Author Topic: Hearthstone  (Read 179572 times)

Offline Drrek

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Re: Hearthstone
« Reply #400 on: November 09, 2014, 12:33:08 AM »
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And the 3-0 style. Go Firebat!

Still wanted the Tides versus Kolento final though...

Yeah I still can't believe Kolento made that Loatheb misplay.

Tbf, he probably shouldn't have won his second game that got disconnected the round before.
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Offline Master KChief

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Re: Hearthstone
« Reply #401 on: November 12, 2014, 06:11:49 PM »
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More new cards:

"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Drrek

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Re: Hearthstone
« Reply #402 on: November 12, 2014, 07:18:47 PM »
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My thoughts on these three.

Goblin Sapper: I guess its meta call for if there's a lot of control in the meta.  Could be pretty value there.
Goblin Auto-Barber: Like Shrinkmeister, this card is a 2 drop that you probably shouldn't play on turn 2.  Unlike Shrinkmeister, this card isn't amazing.  Still its a 3/2 with upside, so it could find its way into decks and will be a great pick in arena.
Illuminator: Never will/should be used in constructed.  2/4 in arena isn't terrible because it trades with 2 3/2s so not a bad pick there, but still probably not good.
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Warrior_Monk

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Re: Hearthstone
« Reply #403 on: November 12, 2014, 08:13:38 PM »
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Goblin Sapper=More Mill Rogue love.  :D

Offline Drrek

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Re: Hearthstone
« Reply #404 on: November 14, 2014, 03:50:20 PM »
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New Card



Imo worthless in constructed.  6 is not an ideal mana cost for a card, so the only cards you really see getting played there are the really good ones like Sylvannus, The Black Knight or Cairne.  There's no way that a this card is going to unseat any of them.

As a side note, what is wrong with the people voting on what card is revealed.  This card was up against a Pirate Goblin.  HOW DID THAT NOT GET VOTED FOR?!
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browarod

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Re: Hearthstone
« Reply #405 on: November 14, 2014, 04:23:45 PM »
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If the voters are anything like me they're more interested in seeing more of the class cards than additional neutral ones. I really want to know what's coming for Shaman and Mage (other than the couple shown already) as those are my primary 2 classes. Also Hunter and Warlock as they're my tier 2.

Offline Drrek

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Re: Hearthstone
« Reply #406 on: November 14, 2014, 05:15:38 PM »
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If the voters are anything like me they're more interested in seeing more of the class cards than additional neutral ones. I really want to know what's coming for Shaman and Mage (other than the couple shown already) as those are my primary 2 classes. Also Hunter and Warlock as they're my tier 2.

That's all well and good but the pirate goblin was a rogue class card.
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browarod

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Re: Hearthstone
« Reply #407 on: November 14, 2014, 05:37:57 PM »
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If the voters are anything like me they're more interested in seeing more of the class cards than additional neutral ones. I really want to know what's coming for Shaman and Mage (other than the couple shown already) as those are my primary 2 classes. Also Hunter and Warlock as they're my tier 2.

That's all well and good but the pirate goblin was a rogue class card.
Ah, I didn't actually look at the options then so I was unaware, lol. In that case I have no idea why they didn't pick the pirate goblin one. Unless maybe they wanted to see a Warrior card since we've already seen a Rogue one.

Offline Master KChief

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Re: Hearthstone
« Reply #408 on: November 15, 2014, 12:10:09 AM »
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"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Lamborghini_diablo

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Re: Hearthstone
« Reply #409 on: November 17, 2014, 11:34:49 AM »
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browarod

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Re: Hearthstone
« Reply #410 on: November 17, 2014, 11:40:16 AM »
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I wonder how the interaction between Foe Reaper and Necroknight will go. Will you end up destroying up to 5 creatures (assuming the 2 immediately next to Necroknight have 6 or less health) because Foe kills the immediate 2 and then Necro kills the next 2, or will you just kill the adjacent 2 twice because Necro will target the same ones Foe attacked?

Also this:

« Last Edit: November 17, 2014, 01:48:28 PM by browarod »

Offline Drrek

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Re: Hearthstone
« Reply #411 on: November 17, 2014, 05:01:48 PM »
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Why do people keep voting against Brode's votes?  Yes another lackluster card, though I'd say this one is pretty much unplayable.
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browarod

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Re: Hearthstone
« Reply #412 on: November 17, 2014, 05:44:28 PM »
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Ancestor's Call is like an instant Alarm-o-bot that also can give your opponent a minion. You'd really only want to play this if your opponent's hand is empty and your minion is cost 5+ without a useful Battlecry. I can't think of any Shaman minions that would fit that except maybe Al'Akir, and this wouldn't make him more playable. You definitely wouldn't want to play this with a Fire Elemental in your hand as the 3 damage is the majority of what makes it such an awesome card, lol.

I primarily play Shaman but I don't think I'd run this.

Lamborghini_diablo

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Re: Hearthstone
« Reply #413 on: November 17, 2014, 08:00:25 PM »
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Just load your deck up with tons of 7+ mana legendaries. slap that down on turn 4, GG.

So you'd probably win one game out of 10 with that deck, totally worth it.

browarod

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Re: Hearthstone
« Reply #414 on: November 17, 2014, 08:15:50 PM »
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Just load your deck up with tons of 7+ mana legendaries. slap that down on turn 4, GG.

So you'd probably win one game out of 10 with that deck, totally worth it.
TotalBiscuit could switch back to Shaman for his Legendaries deck with that card. Double the Alarm-o-bots!. :P

TheMarti

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Re: Hearthstone
« Reply #415 on: November 18, 2014, 12:18:58 PM »
+1
Honestly, these cards are just a lot of fun, which is, in my opinion, what Hearthstone is about. There's definitely the competitive circuit with the ladder and such, but oh my word, these are just going to be fun to mess around with. :) I'm all about gimmick decks and cards.

browarod

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Re: Hearthstone
« Reply #416 on: November 18, 2014, 01:37:32 PM »
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Once these cards come out I think the next tournament I host is gonna be about random cards, haha.

Also these (I seem to post and then new cards are released, haha):





Sorry they're so huge, not sure how to reduce them without saving, resizing, and re-uploading them.
« Last Edit: November 18, 2014, 06:32:05 PM by browarod »

Offline Master KChief

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Re: Hearthstone
« Reply #417 on: November 19, 2014, 04:33:29 PM »
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"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

browarod

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Re: Hearthstone
« Reply #418 on: November 19, 2014, 07:08:13 PM »
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I just don't know what to think about Muster for Battle. I feel like it's OP, but at the same time I feel like Paladin needs cards like this to be more of a competitive class. I think it's gonna be insane in arena for sure.

Offline Drrek

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Re: Hearthstone
« Reply #419 on: November 19, 2014, 07:21:49 PM »
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I just don't know what to think about Muster for Battle. I feel like it's OP, but at the same time I feel like Paladin needs cards like this to be more of a competitive class. I think it's gonna be insane in arena for sure.

Honesty I really don't see how you could think this is OP.

Just going by the vanilla test, you are getting 3/3 worth of stats for 3 mana, and a 1/4 weapon.  Light's justice (which is what you are getting here) is a terrible weapon, and its only saving grace really is when you get it out on turn 1.  Turn 4 is for truesilvers, which are going to destroy this weapon anyway, and in most matchups, a 1 damage weapon isn't going to be doing much for you at that point in the game.  And 3 1/1s is worse than 1 3/3 as 1/1s are more easily dispatched of just by a hero power.  If this was a druid card, it would be great, because they have mass buffs in mark of the wild and savage roar, but Paladin doesn't really have a way to take advantage of having multiple small minions out, except for equality, but with equality I find I generally have more ways to activate equality, than number of equalities themselves.  Now, you might say, "but hunter uses snake trap, and that's effectively the same thing."  Except its really not.  The snakes are beasts, which is something that shouldn't be glossed over in evaluating a card.  Also, snake trap costs 1 less than muster for battle (and often 3 less than muster for battle because of mad scientist), adds a charge to eaglehorn bow, and forces the opponent to think before they attack because it could be a different trap.  In addition, hunter cares an awful lot more about face damage than Paladin does (keep in mind that most paladins come in with the game plan of outlasting you), so that 3 damage to face of just sending the snakes at the face is more valuable to the hunter than it would be to the paladin.

The only deck where I could see this really being used is the aggro paladin, but imo that deck's just not very good in the first place.
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TheMarti

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Re: Hearthstone
« Reply #420 on: November 20, 2014, 09:09:28 AM »
+1
If utilized correctly, that could be a pretty sweet paladin card. The first thing that came to my mind was, naturally, equality, but there are also a number of things that can buff up those cards. Throw it together with a Blessing of Kings, and you've suddenly got a 5/5 on the board.

I think I also look at it as a way for you to use your hero power 3 times for 3 mana. That's 3 less mana than you'd use otherwise, and you get a weapon on top of it. Not a very excellent weapon, but for 3 mana, you're getting a lot of bang for your buck. It could help you start to play catch up on board control when you're up against locks and such.

Is it situational? Sure. Is it completely useless? Nah.

Offline Redoubter

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Re: Hearthstone
« Reply #421 on: November 20, 2014, 10:23:24 AM »
+2
Throw it together with a Blessing of Kings, and you've suddenly got a 5/5 on the board.

But I can already do that with 1 less mana.  I may not get 2 additional 1/1s, but those aren't as useful, and I could just Hero Power then use Blessing without much of a difference.

The only thing this could be useful with to me is Knife Juggler or Sword of Justice, since it is essentially three uses of your power for half the mana and could be useful there, but it kills Sword and isn't that great of a difference.  I'm just not seeing much value with this.

browarod

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Re: Hearthstone
« Reply #422 on: November 20, 2014, 07:12:39 PM »
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I honestly think it'll have better value in arena than constructed. There are better cards for the spots when you can choose your 30, but AoE (which this is sort of a form of) is always good in arena.

Also these:



« Last Edit: November 20, 2014, 08:19:52 PM by browarod »

Offline Drrek

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Re: Hearthstone
« Reply #423 on: November 20, 2014, 10:38:00 PM »
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Mech-Bear-Cat- beats the vanilla test with a decent ability, but its 6 mana which tends to be a bad mana cost to have on a card.  Monster in arena at the very least.
Cobalt Guardian- Trash. A card that flunks the vanilla test with a frankly terrible stat distribution AND requires to be combo'd with another card to do anything.  What garbage, paladin needs class cards that are actually good, not more of this.
Toshley- Fine in arena, but that 6 mana cost drags him down too much for constructed.
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Lamborghini_diablo

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Re: Hearthstone
« Reply #424 on: November 21, 2014, 12:53:55 AM »
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My question with Cobalt Guardian, does he gain Divine Shield from his own summoning? If yes, he's not bad.

 


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