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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Other Tournament Winners => Topic started by: everytribe on July 11, 2019, 04:31:53 PM

Title: Booster Draft, 2019 NC Regionals-1st Place
Post by: everytribe on July 11, 2019, 04:31:53 PM
Booster Draft, 2019 NC Regionals-1st Place

        Dominants-3
Chariots of Fire
Vain Philosophy
Falling Away

   Lost Souls-7
No Ability

        Artifacts-3
Golden Cherubim
Hidden treasures
Assyrian’ Tribute

   Hero’s-18
Samuel
Mary of Bethany

Caleb
Men of Juda
Heldai

Joseph
Benjamin
Simeon
Rachel
Dan
Jacob

The Angel Under the Oak
Angel with the Secret Name
Angel with the Secret Name
Seraph-LR

Amos
Nahum
Hosea

        Good Enhancements-17
Samuels Edict
Samuels Edict
Deborah’s Directive
Deborah’s Directive

Bravery of David
Bravery of David
Counsel of Abigail
Counsel of Abigail
Counsel of Abigail

Ruben’s Torn Clothes
Joseph Before Pharaoh
Forgiveness of Joseph
Answer to Prayer
Numerous as the Stars
Seven Years of Plenty
Seven Years of Plenty

Coat of Many Colors

          Evil Characters-6
Gomer Crimson
Gomer-Brown
Sapphira
Egyptian Magicians
The Lying Prophet
Uzziah

           Evil Enhanchments-2
Invoking Terror
Swift Horses


This was an unreal draft, best I have ever had or will ever have. We drafted 4 of the new boxes supplemented with extra cards from four other boxes. Didn’t seem fair drafting a Chariots of Fire and a Falling Away.
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: SiLeNcEd_MaTrIx on July 11, 2019, 04:55:04 PM
Luck happens, very nice deck!
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: The Guardian on July 11, 2019, 04:56:19 PM
To clarify, it was a Womens Falling Away... :P
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: Josh on July 11, 2019, 05:24:37 PM
A little piece of me hurts every time I see a draft decklist like this.  When the format incentivizes you to pick an 18th hero or a 17th GE over your 2nd battlewinner EE, especially when the first 16 GEs are Constructed-playable, something's broken  :P
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: TheHobbit13 on July 11, 2019, 05:50:10 PM
He almost got TSC too. The guy next to him drafted that  :angel:
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: Jonesy on July 11, 2019, 05:53:39 PM
Was this 2-Player?
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: The Guardian on July 11, 2019, 05:58:48 PM
Was this 2-Player?

Multi-player
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: uthminister [BR] on July 11, 2019, 06:07:34 PM
A little piece of me hurts every time I see a draft decklist like this.  When the format incentivizes you to pick an 18th hero or a 17th GE over your 2nd battlewinner EE, especially when the first 16 GEs are Constructed-playable, something's broken  :P


Was this 2-Player?


This is why Multi-Player Draft is just plain bad because of the lack of defense required. Maybe a deck like this is drafted because there were others at the draft table who did not adequately understand how to draft. It appears that drafting all offense like this may be a result of a combination of both. Don't get me wrong, that's a nice deck but is absolutely disgusting to think about playing against it in draft.
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: Red Dragon Thorn on July 11, 2019, 06:21:13 PM
A little piece of me hurts every time I see a draft decklist like this.  When the format incentivizes you to pick an 18th hero or a 17th GE over your 2nd battlewinner EE, especially when the first 16 GEs are Constructed-playable, something's broken  :P


Was this 2-Player?


This is why Multi-Player Draft is just plain bad because of the lack of defense required. Maybe a deck like this is drafted because there were others at the draft table who did not adequately understand how to draft. It appears that drafting all offense like this may be a result of a combination of both. Don't get me wrong, that's a nice deck but is absolutely disgusting to think about playing against it in draft.
Yes,

Because 2 player is much better.

The reality is when drafting 4 boxes + 4 inserts your total card pool is 100 cards. The amount of defense to include is purely personal preference. Being multiplayer that means less, if 2 player was the format I'm sure there would have been a deck we called "stupid" for that too.
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: uthminister [BR] on July 11, 2019, 06:32:42 PM
The only potential problem with that line of thinking is that you are assuming that the format to be played minimally affects the way a person proceeds through the drafting itself. I have seen good decks with good synergy but never one booster draft deck with a semi constructed offense and defense with three Doms on top. I would be interested to see the LS differential for this deck.
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: The Guardian on July 11, 2019, 06:36:58 PM
What do you mean no defense? This deck can block forever with Invoking Terror and Egyptians Magicians! ::)
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: Red Dragon Thorn on July 11, 2019, 06:45:56 PM
What do you mean no defense? This deck can block forever with Invoking Terror and Egyptians Magicians! ::)

Until I leave my angel in battle
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: uthminister [BR] on July 11, 2019, 06:48:01 PM
Yeah, you're right. What did everyone else at the table have for decks? I suppose the card pool could have been so strong that everyone was able to have decks like this. The moral of the story for me has been and will continue to be, "Friends don't let friends play Multiplayer."
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: jesse on July 11, 2019, 07:54:22 PM
It seems that the vast majority have this view of multiplayer in Redemption (though I could be wrong in that assumption).

Has it been considered for there to be a deckbuilding rule like T2 where the number of good and evil cards is required to be equal?
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: goalieking87 on July 11, 2019, 10:01:57 PM
It seems that the vast majority have this view of multiplayer in Redemption (though I could be wrong in that assumption).

Has it been considered for there to be a deckbuilding rule like T2 where the number of good and evil cards is required to be equal?

I like that idea. However, it raises the question about what if that doesn’t happen?

Mainly, I am talking about the young kids who don’t draft any heroes because there are these really cool evil cards.  Once the drafting is done, what happens with them?
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: Master Q on July 11, 2019, 10:12:57 PM
This just proves that 4 packs of PoC with the extra inserts can yield crazy pulls. I also think what helped Bill is that he was older than his other two tablemates by at least 2.5x their combined age. That's a lot of experience. ;)

It definitely seems like Bill got the best of the offense out of all the packs at his table. I know one of his tablemates got a Sheol and a TSC, and I think they were just drafting more defense in general for whatever reason. Our table was not nearly so amazing in terms of what was available (no AutO, no Edicts, etc). It's like we got the defensive half of the tins rather than the better offenses. This ended up being my draft (as far as I can remember, because this is purely from memory). Tied for 2nd, so not bad.

Spoiler (hover to show)

I had a whole heap of gold Heroes and GE too (Judges, a couple Shiboleth and Deborah's Directives, etc), but they didn't really make the cut. And yeah, that's right: 10 EC in MP booster. I thought I'd change it up. 8)

Our last game was actually just a lot of Soul drought. We had one good battle and then it was divvying out the few souls that showed up to keep everyone equal until one player nearly drew out his deck and had too many souls out at once (he had help from multiple Amasai attacks).


@ Everyone- it makes literally zero difference that this was MP draft. Bill could've drafted exactly the same thing and still easily won, since, as long as he had souls to rescue, even one block on his end (Uzzah, anyone?) probably would've been enough to ensure a win based on how good his offense was. There's just no accounting for soul drought. Having FA, VP, and CoF as insurance is also nearly unbeatable. I'm almost leaning toward banning Doms in booster based on CoF alone. I can't understand how that's just a rare card for draft purposes. You basically win because you don't even need souls to be out to have a guaranteed rescue.

All that said, you definitely deserved the win Bill. You didn't quite make me cry, but you came close. :laugh:
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: Master Q on July 11, 2019, 10:21:22 PM
Has it been considered for there to be a deckbuilding rule like T2 where the number of good and evil cards is required to be equal?

There would be absolutely no feasible way to ensure this in a draft. RLKs aside, purely based on the random nature of the packs. I also definitely don't want to have to keep track of something like that. The more booster resembles constructed categories, the less it resembles booster.
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: jesse on July 11, 2019, 10:57:25 PM
True- I guess just for constructed T1-MP it could perhaps work to require equal good and evil cards (since T2-MP already has that in place, being T2). But I'm sure that there's a way to improve MP booster  :scratch:
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: everytribe on July 11, 2019, 11:20:13 PM
I normally don't draft that offensive heavy. I just took what fell to me. I did put in four extra Prophets to make sure I could use Chariots of Fire.

Don't discount the defense. I put in 3 artifacts for Uzzah so I would have one if needed. Lying Prophet was a multiple auto bloc against Prophets which their were many with drafting 4 boxes of PoC. Two Gomer's to band to other players evil characters. Sapphira was a good block. Egyptian Magicians with Invoking Terror. Swift Horses for drawing or numbers on Sapphira. Don't forget Falling Away and Vain Philosophy. Just about as good as Red Dragon Thorn's defense in his Type 1-2 player deck.

Didn't see many good battle winning EE's to draft.

All that said, you definitely deserved the win Bill. You didn't quite make me cry, but you came close. :laugh:

I know you almost did cry twice: first when you got to look at my deck on your second turn and then when I dropped Chariots of Fire on a Prophet for the win

Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: uthminister [BR] on July 12, 2019, 12:00:54 AM
Well done Bill!
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: Josh on July 12, 2019, 08:12:48 AM
It seems that the vast majority have this view of multiplayer in Redemption (though I could be wrong in that assumption).

Has it been considered for there to be a deckbuilding rule like T2 where the number of good and evil cards is required to be equal?

I like that idea. However, it raises the question about what if that doesn’t happen?

Mainly, I am talking about the young kids who don’t draft any heroes because there are these really cool evil cards.  Once the drafting is done, what happens with them?

Since draft can't guarantee that good = evil, here's a different idea to try:

In Multiplayer Booster Draft, when you attack, you choose which person you are attacking.  If that player chooses not to block, each other player (in turn order) gets a chance to block.

That might change how players draft multi Booster  ;)
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: Bobbert on July 12, 2019, 09:52:03 AM
In Multiplayer Booster Draft, when you attack, you choose which person you are attacking.  If that player chooses not to block, each other player (in turn order) gets a chance to block.

That might change how players draft multi Booster  ;)

The sad thing is, I'm not even sure it would - in fact, it might make it worse, as players will draft with the knowledge that someone else at the table can block so they don't need as much defense. It becomes a game theory problem where the optimal personal strategy is all offense - even more so than now - but the optimal group strategy is relatively balanced. Problem is that (IMO) the optimal personal strat is favored over the group strat, so it'll still be all offense all the time.
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: Josh on July 12, 2019, 09:57:18 AM
The sad thing is, I'm not even sure it would - in fact, it might make it worse, as players will draft with the knowledge that someone else at the table can block so they don't need as much defense. It becomes a game theory problem where the optimal personal strategy is all offense - even more so than now - but the optimal group strategy is relatively balanced. Problem is that (IMO) the optimal personal strat is favored over the group strat, so it'll still be all offense all the time.

I don't think it would be superior to simply playing 2 person Booster. 

However, it would certainly enable what is glaringly lacking from typical multi Booster:  The ability to interact with (and therefore affect the performance of) your opponents.

If I draft a defense heavy deck that still has a bunch of heroes, and I'm playing with 3 other players that have all offense, I'll get my LS as my opponents hand them out.  But when I want to stop someone specific from rescuing, I'll always have the chance, unless someone blocks in front of me.  At the very least, I can guarantee that as long as I have 1 EC, none of my opponents will be offered a freebee (if I choose). 

In other words, I finally have control of some interaction with my opponents.
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: Mr.Hiatus on July 12, 2019, 10:11:28 AM
This could have top cut last year.  :laugh:
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: The Guardian on July 12, 2019, 10:23:24 AM
Another one of the inherent weaknesses of MP Booster is that when people know you have a defense that will put up a struggle, they are far less likely to attack you and thus there will be a higher likelihood of you being LS droughted. In constructed, you can plan for this by having LS gen options, but that's not always going to be possible in a Booster format.

I'm not sure what the best solution is--I could see trying something where there's a minimum number of evil cards that a Booster deck must contain (10-15 maybe?).

Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: Josh on July 12, 2019, 10:49:29 AM
Another one of the inherent weaknesses of MP Booster is that when people know you have a defense that will put up a struggle, they are far less likely to attack you and thus there will be a higher likelihood of you being LS droughted. In constructed, you can plan for this by having LS gen options, but that's not always going to be possible in a Booster format.

This is a good point.  I'll amend my suggestion above to the following:

In Multiplayer Booster Draft, when you attack, you simply declare that you are attacking.  Starting with the player on your left, each player gets a chance to present an evil character to block. If they don't present an evil character, the next player in turn order has the chance. 

If a hero wins a battle (because no EC was presented or by defeating the presented EC), the attacking player chooses one eligible LS in the blocker's LoB to rescue.  If there are none, they choose a LS in another opponent's LoB to rescue.  If no blocker was presented, they choose any LS in an opponent's LoB.

Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: The Guardian on July 12, 2019, 10:53:15 AM
Intriguing, but another potential issue I see is if one player ends up with a beast of an EC so everyone just passes the blocks to that player and we're back to the limited interaction issue.
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: Josh on July 12, 2019, 11:40:44 AM
Intriguing, but another potential issue I see is if one player ends up with a beast of an EC so everyone just passes the blocks to that player and we're back to the limited interaction issue.

That's more of a "beast of an EC" problem than an "interaction" problem.  Stonewall ECs are just as bad in 2 player Booster. 

Arguably moreso, actually, since in 4 player Booster, you have 3x the card pool to try and find the negates needed to get through Red Dragon, KoT, etc.  (And there are a LOT of GE negates in PoC.)
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: The Guardian on July 12, 2019, 11:49:01 AM
Personally I think Stonewall ECs make for an interesting dynamic in MP since if a player does go after one, the blocking player has to determine if they're bluffing or if they have a legit chance at taking out the big baddie. However, if players have an opportunity to simply pass the block, then it gets kinda boring. You might also have issues with less experienced players just deciding they don't care that someone else has a much better option, they just want to block out of boredom.

I agree Stonewalls are a bit of a problem in 2P Booster. This is why a couple years ago when we did a 2P booster for the special event at the T2 Only, we allowed each player to add AotL/CM.
Title: Re: Booster Draft, 2019 NC Regionals-1st Place
Post by: TheHobbit13 on July 12, 2019, 11:58:03 AM
Intriguing, but another potential issue I see is if one player ends up with a beast of an EC so everyone just passes the blocks to that player and we're back to the limited interaction issue.

That's more of a "beast of an EC" problem than an "interaction" problem.  Stonewall ECs are just as bad in 2 player Booster. 

Arguably moreso, actually, since in 4 player Booster, you have 3x the card pool to try and find the negates needed to get through Red Dragon, KoT, etc.  (And there are a LOT of GE negates in PoC.)

You still wouldn't have draft defense. Let other people draft and block for you.  I really like double drafting (picking two cards at once). When we had this rule at a tournament the defenses where very cohesive and effective.

Maybe increasing the minimum deck size to 63 would help? This rewards people for picking carefully and sticking to one or two ideas. Then defenses should be better too because I see a lot of people cutting evil cards to get down to 50.
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