Author Topic: Booster Draft, 2019 NC Regionals-1st Place  (Read 456 times)

Offline Josh

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Re: Booster Draft, 2019 NC Regionals-1st Place
« Reply #25 on: July 12, 2019, 10:49:29 AM »
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Another one of the inherent weaknesses of MP Booster is that when people know you have a defense that will put up a struggle, they are far less likely to attack you and thus there will be a higher likelihood of you being LS droughted. In constructed, you can plan for this by having LS gen options, but that's not always going to be possible in a Booster format.

This is a good point.  I'll amend my suggestion above to the following:

In Multiplayer Booster Draft, when you attack, you simply declare that you are attacking.  Starting with the player on your left, each player gets a chance to present an evil character to block. If they don't present an evil character, the next player in turn order has the chance. 

If a hero wins a battle (because no EC was presented or by defeating the presented EC), the attacking player chooses one eligible LS in the blocker's LoB to rescue.  If there are none, they choose a LS in another opponent's LoB to rescue.  If no blocker was presented, they choose any LS in an opponent's LoB.

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Offline The Guardian

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Re: Booster Draft, 2019 NC Regionals-1st Place
« Reply #26 on: July 12, 2019, 10:53:15 AM »
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Intriguing, but another potential issue I see is if one player ends up with a beast of an EC so everyone just passes the blocks to that player and we're back to the limited interaction issue.
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Offline Josh

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Re: Booster Draft, 2019 NC Regionals-1st Place
« Reply #27 on: July 12, 2019, 11:40:44 AM »
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Intriguing, but another potential issue I see is if one player ends up with a beast of an EC so everyone just passes the blocks to that player and we're back to the limited interaction issue.

That's more of a "beast of an EC" problem than an "interaction" problem.  Stonewall ECs are just as bad in 2 player Booster. 

Arguably moreso, actually, since in 4 player Booster, you have 3x the card pool to try and find the negates needed to get through Red Dragon, KoT, etc.  (And there are a LOT of GE negates in PoC.)
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Offline The Guardian

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Re: Booster Draft, 2019 NC Regionals-1st Place
« Reply #28 on: July 12, 2019, 11:49:01 AM »
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Personally I think Stonewall ECs make for an interesting dynamic in MP since if a player does go after one, the blocking player has to determine if they're bluffing or if they have a legit chance at taking out the big baddie. However, if players have an opportunity to simply pass the block, then it gets kinda boring. You might also have issues with less experienced players just deciding they don't care that someone else has a much better option, they just want to block out of boredom.

I agree Stonewalls are a bit of a problem in 2P Booster. This is why a couple years ago when we did a 2P booster for the special event at the T2 Only, we allowed each player to add AotL/CM.
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TheHobbit13

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Re: Booster Draft, 2019 NC Regionals-1st Place
« Reply #29 on: July 12, 2019, 11:58:03 AM »
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Intriguing, but another potential issue I see is if one player ends up with a beast of an EC so everyone just passes the blocks to that player and we're back to the limited interaction issue.

That's more of a "beast of an EC" problem than an "interaction" problem.  Stonewall ECs are just as bad in 2 player Booster. 

Arguably moreso, actually, since in 4 player Booster, you have 3x the card pool to try and find the negates needed to get through Red Dragon, KoT, etc.  (And there are a LOT of GE negates in PoC.)

You still wouldn't have draft defense. Let other people draft and block for you.  I really like double drafting (picking two cards at once). When we had this rule at a tournament the defenses where very cohesive and effective.

Maybe increasing the minimum deck size to 63 would help? This rewards people for picking carefully and sticking to one or two ideas. Then defenses should be better too because I see a lot of people cutting evil cards to get down to 50.