New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Was this 2-Player?
A little piece of me hurts every time I see a draft decklist like this. When the format incentivizes you to pick an 18th hero or a 17th GE over your 2nd battlewinner EE, especially when the first 16 GEs are Constructed-playable, something's broken
Quote from: Jonesy on July 11, 2019, 05:53:39 PMWas this 2-Player?
Quote from: Josh on July 11, 2019, 05:24:37 PMA little piece of me hurts every time I see a draft decklist like this. When the format incentivizes you to pick an 18th hero or a 17th GE over your 2nd battlewinner EE, especially when the first 16 GEs are Constructed-playable, something's broken Quote from: The Guardian on July 11, 2019, 05:58:48 PMQuote from: Jonesy on July 11, 2019, 05:53:39 PMWas this 2-Player?This is why Multi-Player Draft is just plain bad because of the lack of defense required. Maybe a deck like this is drafted because there were others at the draft table who did not adequately understand how to draft. It appears that drafting all offense like this may be a result of a combination of both. Don't get me wrong, that's a nice deck but is absolutely disgusting to think about playing against it in draft.
What do you mean no defense? This deck can block forever with Invoking Terror and Egyptians Magicians!
It seems that the vast majority have this view of multiplayer in Redemption (though I could be wrong in that assumption).Has it been considered for there to be a deckbuilding rule like T2 where the number of good and evil cards is required to be equal?
Has it been considered for there to be a deckbuilding rule like T2 where the number of good and evil cards is required to be equal?
All that said, you definitely deserved the win Bill. You didn't quite make me cry, but you came close.
Quote from: jesse on July 11, 2019, 07:54:22 PMIt seems that the vast majority have this view of multiplayer in Redemption (though I could be wrong in that assumption).Has it been considered for there to be a deckbuilding rule like T2 where the number of good and evil cards is required to be equal?I like that idea. However, it raises the question about what if that doesn’t happen?Mainly, I am talking about the young kids who don’t draft any heroes because there are these really cool evil cards. Once the drafting is done, what happens with them?
In Multiplayer Booster Draft, when you attack, you choose which person you are attacking. If that player chooses not to block, each other player (in turn order) gets a chance to block.That might change how players draft multi Booster
The sad thing is, I'm not even sure it would - in fact, it might make it worse, as players will draft with the knowledge that someone else at the table can block so they don't need as much defense. It becomes a game theory problem where the optimal personal strategy is all offense - even more so than now - but the optimal group strategy is relatively balanced. Problem is that (IMO) the optimal personal strat is favored over the group strat, so it'll still be all offense all the time.
Another one of the inherent weaknesses of MP Booster is that when people know you have a defense that will put up a struggle, they are far less likely to attack you and thus there will be a higher likelihood of you being LS droughted. In constructed, you can plan for this by having LS gen options, but that's not always going to be possible in a Booster format.
Intriguing, but another potential issue I see is if one player ends up with a beast of an EC so everyone just passes the blocks to that player and we're back to the limited interaction issue.
Quote from: The Guardian on July 12, 2019, 10:53:15 AMIntriguing, but another potential issue I see is if one player ends up with a beast of an EC so everyone just passes the blocks to that player and we're back to the limited interaction issue.That's more of a "beast of an EC" problem than an "interaction" problem. Stonewall ECs are just as bad in 2 player Booster. Arguably moreso, actually, since in 4 player Booster, you have 3x the card pool to try and find the negates needed to get through Red Dragon, KoT, etc. (And there are a LOT of GE negates in PoC.)