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Other Gaming => Video & Computer Games => Topic started by: SiLeNcEd_MaTrIx on January 02, 2014, 09:16:32 PM

Title: Hearthstone
Post by: SiLeNcEd_MaTrIx on January 02, 2014, 09:16:32 PM
Anyone else play?  I think it's a pretty solid game.
Title: Re: Hearthstone
Post by: lp670sv on January 02, 2014, 09:25:04 PM
aren't you the guy that burned your magic cards?
Title: Re: Hearthstone
Post by: SiLeNcEd_MaTrIx on January 02, 2014, 09:48:27 PM
Don't believe I ever had magic cards.  But if you are talking about WoW cards, that would most certainly be me.
Title: Re: Hearthstone
Post by: lp670sv on January 02, 2014, 10:15:38 PM
so, in your mind, whats the different between the WoW card game and Hearthstone aside from the lack of physical product?
Title: Re: Hearthstone
Post by: SiLeNcEd_MaTrIx on January 02, 2014, 10:28:07 PM
No real difference other than Hearthstone might have a slight edge on the fun-ness factor.
Title: Re: Hearthstone
Post by: browarod on January 03, 2014, 09:30:00 AM
Back to the original question, I play off and on. I've been playing more lately as some coworkers also play so we'll have games in slower periods at work. I like it better than the physical WoW TCG simply because of the automatic resource factor. Games like WoW TCG or MtG because of the randomness of the draw can lead to being resource-droughted (though less so in WoW since you can literally put anything down as a resource). I also like the idea of every Hero having the same health (it was randomly higher or lower sometimes in WoW TCG, depending on the relative ability of the Hero) as well as the "Hero power" which you can always dump 2 mana into if you have nothing else to do.
Title: Re: Hearthstone
Post by: soul seeker on January 03, 2014, 10:46:32 AM
They will not give me a key.  I'm bummed because I've been signed up for it for 2 months. I check it out (play it infrequently) on a friend's account.
Title: Re: Hearthstone
Post by: TheMarti on January 03, 2014, 10:53:10 AM
I absolutely love it. It's a lot of fun, I've been in the beta for a couple months. I like that no class feels super overpowered, and that I don't feel like I have to spend money in order to get ahead and play competitively. The gold you earn and such is sufficient to get you expert packs.

Heads up: The last round of beta invites is supposed to go out next week, which means we will likely be in open beta by the end of the month. They said at Blizzcon that they wanted to be in open beta in December, but there were things they needed to test in closed first (I assume the change to ranked play).
Title: Re: Hearthstone
Post by: Prof Underwood on January 03, 2014, 10:56:54 AM
Quote from: SiLeNcEd_MaTrIx
"trust me, this game [WoW] IS hurting your relationship with God"
"40% of WoW players are addicted"
"abstain from all appearance of evil"
"bunch of half-naked characters"
So that's what you thought about WoW, but how does WoW compare with Hearthstone?
No real difference other than Hearthstone might have a slight edge on the fun-ness factor.
But I've never heard of Hearthstone, maybe I should look up some images associated with it:
here, (http://www.davidluong.net/wp-content/uploads/2013/03/hearthstone-ps05051522fceb8c5c.jpg) here, (http://cdn.themis-media.com/media/global/images/library/deriv/454/454036.jpg) here,  (http://wac.7725.edgecastcdn.net/807725/hearthnation2/wp-content/uploads/2013/10/gaming-hearthstone-heroes-of-warcraft-10.jpg)

This doesn't make sense to me.  And now I see that Soul Seeker and Marti play the game too.  This is very confusing.  Is this game good or bad?
Title: Re: Hearthstone
Post by: browarod on January 03, 2014, 11:07:41 AM
To be fair, of the 5 images you linked only the first 3 are actual art on cards in the Hearthstone game. The last 2 seem to be fan art.

"Good or bad" is kind of relative, as is usual with topics like this. Hearthstone is an interesting, imo, game with cool mechanics and fun graphics/effects. There is magic (because it's based in the world of WoW) and all cards are played by spending "mana" which is the cost mechanic of the game (mana crystals that regenerate every turn, as opposed to lands in MtG). The "minions" are "summoned" (that's their term for playing it) and there are graphics for attacking (primarily the oval with the picture of the minion slamming physically into whatever it's attacking) and for the "spells" (the special abilities that the Heroes play, which are unique to each class), however in my opinion the graphics could have been a lot worse, they kept them very tame (little knives or like sword slashes might fly into a card or slash across it but there isn't any blood or gore as far as I've noticed, the cards just kind of crumble when they "die").

Once the game is in open beta (and even after it's released) it will be free to play (though there is a cost mechanic for purchasing additional card packs or entry into the Arena mode if you choose to, but it is possible to earn enough in-game gold to purchase anything you need) so people can feel free (literally) to give it a try and if they don't like it they can uninstall it without having lost anything but a little time.
Title: Re: Hearthstone
Post by: Prof Underwood on January 03, 2014, 11:46:07 AM
To be fair, of the 5 images you linked only the first 3 are actual art on cards in the Hearthstone game. The last 2 seem to be fan art.
Thanks, I just did a Google Image search since I don't know anything about this game.  I removed those last 2 links.

"Good or bad" is kind of relative...it's based in the world of WoW..."minions" are "summoned"...the graphics could have been a lot worse...
I can totally see this as being something that different people on this forum would feel differently about.  I guess what confuses me is that someone who was so adamantly opposed to WoW in the recent past would be supportive of this.  And Soul Seeker and Marti are 2 of the more conservative members of our community, so I'm also confused by their support.  Typically I would think that it would be a game that another very conservative member of our community (like me) would be interested in based on these three people's recommendations.  But based on your description, it doesn't sound like a game that I would like at all.  This contradiction is what is confusing me.
Title: Re: Hearthstone
Post by: lp670sv on January 03, 2014, 11:51:18 AM
Quote from: SiLeNcEd_MaTrIx
"trust me, this game [WoW] IS hurting your relationship with God"
"40% of WoW players are addicted"
"abstain from all appearance of evil"
"bunch of half-naked characters"
So that's what you thought about WoW, but how does WoW compare with Hearthstone?
No real difference other than Hearthstone might have a slight edge on the fun-ness factor.
But I've never heard of Hearthstone, maybe I should look up some images associated with it:
here, (http://www.davidluong.net/wp-content/uploads/2013/03/hearthstone-ps05051522fceb8c5c.jpg) here, (http://cdn.themis-media.com/media/global/images/library/deriv/454/454036.jpg) here,  (http://wac.7725.edgecastcdn.net/807725/hearthnation2/wp-content/uploads/2013/10/gaming-hearthstone-heroes-of-warcraft-10.jpg)

This doesn't make sense to me.  And now I see that Soul Seeker and Marti play the game too.  This is very confusing.  Is this game good or bad?
This is what confused me. I don't mind that he plays it and I think its a fine game I just didn't understand why, after going so fair as to make a YouTube video of himself burning his WoW cards, he jumped in to Hearthstone.
Title: Re: Hearthstone
Post by: TheMarti on January 03, 2014, 12:00:13 PM
And Soul Seeker and Marti are 2 of the more conservative members of our community, so I'm also confused by their support.

No offense Mark, but I'm far from one of the more conservative members of this community. I'm likely one of the most liberal (I consider myself a moderate, generally). I play World of Warcraft and other similar games without issue or concern. That being said, it's not right for everyone. It does have themes of magic (each of the heroes that you play are based on WoW classes, so classes like mages and warlocks are included), and you cast spells, no matter what class you play.

You may want to move this to Open Discussion, by the way.

~Marti
Title: Re: Hearthstone
Post by: Lamborghini_diablo on January 03, 2014, 12:18:26 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi3.kym-cdn.com%2Fphotos%2Fimages%2Fnewsfeed%2F000%2F353%2F279%2Fe31.jpg&hash=e030789b79ec62a335a53afebb185b0a5cd91b44)
Title: Re: Hearthstone
Post by: browarod on January 03, 2014, 12:30:34 PM
For those who are interested in learning more about Hearthstone, I found a Youtube video that is just shy of 10 minutes and gives a good overview of the game (including playing through part of the tutorial to give you an idea of what the game is about): Hearthstone - Intro and Preview [HD] (http://www.youtube.com/watch?v=oCbSLCj-xTo#ws)


There is no swearing, it's a completely clean video.
Title: Re: Hearthstone
Post by: browarod on January 03, 2014, 01:57:09 PM
"Summoning" is just the term they use for putting a "minion" onto the playing field. There isn't any ritual involved, the graphic is literally the oval-shaped art of the card separating from the card frame and plopping onto the field.

Many of the minions are humanoids, so I take the word "summon" in this instance to mean more along the lines of "to request the presence of" than anything ritual or dark magic related (with some exceptions depending on the class).

I'm not saying it's going to be everyone's cup of tea, I just wish people wouldn't condemn it without doing any research themselves into it. I provided a video which is not long and provides a good overview of what you'd be getting yourself into if you played it. I encourage everyone to at least start watching it and formulate your opinions on that, not my inadequate attempts to explain it through inefficient textual communication.
Title: Re: Hearthstone
Post by: TheKarazyvicePresidentRR on January 03, 2014, 02:12:27 PM
I enjoy it, its a fun casual game with cool mechanics.

On the spiritual side of it my thoughts can only be summed up with this...

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi22.photobucket.com%2Falbums%2Fb317%2FRedemption_rocks%2Fibtl.gif&hash=6325edd460b94ac16367aeb072b41d0c6cd59594) (http://s22.photobucket.com/user/Redemption_rocks/media/ibtl.gif.html)
Title: Re: Hearthstone
Post by: browarod on January 03, 2014, 02:51:37 PM
I was just illustrating that we all have preferences that are often selective, so what I would/wouldn't play is not contingent upon the beliefs of other board members. I was using your wording just for context.

You are correct, though, that my issue with summoning is related to "dark magic," more specifically summoning the elemental evils from a D&D perspective. Do me, this is calling on demonic powers, so I have made it clear that my son cannot be a summoner, and that we will not use them in our adventures. That's probably why he chose to be an illusionist.  ;D
That's a fair point, my apologies for being defensive. Along those lines, there are 2 classes wholly dependent on magic, the Mage and the Warlock, with the latter falling definitely in line with your dark magic definition of summoning (several of the Warlock's class-specific cards are Demon minions because that's the basis of the class: demonic magic). And while you can certainly avoid playing them yourself (except a few games as the Mage during the tutorial), and can choose not to have the computer play them, you'd be missing out on a significant portion of the game (as well as have the potential to face those classes if you ever play against other human opponents).

I can respect if you wish to stay away from those sorts of things completely, and fully admit (as stated above) that it would be difficult to play Hearthstone to the fullest if you're ruling out those aspects of it.
Title: Re: Hearthstone
Post by: TheHobbit13 on January 03, 2014, 03:03:35 PM
WoW this game looks so leet! gonna put in my Rebecca Black mix tape and marathon the swizznizzle out of this thang, son!
Title: Re: Hearthstone
Post by: Prof Underwood on January 03, 2014, 04:27:06 PM
I'm likely one of the most liberal (I consider myself a moderate, generally). I play World of Warcraft and other similar games without issue or concern.
I apologize for mis-categorizing your leanings.  It seems like your moderation style is often stricter than mine, and perhaps that explains my confusion.  Perhaps you are more conservative when it comes to argumentation, but more liberal when it comes to entertainment choices.  In any event I'm sure that you and I are both more complicated in our worldviews than can be simplified into a single label :)

That is the same confusion that I had with your Heroscape request. Have you even seen some of the figures for Heroscape? And if you are basing your judgment on images
I completely understood your confusion about Heroscape, which was why I responded to it and tried to explain where the difference was for me.  As for the images, that actually isn't how I personally judge games.  I posted those for the sake of SM because he seemed to make a big deal in his video about the images involved in the games that he found to be negatively affecting him spiritually.

calling out soulseeker and Marti is quite another.
I'm only "calling them out" in the same sense that you called me out about Heroscape.  I'm not questioning their faith or anything like that.  I'm just curious how they reconcile their beliefs with this particular game.  Marti gave a sufficient answer in that she doesn't have any convictions about this (or other similar games), and I assume that SS also has a good answer.

I don't have any personal vested interest in this game since I've never heard of it, and at this point don't think I'd be very interested in it.  I'm actually just posting out of curiosity (to learn about the game itself, and to learn why certain people like it).  No offense intended from me :)
Title: Re: Hearthstone
Post by: TheMarti on January 03, 2014, 05:12:39 PM
I'm on my tablet or I'd use quotes. That's totally fine that you misunderstood. I will fully admit that my more conservative side comes out on the boards, but that's more to keep with my interpretation of board moderation in a Christian environment than anything else. But yeah, I assumed that most on here would not like it because of some of the themes in it, which is why I hadn't brought it up in other contexts.
Title: Re: Hearthstone
Post by: Prof Underwood on January 03, 2014, 05:16:25 PM
Thanks for understanding Marti.

As for YMT, I don't know why you keep bringing up the old goat thing.  It seems like just about everyone else has let that die by this point.  Maybe it is simply an attempt at humor, but it's not coming across that way to me.
Title: Re: Hearthstone
Post by: SiLeNcEd_MaTrIx on January 03, 2014, 05:43:03 PM
As to what is the difference from WoW?  Other than this being a card game and WoW being an MMO, nothing based on my previous points and videos.  I'm not going back on what I said in said video/blog,  but I will however say I walked into the gifting on discernment.  Ask anyone with such gifting when they first walk into it, EVERYTHING becomes evil.  Although I would love to play WoW again, I feel a need to stay away.  I have yet to become addicted to Hearthstone like I was with World of Warcraft and play it casually.

What I will say is best for everyone before judging is to follow your convictions.

That being said anyone who would like to further discuss anything Hearthstone related, I am currently Rank 2 NA in Constructed going for Legend.  Playing a Lock rush deck.  Friend me:   Playbot#1532
Title: Re: Hearthstone
Post by: Prof Underwood on January 03, 2014, 07:18:00 PM
Does that mean I can post a picture of a goat without being Banhammered?
Perhaps you didn't see it already, but that was resolved (http://www.cactusgamedesign.com/message_boards/open-discussion/meatidolsgoats/msg506481/#msg506481) a long time ago.

I'm not going back on what I said in said video/blog,  but I will however say I walked into the gifting on discernment.  Ask anyone with such gifting when they first walk into it, EVERYTHING becomes evil.
OK, so that clears that up as well.  Basically you believe that your gift of discernment was overly sensitive when you first received it, and therefore some of the things that you thought were wrong back then no longer bother you.  I think that is a fairly common experience for Christians so I can understand that.

So that just leaves SS (who is one of my closest friends on this forum YMT, so he is probably not offended by my question).  Would you mind explaining your perspective on games like this and WoW?
Title: Re: Hearthstone
Post by: Alex_Olijar on January 03, 2014, 07:36:56 PM
They went to college together I think
Title: Re: Hearthstone
Post by: Rawrlolsauce! on January 03, 2014, 07:42:50 PM
I played Hearthstone once and thought it was pretty cool, then remembered it was a Blizzard game and quit playing.
Title: Re: Hearthstone
Post by: TheMarti on January 03, 2014, 07:53:08 PM
Mark does only know me from the boards, but we've met a time or two. Its all good :-)
Title: Re: Hearthstone
Post by: lp670sv on January 03, 2014, 08:00:38 PM

Since that thread appears to be in Open Discussion, I cannot access it. That would also probably explain why I missed it.  ;D


The short answer



(https://i.chzbgr.com/maxW500/6472264448/h7A02AACD/)
Title: Re: Hearthstone
Post by: Alex_Olijar on January 03, 2014, 08:06:22 PM
Why did I never think about Goats and Gifs before?

I'm embarrased tbh
Title: Re: Hearthstone
Post by: lp670sv on January 03, 2014, 08:11:15 PM
Why did I never think about Goats and Gifs before?

I'm embarrased tbh

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fstatic2.fjcdn.com%2Fthumbnails%2Fcomments%2FYour%2Beyes%2Bcan%2Bindeed%2Bplay%2Btricks%2Bon%2Byou.%2BI%2Bthought%2B_d0b33d8c441300d8c8ca4932fadcc86d.gif&hash=86a480d14d92fe17643008e88af85e4c2ca12e6d)
Title: Re: Hearthstone
Post by: Prof Underwood on January 03, 2014, 09:06:26 PM
Since that thread appears to be in Open Discussion, I cannot access it. That would also probably explain why I missed it.  ;D
Oops.  I forgot that you've chosen to not have access to that part of the board.  In that case let me quote the post here for you:
Quote from: Prof Underwood
The global moderators have discussed the issue of posting about goats here on the forum.  The original thread of that type was inappropriate, and some of the reactionary threads since then have been as well.  However, there is nothing innately wrong with goats.  Therefore, going forward threads with pictures or references to goats will NOT be moderated unless they either link or directly connect with something else that would go against forum policy.

We thank you for your patience as we resolved this issue, and I'm confident that people will continue to contribute constructive posts to the forum and community as a whole.

They went to college together I think
This is also true.  We've known each other since college almost 20 years ago, and thanks to Redemption our families have been able to continue seeing each other for the last 7-8 as well.
Title: Re: Hearthstone
Post by: SiLeNcEd_MaTrIx on January 03, 2014, 11:51:54 PM
Just played the #1 ranked player in NA and beat him.
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi276.photobucket.com%2Falbums%2Fkk27%2FSilencedMatrix%2Fnumber1_zps11a5a8e0.jpg&hash=ec849f56af70b08c477580d7687add31ef023939)

The Rush Lock deck is the main deck I used from level 14 to 2.  I used the Rogue deck (simialar to that) to get from 25 to about 15.  I have a Murlock Warlock deck if anyone is interested and a cheap Rogue deck (that you can get to level 5 once you learn to play if anyone is interested). The mage deck I actually didn't play but it's your typical meta Mage atm.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi276.photobucket.com%2Falbums%2Fkk27%2FSilencedMatrix%2FDecks_zpsfa67265d.png&hash=56c063b73a5fb3022eac0131f3600d53dc99a5c3)
Title: Re: Hearthstone
Post by: XeroSplash on January 04, 2014, 12:51:22 AM
Nice!

I played for a good bit, but have stopped. Now, I'm off and on. I got to rank 15 or 14 using a basic priest deck that had no rares in it. I really like the game and mechanic, it's just too restricted. Not enough to do to hold my attention. If there was a campaign, I'd definitely play it more, but it'll go in the vault with the games that I play really hard for about a month or so and then drop it like SOG/NJ when I have 5 LS.

Eric "still around here and there" Largent
Title: Re: Hearthstone
Post by: XeroSplash on January 04, 2014, 12:52:19 AM
Congrats on the win, btdubs

Eric "that deck looks ok" Largent
Title: Re: Hearthstone
Post by: SiLeNcEd_MaTrIx on January 04, 2014, 01:39:08 PM
Nice!

I played for a good bit, but have stopped. Now, I'm off and on. I got to rank 15 or 14 using a basic priest deck that had no rares in it. I really like the game and mechanic, it's just too restricted. Not enough to do to hold my attention. If there was a campaign, I'd definitely play it more, but it'll go in the vault with the games that I play really hard for about a month or so and then drop it like SOG/NJ when I have 5 LS.

Eric "still around here and there" Largent
I'm ready for it to come out of beta and get rolling, a new expansion would be nice.
Title: Re: Hearthstone
Post by: soul seeker on January 04, 2014, 01:39:23 PM
I would like to clear up my end as well.....but.....not now. 
  I traveled all day yesterday back from NC to NY (11 hours).  My kids have 3 successive soccer games right now and then a youth party tonight.

The quick answer:  I'm not offended by Mark's question and I am willing to answer it.  I appreciate Mark's challenging question to make sure I don't jump into things blindly.  Also, I appreciate YMT's consideration for his fellow board members...I think he is a valuable part of this forum as well.   :)
Title: Re: Hearthstone
Post by: soul seeker on January 04, 2014, 11:22:30 PM
The game is a mixed bag for me:
   I am not convicted on the game overall but the Warlock deck gives me serious pause....I don't play it, and my friend hasn't made one either.
In fact, my view is limited because I didn't see a tutorial or a dictionary of terms like "summon" because it is not my account.
    my friend asked me to try it out on his account to see if I would like it.
The Positives:
   A fair cost system.
   As for online gaming, it is fast and doesn't have to be time consuming like LoL
   I'm decent at it because of my experience with Redemption.
   It has decent graphics but the game isn't focused on it so it comes across as "flavor text".

The "Negatives":
   The prolonged release
   The redundancy in decks
   The difficulty in pulling off combos
   The lack of player response to some powerful abilities

The Spiritual considerations:
  It has magic in it and magic-like terms. 
       -Related:  I lean towards the "good" like Priest decks and avoid the "bad" like Warlock decks.
  It is based on WoW lore which (if my memory serves correctly from Dark Portal on the PS1) can be very evil.
  It can be time consuming in real life if someone is not disciplined.
 
Overall, my take on it:
   I wasn't convicted by the Holy Spirit when playing other than to stay away from the Warlock deck.  I play cautiously making sure that time is not taken away from God or my family.  My play has been limited to date, so I may change my mind after getting a key.  I am really sad to think that Redemption doesn't have any real online card interaction the way this game does, and I become even sadder when it will NEVER have any card interaction like it.  It doesn't look real complicated to do, and Redemption could be easily translated to do it.  I finally see why some have called for a cost system like "mana" something along the lines of "I'm using 8 faith to play AoCp." 

Anyway, that's my limited take on it at the moment.
Title: Re: Hearthstone
Post by: Prof Underwood on January 05, 2014, 04:44:14 PM
Thanks for clearing that up SS.  Now I think I have a good feel for what this game is like, and why you guys like/play it.  It doesn't sound like it's the kind of game that I would enjoy, but this thread has been educational for me.

I finally see why some have called for a cost system like "mana" something along the lines of "I'm using 8 faith to play AoCp." 
This is an interesting idea.  If we ever wanted to do something like this (and that's a big if), then perhaps Crashfach's project of assigning power ratings to each card would be helpful.
Title: Re: Hearthstone
Post by: AJ on January 05, 2014, 08:10:33 PM
I think that a cost system would help the game alot i have played against a T2 deck that runs 4 edicts and without a cost he just has a fielday without my wot to get initiative i cant do nothing about it Thaddeus wouldnt be nearly as powerful if he had a high cost.
Title: Re: Hearthstone
Post by: TheHobbit13 on January 06, 2014, 11:06:16 AM
I don't know what the Crashfach project is but if its just going back and assigning costs I am not sure that would work or if its just his system that could be used at assigning arbitrary costs. In any matter I don't think either would work because it would be to complicated to remember specific costs on cards. If Redemption would go about implementing a cost system the best way (that I can see) would be to take something like SS said like faith. Expanding from there you could have a set amount of faith points that resets each turn and could easily be kept track of with a 20 sided die or something. And then just make arbitrary point values for playing each) kind of card (artifact, enhancement, character, dominant...) for example say dominants cost 3 faith to be played, good enhancements cost, and evil characters 1. The cost system would not regulate the flow of the most powerful cards very well but I am not sure how you would do that without confusion unless you wanted to make each ability like discard, capture... cost a certain amount of  faith. It would control meta decks. Even though "faith" wouldn't clog your draw like manna can in MTG it would be possible to draw to fast and not have enough points to lay every thing down. The system could also be used to balance out good and evil. Good has a distinct advantage because A it usually gets better cards and B helps you directly win the game. I don't want Redemption to really implement any sort of cost system now it should have done that a long time ago if that was the route the playtesters wanted to take. After a few years  when the game "dies", however, I think it would be a fun thing to try out. :)
Title: Re: Hearthstone
Post by: lp670sv on January 21, 2014, 05:04:25 PM
They will not give me a key.  I'm bummed because I've been signed up for it for 2 months. I check it out (play it infrequently) on a friend's account.

Open Beta has now begun.
Title: Re: Hearthstone
Post by: Master KChief on January 21, 2014, 05:45:23 PM
I signed up for it when this thread was started, and got a key last week.
Title: Re: Hearthstone
Post by: Isildur on January 23, 2014, 01:43:23 PM
So far I am fairly impressed with the game! VERY much like VS (Marvel and DC) back in the early days before the game turned into a broken mess...
Title: Re: Hearthstone
Post by: SiLeNcEd_MaTrIx on February 25, 2014, 05:50:45 PM
So far I am fairly impressed with the game! VERY much like VS (Marvel and DC) back in the early days before the game turned into a broken mess...
  Vs. System, man do I miss that game.
Title: Re: Hearthstone
Post by: Warrior_Monk on May 07, 2014, 05:48:54 PM
Bumping because I started playing this. Game is addicting
Title: Re: Hearthstone
Post by: Master KChief on May 07, 2014, 07:29:15 PM
MtG 2.0. No mana screw means an awesome game.
Title: Re: Hearthstone
Post by: EmJayBee83 on May 07, 2014, 07:59:26 PM
Unleash the Hounds!
Title: Re: Hearthstone
Post by: Master KChief on May 07, 2014, 08:22:15 PM
Getting nerfed to 3 cost. Started 1, then 4, currently 2, and getting 3 soon. Pretty much the new ANB.

Anyways, I guess this is Blizzards response to all the midrange Hunter decks topping at Dreamhack Bucharest.
Title: Re: Hearthstone
Post by: TheMarti on May 07, 2014, 09:57:32 PM
I am so thankful for that change, let me tell you. As someone who likes playing with minions more than spells, there were multiple times that UtH made me cry. I think that the 3 cost will be enough to make it still viable, but not crazy.
Title: Re: Hearthstone
Post by: Master KChief on May 07, 2014, 10:23:48 PM
Agreed, having to keep minions in the grip to play around UTH was something I always hated doing. Here is Blizzards official statement regarding UTH:

Quote
Over the last few months, we have seen hundreds of different decks do well in game depending on many different factors. Our community is incredibly creative, and we’ve seen players constantly trying out new things and coming up with new strategies to counter whatever decks they have trouble with.

At the very highest levels of play there are a lot of different decks performing well, and the decks at the top change from week to week. Since we’ve seen many cards and deck types in the current state of the game rise and fall as players adapt, so we did not want to change Unleash the Hounds immediately. However, Hunter decks have become increasingly more dominant and are doing better than we are comfortable across many levels of play.

We do like the idea of decks that have a really big turn and pull off a sweet combo, but when playing against Hunter decks, you may feel punished too much for playing minions. Playing minions is one of the key, fun pieces of the overall Hearthstone puzzle, and feeling like your options are limited by the opponent creates a play experience that may not be particularly enjoyable.

We take any balance changes very seriously, and we will continue to hold true to our stance that we plan on only making changes to cards if we feel it is completely necessary. After much consideration we have decided to increase the mana cost of Unleash the Hounds to 3. This change should make the card more fun to play against while still allowing for some big plays.

4 cost was useless, 2 is imba. 3 is perfectly right. Turn 5 at the earliest for a Buzzard/UTH seems perfectly fine to me. And if they want to add wolves or hyenas, then its strictly a lategame play.
Title: Re: Hearthstone
Post by: TheMarti on May 07, 2014, 11:16:39 PM
Yeah, I read that, and I completely agree with them. When they could get the Buzzard/Timber Wolf/UTH on turn 5 it hurt really badly. Now that that can't come until later on, people are going to make adjustments (and my murlocs are going to cry much less).
Title: Re: Hearthstone
Post by: Lamborghini_diablo on May 08, 2014, 01:16:32 AM
As long as I can still Leeroy + Timber Wolf + UTH, I will be happy.
Title: Re: Hearthstone
Post by: Master KChief on May 08, 2014, 03:46:26 PM
UTH updated today.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on May 09, 2014, 01:21:37 AM
UTH updated today.

I wonder how many times you'll see someone go to drop the full combo, then end up 1 mana short.

"... Thaaaat didn't quite hit the mark...."
Title: Re: Hearthstone
Post by: Master KChief on May 09, 2014, 05:11:48 PM
Just drafted this deck in Arena. Busted much?

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FaEEyFND.png&hash=53469a9db266499188a57d2182f627d9b8683bc7)
Title: Re: Hearthstone
Post by: TheMarti on May 09, 2014, 06:19:31 PM
What ended up being your record with that? I'd cry if that came after me.
Title: Re: Hearthstone
Post by: Warrior_Monk on May 09, 2014, 06:50:24 PM
FIVE water elementals?!

My first arena I had 9 wins. After that, well...not so good.
Title: Re: Hearthstone
Post by: Master KChief on May 09, 2014, 07:08:38 PM
8-1 with it so far. Yeah, 5 Water Elementals is pretty busted. Plus the 3 Earthen Farseers to make them even more ridiculous. 3 Fireballs, a Poly, and a Flamestrike...definitely my best Mage draft ever.
Title: Re: Hearthstone
Post by: Master KChief on May 10, 2014, 11:02:32 PM
Leeeeeeeeroy Jenkins! Realz beats Trump in semifinals of Tavern Takeover with Miracle Rogue. Dat Shadowstep Leeroy.
Title: Re: Hearthstone
Post by: Master KChief on June 06, 2014, 10:33:28 PM
Another ridiculous 12 win Arena deck. Missing cards at top are Blessing of Wisdom and Equality.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3KnkqcA.png&hash=baa1f518ea8f2073b7004d17d6ad3f551d8fe324)
Title: Re: Hearthstone
Post by: Master KChief on June 10, 2014, 03:55:35 AM
Somehow I keep getting absolutely busted decks with Pally. Sorry, I just had to:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fv1SX1Wd.png&hash=a71be6ff6544c5228863c7922a75ee8f2f847ed3)
Title: Re: Hearthstone
Post by: Warrior_Monk on June 10, 2014, 04:41:16 AM
I'm not even sure I'd want 5 Truesilver Champions--too much hand clump.
Title: Re: Hearthstone
Post by: Master KChief on June 10, 2014, 06:06:25 AM
5x Truesilver Champion is the reason the deck is OP. If Truesilver had no text it would still be one of the best weapons in Arena; the fact it mitigates the only real downside of weapons pushes it way over the top. Drawing into multiple copies is also never an issue since it only comes with 2 swings. The only real dilemma with Pally is controlling tempo in the early game, namely before 4 (since Pally easily clogs at 4 with its superb class cards). Thankfully I drafted a fair amount of cheap decent minions (Leper Gnome and Bloodfen Raptor is also not shown at the top). If I ever entered turn 4 with a Truesilver in hand and one or two minions already sticking to the board, I'm in a great position for consistent value from mid to late game. If I could change anything with the deck, it would be to adjust the mana curve slightly lower. Blessing of Kings and Hammer of Wrath is not necessary with multiple Truesilvers, but I drafted them early before I started snowballing with the Truesilvers.

My only loss was against a Mage that had 2 Flamestrikes. I also did not see a single Truesilver in the top 15 cards of my deck...my love-hate relationship with Hearthstone RNG is real.
Title: Re: Hearthstone
Post by: browarod on June 10, 2014, 11:18:37 AM
Anyone else super excited for the Nax expansion? I like that they're having a solo adventure mode aspect with it as I don't often play online (other than with friends or to get the minimum required rank for the card back reward).
Title: Re: Hearthstone
Post by: Lampy 2.0 on June 10, 2014, 11:38:11 AM
Anyone else super excited for the Nax expansion? I like that they're having a solo adventure mode aspect with it as I don't often play online (other than with friends or to get the minimum required rank for the card back reward).
I am! It'll give us some fresh new stuff to play with and against! :)
Title: Re: Hearthstone
Post by: Lamborghini_diablo on June 10, 2014, 01:38:19 PM
Naxx does sound pretty fun.

That being said, where is the priest card preview guys?!
Title: Re: Hearthstone
Post by: Master KChief on June 10, 2014, 04:20:43 PM
I think Priest and Hunter are the only classes not spoiled yet.

Really liking Reincarnate though. So much combo potential.
Title: Re: Hearthstone
Post by: browarod on June 10, 2014, 07:29:23 PM
I think it's funny that they ever considered calling it "Rebirth", lol. I wonder if they originally designed it for the Druid and then changed it to Shaman but didn't change the name.

Overall I like the Deathrattle focus of the Nax set so far. It's fun to have something that you can both control yourself and still benefit from if your opponent does certain things, too.
Title: Re: Hearthstone
Post by: Master KChief on June 11, 2014, 09:54:43 PM
Another 12 win Arena deck. Funny thing is that I had so much tempo early game I barely ever used the 2 Flamestrikes:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FYCY2KWk.jpg&hash=f123cd1bda85d4d5bfd02a6061dc5b21c85825df)
Title: Re: Hearthstone
Post by: Lawfuldog on June 12, 2014, 12:19:35 AM
#Lawfuldog1874

After playing since the Beta it finally hit me "Oh hey, I wonder if any Redemption players know about this."

I still miss the power of Nat... RIP.
Title: Re: Hearthstone
Post by: Master KChief on June 12, 2014, 02:19:01 AM
Lol its funny because I pulled another Nat in my pack rewards from that run. Oh well, good dust.
Title: Re: Hearthstone
Post by: Master KChief on June 12, 2014, 06:36:18 AM
New Priest card spoiled today. Possibly the best 3 drop in the game: https://twitter.com/PlayHearthstone/status/476937014927839232 (https://twitter.com/PlayHearthstone/status/476937014927839232)
Title: Re: Hearthstone
Post by: Lamborghini_diablo on June 12, 2014, 11:14:51 AM
YESSSSSSS!

Priest definitely had some early game problems, this will fit nicely along with my Blademaster + Circle of Healing combo.

Oh, following Lawfuldog's post, if anyone wants to add me: LamboDiablo#1769
Title: Re: Hearthstone
Post by: Lawfuldog on June 12, 2014, 12:00:41 PM
I do like the new Priest card a lot. Priest is one of my favorites to play (not in the higher parts of ranked play), but yeah... that early game is rough.

I'd like to get Legend at least once before the expansion is released, but I get stuck at Rank 2-3 every single time and slowly give up because EVERY SINGLE PERSON PLAYS ZOO LOCK. It's so boring. I hate it.
Title: Re: Hearthstone
Post by: TheMarti on June 12, 2014, 12:41:30 PM
I don't like zoo lock either - my main deck is murloc-lock and I'm messing around with a mage deck too. I got my rank 20 for the season for the new back, so this season I'm just messing around and seeing what I can and can't do.
Title: Re: Hearthstone
Post by: whiteandgold7 on June 12, 2014, 12:49:27 PM
I've played hearthstone during beta testing when it was open to everyone, and I have a deck for each class so far.  That being said, I haven't played in over a month.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on June 12, 2014, 01:27:38 PM
I hit rank 9 with my priest deck last season. I probably could have gone higher if I really wanted.

Currently rank 10 with the same deck.
Title: Re: Hearthstone
Post by: browarod on June 12, 2014, 01:44:28 PM
Just realized that I forgot to get to rank 20 in May so I missed out on the card back reward. :(

I'll have to try again for June. Do they actually have a new back every month?
Title: Re: Hearthstone
Post by: Master KChief on June 12, 2014, 03:54:32 PM
Yup, new card back every month. I like last months the best so far.

MasterKChief#1390
Title: Re: Hearthstone
Post by: TheMarti on June 12, 2014, 04:04:45 PM
Yeah, last season I got to rank... 7 I think? Best I've done is 4. That was with my murloc-lock deck. I just decided to try something different this month so I don't get bored.
Title: Re: Hearthstone
Post by: Lampy 2.0 on June 12, 2014, 04:21:10 PM
Welp, the best I ever got was rank 17. :P
Title: Re: Hearthstone
Post by: EmJayBee83 on June 12, 2014, 04:44:02 PM
Welp, the best I ever got was rank 17. :P
There is a reason she is called *The* Marti.
Title: Re: Hearthstone
Post by: browarod on June 13, 2014, 11:24:07 AM
I like last months the best so far.
Sure, rub in that I forgot to get it. ;)
Title: Re: Hearthstone
Post by: Lawfuldog on June 14, 2014, 01:31:08 AM
I hit rank 2 a couple seasons back alternating between Paladin Control and Shaman Tempo. Right now I'm just playing around with different Druid decks.
Title: Re: Hearthstone
Post by: Lampy 2.0 on June 14, 2014, 09:52:47 AM
I played a lot of Hearthstone yesterday and fortunately, I was able to make it to rank 18. However, I lost a few games so I'm at Rank 19 again. :P I played mostly with my hunter deck.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on June 14, 2014, 10:08:26 AM
I played a lot of Hearthstone yesterday and fortunately, I was able to make it to rank 18. However, I lost a few games so I'm at Rank 19 again. :P I played mostly with my hunter deck.

Oh just wait till ranks 14 to 12... Ugh. I don't know why, but I have a very hard time in there, and then it's smooth sailing until about rank 9.
Title: Re: Hearthstone
Post by: Master KChief on June 19, 2014, 08:20:16 PM
Hunter card revealed today:

https://twitter.com/PlayHearthstone/status/479670157472575489 (https://twitter.com/PlayHearthstone/status/479670157472575489)
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xpa1/t1.0-9/q71/s720x720/10424287_736005109775593_3210153892990185161_n.jpg)
Title: Re: Hearthstone
Post by: Lamborghini_diablo on June 20, 2014, 11:42:32 AM
Not gonna lie, I don't know if I would play that card.

It does not offer that much value, since you still need mana to play the beast you draw in the first place. Plus, you could get something terrible like a Young Dragonhawk.

Hunter really needed a good mid-game beast, not yet another early-game one.
Title: Re: Hearthstone
Post by: Master KChief on June 20, 2014, 12:58:03 PM
But you could get a Savannah Highmane or King Krush...welcome to Value Town. ;)
Title: Re: Hearthstone
Post by: Warrior_Monk on June 20, 2014, 01:55:30 PM
Wait, so that random beast card will just be any random beast card, not one from your deck? Seems reallly interesting.

Netdecked Shockadin. It was a good choice. I had been wallowing in the ranks of about 18, and within a couple of hours, I'm now at 14 and climbing. Also starting to understand the game much better. Before, I had only been playing control decks.
Title: Re: Hearthstone
Post by: Master KChief on June 20, 2014, 02:00:20 PM
Yeah, random beast from the beast pool, not from the deck. 4x Savannah Highmane would be awesome.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on June 20, 2014, 02:32:33 PM
But you could get a Savannah Highmane or King Krush...welcome to Value Town. ;)

You still need to wait till turn 9 to play that King Krush. What did Webspinner offer you in terms of earlygame? 1 damage.
Title: Re: Hearthstone
Post by: Warrior_Monk on June 20, 2014, 02:39:21 PM
King Mukla then.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on June 20, 2014, 02:59:04 PM
You'd still be better off just running King Mukla in your deck to begin with, and a better minion in place of webspinner.

Bad card is bad.
Title: Re: Hearthstone
Post by: Master KChief on June 20, 2014, 03:53:25 PM
Not really, both King Krush and Mukla are mediocre to begin with. But its certainly far better value than most of the beasts you could get in the pool.

People are looking at this card the wrong way, the card is pure tempo advantage. Concerning the random beast draws, most of the time it will net you an average beast. And that's perfectly fine for beast decks since they can easily use any average beast to fulfill the role of becoming better when used in conjunction with other cards in the deck (Buzzard, Kill Command, Houndmaster, Hyena, etc). Sure, there is a small chance you could get something as bad as a Young Dragonhawk or Angry Chicken, but even then it must be evaluated slightly higher than normal since that is a 'bad' card that did not have to eat a card slot in your deck. Therefore saying to simply put King Mukla (or any beast card) in your deck to begin with instead of the Webspinner itself is certainly not on the same level as drawing a Mukla with Webspinner. A lot of people are also forgetting Webspinner can draw into itself.

Overall, the card will be great in any Hunter deck that isn't Face Hunter.
Title: Re: Hearthstone
Post by: soul seeker on June 22, 2014, 11:37:15 PM
Are any of you guys MadDementor?  I got a friend request from that name, and I'm not sure I know who that is.
Title: Re: Hearthstone
Post by: Master KChief on June 23, 2014, 11:40:51 PM
More Naxx spoilers:


Feuguen/Stalagg: http://imgur.com/a/6zMrV#10 (http://imgur.com/a/6zMrV#10)

Kel'Thuzad: http://imgur.com/a/6zMrV#15 (http://imgur.com/a/6zMrV#15)


Scroll through the rest of the album to see enemy heroes, interface, card backs, etc. Also, a cached page from wowhead.com before it was taken down earlier today revealed 3 additional leaked cards:

- 2/8 minion for 3 mana. Has Taunt and a Deathrattle that gives your opponent a random minion from his deck.
- 2/1 spider for 2 mana that turns into two 1/1 spiders on death.
- 4/3 minion for 5 mana with Taunt that becomes a 1/1 minion with Taunt on death.
Title: Re: Hearthstone
Post by: Drrek on June 24, 2014, 12:57:18 AM
Oh no, Thaddius is coming to hearthstone, can't escape him even when I'm not playing Redemption  ;) (yes I know the spelling's different)
Title: Re: Hearthstone
Post by: Master KChief on June 24, 2014, 02:20:41 PM
Although it hasn't been spoiled or leaked yet, I'm guessing he will be 7/7. 4/4 doesn't seem like it will be worth it...well, it's still value either way, but 7/7 seems more appropriate.


What if Thaddius reads:

7/7 Deathrattle: Summon a Feugen and a Stalagg.


The madness.
Title: Re: Hearthstone
Post by: browarod on June 24, 2014, 03:18:51 PM
This just makes me even more excited for the expansion. :D
Title: Re: Hearthstone
Post by: Lawfuldog on June 24, 2014, 09:10:54 PM
I really like that the expansion is set up like the actual raid. Naxx was one of my favorites in WoW.

They better make something awesome with the Four Horsemen...
Title: Re: Hearthstone
Post by: TheMarti on June 25, 2014, 09:30:18 AM
Okay, that looks really awesome. Excited for it to come out.
Title: Re: Hearthstone
Post by: Drrek on June 25, 2014, 09:34:54 AM
Since we apparently have a ton of people who play this game on here, would anyone be interested in doing a friendly tournament with it at some point?

I'm pretty new to this, and am pretty bad at it so far, but I'd play in one.
Title: Re: Hearthstone
Post by: browarod on June 25, 2014, 09:57:12 AM
I'd be up for a friendly tournament. I generally am horrible at deck building (in any card game) but I have a shaman deck that seems to do alright for me in ranked play each month (at least as far as getting to 20 for the card back).
Title: Re: Hearthstone
Post by: TheMarti on June 25, 2014, 11:40:00 AM
That sounds like a good time. :) If anyone ever wants to hit me up, my BattleTag is ProfFaridoon#1925. I'm on quite a bit; you may see me in pretty much any of Blizzard's games when I'm online, or just using the client as a glorified IM :p
Title: Re: Hearthstone
Post by: browarod on June 26, 2014, 10:44:59 AM
My BattleTag is Lashen#1485 so anyone can feel free to add me! (just put a note of your board name so I know who you are :P)
Title: Re: Hearthstone
Post by: Master KChief on June 27, 2014, 10:23:46 AM
Curse of Naxxramas release details given by Community Manager Aratil on the battle.net forums:

Quote from: Aratil
Just wanted to give everyone a head's up that we are currently targeting to release Curse of Naxxramas during the month of July. Unfortunately, we still have a lot of implementing and bug fixing to get through, so please stay tuned!

With that said, we are also targeting to reveal pricing details regarding Curse of Naxxramas next week on July 1st, so please keep an eye out for that.

Source: http://www.liquidhearth.com/forum/hearthstone/460392-news-about-naxxramas-from-blizzard (http://www.liquidhearth.com/forum/hearthstone/460392-news-about-naxxramas-from-blizzard)
Title: Re: Hearthstone
Post by: browarod on June 27, 2014, 01:54:14 PM
I hope they keep the first wing free like they had said they would. Assuming they keep the gold option for buying the remaining wings it'll likely take me a bit to earn enough to buy them, haha, so it would be nice to have part of it to play with. :P
Title: Re: Hearthstone
Post by: Master KChief on June 27, 2014, 02:23:14 PM
Play Arena and start going infinite ;). I feel sorry for Constructed players that don't have the gold yet for it...that'll take forever to grind.
Title: Re: Hearthstone
Post by: Master KChief on June 29, 2014, 06:47:02 PM
Insane Mage Arena deck. Cards not shown at bottom are Boulderfist Ogre, 2x Flamestrike, Pyroblast, and Sea Giant. Pretty much named this deck Face Mage:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxrQ1zzm.jpg&hash=79eced6273b088a8cfbf5a43207d8bf4d88ab2c1)
Title: Re: Hearthstone
Post by: browarod on June 30, 2014, 11:20:41 AM
Congratz! I've never even gotten to 12 wins, let alone gone undefeated, lol. I think the best I've done in Arena was 10-3 and I don't usually do that well. I don't know if I'm just an insufficiently skilled player, or if I don't make the best decisions when drafting, or something else. That does look like a fun deck, though.
Title: Re: Hearthstone
Post by: Master KChief on June 30, 2014, 01:33:29 PM
10-3 is still really good. Even a 4-3 is good since that is the point where you start making a return on your investment into an Arena run. If you ever need some advice in the drafting process, I would always be glad to help.

About the deck...yeah, it's pretty busted. 28 points of direct damage alone (3x Fireball, Pyroblast), and that's not counting the Argent Commander. 3x AoE spells made stalling for the direct face damage even easier. And above all else, it had a very very good curve. Most games were just absolute blowouts.

The only 2 cards that I regret and feel underperformed was the Vaporize and the Mana Wyrm. I absolutely hate drafting Secrets in Arena, so my pick there must have been against something completely awful (records reveal it was against a Secret Keeper and Mana Wraith). And Mana Wyrm, while a very solid card for Arena, just always feels like it doesn't do enough in any of my Arenas. However, it does bait out removal quite well, especially if dropped turn 1. Silvermoon Guardian also isn't that great of a 4 drop (especially when compared to Scarlet Crusader), but its decent if you need to fill out your curve with more 4 drops. He actually almost lost me my 12th game:

Opponent turn 3: drops Blood Knight
Me turn 4: thinking he surely can't have another Blood Knight, drops my Silvermoon Guardian
Opponent turn 4: 'Thank You'...and drops another Blood Knight
Me: (https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fimg1.wikia.nocookie.net%2F__cb20120714004316%2Fonceuponatime8042%2Fimages%2F0%2F0f%2FFACEPALM.gif&hash=35bd0a02f902c5e83d4f5728aed5f34e3d54f3b1)

Luckily I had a Fireball in hand.
Title: Re: Hearthstone
Post by: Drrek on June 30, 2014, 05:17:51 PM
I'm pretty bad at arena so far.  I've had a couple of four runs, and can generally reach 3 wins at this point (I was really bad at the start though))

Grats on the 12.
Title: Re: Hearthstone
Post by: Master KChief on July 01, 2014, 06:38:14 PM
Season 4 has begun! Those Season 4 card backs look so tasty...

(https://bnetcmsus-a.akamaihd.net/cms/gallery/QPZ4AV186RUK1404172823076.jpg)
Title: Re: Hearthstone
Post by: Lawfuldog on July 01, 2014, 07:21:53 PM
I kinda regret throwing away all my gold on packs now. Had a ton saved up, but wanted to make a golden deck  :P

Arena feels dull lately, so I've been playing mostly constructed. Ice Mage is stupidly strong, and it's so hard to beat unless you're control Warrior or Holy Pally.

Edit: Also, I'm up for a tournament! Lawfuldog#1874 is my battetag, just let me know who you are if you add me.
Title: Re: Hearthstone
Post by: browarod on July 01, 2014, 07:57:13 PM
Lawfuldog, you can be backup for the tournament we just started a couple days ago. If anyone doesn't show up I'll sub you in. :)
Title: Re: Hearthstone
Post by: Master KChief on July 01, 2014, 07:59:18 PM
Arena feels dull lately, so I've been playing mostly constructed. Ice Mage is stupidly strong, and it's so hard to beat unless you're control Warrior or Holy Pally.

Freeze Mage is just so good right now against a meta of nothing but Miracle and Handlocks at the top. It also got a lot of hype when RDU won the finals at Dreamhack with it and everyone started picking it up. But it's a very boring deck to play with and against. Pretty much solitaire. But yeah, Control Warrior absolutely kills it. Any Warrior actually...just literally needs to Armor Up every single turn and it is impossible for a Freeze Mage to win.
Title: Re: Hearthstone
Post by: Drrek on July 05, 2014, 12:47:44 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDEmHP1v.jpg&hash=e6b66b0c73116bd825d0ebdbd78171d07a46a363)

6 times druid of the claw is super fun in arena.

That was my best run so far, I'm generally getting between 4-6 wins per run at this point, so I think I'm getting either better or luckier.
Title: Re: Hearthstone
Post by: Master KChief on July 05, 2014, 01:57:11 AM
Grats on the 9 wins, very impressive deck! Druid of the Claw is indeed one of the absolute best cards in Arena, just shy of being an auto-pick every time it pops up (those honors belonging only to Swipe and Fire Elemental). 6 may be excessive, but I can't possibly think of any other common outside of Swipe to pick over DotC in a vacuum. Speaking of which, Swipe didn't come up at all? While I've also been successful with Druid Arena's without any Swipes at all, there's just no better feeling than knowing you have a Swipe or 2 in deck to fall back on.

Deck looks super solid, especially with all the taunts...over a third of your deck! If I could change anything about it at all, it would have been to added a bit more 4 drops. Good 4's are highly regarded when constructing an Arena deck since that is the point where minions start 2-for-1'ing anything below them on the mana curve and either putting you at parity with the board and in card advantage or maintaining tempo. Having a low amount of 4 drops is understandable though because of all the DotC's. I'm curious though, were you picking DotC's over other good 4 drops? Chillwind, Dark Iron, Sen'jin, Cult Master, Swipe, etc?
Title: Re: Hearthstone
Post by: Drrek on July 05, 2014, 02:06:48 AM
Grats on the 9 wins, very impressive deck! Druid of the Claw is indeed one of the absolute best cards in Arena, just shy of being an auto-pick every time it pops up (those honors belonging only to Swipe and Fire Elemental). 6 may be excessive, but I can't possibly think of any other common outside of Swipe to pick over DotC in a vacuum. Speaking of which, Swipe didn't come up at all? While I've also been successful with Druid Arena's without any Swipes at all, there's just no better feeling than knowing you have a Swipe or 2 in deck to fall back on.

Deck looks super solid, especially with all the taunts...over a third of your deck! If I could change anything about it at all, it would have been to added a bit more 4 drops. Good 4's are highly regarded when constructing an Arena deck since that is the point where minions start 2-for-1'ing anything below them on the mana curve and either putting you at parity with the board and in card advantage or maintaining tempo. Having a low amount of 4 drops is understandable though because of all the DotC's. I'm curious though, were you picking DotC's over other good 4 drops? Chillwind, Dark Iron, Sen'jin, Cult Master, Swipe, etc?

Yeah not very many good 4 drops like the yeti, taz'dingo, or Dark Iron came up (I think I did choose against a cult master at one point, and I did take a taz'dingo and dark iron), and I was rather upset actually to not get a swipe.  I tend to play Paladin the most, so it was odd to not be completely overwhelmed with 4 drops, but whatever.

All but a couple games basically became turn 5 I play a druid of the claw every turn charging at your face, let's see if you can handle it.  The answer for most decks seemed to be no.
Title: Re: Hearthstone
Post by: Master KChief on July 06, 2014, 10:10:59 PM
Winner winner, chicken dinner:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvUWXnAS.jpg&hash=2f6b3a5e24082a79b34ca870335e18bcf1206588)

Missing cards at bottom are Blizzard, Illidan Stormrage, Baron Geddon, and 2x Flamestrike.
Title: Re: Hearthstone
Post by: Warrior_Monk on July 06, 2014, 10:45:00 PM
I looked at the deck and tried to figure out it was good. Then I saw the cards that were missing. Congrats.
Title: Re: Hearthstone
Post by: Master KChief on July 06, 2014, 11:45:00 PM
Blizzard and Skillstrike are good, sure, but the Baron Geddon and Illidan are mediocre to below average at best and not gamechangers at all. The deck is actually an early game tempo deck as I only have 7 mid/late game cards with 3 of those being spells. Honestly the best thing about the deck was maintaining tempo by having a good number of solid drops until turn 4. Especially the Mana Wyrms, which I think I've officially changed my stance on...they ended up putting in quite a bit of work because of the relatively decent amount of spells in deck. The deck also had very nice synergy with the Argent Squire, Silvermoon Guardian, and Blood Knight. My last game ended with my opponent dropping a Silvermoon Guardian and I had Silvermoon Guardian and Blood Knight in hand. GG.

Some interesting things:

Faced 7 Mages. Games 9 through 14 were all Mages.
Both of my losses were to Mages. First loss was because of a double Flamestrike hand with my opponent dropping a Mana Wraith (!) on turn 2. There was no way to trade favorably at that point. Second loss was a game that went all the way to fatigue damage, with me slightly ahead in life but 1 card less in my deck than my opponent. My last card in hand was a Flamestrike. His card in hand was a Flamestrike. His last card in deck was an Earthen Ring Farseer.
My rewards were 250 Gold, pack, Cenarius, and a Golden Mana Wraith. Oh the irony.
Title: Re: Hearthstone
Post by: Warrior_Monk on July 07, 2014, 12:40:36 AM
3 of the 4 bottom cards were board clearing cards.

Hahahaha, gold Mana Wraith.
Title: Re: Hearthstone
Post by: Master KChief on July 07, 2014, 01:11:07 AM
All AoE isn't good. Baron Geddon is a two-sided Consecration that you have to pay almost double for and doesn't have the health that you should expect to see on a 7 drop. 2 health minions also usually aren't that prevalent in the stage of the game where you would anticipate playing him, which leads to a high degree of variance. And he performs even worse in aggro style decks with relatively low health minions. He's definitely hit or miss.

Blizzard on the other hand is valued highly because even though it also is a more expensive Consecration, it still freezes all surviving minions which creates a tempo swing if you are behind on board.
Title: Re: Hearthstone
Post by: Warrior_Monk on July 07, 2014, 01:39:53 AM
All AoE isn't good, but no AoE is bad. Until I scrolled down, I saw no AoE.
Title: Re: Hearthstone
Post by: Master KChief on July 07, 2014, 02:13:28 AM
Here is a 12-0 with statistically the worst class in Arena. There is zero AoE.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F4D4qhb1.jpg&hash=05436c61e95fed0da4ad0c2dc3bd24ec3fec8f82)

AoE certainly isn't a necessity in Arena. I won't argue it doesn't craft board states that either bring you to parity if you are behind or winmoar if you are ahead. But I've personally found having a good mana curve, making favorable trades, and hedging against AoE itself are the most important factors that end up making good Arena runs.
Title: Re: Hearthstone
Post by: browarod on July 07, 2014, 02:14:42 PM
I'm posting my latest Arena deck because I'd like advice on it. I didn't write down every choice I had, but if there are cards I shouldn't have taken ever I'd like to know, lol. I haven't had the time to actually play any matches with it (been focusing on some console gaming the last few days) and I'm not really sure how it'll do. Unfortunately I wasn't offered any Swipes, but I'm hoping the Starfalls will help in that regard.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F1zou6wp.png&hash=79a0ab93cb307300e675aa10b7c29b55c6651c65)
Title: Re: Hearthstone
Post by: Master KChief on July 07, 2014, 03:12:52 PM
Mana curve is a little wonky, but still fairly balanced.

0: Innvervate can be decent. Just make sure to keep it in opening hand or mulligan aggressively for it, as it becomes far less useful late game.

1: Claw is great spot removal. Abusive, Goldshire, Leper, and Murloc Raider are nigh useless because 1) their stats are so low that they tend to have the least impact on the board as the game progresses and 2) you should almost always avoid 1 health minions. Always. Any minion that trades to a hero power before you get value out of it is a bad pick. Cards like Worgen Infiltrator and Scarlet Crusader are exempt to this rule of thumb because they have abilities that protect them from easy removal.

2: 2 drops are fairly good. Mark of the Wild performs decently most of the time, just remember to use it on a minion that you can get immediate value out of on the turn you play it (meaning rarely if ever do you want to use it on a minion you just placed down). Acidic always rates very highly and is one of the best 2 drops. Bluegill is actually a very good card if you save it for removal; just think of it as a '2 cost, 2 damage' spell. Allows you to trade him into a big minion low on health instead of trading one of your bigger minions. Yolo Bomber is always a very good pick, especially if you are on the draw and your opponent puts out a minion on turn 2 before your turn 2 rolls around. Novice Engineer is mediocre. While drawing cards can be good, again, the 1/1 stats and the susceptibility to Hero Power is what drives down its cost effectiveness.

3: Mark of Nature is a worse Mark of the Wild that costs more. Acolyte is a decent card, especially if you manage to get more than 1 card out of it. However, it tends to do better in decks that have self-ping, like Mage Hero Power or Warrior decks. Coldlight Oracle is a below average card, it generally only works well in decks that tend to be super aggro (most Arena decks end up becoming Midrange). And the biggest problem with that is your opponent gets to use the new cards generated from Oracle first and with more mana up to do so. A 2/2 body is not enough to compensate for that. Wolfrider is a card in the same vein as Bluegill, most times you want to save it for removal to save having to trade one of your bigger minions.

4: 2x Gnomish Inventor is always a great pick, I am always happy to see one in my draft. The biggest difference between Novice and Gnomish is the body that comes with Gnomish. A big butt and decent attack allows it to trade either evenly or 2 for 1 anything below its mana cost. Very good value. Silvermoon is an average pick, although not as nice as a Sen'jin or Chillwind, it can still trade evenly with other things at 4 and 2 for 1 minions below its mana cost. Spellbreaker is a very good pick; even though Silence itself generally doesn't really have a mana cost 'value' associated with it, it's the fact you get a beefy 4/3 and Silence at a respectable mana cost is what propels it higher in the rankings.
Title: Re: Hearthstone
Post by: Master KChief on July 07, 2014, 03:14:05 PM
5: Very nice 5's here. Picking up 2x Starfall is absolutely monstrous. One of the best facets to Druid is its class cards that come with versatility; Druid of the Claw and Starfall are valued high because they can both be shaped to be what you need at the precise moment. Azure Drake is absolutely incredible for what you're getting for the cost. Draw a card, Spell Power, and a respectable 4/4 body? Too good. The Spell Power also synergizes well with your Starfalls and Starfire. Faceless Manipulator is a good pick, as you have the comfort of knowing it will either come down tied for your opponents best minion on board, or if you are ahead you just essentially doubled your best threat on board. Also remember that Faceless copies all buffs/damage as well; copying buffs can be relatively important in Arena since some of the best regarded and most common cards are those that apply buffs. Gadgetzan can be hit or miss. I tend to want to save him until they either have nothing on their side of the board to challenge Gadgetzan, or until I can play him and a spell in the same turn so I can get immediate value out of him. You have 4 cheap spells (and Coin, if you held onto it this long) as well as 3 late game spells, so you may get some value out of him.

6: Starfire is an excellent choice, especially if you are ahead. A bit overcosted, but the draw ensures you can maintain tempo while clearing big threats. Argent Commander needs no explanation, easily one of the best cards to top of your curve. Instant value, good attack, and the Charge and Divine Shield synergize very well together. Not much more you can ask for. Priestess of Elune is average at best; not the best body for its cost (I would have much preferred a 4/5 over a 5/4), and the ability is hit or miss. If you can, try to save dropping her until you have a minion or two on board that needs some healing so you can get more value out of her.

7: Ancient of War is also another great card to top off your curve. You should always be picking the 5/10 taunt over the 10/5.


Other great Druid class cards to consider when drafting:
Ancient of War
Keeper of the Grove
Druid of the Claw
Swipe
Ironbark Protector
Power of the Wild
Force of Nature
Bite
Nourish
Savage Roar
Title: Re: Hearthstone
Post by: Warrior_Monk on July 07, 2014, 03:26:11 PM
MKC, what do you consider the tier list as far as arena classes go? I've always heard Paladin is the best, with Mage as a close second, and then Rogue, Hunter, Druid, and Shaman being okay, and the others being bad.  This is just off some random site on the internet though (although Paladin I've heard from multiple sources as the best)
Title: Re: Hearthstone
Post by: Drrek on July 07, 2014, 03:57:21 PM
MKC, what do you consider the tier list as far as arena classes go? I've always heard Paladin is the best, with Mage as a close second, and then Rogue, Hunter, Druid, and Shaman being okay, and the others being bad.  This is just off some random site on the internet though (although Paladin I've heard from multiple sources as the best)

I don't know what MKC's picks are, but in the Hearthstats released for May (I don't know if the June stats have been released yet, but I haven't found them) the win rates were

1. Rogue 53.61% (35106 Games)
2. Mage 53.07% (71793 Games)
3. Paladin 51.77% (50087 Games)
4. Shaman 51.57% (36357 Games)
5. Druid 49.73% (45083 Games)
6. Warrior 45.59% (19308 Games)
7. Hunter 44.47% (26033 Games)
8. Warlock 44.19% (15704 Games)
9. Priest 42.51% (22897 Games)

Rogue has the best win percentage, which is nice to be sure, though it is important to note that Mage had over twice as many games as rogue and nearly the same win percentage, so even with a significant number of newer people playing mage because of the hype it had as the best arena class, it still barely fell behind the rogue in arena.

I think it is pretty clear though, that Rogue, Mage and Paladin are better than the other classes in arena, Druid and Shaman are pretty good, and the other 4 tend to fall short.  Of course a lot of this still comes down to personal preference and skill level with the individual classes.
Title: Re: Hearthstone
Post by: Master KChief on July 07, 2014, 04:10:59 PM
Mage and Pally are definitely the best, with Mage personally edging out Pally because of a better Hero Power and removal. Mage is also statistically the most chosen class in Arena as well as averaging the most wins out of any Hero, so I think that says something as well.

Druid is third because Swipe is a thing, as well as other good removal and the insane number of quality minions in the late game. After Druid things begin to get a bit less clear cut...Rogue and Shaman are at 4th and 5th. I value Shaman higher though because it has Fire Elemental and some great 'layaway' cards you can cast cheaply on the curve. Rogue I've also not done too great with in Arena, even though I favor early aggro tempo decks, which Rogue does remarkably. Rogue also has excellent Weapons (value city) and solid removal (Eviscerate probably being the best in the game).

Then you have the leftovers in no immediate order...Hunter, Warrior, Priest, and Warlock. Priest and Warlock statistically average the least amount of wins. Although Priest has some good class cards, its number one problem is the early game. Its Hero Power is absolutely useless and usually does nothing. Hunter is the epitome of hit or miss in Arena. The thing with Hunter is your deck can be absolutely broken if your draft offers you the right cards. The class gives a lot of cards that tend to do bad on their own but can get a whole lot better with the right synergy. If you get, say, 5 Unleash the Hounds and end up getting nothing to combo with it like Scavenging Hyena, Buzzard, or Timber Wolf, then you're not really getting anywhere with the 5 UtH's. It's why I fear Hunter decks after about Round 7 or so, because you know they usually have a completely busted deck if they're that high. I've always favored Warrior because of the plethora of good Weapons available, but they fall in ranking because they have no great removal or AoE outside of Weapons. The Hero Power also doesn't do anything at all towards gaining any kind of advantage and does little more than only delaying the inevitable.

Tl;dr: If I had to make a list in some sort of quantitative form, it would be:

1. Mage
2. Paladin
3. Druid
4. Shaman
5. Rogue

6. Warrior
7. Hunter
8. Priest
9. Warlock

If you want to stick strictly to classes that do well in Arena, go with any of the top 5. If you want to give yourself a challenge or are offered none of the top 5, then go with the bottom 4. Above anything though, just remember that all classes are fully capable of 12 win Arenas.

Drrek, that's odd we have slightly different statistics. From the numbers I looked at of over 250,000 Arenas entered, Mage has always averaged the most wins (roughly 5.45 per Arena, 65.24% win rate) through all stages (closed beta, open beta, official release date, and start of Season 1, 2, and 3).
Title: Re: Hearthstone
Post by: Drrek on July 07, 2014, 04:31:39 PM
MKChief, those were just the scores reported by hearthstats users over the month of May, I have no doubt that Mage has had the higher win percentage over all time.  I am surprised you rank rogue so low.

http://hearthstats.net/may
Title: Re: Hearthstone
Post by: browarod on July 07, 2014, 04:40:59 PM
Thanks very much for the detailed breakdown MKC! I very much appreciate it and find it incredibly helpful. :D

Regarding your comments in the 1 mana section, is it better to end up going light on 1 mana cards than have a bunch of unprotected 1-health ones? I'm not entirely sure where the sweet spot of the cost curve is (seems like sometimes it's more in the 2 column than the 1 which seems odd to me, but I'm prolly just missing something, haha).
Title: Re: Hearthstone
Post by: redemption101 on July 07, 2014, 05:16:43 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi1292.photobucket.com%2Falbums%2Fb561%2Fironblades%2Fdraft_zpsf18faf58.png&hash=556c2fdadc2c303ad2fbee24b7c2bb90f17931df)

Since everyone like to post druid drafts.   Unfortunately most of my decks hit the 5th win wall.  I get to 3-0 or 4-0 then loose the next 3.   Any one else has this happen? 
Title: Re: Hearthstone
Post by: Master KChief on July 07, 2014, 05:42:12 PM
MKChief, those were just the scores reported by hearthstats users over the month of May, I have no doubt that Mage has had the higher win percentage over all time.  I am surprised you rank rogue so low.

http://hearthstats.net/may
Well the Mage statistics I gathered from all phases. The anomaly does makes me wonder. I also admitted I am a bit biased on my Rogue ranking. It definitely falls under Mage and Paladin for sure. Druid I believe performs better than Rogue in the long run overall (Rogue has the tendency to run out of steam if you do not maintain your early game tempo), and Shaman being higher is just personal preference. Fire Elemental and breaking the mana curve by playing things earlier than they should be is just too tasty. ;)

Browarod, yes, definitely end up going light on 1's. Not too many things at 1 impact the board great enough at later stages in the game. Even Worgen Infiltrator starts to become less desirable and a not so hot topdeck later in the game. 2's are desirable for a lot of people because they have a good number of 3/2's, which are fantastic early game and have just enough attack to be relevant against bigger minions. There are also not many 3 drops that have either higher attack than the 2 drop 3/2's or more health than a 2 drop 3/2 can kill, so you are effectively 'trading up' in terms of mana cost effectiveness. If you have trouble picking cheap minions, just ask yourself how good it would be if you were to draw it later in the game.

The sweet spot for me tends to be 2's, 4's, and 5's. 2's you can either load high on the good ones to have a great early game, or have just enough 2 and 3 drops to get you out of the gate and onto playing bigger minions at 4 and higher. 4's are important because that is the point where cards start to have a bigger impact on the board, and they usually trade 2 for 1 for minions below them on the curve. 5's I also love because that is the point where I consider minions start becoming 'expensive' and more late game plays, and a lot of great minions, especially commons, are found at 5 (Azure Drake, Stampeding Kodo, Silver Hand Knight, Faceless, Venture Co Mercenary, Stranglethorn Tiger, Fen Creeper, Spiteful Smith, Frostwolf Warlord, etc.). Some 4's and most 5's also have the luxury of surviving a Skillstrike, which you will face a lot on good Arena runs. With 5's it is also possible to drop 2 very potent threats with a full mana tray, so that's a thing too.

Here's some tips I draft by: The first 15 cards should be picked based solely on value. Pick the absolute best cards in a vacuum the draft offers you, ignoring almost every other variable (synergy as always should be taken into account). Between pick 15 and especially at 20, you will start to see what your mana curve looks like and is shaping up to be. At this point you should be more focused on picking based on filling out your curve. If you have a severely low amount of 4's and you want a slow/midrange deck, begin giving more consideration to 4's. By no means does this always equate to picking an Oasis Snapjaw over a Boulderfist Ogre if you are low on 4's, but sometimes you'll realize that having a consistent curve will be more important than drafting the best card in the pick. I've passed on a lot of great cards in later stages of my draft just because I needed an X drop desperately to fill out my curve. You'll just have to use your best judgment and evaluate if you will end up getting more value out of a better curve or having the better pick in these particular situations.

Lastly, you should be able to identify what kind of mana curve you are either aiming for or what kind of curve your deck is shaping up to be, and build on that. Here are the 3 most popular curves:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.liquidhearth.com%2Fstaff%2FHayl_Storm%2Fidealcurve.png&hash=c5a56a2cddfad669cc17d6afdcd3c01ca058b84d)
Midrange curve. Solid number of 2's and 3's to curve out into mostly 4's. Average amount of 5 and higher.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.liquidhearth.com%2Fstaff%2FHayl_Storm%2Ffastcurve.png&hash=62894ae11bef703f4abecab2a8ca621c92d5eddb)
Aggro curve. Most Rogue and Warlock decks will look like this. Plenty of 2's and 3's to have initiative early on. Curves into a lower than normal amount of 4's, 5's, and 6's, as the focus is primarily on maintaining tempo in the early game.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.liquidhearth.com%2Fstaff%2FHayl_Storm%2Fslowcurve.png&hash=56684196eb77d1804d16ba276e78d8aaede967cc)
Slow (control) curve. Most Druid decks end up looking like this due to the high amount of quality cards at 5 and higher.

Title: Re: Hearthstone
Post by: browarod on July 08, 2014, 12:16:40 AM
So that druid deck ended up going 1-3, though I did get 2x Druid of the Claw from the pack I got as consolation prize, lol. I beat a shaman who seemed either distracted or that they didn't know how to play, and then lost 3 in a row to a paladin and then 2 mages. The second mage I almost beat but I was 1 damage too short on my last turn. Ah well.
Title: Re: Hearthstone
Post by: Master KChief on July 08, 2014, 01:14:38 PM
CURSE OF NAXXRAMAS PRICE DETAILS RELEASED TODAY!

(https://bnetcmsus-a.akamaihd.net/cms/gallery/3W0CWI3PIZQW1402597596281.jpg)

Source and full details: http://us.battle.net/hearthstone/en/blog/14601010/curse-of-naxxramas%E2%84%A2-wing-entry-details-and-heroic-mode-7-8-2014 (http://us.battle.net/hearthstone/en/blog/14601010/curse-of-naxxramas%E2%84%A2-wing-entry-details-and-heroic-mode-7-8-2014)
Title: Re: Hearthstone
Post by: Warrior_Monk on July 08, 2014, 01:51:33 PM
I guess it's time for me to go infinite on the arena...

Do we know how many cards are being released?
Title: Re: Hearthstone
Post by: browarod on July 08, 2014, 02:00:59 PM
I like that they're still giving the first wing away free. I also think that the prices seem pretty fair.

Just makes me more excited for this to finally release!

Quote
Heroic Mode

Once you’ve defeated all of the bosses within any given wing for the first time, you’ll unlock the Heroic mode of that wing. Heroic mode bosses are significantly more difficult than their normal versions, and they will prove to be a challenge for even the most veteran Hearthstone players. Defeating all of the bosses in Naxxramas on Heroic mode will unlock a new card back for your collection.
We should have discussions about the bosses and their decks to try and help people get ideas for beating them on Heroic. I might make a separate thread for that once the expansion actually releases.
Title: Re: Hearthstone
Post by: Master KChief on July 08, 2014, 02:27:23 PM
I guess it's time for me to go infinite on the arena...

Do we know how many cards are being released?

30 total cards.
Title: Re: Hearthstone
Post by: Drrek on July 09, 2014, 02:11:32 PM
Great success with Paladin dream draft.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUibaW5F.jpg%3F1&hash=ea7a8ae158d7720129c9e37812a20611ba46011c)


Of the last 5 cards I know I had a Tirion, a Reckless Rocketeer, and a Stormwind Champion, but I don't remember what the other two cards were that were cut off from the image.
Title: Re: Hearthstone
Post by: Master KChief on July 09, 2014, 02:21:02 PM
That is a really sick draft. 2x Sword of Justice, 2x Truesilver, Consecration, Tirion, nice curve...you had it all. Grats on the 12 wins! What were your rewards?
Title: Re: Hearthstone
Post by: Drrek on July 09, 2014, 02:33:31 PM
That is a really sick draft. 2x Sword of Justice, 2x Truesilver, Consecration, Tirion, nice curve...you had it all. Grats on the 12 wins! What were your rewards?

430 gold, golden void terror and the pack.
Title: Re: Hearthstone
Post by: Master KChief on July 09, 2014, 02:52:30 PM
Nice. What was your loss against?
Title: Re: Hearthstone
Post by: Drrek on July 09, 2014, 03:39:04 PM
Nice. What was your loss against?

Fellow paladin, took me down with a sword of justice and a bunch of low cost minions
Title: Re: Hearthstone
Post by: Master KChief on July 09, 2014, 07:05:26 PM
12 win Druid. Arena must be sharing the 12 win love today:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FKqIvIBK.jpg&hash=9cec5c97b6354d9a5d681a9250afe8fed0076b57)

Cards missing at bottom are 2x Frostwolf Warlord, Stampeding Kodo, Archmage, Boulderfist Ogre, Starfire, and Iron Protector.
Title: Re: Hearthstone
Post by: Warrior_Monk on July 09, 2014, 08:22:19 PM
Thought I'd try my luck today. Apparently I'm the guy people like you are facing.  I went 4-3, but, man, I got absolutely wrecked by a crazy good Hunter deck.
Title: Re: Hearthstone
Post by: Master KChief on July 09, 2014, 08:44:44 PM
Hunters terrify me in Arena probably more than anything in the sense you always have to play around UtH by never over-committing to the board. Playing just one big minion on curve a turn has always worked for me against Hunters.

Hearthstats June report (http://hearthstats.net/june) is out. Some interesting notes for Arena:

- Mage most played class
- Warlock least played class
- Rogue best global win rate at 53.44%
- Priest worst global win rate at 43.76%
- Mage is the only class with no weak matchup (less than a 50% win rate). Rogue in second with only having a weak matchup against Mage (46.11% win rate)
- Priest has no favorable matchups against any class. Warlock has only 1 favorable matchup against Priest, and Hunter only has 2 against Priest and Warlock.
- Mage enjoyed the most 12 win Arenas for June at 734 wins, over double that of second place Paladin with 354. Rogue at third with 325.
- Druid had the most amount of 0 win Arenas at 2,062. Mage had the second most at 1,754.
Title: Re: Hearthstone
Post by: Warrior_Monk on July 09, 2014, 09:07:26 PM
Hunters terrify me in Arena probably more than anything in the sense you always have to play around UtH by never over-committing to the board. Playing just one big minion on curve a turn has always worked for me against Hunters.
I thought I should be okay after the first UtH. Then he dropped the second one with a Scavenging Hyena. I was able to silence the Hyena, but then he had a Savannah Highmane. Not to mention 2 Chillwind Yeti's over the course of the game (one who I Peace-keepered Turn 5 or something).  Had I been able to get my Mind Control Tech, I might have been okay, but all my resources were already spent.
Title: Re: Hearthstone
Post by: browarod on July 10, 2014, 11:16:54 AM
Hearthstone card creator: http://achievementgen.com/hearthstone/

*nerds out*
Title: Re: Hearthstone
Post by: Lawfuldog on July 11, 2014, 12:56:08 AM
I always pick Priest/Warlock because of those stats. It keeps things interesting, and I feel like it helps me develop in decision making for constructed play.

Craziest deck I've ever drafted for Arena - Druid with Swipe x7. It was absurd.
Title: Re: Hearthstone
Post by: Chris on July 11, 2014, 01:30:20 PM
Interesting choices for a Mage arena deck: Archmage Antonidas, Malygos, and Leeroy Jenkins after only drafting 5 cards.
Title: Re: Hearthstone
Post by: Warrior_Monk on July 12, 2014, 12:06:18 AM
So can anybody explain why I went 11 wins in the arena and then the next time I only got 1 win? I even had a Tirion Fordring (although I didn't draw it in any of my 4 games).  Is there really that much variance in the Arena? Sure, my second draft wasn't as good as my first, but it certainly wasn't 1-3 awful. 
Title: Re: Hearthstone
Post by: soul seeker on July 12, 2014, 01:47:35 AM
Hearthstone admits that there is some luck involved in the Arena.
Title: Re: Hearthstone
Post by: Master KChief on July 12, 2014, 06:35:06 PM
As it is with any CCG. I guess I just don't understand the question really, as there are a multitude of variables that could possibly affect performance. Were the majority of your cards good? How good was your mana curve? Did you misplay any games? Did you have bad hero matchups? Did you go on tilt after the first loss? Just plain bad luck? You could have great cards but your opponent just always has the perfect answer. It happens. I don't think any of these 'variances' can more or less be attributed to luck as it is with any other CCG in any other format. It just happens.
Title: Re: Hearthstone
Post by: Warrior_Monk on July 12, 2014, 07:00:29 PM
Fair enough. I was still able to do 5 arena runs in the past 24 hours, so I'm really not complaining. Maybe I'll start documenting my drafts so at least I can improve in that regard.
Title: Re: Hearthstone
Post by: browarod on July 14, 2014, 10:13:22 AM
I can't seem to get past 3 wins anymore, lol. The last several arenas I've run I've gotten to 3 wins and then lost the rest of my games. I can't seem to get the option to play the really good heroes, mage or paladin, and while I've gotten druid the last 2 times, my last deck they offered me so many 3 drops that it looked more like a rogue aggro deck than a druid control deck. (I was gonna grab a screenshot but I forgot until after I clicked my key and they don't let you scroll in your deck after that)

I don't really know what I'm doing wrong. :(
Title: Re: Hearthstone
Post by: Lawfuldog on July 14, 2014, 10:30:29 PM
So with personal Arena experience and after watching a decent amount of streamers, the amount of wins does not have THAT much to do with the amount of rares/epics/legendaries.

Understanding the concept of value and the importance of curve is what wins games (especially in Arena). Which is why Dark Iron Dwarf is so good. The +2 attack can make a 3/2 "2-drop" take out a Yeti - and then you'd still have the 4/4 minion out as well. Those are the real priorities, so a lack of those will make winning nearly impossible if you try to trade card-for-card.
Title: Re: Hearthstone
Post by: Drrek on July 14, 2014, 10:38:02 PM
So with personal Arena experience and after watching a decent amount of streamers, the amount of wins does not have THAT much to do with the amount of rares/epics/legendaries.

When you play arena a lot you come to find there are some truly terrible rares/epics/legendaries, and that you would often prefer to have some of the commons.
Title: Re: Hearthstone
Post by: Lawfuldog on July 14, 2014, 10:41:02 PM
I would take a Chillwind Yeti over a lot of the non-specific Epics.

The amount of times I've had the choice between the Murloc, Pirate, and Crab epics is unheard of.
Title: Re: Hearthstone
Post by: Master KChief on July 14, 2014, 11:44:11 PM
Those are the real priorities, so a lack of those will make winning nearly impossible if you try to trade card-for-card.

Most of the time it is still always correct to treat every minion on your opponents board as having Taunt, even if it sometimes trades 1 for 1. Minions are generally more dangerous if left on board, as many follow up plays create situations that can result in favorable trades. This is especially true when playing around common buff cards found in Arena (Shattered Sun, etc.) or against certain classes such as Priest or Paladin. You do not want to go face against Pally and leave minions on their board when Blessing of Kings is a thing.
Title: Re: Hearthstone
Post by: Lawfuldog on July 15, 2014, 12:26:10 AM
Right, but I meant it as blindly trading your one card for his one card without any consideration of value. Because once your opponent gets card advantage then you're stuck in "catch up" mode.

I wouldn't trade my 3/2 to take out his 2/1, because that's a ridiculous attack to make that the opponent would most likely make anyways. But you're definitely right for most situations. Board advantage = wins.
Title: Re: Hearthstone
Post by: browarod on July 15, 2014, 10:44:29 AM
Usually the only time I don't clear out as many of my opponent's minions as possible is if they have a low one that would die to my Taunter, or if I have lethal damage for their Hero (or if I want to see what their Secrets are).
Title: Re: Hearthstone
Post by: Master KChief on July 16, 2014, 12:04:15 AM
Intel Extreme Masters Shenzhen Day 1 has just begun and is being casted by ESL TV. 16 of the globes top players with a $10,000 prize pot.

You can find it being streamed on Twitch TV at http://www.twitch.tv/esltv_hearthstone (http://www.twitch.tv/esltv_hearthstone).
Title: Re: Hearthstone
Post by: Master KChief on July 16, 2014, 08:02:15 PM
Pick 30, what are the odds. Also had the chance at a 5th Scarlet Crusader.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FUzni7Rg.jpg&hash=7557bb974761d115d7a5123ba543bf46e06d9718)

So...any predictions what this deck will go?
Title: Re: Hearthstone
Post by: Warrior_Monk on July 16, 2014, 08:42:16 PM
7 wins.

I had a decent mage draft today and went 1-3. Pretty salty.
Title: Re: Hearthstone
Post by: Master KChief on July 16, 2014, 09:20:02 PM
My Arena before this (http://arenamastery.com/Q8Ql) I had a pretty below average Paladin deck. No weapons, no AoE, no spot removal. Just rode it to 8 wins in a row because of the exceptional curve it had. Like Lawful said, sometimes it's not always about card rarity/quality, but how to get the most value out of what you do have.

I think if I can get 8 wins with that I can do a bit better with a decent curve, great removal and a bunch of nutty minions. ;)
Title: Re: Hearthstone
Post by: Warrior_Monk on July 16, 2014, 09:31:24 PM
My curve looked very much like your midrange curve.  *shrug*
Title: Re: Hearthstone
Post by: Master KChief on July 16, 2014, 11:35:22 PM
8-3 with that deck. All 3 losses against Paladins rocking Equality. Both of the first losses were due to an Equality hitting a Sea Giant and super huge Frostwolf Warlord and trading favorably with his 1/1's. Last loss he dropped 5x Consecration on me and still barely won. Ridiculous.
Title: Re: Hearthstone
Post by: Drrek on July 17, 2014, 12:30:58 AM
Got my second 12 win run

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLuzfbGB.jpg%3F1&hash=696221dfda6005b741eb8bb996f0ee59a17f2bdf)

cards not visible at the bottom are 3 guardian of kings and Ragnaros.
Title: Re: Hearthstone
Post by: Master KChief on July 17, 2014, 01:01:25 AM
That deck is ridiculous. I hate Paladins today.
Title: Re: Hearthstone
Post by: Master KChief on July 17, 2014, 01:22:10 PM
The date is finally here!

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fbnetcmsus-a.akamaihd.net%2Fcms%2Fblog_header%2Fvf%2FVFSHS7L4NFI31405465656035.jpg&hash=bb58ae92ec4881b8c8677afeed61b4762f029cb0)

Source: http://us.battle.net/hearthstone/en/blog/14832730/curse-of-naxxramas%E2%84%A2-creeps-out-on-july-22-7-17-2014?cid=social_20140717_28006156 (http://us.battle.net/hearthstone/en/blog/14832730/curse-of-naxxramas%E2%84%A2-creeps-out-on-july-22-7-17-2014?cid=social_20140717_28006156)
Title: Re: Hearthstone
Post by: browarod on July 17, 2014, 02:07:29 PM
At last! I'm so excited. I'm glad it's after family is visiting so that I don't have to miss hanging out with them to play the dickens out of this. :P
Title: Re: Hearthstone
Post by: Warrior_Monk on July 18, 2014, 03:14:15 AM
Ever since my 11 win run, I've been doing very poorly in the arena.  A few 5-6, but mostly >3, which used to only happen about once a week.  What am I doing wrong? Too high of mana curve? (last card is a Sprint)

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fojt0eEY.png&hash=487a74ad2cd3a5178de40099c9c16f630ad515e3)
Title: Re: Hearthstone
Post by: Master KChief on July 18, 2014, 03:53:04 AM
Looks really solid to me. What did this deck end up going?
Title: Re: Hearthstone
Post by: Warrior_Monk on July 18, 2014, 04:25:36 AM
A disappointing 2-3. I was pretty optimistic about it going into it, but at least 2 of the 3 losses were kind of out of the blue stuff (I don't remember the first loss), even if I had control over the midgame (and often endgame).  Both times they were down to about 2 HP and I had the kill next turn.  I guess I took some risks I shouldn't have taken, but I'm not a bad Arena player. For a while there, I was averaging 5-6 wins pretty consistently.  Lately I've been in a rut.
Title: Re: Hearthstone
Post by: Master KChief on July 18, 2014, 05:25:28 AM
That is an insanely good deck, I'm surprised it only went 2-3. But sometimes it happens. I watched one of the best Arena players, Hafu, go 0-3 yesterday while streaming on Twitch.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 18, 2014, 03:42:25 PM
RIP in pieces Miracle Rogue: https://pbs.twimg.com/media/Bs13aIsCIAArMiv.png:large (https://pbs.twimg.com/media/Bs13aIsCIAArMiv.png:large)
Title: Re: Hearthstone
Post by: Drrek on July 18, 2014, 03:53:37 PM
RIP in pieces Miracle Rogue: https://pbs.twimg.com/media/Bs13aIsCIAArMiv.png:large (https://pbs.twimg.com/media/Bs13aIsCIAArMiv.png:large)

It will hurt Miracle for a while while everyone has the shiny new toy in their decks, but then Miracle will be played less because of this card, and as the card finds it has less to counter because less people are playing Miracle, some will switch it out for a more meta specific card, and then some will switch back to miracle with their counter being less prevalent.
Title: Re: Hearthstone
Post by: Warrior_Monk on July 18, 2014, 04:39:22 PM
RIP in pieces Miracle Rogue: https://pbs.twimg.com/media/Bs13aIsCIAArMiv.png:large (https://pbs.twimg.com/media/Bs13aIsCIAArMiv.png:large)

It will hurt Miracle for a while while everyone has the shiny new toy in their decks, but then Miracle will be played less because of this card, and as the card finds it has less to counter because less people are playing Miracle, some will switch it out for a more meta specific card, and then some will switch back to miracle with their counter being less prevalent.
Isn't that the basic concept of metagaming?  It'll be extremely useful in tournaments.

I'm glad Miracle is going down though.
Title: Re: Hearthstone
Post by: Master KChief on July 19, 2014, 12:37:13 AM
Freeze Mage, Miracle Rogue, Combo Druid, all the top decks this card hits. Huge buff to aggro decks, especially Zoo. I would not surprised to see this nerfed to 6 mana just like Sylvanas was.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 19, 2014, 09:39:37 AM
Freeze Mage, Miracle Rogue, Combo Druid, all the top decks this card hits. Huge buff to aggro decks, especially Zoo. I would not surprised to see this nerfed to 6 mana just like Sylvanas was.

I seriously hope they do not nerf this. Spells have very few counters right now, this is a much needed card.

One ability I REALLY wish they would add is spell-taunt. Your opponent's targeted spells would have to be used on spell-taunt minions.
Title: Re: Hearthstone
Post by: Master KChief on July 19, 2014, 11:40:31 AM
It's called Spellbender. :P

I once got a Blessing of Kings on my Spellbender one time in Arena. GG.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 19, 2014, 12:11:24 PM
It's called Spellbender. :P

I once got a Blessing of Kings on my Spellbender one time in Arena. GG.

Why should one class out of nine get the spell counters (spellbender and counterspell), when all classes have spells?
Title: Re: Hearthstone
Post by: Master KChief on July 19, 2014, 04:33:49 PM
That's like saying why does 3 classes out of nine get secrets. Because they do. That's what differentiates them.
Title: Re: Hearthstone
Post by: Lawfuldog on July 21, 2014, 05:41:05 PM
That is an insanely good deck, I'm surprised it only went 2-3. But sometimes it happens. I watched one of the best Arena players, Hafu, go 0-3 yesterday while streaming on Twitch.

I totally watched that as well, but then she got a 12 win run right after! She's so good to watch for Arena tips and tricks, but she is vulgar at times (just providing caution).

My favorite streamer to watch is Reynad who made the Zoo deck so popular. He's hilarious, and has fantastic taste in music.
Title: Re: Hearthstone
Post by: Drrek on July 21, 2014, 05:59:39 PM
A bunch of new naxx cards (https://www.facebook.com/media/set/?set=a.701675023208602.1073741841.498467596862680&type=3&uploaded=6) were revealed today.
Title: Re: Hearthstone
Post by: Master KChief on July 21, 2014, 06:26:14 PM
That is an insanely good deck, I'm surprised it only went 2-3. But sometimes it happens. I watched one of the best Arena players, Hafu, go 0-3 yesterday while streaming on Twitch.

I totally watched that as well, but then she got a 12 win run right after! She's so good to watch for Arena tips and tricks, but she is vulgar at times (just providing caution).

My favorite streamer to watch is Reynad who made the Zoo deck so popular. He's hilarious, and has fantastic taste in music.

I don't think there are any Hearthstone streamers that aren't vulgar at times ;) At least any of the pro's.

Reynad is also one of my favorites to watch (so much salt its hilarious). Amaz as well, especially after his IEM Shenzhen win. Kripp is also a very good Arena player to watch, but he usually only streams very early in the morning.
Title: Re: Hearthstone
Post by: browarod on July 21, 2014, 08:55:07 PM
I'm loving this expansion even more, and it's out starting tomorrow! :D

Reminder to get on in the next month or so to get wing 1 for free. :P
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 22, 2014, 01:38:01 PM
http://imgur.com/a/ytdXI# (http://imgur.com/a/ytdXI#) All the golden Naxx cards.

Some thoughts:

Spectral Knight is going to be AMAZING. Tied with Dark Cultist for the best card in the set.

I'm curious to see if Kel'Thuzad is as powerful as he looks.

Loetheb is still amazing.

I read an interesting point about Feugen and Stalaag. If people start running Feugen by himself for the 4/7 body, you can run Stalaag to punish them (notice it the wording does not say it has to be YOUR Feugen/Stalaag that died).

Deathlord is going to be incredible against zoo and rush decks, or could lose games against endgame-heavy decks.

Ancient Watcher, Dancing Swords, Wailing Soul sounds delicious. I fully expect to see crazy decks built around Wailing Soul.

Mad Scientist is stupidly good for 2 mana.

Zombie Chow: great early-game minion for late-game heavy decks, or for Soulpriest combos.

Stoneskin Gargoyle is one of those cards that generally stinks, but you'll occasionally get destroyed by in gimmicky Inner Fire decks.

I hope Unstable Ghoul says "What. We. Do!" in a super small voice. Could be good against rush decks.

Nerub'ar Weblord has potential.
Title: Re: Hearthstone
Post by: Master KChief on July 22, 2014, 06:58:30 PM
Anyone else notice the change to Eaglehorn Bow. Face Hunter just got a little worse, though it shouldn't really matter.
Title: Re: Hearthstone
Post by: browarod on July 22, 2014, 07:03:49 PM
So I loaded up the game, went into Nax, and I'm being facerolled by the first boss. He's cast some Warlock spells, a Mage spell, and a class-less spell that's like Flamestrike on steroids so far and he has the most OP minions ever. A 1 drop 2/3 with Charge and his Hero power summons a 3/1.

Locust Swarm - 7 Mana
Deal 3 damage to all enemy minions and restore 3 health to your Hero.

He played 3 of these. THREE!

EDIT: Finally beat him on my third try. Going for the widow now! Her Hero power is ugh, she sends a 1 dmg bolt randomly at your minions or Hero for each card in your hand.
Title: Re: Hearthstone
Post by: Drrek on July 22, 2014, 08:05:29 PM
So I had a (probably dumb) idea, but I started playing on the Asia servers because of the lag on the NA servers, and thought, what if we had a tournament on the Asia (or EU I suppose) servers since the cards in your collection don't carry over between servers, so everyone would be on somewhat equal footing.

As a side note, if you are ever going to have interest in playing in the other servers, you should do it at some point this week to get the free wing of Naxx.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 23, 2014, 01:34:05 AM
Well, unlocked all of my cards with a rush priest deck. These heroic versions on the other hand... I need to stop and think for these ones. They hurt.
Title: Re: Hearthstone
Post by: Drrek on July 23, 2014, 01:58:01 AM
Well, unlocked all of my cards with a rush priest deck. These heroic versions on the other hand... I need to stop and think for these ones. They hurt.

There are cheesy strategies to beat all three of them, but I assume you want to solve their puzzles on your own.
Title: Re: Hearthstone
Post by: redemption101 on July 23, 2014, 06:14:03 AM
herioc Maexxna very annoying.     I've gotten her to two health twice in 5 or so games I just can't seem to find the last two damage.
Title: Re: Hearthstone
Post by: TechnoEthicist on July 23, 2014, 08:32:41 AM
Was able to use my slightly modified Paladin starter to beat both Anub and Widow, had to switch to mage to beat Maexxna. Very annoyed that you can't get gold from adventure mode though....I like to be upset with AI when I lose, not other players...I know, I'm the minority, but I just can't get into Hearthstone even though I had access since this time last year...
Title: Re: Hearthstone
Post by: Drrek on July 23, 2014, 09:16:17 AM
Was able to use my slightly modified Paladin starter to beat both Anub and Widow, had to switch to mage to beat Maexxna. Very annoyed that you can't get gold from adventure mode though....I like to be upset with AI when I lose, not other players...I know, I'm the minority, but I just can't get into Hearthstone even though I had access since this time last year...

If you could get gold from adventure mode it would be way too easy for people to farm it with the cheesy strategies for beating the AI you can do.
Title: Re: Hearthstone
Post by: TheMarti on July 23, 2014, 09:44:09 AM
I don't know, I still think you should have gotten gold for the first time that you have beaten it, at the very least. It's still effort that you've made.
Title: Re: Hearthstone
Post by: Drrek on July 23, 2014, 09:56:38 AM
I don't know, I still think you should have gotten gold for the first time that you have beaten it, at the very least. It's still effort that you've made.

What sense would it really make for Blizzard to have you use gold or money to get into the quarters (except obviously the first quarter) to then get back some of the gold you spent to get in there?
Title: Re: Hearthstone
Post by: soul seeker on July 23, 2014, 09:57:14 AM
I was surprised at not getting gold either or that the games don't count towards your daily quests. 

I assume it is to make the 700 a bit harder to attain so you eventually have to pay and not church the gold out. 
Title: Re: Hearthstone
Post by: TechnoEthicist on July 23, 2014, 10:34:51 AM
They could have created a daily quest for gold. What's the incentive for me to do adventure mode once I beat it? To essentially pay 20.00 or 2800 gold for 30 new cards?
Title: Re: Hearthstone
Post by: soul seeker on July 23, 2014, 11:09:33 AM
Are we guaranteed to get all the new cards?  Or do we have to play through the quests several times? 
Title: Re: Hearthstone
Post by: Drrek on July 23, 2014, 11:25:42 AM
Are we guaranteed to get all the new cards?  Or do we have to play through the quests several times?

All the new cards are soulbound and guaranteed rewards for completing the quests.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 23, 2014, 01:11:59 PM
Managed to beat Heroic Maexxna, that fight is fun.

Earthen Ring Farseer, you da real MVP.
Title: Re: Hearthstone
Post by: browarod on July 23, 2014, 01:34:37 PM
I feel like having a deck of strong Battlecriers would help with heroic Maexxna as you'd get to reuse the effects after her hero power, however you'd need removal/silences for the minions that make BCers cost more.

What class were you using Lambo?
Title: Re: Hearthstone
Post by: TheMarti on July 23, 2014, 01:44:15 PM
Yeah, I beat Heroic Maexxna at lunchtime on a fluke - and to answer your question, even though it wasn't directed at me, I did it on a hunter. :)
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 23, 2014, 02:40:38 PM
Hunter is probably the best option. The deck I used:

Hunters Mark x2 (could probably be swapped)
Arcane Shot x2
Elven Archer x2
Voodoo Doctor x2
Explosive Trap x2
Snipe x2
Faerie Dragon x2
Mad Bomber x2
Murloc Tidehunter x2 (The token is 0 mana, so it means nothing if she returns it to hand)
Wild Pyro x2 (can probably be swapped)
Unleash the Hounds x2
Earthen Ring Farseer x2
Mind Control Tech x2 (VERY useful)
Multishot x2
Stormwind Knight x2
Title: Re: Hearthstone
Post by: Master KChief on July 23, 2014, 03:02:34 PM
Freeze Mage is the best against Maexxna. Stall to turn 9, then Alextrasza does the heavy lifting.
Title: Re: Hearthstone
Post by: redemption101 on July 23, 2014, 08:50:06 PM
I finally beat heroic max using a variation mage.  I don't have alextrassessa or the archmage.   I ended up winning by decking both decks out and using stormrager to create board presence once we were both top decking/ out of cards. 

MVP cards
VOD doc
Farseer
argent commander
Title: Re: Hearthstone
Post by: soul seeker on July 24, 2014, 10:21:23 PM
Lame...I spent all that time to beat the Heroic stages and got no cards for the effort.  :-(
I thought Maxi was easy (charge and healing did the job on my first try.)

It was the Grand Widow that gave me a headache.
Title: Re: Hearthstone
Post by: Drrek on July 24, 2014, 11:15:15 PM
Lame...I spent all that time to beat the Heroic stages and got no cards for the effort.  :-(
I thought Maxi was easy (charge and healing did the job on my first try.)

It was the Grand Widow that gave me a headache.

Zoo demolishes grand widow.
Title: Re: Hearthstone
Post by: soul seeker on July 24, 2014, 11:20:19 PM
I don't play Warlock (I think that hero is still level 1 with the 10 basics).  In addition to this, I don't have all the cards for "Zoo" (at least not the version that I've seen run).


Maybe that is why I struggled against her?
Title: Re: Hearthstone
Post by: Warrior_Monk on July 24, 2014, 11:21:32 PM
I beat all three on my first try with Shockadin.  Heroic Mode is tough, but I gave up once I found out there's no rewards for it.  Once I have an Alexstraza I'll do them with Frost Mage.
Title: Re: Hearthstone
Post by: soul seeker on July 24, 2014, 11:25:40 PM
I beat all three on my first try with Shockadin.  Heroic Mode is tough, but I gave up once I found out there's no rewards for it.  Once I have an Alexstraza I'll do them with Frost Mage.

Frost Mage with Alexstraza didn't work well for me at all on the Grand Widow.  Her ability power was crushing by itself, and her minions were sic to top it off.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 24, 2014, 11:30:27 PM
Technically, there is a reward for Heroic.

If you beat all 5 wings on Heroic, you get a new card back.
Title: Re: Hearthstone
Post by: Lawfuldog on July 25, 2014, 01:10:55 AM
I'm a little disappointed how easy the Heroic bosses were. 1-shotted all of them on Normal, and managed to 2-shot the first two bosses on Heroic and miraculously 1-shotted Heroic Maex.

Edit: Also, update on the current meta -- Zoo got a pretty nice buff since they can activate the Eggs a billion different ways, but I've been playing Priest and it rocks hardcore now. The Shadow Madness x2 to take and keep deathrattles is awesome, and also the 4/5 guy that takes a 2 or less Attack minion is strong.

Double Edit: Y'ALL SHOULD ADD ME BECAUSE SOMETIMES I GET LONELY. Lawfuldog#1874
Title: Re: Hearthstone
Post by: Master KChief on July 25, 2014, 02:29:26 AM
Zoo will be even more ridiculous once Zombie Chow comes out.
Title: Re: Hearthstone
Post by: jbeers285 on July 25, 2014, 03:26:28 AM
So I've been playing 2 weeks and used hunter to smash all 3 took me 5 tries total to beat all 3.

What's a good site to find meta decks?  I obviously have a super limited group of cards but am starting to get there.
Title: Re: Hearthstone
Post by: TheMarti on July 25, 2014, 11:22:49 AM
hearthpwn is where I find a lot of my stuff for Hearthstone.
Title: Re: Hearthstone
Post by: Chris on July 25, 2014, 11:31:04 AM
I need someone to talk me out of dropping $50 on 40 packs this weekend.
Title: Re: Hearthstone
Post by: TheMarti on July 25, 2014, 12:37:55 PM
I guess I ask why you're doing it. If it's out of frustration, then I would say no, and use gold from dailies to buy cards. If it's because you wanna support what they're doing, then I say go for it. It's all about the purpose behind it. :)
Title: Re: Hearthstone
Post by: browarod on July 25, 2014, 12:51:21 PM
I bought the 40-pack option once just to get myself a foot in the door on card collecting. I think I've ended up disenchanting a lot of them for dust to then craft other cards but it helped me get a start. I knew I'd be playing the game fairly regularly so it was worth the investment to me at the time.

In the end it's up to you Chris, lol.

EDIT: I think I was mistaken. I don't remember spending $50 so I think I bought the 15-pack instead.

Double Edit: Y'ALL SHOULD ADD ME BECAUSE SOMETIMES I GET LONELY. Lawfuldog#1874
Sent you a request, I'm Lashen#1485.

EDIT 2: I don't know why everyone is saying the heroic bosses are so easy. Anub guy is 10x more cheap on heroic than normal, and he's super cheap on normal. I can't seem to keep his minions down when he gets a 4/4 for 2 every turn and randomly pops out that op 7 drop whenever I get any kind of board presence.

EDIT 3: I stand partially corrected. The widow was super easy. :P
Title: Re: Hearthstone
Post by: Master KChief on July 25, 2014, 03:05:50 PM
I guess I ask why you're doing it. If it's out of frustration, then I would say no, and use gold from dailies to buy cards. If it's because you wanna support what they're doing, then I say go for it. It's all about the purpose behind it. :)

Some people also just like opening packs. I've seen people with full collections still break 40 packs just for Goldens and dust. And if this is a game you see yourself playing for a bit, there is nothing wrong with buying some packs. It's just like any other CCG with the added bonus of rewarding F2P players with patience.

Chris, if you end up doing it, stream it on Twitch. 40 pack openings are fun to watch.
Title: Re: Hearthstone
Post by: Lawfuldog on July 25, 2014, 10:29:29 PM
I'll also watch that stream. I love watching people open packs.

I watched a bit of the EU Hearthstone tournament today, and mid-range Hunter is proving to be pretty strong still. Also, Miracle Rogue that runs the 1/4 spiders that increase Battlecry costs is incredible with it.
Title: Re: Hearthstone
Post by: Chris on July 26, 2014, 03:17:37 PM
I might still pick up 40 packs next week (and if I do I'll set up a stream and give some notice), but I got a Legendary out of a pack today, which finally gave me enough dust to craft Alex for my Frost Mage, so the incentive has gone down quite a bit.
Title: Re: Hearthstone
Post by: Drrek on July 26, 2014, 07:24:27 PM
Got a 12 win arena with Shaman today

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTI1O1S1.jpg%3F1&hash=7e39621e0db25290eb007e0fa0dce38a16e49cda)


Cards cut off from the bottom that I can remember are 4 Fire Elementals, Core Hound and Sea Giant
Title: Re: Hearthstone
Post by: Lawfuldog on July 27, 2014, 12:50:05 AM
LOL. Oh yeah, you know, just a casual FOUR FIRE ELEMENTALS.

That's why I love Shaman in arena. That 6 drop is incredible.
Title: Re: Hearthstone
Post by: Master KChief on July 29, 2014, 05:55:50 AM
The Plague Quarter opens up today at 11:59 PM PDT! Get your gold or money ready!
Title: Re: Hearthstone
Post by: browarod on July 29, 2014, 07:05:04 PM
I finally got up over 700 gold today so I don't have to spend real money yet, yay!  :P
Title: Re: Hearthstone
Post by: browarod on July 30, 2014, 11:14:26 AM
August tournament setup is in the works. I'm working on figuring out a deck-building theme for this one so stay tuned for that announcement!

Also, I'm hoping to have some time on lunch today to try out the new Nax wing. :D
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 30, 2014, 12:19:30 PM
Bahahahahaha, the hunter challenge is fantastic.
Title: Re: Hearthstone
Post by: browarod on July 30, 2014, 01:14:44 PM
Just a confirmation for Heigan's Hero Power, it targets the leftmost from YOUR perspective, not his. So the minion on the far left of your board will be hit for 2. Plan minion placement accordingly. :P

Also a random note, Loatheb has 75 health on NORMAL. I don't even want to know how much he has on Heroic. >_<
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 30, 2014, 01:31:03 PM
Also a random note, Loatheb has 75 health on NORMAL. I don't even want to know how much he has on Heroic. >_<

99.

While Alexstraza could be nice, he provides you with a way to beat him. Read his cards and plan carefully.
Title: Re: Hearthstone
Post by: Drrek on July 30, 2014, 01:51:33 PM
Also a random note, Loatheb has 75 health on NORMAL. I don't even want to know how much he has on Heroic. >_<

99.

While Alexstraza could be nice, he provides you with a way to beat him. Read his cards and plan carefully.

Don't use Alexstraza on heroic loatheb.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 30, 2014, 01:58:21 PM
So, I tried running a gimmicky priest deck with Stoneskin Gargoyle and discovered an even better use for him.

Rampage is a fantastic card to play on him. Gargoyle works with so many of the Warrior buffs.
Title: Re: Hearthstone
Post by: browarod on July 30, 2014, 02:04:04 PM
Dropping this here to show how crazy the hunter challenge with Loatheb can get, and really any match with Loatheb. 3 spores later, this is my lineup:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F104qicp.png&hash=ad47750b10a39bbb51487f0617961c311f77627a)
Title: Re: Hearthstone
Post by: Warrior_Monk on July 30, 2014, 05:42:16 PM
I'm waiting until all the wings are released before I drop some cash on Naxx.
Title: Re: Hearthstone
Post by: browarod on July 31, 2014, 03:30:07 PM
August tournament thread is now live! (http://www.cactusgamedesign.com/message_boards/video-computer-games/keep-it-secret-aug-hearthstone-tournament-register-now!/)
Title: Re: Hearthstone
Post by: Master KChief on August 01, 2014, 05:37:10 AM
Season 5 begins! New cardback!

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fhydra-media.cursecdn.com%2Fhearthstone.gamepedia.com%2Fe%2Fe4%2FCard_back-Icecrown.png&hash=16413847126e3b34a1b7c086a7e8dfe11c67bce9)
Title: Re: Hearthstone
Post by: Warrior_Monk on August 01, 2014, 11:00:16 PM
Opened an Alexstraza just in time for the August tournament.

My collection is coming along very nicely.  When I first started, I thought I was going to end up having to drop money on the game, but after a few months of playing, I can play a couple top tier decks, and I pretty much have all the commons and most rares.  Legendaries take a bit more work, but thankfully there's crafting for that.  Right now I have 6 Legendaries (barring Naxx Legendaries).  Malygos isn't very good, but I've found a place for everybody else.  Just another reason to love Hearthstone. 

And the crazy thing is, I am going to end up dropping money on it anyway, due to Naxx (and I also tend to purchase an Arena run after going 0-3).
Title: Re: Hearthstone
Post by: browarod on August 02, 2014, 11:25:07 AM
I'm going to end up having to spend money on at least 1 or 2 of the Nax wings I think, possibly the remaining 3. And I really should buy some packs because I'm running out of things to DE to make cards I want/need, but I just don't have a lot of fluid funds right now, plus I'm trying to save up for upgrading to a PS4. >_< #firstworldproblems
Title: Re: Hearthstone
Post by: Master KChief on August 06, 2014, 06:39:02 AM
Scored a Turn 4 kill against Heroic Instructor Razuvious. Good stuff.
Title: Re: Hearthstone
Post by: soul seeker on August 06, 2014, 09:12:02 AM
The second opponent in heroic mode (the Unclean guy) continues to be my bane.  I can beat the 1st and 3rd easily.  The second guy always leaves me scratching my head.
Title: Re: Hearthstone
Post by: browarod on August 06, 2014, 11:21:57 AM
I still can't beat Noth or Heigan on heroic. >_<

I also am trying to farm up gold for wing 3 so I don't have to pay money so it'll be a bit before I actually get it. Unless I give up and just buy it (and save up for Wing 4 or 5). >_>

EDIT: So I just broke down and bought the package for the remaining 3 wings. I guess I'll use my gold for arena instead, lol.
Title: Re: Hearthstone
Post by: Warrior_Monk on August 06, 2014, 10:58:32 PM
I beat Heroic Heigan on my first try with frost mage (my first Heroic kill because I really don't care about it). Loatheb is giving me difficulty though.  I'm using Hunter, but he's so aggressive...
Title: Re: Hearthstone
Post by: TheMarti on August 07, 2014, 10:14:41 AM
For this wing of heroics, I have one word, one little hint...

Priests.

That is all.
Title: Re: Hearthstone
Post by: browarod on August 07, 2014, 12:06:00 PM
For this wing of heroics, I have one word, one little hint...

Priests.

That is all.
That seems to be the magic word for most of the wings, lol, which bugs me a bit. I wish they had balanced them better so people could reliably win with any class rather than just 1 or 2.
Title: Re: Hearthstone
Post by: TheMarti on August 07, 2014, 04:32:38 PM
Really? This is the first wing that I've used the Priest in at all. I did warlock, druid, and mage decks for the others. I think I did a warrior in there too.
Title: Re: Hearthstone
Post by: Master KChief on August 07, 2014, 04:56:28 PM
And even with Priest, the Heroic challenges are still pretty RNG reliant.

Goth is still giving me headaches. Anyone have any strats for him?
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 08, 2014, 12:26:41 AM
I beat the first one with:

Turn 1 - Power Word: Shield on an understudy.
Turn 2 - Divine Spirit on the same one
Turn 3 - Mind control crystal, Inner Fire.

You need a PERFECT draw to beat him with priest.

- - -

4 horsemen pretty much requires both Shadow Word: Pains by turn 3 or you lose.
Title: Re: Hearthstone
Post by: Master KChief on August 08, 2014, 01:06:47 AM
My turn 4 kill against Heroic Instructor Raz:

Turn 1: Power Word Shield on an Understudy.
Turn 2: Divine Spirit on same Understudy.
Turn 3: Mind Control Crystal, Inner Fire on PWS/DS Understudy, attack for 18. Mind Vision, taking Massive Runeblade.
Turn 4: Massive Runeblade, attack for 20. Attack with Understudy for 18.
Title: Re: Hearthstone
Post by: soul seeker on August 08, 2014, 01:24:52 AM
Seems a little silly to rely on luck to win in Heroic.  Instead of "Heroic mode," they ought to call it "Luck mode" or "RLK mode" or some other silliness.   ???
Title: Re: Hearthstone
Post by: Lawfuldog on August 08, 2014, 01:38:37 AM
Level 60 Rogue FINALLY. Those golden Tazdingos are pretty shiny.

Now on to ranking up to Legendary, hopefully...
Title: Re: Hearthstone
Post by: Warrior_Monk on August 08, 2014, 10:01:53 AM
You need a PERFECT draw to beat him with priest.

I went with Mage. Polymorph'd 1-2 and stall out with spells until you can kill or silence the last couple, then just cast some fireballs
Title: Re: Hearthstone
Post by: browarod on August 08, 2014, 01:32:25 PM
EEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!! Finally beat Instructor Raz guy!! It was sheer luck in that he never drew into his second Runeblade, but I'm certainly not complaining! :D

That puts my Heroic bosses downed at 3, one from each wing. >_<
Title: Re: Hearthstone
Post by: Warrior_Monk on August 08, 2014, 11:45:23 PM
So I somehow got to 11 wins with this rather average deck.  idgi.  I generally go 3-0 or 4-0, and then lose 3 in a row, so after going 4-0 I decided to wait a day to play again. Today I finished it up, winning my first 3 games and the rest being spread out.

Cards at top were Mirror Image x2, Argent Squire, and Arcane Missiles.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fey6PHAE.png&hash=d1db1cff64ac7836799ca5362924dde460cfa77b)

Title: Re: Hearthstone
Post by: soul seeker on August 09, 2014, 12:05:24 AM
I've wondered if waiting some would help instead of tackling it in one sitting.  Again, I'm probably just being superstitious but I'm skeptical of the RNG.
Title: Re: Hearthstone
Post by: Master KChief on August 09, 2014, 07:10:34 PM
What RNG are you speaking of?

I think for some people good performances can be attributed to taking breaks at occasional intervals rather than playing all games out at once.
Title: Re: Hearthstone
Post by: soul seeker on August 09, 2014, 07:15:01 PM
What RNG are you speaking of?

I think for some people good performances can be attributed to taking breaks at occasional intervals rather than playing all games out at once.
I was referening the Random Number Generator.  I assume it randomly assigns opponents in addition to giving Random cards to draft, and Random cards in the starting hand.

But I do see your point at coming back to the games fresh and sharp.
Title: Re: Hearthstone
Post by: Master KChief on August 09, 2014, 08:37:02 PM
I know what RNG is. I'm just perplexed at what it can possibly be attributed to in the situations already described. Arena opponents are assigned based on having the same record as you currently have. Arena drafting and cards in starting hand or drawn from deck are obviously RNG, but I do not know how either of those would possibly be affected by choosing to play in one sitting or at different times during the day.
Title: Re: Hearthstone
Post by: Warrior_Monk on August 09, 2014, 10:58:16 PM
I know what RNG is. I'm just perplexed at what it can possibly be attributed to in the situations already described. Arena opponents are assigned based on having the same record as you currently have. Arena drafting and cards in starting hand or drawn from deck are obviously RNG, but I do not know how either of those would possibly be affected by choosing to play in one sitting or at different times during the day.
It just feels like the ladder resets when you leave and come back, but maybe it is just being fresh. Regardless, I'm going to be taking breaks during arena runs from now on.
Title: Re: Hearthstone
Post by: Master KChief on August 10, 2014, 03:16:26 AM
If you're talking about the ranked ladder resetting, yes, the meta does change every few hours near the top of the ladder. In Arena, you're always playing people with the exact same current win record as you, so I'm not certain what would be resetting in those regards.

Taking breaks every few Arena rounds is always a good idea, even if it's only for a couple minutes. Being able to take the time to refresh yourself or shake off a loss is a good way to prevent mental fatigue or going on tilt in future rounds.
Title: Re: Hearthstone
Post by: Master KChief on August 13, 2014, 10:44:04 PM
Had a moment in Arena. 6 cards left in deck. Probably facing lethal the next turn.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdVVxva6.jpg&hash=c3d85a05031efe10af21fef4521ff38dbd96c7bb)
Title: Re: Hearthstone
Post by: Lawfuldog on August 17, 2014, 12:35:47 PM
I think I've played 18 Hunters out of my last 20 games in constructed...

Thanks a lot, Reynad. Stupid 90% win-rate deck..
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 17, 2014, 12:48:02 PM
One of my friends said he kept running into stupid Duplicate combo decks. I told him to run hunter with 2x flare, and he said pretty much everyone else had the same idea.

Blizzard needs to make a neutral anti-secret card.
Title: Re: Hearthstone
Post by: Drrek on August 17, 2014, 02:44:55 PM
One of my friends said he kept running into stupid Duplicate combo decks. I told him to run hunter with 2x flare, and he said pretty much everyone else had the same idea.

Blizzard needs to make a neutral anti-secret card.

Hunter is incredibly good right now, and its bad for the meta.  Secrets aren't the only issue that causes this, but Mad Scientist was one of the biggest boons you could possible give a class with great secrets like hunter.
Title: Re: Hearthstone
Post by: Warrior_Monk on August 17, 2014, 03:29:49 PM
Hunter was already my favorite class, I'm excited to try this new deck out.

That said, my computer is down for the count right now.  I was in the middle of a 5-1 arena run too.
Title: Re: Hearthstone
Post by: browarod on August 20, 2014, 03:25:50 PM
So Kel'Thuzad is a joke...literally. He just sits there making puns the whole time. The cool thing is he has a different response at the beginning based on which class you are (I don't want to spoil them cuz they're kinda funny) and each different type of emote you can do (Thanks, Sorry, Greetings, Threaten, etc.) he gives a different response (like "You're....welcome..?" when you use Thanks).

Also, word of warning, Kel cheats a bit partway into the match. On normal he starts with 30 health and 10 armor. Once you break his last armor he immediately ends your turn (so use your mana before that if possible), switches his Hero Power (becomes: 8 cost, Take control of a random enemy minion until end of turn), and summons two 3/3 minions with Taunt.

I am, however, having some difficulty on him with the Paladin Class Challenge. They give you a bunch of the duplicating oozes and not much else.
Title: Re: Hearthstone
Post by: redemption101 on August 20, 2014, 07:49:22 PM
kt on paladin challenges is about using the oozes to get more value out of your buffs.   I don't think i have ever seen KT use his second ability on normal or the pally challenge. 

Both normal bosses were disappointing but I haven't attempted heroic yet.
Title: Re: Hearthstone
Post by: browarod on August 21, 2014, 10:49:45 AM
The problem I'm having with the Paladin challenge is that, with the oozes being 1/2, it takes awhile to get them rolling and through his 10 armor, meanwhile he's zapping you for 2 damage every turn with his HP and smacking into you with his minions (since the oozes don't taunt by default). By the time I get to phase 2 I'm usually sub 20 health and I haven't yet seen any heals in the deck.
Title: Re: Hearthstone
Post by: Drrek on August 22, 2014, 06:14:35 PM
In case anyone's interested, there is an open tournament going on tomorrow called The Sunshine Open starting at 1 pm Eastern.  I will be participating and will be streaming my games (on a delay) at www.twitch.tv/drrek0 in case anyone wants to see me get beat in the tournament.

Also if you like tournaments, sign up and play.  There's a $1500 prize pool, and the winner gets a seat at the Blizzcon NA qualifier.
Title: Re: Hearthstone
Post by: Lawfuldog on August 23, 2014, 11:51:10 AM
I'm signed up for it as well now. Thanks for the info!

Edit: Update - The first series we traded games back and forth, I came out on top 3-2. The second series I lost the first two, and then came back to win 3 straight (3-2).
Title: Re: Hearthstone
Post by: browarod on August 25, 2014, 02:15:52 PM
So I pulled a Nozdormu from a pack today. Is he ever actually useful? Would I miss him if I DE'd him? He'd give me enough dust to make all the remaining cards I need for the Warlock deck I'm trying to build (for dailies, etc.).
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 25, 2014, 02:44:44 PM
So I pulled a Nozdormu from a pack today. Is he ever actually useful? Would I miss him if I DE'd him? He'd give me enough dust to make all the remaining cards I need for the Warlock deck I'm trying to build (for dailies, etc.).

I have one as well.  If they reduced his cost to 8, I would probably play him. 9 is just too much.

I held on to mine because he can be amusing in low ranks.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 25, 2014, 05:12:02 PM
Ugh, the Paladin challenge is stupidly hard, because this deck you're given is terrible.
Title: Re: Hearthstone
Post by: Drrek on August 25, 2014, 06:43:49 PM
Ugh, the Paladin challenge is stupidly hard, because this deck you're given is terrible.

I beat it on the first try and after hearing people lament how hard it was, I tried it again and and won again.  So since I guess I'm RNG blessed, what is hard about the challenge?
Title: Re: Hearthstone
Post by: browarod on August 25, 2014, 06:55:30 PM
If you get Oozes but no buffs then you can't win, if you get buffs without oozes you can maybe pull out a win. The deck is just super mediocre and very inclined to bad draws.
Title: Re: Hearthstone
Post by: Master KChief on August 25, 2014, 08:11:06 PM
Read any of the hundreds of posts on battle.net to figure out why the Pally challenge is completely asinine.

Also, DE that Nozdormu. One of the worst Legendaries in the game.
Title: Re: Hearthstone
Post by: Warrior_Monk on August 25, 2014, 09:01:13 PM
I've been trying to decide whether to DE my Malygos or not.  Maybe Deathwing too, but he's fun to tinker with.
Title: Re: Hearthstone
Post by: Lawfuldog on August 25, 2014, 09:46:38 PM
I've been trying to decide whether to DE my Malygos or not.  Maybe Deathwing too, but he's fun to tinker with.

I'd keep both. Malygos makes for a solid Rogue deck (with prep + spell, and Sinister Strike). Deathwing is also seeing a bit of play in low-curve control decks (i.e. Shaman, and some versions of Warrior).
Title: Re: Hearthstone
Post by: Drrek on August 25, 2014, 10:08:33 PM
I've been trying to decide whether to DE my Malygos or not.  Maybe Deathwing too, but he's fun to tinker with.

I'd keep both. Malygos makes for a solid Rogue deck (with prep + spell, and Sinister Strike). Deathwing is also seeing a bit of play in low-curve control decks (i.e. Shaman, and some versions of Warrior).

No, don't save Malygos, he's pretty much trash.

Deathwing fits in very few decks, (and the only deck I've ever seen him played in was a control warrior, a deck that's almost definitely too expensive for you to construct) so I'd probably dust him too.
Title: Re: Hearthstone
Post by: Warrior_Monk on August 25, 2014, 10:45:07 PM
I abandoned Warrior long ago.  I've been using it in a Watcher Druid deck for funzies.
Title: Re: Hearthstone
Post by: TheMarti on August 25, 2014, 11:07:15 PM
I've seen Maly work pretty well in some decks, but if you aren't going to use him in any of your current plans, then I suggest you D/E him. I'm a firm believer that you can make almost anything work if you've got skill and patience to mess around and try stuff :)
Title: Re: Hearthstone
Post by: Master KChief on August 26, 2014, 09:07:30 AM
Malygos used to be in the first versions of Rogue. Personally I would not trash him just in case he makes a comeback. Everyone was DE'ing their Ysera's because they were deemed worthless and didn't fit in a deck awhile back...and look what happened, now they're used in Control Warrior.
Title: Re: Hearthstone
Post by: Warrior_Monk on August 26, 2014, 01:04:45 PM
I've seen Maly work pretty well in some decks...
Most of Maly's decks work well, he's a multi-national champion for a reason.

Badum tss.
Title: Re: Hearthstone
Post by: browarod on August 27, 2014, 07:40:03 PM
Posting my last Arena deck because I actually thought it was a decent draft but I ended up going 2-3. 2 of my loses were to mages, the other to a druid. Beat a third mage and another shaman. Where did I go wrong? :(

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F22ex5e.png&hash=84b03ea1dd29ce9e4d424c01920c15925da9b81b)

Sorry for the hugeness, forgot to downsize it before uploading.
Title: Re: Hearthstone
Post by: Drrek on August 27, 2014, 08:43:13 PM
Goldshire Footman, Ancient Watcher, novice engineer, frostwolf grunt, dalaran mage, ironforge rifleman, and ogre magi are all sub-par cards that you should avoid having in your deck.  Not that I'm saying you deck will ever end up without sub-par cards, but that's a significant portion of the deck. I'd really only use 1 bloodlust unless you had a really crap pick to choose from for the second one, because its a card with a high potential to be dead in your hand for a long time.  It can win you games, but your really don't want to be sitting with two and nothing to play them with. Most of the other cards are at least decent.  The fire elemental, doomhammer, faceless, argent commanders and lightning storm are all great.  All in all, I'd say its an average type deck, and either you made some play mistakes, or had some bad luck in your matchups.
Title: Re: Hearthstone
Post by: Warrior_Monk on August 27, 2014, 08:53:49 PM
http://www.liquidhearth.com/guides/arena-tier-list

There was one time when I actually used Ancient Watcher. I had the new Silence-All-Your-Minions guy, an Ironbeak Owl, and a couple Mark of the Wilds. It worked okay.
Title: Re: Hearthstone
Post by: Drrek on August 27, 2014, 09:00:15 PM
http://www.liquidhearth.com/guides/arena-tier-list

There was one time when I actually used Ancient Watcher. I had the new Silence-All-Your-Minions guy, an Ironbeak Owl, and a couple Mark of the Wilds. It worked okay.

I mean yeah, if your late in your draft, you already have multiple ways to activate him, and the other picks are unspectacular he's alright to pick.

That's a lot of ifs though.
Title: Re: Hearthstone
Post by: browarod on August 27, 2014, 11:39:33 PM
http://www.liquidhearth.com/guides/arena-tier-list
That's actually super helpful, thanks!
Title: Re: Hearthstone
Post by: Warrior_Monk on August 28, 2014, 12:29:28 AM
I hate it when I have a sick draft (3 Fire Elementals, 3 Unbound Elementals w/ Feral Spirit, Lightning Storm, etc.) and then my computer freezes and I lose a game I was probably going to win.  I've come to accept losing at least 1 game to bad luck and 1 game to a great opponent each draft, but game freezes are horrible.
Title: Re: Hearthstone
Post by: Master KChief on August 28, 2014, 01:12:39 AM
http://www.liquidhearth.com/guides/arena-tier-list
That's actually super helpful, thanks!

I would give Trump's tier lists a once over, as he gives good explanations of most of the cards and is a relatively good read, but a lot of his material is outdated and some of the tier's even contain errors contradictory to his descriptions. It also contains no Naxx cards. If you want an easy to read spreadsheet that is updated fairly quick, consult AntiGrav1ty's list (https://docs.google.com/spreadsheet/pub?key=0AifXEOqTcGcLdFVvWk1GRjVJTHJUaTVLcGViR1RRTFE&gid=20).

As for your deck, agree with most of Drrek's assertions except for Ogre Magi. Ogre Magi is a fine drop on 4, as it has decent stats and the spellpower is great in decks with tons of quality spells (Mage and Shaman most notably). It has even more value in Shaman as Shaman lacks very few if any value drops at 4, so the Magi can be a great pick to round out your curve. And yeah, never pick 2 Bloodlusts. It's a great way to steal wins out of nowhere, but its still a card that has the prerequisite of needing a fairly stacked board presence and also does very little to nothing when you are behind. Having 2 stuck in hand can be extremely awkward.
Title: Re: Hearthstone
Post by: Drrek on August 28, 2014, 07:13:45 AM
http://www.liquidhearth.com/guides/arena-tier-list
That's actually super helpful, thanks!

I would give Trump's tier lists a once over, as he gives good explanations of most of the cards and is a relatively good read, but a lot of his material is outdated and some of the tier's even contain errors contradictory to his descriptions. It also contains no Naxx cards. If you want an easy to read spreadsheet that is updated fairly quick, consult AntiGrav1ty's list (https://docs.google.com/spreadsheet/pub?key=0AifXEOqTcGcLdFVvWk1GRjVJTHJUaTVLcGViR1RRTFE&gid=20).

As for your deck, agree with most of Drrek's assertions except for Ogre Magi. Ogre Magi is a fine drop on 4, as it has decent stats and the spellpower is great in decks with tons of quality spells (Mage and Shaman most notably). It has even more value in Shaman as Shaman lacks very few if any value drops at 4, so the Magi can be a great pick to round out your curve. And yeah, never pick 2 Bloodlusts. It's a great way to steal wins out of nowhere, but its still a card that has the prerequisite of needing a fairly stacked board presence and also does very little to nothing when you are behind. Having 2 stuck in hand can be extremely awkward.

I dunno, maybe because its because I play a lot of paladin where the 4 slot is stacked and you have to ration out your 4 picks, but I am never happy taking an Ogre Magi.  Even in mage, your 4s should be fireballs and polymorphs, ogre magi's not gonna help you all that much.
Title: Re: Hearthstone
Post by: Master KChief on August 28, 2014, 10:55:19 AM
Don't get me wrong, I'm not saying its the best pick over the plethora of other great 4 drops. But it's not as bad as some people portray and I would never feel I drafted poorly for picking it. 4/4 is respectable stats on a 4 drop, and the spellpower is a bonus in Mage and especially Shaman. I also tend to deviate from Ogre occasionally as well when drafting, but there are certainly worse 4 drops compared to him. It's average at worst in my book. 8 is the overall base stat line for a 4 drop, so he is pretty average with the distribution of his stats by definition. The spellpower just happens to be gravy. As evaluated in brow's Shaman, it appeared to be a decent pick to help smooth his curve.
Title: Re: Hearthstone
Post by: Warrior_Monk on August 29, 2014, 01:50:32 AM
I abandoned Warrior long ago.
And I just pulled a Grommash. I'm still a long way from control Warrior (still need Cairne, Ragnaros, Ysera, and Sylvanas), but right now I have enough dust to craft 1 legendary.  I just hit 1000 wins, so I have plenty of arena runs ahead of me, and hopefully I can hit one of these in a pack.

Current non-Naxx Legendaries: Malygos, Deathwing, Alexstraza, The Black Knight, Leeroy, Grommash, and Tirion.  I'd really like to build control Paladin and maybe control Warrior, but I need some Shield Slams and Gorehowls still.

Feels good to be able to build good decks.  Started with Shockadin as a cheap deck, moved up to Face Hunter, which turned into Midrange Hunter, then Frost Mage, Aggro Rogue, Naxx Hunter, and just got the final touches for my Zoo.  I love this game.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 29, 2014, 09:44:37 AM
Current non-Naxx Legendaries: Malygos, Deathwing, Alexstraza, The Black Knight, Leeroy, Grommash, and Tirion.

No Ragnaros? I'd craft him next.
Title: Re: Hearthstone
Post by: TheMarti on August 29, 2014, 12:29:35 PM
I'm with Lambo on that one - Raggy can fit into a lot of decks.
Title: Re: Hearthstone
Post by: Drrek on August 29, 2014, 01:01:32 PM
I'm with Lambo on that one - Raggy can fit into a lot of decks.

I mean he can, but there are quite a few legendaries he doesn't have that can fit into many decks, like Harrison and sylvannas
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 29, 2014, 01:55:18 PM
Ragnaros is nice because you get immediate value out of him, silencing him does almost nothing, and he has a solid vanilla value.

I can't really think of a downside to Ragnaros. Even if he gets big game huntered, you still dealt a minimum of 8 damage to something.
Title: Re: Hearthstone
Post by: Drrek on August 29, 2014, 02:03:36 PM
Ragnaros is nice because you get immediate value out of him, silencing him does almost nothing, and he has a solid vanilla value.

I can't really think of a downside to Ragnaros. Even if he gets big game huntered, you still dealt a minimum of 8 damage to something.

Of course Ragnaros has immediate value, I'm saying that there are several other legendaries that go into just as many decks as Rag though, so its no use to rush into Rag if one of those other ones would suit your deck better.
Title: Re: Hearthstone
Post by: Master KChief on August 29, 2014, 02:20:09 PM
Bloodmage Thalnos before any of those honestly.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 29, 2014, 02:23:52 PM
Really? I have yet to see him make as large of an impact in games as other legendaries.
Title: Re: Hearthstone
Post by: Drrek on August 29, 2014, 02:51:21 PM
Really? I have yet to see him make as large of an impact in games as other legendaries.

Its not that he makes a large impact, its that he always is useful.
Title: Re: Hearthstone
Post by: Master KChief on August 29, 2014, 03:15:51 PM
What Drrek said, all around utility. If you're going to craft a Legendary with no other variables to consider then you might as well craft one that can end up in a large amount of decks, both now and in the future. Thalnos' cost, cantrip, and spellpower lends itself to a lot of decks.

But really, the Legendary you need to craft the most should always be the one you need at this exact moment. There is no rush to craft a Legendary blind now, save your dust and just wait until that need arrives.
Title: Re: Hearthstone
Post by: Warrior_Monk on August 30, 2014, 12:01:02 AM
But really, the Legendary you need to craft the most should always be the one you need at this exact moment. There is no rush to craft a Legendary blind now, save your dust and just wait until that need arrives.
That's my idea. The only legendary I've crafted has been Leeroy, my first legendary, and it opened up the doors to play a bunch of aggro decks.  I've crafted a few epics like Avenging Wrath and every now and then a rare, but for the most part, I'm saving up for when I need.  Heavily considered a Thalnos though.
Title: Re: Hearthstone
Post by: Lawfuldog on August 31, 2014, 10:53:09 PM
There is nothing quite as satisfying as trying to climb to Legendary before reset, getting paired against Reynad, and then beating him.

If only he was streaming so I could hear the salt.
Title: Re: Hearthstone
Post by: Master KChief on September 03, 2014, 05:07:23 PM
Ahoy ye mateys! September card back revealed!

(https://bnetcmsus-a.akamaihd.net/cms/gallery/td/TD2RQMIF86OZ1409767362301.jpg)
Title: Re: Hearthstone
Post by: browarod on September 04, 2014, 04:35:21 PM
I actually really like that card back. I just wish there were more places you could see your own card back than just your deck during matches.
Title: Re: Hearthstone
Post by: Warrior_Monk on September 05, 2014, 03:49:23 AM
I just watched reckful play Murloc Priest to 5-0 at rank 5. wat.
Title: Re: Hearthstone
Post by: Warrior_Monk on September 08, 2014, 01:31:40 AM
Just lost to Kripp because I had Soulfire'd a Doomguard at 25% chance in the zoo mirror.

Although to be fair, he had to Doomguard a Doomguard.  The main thing was he had a Leeroy too, and I couldn't find my other Doomguard.

Just got ANOTHER Malygos.  Good news is I'm at 2900 dust now.  I'm thinking I'll do Cairne and Sylvanas once I hit the 3200 mark.  Harrison, Thalnos, and Ragnaros are up there, but the first two are really all I need for a solid Priest and Paladin control deck (although I am missing 2 Cabals, but that's doable).  I'm kind of just plugging away right now until I get some more epics, since I need 2 Preps before I can do Miracle, 2 Cabals for Priest, Doomhammer and Lightning Storms for Shaman, etc.

Handlock and Warrior are far, far off in the future (although realistically with Cairne and Sylvanas I can build Kolento's Warrior (http://imgur.com/a/vO9DN#5))
Title: Re: Hearthstone
Post by: Drrek on September 09, 2014, 11:38:03 AM
This is probably the highest card quality I've ever had in an arena (shame its on the Asia server, but I couldn't start another arena on NA while it was under maintenance)

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5w8eCWv.png%3F1&hash=438ef4d1f055ac10a84b2e35c2242ea2fffda963)

I'll finish the run after class, but I'm thinking this is quite the strong deck.
Title: Re: Hearthstone
Post by: Drrek on September 11, 2014, 09:51:30 PM
Hey I doubt anyone cares, but I got a webcam and about 700 gold, so I'll be streaming arenas at twitch.tv/drrek0 tomorrow starting around 10 am.


Also did anyone else see the rumors that buzzard and Leeroy nerfs are imminent?
Title: Re: Hearthstone
Post by: TheMarti on September 11, 2014, 10:25:46 PM
Isn't a rumor: Blue post. http://us.battle.net/hearthstone/en/forum/topic/14279128810#1

My thoughts? Buzzard is going to totally stink now, and Leeroy's still going to be pretty good, even with the one extra mana cost. Hopefully it will shush miracle rogues and handlocks.
Title: Re: Hearthstone
Post by: browarod on September 11, 2014, 11:15:59 PM
Even at 3/2 Buzzard is still vulnerable to the plethora of 2-damage spells and battlecries AND it now costs 3 more? I don't think I'll even run it in my Hunter deck anymore.
Title: Re: Hearthstone
Post by: Drrek on September 11, 2014, 11:27:22 PM
Isn't a rumor: Blue post. http://us.battle.net/hearthstone/en/forum/topic/14279128810#1

My thoughts? Buzzard is going to totally stink now, and Leeroy's still going to be pretty good, even with the one extra mana cost. Hopefully it will shush miracle rogues and handlocks.

It was a rumor earlier today, I hadn't heard that it had been confirmed yet.
Title: Re: Hearthstone
Post by: Warrior_Monk on September 12, 2014, 01:32:31 AM
I heard that rumor the other day as well. Not at all a fan of it, the stats on Buzzard are completely irrelevant, but changing UtH to 3 cost was what Buzzard needed to prevent absurdly early draw power. I could understand forcing it on turn 6 or 7, but 5 mana is way too much.  Granted, Hunter already has very nice draw power in Flare and Tracking, Buzzard/UtH is the heart and soul of it. It's not even like Hunter was dominating legendary.  I think they'll change it around in the end, similar to UtH balancing initially.

Leeroy I'm moderately okay with.  I would have preferred a 5/3 or something still at 4 mana, but whatever, it really won't effect any of my current decks in a large way, but I really don't think it was necessary.

Hopefully it will shush miracle rogues and handlocks.
Handlock isn't great in the current meta, but I guess with Hunter out of the way it could dominate. Loatheb has done wonders to decrease Miracle Rogue's dominance already as well.  I really don't think the Leeroy change was necessary.  Force of Nature/Savage Roar does plenty of damage in one swing and they aren't nerfing that.

/rant

#sucksforthosewhojustcraftedLeeroy
Title: Re: Hearthstone
Post by: Master KChief on September 12, 2014, 06:02:45 AM
Blizzard has made it widely known they carefully watch and nerf any card showing up in most top decks. This does not surprise me about Leeroy in the slightest. I can see the Buzzard nerf being a little over the top and possibly running the same route as the UtH nerf/buff/nerf.

Also it doesn't suck for the people that just crafted Leeroy, since you get the full value of the card back whenever that card is changed.
Title: Re: Hearthstone
Post by: browarod on September 15, 2014, 08:12:54 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F2uro4ut.png&hash=6e657a799c8fd954b6cc1ad2ea8ef0e4e4e21229)

This is my latest project. It's more of a fun deck due to how gimmicky it is, but I seem to surprise a lot of people in Casual, and even low levels of Ranked (when I'm ranking up for the card back).

I was thinking to add a second Ancestral Spirit, and I think Cairne Bloodhoof would be a good add (he was my very first legendary from a pack). Any thoughts/ideas/suggestions?
Title: Re: Hearthstone
Post by: Master KChief on September 15, 2014, 09:00:56 PM
Shaman will be incredibly good after Hunter rotates out of the meta, so definitely stick with it. You can try to find room to work in a Loatheb at least by starting with cutting a Bloodlust or two.
Title: Re: Hearthstone
Post by: browarod on September 16, 2014, 10:07:35 AM
So if I cut Bloodlust x2 to add Loatheb and Cairne, would that work? Or should a second AS go in before Cairne? I just think his deathrattle synergy is too good to pass up in this deck.
Title: Re: Hearthstone
Post by: Warrior_Monk on September 16, 2014, 11:52:45 AM
Cairne.
Title: Re: Hearthstone
Post by: Drrek on September 16, 2014, 12:29:23 PM
Cairne is more consistent.  If you were running crusher shaman, AS would be required, but this is deathrattle shaman.
Title: Re: Hearthstone
Post by: browarod on September 16, 2014, 12:47:16 PM
Cairne is more consistent.  If you were running crusher shaman, AS would be required, but this is deathrattle shaman.
I don't know nicknames in Hearthstone (aside from Miracle Rogue and Zoo Lock) so I don't know what crusher shaman is, lol.

Okay Bloodlusts out for Cairne and Loatheb. Thanks for the suggestions everyone!
Title: Re: Hearthstone
Post by: Master KChief on September 16, 2014, 01:17:40 PM
Crusher Shaman is using AS and Faceless to fill your board up with Earth Elementals to pretty much lock up the late game. AS can be good with your Deathrattles, but Reincarnate is a lot better by being proactive instead of reactive and also isn't asking to get 2 for1'd by Silence.

You may also want to consider Sludge Belcher and Undertaker, both synergize very well with the deck.
Title: Re: Hearthstone
Post by: browarod on September 16, 2014, 02:11:50 PM
I thought about Undertaker but wasn't sure what to take out. Any ideas on how to get Sludge Belcher or Undertaker in there? I could take out the AS since it's only marginally useful but that's only 1 slot.
Title: Re: Hearthstone
Post by: Warrior_Monk on September 16, 2014, 04:06:54 PM
Does anyone know the best forum?  Olijar found the best Pokemon forum for me, but I don't want to mess around with a forum full of noobs if there's an elitist one out there, and keeping track of a third forum seems like a good idea.
Title: Re: Hearthstone
Post by: Master KChief on September 16, 2014, 04:46:36 PM
Liquidhearth is by far the best. Hearthpwn is also good. Tempostorm.com if you like your Hearthstone extra salty.
Title: Re: Hearthstone
Post by: Warrior_Monk on September 16, 2014, 08:48:54 PM
Tempostorm isn't really a forum, though I read it frequently.

Turns out the deck I hate most is the deck I do best with. Ranking up with Zoo.  Fairly certain I'm going to hit a wall with it soon--too many control decks in the higher ranks.  I can get by against the slower ones like Handlock, but Priest has been tricky.
Title: Re: Hearthstone
Post by: Alex_Olijar on September 16, 2014, 08:54:49 PM
Does anyone know the best forum?  Olijar found the best Pokemon forum for me, but I don't want to mess around with a forum full of noobs if there's an elitist one out there, and keeping track of a third forum seems like a good idea.

This is just about the greatest
Title: Re: Hearthstone
Post by: Drrek on September 16, 2014, 09:40:49 PM
Tempostorm isn't really a forum, though I read it frequently.

Turns out the deck I hate most is the deck I do best with. Ranking up with Zoo.  Fairly certain I'm going to hit a wall with it soon--too many control decks in the higher ranks.  I can get by against the slower ones like Handlock, but Priest has been tricky.

In my experience zoo is a solid deck to rank up with, but once you hit rank 5 where the average player skill increases a fair amount (because no more win streaks), zoo hits a wall.
Title: Re: Hearthstone
Post by: browarod on September 17, 2014, 01:31:13 PM
So I ended up swapping Feugen and Stalagg for Sludge Belchers after losing a game because the only taunt I have is a random totem and Feral Spirits.

Still trying to figure out a way to get Undertaker in. Debating taking out the Gnomish Inventors, but then I have no card draw at all and I don't like that idea.
Title: Re: Hearthstone
Post by: Master KChief on September 17, 2014, 02:00:30 PM
If you want card draw you could lower your curve and put in Loot Hoarders instead of Gnomish Inventors. That would probably be best after you find room for the Undertakers though...turn 1 Undertaker into turn 2 Haunted Creeper or Loot Hoarder is very strong.

Also, why no Kel'Thizzle? Kel'Thizzle + Reincarnate is also pretty lulzy.
Title: Re: Hearthstone
Post by: browarod on September 17, 2014, 02:10:21 PM
Truthfully, I hadn't thought about Kel'thuzad. I'm wondering if there are lackluster Deathrattlers I could take out to put the other cards in to make the deck stronger. I was having trouble winning with it today in Casual (my only win came from an opponent that D/C'd).
Title: Re: Hearthstone
Post by: Master KChief on September 17, 2014, 02:49:54 PM
If you're trying to build a dedicated Deathrattle deck, you honestly don't even need the Flametongue Totems. Egg is also iffy since you need an activator for it, of which there are only 4 in the deck. If Egg goes, you can probably lose a Rockbiter or two. A Lightning Storm or two can also be cut depending on how much Zoo you're seeing on ladder.
Title: Re: Hearthstone
Post by: browarod on September 17, 2014, 02:53:42 PM
So, to put it in add/remove terms:
-Flametongue
+Undertaker

-Eggs
+Loot Hoarder

What would you suggest adding for the Rockbiters? Put Feugen/Stalagg back in? Or Thuzzy and another AS?

I'd rather keep the Lightning Storm just because it's nice to have AoE but if there's something WAY better let me know and I'll consider it.

Thanks so much for the suggestions so far, they're super helpful. :)

Also, technically, there are 6 activators of Egg in the deck: 2 each of Flametongue, Rockbiter, and Reincarnation ;)
Title: Re: Hearthstone
Post by: Master KChief on September 17, 2014, 03:49:57 PM
Bloodmage Thalnos would be excellent if you have him. Synergy with Undertaker, card draw, and Spell Power for your Bolts/Storms. Sylvanas would also be very good in a Deathrattle build.

If you're looking for more stuff to cut, you probably don't need the Feral Spirits anymore since you dropped the Flametongue/Egg package. I would test Kel'Thuzad as well for the time being...I've always been of the position that he just seems like a win-moar card when you're already ahead or at parity on board (since he does practically nothing if you're behind on board), so he always isn't necessary. However he seems like he could be good with all the Deathrattles...plus having 2 Kel'Thuzads at end of turn after Reincarnating one seems really fun. :)
Title: Re: Hearthstone
Post by: Drrek on September 17, 2014, 05:06:21 PM
Bloodmage Thalnos would be excellent if you have him. Synergy with Undertaker, card draw, and Spell Power for your Bolts/Storms. Sylvanas would also be very good in a Deathrattle build.

If you're looking for more stuff to cut, you probably don't need the Feral Spirits anymore since you dropped the Flametongue/Egg package. I would test Kel'Thuzad as well for the time being...I've always been of the position that he just seems like a win-moar card when you're already ahead or at parity on board (since he does practically nothing if you're behind on board), so he always isn't necessary. However he seems like he could be good with all the Deathrattles...plus having 2 Kel'Thuzads at end of turn after Reincarnating one seems really fun. :)

KT is definitely a win more card if you are ahead, but when you are at parity, he swings the board massively in your favor, as you are able to trade however you want.  KT still seems a little slow for my tastes, but by all means try him out, never know what will work until you try it.
Title: Re: Hearthstone
Post by: browarod on September 17, 2014, 05:07:30 PM
Did you mean Shocks/Storms? I don't actually have any Bolts in the deck currently.

I unfortunately don't have either Thalnos or Sylvanas, but I will put them at the top of my list of things to craft when I get more dust.

I'll test with Kel and a second AS in for the Rockbiters, in addition to the changes from my last post, and see how the deck fares. 2 Kels DOES sound like fun, haha. I think I'll keep the Spirit Wolves for now as I don't have anything to replace them with currently (Thalnos and Sylvy being their replacements once I can acquire them). Unless you think it'd be better to keep the Rockbiters over the Feral Spirits right now?
Title: Re: Hearthstone
Post by: Master KChief on September 17, 2014, 05:25:04 PM
Rockbiters would be more versatile than the Spirits imo. But Bolts would be better over the Biters. If you put Bolts in, craft a Thalnos.
Title: Re: Hearthstone
Post by: browarod on September 17, 2014, 07:31:12 PM
Until I can craft a Thalnos which is better, Bolts or Biters?
Title: Re: Hearthstone
Post by: Master KChief on September 17, 2014, 08:24:33 PM
I would probably still pick Bolts over Biters because of Air totems and better reach overall.
Title: Re: Hearthstone
Post by: browarod on September 17, 2014, 08:53:05 PM
I would probably still pick Bolts over Biters because of Air totems and better reach overall.
Cool, thanks for the tips! You've been uber helpful. :D
Title: Re: Hearthstone
Post by: Master KChief on September 17, 2014, 09:05:21 PM
Can you post an updated screenshot? Curious to see what the deck looks like currently.
Title: Re: Hearthstone
Post by: Warrior_Monk on September 18, 2014, 02:48:56 PM
Is it just me, or have priest decks taken over the ladder?
Title: Re: Hearthstone
Post by: Drrek on September 18, 2014, 03:04:29 PM
Is it just me, or have priest decks taken over the ladder?

The Kibler deathrattle priest is super popular at the moment.  Don't worry though, once the hunter nerf is in place, handlocks can come out of hiding, and deathrattle priest is bad against handlock.
Title: Re: Hearthstone
Post by: Warrior_Monk on September 18, 2014, 03:18:07 PM
Isn't Miracle good against it as well?  I'd craft either of the decks, but I don't have the dust for all those epics right now.  I may just have to join them.  My only other option would my control paladin, but that's not a great matchup either (probably closer to 50/50)
Title: Re: Hearthstone
Post by: browarod on September 18, 2014, 04:20:45 PM
Can you post an updated screenshot? Curious to see what the deck looks like currently.
Here you go:
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F2vbobp5.png&hash=fd0e5445cfc0ce9e4317438ef8142fccd2f15501)
Title: Re: Hearthstone
Post by: Master KChief on September 18, 2014, 04:45:56 PM
Control Priest does very poorly against Miracle. Deathrattle is a bit better if it can keep tempo, but it's still a bad matchup for Priest.

Deathrattle Priest is also Zetalot's, not Kibler's.
Title: Re: Hearthstone
Post by: Drrek on September 18, 2014, 10:21:19 PM
Control Priest does very poorly against Miracle. Deathrattle is a bit better if it can keep tempo, but it's still a bad matchup for Priest.

Deathrattle Priest is also Zetalot's, not Kibler's.

You are correct, I was mixing it up because Kibler uses the deck as the deck he's most familiar with.
Title: Re: Hearthstone
Post by: Warrior_Monk on September 19, 2014, 03:10:14 AM
Today while watching streams, Forsen, Kibler, and Zetalot all used the deck.

Those were the only constructed streams I watched today.
Title: Re: Hearthstone
Post by: browarod on September 19, 2014, 02:11:41 PM
So Kel'Thuzad turns out to be a great add. Had a game where I pulled him out, then immediately AS'd him. 2 Kels for the price of 1 (+2)!
Title: Re: Hearthstone
Post by: Warrior_Monk on September 19, 2014, 02:49:37 PM
Frost Mage seems really good against Priest.  I guess I'm going to ladder with that for awhile (currently over 50% of my games are against Priest...)
Title: Re: Hearthstone
Post by: browarod on September 19, 2014, 02:57:14 PM
Speaking of Priest, I've lost every match against Priests today with my RattleSham deck. It just doesn't do well when they sit there stealing my stuff. :(
Title: Re: Hearthstone
Post by: Master KChief on September 19, 2014, 09:33:26 PM
12-0 Arena with Mage. Bottom 6 are Kodo, Blizzard, Frost Elemental, 2x Flamestrike, and Stormwind Champion.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQRvBn22.png&hash=c3091e41b262537e43f5066cb5e5d8165731b16e)
Title: Re: Hearthstone
Post by: browarod on September 21, 2014, 01:43:42 PM
Shining MVP award for KT today. Love the synergy with AS and Reincarnate. 1 KT giving you trouble? Here, have 3 more.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2Fip36lv.png&hash=d1115ea9df415eaf083b0864f9730ad3e4caf15d)

He conceded his next turn. :P
Title: Re: Hearthstone
Post by: TheMarti on September 21, 2014, 02:09:24 PM
Hahaha, that is the most amazing board I have EVER seen.
Title: Re: Hearthstone
Post by: Master KChief on September 21, 2014, 03:04:04 PM
That is completely awesome.
Title: Re: Hearthstone
Post by: browarod on September 22, 2014, 01:34:54 PM
Sometimes I wish I did streaming/recording, even for my own personal use, cuz I totally would have submitted that game to Trolden, haha.
Title: Re: Hearthstone
Post by: Warrior_Monk on September 23, 2014, 04:05:59 AM
Similar things have been done, with Earth Elemental or Leeroy Jenkins, but is usually setup.

I'm reconsidering everything about the arena lately.  Mage is obviously still top tier, but lately Shaman has been doing incredible for me.

At this point, my class picks are generally:
Top Tier:
Mage
Shaman

Mid Tier:
Rogue
Druid
Priest
Paladin

Bottom Tier:
Warlock
Hunter (RIP Buzzard)
Warrior

Mage is obvious. Skillstrike OP, not to mention a bunch of other removal spells.  Plus Water Elemental.
Shaman has incredible tempo swings if you use the overload cards correctly.  The main issue is getting rushed and not having Lightning Storm, but otherwise you're golden.  I personally love Forked Lightning.
Rogue seems to pull out silly wins.  I know it used to have the highest winrate, and it's generally done well for me, but I've never figured out why.
Druid is very hit or miss for me.  Sometimes you get great drafts with really strong cards and sometimes you don't get Swipe.
Priest is fun enough to try.  The hero power can keep control of the board and Thoughtsteal is basically a better Arcane Intellect in Arena.  Dark Cultist is also the best 3 drop in Arena (and maybe even the game, although Peacekeeper might refute that).
Paladin has really dropped in my eyes recently, and I'm not totally sure why--I've just been getting a lot of bad drafts with them, so I gave up on it and have been doing much better with other classes.  Consecrate is a great mass removal spell, but too often I can't deal with the big minions.  Maybe I should draft more Humility.
Warlock has moved up because of Void Terror, which is a really really good card if you have demons.  It's still not a great class though.  Life Tap is certainly good for keeping card advantage, but it's cost is simply not practical for the arena.
Hunter might be low, but I really don't feel like trying them without Buzzard.  They still have Tracking, but D1 is simply not good enough.
Warrior is the class I'm least familiar with, and thus I'll never pick it.  I also generally don't like classes that have to hit with their face a lot because health is very critical in the arena (which is why Warlock suffers).  It seems like Warrior is best suited at staying alive into the late game, but in Arena they can swarm you with minions and removal isn't nearly as easy to come by.
Title: Re: Hearthstone
Post by: Master KChief on September 23, 2014, 10:39:56 AM
I agree with a lot of that list for the most part. Mage and Shaman are my top 2 classes that average the most wins in Arena. Shaman has some of the best removal right behind Mage, but getting reliable AoE is at a premium.
Rogue has usually always underperformed for me, but I think that's due to personal playstyle more than anything. The class thrives on setting up and maintaining tempo plays, whereas I'm more of a midrange/control player in Arena.
I've always ranked Druid highly due to its great removal, AoE, and minion quality...the 3 ingredients necessary for long Arena runs according to Hafu. Druid has all of those at common slots...if you can get to the late game with Druid, the game is usually heavily in your favor.
Priest is fun to try. I'm actually working on my first ever Priest run for Arena, and loving it. The thing about Priest is it has A LOT of class cards that are highly powerful in a vacuum. The only thing holding it back is its useless hero power during the early game...perhaps the most pivotal and game changing turns during the entire game. However, usually if a Priest gets ahead on board its a win as it can always use its Hero power to make very favorable trades. I would also probably rank Aldor Peacekeeper a bit higher than Dark Cultist since it does something big the moment it hits the board (and I've never had trouble playing around Cultist in Arena or Constructed), but the outstanding body for a 3 drop plus the fact its a common vs a rare makes the competition of best 3 drop a bit closer than I tend to think.
Paladin has also been a hit or miss class with me. It's like, I know and understand it is in the top tier of Arena classes, but I just never tend to do well with it. In fact, its my class with the 2nd worse win rate in Arena. It might just be like the Rogue, a playstyle that doesn't fit me.
I won't comment much on Warlock since I've never done a Warlock Arena. You would think card advantage would be a big plus in Arena, but apparently that's not good enough for the class as a whole.
Hunter is...yeah. I just don't feel comfortable using it now with Buzzard at 5.
I've always liked Warrior because weapons are some of the best forms of removal in the game. The hero power mitigates the face damage which is good, but it suffers in that it doesn't impact the board in the least.
Title: Re: Hearthstone
Post by: Drrek on September 23, 2014, 12:33:27 PM
For me Paladin is by far and away my best class in arena, I've had 4 or 5 twelve win paladin arenas, and simply getting paladin as my choice is usually a good indicator that it will be a 7+ win arena.

Shaman is my second best, but it has much more variance in how well I do with it.  Still I've gotten several 12 win arenas with it, and it usually does well for me.

I'll admit it, I'm terrible with mage.  But even I, who am bad with it, still have it working with me as its third best, its class cards are just that strong and its hero power is clearly the best in arena.  I do have a 12 win with mage, but that's not the norm.

Druid is a relatively safe class for me in arena, and I put it as fourth.  Its strong enough to be workable, but doesn't wow me with its cards like the first 3 do.

Warrior is surprisingly stronger than I thought it would be and I put it at my fifth strongest.  The weapons are just so good in the board control meta that is arena, and Deathsbite is better truesilver (aka a top 3 paladin card, I'm sorry I ever doubted you deathsbite)

Priest is the king of the games that drag on.  If you can get to turn 10 with a priest and are at least in a equal boardstate, I rarely see this class lose.  Its hero power is terrible in the early game however and so it ranks 6th for me.

Warlock, your hero power is still amazingly good, but your class cards leave a lot to be desired.  That said, voidcaller is the most amazing thing naxx could have given you and shoots up the warlock class a lot by itself in arena, imo.  Still this class isn't exactly strong, so I put you down to 7th.

Rogue, I used to think you are good, but I don't know, you just seem to die too quickly and don't have enough great class cards for me anymore so you are 8th.

Hunter, you are in my opinion the most hit or miss class in arena.  When you are great, you are fantastic, when you are bad, you are horrible.  Too inconsistent for my taste, and your hero power does nothing in the early game (though like priest is great for games that drag on), so you rank last for me.
Title: Re: Hearthstone
Post by: Drrek on September 23, 2014, 02:19:53 PM
Sorry for the double post, but HearthstoneOpen has recently announced a new type of play that they will be hosting, 4v4 teams.


Quote from: HearthstoneOpen
The Hearthstone Open presents a brand new 4v4 competitive team format: Draft Knock-Out
Compete, earn rank, win prizes. Does your team have what it takes?
Create your account here:
http://HearthstoneOpen.com/[2]
The team competition page is here:
Team Competition[3]
Take yourself away from the ladder grind for an evening and recruit some friends to join you in an exciting new team format. The website will guide you step-by-step through the team match and you will gain or lose rank for team wins and losses.
Teams of 4 compete against each other in a unique knock-out style format that takes advantage of your own individual strengths and play-style along with your knowledge of the current meta by requiring you to draft and counter-draft the right classes to outplay your opponents.
The Draft!
Once your team has a match, you will enter the draft phase.
Each team will take turns drafting from the pool of Hearthstone classes. Once a class is drafted, it is removed from the pool.
Do you put your weakest player up first to get the class they are best at? Or do you draft with your most versatile player first so they can counter the other team's pick?
The class you draft is the class you will play with.
Match Play!
To start, each team will present one player. Those two players will match up and play a best-of-1 in Hearthstone.
The winner of that game will stay to play again with the same deck.
The loser is knocked-out and the losing team must present one of their remaining players to compete.
Last team standing wins.
Team scoring:
Teams start with a rating of 1000.
Winning or losing will raise or lower your team rating using a traditional chess-style ELO system.
Seasonal play will coincide with Hearthstone seasons and winning teams will receive prizes and recognition.

Anyone on here interested in forming a team?
Title: Re: Hearthstone
Post by: Warrior_Monk on September 23, 2014, 09:24:45 PM
Anyone on here interested in forming a team?
Of course.
Title: Re: Hearthstone
Post by: jbeers285 on September 23, 2014, 10:21:16 PM
I would try this team thing although I am not versed in the meta and really only run a good hunter deck right now.
Title: Re: Hearthstone
Post by: Drrek on September 23, 2014, 10:38:45 PM
I would try this team thing although I am not versed in the meta and really only run a good hunter deck right now.

Well because of the way the drafting works, you need at least a few decks to be an effective player in this format.  Don't worry though, there are some cheaper decks you can try out like deathrattle priest and zoo.
Title: Re: Hearthstone
Post by: Warrior_Monk on September 23, 2014, 11:01:37 PM
Currently built:
Zoo (although I need to find a replacement for Leeroy, who I may keep after all, but is disenchanted for the time being)
Control Paladin (various builds)
Control Priest
Deathrattle Priest
Frost Mage
Control Mage (I don't have giants though)
Backspace Rogue (which is pretty bad without Leeroy)

Right now I have about 30k dust (after disenchanting Leeroy), so I'm trying to decide the best way to spend it. Probably going to get a Bloodmage Thalnos and a Ragnaros, but I might go with Edwin Van Cleef and go for Malygos Rogue, which is really the only replacement for Leeroy right now, and truly isn't awful.  I can also build just about any Hunter deck, but I'm not sure which form the next one will come in.  Control Hunter seems like an odd concept, but perhaps you can midrange without Buzzard. Unlikely.  I could probably craft the cards I need for Druid, which is 1 Force of Nature, 2 Ancient of Lores, and 1 Cenarius.  I've been doing really well in the arena today, going 9, 6, 8, 6, and currently 3-1 so I'm hoping with some of the new found gold I can effectively fill out the missing slots for either Druid or Warrior.

tl;dr: My classes are Warlock (Zoo only), Hunter (still useful as a Handlock counter), Priest, Mage, and Paladin, with the option to finish one of the remaining three.

Current Legendaries:
Tirion, Grommash, Old Murk Eye, Cairne, Sylvanas, The Black Knight, Alexstraza, Deathwing, Malygos, Gruul
And of course Naxx Legendaries.
Notable Epics:
2x Force of Nature, 1x Ancient of War, 2x Snake Trap, 2x Ice Block, 1x Pyroblast, 2x Sword of Justice, 2x Avenging Wrath, 2x Lay on Hands, 2x Cabal Shadow Priest, 2x Doomsayer, 1x BGH, 1x Blood Knight, 1x Murloc Warleader, 1x Faceless Manipulator
Notable Missing Epics:
All Giants, Preparation, Shield Slam, Gorehowl, Brawl, Doomhammer, Ancient of Lore.

The rares I can craft in a pinch. The only notable one I'm missing is Gadgazan and Lightning Storm though.
Title: Re: Hearthstone
Post by: Master KChief on September 24, 2014, 03:30:38 AM
Dat BlizzCon 2014 card back.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWNK9y0N.jpg&hash=f3b0709fbbf05a2ff4fb40260a8753c2d17f6384)
Title: Re: Hearthstone
Post by: Drrek on September 24, 2014, 11:34:40 AM
Currently built:
Zoo (although I need to find a replacement for Leeroy, who I may keep after all, but is disenchanted for the time being)
Control Paladin (various builds)
Control Priest
Deathrattle Priest
Frost Mage
Control Mage (I don't have giants though)
Backspace Rogue (which is pretty bad without Leeroy)

Right now I have about 30k dust (after disenchanting Leeroy), so I'm trying to decide the best way to spend it. Probably going to get a Bloodmage Thalnos and a Ragnaros, but I might go with Edwin Van Cleef and go for Malygos Rogue, which is really the only replacement for Leeroy right now, and truly isn't awful.  I can also build just about any Hunter deck, but I'm not sure which form the next one will come in.  Control Hunter seems like an odd concept, but perhaps you can midrange without Buzzard. Unlikely.  I could probably craft the cards I need for Druid, which is 1 Force of Nature, 2 Ancient of Lores, and 1 Cenarius.  I've been doing really well in the arena today, going 9, 6, 8, 6, and currently 3-1 so I'm hoping with some of the new found gold I can effectively fill out the missing slots for either Druid or Warrior.

tl;dr: My classes are Warlock (Zoo only), Hunter (still useful as a Handlock counter), Priest, Mage, and Paladin, with the option to finish one of the remaining three.

Current Legendaries:
Tirion, Grommash, Old Murk Eye, Cairne, Sylvanas, The Black Knight, Alexstraza, Deathwing, Malygos
And of course Naxx Legendaries.
Notable Epics:
1x Force of Nature, 1x Ancient of War, 2x Snake Trap, 2x Ice Block, 1x Pyroblast, 2x Sword of Justice, 2x Avenging Wrath, 2x Lay on Hands, 1x Cabal Shadow Priest, 2x Doomsayer, 1x BGH, 1x Blood Knight, 1x Murloc Warleader, 1x Faceless Manipulator
Notable Missing Epics:
All Giants, Preparation, Shield Slam, Gorehowl, Brawl, Doomhammer, Ancient of Lore.

The rares I can craft in a pinch.

I'll list the decks I can make at this time as well

Zoo (obviously)
Deathrattle Priest
Control Priest
Shaman (pretty much any version except Crusher)
Ramp or Token Druid (though I am missing Cenarius)
Pretty much any hunter deck
Control Paladin
Leeroyless Miracle (There have been people running this even without Malygos, because its so fast, I'm not good at miracle in any way though)
Handlock


Current Legendaries: Tirion Fordring, Edwin VanCleef, Lord Jaraxxus, Bloodmage Thalnos, Cairne Bloodhoof, Sylvanas Windrunner, The Black Knight, Baron Geddon, Naxx Legends

Current notable Epics: Force of Nature x2, Ancient of Lore x2, Ancient of War x2, Ice Block x2, Lay on Hands, Cabal Shadowpriest x2, Preparation x2, Doomhammer, Faceless Manipulator x2, All the Giants

So I should have reasonable decks for Warlock, Priest, Paladin, Shaman, Druid, Hunter and Rogue, and I guess I could make a mage deck in a pinch, though I have never actually played with one before (I have also listed them in the order I prefer to play them).

I have gold still left for arenas (because I've been going infinite in arena for the past couple of weeks now), so I'll work on getting my collection up a little more today.
Title: Re: Hearthstone
Post by: Drrek on September 24, 2014, 11:16:22 PM
Hey, the guy who's running the team thing posted this today about scheduling.

"Determine a time that works for your team and offer a scheduled challenge using the website.. Other teams will be able to see the time you wish to play and decide if they want to accept. The match will start at the scheduled time.
Or, if there is a lot of activity or you just want to re-match, then offer an "Accept & Go" challenge. This challenge will be open for 30 minutes. The moment another team accepts, your game starts."

So as a team it seems we just need to find a time when the four of us can be online to schedule our matches.
Title: Re: Hearthstone
Post by: Warrior_Monk on September 25, 2014, 11:07:51 PM
I got all excited because of Summoning Portal, and then I realized it was not less than 1.
Title: Re: Hearthstone
Post by: browarod on October 01, 2014, 02:05:45 PM
October card back:

(https://bnetcmsus-a.akamaihd.net/cms/gallery/KZVVOEERSONX1412102853047.jpg)

Best card back ever? Quite possibly.
Title: Re: Hearthstone
Post by: jbeers285 on October 22, 2014, 12:38:25 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAz2ttIp.jpg&hash=a59e3ef789d120205f8a6be440e34ecd0000798e)

It was this kind of night for me
Title: Re: Hearthstone
Post by: browarod on October 22, 2014, 09:50:40 AM
I've been able to do that with Kel'Thuzad before but never Thaddius. Well played, good sir, well played.

Did you eat both Feugen and Stalagg with the Void Terror? Because that would be awesome.
Title: Re: Hearthstone
Post by: soul seeker on October 22, 2014, 10:34:40 AM
I'm officially going on record that I stink at Arena.  The problem is that I can't decide whether its my luck or my skill that handicaps me.
My story:
I relied on my own instincts for a while, but you guys success story inspired me to learn about arena & go for a min. of 7 wins.
I have done research from 3 or 4 different respectable Hearthstone voices.
  Side note: I only pay arena in gold & not real cash, so one arena run is limited to every 3 days on average.
I've tracked my last 5 games since the research, and I'm still confused on why I'm bad at it.
My best record is 5 wins..I'm ashamed to say it.  I thought I was better than 5 wins.

Some examples:
In Drafting:
  Frequently, I end up with "bad" to worse cards (expert opinions) because those are my BEST options amongst the 3 choices.
  Since my research (5 games...450 cards to choose between), I have not seen a Yeti or Golem to even attempt to draft.  I've kept track.
  The super good cards for each class...I may pull one of.  If I get more than 1, then the arena goes good for me (read 5 wins).
  I have had to choose between the 3 worse classes multiple times.
Side Note: I do know the importance of good curves too.

In Playing:
   I do admit that I make mistakes from time to time, but nothing deserving 0-3 or 1-3.  I may have blown 2 games in 5 runs with my known mistakes.
   When doing well, I run into superior decks or at least they got all their best cards at the start of the game.
   Also when starting well, I run into decks that have the "right card" at that "right time" to stop me from winning in the next turn or so whereas I can't seem to find the card I need.
     Example of this:  I was up 28 to 3, 11 cards in deck, 2 of them being Flamestrike & 1 lamb, any of those 3 would have helped me. I got down to 7 cards in deck...got the lamb but he put more taunts in.  7 cards looking for 2 flamestrikes.  I withered in those 4 turns as I lost 3-0...28 straight points smacked and bled out of my face.

I likely will not hit 12 wins, but as of now I'm just hoping for 7 so I can play the Arena more frequently...not sure why, but I still enjoy it.
My 2 five run decks: 
Shaman 
Rogue (this is an interesting note: I could only play 1 game at a time, so I would win one and log off.  After a few days, I was 5-1 (I started 0-1), so this strategy was working for me.  I decided to finish the run and went 0-2.  Oops.

Anyway, that's my story.  I don't think I'm terrible at Hearthstone, but the Arena would suggest otherwise.
Title: Re: Hearthstone
Post by: Warrior_Monk on October 22, 2014, 10:45:48 AM
Sounds like you've had some bad luck recently. I'd stick with it awhile more and keep writing things down, you'll get a good draft eventually.

One of the biggest things is playing around what cards you think they might have, which is different from the Arena as opposed to standard. Flamestrike is of course the biggest one, but if you can play around Mind Control Tech, do it.

Also, I've yet to reach 12 wins. I've hit 11 multiple times, but never 12.
Title: Re: Hearthstone
Post by: Drrek on October 22, 2014, 10:49:52 AM
The answer for whether it is luck or skill is a "it depends."  Everyone has bad streaks (I mean you even see people like Trump from time to time have a couple of 1-3 win arenas in a row).  This happens for a variety of reasons (bad cards offered in draft, bad match-ups, bad draws, bad RNG, going on tilt and making mistakes) and is perfectly normal.

What you are looking to do in arena is maximize your overall win rate.  I'll be honest, one arena every 3 days is a really low number of arenas, and your problem might honestly be that you simply are not playing enough arena.  I know it took quite a bit of arenas to get my average up to the point where I could often go infinite. Also you don't need to get your average above 7 to go infinite, just to the point that 7+ wins isn't out of the norm.  Playing only once every 3 days makes it seem to me that you really just don't have enough practice playing arena.  Arena is a very board control based game and it takes time to learn how to play around the different AoE's, to mulligan properly and to learn how to keep the board clear in effective ways.

Also a big thing that effects how your arena runs go will be the time of day that you play them during, there are stark differences in how your opponents will be based on how busy the server is when you play.
Title: Re: Hearthstone
Post by: jbeers285 on October 22, 2014, 11:07:38 AM
I've been able to do that with Kel'Thuzad before but never Thaddius. Well played, good sir, well played.

Did you eat both Feugen and Stalagg with the Void Terror? Because that would be awesome.

That is exactly what happened this both death rattles triggered twice with baron out.

This is actually the 3rd time this combo has worked for me this way.   The deck is kind of a gimmick but I'd say I pull off at least 1 Thad 75% of games. 
Title: Re: Hearthstone
Post by: soul seeker on October 22, 2014, 11:16:09 AM
I figured not "paying to play" could catch up with me in Arena.  I agree that I don't have a lot of experience in Arena.  I do know to control the field (research confirmed that and gave great tips to do it as well).  I have avoided most flamestrikes and blizzards...Mind Control techs and Mind Control (2 games) have goofed me up pretty bad from winning, so that tells me more experience is still needed.

Interesting thought on Time of Day when it comes to Arena (they may add another factor):
I tend to win more when I can play during the day and or dinner time...aka pre-6 pm.
I lose frequently in the evening and late night.

Example with Rogue deck: I would play once while dinner was cooking and get off to eat dinner.  After 4 days of this, I attempted to finish her run after 9 PM and was smoked.

Thanks for the encouragement and advice.  I will try to watch some Arena games to build experience vicariously through others since I don't pay to play, and can't really increase my average of personal play.*   
*My average is dependent upon the Gold quests I get and most of them are the "40 gold" ones.
Title: Re: Hearthstone
Post by: Warrior_Monk on October 22, 2014, 06:57:55 PM
I've dropped $4 on Arena when I realized I could just start on the EU server or create another account (which I've since done).  There's a few dumb things you have to do, but for extra practice on the arena, I highly recommend it.  These days I usually am able to do (on average) an arena run per day (although I've been slowing down recently due to time issues, I even burned a couple of quests last week).

Watching players like Hafu and Trump do help for arena. It's great to see their mindset behind the cards the choose and why they do or don't play certain cards.  It's not extremely beneficial, but I've picked up a few tips along the way. Most of it just comes with practice
Title: Re: Hearthstone
Post by: browarod on October 30, 2014, 04:11:04 PM
New card backs added:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2Fk3oocl.png&hash=c6c511447318770542de1ce5863a26a88f2ee4cb)
Title: Re: Hearthstone
Post by: Drrek on November 07, 2014, 01:04:00 PM
By the way guys, the Hearthstone World Championships are being streamed from blizzcon now.
Title: Re: Hearthstone
Post by: Warrior_Monk on November 07, 2014, 02:23:40 PM
GOBLINS VS GNOMES NEXT MONTH.

BLIZZARD TAKE MY MONEY
Title: Re: Hearthstone
Post by: Master KChief on November 07, 2014, 02:31:26 PM
JUGGERNAAAAAAUT.
Title: Re: Hearthstone
Post by: Warrior_Monk on November 07, 2014, 03:43:06 PM
The new tournament play function is very nice as well. 

I need to make a decision as to whether Hearthstone is really worth it to continue playing. I've only spent $24 on the game so far, but if they start releasing expansions every 3-4 months, I'm not sure I can keep up.  I'm in the vast majority that doesn't stream and doesn't play tournaments.  I'm okay at Arena, and I'm nearing completion of competitive cards in this format (2 Ancient of Lore, Cenarius, 2 Shield Slam, 1 Brawl, Ragnaros, Thalnos, Jaraxxus, 1 Mountain Giant, 1 Molten Giant, and Al'Akir)*, but depending on the meta game shift, I may just keep falling behind.
I'll definitely continue to play Arena casually, but rank play may fall. I should be able to build 1 or 2 competitive decks with what I have, but it's not as fun without switching up decks.

*Yeah, that's a lot of dust, but it's spread across 4 classes.

Also, Tarei vs Nicolas's Shaman v Priest game was ridiculously well played.
Title: Re: Hearthstone
Post by: browarod on November 07, 2014, 04:52:06 PM
I would suggest waiting to make a decision until they release details about how much the new expansion is going to cost. It's a free to play game so I imagine (or hope, I guess) that the new expansion would be similar to the initial launch where they release the cards in the packs and you can spend money if you want to but not if you don't (especially since if you restrict the new cards behind a cost it's going to cause the free to play players to fall very far behind, it wasn't as bad with only missing up to 30 cards in Naxx if you didn't buy every wing, but with this it's going to be 120 new cards worth).

In other news, I'll probably host a tournament in late December or early January to celebrate the expansion once people have had time to start acquiring the cards. If you have any ideas for possible themes let me know!
Title: Re: Hearthstone
Post by: Warrior_Monk on November 07, 2014, 05:31:28 PM
Released Cards (http://www.hearthpwn.com/news/675-blizzcon-2014-new-expansion-announced-goblins-vs).

I'm not sure how I feel about all the randomness of this new set, but should be a lot of fun for Arena.
Title: Re: Hearthstone
Post by: Drrek on November 07, 2014, 05:41:02 PM
Released Cards (http://www.hearthpwn.com/news/675-blizzcon-2014-new-expansion-announced-goblins-vs).

I'm not sure how I feel about all the randomness of this new set, but should be a lot of fun for Arena.

I have the suspicion that a larger proportion of the random cards are being revealed in the previews because they would be seen as the "more fun" cards to get people hyped for the expansion.

Even if its not, most of the random cards won't get used in competitive play anyway because they aren't consistent enough.  The random cards that are used in competitive play (thoughtsteal, sylvannus, webspinner, ragnaros, etc.) are all pretty consistently good (except maybe thoughtsteal, but thoughtsteal is super good in control matchups).
Title: Re: Hearthstone
Post by: browarod on November 07, 2014, 06:38:06 PM
most of the random cards won't get used in competitive play anyway because they aren't consistent enough.
And yet there's an entire deck archetype about using the random cards in the game. ::) (Randuin Wrynn)
Title: Re: Hearthstone
Post by: Drrek on November 07, 2014, 06:48:52 PM
most of the random cards won't get used in competitive play anyway because they aren't consistent enough.
And yet there's an entire deck archetype about usingthe random cards in the game. ::) (Randuin Wrynn)

A deck that is NEVER used in competitive play.

Yes random cards are fun, and they will be used in casual and low rank play, but unless they are consistent, they won't see play at the high levels.
Title: Re: Hearthstone
Post by: Master KChief on November 07, 2014, 08:04:42 PM
Cards I'm liking:

Cogmaster: More Zoo love.
Enhance-o Mechano: Can be nuts with any sort of decent board presence.
Explosive Sheep: Like it better than Unstable Ghoul.
Goblin Blastmage: Phenomenal stats for cost with all upside. Best 4 drop in the game now?
Madder Bomber: Yolo-er Bomber.
Mechwarper: Better pint-sized summoner for a theme deck.
Micro Machine: If it can survive your opponents turn, it becomes a Bloodfen Raptor. After that is pure upside.
Shrinkmeister: Best stats you can expect to see on a 2 drop, plus some.
Spider Tank: The Chillwind Yeti of 3 drops!
Upgraded Repair Bot: If Temple Priest taught us anything in Arena, this is a better version for Mechs.
V-07-TR-0N: Because who doesn't like Mega-Windfury?
Velen's Chosen: I'm wondering if stacking a slightly better Dalaran Mage's stats onto another minion will make it worth it. I'm thinking yes.
Bouncing Blade: The flavor is just way too cool.
Tinkertown Technician: Stats you expect to see on a vanilla 3 drop, but becomes absolutely amazing so easily.

Also there are technically only 29 cards, Gnomish Experimenter is on there twice.
Title: Re: Hearthstone
Post by: Drrek on November 07, 2014, 08:48:39 PM
My thoughts on the previewed cards

Annoy-o-tron- Nothing special really.  Just a goldshire footman with divine shield
Blingtron 3000- Same issue that stops ETC from being played, not consistent since it can end up helping your opponent more than you.
Bomb Lobber- Effect is nice, but I don't think its enough to save it from bad stats for the cost
Cogmaster- Flame Imp of a mech deck. Shouldn't be used elsewhere.
Dr. Boom- Funny reference.  Boom bots are alright, but overall seems to expensive for not enough impact.  At high mana costs you really want your minions to be game changers.  Not a bad card, should be useful in arena at least.
Enhance-o Mechano- I don't know what to make of this one until I see how it performs.  I know this is kind of a cop-out but this card looks like it could either be great or really bad, and I'm not sure which it is yet.
Explosive Sheep- Really good. Cheap AoE neutral card.
Flamecannon- Its not bad, but I don't know that its good enough for constructed.  Should be fine in arena.
Goblin Blastmage- Passes the vanilla test and has a decent ability. Might see play in a value based mage.
Madder Bomber- Thank you Blizzard, I needed this card in my life.
Mechwarper- Summoning portal and Pint-Sized Summoner aren't used for a reason, and this one won't be either.
Mekgineer Thermaplugg- Not enough impact for 9 mana.  Don't use.
Micro Machine- Too slow for a 2 drop imo.
Mimiron's Head- Conceal seems to be this cards best friend.  Still AoE weak, but then conceal was already AoE weak.  Problem for miracle is probably cutting cards for the mechs you have to put in with him.
Piloted Shredder- Another summon a minion on dying card, with slightly below average but respectable stats.  Should see play.
Piloted Sky Golem- Same as the Shredder.  Both are good cards.
Shrinkmeister- Everything a priest could ask for.  Immediately boosts the value of already good cards with shadow word pain, cabal shadow priest and shadow madness.  This card is very, very good.
Sneed's Old Shredder- More variable Cairne that costs more essentially.  Worth trying out but not sure on its long-term viability.
Spider Tank- If you need a 3 drop, this is your guy.  Though I'd rather use a shade of Naxx if I just needed a 3 drop
Unstable Portal- Worse far sight. Don't use.
Upgraded Repair Bot- Passes the vanilla test, and has a decent ability.  Should see some use but not an auto-include by any means.
Velen's Chosen- I'd rather just play a Dark Cultist or Shade of Naxx at 3 mana as a priest.
Gnomish Experimenter- If you are running very spell heavy could be ok, but even then you are probably freeze mage and can't risk losing that Alex.  Don't use.
Recombobulator- I wouldn't use it.  I put my minions in over other minions of the same cost because they are better, I don't want to have a random crappy minion replace the one I choose to play.  Should be fun in arena though.
Clockwork Gnome- No commment until I know what the spare part cards do.
Clockwork Giant- Anti-Handlock Giant.  Could see some tournament play because of handlock's prevalence there.  Vanish to Clockwork Giant would be funny if probably inconsistent.
Bouncing Blades- Super good.  warrior already likes dealing damage to all minions, so this fits right in. Also works as deadly shot if there is only one minion on the board.
Tinkertown Technician- Again need to know what spare parts do.
Title: Re: Hearthstone
Post by: Master KChief on November 07, 2014, 10:53:40 PM
Spare parts are at the top of the page.
Title: Re: Hearthstone
Post by: Drrek on November 07, 2014, 11:41:16 PM
Spare parts are at the top of the page.

Ah thank you.

In light of that information both of the cards using spare parts seem usable.  Not great but definitely usable.
Title: Re: Hearthstone
Post by: Drrek on November 07, 2014, 11:52:26 PM
Combo I just saw pointed out.  Play blingtron and then follow it up with harrison.  Makes harrison a non-dead draw against non-weapon classes, though I don't know that such a 2 card combo is worth it.
Title: Re: Hearthstone
Post by: Warrior_Monk on November 08, 2014, 02:28:31 AM
Mimiron's Head is quite nice. It's like a better Stalegg/Feugen combo, and mechs seem good enough to have a deck based around them.
Boom Bot is great.
Enhance-o is probably good.
Clockwork Giant is awesome. Rogue mill decks will be much better being able to drop a huge body for 2 mana while milling out removal cards. <3 mill rogue. And Malygos rogue.
Title: Re: Hearthstone
Post by: Master KChief on November 08, 2014, 04:59:51 PM
United States brings home the first ever Hearthstone World Championship!
Title: Re: Hearthstone
Post by: Warrior_Monk on November 08, 2014, 05:02:48 PM
And the 3-0 style. Go Firebat!

Still wanted the Tides versus Kolento final though...
Title: Re: Hearthstone
Post by: Drrek on November 09, 2014, 12:33:08 AM
And the 3-0 style. Go Firebat!

Still wanted the Tides versus Kolento final though...

Yeah I still can't believe Kolento made that Loatheb misplay.

Tbf, he probably shouldn't have won his second game that got disconnected the round before.
Title: Re: Hearthstone
Post by: Master KChief on November 12, 2014, 06:11:49 PM
More new cards:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia-hearth.cursecdn.com%2Favatars%2F124%2F304%2F635513051419059459.png&hash=64fae79624169db7ab1e4492b2542ff550966817)(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia-hearth.cursecdn.com%2Favatars%2F124%2F202%2F635512961981754067.png&hash=cc37cf641f18f6142f205afdbf189505db6c7404)(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia-hearth.cursecdn.com%2Favatars%2F125%2F305%2F635513926282533244.png&hash=3b7827602ef2883f276393e2f2255c5f2db67257)
Title: Re: Hearthstone
Post by: Drrek on November 12, 2014, 07:18:47 PM
My thoughts on these three.

Goblin Sapper: I guess its meta call for if there's a lot of control in the meta.  Could be pretty value there.
Goblin Auto-Barber: Like Shrinkmeister, this card is a 2 drop that you probably shouldn't play on turn 2.  Unlike Shrinkmeister, this card isn't amazing.  Still its a 3/2 with upside, so it could find its way into decks and will be a great pick in arena.
Illuminator: Never will/should be used in constructed.  2/4 in arena isn't terrible because it trades with 2 3/2s so not a bad pick there, but still probably not good.
Title: Re: Hearthstone
Post by: Warrior_Monk on November 12, 2014, 08:13:38 PM
Goblin Sapper=More Mill Rogue love.  :D
Title: Re: Hearthstone
Post by: Drrek on November 14, 2014, 03:50:20 PM
New Card

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia-hearth.cursecdn.com%2Favatars%2F129%2F692%2F635515637095836455.png&hash=bd6c9632c27cd148c78f82c648dc547dc3cf7472)

Imo worthless in constructed.  6 is not an ideal mana cost for a card, so the only cards you really see getting played there are the really good ones like Sylvannus, The Black Knight or Cairne.  There's no way that a this card is going to unseat any of them.

As a side note, what is wrong with the people voting on what card is revealed.  This card was up against a Pirate Goblin.  HOW DID THAT NOT GET VOTED FOR?!
Title: Re: Hearthstone
Post by: browarod on November 14, 2014, 04:23:45 PM
If the voters are anything like me they're more interested in seeing more of the class cards than additional neutral ones. I really want to know what's coming for Shaman and Mage (other than the couple shown already) as those are my primary 2 classes. Also Hunter and Warlock as they're my tier 2.
Title: Re: Hearthstone
Post by: Drrek on November 14, 2014, 05:15:38 PM
If the voters are anything like me they're more interested in seeing more of the class cards than additional neutral ones. I really want to know what's coming for Shaman and Mage (other than the couple shown already) as those are my primary 2 classes. Also Hunter and Warlock as they're my tier 2.

That's all well and good but the pirate goblin was a rogue class card.
Title: Re: Hearthstone
Post by: browarod on November 14, 2014, 05:37:57 PM
If the voters are anything like me they're more interested in seeing more of the class cards than additional neutral ones. I really want to know what's coming for Shaman and Mage (other than the couple shown already) as those are my primary 2 classes. Also Hunter and Warlock as they're my tier 2.

That's all well and good but the pirate goblin was a rogue class card.
Ah, I didn't actually look at the options then so I was unaware, lol. In that case I have no idea why they didn't pick the pirate goblin one. Unless maybe they wanted to see a Warrior card since we've already seen a Rogue one.
Title: Re: Hearthstone
Post by: Master KChief on November 15, 2014, 12:10:09 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fscontent-a.xx.fbcdn.net%2Fhphotos-xfp1%2Fv%2Ft1.0-9%2Fp180x540%2F10371964_813821118660658_2337064071982580894_n.jpg%3Foh%3D48b3c5a39d362dd536d6948d85bbdbac%26amp%3Boe%3D54E795EE&hash=83c2665bd3a7ec18a5da2ce8670911bd51ac2345)
Title: Re: Hearthstone
Post by: Lamborghini_diablo on November 17, 2014, 11:34:49 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Foyster.ignimgs.com%2Fwordpress%2Fstg.ign.com%2F2014%2F11%2FFoe-Reaper-4000-IGN-300x430.jpg&hash=5d2fa746ec4cecd7fb0c44bdc9d16dc0bbd832b3)
Title: Re: Hearthstone
Post by: browarod on November 17, 2014, 11:40:16 AM
I wonder how the interaction between Foe Reaper and Necroknight will go. Will you end up destroying up to 5 creatures (assuming the 2 immediately next to Necroknight have 6 or less health) because Foe kills the immediate 2 and then Necro kills the next 2, or will you just kill the adjacent 2 twice because Necro will target the same ones Foe attacked?

Also this:

(https://scontent-b-lga.xx.fbcdn.net/hphotos-xap1/v/t1.0-9/1511909_815383835171053_1385190933701219652_n.jpg?oh=61bec268a2e54baaa63efb382f8f72e3&oe=5512A57A)
Title: Re: Hearthstone
Post by: Drrek on November 17, 2014, 05:01:48 PM
Why do people keep voting against Brode's votes?  Yes another lackluster card, though I'd say this one is pretty much unplayable.
Title: Re: Hearthstone
Post by: browarod on November 17, 2014, 05:44:28 PM
Ancestor's Call is like an instant Alarm-o-bot that also can give your opponent a minion. You'd really only want to play this if your opponent's hand is empty and your minion is cost 5+ without a useful Battlecry. I can't think of any Shaman minions that would fit that except maybe Al'Akir, and this wouldn't make him more playable. You definitely wouldn't want to play this with a Fire Elemental in your hand as the 3 damage is the majority of what makes it such an awesome card, lol.

I primarily play Shaman but I don't think I'd run this.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on November 17, 2014, 08:00:25 PM
Just load your deck up with tons of 7+ mana legendaries. slap that down on turn 4, GG.

So you'd probably win one game out of 10 with that deck, totally worth it.
Title: Re: Hearthstone
Post by: browarod on November 17, 2014, 08:15:50 PM
Just load your deck up with tons of 7+ mana legendaries. slap that down on turn 4, GG.

So you'd probably win one game out of 10 with that deck, totally worth it.
TotalBiscuit could switch back to Shaman for his Legendaries deck with that card. Double the Alarm-o-bots!. :P
Title: Re: Hearthstone
Post by: TheMarti on November 18, 2014, 12:18:58 PM
Honestly, these cards are just a lot of fun, which is, in my opinion, what Hearthstone is about. There's definitely the competitive circuit with the ladder and such, but oh my word, these are just going to be fun to mess around with. :) I'm all about gimmick decks and cards.
Title: Re: Hearthstone
Post by: browarod on November 18, 2014, 01:37:32 PM
Once these cards come out I think the next tournament I host is gonna be about random cards, haha.

Also these (I seem to post and then new cards are released, haha):

(https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xaf1/v/t1.0-9/10806466_816540691722034_5254822025215316290_n.jpg?oh=07c9ba13e4795cf642a31cbb064adf64&oe=54D80475&__gda__=1427692484_2f21b18440a2d7b8b49ef771acaa7a37)
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/10676194_816540841722019_3436856030854435878_n.jpg?oh=ca46870a25f58ce178796f25f1eb4789&oe=54D1A4AB&__gda__=1427993463_86129b0fe5e606ee0ca698286e2a7615)
(https://scontent-b-ord.xx.fbcdn.net/hphotos-xpf1/v/t1.0-9/1526858_816540845055352_3462115727718717240_n.jpg?oh=1132e1b1922ebe6ba14e394dba9cfd5c&oe=55134748)

Sorry they're so huge, not sure how to reduce them without saving, resizing, and re-uploading them.
Title: Re: Hearthstone
Post by: Master KChief on November 19, 2014, 04:33:29 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fpbs.twimg.com%2Fmedia%2FB20xlOBIMAAIfDl.png%3Asmall&hash=b998d55c5cfff75ce51da9c859217af463e1ef3b)
Title: Re: Hearthstone
Post by: browarod on November 19, 2014, 07:08:13 PM
I just don't know what to think about Muster for Battle. I feel like it's OP, but at the same time I feel like Paladin needs cards like this to be more of a competitive class. I think it's gonna be insane in arena for sure.
Title: Re: Hearthstone
Post by: Drrek on November 19, 2014, 07:21:49 PM
I just don't know what to think about Muster for Battle. I feel like it's OP, but at the same time I feel like Paladin needs cards like this to be more of a competitive class. I think it's gonna be insane in arena for sure.

Honesty I really don't see how you could think this is OP.

Just going by the vanilla test, you are getting 3/3 worth of stats for 3 mana, and a 1/4 weapon.  Light's justice (which is what you are getting here) is a terrible weapon, and its only saving grace really is when you get it out on turn 1.  Turn 4 is for truesilvers, which are going to destroy this weapon anyway, and in most matchups, a 1 damage weapon isn't going to be doing much for you at that point in the game.  And 3 1/1s is worse than 1 3/3 as 1/1s are more easily dispatched of just by a hero power.  If this was a druid card, it would be great, because they have mass buffs in mark of the wild and savage roar, but Paladin doesn't really have a way to take advantage of having multiple small minions out, except for equality, but with equality I find I generally have more ways to activate equality, than number of equalities themselves.  Now, you might say, "but hunter uses snake trap, and that's effectively the same thing."  Except its really not.  The snakes are beasts, which is something that shouldn't be glossed over in evaluating a card.  Also, snake trap costs 1 less than muster for battle (and often 3 less than muster for battle because of mad scientist), adds a charge to eaglehorn bow, and forces the opponent to think before they attack because it could be a different trap.  In addition, hunter cares an awful lot more about face damage than Paladin does (keep in mind that most paladins come in with the game plan of outlasting you), so that 3 damage to face of just sending the snakes at the face is more valuable to the hunter than it would be to the paladin.

The only deck where I could see this really being used is the aggro paladin, but imo that deck's just not very good in the first place.
Title: Re: Hearthstone
Post by: TheMarti on November 20, 2014, 09:09:28 AM
If utilized correctly, that could be a pretty sweet paladin card. The first thing that came to my mind was, naturally, equality, but there are also a number of things that can buff up those cards. Throw it together with a Blessing of Kings, and you've suddenly got a 5/5 on the board.

I think I also look at it as a way for you to use your hero power 3 times for 3 mana. That's 3 less mana than you'd use otherwise, and you get a weapon on top of it. Not a very excellent weapon, but for 3 mana, you're getting a lot of bang for your buck. It could help you start to play catch up on board control when you're up against locks and such.

Is it situational? Sure. Is it completely useless? Nah.
Title: Re: Hearthstone
Post by: Redoubter on November 20, 2014, 10:23:24 AM
Throw it together with a Blessing of Kings, and you've suddenly got a 5/5 on the board.

But I can already do that with 1 less mana.  I may not get 2 additional 1/1s, but those aren't as useful, and I could just Hero Power then use Blessing without much of a difference.

The only thing this could be useful with to me is Knife Juggler or Sword of Justice, since it is essentially three uses of your power for half the mana and could be useful there, but it kills Sword and isn't that great of a difference.  I'm just not seeing much value with this.
Title: Re: Hearthstone
Post by: browarod on November 20, 2014, 07:12:39 PM
I honestly think it'll have better value in arena than constructed. There are better cards for the spots when you can choose your 30, but AoE (which this is sort of a form of) is always good in arena.

Also these:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F29vf808.jpg&hash=97ffaddf37fb29b46a7bbb3bfd42493e23cc051d)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Fnocwmo.jpg&hash=efb508d3dd720c0d39f2f1fb1870c5c3175ce25f)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F2evqf01.jpg&hash=7259b92be54f9d7dd9639070000c6c9486a30439)
Title: Re: Hearthstone
Post by: Drrek on November 20, 2014, 10:38:00 PM
Mech-Bear-Cat- beats the vanilla test with a decent ability, but its 6 mana which tends to be a bad mana cost to have on a card.  Monster in arena at the very least.
Cobalt Guardian- Trash. A card that flunks the vanilla test with a frankly terrible stat distribution AND requires to be combo'd with another card to do anything.  What garbage, paladin needs class cards that are actually good, not more of this.
Toshley- Fine in arena, but that 6 mana cost drags him down too much for constructed.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on November 21, 2014, 12:53:55 AM
My question with Cobalt Guardian, does he gain Divine Shield from his own summoning? If yes, he's not bad.
Title: Re: Hearthstone
Post by: Drrek on November 21, 2014, 10:49:00 AM
My question with Cobalt Guardian, does he gain Divine Shield from his own summoning? If yes, he's not bad.

Hmmm, I hadn't thought of that, but my guess is no.  If he does gain divine shield, I may rescind my hatred of the card.
Title: Re: Hearthstone
Post by: browarod on November 21, 2014, 08:02:14 PM
Based on how that Warrior card that grants Charge to minions with 3 or less Attack works, I'm assuming it won't grant itself Divine Shield (the Warrior card doesn't grant itself Charge).
Title: Re: Hearthstone
Post by: jbeers285 on November 21, 2014, 09:15:44 PM
I had my second game freeze of the night.

This one was in Areana I am 6-2 so quitting ends my run. Any thoughts?  I looked up on the hearth stone and apparently you report it but I want my gold back or at least for the game not to count as a loss.
Title: Re: Hearthstone
Post by: Master KChief on November 21, 2014, 09:41:28 PM
Happens all the time. Just have to deal with it.
Title: Re: Hearthstone
Post by: Master KChief on November 22, 2014, 04:58:06 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2F4d663a369f9f03c3c61e-870e77779efd63f7bd6c2ee08d8cfae6.r2.cf1.rackcdn.com%2Fimages%2FstMAnxCvHfxs.878x0.Z-Z96KYq.jpg&hash=edf172d8697f03ed2c40c8c39f631686a2d4bda1)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fscontent-b.xx.fbcdn.net%2Fhphotos-xpf1%2Fv%2Ft1.0-9%2Fp180x540%2F10431449_817936134915823_2585629285610452361_n.jpg%3Foh%3De907bfa8a73e2be76b36c1220b00d81a%26amp%3Boe%3D551CFDE6&hash=b5962934c853176c3142abf143fba865a5ef028a)(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fscontent-b.xx.fbcdn.net%2Fhphotos-xpa1%2Fv%2Ft1.0-9%2Fp180x540%2F1517525_817870521589051_3306643483712829612_n.jpg%3Foh%3D76aa2ac42b696a5175d93ef63ca3cb9e%26amp%3Boe%3D54DF50EE&hash=0559fa62cc96fed7be940cbf99cdaf9e57884b04)
Title: Re: Hearthstone
Post by: Lamborghini_diablo on November 22, 2014, 12:04:36 PM
Is coghammer a neutral card or class specific?

All three of those cards seem quite good. Call Pet could be amazing with some luck.
Title: Re: Hearthstone
Post by: Drrek on November 22, 2014, 12:48:31 PM
Is coghammer a neutral card or class specific?

Coghammer is a paladin weapon, there are no neutral weapons (you can tell its paladin by the gold border around the card text).

my thoughts on the cards

Iron Sensei: Seems like a worse shattered sun cleric to me, as shattered sun has better stats itself, can buff any minion, lets you choose the minion you buff and does it at the start of the turn so you can make immediate use of those stats.  Shattered sun isn't used in rogue and I can't really see this card being used either.  Wouldn't pick it in arena either since it needs mechs to work, unless you are late in draft and already have many mechs.
Call Pet: Pretty bad at the moment, as the only beast you are really going to want to get off of this is Highmane, and you can't put what is a 2 mana draw 1 in your deck for that rare circumstance.  Maybe if there's ever a control hunter with high mana cost beasts this could be worth it, but pretty much all the used beasts are low in mana cost at the moment anyway.
Coghammer: Now here is an excellent card. a 2/3 weapon at 3 mana would be slightly overcosted.  A 2/3 weapon at 3 mana with a decent ability, now that's what I'm talking about.  Obviously the dream is to activate an egg or ancient watcher with this, but even by itself it gives paladin some anti-early game that it so desperately needed.


now for a card that was actually revealed a while but no one noticed the site it was posted on until yesterday.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia1.gameinformer.com%2Ffilestorage%2FCommunityServer.Components.SiteFiles%2Fimagefeed%2Fscreenshots%2Fhearthstone%2Fgoblins%2FANTIQUE_HEALBOT.png&hash=6e93c719e8e40aa2e605d40165d1fa33841239eb)

My thoughts on it are that at first glance, while it seems bad because it flunks the vanilla test with an ability that does nothing to the board, its actually not a bad card.  The biggest complaint leveled against a control type shaman in the past is that it lacks any sort of heal, and a neutral big heal is just what that deck asked for.  Its important to note that some have said that you should just play belcher as your 5 drop, but you can't think of this card as a 5 drop.  In an aggro heavy meta this card is there to heal you back up after you've stabilized on the board, as what often happens with control against aggro is that you will take the board, but a kill command or something will kill you before you can strike back.  This card protects you from that.  All in all, not a great card, but a viable tech choice in certain metas.
Title: Re: Hearthstone
Post by: browarod on November 22, 2014, 06:37:27 PM
My opinion of Call Pet is that Hunter didn't really need more drawing, lol. Shaman needs more drawing, Paladin could use better drawing, but I don't really think Hunter needed it. And as you said the cost part isn't super great. Maybe helps you get a Buzzard out for cheaper but does anyone even play that anymore? haha
Title: Re: Hearthstone
Post by: browarod on November 24, 2014, 01:49:32 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2Fsw8nee.jpg&hash=73dcce678638f5c6b4f543596f8ee781077d46ed)

Gurubashi Berserker on steroids.

Call Pet grabbing this means you could have a 6/9 as early as turn 3 (if you're incredibly lucky, Call Pet turn 2 and Gahz turn 3).
Title: Re: Hearthstone
Post by: Drrek on November 24, 2014, 03:05:05 PM
I stand by my statement that call pet is a bad card, even with the new legendary working with it.  Alarm-o-bot can get you a ysera on turn 3, but its not at all consistent and still generally terrible.

Now as for Gahz'rilla himself, he feels too slow for hunter to me.  Maybe if a more control-like hunter becomes viable, but I can't see myself playing him in any current hunter builds.
Title: Re: Hearthstone
Post by: Lampy 2.0 on November 24, 2014, 03:22:31 PM
I like the fact that Gazh'rilla is going to be in Hearthstone. Here he was in the good old WoW TCG. :)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.wowcards.info%2Fscans%2Fbetrayal%2Fen%2F15_Gahzrilla.jpg&hash=223b93e101ff130027fadfa635ad040712568487)
Title: Re: Hearthstone
Post by: Lamborghini_diablo on November 24, 2014, 03:28:36 PM
The new hunter dream:

Turn 1, play whatever.
Turn 2, play Call Pet.
Turn 3, Play the Gahzrilla you drew.
Turn 4, play two elven archers, each targeting Gahzrilla. Hit their face for 24 damage.
Title: Re: Hearthstone
Post by: browarod on November 24, 2014, 03:51:32 PM
The new hunter dream:

Turn 1, play whatever.
Turn 2, play Call Pet.
Turn 3, Play the Gahzrilla you drew.
Turn 4, play 2 Bestial Wrath/Abusive Sergeant, then play two elven archers, each targeting Gahzrilla. Hit their face for 40 damage.
Fixed that for you. :P
Title: Re: Hearthstone
Post by: Master KChief on November 24, 2014, 08:53:35 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffbcdn-sphotos-g-a.akamaihd.net%2Fhphotos-ak-xaf1%2Fv%2Ft1.0-9%2Fp180x540%2F10405593_819506111425492_7016807241368073995_n.jpg%3Foh%3D61c4287da2779a60931d8ffc5611384d%26amp%3Boe%3D54D52612%26amp%3B__gda__%3D1427624949_304790bcfb2101cc21415b8153f0eb19&hash=e84b36ebaaa12de7c28cf3c2156f46fc067effa2)(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fpbs.twimg.com%2Fmedia%2FB3OEsWkCYAAAZ1O.jpg%3Asmall&hash=0f22e70222531d3f376569b32d2bff9d918473b7)
Title: Re: Hearthstone
Post by: TheMarti on November 29, 2014, 11:53:51 AM
I'm really fond of the Snowchugger - it's essentially a mini frost elemental, so that will be a lot of fun. I'm eh on the Zap-o-matic. It looks fun on paper, but don't know how it will translate. :)
Title: Re: Hearthstone
Post by: Warrior_Monk on November 29, 2014, 05:53:05 PM
These minions are solid in arena, meh in constructed. Shrinkmeister has a lot more utility.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on November 30, 2014, 10:34:39 AM
Seems the updates in this thread stopped. I shall fix that.


(https://pbs.twimg.com/media/B3jHqE1CIAAk4hf.png) (https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fhydra-media.cursecdn.com%2Fhearthstone.gamepedia.com%2Fa%2Fa0%2FFelheart.png&hash=39bae638b079fe143f732cfac4fa7d8ccf09898c) (https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fhydra-media.cursecdn.com%2Fhearthstone.gamepedia.com%2F3%2F38%2FDunemaul_Shaman.png&hash=56f9dd88e5e6b8ff73c2c72c8df468a1b9adeb29) (https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fhydra-media.cursecdn.com%2Fhearthstone.gamepedia.com%2F8%2F80%2FCrackle.png&hash=516bace9159e30c8a21bfff27e8523fd21e4c433) (https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fhearthstone.judgehype.com%2Fscreenshots%2Farkentass%2Fnews2014%2F963.jpg&hash=251a224e77c4a146ac31cd01e1ac8e506e58aa0b) (https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fhydra-media.cursecdn.com%2Fhearthstone.gamepedia.com%2F0%2F0a%2FOgre_Ninja.png&hash=ac804ddf9f131cf60eaf921f4884f5d94b2cf831) (https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fhydra-media.cursecdn.com%2Fhearthstone.gamepedia.com%2F7%2F77%2FScarlet_Purifier.png&hash=436f86c9b3956e54c881648a53c33cf60ac6cbd9) (https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fhydra-media.cursecdn.com%2Fhearthstone.gamepedia.com%2Ff%2Ffd%2FFeign_Death.png&hash=f7086e8e2b3d456e150df174105b70f807851432) (https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fhydra-media.cursecdn.com%2Fhearthstone.gamepedia.com%2Fe%2Fe7%2FDruid_of_the_Fang.png&hash=f60951ef8fa546ebeb543f4f80532ba9771d0978)
Title: Re: Hearthstone
Post by: Warrior_Monk on November 30, 2014, 10:51:14 AM
Love so many of these cards. Sniper, Crackle, and Fang Druid. Mmmmm
Title: Re: Hearthstone
Post by: TheMarti on November 30, 2014, 10:56:20 AM
I hadn't seen a few of these - wow! They look awesome. Dunemaul is situational (like many of the cards in this set) but looks pretty fun.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on November 30, 2014, 11:07:31 AM
I wonder if you could run a Malygos Shaman. Just save up Lightning Bolt, Frost Shock, Lava Burst, and Crackle, then burst your opponent down in one turn.

Sniper seems very powerful for early-game board control.
Scarlet Purifier - finally pally gets a decent 3 drop minion.
Feign Death - So many hyenas, and Sylvanas has time for games now.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on November 30, 2014, 11:17:46 AM
Missed one!

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia-hearth.cursecdn.com%2Favatars%2F138%2F2%2F635526875501380587.png&hash=6c6cff4c6dbb40e0bdd684cea73b609a98ecc9e6)
Title: Re: Hearthstone
Post by: browarod on December 01, 2014, 10:01:55 AM
For the cards that they're making with "50% chance to attack the wrong enemy" since it specifies enemy does that mean you don't have to worry about them inadvertently hitting something friendly? I.e.: If the opponent has no minions and you attack can it potentially hit one of yours? If so, that's really bad. If not, it's an interesting balancing mechanic.
Title: Re: Hearthstone
Post by: TheMarti on December 01, 2014, 10:54:52 AM
I think they say "enemy" on purpose so that we don't have to worry about hitting ourselves. The chance probably disappears if there is only one enemy. It is nice for balancing, especially with taunts.

That Lil Exorcist - another fun card to throw into the Deathrattle gimmick decks! lol
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 01, 2014, 11:02:39 AM
That Lil Exorcist - another fun card to throw into the Deathrattle gimmick decks! lol

It only looks at enemy deathrattle minions, not your own.
Title: Re: Hearthstone
Post by: browarod on December 01, 2014, 12:08:32 PM
I like Feign Death because it gives Hunter Deathrattle decks that extra edge.

Does Druid have any class cards that are beasts? I can't remember offhand. There aren't a ton of neutral beasts that would really mesh well with a druid deck to make Druid of the Fang viable (a 4/4 for 5 is horrible so you'd pretty much exclusively want to play him when he gets his transform), at least that I can think of. Maybe Oasis Snapjaw for the Mark of the Wild combo? idk
Title: Re: Hearthstone
Post by: Warrior_Monk on December 01, 2014, 04:08:57 PM
Haunted Creeper, Owl, Kodo, and Tiger are all viable options for Druid.  I think it's possible that we have multiple identifiers on cards soon though, making the mech bears both mechs and beasts. I also think Druid of the Claw might be beast after this set is released.
Title: Re: Hearthstone
Post by: browarod on December 01, 2014, 04:28:27 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F24cfax5.jpg&hash=3204c097a678f3769385fd4a4c4469c3f60bc451)

Dreamy if you get it early, kinda awful if you get it late.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 01, 2014, 05:50:14 PM
Well, if you see a Paladin mulligan their entire hand, you know what they're looking for.
Title: Re: Hearthstone
Post by: browarod on December 01, 2014, 06:32:09 PM
I'm wondering whether it changes the actual Attack of the card or just the current value. I.e.: If my opponent plays a 7/7 Bolvar can I silence him to make him a 1/7 again? If he can be silenced then he'll be a lot less useful.
Title: Re: Hearthstone
Post by: Warrior_Monk on December 01, 2014, 06:40:27 PM
He should be silence-able.

That said, this card is absurdly strong.  Paladin already has enough silence targets, and at 5 mana, this thing will give a much needed boost to the class. We may even see a Mid-Range paladin deck arise.  It's at least okay in any deck though.
Title: Re: Hearthstone
Post by: TheMarti on December 01, 2014, 10:59:17 PM
That Lil Exorcist - another fun card to throw into the Deathrattle gimmick decks! lol

It only looks at enemy deathrattle minions, not your own.

... That's what I get for trying to say something too early in the morning. Derp.
Title: Re: Hearthstone
Post by: Drrek on December 02, 2014, 12:17:44 AM
He should be silence-able.

That said, this card is absurdly strong.  Paladin already has enough silence targets, and at 5 mana, this thing will give a much needed boost to the class. We may even see a Mid-Range paladin deck arise.  It's at least okay in any deck though.

He is not absurdly strong.  Honestly he looks pretty bad.  You basically need him in your opening hand for him to be worth it, and you almost NEVER want a 5 drop in your opening hand.  And even if he is in your opening hand, unless you are playing aggro pally (which he doesn't really fit for anyway, because they will still have their strong removal since none of your cards are really gonna be worth that hex), you are going to be looking at something like a 4/7 on turn 5.  You know, like Fuegen, who has un-silenceable stats that are generally going to be just as good as that card you've been holding onto for 5 turns.

Add into his shortcomings in the early and mid game, he's absolutely awful as a lategame top deck, and I can't really see this card being good unless there is some crazy synergy cards in GvG.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 02, 2014, 02:24:16 AM
Have him in hand, leper gnome on turn 1, Silver Hand Recruit on turn 2, play Muster for Battle on turn 3, whatever on turn 4.
Title: Re: Hearthstone
Post by: Warrior_Monk on December 02, 2014, 03:30:48 AM
He is not absurdly strong.  Honestly he looks pretty bad.  You basically need him in your opening hand for him to be worth it, and you almost NEVER want a 5 drop in your opening hand.  And even if he is in your opening hand, unless you are playing aggro pally (which he doesn't really fit for anyway, because they will still have their strong removal since none of your cards are really gonna be worth that hex), you are going to be looking at something like a 4/7 on turn 5.  You know, like Fuegen, who has un-silenceable stats that are generally going to be just as good as that card you've been holding onto for 5 turns.

Add into his shortcomings in the early and mid game, he's absolutely awful as a lategame top deck, and I can't really see this card being good unless there is some crazy synergy cards in GvG.
Any silence they use on him is another opening for Tirion/Ysera/Kelthuzad/Syvanas/Cairne/whatever other legendaries you might put in Pally.

I really don't think you want to drop him Turn 5 though (unless your using aggro Paladin, or he's your best option for whatever reason).  When you draw him, you draw him, hold onto it for awhile, and then when it hits the field your opponent has to deal with it.  Paladins are generally in it for the long haul anyway, and his 5 mana allows you to play something like Consecration to clear the way, or Holy Light to get out of range, or Sludge Belcher to protect him, or Loatheb to make him waste an entire turn playing Polymorph/Hex, etc.

Drawing him midgame is perfect I think. Maybe about 20 cards left in deck, when you've accumulated cards in hand to the point that you're finally ready to play what you have.  Eventually, he's going to be 8/7 and a pretty powerful 5 drop. Then your opponent will silence him, you'll Tirion, and win.  Or they don't have the silence, either because they already played it on Shade/Belcher/Legendaries, and you win.

Or you just don't get to play him because Paladin is bad and can't stand up to Face Hunter/Zoo/Mechs, but we'll see how the metagame changes with GVG

Absurdly strong was going too far though. Being another silence target is not a great point, but I don't feel he's as bad as some people are saying.

EDIT #3: The more I think about it, the more I don't like this card.

Picture is unrelated
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FjYQvFmX.jpg&hash=01035cfb01c7b9b28678a217dc364903139cb8cb)
Title: Re: Hearthstone
Post by: browarod on December 02, 2014, 09:52:30 AM
The top option should have a split for Ranked versus Casual. I face almost exclusively priests and paladins in Casual (mostly priests).

Yeah I'm really not a fan of Bolvar either. He's such a meh card.
Title: Re: Hearthstone
Post by: browarod on December 02, 2014, 01:33:19 PM
So they added additional images to the Facebook album and I was going to post them here until I realized they added 36 new cards. THIRTY-SIX!

You can see the album here. (https://www.facebook.com/media/set/?set=a.810275045681932.1073741864.498467596862680&type=1)

All I can say at this point: HOORAY FOR NEW CARDS!!!!! ........*cough*........

There are so many decks I want to try with the new cards. Mechs, pirates, murloc shaman, maybe a spell damage mage....

EDIT: And they keep adding more cards.
Title: Re: Hearthstone
Post by: Redoubter on December 02, 2014, 04:43:11 PM
In case anyone missed the interesting balances coming (http://us.battle.net/hearthstone/en/forum/topic/15490329072?utm_expid=68589644-24.yOgsCsWhSz-gOSDIbl82Wg.0&utm_referrer=http%3A%2F%2Fus.battle.net%2Fhearthstone%2Fen%2Fforum%2F#1)...

Quote
During the development of Goblins vs Gnomes, we kept an eye on the state of game balance as more Hearthstone matches were played with the new cards we introduced with Curse of Naxxramas. After careful consideration we have decided to make balance changes to the following cards: Soulfire (Warlock), Gadgetzan Auctioneer (Neutral), and Flare (Hunter)

The following balance changes will be made in an upcoming patch:

Soulfire now costs 1 (up from 0)
Soulfire, along with fast and powerful minions, allowed Warlock rush decks to get ahead on the board and stay ahead. We’ve upped Soulfire’s mana cost by 1 to slow down the Warlock rush deck just a bit and allow more players time to react and interact against the Warlock.

Gadgetzan Auctioneer now costs 6 (up from 5)
Gadgetzan Auctioneer’s ability allows for a player to potentially draw many cards for little cost. Card draw and card advantage are important to the game—overall, games are less interesting when a player draws their entire deck. This change brings Gadgetzan Auctioneer’s cost more in line with its power level.

Flare now costs 2 (up from 1)
Flare allowed the Hunter an advantage versus decks that revolve around Secrets, while also allowing the Hunter to draw a card for little cost. We want to encourage a variety of decks in Hearthstone. With this change, Flare will continue to be useful against decks playing Secrets, but will be weaker against other decks.
Title: Re: Hearthstone
Post by: Drrek on December 02, 2014, 05:05:25 PM
I'll comment on all the cards at a later point when I have more time, but I'm just going to say right now that that warrior legendary can go die in a fire.  How in the world did that get past testing?  A 6 mana (albeit delayed) pyroblast that leaves behind a 6/5 body, how could you think that is balanced?  Even if they never draw into that pyroblast, it still give a body that is only under-stated by 1 point.  How could a single point, be worth a delayed pyroblast?  I mean, I'll put it in my control warrior, but I'm plain not happy that card exists.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 03, 2014, 10:56:11 AM
All of these cards look extremely fun.

I do agree that Iron Juggernaut needs to be nerfed though.
Title: Re: Hearthstone
Post by: LukeChips on December 03, 2014, 11:39:38 AM
Is this a video game or a card game?
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 03, 2014, 11:41:07 AM
Is this a video game or a card game?

Yes.
Title: Re: Hearthstone
Post by: LukeChips on December 03, 2014, 11:46:20 AM
So a video game, right? Because people were posting about cards too.
Title: Re: Hearthstone
Post by: TheKarazyvicePresidentRR on December 03, 2014, 11:52:35 AM
So a video game, right? Because people were posting about cards too.
Its an online card game, played on the computer. So it is both.
Title: Re: Hearthstone
Post by: LukeChips on December 03, 2014, 01:17:34 PM
That's confusing! ;)
Title: Re: Hearthstone
Post by: browarod on December 03, 2014, 03:12:24 PM
Not really. A lot of games are going digital lately because it's more convenient for all involved (and in some cases cheaper for the players). Magic the Gathering has had an online version for several years now. There are also several other digital card games that have come out in recent years as well, in fact I think there's a D&D-themed one.
Title: Re: Hearthstone
Post by: LukeChips on December 04, 2014, 10:39:28 AM
Wow, is redemption in the 21st century? ;)
Title: Re: Hearthstone
Post by: Warrior_Monk on December 04, 2014, 01:00:20 PM
idk if this has been posted yet, but GVG has been confirmed to be released on the 8th.

I have about 800 gold saved up and 2.2k dust.  No lifeing arena as soon as school is over and we'll see how I do.  Arena will be a bloodbath.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 04, 2014, 01:07:15 PM
I'm saving my gold for packs instead of arena.
Title: Re: Hearthstone
Post by: Warrior_Monk on December 04, 2014, 01:17:39 PM
I'm saving my gold for packs instead of arena.
If you can average 50 gold in arena, you're getting your gold's worth (just not your time's worth). I'm fairly confident I can do that (likely a lot of 3-4 wins, a few 5-9 wins, and a 1-2 win or two).  Simultaneously, I'll be learning the new cards and getting better at Arena for later on, and getting other rewards such as dust, cards, and more gold.
Title: Re: Hearthstone
Post by: browarod on December 04, 2014, 01:36:16 PM
I'm saving my gold to buy some packs off the bat and perhaps some arena runs as well, not really sure at this point.
Title: Re: Hearthstone
Post by: Kor on December 04, 2014, 01:49:52 PM
If you can play decently well, grinding arena is definitely the most efficient use of your gold.  It is quite time consuming however, but it's fun so as long as you're not in a hurry that doesn't matter too much.
Title: Re: Hearthstone
Post by: Drrek on December 04, 2014, 02:03:49 PM
I have something like 1900 gold saved up at the moment, because even though I generally go infinite in arena, the only card I'm missing from the classic set that I really want is Harrison Jones, so I figured I might as well save it.

Can't wait till GvG comes out.  I'm gonna do an all day stream of arenas the Saturday after it does (plus an arena or two during my normal streaming times during the week leading up to it).
Title: Re: Hearthstone
Post by: Warrior_Monk on December 04, 2014, 02:13:28 PM
I'm nearing completion of competitive cards in this format (2 Ancient of Lore, Cenarius, 2 Shield Slam, 1 Brawl, Harrison, Thalnos, Jaraxxus, 1 Mountain Giant, 1 Molten Giant, and Al'Akir),
Should be able to finish this list eventually.  I did play a couple Arenas and got a Ragnaros out of them, so that was nice, but thankfully most of these are class specific stuff. I'll probably Craft Thalnos eventually.
Title: Re: Hearthstone
Post by: Warrior_Monk on December 04, 2014, 05:01:28 PM
DOUBLE POST DON'T CARE

IT'S HEEEEERRE

at least in the arena. Also, free run!

Also, the patch notes are fantastic.
Title: Re: Hearthstone
Post by: browarod on December 04, 2014, 05:22:34 PM
"Druid of the Claw is embracing his wild side and now becomes a Beast minion type upon switching Cat Form or Bear Form." That answers my earlier question about beast synergy with one of the new druid cards. Interesting to see how that pans out.
Title: Re: Hearthstone
Post by: Master KChief on December 04, 2014, 07:23:22 PM
Don't forget to cash in all those Flares and Gadgetzan's. Had 9 saved up here, cha-ching.
Title: Re: Hearthstone
Post by: Drrek on December 04, 2014, 08:34:22 PM
Don't forget to cash in all those Flares and Gadgetzan's. Had 9 saved up here, cha-ching.

Sadly I only have two gadgets and I'm still gonna run miracle Druid (I don't think the nerf actually hits that deck that hard) but there's no real reason to hold onto flares at the moment, so that'll be some nice dust.
Title: Re: Hearthstone
Post by: Warrior_Monk on December 05, 2014, 01:20:59 AM
Flare is sooo bad now. Definitely cashing in on all of these nerfs. At worst, I recraft them for the same price.
Title: Re: Hearthstone
Post by: browarod on December 05, 2014, 12:26:46 PM
I had one of each that I dumped for dust. I was at one point trying to collect the entire card set, but since I don't play Miracle Rogue and don't use Flare in my Hunter deck I think the dust will be more useful (especially for making the new cards).

Also, I played my free arena run last night. Went 3-3 with a mage deck. Had a Flamestrike and 3 Frostbolts but I just couldn't draw what I needed when I needed it. After that I bought another Arena run just because and fell flat with a druid deck going 1-3.
Title: Re: Hearthstone
Post by: Master KChief on December 05, 2014, 05:44:56 PM
Velen's Chosen is so good in Arena, especially when played on curve on 2 drops. Trades very favorably early game and is especially useful because of the Priest healing. I look at it as a way better version of Blessing of Kings: 1 mana less gets you 2 less attack, but in most cases that 2 additional attack was overkill anyways. The Spell Power can also come in handy with the common Holy Nova's.

Northshire Cleric + Velens Chosen completely stole away my last Arena game. I had a 4/10 Twilight Drake out on Turn 6. Also slightly hilarious was making my opponents Nerubian Egg a 0/8 from two of his own Dark Cultist buffs.
Title: Re: Hearthstone
Post by: Warrior_Monk on December 05, 2014, 06:20:42 PM
I was at one point trying to collect the entire card set
I was going to do that for the 1000 gold and then realized that I really don't want Millhouse Manastorm, Nozdormu, Nat Pagle, Lorewalker Cho, etc.  My dust is better spent on GvG.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 05, 2014, 07:35:31 PM
Velen's Chosen is extremely good in general.

I <3 Spider tank.

Enhanceo-Mechano is absolutely INSANE in arena with a full board.
Title: Re: Hearthstone
Post by: Drrek on December 05, 2014, 07:41:35 PM
I was going to do that for the 1000 gold and then realized that I really don't want Millhouse Manastorm, Nozdormu, Nat Pagle, Lorewalker Cho, etc.  My dust is better spent on GvG.

It only gives you 100 gold for collecting the whole set, not 1000
Title: Re: Hearthstone
Post by: browarod on December 06, 2014, 12:33:22 AM
The collection rewards are so lackluster in HS. Only 100g for collecting every card in the "Expert" set? Goes right along with just the card back you get for defeating all the heroic Nax bosses....
Title: Re: Hearthstone
Post by: Master KChief on December 06, 2014, 01:11:19 AM
What does Redemption give you when you collect every card from its advanced sets?
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 06, 2014, 11:39:41 AM
I had a thought.

Will playing arena nonstop be an efficient way to earn GvG cards? I imagine you'll have a 50/50 chance of earning a basic or GvG pack as your reward. If you just get a bunch of basic packs, that money was essentially wasted on cards you already own.
Title: Re: Hearthstone
Post by: Warrior_Monk on December 06, 2014, 12:42:43 PM
I had a thought.

Will playing arena nonstop be an efficient way to earn GvG cards? I imagine you'll have a 50/50 chance of earning a basic or GvG pack as your reward. If you just get a bunch of basic packs, that money was essentially wasted on cards you already own.
Pretty sure they said GVG is the new reward.

http://www.pcgamer.com/new-goblins-vs-gnomes-cards-are-live-in-arena-spectator-mode-added/
"Once Goblins vs Gnomes is live, Arena will only be giving the new packs as rewards..."
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 06, 2014, 01:55:56 PM
Ahh, I wasn't aware of that. That's cool.
Title: Re: Hearthstone
Post by: browarod on December 06, 2014, 02:19:54 PM
Just a random note, you can already get GvG cards outside the arena (not in your collection, but to use during matches) if you have something like Webspinner that draws from a random pool. Got Malorne in a match the other day (druid GvG legendary). Didn't get a chance to play him but just thought it was cool to even see him.
Title: Re: Hearthstone
Post by: Warrior_Monk on December 06, 2014, 08:59:12 PM
Just a random note, you can already get GvG cards outside the arena (not in your collection, but to use during matches) if you have something like Webspinner that draws from a random pool. Got Malorne in a match the other day (druid GvG legendary). Didn't get a chance to play him but just thought it was cool to even see him.
BRB, playing a Hunter deck all night.

jk, I don't sell my soul that easily.
Title: Re: Hearthstone
Post by: Master KChief on December 07, 2014, 11:25:38 AM
Chugga chugga, chugga chugga. (http://youtu.be/-R-AIsTrPZY?t=4s)

Title: Re: Hearthstone
Post by: Warrior_Monk on December 07, 2014, 11:02:45 PM
Chugga chugga, chugga chugga. (http://youtu.be/-R-AIsTrPZY?t=4s)
French is the best. sounded like a dying Pikachu
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 08, 2014, 03:35:58 PM
IT'S HERE. You get 3 free packs as well.

My first 11 had no legends.  :'(
Title: Re: Hearthstone
Post by: browarod on December 08, 2014, 03:44:53 PM
Of course the 1 hour they had it down for maintenance today was the 1 hour of my lunch break and the only time I likely would have had to play today (I have to raid in WoW this evening). /sigh

I may log in and at least buy/open packs, lol.

EDIT: Opened 15 packs, notable pulls:

The commons listed are either because they seem really good or because I received a high number of them randomly.

Druid:
-Anodized Robo Cub x6 C
-Grove Tender x2 R
-Dark Wispers x2 E
-Mech-Bear-Cat R

Hunter:
-Call Pet x2 R

Mage:
-Soot Spewer R
-Goblin Blastmage R

Paladin:
-Quartermaster E

Priest:
-Shadowboxer R

Rogue:
-Ogre Ninja R

Shaman:
-Dunemaul Shaman x2 R

Warlock:
-Fel Cannon R
-Floating Watcher C

Warrior:
-Siege Engine R
-Shieldmaiden x2 R
-Crush E

General:
-Gnomish Experimenter R
-Burly Rockjaw Trogg x4
-Kezan Mystic R
-Piloted Shredder x3 C
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 08, 2014, 03:59:04 PM
It was about 3 and a half hours, lol.
Title: Re: Hearthstone
Post by: Master KChief on December 08, 2014, 04:06:11 PM
My first 11 had no legends.  :'(

Average rate per Legendary is between 20 and 21 packs.
Title: Re: Hearthstone
Post by: LukeChips on December 08, 2014, 04:13:22 PM
Wow, that's bad stats!
Title: Re: Hearthstone
Post by: browarod on December 08, 2014, 04:21:41 PM
Opened 2 more packs. Got a Target Dummy, ANOTHER Anodized Robo Cub, Metaltooth Leaper, and a Jeeves.

So, 17 packs, no legendaries, no gold cards, 85 dust from disenchanting duplicates (they were all Commons). I'm off to kind of a meh start, lol.

Also, I got 5 of the 8 different new Warrior cards. I also had gotten a gold Gorehowl previously (that I've since DE'd). I think the game is trying to tell me I should be playing Warrior. >_>
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 08, 2014, 04:43:59 PM
Oh I am in LOVE with the new priest cards.

I just Shrinkmeister'd a Sunwalker (which still had its shield), then Cabal Shadow Priest'd it. My opponent insta-quit.
Title: Re: Hearthstone
Post by: Warrior_Monk on December 08, 2014, 06:53:43 PM
Arena predictions
Mage is still #1 in Arena
Paladin is probably still next
Priest third IMO. Passable AoE that's a common card, Velen's Chosen is solid, Shrinkmeister is amazing for tempo, and hero power helps keeps minions on board, not to mention Dark Cultist still being a solid 3 drop (though not as good as he was before Spider Tank)
Rogue has always been a high win percentage class, but I'll never know why. I guess their combo cards are good, and weapons are as powerful as ever. This takes #4 for me.
Druid is a hit or miss class. When it's good, it's incredible, and when it's not, it's usually because you have no early game, or no late game. Generally, if I get a Swipe or 2, I go to 5 wins, if I don't, it's more like 2.  I don't think that changes much.
Warlock gained a lot of good midrange bodies that should be able to help it to not die out so quickly.
Shaman hasn't been doing it for me lately, and I feel like they gained the least. "The Kragle" is good, but a lot of it is really meh.  Also, it's much more difficult to get Lightning Storm now.
I hate Warrior in arena. Always have, always will. Like it in constructed now.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 08, 2014, 07:12:30 PM
Whirling Zap-o-matic is overpowered. No question.

I can easily deal 10-15 damage with this thing before it gets answered, and if they do kill it, it only cost me two mana. It needs an overload of 2 on it.

*EDIT*

I love the new audio when Ragnaros launches fireballs. DIE INSECT!!!
Title: Re: Hearthstone
Post by: Warrior_Monk on December 08, 2014, 09:28:42 PM
With MKC's help, I got to 12 wins with this priest deck. By far the best priest draft I've ever had and a lot of really incredible games.  One really bad game, one game where I misplayed once to lose (and he topdecked the Ancient Healbot to get him out of Lethal range AND my Shredder spawned an explosive sheep so he could board clear me)

Not shown: Temple Enforcer, Madder Bomber
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVSSs6B2.png&hash=d7d999fd96d4a004ad6dbc05a2a2d161b6bbb585)

My first 12 wins.  :'( Pyromancer probably won me at least 4 games.

Played 7 arena runs today.
1. 5 wins Shaman
2. 12 wins Priest
3. 7 wins Priest
4. 1 win Mage
5. 4 wins Paladin
6. 5 wins Paladin
7. 11 wins Mage

Not bad at all. Came out with just a bit less gold, but a lot more dust. Both of my big wins were just 200-250 gold, some dust, and some golden rares.

Back at it again tomorrow.
Title: Re: Hearthstone
Post by: LukeChips on December 09, 2014, 09:07:52 AM
Is this game free?
Title: Re: Hearthstone
Post by: TechnoEthicist on December 09, 2014, 09:17:16 AM
So I opened 3 packs, got Foe Reaper and Mimron's Head...umm...what can I do with this when I have maybe 20-25 hours of game time in Hearthstone...
Title: Re: Hearthstone
Post by: soul seeker on December 09, 2014, 09:18:06 AM
Is this game free?
Yes....IF you are patient and are not concerned about being high ranked right away.

There are opportunities to spend money, but you can just be resolute about NOT spending money and still enjoy the game.
Title: Re: Hearthstone
Post by: LukeChips on December 09, 2014, 09:20:26 AM
Sounds like a cool game! Maybe Ill try it someday....
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 09, 2014, 11:20:03 AM
So I opened 3 packs, got Foe Reaper and Mimron's Head...umm...what can I do with this when I have maybe 20-25 hours of game time in Hearthstone...

Luckyyyyyyyyyy... I want Foe Reaper so badly.
Title: Re: Hearthstone
Post by: TechnoEthicist on December 09, 2014, 11:47:49 AM
He definitely looks interesting, I'm just not sure what class deck I should try and pair him with, and with Android version out soon I may be interested in playing more...
Title: Re: Hearthstone
Post by: browarod on December 09, 2014, 11:41:43 PM
So apparently it takes buying packs with real money to get Legendaries from GvG, lol. Bought 60 GvG packs, got 4 golden commons, 4 golden rares, Malorne, Dr. Boom, and Sneed's Old Shredder. Also bought 15 Classic packs and got a Hogger and a golden Pit Lord.

Also got 1750 dust from DE'ing duplicates (had 200-something duplicate commons, lol). Any suggestions on Legendaries to craft? I don't have Sylvannas or Ragnaros yet, or Thalnos. I kinda want to make Neptulon so I can build a shammy murloc deck.

EDIT: Just finished an Arena run. Got a Gazlowe from my pack. Aw yeah.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 10, 2014, 12:55:57 AM
I've spent enough money on classic packs + Naxx, I'm just using gold and dust from here out.
Title: Re: Hearthstone
Post by: Warrior_Monk on December 10, 2014, 02:46:44 AM
Murloc Shaman is probably bad.

I've opened 18 GVG packs and still don't have a legendary. :( I know 20 is the average, but I was really hoping Blizzard would throw me a bone.

Also:
0 wins Warlock
4 wins Priest
10 wins Mage
3 wins Priest

Still have 850 gold after I finish quests and 3.3k dust. Once I'm done with this grind I'll see which deck I want to build. Probably going to start here:
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2fjSe2z.png&hash=d3f5a65a3b8cc0a96cd1349fb5dbea25b8f42cbf)
But without the Gazlow at least.

Have tomorrow off. Expecting around 10 arena runs.

I have a serious problem. I better not end up going infinite.
Title: Re: Hearthstone
Post by: Isildur on December 10, 2014, 04:19:19 AM
I got Sneed's Old Shredder from my first freebie pack! Looks like I got my one Legendary for the year :P
Title: Re: Hearthstone
Post by: browarod on December 10, 2014, 10:03:35 AM
So I built that Mage deck Westy posted, except I don't have an Antonidas so I put Sneed's Shredder in that slot. Hopefully it still works out, either way looks like it's going to be fun to play!

I also tried building a Druid variant of a mech deck. Haven't played it yet, it's really short on spells (only 8 total) but I figure with all the Spare part generation I have that should be okay. Any thoughts/suggestions for improving/tweaking the deck?

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Fvwrdj5.png&hash=296ee5402a84ed3cbd3b74bbe88d82e48b1a26f2)
Title: Re: Hearthstone
Post by: LukeChips on December 10, 2014, 11:01:58 AM
This game uses small decks!
Title: Re: Hearthstone
Post by: browarod on December 10, 2014, 11:11:07 AM
This game uses small decks!
30 cards total, yeah. Draw one each turn, and cards that allow you to draw more generally have higher costs (at least the ones that let you draw a lot, the single draw cards are usually not as overpriced).
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 10, 2014, 11:30:17 AM
Unstable portal seriously needs a nerf. It should cost 3 mana, not 2.
Title: Re: Hearthstone
Post by: LukeChips on December 10, 2014, 11:40:25 AM
Wow, with 30 card deck building must be easy!
Title: Re: Hearthstone
Post by: soul seeker on December 10, 2014, 12:48:39 PM
Wow, with 30 card deck building must be easy!
The game is easy to pick up and play, but deep in strategy which could be difficult to master by some.
Title: Re: Hearthstone
Post by: LukeChips on December 10, 2014, 12:53:37 PM
Sounds like Pokémon.
Title: Re: Hearthstone
Post by: Isildur on December 10, 2014, 01:14:50 PM
browarod how are you able to have more then 2 of some of the mechs in your deck?
Title: Re: Hearthstone
Post by: Warrior_Monk on December 10, 2014, 01:32:34 PM
Sounds like Pokémon.
Much more like Magic in game mechanics, but it is fairly easy to pick up. If you hover over a card, it'll tell you exactly what it does in layman's terms.

Also, Malganis is insane.
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FugwHhau.jpg&hash=9d64a08012f0804b3b31da7ed154c0247823f8c6)
Title: Re: Hearthstone
Post by: LukeChips on December 10, 2014, 01:57:31 PM
I used to play Pokémon really competitively, but I've only played Magic 3 or 4 times...
Title: Re: Hearthstone
Post by: browarod on December 10, 2014, 02:30:39 PM
browarod how are you able to have more then 2 of some of the mechs in your deck?
I don't have more than 2 of any cards in the deck (because you can't), but I do have gold versions of some of them (like Mechwarper) which are a separate listing. It may look like I have 4 Mechwarpers but I only have 2, 1 golden and 1 regular.
Title: Re: Hearthstone
Post by: LukeChips on December 10, 2014, 02:37:04 PM
How long has this game been out?
Title: Re: Hearthstone
Post by: Warrior_Monk on December 10, 2014, 02:47:40 PM
How long has this game been out?
http://lmgtfy.com/?q=how+long+has+hearthstone+been+out%3F

(Open Beta last January, officially released in last March)
Title: Re: Hearthstone
Post by: LukeChips on December 10, 2014, 02:56:13 PM
This is a new game!!!!
Title: Re: Hearthstone
Post by: browarod on December 10, 2014, 05:50:27 PM
So I ended up scrapping that druid deck. It's super slow and can't keep tempo with even moderately speedy decks.
Title: Re: Hearthstone
Post by: Isildur on December 10, 2014, 08:11:43 PM
browarod how are you able to have more then 2 of some of the mechs in your deck?
I don't have more than 2 of any cards in the deck (because you can't), but I do have gold versions of some of them (like Mechwarper) which are a separate listing. It may look like I have 4 Mechwarpers but I only have 2, 1 golden and 1 regular.
Awesome. For some reason I thought there might have been a new mechanic or something I was missing...
Title: Re: Hearthstone
Post by: Warrior_Monk on December 11, 2014, 02:37:06 AM
So I've started working on a new rogue that utilizes Deadly Poison, Sharp Sword Oil, That Barber Mech guy, Shadowstep, etc. to boost a weapon into 10+ attack and then blade fury. It seems kinda gimmicky, but it can be really fun.
Title: Re: Hearthstone
Post by: LukeChips on December 11, 2014, 12:22:40 PM
Its seems like they come out with new cards fast! It must be easy for an online game, I think in the future that all games will be like this...
Title: Re: Hearthstone
Post by: browarod on December 11, 2014, 01:18:43 PM
So, was playing my mage deck against a warrior, got both duplicates to trigger off Snowchugger for a total of 6 played throughout the match. He was frozen so much he couldn't use his weapons except maybe 3 times, haha. So fun.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 11, 2014, 01:30:53 PM
So, was playing my mage deck against a warrior, got both duplicates to trigger off Snowchugger for a total of 6 played throughout the match. He was frozen so much he couldn't use his weapons except maybe 3 times, haha. So fun.

CHUGGA CHUGGA!
Title: Re: Hearthstone
Post by: TheHobbit13 on December 11, 2014, 01:54:30 PM
I would check it out but the install seems huge so I decided not too. Anyone know how much space it takes?
Title: Re: Hearthstone
Post by: LukeChips on December 11, 2014, 02:08:31 PM
I would check it out but the install seems huge so I decided not too. Anyone know how much space it takes?
Yea, I don't have the beefiest computer around. lol
Title: Re: Hearthstone
Post by: Drrek on December 11, 2014, 03:07:19 PM
I would check it out but the install seems huge so I decided not too. Anyone know how much space it takes?

From here (https://us.battle.net/support/en/article/hearthstone-system-requirements)

3 GB available HD space
Title: Re: Hearthstone
Post by: LukeChips on December 11, 2014, 03:16:36 PM
3 GB!!!! THATS CRAZY! And its just for a card game, it's not like I'm downloading Minecraft of something! ;)
Title: Re: Hearthstone
Post by: Warrior_Monk on December 11, 2014, 03:27:18 PM
If anybody cares about Arena statistics
Yesterday went something like this:
Priest: 4 Wins
Priest: 4 Wins
Mage: 5 Wins
Mage: 2 Wins
Warrior: 2 Wins
Warlock: 2 Wins
Some Other Class: 2 Wins
Paladin: 4 Wins

Today something like this:
Paladin: 7 Wins
Priest: 10 Wins
Mage: 3 Wins
Paladin: 5 Wins
Priest: 1 Win
Title: Re: Hearthstone
Post by: browarod on December 11, 2014, 03:39:25 PM
3gb is actually not even a lot for a game anymore. World of Warcraft is 20+ gb, console video games can be up to 10gb of hard drive space.


If anybody cares about Arena statistics
Yesterday went something like this:
Priest: 4 Wins
Priest: 4 Wins
Mage: 5 Wins
Mage: 2 Wins
Warrior: 2 Wins
Warlock: 2 Wins
Some Other Class: 2 Wins
Paladin: 4 Wins

Today something like this:
Paladin: 7 Wins
Priest: 10 Wins
Mage: 3 Wins
Paladin: In Progress
Looks like Thursdays are better for you to arena than Wednesdays. :P
Title: Re: Hearthstone
Post by: Warrior_Monk on December 11, 2014, 04:56:53 PM
Looks like Thursdays are better for you to arena than Wednesdays. :P
Indeed. Additionally, I finally got a legendary today! Gahzrilla. Could be better, but I'm just happy to have one.  I also got a 4th Recycle in the same pack! (and second Recombobulator, so I can't complain too much).
Title: Re: Hearthstone
Post by: redemption101 on December 11, 2014, 04:59:59 PM
arena
5,6,11  Shaman
4,5 Paladin   
Title: Re: Hearthstone
Post by: Drrek on December 11, 2014, 11:58:50 PM
Got 12 wins with this Warrior Deck tonight

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F16fhIL3.png%3F2&hash=76558359c4616f9bef6daec99abc71cc74275550)

Cutoff cards are Spitful Smith, Force-tank MAX, Ysera, Siege Engine and Ravenholdt Assassin

Ysera won me a lot of games.  I streamed the run, so there is a VoD for it if people want to watch it.
Title: Re: Hearthstone
Post by: Chris on December 12, 2014, 02:37:54 PM
I've been playing with Trump's Jeeves Mage recently, and I've formally come to the conclusion that Unstable Portal is completely broken. In a worst case scenario, you end up with a 1 mana minion and take a loss of 1 mana. However, those circumstances will almost always be in the minority, and the chance to end up with something excellent very early more than make it worth it.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 12, 2014, 02:54:18 PM
Exactly, there's hardly a downside to that card. Either the mana reduction needs be lowered to 2, or the cost of the card needs to go up to 3.
Title: Re: Hearthstone
Post by: browarod on December 12, 2014, 03:00:42 PM
You mean turn 3 Savannah Highmane is a bad thing? ;)

My luck is usually bad with things like that so I frequently get 3 or less cost minions that don't help much.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 12, 2014, 04:30:39 PM
Flame cannon is absurdly powerful as well. It's guaranteed to kill any 2 drop minion, and most 3 drops.
Title: Re: Hearthstone
Post by: Drrek on December 12, 2014, 05:44:08 PM
Flame cannon is absurdly powerful as well. It's guaranteed to kill any 2 drop minion, and most 3 drops.

Flamecannon is very powerful... in arena.  In constructed I'd always rather have the target-ability of frostbolt over the one extra damage of flamecannon, especially in a class like mage which is very much a burst based class.  Also you say its guaranteed to kill any 2 drop minion like this is a huge thing in its favor, but that's a 1 for 1 trade.  You aren't getting any card advantage, you just traded your 2 mana card for their 2 mana card, and, in constructed, deathrattle minions are everywhere, so you might only kill the front end of that harvest golem or such.  Its not guaranteed completely deal with that 2 or 3 drop in constructed.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 12, 2014, 06:23:11 PM
Mages have so many spells to clear your minions off the table, so all they need is two or three dudes to just keep poking you in the face. Flame cannon just makes that situation worse.

Also, this is what I've been running in ranked, currently on the verge of rank 13, but rank 14 is filled with so many mages...

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fk3aqqER.jpg&hash=c6e22b3ece21129e0fa700d9c4aa28724bf644f2)

Just going for strong consistent minions, not crazy gimmick wombo combos. It works pretty well thus far. Any suggestions?

Cards I'd like to add if I owned:

Vol'Jin and/or Sneed's Old Shredder.
Title: Re: Hearthstone
Post by: Drrek on December 12, 2014, 06:33:31 PM
Mages have so many spells to clear your minions off the table, so all they need is two or three dudes to just keep poking you in the face.

That's kind of exactly my point. Flamecannon doesn't really do anything for mage, they have other cards that accomplish the samething but are generally better.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 12, 2014, 07:21:51 PM
It just gives them even more to clear your board.
Title: Re: Hearthstone
Post by: Drrek on December 12, 2014, 11:11:34 PM
It just gives them even more to clear your board.

What I'm saying is they don't NEED more to clear your board, and the card slots are better used on something that they actually need.
Title: Re: Hearthstone
Post by: browarod on December 13, 2014, 12:20:24 AM
To be honest, having played the mech mage deck a fair amount, I can say that there is only 1 time I can remember where I would have rather had a Frostbolt than the Flamecannon and that was when I wanted to kill a specific mob when they had 3. There have been far more times where I was glad I had that 1 extra damage (there's a lot of 4-Health minions).
Title: Re: Hearthstone
Post by: Chris on December 13, 2014, 01:53:30 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRENjtKI.jpg&hash=93c1f0cb28f9224270fa781ed65490c060235c46)

Unstable Portal: Not broke at all!
Title: Re: Hearthstone
Post by: Drrek on December 13, 2014, 02:34:31 AM
I really hate Unstable Portal.  I'm still convinced that in the average case its pretty bad, but it has such low investment, and the good case is so absurdly good that it doesn't really matter.  Card is way too swingy.
Title: Re: Hearthstone
Post by: Chris on December 13, 2014, 11:26:02 AM
I really hate Unstable Portal.  I'm still convinced that in the average case its pretty bad, but it has such low investment, and the good case is so absurdly good that it doesn't really matter.  Card is way too swingy.

In an absolute worst case scenario, Unstable Portal will cost you 1 mana. That will happen in roughly 15% of cases. The odds of it being neutral or hurting you is something around 30% of cases. That gives us a 70% chance that it will help our curve. Now, knock off a couple percentage points for minions that are just truly garbage (which are really only a few, in this case), and you probably end up with roughly a 65% chance that you're going to get a very good play out of it; something that is guaranteed to give you a major tempo advantage over your opponent. I've seen no analysis for the odds of an exceptional play (e.g. turn 3 Boulderfist), but in many cases such a play will effectively guarantee you a win. If we assume an exceptional game-winning play in 10% of cases, that's still incredibly efficient overall. The highs are extremely high, and the lows are uncommon and don't actually hurt you that much.
Title: Re: Hearthstone
Post by: Drrek on December 13, 2014, 01:03:10 PM
I really hate Unstable Portal.  I'm still convinced that in the average case its pretty bad, but it has such low investment, and the good case is so absurdly good that it doesn't really matter.  Card is way too swingy.

In an absolute worst case scenario, Unstable Portal will cost you 1 mana. That will happen in roughly 15% of cases. The odds of it being neutral or hurting you is something around 30% of cases. That gives us a 70% chance that it will help our curve. Now, knock off a couple percentage points for minions that are just truly garbage (which are really only a few, in this case), and you probably end up with roughly a 65% chance that you're going to get a very good play out of it; something that is guaranteed to give you a major tempo advantage over your opponent. I've seen no analysis for the odds of an exceptional play (e.g. turn 3 Boulderfist), but in many cases such a play will effectively guarantee you a win. If we assume an exceptional game-winning play in 10% of cases, that's still incredibly efficient overall. The highs are extremely high, and the lows are uncommon and don't actually hurt you that much.

People talk all about the probability that you get a 1 drop like that's the only bad case.  There's also the bad case that you just get a bad minion that you would never put in your deck, which I think is a bad case that really goes understated.  The problem is that the good case is extremely good.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 13, 2014, 01:34:39 PM
You still get something from the card though, and it's only two mana.

Thoughtsteal can give you something terrible at the cost of four mana.
Title: Re: Hearthstone
Post by: Warrior_Monk on December 13, 2014, 01:46:10 PM
Quote from: Reynad
For the love of all that is holy Blizzard, rework this card.
Let’s assume for a moment that a card existed in Hearthstone that read “2 mana: 90% chance win the game, 10% chance do nothing”. I think we’d unanimously agree that such a card would be overpowered. Now imagine a card that said “1% chance win the game, 99% chance do nothing”. We can agree that such a card would suck. That means that somewhere between 1% and 90% we have a balanced card. I think that number is somewhere around 15%. Unstable portal has about an 85% chance to hit a minion that costs 2 or more. 70% for 3 or more. In the event that you play unstable portal on turn two and get a minion costing 6+ (about a 20% chance), you will probably win the game on the spot. All you invested was one card and your second turn to have a boulderfist ogre in play on turn 3.
Will you get Grimscale oracle sometimes? Sure, but even in that scenario all you did was play a 2 mana 1/1. The vast majority of the time you’ll be breaking even or netting a huge tempo swing akin to Innervate or Wild Growth. Is it worse off the top of the deck later in the game? Sure, but still much better than Wild Growth would have been and still capable of rolling a 6 mana Onyxia. Unstable Portal will warp half of the games it’s played in around itself, and the extremely high chance for a free win makes it an auto-include in any mage deck. Hold on to your extra Portals so you can disenchant them for full dust once the nerf bat strikes. However, of all the cards on this list, Unstable Portal is the one I’m least sure about. The variance involved may very well make it unplayable. Only one way to find out, get out there and play!
Title: Re: Hearthstone
Post by: Chris on December 13, 2014, 05:16:10 PM
I really hate Unstable Portal.  I'm still convinced that in the average case its pretty bad, but it has such low investment, and the good case is so absurdly good that it doesn't really matter.  Card is way too swingy.

In an absolute worst case scenario, Unstable Portal will cost you 1 mana. That will happen in roughly 15% of cases. The odds of it being neutral or hurting you is something around 30% of cases. That gives us a 70% chance that it will help our curve. Now, knock off a couple percentage points for minions that are just truly garbage (which are really only a few, in this case), and you probably end up with roughly a 65% chance that you're going to get a very good play out of it; something that is guaranteed to give you a major tempo advantage over your opponent. I've seen no analysis for the odds of an exceptional play (e.g. turn 3 Boulderfist), but in many cases such a play will effectively guarantee you a win. If we assume an exceptional game-winning play in 10% of cases, that's still incredibly efficient overall. The highs are extremely high, and the lows are uncommon and don't actually hurt you that much.

People talk all about the probability that you get a 1 drop like that's the only bad case.  There's also the bad case that you just get a bad minion that you would never put in your deck, which I think is a bad case that really goes understated.  The problem is that the good case is extremely good.

That's the thing though. Even a really bad minion becomes good when it costs 3 mana less than normal, unless it's something like Milhouse (who actually won me a game earlier today).
Title: Re: Hearthstone
Post by: browarod on December 18, 2014, 09:35:31 AM
Hearthstone is now available on Android tablets via Amazon and Google Play.

Unfortunately my Kindle is too old to be supported. :(

#firstworldproblems
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 18, 2014, 10:25:36 AM
Actually, it is only on Android tablets right now.

They're still working on a phone version.

Title: Re: Hearthstone
Post by: browarod on December 18, 2014, 10:32:24 AM
That's what I meant, yeah. Updated my post.

Still bummed that my Kindle is too old to work with it, though. :'(
Title: Re: Hearthstone
Post by: Master KChief on December 20, 2014, 10:58:07 AM
12 win Mage using this list:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FprPJNIu.png&hash=310b10b8e7313f5301bbb76fb38e22de0f987535)

Off topic, incredibly funny to see how much Muster for Battle was hated on here...and then turns out to be one of the best GvG cards to come out for Pally. Absolute staple in every top ranked Pally deck.
Title: Re: Hearthstone
Post by: Drrek on December 20, 2014, 01:09:54 PM
Off topic, incredibly funny to see how much Muster for Battle was hated on here...and then turns out to be one of the best GvG cards to come out for Pally. Absolute staple in every top ranked Pally deck.

We didn't know about Quartermaster when we were reviewing Muster for Battle.  Unleash the Dudes power is greatly effected by Quartermaster.
Title: Re: Hearthstone
Post by: Master KChief on December 20, 2014, 05:12:57 PM
Knife Juggler and synergy with Equality still existed. And what everyone seemed to miss was the fact Muster for Battle finally shored up one of Paladins greatest weaknesses by giving it a respectable early game 3 drop as well as another answer to early game aggression.
Title: Re: Hearthstone
Post by: Chris on December 20, 2014, 05:48:02 PM
Sometimes Westy and I strategize how to be better at Hearthstone. (http://i.imgur.com/Abe3XNi.jpg)
Title: Re: Hearthstone
Post by: Warrior_Monk on December 20, 2014, 05:49:27 PM
Sometimes Westy and I strategize how to be better at Hearthstone. (http://i.imgur.com/Abe3XNi.jpg)
Is that why we haven't hit rank 10 yet?
Title: Re: Hearthstone
Post by: Drrek on December 20, 2014, 06:09:10 PM
Knife Juggler and synergy with Equality still existed. And what everyone seemed to miss was the fact Muster for Battle finally shored up one of Paladins greatest weaknesses by giving it a respectable early game 3 drop as well as another answer to early game aggression.

Equality already had more than enough strong cards to combo with, another one wasn't what paladin needed.  Quartermaster though make unleash the dudes a powerful enough threat to include in the deck.
Title: Re: Hearthstone
Post by: Master KChief on December 20, 2014, 07:34:11 PM
Muster is much better than Wild Pyro. Did Pally need more ways to combo with Equality? Probably not 'need', no. But no one is going to say no to a card that fulfills more roles and has more synergy with the deck than Wild Pryo ever did. Quartermaster just happened to push the card over the top. One of the biggest strengths of the card is, again, the fact it addressed the Paladins weak early game, which is further perpetuated by top Pally's choosing to run Shielded Minibot over Wild Pyro even.
Title: Re: Hearthstone
Post by: Drrek on December 20, 2014, 07:41:06 PM
Muster is much better than Wild Pyro. Did Pally need more ways to combo with Equality? Probably not 'need', no. But no one is going to say no to a card that fulfills more roles and has more synergy with the deck than Wild Pryo ever did. Quartermaster just happened to push the card over the top. One of the biggest strengths of the card is, again, the fact it addressed the Paladins weak early game, which is further perpetuated by top Pally's choosing to run Shielded Minibot over Wild Pyro even.

Running minibot over pyro is not a condemnation of pyro, but rather just confirming how good minibot is.  And with quartermaster making muster good enough to include, you no longer need pyro to combo equality.  The equality combos are just a bonus (and honestly, muster is still far weaker than consecrate when it comes to equality combos, because you have to keep those recruits alive for a turn or already have a juggler in hand too, things I wouldn't want to count on).

And as much as you tout the early game muster provides, minibot and coghammer are better early game.  Muster had several little things going for it, but until quartermaster got revealed, none of those little things would have been enough to get it in decks.
Title: Re: Hearthstone
Post by: Master KChief on December 20, 2014, 10:38:49 PM
Minibot and Coghammer being better is simply a matter of perspective. Coghammer usually isn't even a 2-of (or 1-of for that matter) anymore in Pally lists as it clogs with Truesilver and Muster, and well, I preeeeetty much already said Minibot was part of the early game Pally needed oh so bad. That's not to detract any bit of value that Muster brings to the table in the early game, and I can't say Minibot brings any more value beyond the early game like Muster is able to accomplish. Therefore Muster will always be the better card in my book.

As for whether Muster would still be used in lists if Quartermaster was never made: I am certainly not convinced that is true at all. Darkwonyx was a huge fan of Muster when it was first revealed. Being able to slow the board and being a 3 drop is absolutely huge for the Paladin.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 21, 2014, 12:33:48 PM
You guys are clearly missing the best combo here.

Play Pyro, and then play Muster for Battle.

REPORTING FOR AAAUUUGHHHHH!!
Title: Re: Hearthstone
Post by: Warrior_Monk on December 21, 2014, 01:14:46 PM
You guys are clearly missing the best combo here.

Play Pyro, and then play Muster for Battle.

REPORTING FOR AAAUUUGHHHHH!!
Mistakes were made...

I've seen people do it with UtH before...
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 21, 2014, 01:39:47 PM
You guys are clearly missing the best combo here.

Play Pyro, and then play Muster for Battle.

REPORTING FOR AAAUUUGHHHHH!!
Mistakes were made...

I've seen people do it with UtH before...

Thaaaaaat was a mistake...
Title: Re: Hearthstone
Post by: Warrior_Monk on December 21, 2014, 03:25:22 PM
So today I was watching the PVP Live tournament (Kolento, Neirea, Strifecro, Xixo, and Backspace are the notables, with a few other less popular tournament players like Faramir and Chakki), and Faramir had 2 cards in hand, one being Muster in hand. Opponent clears his board with Shadowflame, killing a Piloted Shredder. Summoned a Wild Pyromancer. True story. He was of course wise enough to not play Muster, but he did topdeck a Quartermaster. Oops.
Title: Re: Hearthstone
Post by: Warrior_Monk on December 22, 2014, 01:06:00 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FErZgtZ9.png&hash=82383c696bfa1b6786415d32d7d645957c5b1b92)
Not pictured: Avenging Wrath, Archmage x2, Stormwind Champion

Ended up losing the next game because I mullied into both Archmages and a Madder Bomber.  Tried to fight back into it, but didn't really stand a chance.  Dream died. Won the game after that though. Wanted the 12-0 so badly.  Only my second 12 wins.

Haunted Creeper MVP.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 22, 2014, 07:09:42 PM
I'm loving this priest deck that I posted further up in the thread. It destroys the traditional control priest decks (the ones with soulpriest, circle, blademaster, etc), and seems to have a lot of options to deal with most decks.

Question: What deck category does that fall under?
Title: Re: Hearthstone
Post by: Drrek on December 24, 2014, 05:39:08 PM
I'm loving this priest deck that I posted further up in the thread. It destroys the traditional control priest decks (the ones with soulpriest, circle, blademaster, etc), and seems to have a lot of options to deal with most decks.

Question: What deck category does that fall under?

Its similar to a midrange priest Forsen was running a while ago.  Like that deck, I'd probably try to find a way to squeeze pyro and PW:S in
Title: Re: Hearthstone
Post by: Master KChief on December 24, 2014, 06:29:44 PM
Forsen's 30:

1x Holy Smite
2x Light of the Naaru
2x Northshire Cleric
2x Power Word Shield
2x Shrinkmeister
2x Wild Pyro
2x Dark Cultist
2x Ogre Brute
1x Shadow Word: Death
2x Velen's Chosen
2x Burly Rockjaw Trogg
2x Shadow Madness
1x Spellbreaker
2x Holy Nova
1x Vol'jin
2x Cabal Shadow Priest
1x Holy Fire
1x The Black Knight
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 24, 2014, 07:17:07 PM
I'm loving this priest deck that I posted further up in the thread. It destroys the traditional control priest decks (the ones with soulpriest, circle, blademaster, etc), and seems to have a lot of options to deal with most decks.

Question: What deck category does that fall under?

Its similar to a midrange priest Forsen was running a while ago.  Like that deck, I'd probably try to find a way to squeeze pyro and PW:S in

I don't really care for PW:S. it feels like a wasted card to me.

Pyro also feels kinda squishy to me.
Title: Re: Hearthstone
Post by: browarod on December 24, 2014, 08:36:22 PM
If you have both and play them concurrently you end up with a 3/3 Pyro and 1 damage to everything else. ;)
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 24, 2014, 09:49:27 PM
I'd rather get a 3/4 for the 3 mana.

I've been in a lot of situations where PW:S is just kind of a useless card in my hand.
Title: Re: Hearthstone
Post by: Redoubter on December 24, 2014, 09:54:59 PM
I'd rather get a 3/4 for the 3 mana.

I've been in a lot of situations where PW:S is just kind of a useless card in my hand.

But a 3/3, 1 damage to all other minions, and draw 1, with Pyro still going waiting to go off (which sets up heal combos)?  That's worth 3.
Title: Re: Hearthstone
Post by: Drrek on December 24, 2014, 10:50:36 PM
I'd rather get a 3/4 for the 3 mana.

I've been in a lot of situations where PW:S is just kind of a useless card in my hand.

I really don't know how PW:S can ever really be useless in your hand. At its very worst, its a draw 1 for 1 and you get the benefit of buffing some minion on your side of the board.  Like it can never be a dead card (except at fatigue) because it just replaces itself.
Title: Re: Hearthstone
Post by: browarod on December 25, 2014, 12:38:15 AM
For the life of me I can't seem to get past 4 wins in arena. It's like I hit a wall that just says "NOOOOOPE" every time I play. I got to 3-0 tonight, then lost 1, won 1, then lost the next 2. It's so frustrating.
Title: Re: Hearthstone
Post by: browarod on December 25, 2014, 11:38:32 AM
So last night I decided I wanted to try a Randuin-esque deck, but I'm missing most of the legendaries you need for it. I filled in the spaces with some of the random cards in GvG and came up with this:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2Fbj5tt0.png&hash=893dd223416a75738a6c05e6451b6d1518012316)

So far it hasn't won a single game (but I think Randuin is supposed to be fun not necessarily competitive, lol) and it seems short on drawing. Any suggestions for improvement while keeping the theme? I don't have the dust to craft any legendaries so "add Sylvanas and Rag" is not a good suggestion. :P
Title: Re: Hearthstone
Post by: Drrek on December 30, 2014, 09:53:34 AM
Man I got so close

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLGOz5kh.png%3F1&hash=6ceafafb4ec6807a61f4be7b221a9d7ac82d894d)


Now I'm back down to rank 2 2 stars. I guess I'll never make it
Title: Re: Hearthstone
Post by: Chris on December 31, 2014, 06:46:03 PM
What are you running that brought you that far?
Title: Re: Hearthstone
Post by: Drrek on January 01, 2015, 12:59:05 AM
What are you running that brought you that far?

I was running a variation of Xixo Zoo.  I ended the season at rank 2, but at least I got golden warlock now.  Still upset that I couldn't quite make it.
Title: Re: Hearthstone
Post by: Chris on January 01, 2015, 11:26:11 PM
Mind divulging? I'm running Xixo Zoo to decent success (December was my second best month). I'm curious what variation you're running.
Title: Re: Hearthstone
Post by: Drrek on January 02, 2015, 12:51:50 AM
Mind divulging? I'm running Xixo Zoo to decent success (December was my second best month). I'm curious what variation you're running.

Sure when I get home and have better internet so can bring back up hearthstone.  Some of the changes I remember are that I stopped running Sea Giant (because BGH is too popular atm, and its your only target for it in the deck.  People expect Sea Giant from Xixo zoo now, and often hold their BGH's until then), I don't think he had both 2 lepers and 2 clockworks, but I did, and I'm running 2 Dark Irons and 2 Argus even though he was only running 1 of each IIRC.

I also have 2 dark bombs in at the moment (though I didn't have them in at the time I reached rank 1 5 stars) because I feel like the deck lacks both direct damage and the emergency reaction cards to a zoo that is out zooing you at the start.  I feel they fulfill a similar roll to the soulfires that used to be run before the nerfs, albeit definitely weaker, but I feel they are still pretty strong.

I almost feel like cutting the flame imps tbh, because they trade so poorly with the early drops in about every deck except mech mage, because a lot of deck are running 2/1s now.  I might try switching them with zombie chows, because I think a 2/3 is better than a 3/2 in this meta, but I don't know for sure yet.  Also chow does buff undertaker, though it is admittedly a really bad top deck late game.  Flame imp is also a pretty bad late game top deck too though.
Title: Re: Hearthstone
Post by: LukeChips on January 02, 2015, 06:56:19 PM
The Hearthstone thread is one year old today!!!!!! :laugh: In one year this thread got 24 pages! That has to be a new record!
Title: Re: Hearthstone
Post by: Prof Underwood on January 03, 2015, 03:32:26 AM
The Hearthstone thread is one year old today!!!!!! :laugh: In one year this thread got 24 pages! That has to be a new record!
Actually that record goes to the Redemption Official Online Tournament (http://www.cactusgamedesign.com/message_boards/redemption-online-official-tournament/redemption-online-official-tournament/2975/) thread that got 120 pages in one year.

But this thread is still impressive.
Title: Re: Hearthstone
Post by: LukeChips on January 03, 2015, 09:44:13 AM
Also, this thread is still active!
Title: Re: Hearthstone
Post by: Chris on January 03, 2015, 04:35:06 PM
Blake, I think I'd steer away from Zombie Chows in Zoo right now. When you're playing any kind of control decks, especially Warriors which are extremely popular right now, you're already in a raise to get them to zero as quickly as possible. Giving your opponent 10 health is effectively surrendering against a well-designed control deck with an average draw. I like the Undertaker synergy, but in practice, I don't think it's worth it.
Title: Re: Hearthstone
Post by: Drrek on January 03, 2015, 05:45:07 PM
Blake, I think I'd steer away from Zombie Chows in Zoo right now. When you're playing any kind of control decks, especially Warriors which are extremely popular right now, you're already in a raise to get them to zero as quickly as possible. Giving your opponent 10 health is effectively surrendering against a well-designed control deck with an average draw. I like the Undertaker synergy, but in practice, I don't think it's worth it.

I mean its not just the undertaker synergy, its the need of a strong 1 drop since I'm liking flame imp less and less now.  Yes Control Warrior is popular right now, but so is zoo and hunter, the later two of which chow is very strong against.  Also, with Warrior I feel its actually LESS likely that the chow deathrattle will be relevant, because it often takes a while until you are actually chewing into their health as opposed to their armor.  Its possible that its still not worth it, but I've always felt the downside on chow was definitely overstated.

Of course chow is an absolutely terrible late game draw.


EDIT:  Oh yeah, here's my current deck list.  Its not exactly the same as the one that reached rank 1 5 stars, but I don't remember all the differences and its close

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxnbPKXQ.jpg%3F1&hash=2186eb06132b7c9d2d67042e806073f45cc01f91)
Title: Re: Hearthstone
Post by: Deck Metrics on January 05, 2015, 11:45:25 AM
aren't you the guy that burned your magic cards?

my brother and I burned our magic cards.
Title: Re: Hearthstone
Post by: LukeChips on January 05, 2015, 12:24:26 PM
aren't you the guy that burned your magic cards?

my brother and I burned our magic cards.
That's radical for Christ!
Title: Re: Hearthstone
Post by: Master KChief on January 05, 2015, 01:17:42 PM
I burned my Hearthstone cards.
Title: Re: Hearthstone
Post by: Daniel on January 05, 2015, 01:30:13 PM
Sarcastic jokes at the expense of other members attempting to encourage other members is not acceptable. - Alex

Apologies :) - Daniel
Title: Re: Hearthstone
Post by: Master KChief on January 07, 2015, 09:44:09 PM
This is our song, scrub.

 (http://www.youtube.com/watch?v=QEFMuInCP8w#t=17)
Title: Re: Hearthstone
Post by: jbeers285 on January 08, 2015, 12:16:51 PM
In all honesty I'm burned out on hearthstone
Title: Re: Hearthstone
Post by: Warrior_Monk on January 08, 2015, 01:33:25 PM
In all honesty I'm burned out on hearthstone
That started to happen before GVG came out for me. For the month of November I only played to keep up on quests.  I'm not quite done with GVG yet, though I'm starting to become frustrated with some of the decks on ladder.
Title: Re: Hearthstone
Post by: Master KChief on January 08, 2015, 01:59:43 PM
Between Constructed and Arena, Hearthstone can never get old. Switch to the other once you get burned out on one format.
Title: Re: Hearthstone
Post by: Warrior_Monk on January 08, 2015, 02:54:54 PM
Between Constructed and Arena, Hearthstone can never get old. Switch to the other once you get burned out on one format.
Yeah, Arena keeps me going.
Title: Re: Hearthstone
Post by: Chris on January 08, 2015, 03:05:29 PM
The problem is that GvG made pretty much everything that frustrated people even worse. Instead of dealing with imbalance and the domination of aggro on the ladder, they made Hunter and Zoo even  better. If you were starting to get burnt out prior to GvG coming out, GvG did nothing to help that. Arena is a little better, but as someone who averages about 5 wins, I can't play it infinitely, and even that gets pretty stale after a while, since people tend to draft the same kinds of cards. Arena is only fun for me when I draft an exceptional deck. For the last couple days I've been playing a Mage Mill deck, and even though it's not very good (and I'm terrible with it), it's the most fun I've had for a while.
Title: Re: Hearthstone
Post by: Isildur on January 08, 2015, 08:07:13 PM
I'm really liking Mill Mage at the moment! It's just so different from everything else in the meta.
Title: Re: Hearthstone
Post by: browarod on January 09, 2015, 09:32:37 AM
I'm really liking Mill Mage at the moment! It's just so different from everything else in the meta.
Do you have a deck list for that? I'd love to try it out. Mech Mage is okay but I seem to have bad luck with the random summons, lol, so trying out something else would be fun.
Title: Re: Hearthstone
Post by: Warrior_Monk on January 19, 2015, 03:27:44 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAVQDsZH.png&hash=90c73be1306d23d90bdc035a86f85bdfa3298fa2)
Title: Re: Hearthstone
Post by: LukeChips on January 19, 2015, 09:52:09 AM
Congrats Westy!
Title: Re: Hearthstone
Post by: browarod on January 19, 2015, 09:53:17 AM
Congrats man! I had wondered where that card back came from, lol.
Title: Re: Hearthstone
Post by: RTSmaniac on January 19, 2015, 09:41:47 PM
rtsmaniac #1141 add me :)
Title: Re: Hearthstone
Post by: Chris on January 20, 2015, 02:11:51 PM
I'm running the same deck Westy is and I've broken my record at rank 5 right now. Hopefully with two weeks to go I can be persistent enough to break through and reach it.
Title: Re: Hearthstone
Post by: soul seeker on January 20, 2015, 02:21:48 PM
I'm running the same deck Westy is and I've broken my record at rank 5 right now. Hopefully with two weeks to go I can be persistent enough to break through and reach it.
Out of curiosity, which hero is the deck with?

oh...and congrats Westy!
Title: Re: Hearthstone
Post by: Warrior_Monk on January 20, 2015, 02:57:22 PM
This is the deck I reached Legend with. It's a variant on JAB's deck, switching his Clockwork Gnomes for Leper Gnomes and a Eaglehorn Bow for a Glaivezooka. Leper Gnome often gives you that last little bit of damage that Hunters sometimes need, and Glaivezooka is excellent for surprise factor, particularly in the mirror.  Drop a Leper Gnome T1, use it to clear a 2/3 Undertaker T2, or just coin it to clear the undertaker, etc.  The deck has a fairly good Paladin matchup, 50/50 Druid matchup, poor Warrior and Druid matchups. I also don't like Shaman because unlike Druid and Paladin, Shaman can take Dr. Boom and Highmanes very easily, while still being able to counter Undertaker.  The deck is primarily face, but can also midrange very well.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxVUtXBA.png&hash=f632d1d733d2fc219836ec829685b28ab022770d)
Title: Re: Hearthstone
Post by: browarod on January 20, 2015, 04:00:56 PM
If I don't have Dr. Boom but have the rest of that deck is there something I can sub in to make it still work well or does that just kill it?

I don't have the other useful legendaries like Sylvanas, Ragnaros, or Black Knight either. :(
Title: Re: Hearthstone
Post by: Warrior_Monk on January 20, 2015, 04:11:22 PM
If I don't have Dr. Boom but have the rest of that deck is there something I can sub in to make it still work well or does that just kill it?

I don't have the other useful legendaries like Sylvanas, Ragnaros, or Black Knight either. :(
You could try a second Ironbeak Owl.  It fulfills an entirely different roll, but could be a game saver. Better than black knight because it's cheap, still gets around a taunt, and is a beast.
Title: Re: Hearthstone
Post by: Chris on January 20, 2015, 04:18:51 PM
I'd sooner add a Sea Giant I think. Fulfills a similar role, and you might even get it out sooner in some cases. I don't think it's as good as Dr. Boom, but it works.
Title: Re: Hearthstone
Post by: browarod on January 20, 2015, 04:40:35 PM
I don't remember if I have a Sea Giant or not. If I do I'll start with him and see how that goes, otherwise I'll add the Owl. Thanks for the suggestions! :D
Title: Re: Hearthstone
Post by: Master KChief on January 20, 2015, 05:17:16 PM
I'm always back and forth with the 2nd owl. If the curve was a bit lower as opposed to being more midrange the 2nd owl would be a for sure auto include. And there are so many times I wish I had the 2nd owl to push through that last little damage through taunts.

As for a substitute for Boom, that's very hard if not impossible to do, he's just too unique and good. Sea Giant is questionable without Snake Trap, but that might be an avenue worth exploring because it also has synergy with Knife Juggler. Boom however would be one of the best Legendaries to craft right now if you have the dust, he fits in most if not all top tier decks right now.
Title: Re: Hearthstone
Post by: browarod on January 20, 2015, 09:52:11 PM
Yeah, I'm trying to work up dust again but I don't have much, certainly nowhere near the 1600 needed, haha. I'll put Boom at the top of my "to craft" list.
Title: Re: Hearthstone
Post by: Drrek on January 20, 2015, 10:36:56 PM
As for a substitute for Boom, that's very hard if not impossible to do, he's just too unique and good. Sea Giant is questionable without Snake Trap, but that might be an avenue worth exploring because it also has synergy with Knife Juggler. Boom however would be one of the best Legendaries to craft right now if you have the dust, he fits in most if not all top tier decks right now.

I don't think that boom is strictly necessary for this deck, you just have to shift the curve a bit lower if you don't include him.  Honestly druid is super popular right now, and boom often ends up being a 7 mana, summon 2 1/1 boombots and a 4/2 for your opponent.

He's definitely a great card, but I don't think he is as necessary as people make him out to be.  Now if you are dropping boom from the deck you should certainly not add in sea giant, he suffers from the same issue as boom, except you don't even get the boombots out of him.
Title: Re: Hearthstone
Post by: browarod on January 21, 2015, 09:29:16 AM
What 4/2 does a druid deck have? Not sure if I'm misunderstanding or just forgetting a card, lol.

Also, would you suggest a second Owl then or some other replacement?
Title: Re: Hearthstone
Post by: Warrior_Monk on January 21, 2015, 11:49:04 AM
What 4/2 does a druid deck have? Not sure if I'm misunderstanding or just forgetting a card, lol.

Also, would you suggest a second Owl then or some other replacement?
BGH

Thing is, if they don't have BGH or if they drop him early, you're fine. Also, if they're on Turn 7 and dropping BGH, you're in a pretty decent spot because the only taunt they can drop is Tazdingo. Or they can swipe. Or innervate.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on January 23, 2015, 04:13:11 PM
So, I didn't screenshot it, but I just got the dream mech hand.

Waited till turn 3, then dropped Mechwarper, Mechwarper, Annoy-o-Tron, Micro-Machine, and Clockwork Gnome.

Next turn, Glavezooka and metaltooth leaper.

Needless to say, that game ended by turn 5.
Title: Re: Hearthstone
Post by: LukeChips on January 24, 2015, 11:32:59 AM
So, I didn't screenshot it, but I just got the dream mech hand.

Waited till turn 3, then dropped Mechwarper, Mechwarper, Annoy-o-Tron, Micro-Machine, and Clockwork Gnome.

Next turn, Glavezooka and metaltooth leaper.

Needless to say, that game ended by turn 5.
Wow, that's skill!
Title: Re: Hearthstone
Post by: Chris on January 27, 2015, 01:18:14 PM
Undertaker nerf incoming. Only the attack will raise once it hits.
Title: Re: Hearthstone
Post by: browarod on January 27, 2015, 01:23:14 PM
I wish they wouldn't nerf things by making them incredibly easy to kill. If Undertaker is OP then make it randomly increase either the Attack or the Health by 1, don't just take away the Health increase entirely.

EDIT: Removed the whine from the post.
Title: Re: Hearthstone
Post by: Warrior_Monk on January 27, 2015, 01:25:21 PM
Well, there goes my possibility for legendary next season.
Title: Re: Hearthstone
Post by: Chris on January 27, 2015, 02:03:51 PM
browarod, for the last six months the meta has been completely based on just one card: Undertaker. The absolute dominance of Hunter (and to a much lesser extent, Zoo) is due largely in part to the massive advantage a player who can push out a turn 1 or 2 Undertaker has. The prominence of Control Warrior is a direct response to Hunter and Zoo, since it's so effective against aggro, but falters (at least in my opinion) against other control decks. Because the ladder is so crowded with aggro decks since they're the ones that allow you to advance as quickly as possible, Undertaker has been a natural choice in pretty much every single aggro deck alive today aside from Mech Mage. Undertaker needs a hard nerf to put it in line with other 1 cost minions such as Mana Wyrm.
Title: Re: Hearthstone
Post by: browarod on January 27, 2015, 02:05:56 PM
I just feel like there are better ways to do that without completely killing the spirit of the card. Now it's basically a Lightwarden.
Title: Re: Hearthstone
Post by: Master KChief on January 27, 2015, 02:11:59 PM
I also don't think it was time for Undertaker to bite the dust. Control and midrange decks have plenty of ways to deal with him, and if you're playing aggro then you really have no reason to complain about him since you're more than likely using him as well.
Title: Re: Hearthstone
Post by: Chris on January 27, 2015, 02:15:48 PM
And still by far the most powerful neutral one drop in the game. It's still completely usable, but games where someone gets it early are no longer so one-sided. "The spirit of the card" is, to me, irrelevant when that spirit has been extraordinarily detrimental to the game as a whole. The survivability of the card has always been the issue. A one mana can effeciently trade with other one manas or even two or three drops. It's incredibly overpowered. An Undertaker nerf was far and away the most requested change to Hearthstone for six months; this is long overdue.

I also don't think it was time for Undertaker to bite the dust. Control and midrange decks have plenty of ways to deal with him, and if you're playing aggro then you really have no reason to complain about him since you're more than likely using him as well.

The issue is that if you're playing control or midrange and you miss your counter(s), the game is over. It's a one drop that requires a two or three drop to effectively kill, and you have to actually draw your counter.
Title: Re: Hearthstone
Post by: browarod on January 27, 2015, 03:28:23 PM
Any deck that doesn't draw its counters to anything is going to have a worse time, lol. That's not specific to Undertaker. :P
Title: Re: Hearthstone
Post by: Drrek on January 27, 2015, 04:00:07 PM
browarod, for the last six months the meta has been completely based on just one card: Undertaker. The absolute dominance of Hunter (and to a much lesser extent, Zoo) is due largely in part to the massive advantage a player who can push out a turn 1 or 2 Undertaker has. The prominence of Control Warrior is a direct response to Hunter and Zoo, since it's so effective against aggro, but falters (at least in my opinion) against other control decks. Because the ladder is so crowded with aggro decks since they're the ones that allow you to advance as quickly as possible, Undertaker has been a natural choice in pretty much every single aggro deck alive today aside from Mech Mage. Undertaker needs a hard nerf to put it in line with other 1 cost minions such as Mana Wyrm.

The meta has not been absolutely dominated by hunter or zoo this season. Druid is more popular than hunter right now, and paladin and warrior are both around the same level of being played as hunter and zoo right now.  Zoo isn't even popular right now, handlock is much more common at the higher ranks at the moment.

Boom has defined the meta way more than undertaker this season.  Boom is the single reason there are so many bghs running around the meta.

All that said, yeah undertaker deserved the nerf.  Even though it was no longer dominating the meta like it had in the past, it still was a ridiculous snowball card with crazy synergy with already good cards.
Title: Re: Hearthstone
Post by: browarod on January 27, 2015, 04:07:48 PM
I never meant to imply Undertaker wasn't incredibly powerful, or that a nerf was unjustified. I just think the way they're choosing to balance it is incredibly boring and probably overkill. There are plenty of other ways they could have nerfed it (raise the cost to 2, change how he gains stats as I said before, etc.) without making him suddenly so vulnerable to low impact removal (assuming the player can combo him first turn out).
Title: Re: Hearthstone
Post by: Drrek on January 27, 2015, 04:44:25 PM
I never meant to imply Undertaker wasn't incredibly powerful, or that a nerf was unjustified. I just think the way they're choosing to balance it is incredibly boring and probably overkill. There are plenty of other ways they could have nerfed it (raise the cost to 2, change how he gains stats as I said before, etc.) without making him suddenly so vulnerable to low impact removal (assuming the player can combo him first turn out).

I'm sorry, but a 1 drop should be vulnerable to low impact removal.  You only paid 1 mana for the minion, its supposed to be easy to remove.
Title: Re: Hearthstone
Post by: browarod on January 27, 2015, 05:08:36 PM
I guess I'm just biased/restricted by my limited play experience. I don't play ranked much (I'm currently like rank 14 and that's the best I've ever done) so I don't really play against the "meta". I can't remember a game where I ever had trouble clearing an opponent's Undertaker, nor have my Undertakers ever really run away with the game. I don't necessarily know that I would have nerfed it if it was up to me, but if I was told it needed to be nerfed I wouldn't have done it in this way.

Hopefully that helps explain where I'm coming from.
Title: Re: Hearthstone
Post by: Master KChief on January 27, 2015, 05:51:33 PM
A game is certainly not over if a player 'misses' their counters. Many decks usually have many different ways equipped to deal with an Undertaker before it gets out of hand. I have had Hundertaker hit it and coin against me numerous times on turn 1, and I can probably count on only 1 hand the number of times an Undertaker snowballed far beyond my control. Its a nerf that I feel while probably deserved in the long run was just actually catering to the people moaning about it all the time. The more I think about it the more I like how they decided to balance it though. A 1 drop should be fairly easy to remove, so the removal of the health buff seems quite adequate. I'm undoubtedly sure people will still use it in aggro.
Title: Re: Hearthstone
Post by: Warrior_Monk on January 27, 2015, 06:09:33 PM
The nerf feels better than making it a 2 drop minion, which would never be used.  It can still take out 2 drops fairly easily this way as a 1 drop, it just doesn't survive.

But who trades...
Title: Re: Hearthstone
Post by: Drrek on January 27, 2015, 08:41:09 PM
But who trades...

I do, part of the reason I like paladin so much.  I have an endless stream of dudes to trade into your actual cards.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on January 28, 2015, 10:16:09 AM
Oh goodiiieeeee!

I feel undertaker deserved this nerf. when a 1 mana card can become a 4/5 with little effort, it's too strong.
Title: Re: Hearthstone
Post by: Warrior_Monk on January 28, 2015, 11:38:50 AM
Oh goodiiieeeee!

I feel undertaker deserved this nerf. when a 1 mana card can become a 4/5 with little effort, it's too strong.
But...but...to buff it you have to use horrible cards like Haunted Creeper, Webspinner, Harvest Golem, Nerubian Egg, Savannah Highmane, Dr. Boom, Leper Gnome, and Clockwork Gnome! Surely with that many bad cards in your deck, Undertaker can't be that strong......
Title: Re: Hearthstone
Post by: Drrek on January 30, 2015, 05:53:05 PM
So big day for hearthstone yesterday, Undertaker nerf goes live, and Hosty gets caught apparently cheating in a tournament and gets kicked off Team Archon.
Title: Re: Hearthstone
Post by: LukeChips on January 30, 2015, 07:55:58 PM
and Hosty gets caught apparently cheating in a tournament and gets kicked off Team Archon.
Who is "Hosty"?
Title: Re: Hearthstone
Post by: soul seeker on January 30, 2015, 08:18:37 PM
and Hosty gets caught apparently cheating in a tournament and gets kicked off Team Archon.
Who is "Hosty"?
I don't know, but context clues would say that it was a big name/professional player of Hearthstone.
Title: Re: Hearthstone
Post by: Drrek on January 30, 2015, 09:17:44 PM
and Hosty gets caught apparently cheating in a tournament and gets kicked off Team Archon.
Who is "Hosty"?
I don't know, but context clues would say that it was a big name/professional player of Hearthstone.

Indeed, he was a member of Team Archon (a hearthstone team headed by Jason "Amaz" Chan), though he was released from the team after the incident.

What happened was some people noticed that on the webcam for Hosty, you could see a hearthstone stream reflected in a picture behind him, and the stream appears to be the one for the tournament that he was participating in.  Additionally, he was seen logged in in that stream's chat.  While the stream was on a 10 minute delay, its possible if he was playing a slow opponent (such as Lifecoach, a player he did face) that he would see a card or two that were still in their hand from 10 minutes ago, that had not been played yet.
Title: Re: Hearthstone
Post by: LukeChips on January 31, 2015, 08:52:11 AM
What is his punishment for cheating?
Title: Re: Hearthstone
Post by: Chris on January 31, 2015, 08:39:49 PM
So I finally hit Legendary tonight. (http://imgur.com/a/aauIt) Talk about waiting until the last second, huh? I've been hovering in the Rank 5-1 area for the last couple weeks, occasionally making a push forward. I knew today was the last day and I was going to need to commit, so I've probably put about 6-7 hours into it today (thank God for weekends). At one point, I was at 1.5 and my internet cut out, but I won the next two games, so it wasn't too emotionally devastating.

About a week ago, I managed to get to Rank 1 4 Stars and dropped drastically, so I put the game down for a couple days. This (http://i.imgur.com/Fj23vUU.png) is the Hunter deck I used to climb to that point. It's effectively identical to what Westy used to get Legendary earlier in the season, but after not making the push to get there at the end, I got discouraged and decided to switch. I don't remember if I did that before or after the Undertaker announcement, but it was in the same 16 hour period. I switched to a Mech Mage (http://i.imgur.com/HRZce41.png) I netdecked online, making a couple changes as I went along. This still wouldn't be a final product to me (I really want to work in a Piloted Sky Golem), but I didn't want to make changes that were overly drastic when I'd gotten used to an aggro-based approach to Mech Mage.

In the upcoming season I'm going to continue to hone this Mech Mage, and start playing with other stuff (Druid, Priest, and Paladin especially) as my dust allows.

Also, huge shout out to RDT and especially Westy for helping me get here. Lots of spectating and advice went into it, and I don't think I'd have gotten it without either of them.
Title: Re: Hearthstone
Post by: Warrior_Monk on January 31, 2015, 08:46:48 PM
I'm so proud. :')
Title: Re: Hearthstone
Post by: Chris on January 31, 2015, 09:11:52 PM
So I ran into a familiar face on the ladder today:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FX7MM5wF.jpg&hash=390468dc01e55d5d8da15320b2dbbc65fd3509be)
Title: Re: Hearthstone
Post by: Warrior_Monk on January 31, 2015, 10:27:23 PM
Didn't show the results of the next game though.  ;)
Title: Re: Hearthstone
Post by: Alex_Olijar on January 31, 2015, 11:42:59 PM
Kid's a loser, hope you won
Title: Re: Hearthstone
Post by: LukeChips on February 01, 2015, 02:10:29 PM
Didn't show the results of the next game though.  ;)
Same here, but at least we can see who won.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on February 05, 2015, 10:38:52 AM
I've been having a ton of fun with this deck:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FzWX25eR.jpg&hash=ae46541627bc67244c6bcaeff41efeeab6e256af)

*edit*

I just pulled off Knife Juggler + haunted creeper deathrattle + dark whispers, followed by Dr Boom and Power of the Wild next turn. I am still laughing.
Title: Re: Hearthstone
Post by: Drrek on February 05, 2015, 11:01:21 AM
Why aren't there savage roars in that deck, its full of sticky minions and token generators.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on February 05, 2015, 11:09:15 AM
Power of the wild usually does the trick by itself.
Title: Re: Hearthstone
Post by: Drrek on February 05, 2015, 11:52:44 AM
Power of the wild usually does the trick by itself.

Power of the wild is good, and I'm not saying cut it, but savage roar is a straight up win condition.  You are playing a token druid, and are needlessly robbing yourself of a powerful win condition.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on February 05, 2015, 11:54:51 AM
What would you cut to add savage roar?
Title: Re: Hearthstone
Post by: Drrek on February 05, 2015, 12:24:11 PM
What would you cut to add savage roar?

Poison Seeds is my first choice, after that I'd go imp masters, mekgineer thermaplugg after that, and I know you probably don't want to hear it but I'd probably cut unleash the wisps too.
,
I'd probably suggest cutting thermaplugg for something like sneeds anyway if you can.  Also I think that deck could really use wraths, and maybe a second wild growth.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on February 05, 2015, 02:14:26 PM
poison seeds and imp masters have won me games. thermaplugg hasn't done much so far (he shows up too late).

I'm thinking I may cut the one wild growth and thermaplugg for two savage roars.
Title: Re: Hearthstone
Post by: Chris on February 05, 2015, 02:20:50 PM
What rank has this brought you too?
Title: Re: Hearthstone
Post by: Lamborghini_diablo on February 05, 2015, 02:34:05 PM
Just built it today, so I'm still at rank 20 from the season reset, I'll try it out in the ladder tomorrow with the savage roar swap.
Title: Re: Hearthstone
Post by: Warrior_Monk on February 05, 2015, 02:37:07 PM
I agree with Drrek for the most part FWIW.
Title: Re: Hearthstone
Post by: Alex_Olijar on February 06, 2015, 12:23:40 AM
I guess this thread is relevant to me now so these notifications wont be as annoying. alexolijar #1520
Title: Re: Hearthstone
Post by: New Raven BR on February 16, 2015, 11:05:54 PM
reminds me of MTG
Title: Re: Hearthstone
Post by: Warrior_Monk on February 17, 2015, 12:22:06 AM
reminds me of MTG
The cost similar is akin to MTG, as is the objective, but there are a number of things that make them different, such as not being able to play cards on your opponent's turn, only having 2 types of cards, etc.
Title: Re: Hearthstone
Post by: New Raven BR on February 17, 2015, 12:31:48 AM
reminds me of MTG
The cost similar is akin to MTG, as is the objective, but there are a number of things that make them different, such as not being able to play cards on your opponent's turn, only having 2 types of cards, etc.
aww no instants?  :(
Title: Re: Hearthstone
Post by: Lamborghini_diablo on February 17, 2015, 09:09:01 AM
reminds me of MTG
The cost similar is akin to MTG, as is the objective, but there are a number of things that make them different, such as not being able to play cards on your opponent's turn, only having 2 types of cards, etc.
aww no instants?  :(

Thankfully, no.
Title: Re: Hearthstone
Post by: LukeChips on February 17, 2015, 09:15:04 AM
reminds me of MTG
The cost similar is akin to MTG, as is the objective, but there are a number of things that make them different, such as not being able to play cards on your opponent's turn, only having 2 types of cards, etc.
aww no instants?  :(

Thankfully, no.
That makes sense, it would be sooo bad if you wanted to play a card and then your computer crashed! :maul:
Title: Re: Hearthstone
Post by: Drrek on February 17, 2015, 09:28:38 AM
reminds me of MTG
The cost similar is akin to MTG, as is the objective, but there are a number of things that make them different, such as not being able to play cards on your opponent's turn, only having 2 types of cards, etc.
aww no instants?  :(
Thankfully, no.


For real.  I know they work in the physical card game, but it so kills the fun waiting on that stupid timer after every move in the video game version of magic.

EDIT: Fixed my quote
Title: Re: Hearthstone
Post by: New Raven BR on February 17, 2015, 09:33:09 AM
reminds me of MTG
The cost similar is akin to MTG, as is the objective, but there are a number of things that make them different, such as not being able to play cards on your opponent's turn, only having 2 types of cards, etc.
aww no instants?  :(

For real.  I know they work in the physical card game, but it so kills the fun waiting on that stupid timer after every move in the video game version of magic.

Thankfully, no.
I wouldn't know, I don't play magic online
Title: Re: Hearthstone
Post by: Lamborghini_diablo on February 17, 2015, 01:02:49 PM
So, I finally dusted a couple cards and built a Handlock deck (just need one more mountain giant, and eventually a Jaraxxus). This type of deck is so much fun to play.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on February 17, 2015, 01:41:21 PM
Not at all.

They use cards that gain bonuses or decrease in cost based on the number of cards in your hand and your current health, allowing you to play a lot of really strong minions early in the game.
Title: Re: Hearthstone
Post by: LukeChips on February 17, 2015, 01:57:29 PM
Not at all.

They use cards that gain bonuses or decrease in cost based on the number of cards in your hand and your current health, allowing you to play a lot of really strong minions early in the game.
Is that a thing in redemption?
Title: Re: Hearthstone
Post by: Lamborghini_diablo on February 17, 2015, 01:59:46 PM
No, because redemption doesn't have a cost system.
Title: Re: Hearthstone
Post by: LukeChips on February 17, 2015, 02:05:00 PM
No, because redemption doesn't have a cost system.
Ok, that's what I thought.
Title: Re: Hearthstone
Post by: browarod on February 17, 2015, 10:00:18 PM
reminds me of MTG
The cost similar is akin to MTG, as is the objective, but there are a number of things that make them different, such as not being able to play cards on your opponent's turn, only having 2 types of cards, etc.
There are actually 3 types of cards: minions, spells, and weapons. ;)
Title: Re: Hearthstone
Post by: Warrior_Monk on February 17, 2015, 10:35:23 PM
reminds me of MTG
The cost similar is akin to MTG, as is the objective, but there are a number of things that make them different, such as not being able to play cards on your opponent's turn, only having 2 types of cards, etc.
There are actually 3 types of cards: minions, spells, and weapons. ;)
I like to pretend Oil Rogue is not a real thing.
Title: Re: Hearthstone
Post by: Chris on February 17, 2015, 11:57:48 PM
So, I finally dusted a couple cards and built a Handlock deck (just need one more mountain giant, and eventually a Jaraxxus). This type of deck is so much fun to play.
That's the same as hand control right?

If you don't play the game, it's counterproductive to participate in discussion you can't really contribute to because you don't fully understand what's being talked about.
Title: Re: Hearthstone
Post by: Alex_Olijar on February 18, 2015, 03:44:10 PM
I play the game and I barely know what they are talking about
Title: Re: Hearthstone
Post by: browarod on February 24, 2015, 09:53:58 AM
So I bought some packs yesterday, pulled an Alexstrasza and a Grommash (as well as a Beast and a Tinkmaster Overspark, but I already had him) but MOST IMPORTANTLY I had enough dust from DE'ing extras to finally craft the Antonidas for my Mech Mage deck.

Here's the current list. Anyone have any suggestions? I haven't tried it out since I made a couple changes to add in Antonidas.
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F25jjxnp.png&hash=3123be12a594559313983a69d29a3ad3f42dc62d)
Title: Re: Hearthstone
Post by: Warrior_Monk on February 24, 2015, 11:12:49 AM
Looks really standard. My personal list is a bit weird.

-2 Mad Scientist
-2 Mirror Entity
-1 Mech Yeti

 +1 Polymorph
+2 Azure Drake
 +1 Black Knight
 +1 Pyroblast

I used to play -2 Cogmaster -2 Drake +2 Mech Yeti +1 Arcane Intellect +1 Flamecannon actually (just after the undertaker nerf), but I don't think the meta is suited for that midrangey of a mech deck any more.

I would like to see one of the above elements in here instead of Mech Yeti. The secret play is fine, I personally don't like it, but I know a lot who do. Polymorph and Black Knight can create huge tempo swings by eliminating things like Druid of the Claw and Ancient of Lore, but is also nice against Annoyotron, Houndmaster'd Beasts, and Sludgebelcher.  Occasionally I'll use the taunt spare part to kill anything I want with it.  Once I killed a fully divine shielded Al'Akir. Obviously it messes with the curve though. Polymorph is the much safer option here but doesn't provide you a body. It is however countered by Loatheb, but it does get around Deathrattles like Savanna Highmane. I often just use it on Dr. Boom, and have considered a BGH instead, but having a second out to nullifying taunts can be really really important around the turn 5-7 range.  It's better than BK when you have lots of minions on board, but BK is better at suddenly shifting tempo.  Polymorph is also a spell, which does mess with the feel of the deck.
I play the Azure Drakes because sometimes you do need card draw. You could play an Arcane Intellect in here, but I didn't really like it while I had it. Often you're just digging for one or two last finishing cards. If he sticks, he can do a lot of damage, but that is rare. For the most part, a 4/4 with card draw is really good. Again though, it throws off your curve just a touch.
And then there's Pyroblast. Ooooohhhh man, Pyroblast. I got Pyroblasted once or twice when I was playing midrange hunter. When I switched to mech mage, I repeatedly found myself either winning or being juuuust short of a win. Often times they would Ancient of Lore or Ancient Healbot up to 15 HP before I could double fireball to finish them off, leaving me to just pray I draw my last Frostbolt or something.  Pyroblast wins games.  It throws off your curve, and it stinks when you draw it early, but I feel like 1 in every 8 losses can be avoided by a Pyroblast.  My deck is a bit more suited to making it to turn 10 though.

Yeah, I tech against Druid a lot.   When I built my list it was at the top of the charts.  Oil Rogue was a bit more frustrating to deal with, but hunter is going to be a coin flip no matter how you look at it. Mirror Entity can prevent them from dropping a sick minion, but you aren't going to get too much value against those two.  That's why I dropped it.  Plus all the Kezan Mystics running around now.  But it's really good against another mech mage, and against Druid.
Title: Re: Hearthstone
Post by: browarod on February 24, 2015, 12:27:56 PM
Unfortunately I don't have a Black Knight, and I don't think I have any Pyroblasts either. I could swap out Yeti for a Poly, though. Or do you think a Drake would be better there? Not sure what composition to do based on your suggestions since I don't have the Big Two, haha.

I could take out 2x Mad Scientist and 1x Mirror Entity for 2x Drake and Poly, though then the Yeti would still be there.
Title: Re: Hearthstone
Post by: Warrior_Monk on February 24, 2015, 01:22:22 PM
Unfortunately I don't have a Black Knight, and I don't think I have any Pyroblasts either. I could swap out Yeti for a Poly, though. Or do you think a Drake would be better there? Not sure what composition to do based on your suggestions since I don't have the Big Two, haha.

I could take out 2x Mad Scientist and 1x Mirror Entity for 2x Drake and Poly, though then the Yeti would still be there.
I would leave the secrets in. It's much more standard than mine, I was just explaining the reasoning behind it all. Dropping a yeti for a Poly is doable. I like at least something to get rid of huge threats.
Title: Re: Hearthstone
Post by: Chris on February 24, 2015, 03:42:55 PM
Mad Scientist and Mirror Entity are on the way out. Too many people teching with Kenzan Mystic.
Title: Re: Hearthstone
Post by: browarod on February 24, 2015, 04:28:08 PM
Do you have suggestions for what to sub in?
Title: Re: Hearthstone
Post by: Lamborghini_diablo on February 25, 2015, 11:32:37 AM
Nooooo, leave the polymorphs out!

                                      ~ Signed, handlock players.
Title: Re: Hearthstone
Post by: jbeers285 on February 25, 2015, 05:04:49 PM
So I've been tinkering with hearthstone again and thought about building a Druid deck built around forcing my opponent to deck and then take damage from fatigue.

2 naturalize
2 zombie chow
2 wrath
2 annoy o tron
1 blood Mage thainos
2 iron beak owls
1 youthful brew master
2 coldlight oracle
2 dancing swords
2 grove tenders
2 bite
2 swipe
2 keeper of the grove
1 star fall
1 antique heal bot
2 Druid of the claw
1 sludge belcher
1 dr boom
1 cenarius

What else should go in?  Is this viable? What should I drop/add? 

The deck isn't worried about dealing damage to the hero. Fatigue can handle that.

Title: Re: Hearthstone
Post by: Chris on February 25, 2015, 08:40:00 PM
I played around with a Mill Mage at the beginning of the season and didn't really get anywhere with it. They were good for about a day a few weeks ago, then everyone learned how to play against them and they're back to obscurity now. The issue with Fatigue decks in general is that you're allowing your opponent to cycle through all of their deck, which gives them plenty of options to break through and win. Fatigue decks are extremely vulnerable to bad draws, particularly against aggro decks (which dominate the meta right now). They also completely fold to Control Warrior and Oil Rogue, both of which are extremely popular right now. Fatigue decks can be a lot of fun to play with (though they're extremely boring to play against), but I won't attempt to ladder with them ever again. If you really want to try it, you need to drop the Bites for Deathlords and get Loatheb, another Sludge Belcher, and Sylvannas into your deck. Realistically, you probably just want to outright switch to Mage, since they have much better options for a Fatigue deck (e.g. Ice Block, Echo of Medivh, Duplicate, all of the AoE removal).
Title: Re: Hearthstone
Post by: Alex_Olijar on February 25, 2015, 09:00:26 PM
I just went on an 8 win arena run. I'm good now right?
Title: Re: Hearthstone
Post by: jbeers285 on February 25, 2015, 10:57:41 PM
So I just pulled a gold al'akir the wind lord.  I rarely play with shaman should I just get the 1600 dust?
Title: Re: Hearthstone
Post by: Lamborghini_diablo on February 26, 2015, 09:49:28 AM
http://www.reddit.com/r/hearthstone/comments/2qo7rn/after_a_thousand_games_of_mill_druid/ (http://www.reddit.com/r/hearthstone/comments/2qo7rn/after_a_thousand_games_of_mill_druid/)

Read this if you want to try mill druid. There's so much more to it than just "make your opponent burn cards."
Title: Re: Hearthstone
Post by: browarod on February 26, 2015, 01:52:30 PM
So I was trying to build that mill druid deck Lambo linked to and I DE'd my Beast so I could craft Tree of Life. I then go buy some packs from the store with gold I had, open the first pack, out pops a new Beast. This game apparently really wants me to have one, haha.
Title: Re: Hearthstone
Post by: Alex_Olijar on February 26, 2015, 02:13:56 PM
I just opened a Tree of Life, and it made me quite angry.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on February 26, 2015, 02:36:31 PM
I just opened a Tree of Life, and it made me quite angry.

That card is a game winner if you time it correctly. The opponent has thrown just about everything they have at you, you're almost dead.... nope. back to 30 hp.
Title: Re: Hearthstone
Post by: Drrek on February 26, 2015, 03:53:56 PM
I just opened a Tree of Life, and it made me quite angry.

That card is a game winner if you time it correctly. The opponent has thrown just about everything they have at you, you're almost dead.... nope. back to 30 hp.

Its also very situation, unreliable, expensive, and doesn't impact the board.  In general it will not be worth a card slot.

On a side note, I'm never unhappy to open an epic, even if its terrible, because worst case, you got 100 dust.
Title: Re: Hearthstone
Post by: Alex_Olijar on February 26, 2015, 04:24:56 PM
I don't know much about the dust situation yet, I just could tell I would never use the card.
Title: Re: Hearthstone
Post by: Warrior_Monk on February 26, 2015, 04:37:24 PM
I don't know much about the dust situation yet, I just could tell I would never use the card.
Basically you can trade a card for one of lower rarity. This can stock pile.
AKA, DE an epic for 100 dust and you can craft a rare for 100 dust. Or disenchant 16 epics for 1600 dust and craft a Legendary.

Very very good part of the game. Once you get a moderate collection and just need 1-2 cards it makes it very easy to get.
Title: Re: Hearthstone
Post by: Chris on February 26, 2015, 06:06:38 PM
Tree of Life is 100% worth it in the right deck. Most Druids that would use aren't overly viable right now, but that doesn't mean that can't change quickly. I saw quite a few people using it while I laddered to Legend last season.
Title: Re: Hearthstone
Post by: redemption101 on February 26, 2015, 09:04:55 PM
jb for a mill deck there's a couple cards to consider
Dancing swords, death lord, king mauluaka ( the banana dude) + brew master
the first two cards allow you stall out the game and give you deck advantage.   Maulaka and brew master help on the milling side.  you may also want to consider a mind control deck becuase you deck is more defensive in nature

 
Title: Re: Hearthstone
Post by: BubbleBoy on February 26, 2015, 11:48:54 PM
I've been playing a lot of Hearthstone since I stopped playing Redemption.

I've never actually seen a Tree of Life played, though. Is it more of a Mill card?
Title: Re: Hearthstone
Post by: Warrior_Monk on February 27, 2015, 12:01:37 AM
I've been playing a lot of Hearthstone since I stopped playing Redemption.

I've never actually seen a Tree of Life played, though. Is it more of a Mill card?
A RARE BUBBLEBOY SIGHTING

Add me bro. Alabrel#1881

Tree of Life is a fatigue/mill card, yes. Very rarely played.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on February 27, 2015, 05:37:11 PM
So, I pulled a Neptulon today. He's actually quite good.
Title: Re: Hearthstone
Post by: Drrek on February 27, 2015, 05:48:04 PM
So, I pulled a Neptulon today. He's actually quite good.

He's really really good.  He's included in a lot of midrange/control shaman decks.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on February 27, 2015, 06:02:01 PM
This is what I'm running for Shaman right now:

2x Earth shock
2x Rockbiter
1x Zombie Chow
1x Crackle
2x Flametongue
2x Haunted Creeper
2x Feral Spirit
2x Hex
2x Lightning Storm
1x Harvest Golem
1x Mana Tide Totem
2x Defender of Argus
2x Kezan Mystic
1x Healbot
2x Azure Drake
1x Loatheb
2x Fire Elemental
1x Dr. Balanced
1x Nepulon

Seems to work pretty well right now
Title: Re: Hearthstone
Post by: BubbleBoy on February 27, 2015, 11:43:44 PM
2x Kezan Mystic seems excessive. How many secrets do you really encounter?
Title: Re: Hearthstone
Post by: Lamborghini_diablo on February 28, 2015, 12:25:20 AM
I run into so many mages and hunter, it's not even funny.
Title: Re: Hearthstone
Post by: Drrek on February 28, 2015, 01:19:06 AM
Mage and Hunter are both top 4 at the very least in popularity atm (and I suspect it will be higher today, as today is the last day of the season, so a lot of people will be desperately pushing for legend with the "OP cancer aggro decks) and every hunter runs traps, and a good portion of the mages run secrets.

I'd still only run one kezan, but I can see why you would run 2.
Title: Re: Hearthstone
Post by: BubbleBoy on February 28, 2015, 09:55:33 AM
I pretty much only play constructed to complete quests - I suppose secrets are much more common there than in arena.

Regardless, I have always found rage quitting the best response to Mech Mage.

P.S. In case anyone wants to add me, my tag is TickleMuffin#1217
Title: Re: Hearthstone
Post by: Chris on March 01, 2015, 11:22:11 AM
If you're not doing anything this afternoon, Hearthstone Open is having an Arena tournament that starts at 2pm EST today.
Title: Re: Hearthstone
Post by: Drrek on March 03, 2015, 03:27:31 AM
Got a 12 win arena today

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FcsYlJVZ.png&hash=48e652cdfb6a1093fcf80477e6c8ab47c2108ea3)

I'm honestly perplexed that this one went 12 wins, it doesn't seem to have much that really makes you go wow.  Didn't lose a game until 10 wins though.  Rewards were a bunch of gold.
Title: Re: Hearthstone
Post by: browarod on March 03, 2015, 09:22:42 AM
I look at that deck and all I can think is holy wow Batman that's a lot of 2 drops. Gratz on 12 wins! :D

I've never gotten past 7 myself....
Title: Re: Hearthstone
Post by: Warrior_Monk on March 03, 2015, 11:17:57 AM
I'm starting to feel like arena should just be build the best Zoo deck you can.
Title: Re: Hearthstone
Post by: Alex_Olijar on March 03, 2015, 11:21:05 AM
You have to have a closing plan too. You can only zoo for so long in Arena.
Title: Re: Hearthstone
Post by: Drrek on March 03, 2015, 12:16:13 PM
Honestly can someone tell me what is good about that deck?  Because I was the one who piloted it to 12 wins and I don't get it.  It honestly looks like an average to below average arena deck to me.
Title: Re: Hearthstone
Post by: TheMarti on March 03, 2015, 12:42:35 PM
Honestly, I think it's the spread that you had. You had a lot of 2 drops, yes, but you also had stuff for late game (that Sea Giant, the Flamestrike) that allowed you to keep up with your momentum. At least, that's what I think. Nothing stands out like a huge "MVP," but I think it was the balance that kept you going.

Grats on a 12 win, by the way! :D
Title: Re: Hearthstone
Post by: Alex_Olijar on March 03, 2015, 12:57:52 PM
Sea Giant is pretty dope tbh
Title: Re: Hearthstone
Post by: Lamborghini_diablo on March 03, 2015, 01:44:50 PM
You played a mage, that's why you got 12 wins.
Title: Re: Hearthstone
Post by: Drrek on March 03, 2015, 01:54:35 PM
You played a mage, that's why you got 12 wins.

I'm actually in general pretty bad with mage in arena (I only had 1 12 win mage before this), but just being mage doesn't explain why this draft went 12, and the draft I did a couple before it that had 2 skillstrikes, 2 frostbolts, 2 fireballs and 2 polymorphs only went 8.
Title: Re: Hearthstone
Post by: BubbleBoy on March 04, 2015, 08:10:10 AM
How often did you SCIENCE!!! Duplicate? I feel like that opening could make a big difference in the game, especially if you end up duplicating one of your sweet 4 drops.
Title: Re: Hearthstone
Post by: Drrek on March 04, 2015, 11:37:04 AM
How often did you SCIENCE!!! Duplicate? I feel like that opening could make a big difference in the game, especially if you end up duplicating one of your sweet 4 drops.

Duplicate was played in the majority of games.  All but one time it was gotten by scientist, and it duplicated a 4 or 5 drop every time except twice (once it gave me a 2 drop, another time it got kezan'd).
Title: Re: Hearthstone
Post by: Warrior_Monk on March 06, 2015, 12:55:43 AM
It's crafting time again. 1.6k

Potential candidates: Cenarius, Voljin, Al'Akir, Neptulun, Thalnos, Harrison Jones, Baron Geddon, or Sneed's Old Shredder

Could put Hogger, Toshley, Blingtron 3000, and Leeroy on the list, but meh.

Currently leaning towards Cenarius, but I'd like to have Harrison Jones as well. I'm probably not going to play Ramp until I get back up to Rank 5+, whereas I might play Oil Rogue (Thalnos) now. Geddon is great for control warrior and I could use him in mine, and Sneed's is good in many control decks.

At this point I own pretty much all of the important epics, so I'm just working on finishing off the necessary expert collection right now.
Title: Re: Hearthstone
Post by: Alex_Olijar on March 06, 2015, 01:15:24 AM
I have crafted a couple rares so I can have a normalish deck. What should I be crafting first once I take out some stuff I don't want? Obviously looking towards something with a lot of versatility.
Title: Re: Hearthstone
Post by: browarod on March 06, 2015, 10:13:58 AM
Alex - Dr. Boom is great in pretty much any deck if you don't have him already. Otherwise I think we'd want to see your deck before posting specific crafting suggestions.

Westy - Harrison, Thalnos, and Neptulon are the ones from your lists that I see the most often, but they all kind of have different decks. Neptulon Shammy actually seems decent right now, Harrison is in a lot of different decks, Thalnos is in anything th does damage with spells (frost mage sometimes, oil rogue, I've seen it in some druid decks).

I'd say craft the one that fits in the deck you most enjoy playing. :P
Title: Re: Hearthstone
Post by: Alex_Olijar on March 06, 2015, 11:39:11 AM
I need to craft Loathreb and Bloodmage Thalnos to have the ideal version of my deck, but if I'm gonna spend a lot, I'd rather get stuff that's good in a lot of decks. I'll probably craft Loathreb first, he seems generally strong.

So, yes, I'm playing Oil Rogue
Title: Re: Hearthstone
Post by: Drrek on March 06, 2015, 11:51:36 AM
I need to craft Loathreb

Just so you know, you can't craft Loatheb, you need to unlock his Naxxramas wing to get him.
Title: Re: Hearthstone
Post by: Drrek on March 06, 2015, 11:54:07 AM
Sorry for the double post but NEW EXPANSION ANNOUNCEMENT

Blackrock Mountain adventure similar to Naxxramas coming in April.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on March 06, 2015, 12:13:42 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVq1KxeB.png&hash=ef9f7e85432c16fbd7789a6261168dde804c9e70) (https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxZ9OCVM.png&hash=98aa1f7e3007103ff25c3b82a8f0a010e7b8e262) (https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9uzFG7r.png&hash=279e99061d58c99207080372c498a31aeea2c62f) (https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FuASsfDW.png&hash=44bfcbd637ec3cd59290245d43595f77cc0a8c43) (https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2t5cwjR.png&hash=fcef869ffcffaac2d1f81b2f435f6f0e7a602ab1)
Title: Re: Hearthstone
Post by: browarod on March 06, 2015, 12:28:18 PM
Sorry for the double post but NEW EXPANSION ANNOUNCEMENT

Blackrock Mountain adventure similar to Naxxramas coming in April.
I wish I could + 1 this more than once. SO EXCITED!!!!


Rend seems kind of underpowered. A 7-drop that trades with Yeti that can only destroy specific cards and only if you're holding a specific type of card.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on March 06, 2015, 12:37:30 PM
Yeah, he needs a buff.

Also, grim patron's effect works DURING bouncing blade. new deck type incoming?
Title: Re: Hearthstone
Post by: browarod on March 06, 2015, 12:47:18 PM
I may have to build a warrior deck just to use that combo.
Title: Re: Hearthstone
Post by: Alex_Olijar on March 06, 2015, 01:46:54 PM
Hungry Dragon is gonna be stupid in arena
Title: Re: Hearthstone
Post by: Alex_Olijar on March 06, 2015, 01:47:55 PM
I need to craft Loathreb

Just so you know, you can't craft Loatheb, you need to unlock his Naxxramas wing to get him.

Too lazy to edit sorry guys haha.

Thanks for the tip, I hadn't actually looked into crafting any legendaries since it's so much dust, so I don't really know much about the various ones that might not be craftable.
Title: Re: Hearthstone
Post by: Warrior_Monk on March 06, 2015, 03:29:56 PM
Welp, looks like I'll just hold onto the dust until we see the new meta. Also going to start stockpiling gold.  I'm glad I won't have to drop $20 this time around
Title: Re: Hearthstone
Post by: Drrek on March 06, 2015, 04:05:16 PM
Welp, looks like I'll just hold onto the dust until we see the new meta. Also going to start stockpiling gold.  I'm glad I won't have to drop $20 this time around

But if you don't pay with money you can't get the special pre-order card back.  I dunno if I'll buy with money or not this time around.  On the one hand I might be able to save up the gold.  On the other, I do actually want to support the game, and it'd be nice to not have to save gold.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on March 06, 2015, 04:12:31 PM
But if you don't pay with money you can't get the special pre-order card back.

Now you can identify the pay to win players.

this is coming from someone who's spent like $80, mostly giftcards, on the game
Title: Re: Hearthstone
Post by: browarod on March 06, 2015, 04:55:50 PM
I'm willing to admit I've spent a decent sum on the game. I have nowhere near a complete collection and I'm not the greatest player (I mostly build decks for fun, not necessarily for competitiveness) so would I be considered "pay to win"? lol

I'm probably going to pre-order the Adventure for the card back. I like to cycle through my backs randomly so having another one in the mix, for no extra real cost, would be nice. Especially when it's FIRE!!!!
Title: Re: Hearthstone
Post by: Chris on March 06, 2015, 11:59:30 PM
Hungry Dragon is straight OP in any format. There aren't enough big 1 drops to mitigate him, especially with the expected Dragon synergy coming up.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on March 07, 2015, 01:34:13 AM
Until you give your opponent a dust devil, and they use oil on it to hit your face for 6, then kill the dragon.
Title: Re: Hearthstone
Post by: BubbleBoy on March 07, 2015, 07:19:00 AM
Always excited to see new cards! I knew they would do something with Dragons eventually. Who wants to bet they will make a "Summon/Add to hand a random dragon" effect? It would just be too much fun.

Until you give your opponent a dust devil, and they use oil on it to hit your face for 6, then kill the dragon.
Unless they first play the Portal you gave them with their Gallywix and pull an Alexstraza, which they use to half your health and then Prep + Oil to hit your face for 16.

OP OP OP!!!

(P.S. I would be a grim patron too if I had that much hair coming out of my nose.)
Title: Re: Hearthstone
Post by: browarod on March 10, 2015, 08:43:00 PM
(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/10339602_875940275782075_2316355369079512114_n.jpg?oh=0a4fe1f45c0ccc7de6535674640f3ca7&oe=558ADA16&__gda__=1434659231_f6f1d46aa2e438ff2d14e89a6eaa8edd)(https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-xap1/v/t1.0-9/10400767_875940315782071_7549886402234739711_n.jpg?oh=195c2eff0456ccf49dcb7817194f4f85&oe=55738ED9&__gda__=1434896133_8191d9b887fc754d5e73ac9446a07c90)
Title: Re: Hearthstone
Post by: Drrek on March 10, 2015, 08:46:50 PM
I don't like Axe Flinger, seems too slow for Aggro and doesn't fit control.

Lava Shock seems pretty good (its important to note it removes all overload you currently have, for the turn you play it and any you were already overloaded for on the next turn.)
Title: Re: Hearthstone
Post by: Alex_Olijar on March 10, 2015, 10:13:18 PM
axe flinger is really strong but it's in a bad class for its ability. It's a boss arena for a terrible arena class.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on March 11, 2015, 12:26:10 PM
Lava shock would have been really cool if it dealt 1 damage per crystal you unlock. As it stands, I can see myself using that card. Ben Brode confirmed that it unlocks ALL overloads... meaning those currently active, and those set for next turn.
Title: Re: Hearthstone
Post by: TheMarti on March 11, 2015, 03:54:31 PM
Lava shock just made me squeal inside. Holy crap.
Title: Re: Hearthstone
Post by: browarod on March 11, 2015, 04:50:26 PM
I love what the card does, it just irks me that it doesn't fit the pattern of the other Shock cards (deal 1 damage + some other effect for 1 mana).

Also, shouldn't it be named Flame Shock? I have a level 100 Shaman and I don't think he has a "Lava Shock" ability....
Title: Re: Hearthstone
Post by: Warrior_Monk on March 14, 2015, 06:43:02 AM
Adding Rogue to my 12 Wins list. Got this on EU because EU is the easiest, but the deck was broken strong.

Card not pictured is a Shadowstep.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhZvaGoh.png&hash=62a66c9734018d293834735c9ee18c2b23cafe35)
Title: Re: Hearthstone
Post by: jbeers285 on March 14, 2015, 08:35:34 PM
So I've been working on a deck trying to take advantage of feign death . . .  i continue bouncing between 11 and 13 rank any thoughts to push me to the single digits and maybe legend?


is this a good curve? i don't know much about maintaining top level curves
0-0
1-4
2-11
3-5
4-3
5-2
6-4
7(+)-1

Deadly Hunter
1 leper gnome x2
1 webspinner x2
2 explosive trap
2 freezing trap x2
2 feign death x2
2 acidic swamp ooze (this can be something different it is mostly for those stupid rogue blade fury decks)
2 knife jugglerx2
2 loot hoarder
2 mad scientist x2
3 eagle horn long bow
3 animal companion x2
3 harvest golem x2
4 Baron rivendare
4 piloted shredder x2
5 sludge belcher x2
6 piloted shredder (this plays really weak in this deck just not sure what to use instead, i don't have Sneed's old shredder or thats what this would be)
6 Savannah Highmane x2
6 Sylvanna Windrunner
7 Dr. Boom

games that get to both players having 10 mana tend to go in my favor but if they end earlier I tend to lose more often then win.  Obviously aggro decks give me trouble.  Ive thought about annoy o tron to help avoid early game damage.  Knife jugglers are ok but don't seem amazing in this.  i have had kel'thuzad in and out.  if i am winning and i get him i win faster but if I'm behind he is pretty weak.
Title: Re: Hearthstone
Post by: Warrior_Monk on March 14, 2015, 09:58:20 PM
You won't be getting to legend with feign death.  Rank 5 at best.

You need to gear it more towards Midrange. Drop the Leper Gnomes. Add Kill Commands. Add Haunted Creepers. Harvest Golem is meh.
Title: Re: Hearthstone
Post by: jbeers285 on March 14, 2015, 10:11:24 PM
You won't be getting to legend with feign death.  Rank 5 at best.

You need to gear it more towards Midrange. Drop the Leper Gnomes. Add Kill Commands. Add Haunted Creepers. Harvest Golem is meh.

Why does feign death have no shot to go legend?
Title: Re: Hearthstone
Post by: BubbleBoy on March 14, 2015, 11:17:35 PM
I think Feign Death could be super fun and effective, but it's not easy to play, its main problem being that it's too slow most of the time, and can be a "win more" card much like KT. You will have a difficult time playing it to good effect early (feigning a Webspinner and a Leper Gnome is not enough for a 2 mana card), and if you fall behind you will have difficulty playing it to any effect at all. It's generally best late game, when you can feign Cairne, Sylvanas, Highmane, Sneed's, etc., and if you don't have enough cards like that it could make things difficult

Cards I would consider for inclusion:

Haunted Creeper - A solid card in any deck, but especially in this one because 1) Beast and 2) Deathrattle
Undertaker - I know it got nerfed, but it can still easily be a 1 Mana 3/2 or better in a deck like this. (If you do add this, I would strongly consider Zombie Chow. Not great to Feign Death on, but it often won't matter and this seems like more of a control deck than a rush deck to me.)
Nerubian Egg - Even if you have no activators for it, it's a good anti-AOE card and is an effective and reliable way to use Feign Death early in the game
Kill Command - Not sure why this isn't already in here
Feugen/Stalagg - A 2 Mana 11/11 is a pretty good use of Feign Death, but this is definitely a very slow play

You can do without the Leper Gnomes and at least one of the 2 Acidic Swamp Oozes. Not sure what else you would want to take out, though.
Title: Re: Hearthstone
Post by: Warrior_Monk on March 15, 2015, 02:16:39 AM
You won't be getting to legend with feign death.  Rank 5 at best.

You need to gear it more towards Midrange. Drop the Leper Gnomes. Add Kill Commands. Add Haunted Creepers. Harvest Golem is meh.

Why does feign death have no shot to go legend?
Too slow for Hunter, gimmicky, not well suited in the meta.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on March 15, 2015, 11:47:46 AM
I'd argue a deck with feign death could have a chance at legend, but a deck built entirely around feign death will not.

Basing your entire deck around one card is a recipe for disaster.
Title: Re: Hearthstone
Post by: Chris on March 15, 2015, 12:41:58 PM
Feign Death is a very fun card, and when it works perfectly, it can really be very good. The problem is that even with an ideal play, it never really becomes an excellent card. For instance, your second best play is probably going to be to use Feign Death with Baron Rivendare up on a Savannah Highmane to summon four Hyenas. If your opponent has absolutely no way to deal with this, then it's great. However, it's extremely vulnerable to almost any AoE. Mage has Flamestrike and in some cases, Blizzard. Priest has Holy Nova. Warlock has Hellfire. Hunter has Explosive Trap. Warrior has multiple options. Rogue has Blade Flurry and Spell Damage + Fan of Knives. Druid has dual Swipe or Swipe + Spell Damage. This isn't even counting the unlikelihood of pulling off that play in any given game to begin with. Thus, while it's possible to get off a really excellent play like this, it's unlikely, and even when you do, your opponent also has a decent chance to have the answers. To reiterate, while Feign Death is a very fun card, even at its best, it's not really a great one, especially to build a deck around. The one exception is if you get the chance to heavily abuse Sylvannas, but that's even more unlikely than the Savannah, and if the climb to Legend requires anything, it's decks that can perform consistently. Decks that require a certain amount of luck just to get set up will never get to Legend, because your win rate from Rank 5 onwards needs to be so high.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on March 15, 2015, 01:05:07 PM
Feign Death + explosive sheep is also a four mana flamestrike. Not a bad way to keep aggro decks under control.

If I had it, I would include one copy in my hunter decks for its versatility, but two copies is overkill.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on March 17, 2015, 02:48:13 PM
(https://bnetcmsus-a.akamaihd.net/cms/gallery/2J0C4STZY0301426279638075.jpg)(https://bnetcmsus-a.akamaihd.net/cms/gallery/JSIHF973UMIR1426279638105.jpg)
Title: Re: Hearthstone
Post by: Warrior_Monk on March 17, 2015, 04:31:23 PM
Dragonskin seems solid. Dragon Egg less so.
Title: Re: Hearthstone
Post by: Drrek on March 17, 2015, 07:14:51 PM
Dragonskin seems solid. Dragon Egg less so.

I saw it pointed out earlier that dragonkin has the same statline as violet teacher and a more restrictive ability for similar effect.  This makes me a bit wary about him.
Title: Re: Hearthstone
Post by: BubbleBoy on March 18, 2015, 08:47:03 AM
Dragonskin seems solid. Dragon Egg less so.

I saw it pointed out earlier that dragonkin has the same statline as violet teacher and a more restrictive ability for similar effect.  This makes me a bit wary about him.

The difference is that it is generally better to have stats consolidated into a single minion than spread out among many (See Chillwind Yeti vs. Dragonling Mechanic). More importantly, this guy is a dragon, which will matter. So all in all, I bet you will see about as much of Dragonkin as of Violet Teacher (in constructed), if not more, depending on how important dragons will be.

Dragon Egg is definitely a Priest card.
Title: Re: Hearthstone
Post by: Alex_Olijar on March 18, 2015, 02:17:42 PM
Dragonkin is good in oil rogue :x
Title: Re: Hearthstone
Post by: Drrek on March 18, 2015, 02:38:31 PM
Dragonkin is good in oil rogue :x

Not really, Oil rogue has virtually nothing that targets its own minions.

Dragonskin seems solid. Dragon Egg less so.

I saw it pointed out earlier that dragonkin has the same statline as violet teacher and a more restrictive ability for similar effect.  This makes me a bit wary about him.

The difference is that it is generally better to have stats consolidated into a single minion than spread out among many (See Chillwind Yeti vs. Dragonling Mechanic). More importantly, this guy is a dragon, which will matter. So all in all, I bet you will see about as much of Dragonkin as of Violet Teacher (in constructed), if not more, depending on how important dragons will be.

Unless dragon decks become really popular, I doubt it, because I don't think Oil rogue's going anywhere, and violet teacher's a staple in that deck.  Also I am hesitant to think that dragonkin will be in all dragon decks, there are other dragons that I think I better to have to activate your "if you are holding a dragon cards" (like azure, twilight, and hungry).
Title: Re: Hearthstone
Post by: Alex_Olijar on March 18, 2015, 03:38:33 PM
Oil does and then you don't accidently pass the upgrade to the wrong minion
Title: Re: Hearthstone
Post by: browarod on March 18, 2015, 03:42:11 PM
Oil selects a random minion, I don't think it would trigger Dragonkin's effect even if he's the only minion you control when you play Oil.
Title: Re: Hearthstone
Post by: Alex_Olijar on March 18, 2015, 04:19:48 PM
oh formalities :(
Title: Re: Hearthstone
Post by: browarod on March 18, 2015, 04:27:36 PM
I mean I could be wrong, but based on the fact that Flame Cannon can still kill Faerie Dragon I'm assuming this wouldn't work like you want. ;)
Title: Re: Hearthstone
Post by: Drrek on March 18, 2015, 04:56:41 PM
I mean I could be wrong, but based on the fact that Flame Cannon can still kill Faerie Dragon I'm assuming this wouldn't work like you want. ;)

You're not wrong, but even if it did give it a +1 /+1 off tinker's, it still wouldn't be worth it, because that would be the only thing that would trigger the ability, and a +1 /+1 statline in some occasions is not really worth it in a deck like oil rogue.  Violet synergizes with the entire deck, and that's why its better there.
Title: Re: Hearthstone
Post by: Chris on March 18, 2015, 05:34:25 PM
I think there's a place for Dragonkin Sorcerer in Mech Mage, at least budget options without Antondias.
Title: Re: Hearthstone
Post by: Drrek on March 18, 2015, 05:59:02 PM
I think there's a place for Dragonkin Sorcerer in Mech Mage, at least budget options without Antondias.

I mean you might as well run questing adventurer if you want to just get spare parts buffs.
Title: Re: Hearthstone
Post by: Chris on March 18, 2015, 06:02:23 PM
3 mana that starts at 2/2 or 4 mana that starts at 3/5? There's potentially a lot of value there, especially if there's something that works well with Dragons that can also be used with Azure Drakes.
Title: Re: Hearthstone
Post by: BubbleBoy on March 20, 2015, 08:13:24 AM
Finally, some more class cards:

(https://bnetcmsus-a.akamaihd.net/cms/gallery/PQS0FZ8QF3931426299155804.jpg)
(https://bnetcmsus-a.akamaihd.net/cms/gallery/DMJ77IOZH3LW1426299155454.jpg)
(https://bnetcmsus-a.akamaihd.net/cms/gallery/3E3MMQMNXQUS1426299155987.jpg)
Title: Re: Hearthstone
Post by: Warrior_Monk on March 20, 2015, 10:18:57 AM
The mage one is really really good. Warlock is eh. Hunter is bad,
Title: Re: Hearthstone
Post by: browarod on March 20, 2015, 12:30:18 PM
I like the mage one but ugh, didn't really need another 3-drop.
Title: Re: Hearthstone
Post by: Chris on March 20, 2015, 12:41:57 PM
The mage one is really really good. Warlock is eh. Hunter is bad,

How is Imp Gang Boss eh? The core principal of Zoo is trading as efficiently as possible. 4 health is the sweet spot for a 3 mana minion, which is why Spider Tank is so playable in Mech Mage despite it not doing anything special. You're essentially guaranteed 3/5 worth of stats minimum with IGB, and that's often going to be higher, since very few played minions at 3 mana or lower have 4 attack. Absolute staple in my opinion.

I like the mage one but ugh, didn't really need another 3-drop.

Er... what do you mean? Mech Mage typically only uses four 3 drops (two Tinkertown Techs and your choice of Spider Tanks or Harvest Golems), since the secrets don't really count. Tempo Mage uses even less.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on March 20, 2015, 01:13:43 PM
Flamewaker seems more like a control mage card than mechmage.

Imp Gang Boss is boss.

Core Rager... that deathwing synergy! (This card is garbage)
Title: Re: Hearthstone
Post by: Chris on March 20, 2015, 02:11:41 PM
I was just pointing out that all of the current mainstream Mage decks aren't really using many 3 drops, so I'm confused why browarod takes issue with the cost.
Title: Re: Hearthstone
Post by: Warrior_Monk on March 20, 2015, 07:13:45 PM
Zoo is about sticky minions more than anything else. This doesn't do the job great, but it'll probably fill the 3 drop roll.
Title: Re: Hearthstone
Post by: BubbleBoy on March 20, 2015, 09:15:28 PM
Imp Gang Boss is a Zoo/Midrange staple for sure. I'd say more than 50% of the time this is going to summon at least 2 Imps, which makes it terrific. It is good even if it only summons 1 Imp, and in the case that it summons nothing, it probably did as much as a Spider Tank would. Its only major weakness that I can see is Cabal Shadow Priests (or Kodos).

I'm not yet sure on Flamewaker. It's likely that most of the time that this card is played on turn 3, it will survive until turn 4 and then get to show off at least once on the next turn. It is probably going to be worthwhile if it shoots 2 missiles and it will definitely be worthwhile if it shoots 4. Tentatively, I really like this card, but I don't think it fits in Mech Mage (which is probably a good thing).

Core Rager is crap. It's crap if it is played as a 4/4 and if it's played as a 7/7 it will be the only BGH target in the deck ... making it crap. The only viable strategy that uses this card is to travel to a parallel universe where this card is good.
Title: Re: Hearthstone
Post by: Drrek on March 20, 2015, 09:21:54 PM
Core Rager is crap. It's crap if it is played as a 4/4 and if it's played as a 7/7 it will be the only BGH target in the deck ... making it crap. The only viable strategy that uses this card is to travel to a parallel universe where this card is good.

Or draft it in arena where its actually pretty good :)

But yeah, pretty terrible in constructed.
Title: Re: Hearthstone
Post by: browarod on March 24, 2015, 03:50:27 PM
2 more cards revealed.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia-hearth.cursecdn.com%2Favatars%2F193%2F13%2F635627957736363625.png&hash=84d1461ba5f77ab934e2807a85ff95791ab0124b)(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia-hearth.cursecdn.com%2Favatars%2F193%2F12%2F635627957188987827.png&hash=c396cbeada73ad29ec76ae3c8c815c3788880437)
Title: Re: Hearthstone
Post by: Drrek on March 24, 2015, 03:52:41 PM
Blackwing Corruptor is incredible for dragon decks.  Auto-include for dragon decks.

Dragon's Breath is pretty meh, not worth an include in constructed but reasonable enough if you have to take it in arena.
Title: Re: Hearthstone
Post by: Chris on March 24, 2015, 09:34:19 PM
Blackwing Corruptor is incredible for dragon decks.  Auto-include for dragon decks.

Dragon's Breath is pretty meh, not worth an include in constructed but reasonable enough if you have to take it in arena.

I fully expect Dragon's Breath to be a staple in any kind of frost or mill Mage variants.
Title: Re: Hearthstone
Post by: BubbleBoy on March 25, 2015, 08:58:31 AM
Blackwing Corruptor is a pretty basic and pretty powerful dragon deck card (which is starting to make dragon decks look pretty boring so far). It's a staple without a doubt.

I think Dragon's Breath is also really good. The Doomsayer + Frost Nova combo makes it very efficient damage in a freeze mage deck. And even if you just make a single one-for-one trade during your turn, it costs 3, which is good for a simple 4 damage spell (and fairly easy to pull off in a mech mage deck).
Title: Re: Hearthstone
Post by: Lamborghini_diablo on March 25, 2015, 09:50:34 AM
I don't get the point of Doomsayer + Frost Nova + Dragon's Breath.... hit their face for 4 damage?
Title: Re: Hearthstone
Post by: browarod on March 25, 2015, 10:15:29 AM
I don't get the point of Doomsayer + Frost Nova + Dragon's Breath.... hit their face for 4 damage?
Or hit their deathrattle-summoned minion for 4. Some smarty-pants plays a Nerubian Egg when you have everything frozen and Doomsayer out, it pops, you kill it for free with Dragon's Breath.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on March 25, 2015, 12:58:04 PM
Here's my view of the card.

If played without using the cost reduction, it is absolutely horrible.

If played with the cost reduction, it's comparable to flamecannon.

In the rare case you manage to get it to zero mana, it's okay.

Why would I ever need to run such a conditional card over flamecannon, frostbolt, and fireball?
Title: Re: Hearthstone
Post by: browarod on March 25, 2015, 01:03:18 PM
I wasn't saying it was a good card, just pointing out another use for it. :P
Title: Re: Hearthstone
Post by: Lamborghini_diablo on March 25, 2015, 01:40:50 PM
The one silver lining...

It's a common card, meaning mages have a chance of getting this instead of flamestrike in arena!
Title: Re: Hearthstone
Post by: Drrek on March 26, 2015, 01:37:16 AM
I was the scumbag mage today.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FWRRmWFK.jpg&hash=42880af891c107c4c6acf174e29e39425d5a2222)

Easiest 12 wins of my life
Title: Re: Hearthstone
Post by: BubbleBoy on March 26, 2015, 07:44:43 AM
Why would I ever need to run such a conditional card over flamecannon, frostbolt, and fireball?
You don't have to play it over those cards - you can play it in addition to those cards.
Title: Re: Hearthstone
Post by: Drrek on March 26, 2015, 08:04:26 AM
Why would I ever need to run such a conditional card over flamecannon, frostbolt, and fireball?
You don't have to play it over those cards - you can play it in addition to those cards.

The issue is there's just not enough deck space in most mage decks to even run flamecannon, there's definitely not enough space to run a mediocre burn spell like Dragon's breath.
Title: Re: Hearthstone
Post by: BubbleBoy on March 26, 2015, 09:14:51 AM
First of all, if you get Dragon's Breath to cost 2, it is significantly better than flamecannon because 1) it's aimable and 2) it can hit face.

Freeze mage decks do not run Flamecannon as far as I have ever seen because it cannot hit face, and that's the point of damage spells in that deck. However, I believe they would happily run Dragon's Breath, which will often be a free source of damage after a board clear or a way to clean up after an almost board clear.
Title: Re: Hearthstone
Post by: Drrek on March 26, 2015, 09:25:44 AM
First of all, if you get Dragon's Breath to cost 2, it is significantly better than flamecannon because 1) it's aimable and 2) it can hit face.

Freeze mage decks do not run Flamecannon as far as I have ever seen because it cannot hit face, and that's the point of damage spells in that deck. However, I believe they would happily run Dragon's Breath, which will often be a free source of damage after a board clear or a way to clean up after an almost board clear.

If is the important word in the "if you get dragon's breath to cost 2".  Flame cannon is way more consistent, and, if you are able to trade enough to get a 2 mana dragon's breath, you are probably able to aim the flame cannon at whatever minion you want anyway.

Freeze mage will never run Dragon's breath, the deck list for freeze mage is pretty tight as it is, and their goal is not to play a bunch of burn spells to kill you.  Their goal is to alex you to 15 then burn you out, which is accomplished with much more efficient burn spells than dragon's breath (ice lance, frost bolt, fireball).  You don't even see freeze mages ever run 2 pyroblasts, and that's more efficient than dragon's breath.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on March 26, 2015, 02:39:08 PM
(https://bnetcmsus-a.akamaihd.net/cms/gallery/0VHZAKMP56NA1427230761825.jpg)
(https://bnetcmsus-a.akamaihd.net/cms/gallery/N5PKTPM4060A1427230761029.jpg)
(https://bnetcmsus-a.akamaihd.net/cms/gallery/FQOMECQ2X0EO1427230761627.jpg)
Title: Re: Hearthstone
Post by: Drrek on March 26, 2015, 03:04:02 PM
Volcanic Drake feels like it could either be pretty good or crap.  I'll have to see how the dragon decks that pop up function before I commit to an opinion on this card

Drakonid Crusher seems like another sad loss in the never-ending war on BGH.  However, if dragon decks end up pumped full of bgh targets, he seems like he might be reasonable, though having no immediate impact on the board for a bgh target seems bad.

Nefarian seems like he should be compared to Ysera.  Both are very late game dragons that generate card advantage for you.  Ysera isn't weak to BGH, but Nefarian has the more threatening body.  Ysera's cards are of higher quality, but Nefarian gets you 2 immediately.  Ultimately I think he's a fair card, but I don't know if that's enough to get him to see play.
Title: Re: Hearthstone
Post by: browarod on March 26, 2015, 03:23:10 PM
I hope they fix the centering issue on the healths of those cards before putting them into the game....
Title: Re: Hearthstone
Post by: Warrior_Monk on March 26, 2015, 05:24:25 PM
Volcanic is great. Rest are mediocre.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on March 27, 2015, 02:15:24 PM
New expansion will release on April 2nd.
Title: Re: Hearthstone
Post by: BubbleBoy on March 27, 2015, 08:03:08 PM
From what I have seen so far, I think Dragon decks will have the ability to overload BGH by enough to make big bodies actually useful, in which case Nefarian and Drakonid Crusher might be good (though not great). But it does look like they are simply too big and too slow to be good right now.
Title: Re: Hearthstone
Post by: TheHobbit13 on March 27, 2015, 11:49:51 PM
How much does this game cost and how much space does it take on your computer?
Title: Re: Hearthstone
Post by: Drrek on March 28, 2015, 12:17:46 AM
How much does this game cost and how much space does it take on your computer?

It costs all your free time.  Money gets you cards faster, but isn't necessary.  Takes 3 GB of memory according to their system requirements.
Title: Re: Hearthstone
Post by: Warrior_Monk on March 28, 2015, 12:41:01 AM
I've spent $26 on the game and can build pretty much any deck I want, but I've been playing for a year.
Title: Re: Hearthstone
Post by: TheHobbit13 on March 28, 2015, 12:53:16 AM
3 gigs? Ouch...
Title: Re: Hearthstone
Post by: BubbleBoy on March 28, 2015, 08:15:45 AM
3 gigs? Ouch...

Worth every byte.  :thumbup:
Title: Re: Hearthstone
Post by: Warrior_Monk on March 28, 2015, 10:30:13 AM
3 gigs? Ouch...

Worth every byte.  :thumbup:
That's what some people say about White Castle...
Title: Re: Hearthstone
Post by: Warrior_Monk on March 30, 2015, 02:23:33 PM
Not posting each picture individually for obvious reasons. Set's released.  Will give a breakdown of my thoughts later, but WOW they saved some incredible cards.

https://www.facebook.com/media/set/?set=a.875939775782125.1073741868.498467596862680&type=1

Love this one though. Mill Rogue LIVES
(https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-xfp1/v/t1.0-9/10955541_885653431477426_5854149460879822892_n.jpg?oh=8c5c61fcdc21f82f5824b517f515f7d4&oe=55B2E4A7&__gda__=1438207534_ad350b20a32e14f2c5e4484cab4313b9)
Title: Re: Hearthstone
Post by: browarod on March 30, 2015, 03:17:18 PM
Thursday can NOT come fast enough.
Title: Re: Hearthstone
Post by: Warrior_Monk on March 31, 2015, 05:04:52 PM
So Week 1 Gang Up is getting released.  :D

2 Shadowstep
2 Preperation
2 Deadly Poison
2 Cold Blood
2 Sap
2 Grimscale Oracle
2 Murloc Tidecaller
2 Gang Up
2 Blade Flurry
2 Bluegill Warrior
2 Murloc Tidehunter
2 Murloc Warleader
2 Coldlight Oracle
2 Coldight Seer
2 Sharpsmith Tinker Oil
1 Old Murk Eye

Need to cut 1.
Title: Re: Hearthstone
Post by: BubbleBoy on April 01, 2015, 12:13:42 AM
Chromaggus: I love this card. Most of the time, it will need to survive a round before it does anything, but that shouldn't be TOO difficult, considering it has 8 health and BGH immunity. And as soon as your next turn starts, you already get a benefit just from drawing your regularly scheduled card, after which the insanity may begin.

Demonwrath: A cheap Consecration most of the time, especially in demon decks, so obviously very good. I don't think it will replace Hellfire, but I think it will be as common if not more so very soon.

Dragon Consort: A 5 mana 5/5 is average - make it a dragon and it is slightly above average - give it the ability to let you play Chromaggus on turn 6, or Alexstraza, Ysera, or Nefarian on turn 7, and it it MIND-BLOWING. I think this card will single-handedly make Paladin the go-to dragon class.

Druid of the Flame: A simple 3 mana 2/5 hasn't been done yet, but such a card would compare pretty well to Spider Tank, with the slight downside that it can't kill a 2/3 in one hit, but with the upside that it can still kill a 3/2 and have more than 1 health afterwards. This card is notably better than a plain 2/5 because of the flexibility to be played as a 5/2 when desired, as well as the Beast identifier, which could finally make Druid of the Fang playable.

Emperor Thaurissan: Hoe-lee-krapp. Auto-include in every control deck for the foreseeable future. Even if it only discounts 3 cards on the turn it is played, it is arguably worthwhile. However, it is hardly unlikely that it will discount far more than that on the first turn alone and then survive to discount your hand yet again! this card followed by Chromaggus is going to be Ebola-level sick and three and a half times as fun.

Fireguard Destroyer: If we just pretended this cost 5, we'd be talking about a 5 mana 5.5/6 on average, which is really good. Make one of those mana crystals an overload crystal, and this card is a really solid body that can fit a Shaman curve really nicely (mainly because in b4 the Fire Elemental).

Gang Up: Obviously a mill card - something that does nothing at all immediately but can prepare you for fatigue. Rogue mill decks are about to become a fair measure more popular.

Majordomo Executus: To clarify, becoming Ragnaros means setting your current and maximum health to 8 and turning your ability into a 2 mana "Deal 8 damage to a random enemy." Yeah, that's a really fun hero ability to have, but how likely is it that you survive for more than a turn with 8 health and no ability to heal? Also, Majordomo's stats are not thrilling for 9 mana. A fun and quirky card for sure, but will not be seen in competitive play.

Quick Shot: A strong variant of the 2 mana 3 damage spell that fits well in Hunter. We will be seeing a lot of this methinks.

Resurrect: I love this card and the fact that it only costs 2. I think the only bad situation is the one where you get your Zombie Chow (or Twilight Whelp) back. But even in the situation where you coin a 3/2 on turn one, it dies, and you Resurrect it on turn 2, this is a good card. And obviously, if you get to play it later in the game, then it becomes really sweet.

Revenge: What I don't like about this card (and Mortal Strike) is that you can't often control how low you are on health, and when you can, you tend to do so by gaining armor, which sends you in the opposite direction from where you want to be for Revenge. This does make a pretty good anti-aggro card, so I think it will see more play than Mortal Strike, but it will not replace Whirlwind.

Solemn Vigil: Obviously, you need 2 deaths to make this as good as the fairly average card Arcane Intellect. It will have to reliably cost 2 or less to be includable, and it remains to be seen whether that is possible (although it seems likely enough in Paladin). I think this will be played a lot in certain deck and a bit in others.

Twilight Whelp: Pretty simple and powerful - will most likely replace Zombie Chow in Priest dragon decks.

Volcanic Lumberer: If this costs 7 or more, the deal is off. Even at 6, I'm on the fence about it. I do hope to see a deck that just tries to completely overload the opponent's BGH(es), which this will definitely be included in.

P.S. If I had the cards for it, I would definitely build myself a Druid muscle deck with Volcanic Lumberer, Ironbark Protector, the Ancients, and the star of the show, Recombobulator. But alas, that would require a lot of epics I do not have.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on April 01, 2015, 09:53:16 AM
Quote
Resurrect: I love this card and the fact that it only costs 2. I think the only bad situation is the one where you get your Zombie Chow (or Twilight Whelp) back. But even in the situation where you coin a 3/2 on turn one, it dies, and you Resurrect it on turn 2, this is a good card. And obviously, if you get to play it later in the game, then it becomes really sweet.

The dream opening: Coin out an injured blademaster. Keep him alive if possible and trade with your opponent. When he dies, resurrect him as a full 4/7.
Title: Re: Hearthstone
Post by: browarod on April 01, 2015, 11:18:09 AM
Quote
Resurrect: I love this card and the fact that it only costs 2. I think the only bad situation is the one where you get your Zombie Chow (or Twilight Whelp) back. But even in the situation where you coin a 3/2 on turn one, it dies, and you Resurrect it on turn 2, this is a good card. And obviously, if you get to play it later in the game, then it becomes really sweet.

The dream opening: Coin out an injured blademaster. Keep him alive if possible and trade with your opponent. When he dies, resurrect him as a full 4/7.
4/7 for 2 is Value Town right there.
Title: Re: Hearthstone
Post by: Warrior_Monk on April 01, 2015, 12:43:18 PM
No, no, no!

Turn 3, coin Mindgames. Get Deathwing.
Opponent plays Naturalize/Assassinate.
Turn 4: Double Resurrect.

YOU'RE WELCOME
Title: Re: Hearthstone
Post by: jbeers285 on April 02, 2015, 01:05:01 PM
Any word on when today the expansion will be available?

Nvm its live now

And I walked through all three with shaman without issue, blood lust ftw
Title: Re: Hearthstone
Post by: browarod on April 02, 2015, 01:29:13 PM
I used my deathrattle shaman deck against the first boss, beat him on turn 5 cuz his hero power pulled out my Kel'Thuzad, Baron Rivendare, and Sylvanas (who died later and triggered 2 steals, one of which stole his Baron Geddon).

So much fun!
Title: Re: Hearthstone
Post by: Warrior_Monk on April 03, 2015, 03:07:00 AM
Been having a LOT of fun with this deck recently. I strongly encourage you all to give it a go. Started at Rank 20 and am currently on a win streak at 14.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQKzve1K.png&hash=82efbc21f23b2805890b85b12a85771b64b36d12)
Title: Re: Hearthstone
Post by: browarod on April 03, 2015, 09:32:03 AM
I was totally going to build a deck like that, you beat me to it! haha

I'm gonna try out your list, it looks like a lot of fun.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on April 03, 2015, 11:21:28 AM
EV-EV-EV-EVERYONE GET-GET-GET-GET IN HERE-HERE-HERE-HERE!
Title: Re: Hearthstone
Post by: browarod on April 03, 2015, 11:26:22 AM
Anyone have a good build they used to defeat Thaurissan? Most of my regular decks have AoE and/or taunts with non-0 Attack so I'm having trouble keeping myself alive long enough to get his health down while avoiding killing his wife.

I'm thinking of trying a priest deck at lunch today.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on April 03, 2015, 12:03:28 PM
I ran an alarm-o-bot style druid for all 3 and had no issues.

I'm trying to think of a way for Paladin to gain armor. If you can get above 30 health, just use Eye for an Eye and watch the fireworks.   ;D
Title: Re: Hearthstone
Post by: redemption101 on April 03, 2015, 02:32:41 PM
I used a priest deck to kill him (heroic)

I basically ran an inner fire deck.  the cards that made it work were
2 light wells
2 resurrect
2 light spawn
2 mind blast
+ health spells

cards I wasn't sold on
Pyromancer
Holy nova
Mind Games
Crazed alchemist

Title: Re: Hearthstone
Post by: browarod on April 03, 2015, 02:39:29 PM
I ended up beating him easily with a Priest deck where I used Cabal Shadow Priest to steal his wife (kudos to Lambo for the idea) and big health minions to trade for his and then slowly whittle him down.

At one point the wife was a 3/10 between Divine Spirit, PWS, and Velen's Chosen, haha.
Title: Re: Hearthstone
Post by: Warrior_Monk on April 06, 2015, 01:56:34 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxnJdL2h.png&hash=53cb90341b22c8e8738bcde8c2d321b4d7162fd5)

This is my new list if anybody is curious. Drrek mentioned Worgen to me, so I looked up Neirea's old OTK list and sorta combined the two ideas. Win streak at Rank 8 right now.
Title: Re: Hearthstone
Post by: browarod on April 06, 2015, 02:02:14 PM
Worgen just makes this deck even better. Had a Commander/Worgen/Patron/Whirlwind/Inner Rage combo and did 26 damage in 1 turn after my opponent healed up to 26 with Healbot. So much fun.

I'm actually enjoying playing Warrior with this deck. :D
Title: Re: Hearthstone
Post by: BubbleBoy on April 06, 2015, 11:40:24 PM
Kripp's video (https://www.youtube.com/watch?v=yoRxMyX-7KQ) really makes me want to play a Gang Up mill Rogue. I just wish I had the cards for it.
Title: Re: Hearthstone
Post by: TheMarti on April 07, 2015, 12:59:27 PM
Dude, that deck is a blast to play! I haven't enjoyed warrior.. well, really ever, so this makes it fun.
Title: Re: Hearthstone
Post by: jbeers285 on April 07, 2015, 01:17:37 PM
Why not use mad bomber or madder bomber Westy?
Title: Re: Hearthstone
Post by: browarod on April 07, 2015, 01:18:50 PM
Having played the deck several times now, I can say that a lot of times my minions are sitting at 1 or 2 health after I've used something to activate them, so I think the bombers would end up just killing your minions off more often than helping.
Title: Re: Hearthstone
Post by: jbeers285 on April 07, 2015, 01:23:49 PM
Having played the deck several times now, I can say that a lot of times my minions are sitting at 1 or 2 health after I've used something to activate them, so I think the bombers would end up just killing your minions off more often than helping.

So would you say the same logic applies for unstable ghoul?
Title: Re: Hearthstone
Post by: browarod on April 07, 2015, 02:26:03 PM
I feel like the deck has enough activators without needing to put Ghoul in, and most of them are a lot easier to control than Ghoul. The only activators in the deck that you can't always control are the Death's Bites, and the opponent would have to have Ooze or Harrison to pop it prematurely. (or Blingtron, I suppose)

Also, yeah, it would probably end up killing at least one of your own minions unless they're all full health when you play it. It has potential to combo with the Patrons, but notsomuch with the regular Enragers in the deck.
Title: Re: Hearthstone
Post by: Drrek on April 07, 2015, 04:35:20 PM
Having played the deck several times now, I can say that a lot of times my minions are sitting at 1 or 2 health after I've used something to activate them, so I think the bombers would end up just killing your minions off more often than helping.

So would you say the same logic applies for unstable ghoul?

You know what you are getting with ghoul, and ghoul is a lot stronger vs aggro than a bomber, and honestly I'd probably not include ghoul at this point anyway..  Also the decklist is really tight on space as it is, no need for a sub-par non-controlled activator.
Title: Re: Hearthstone
Post by: jbeers285 on April 07, 2015, 05:06:54 PM
So I need someone to watch to get my free pack of not have any friends on HS yet lol
Title: Re: Hearthstone
Post by: Warrior_Monk on April 07, 2015, 06:21:32 PM
We should have a master thread with usernames.

Alabrel#1881

My opponent once used Ghoul. Won me the game.
Title: Re: Hearthstone
Post by: browarod on April 07, 2015, 06:56:45 PM
Lashen#1485

My opponent once used Ghoul. Won me the game.
My opponent used Abomination once. Same effect for me.
Title: Re: Hearthstone
Post by: Warrior_Monk on April 09, 2015, 08:20:05 AM
"Why do all of Forsen's fans call him dad? He's the least father-like figure I've ever met." -Artosis

SeatStory is gonna be great. Faramir, StrifeCro, Zalae, and RDU are my top 4.
Title: Re: Hearthstone
Post by: Master KChief on April 09, 2015, 03:49:53 PM
Molten Core now open.
Title: Re: Hearthstone
Post by: browarod on April 09, 2015, 04:11:58 PM
Beat the first boss with hunter, the second with zoo lock (to best use my mana each turn and prevent the damage from his hero power), and the third with deathrattle shaman.
Title: Re: Hearthstone
Post by: Drrek on April 09, 2015, 04:14:06 PM
Beat the first boss with midrange hunter.  Definitely not optimal deck but normal mode is normal mode.  Beat second boss with midrange hunter.  He was literally never able to activate his hero power.  Beat third boss with midrange hunter.  I've heard molten giant horror stories, but I only saw one.
Title: Re: Hearthstone
Post by: browarod on April 09, 2015, 04:50:33 PM
I've heard molten giant horror stories, but I only saw one.
He got 2 off on me, but I stole one with Sylvanas and just killed the other before it could attack.
Title: Re: Hearthstone
Post by: Master KChief on April 09, 2015, 04:51:21 PM
4 on me.
Title: Re: Hearthstone
Post by: Red Dragon Thorn on April 09, 2015, 07:11:10 PM
I beat the first two using Westy's Patron list above, but I'm having difficulty with the third....
Title: Re: Hearthstone
Post by: BubbleBoy on April 09, 2015, 11:34:34 PM
The trick with Majordomo is to take him from 20 to 0 in one go, so as not to allow him to play his Moltens. Paladin works well for that, although I don't have the best Paladin cards. I think I did it with Priest.
Title: Re: Hearthstone
Post by: Warrior_Monk on April 09, 2015, 11:39:27 PM
I just used face hunter. *shrug*
Title: Re: Hearthstone
Post by: jbeers285 on April 10, 2015, 02:08:26 AM
I just used face hunter. *shrug*

That's also what I did Westy.

Majordomo is a terrible 9 cost legendary :-(
Title: Re: Hearthstone
Post by: Master KChief on April 10, 2015, 03:03:02 AM
I used ramp Druid against him. Easy peasy lemon squeezy.
Title: Re: Hearthstone
Post by: browarod on April 10, 2015, 09:47:28 AM
I didn't have any trouble with Executus/Rag with my deathrattle shaman deck. I don't think I ever actually took any damage to my health, lol. Rag didn't even get any attacks off, I killed his 16 health in 2 turns.
Title: Re: Hearthstone
Post by: Chris on April 10, 2015, 12:15:17 PM
Majordomo is a terrible 9 cost legendary :-(

I'm not so sure this is true yet. The two big issues are that he's slow, and 8 health isn't really a whole lot. That said, you're getting a big body on the board, and when it does die, you get 8 random damage for 2 mana. That's nothing to sneeze at. I don't know if he has a place in Control Warrior or Handlock yet, but I won't go so far as to call him terrible.
Title: Re: Hearthstone
Post by: browarod on April 10, 2015, 12:56:31 PM
I would put him in a deck with Jaraxxus just to replace my hero multiple times per game. ;)
Title: Re: Hearthstone
Post by: Drrek on April 10, 2015, 01:26:21 PM
Majordomo is a terrible 9 cost legendary :-(

I'm not so sure this is true yet. The two big issues are that he's slow, and 8 health isn't really a whole lot. That said, you're getting a big body on the board, and when it does die, you get 8 random damage for 2 mana. That's nothing to sneeze at. I don't know if he has a place in Control Warrior or Handlock yet, but I won't go so far as to call him terrible.

No he's pretty terrible. 8 health is enough for almost any deck to kill you, even ones that don't traditionally have large burst.  A big body on board isn't good enough, especially when its an understated big body on board.  A 9/7 for 9 is plain bad, and its even worse because its death rattle is a detriment the majority of the time.  And 8 damage to a random target for 2 mana is good for a hero ability, but the random aspect of it hurts it a lot.  Its nowhere near as good as jaraxxus ability.  Jaraxxus replaces you immediately, has more health, usually heals you instead of hurting you, has a better hero ability and a very good weapon.  Handlock would never replace Jaraxxus with Majordomo. Additionally Majordomo goes as far as to shred all your armor too which makes him unplayable in CW.  The only place where he might be remotely playable is Mage with ice blocks, but even then he's still too slow, hurts you too much and is plain not really impactful.

Majordomo Executus is a plain terrible card, and no serious competitive deck will be running him.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on April 10, 2015, 01:34:20 PM
But, but, but.... The Alexstraza wombo combos!
Title: Re: Hearthstone
Post by: Master KChief on April 10, 2015, 02:20:48 PM
Majordomo Executus is a plain terrible card, and no serious competitive deck will be running him.

Ohhh how this board said the same things about Webspinner and Muster...
Title: Re: Hearthstone
Post by: Drrek on April 10, 2015, 02:31:12 PM
Majordomo Executus is a plain terrible card, and no serious competitive deck will be running him.

Ohhh how this board said the same things about Webspinner and Muster...

I didn't about webspinner, and many on the board defended muster.  Additionally muster was revealed before quartermaster which makes it very unfair to judge people's initial opinions on it.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on April 10, 2015, 03:23:39 PM
Now.... if they ever add an inverse mind control (Give an opponent a minion).... Majordomo could be one of the best finishers in the game!
Title: Re: Hearthstone
Post by: Master KChief on April 10, 2015, 09:43:00 PM
Majordomo Executus is a plain terrible card, and no serious competitive deck will be running him.

Ohhh how this board said the same things about Webspinner and Muster...

I didn't about webspinner, and many on the board defended muster.  Additionally muster was revealed before quartermaster which makes it very unfair to judge people's initial opinions on it.

I never said anyone in specific. Just making a point that this board's 'initial opinions' have in some cases been very, very wrong.

Regarding Majordomo, I'm on the fence about it. If history has taught us anything it's to never dismiss a card with a grossly unique ability so easily. I'm sure someone will find some way to break it.
Title: Re: Hearthstone
Post by: Warrior_Monk on April 10, 2015, 10:03:30 PM
Majordormo is okay with Thaurissan, but it's bad.  Like, it can just be BGH'd and then you only need 8 attack and you have 7 mana to deal lethal.
Title: Re: Hearthstone
Post by: BubbleBoy on April 11, 2015, 04:16:51 PM
Although the Ragnaros metamorphosis consumes your armor, you are still able to gain armor afterwards (ala Shield Block, Shieldmaden, and Armorsmith), meaning that Majordomo can still be okay in control warrior.

Also, Mage is able to protect the Firelord with Ice Barrier and Ice Block, and those are cards that you can play before booting your hero, so Majordomo may be even better in Mage.
Title: Re: Hearthstone
Post by: Drrek on April 11, 2015, 06:01:48 PM
Although the Ragnaros metamorphosis consumes your armor, you are still able to gain armor afterwards (ala Shield Block, Shieldmaden, and Armorsmith), meaning that Majordomo can still be okay in control warrior.

Also, Mage is able to protect the Firelord with Ice Barrier and Ice Block, and those are cards that you can play before booting your hero, so Majordomo may be even better in Mage.

No Ragnaros will still not be ok in Control Warrior.  You still have to play those cards and it is far to risky to play and really doesn't gain you that much.  Setting yourself at 8 health and shredding your armor is really, really not worth it just for the ability to do 8 random damage a turn.  Rag's hero ability really isn't that good considering how much you have to give up for it.

Its not worth it in mage either.  Its still more risky than its worth.

By all means, go ahead, try to make him work, but I guarantee you that serious competitive decks will not end up using Majordomo.  He's just not worth it.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on April 12, 2015, 11:30:55 AM
You can throw him in your deck as a priest counter! Let them thoughtsteal him, or... or.... if the board is empty on turn 10, play him and hope they mind control him!






...or just run a better card.
Title: Re: Hearthstone
Post by: Warrior_Monk on April 12, 2015, 05:30:32 PM
https://gfycat.com/AgonizingComplexAlligatorgar (https://gfycat.com/AgonizingComplexAlligatorgar)

I started watching about 2 seconds after this happened. Poor guy went on such tilt that he conceded the next turn and then took a break to "use the bathroom"

"Anybody who has played Priest 20 times can see that lethal..."
-Gaara

"Mistakes were Made"
Title: Re: Hearthstone
Post by: browarod on April 13, 2015, 09:25:43 AM
https://gfycat.com/AgonizingComplexAlligatorgar (https://gfycat.com/AgonizingComplexAlligatorgar)

I started watching about 2 seconds after this happened. Poor guy went on such tilt that he conceded the next turn and then took a break to "use the bathroom"

"Anybody who has played Priest 20 times can see that lethal..."
-Gaara

"Mistakes were Made"
Did the Deathlord have Velen's Chosen or something? Otherwise I'm not seeing where the 5th damage came from on the Circle of Healing.
Title: Re: Hearthstone
Post by: Warrior_Monk on April 13, 2015, 09:50:16 AM
https://gfycat.com/AgonizingComplexAlligatorgar (https://gfycat.com/AgonizingComplexAlligatorgar)

I started watching about 2 seconds after this happened. Poor guy went on such tilt that he conceded the next turn and then took a break to "use the bathroom"

"Anybody who has played Priest 20 times can see that lethal..."
-Gaara

"Mistakes were Made"
Did the Deathlord have Velen's Chosen or something? Otherwise I'm not seeing where the 5th damage came from on the Circle of Healing.
Yes, it did.  It'd have been a lot more apparent (Gaara shouting OOOOOH ZE SPELL POWER! ZE SPELL POWER! ON THE DEATHLORD! NOBODY SAW IT) if I showed the youtube video but there are a lot of omgs in it.  If you like, you can look it up pretty easily.
Title: Re: Hearthstone
Post by: browarod on April 13, 2015, 10:46:58 AM
I actually never realized that Soulpriest interacted with spell damage in that way, though I guess it makes sense. Fun times!
Title: Re: Hearthstone
Post by: BubbleBoy on April 15, 2015, 07:05:05 PM
I am preparing for the release of wing 3, after which I will be building a Paladin Dragon deck, because of the delicious Dragon Consort. I know that not all of the cards listed below are released yet, but I would like to get people's opinions on this deck.

1 Zombie Chow x 2
2 Equality x 1
2 Ironbeak Owl × 1
2 Shielded Minibot × 2
3 Muster for Battle × 1
3 Aldor Peacekeeper × 2
3 Big Game Hunter × 1
3 Blackwing Technician × 2
4 Truesilver Champion × 2
4 Consecration × 2
4 Twilight Drake × 2
5 Solemn Vigil × 1
5 Azure Drake × 1
5 Blackwing Corruptor × 2
5 Dragon Consort × 2
6 Emperor Thaurissan × 1
6 Sylvanas Windrunner × 1
6 Volcanic Drake × 1
8 Chromaggus × 1
8 Tirion Fordring × 1
9 Ysera x 1

I'm thinking of dropping Muster. Originally the idea was for this deck to use Musters, Jugglers, and double Volcanic Drake and Solemn Vigil, but I decided there were more important things to put in and most of that had to go to make room.
Title: Re: Hearthstone
Post by: Warrior_Monk on April 15, 2015, 11:58:42 PM
Cancer.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on April 16, 2015, 08:09:57 AM
I imagine dragon paladin will be pretty good. We'll see when all the cards are released.

Also, Hearthstone is now on android / apple phones! It works quite well, but your battery mileage may vary.
Title: Re: Hearthstone
Post by: Warrior_Monk on April 22, 2015, 03:43:11 PM
If Olijar and I had a baby, he would look like Dog. Discuss. Pls no banerino

Pic for reference
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.gosugamers.net%2Fuploads%2Fimages%2Fplayers%2F65354-1420193521.jpeg&hash=4a8cdd578059fe3bff0434a596cbb29b94d9fe7f)
Title: Re: Hearthstone
Post by: kariusvega on April 22, 2015, 03:50:37 PM
I imagine dragon paladin will be pretty good. We'll see when all the cards are released.

Also, Hearthstone is now on android / apple phones! It works quite well, but your battery mileage may vary.

Yeah when do we get pretty animated Redemption on PC/Android??

I'm a professional animator and I want to see this happen. Let me know if I can help whoever here has authority or takes initiative.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on April 23, 2015, 11:06:44 AM
So, it seems Zoolock has come back with a vengeance. Imp Gang Boss and Implosion really help it out.
Title: Re: Hearthstone
Post by: browarod on April 23, 2015, 01:34:20 PM
So wing 4 is out. The Nefarian fight is hilarious. I don't want to spoil it, but you get some help and it's kind of awesome.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on April 24, 2015, 11:08:41 AM
This can happen when fighting Nefarian as well:

https://www.youtube.com/watch?v=4WRTmex9zKc (https://www.youtube.com/watch?v=4WRTmex9zKc)


Also, Hungry Dragon is absolutely bonkers is Zoo decks, because you can take care of the 1 mana minion quite easily. In slower decks, Hungry can absolutely lose games. I gave an oil rogue a Mana Wyrm. That ended poorly.
Title: Re: Hearthstone
Post by: browarod on April 24, 2015, 12:00:16 PM
My Mana Wyrm was MVP in the Chromaggus fight cuz of all the 1-mana spells he gives you. :P (I played mech mage against him)

Re: The Video - I love that they do those things (the Cairne thing with Garrosh is another example). I actually played a deck with Ragnaros against Nefarian yesterday but wasn't able to play him, I'm wondering if there's some conversation there, too, haha. I'm gonna try and get him out today to see.
Title: Re: Hearthstone
Post by: Drrek on April 24, 2015, 12:25:48 PM
Re: The Video - I love that they do those things (the Cairne thing with Garrosh is another example). I actually played a deck with Ragnaros against Nefarian yesterday but wasn't able to play him, I'm wondering if there's some conversation there, too, haha. I'm gonna try and get him out today to see.

There is no unique reaction for Ragnaros.
Title: Re: Hearthstone
Post by: browarod on April 24, 2015, 12:28:52 PM
That's really a shame.

Are there reactions for any of the adventure mode bosses if you play their cards against themselves? Like if you play Loatheb against itself or Kel'Thuzad against himself?
Title: Re: Hearthstone
Post by: Drrek on April 24, 2015, 12:30:51 PM
That's really a shame.

Are there reactions for any of the adventure mode bosses if you play their cards against themselves? Like if you play Loatheb against itself or Kel'Thuzad against himself??

No.
Title: Re: Hearthstone
Post by: browarod on April 24, 2015, 12:33:39 PM
Also a shame, but I suppose that would be a lot of work to do.
Title: Re: Hearthstone
Post by: Minion of Jesus on April 27, 2015, 12:03:55 PM
Just jumped on the Hearthstone bandwagon. Any advice for a noob who sort of knows what he is doing?

Oh, by the way, my ID is HighKing #1953
Title: Re: Hearthstone
Post by: browarod on April 27, 2015, 12:13:02 PM
Just jumped on the Hearthstone bandwagon. Any advice for a noob who sort of knows what he is doing?
Welcome! The best advice I can give is that, if you're willing to spend any money on the game, you should buy one or both of the Adventure Packs (Naxxrammas and Blackrock Mountain) as they add a TON of single-player stuff to do as well as give you a specific set of cards just for beating the bosses inside (as opposed to having to get random cards from packs).

Other than that, I suggest playing all the classes to level 10 to give you a feel for how they play, and then from there just pick ones you like playing and build up decks for them.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on April 27, 2015, 02:19:48 PM
Just jumped on the Hearthstone bandwagon. Any advice for a noob who sort of knows what he is doing?

Oh, by the way, my ID is HighKing #1953

Watch these videos: https://www.youtube.com/watch?v=2KjtRokhpvM (https://www.youtube.com/watch?v=2KjtRokhpvM)

They introduce a lot of fundamentals and good starter decks.
Title: Re: Hearthstone
Post by: Minion of Jesus on April 28, 2015, 10:21:07 AM
Hey, thanks for the advice! I am unwilling to spend money on it, though. Is it worth saving 700 gold to unlock?

Those videos were helpful, thanks Lambo!
Title: Re: Hearthstone
Post by: Warrior_Monk on April 28, 2015, 10:24:54 AM
Hey, thanks for the advice! I am unwilling to spend money on it, though. Is it worth saving 700 gold to unlock?

Those videos were helpful, thanks Lambo!
It's pretty much necessary if you want to be competitive. It'd be like trying to play Redemption without buying any tins. Like, you can do it, but there's not a lot of options and you'll probably have to play sub-optimally. Sludge Belcher, Emperor Thaurrisan, Loatheb, Haunted Creeper...there are so many great cards from the adventure.

You don't necessarily need all of them, but a couple of them are vital.
Title: Re: Hearthstone
Post by: Minion of Jesus on April 28, 2015, 10:38:28 AM
Okay, thanks. Is arena warfare worth it, or should I just save my gold for the adventures?
Title: Re: Hearthstone
Post by: Warrior_Monk on April 28, 2015, 01:00:32 PM
Okay, thanks. Is arena warfare worth it, or should I just save my gold for the adventures?
Not initially, no. Take some time to learn the cards first, then start on arena. Otherwise you're just throwing away gold.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on April 28, 2015, 01:15:07 PM
Arena will typically only "break even" in terms of rewards at 4-5 wins. If you can hit 7 wins on a regular basis, you earn over 150 gold and can start another arena run immediately.
Title: Re: Hearthstone
Post by: Drrek on April 28, 2015, 01:24:45 PM
Arena will typically only "break even" in terms of rewards at 4-5 wins. If you can hit 7 wins on a regular basis, you earn over 150 gold and can start another arena run immediately.

Arena really "breaks even" at around 3 wins, because you are guaranteed 25-35 gold and a random reward, and 3 wins is about the average number of wins.  As a new player you may struggle to get wins, but imo, you should still go for it.  I don't think there is anything you can do to learn the cards, game mechanics, importance of board control and curve more than by playing arena.  You may end up "behind" in rewards, but you have to learn these things at some point, and there really isn't a better way to do so.

With that said, you should probably look up arena tier lists, and maybe watch a few runs from pro players who do well in arena to learn the thought process.
Title: Re: Hearthstone
Post by: Chris on April 28, 2015, 01:50:58 PM
The adventures are not worth it at first if you're not going to spend money. Work on buying packs and building your collection that way first. It's much more efficient until you get better at the game.
Title: Re: Hearthstone
Post by: Minion of Jesus on April 28, 2015, 02:44:01 PM
Oh, so much conflicting advice. Is there a class that is generally held to be better than others, or are they all relatively equal?
Title: Re: Hearthstone
Post by: browarod on April 28, 2015, 02:48:56 PM
It really depends what cards you can acquire for your collection. My advice is to play the class(es) you enjoy playing while you're building your collection. If you get to the point of wanting to get Legend in constructed you can always build the "better" decks later.
Title: Re: Hearthstone
Post by: Warrior_Monk on April 28, 2015, 03:47:34 PM
If you're going to play arena for learning the cards, play on the EU server.
Title: Re: Hearthstone
Post by: Minion of Jesus on April 28, 2015, 03:59:29 PM
If you're going to play arena for learning the cards, play on the EU server.

The what now?
Title: Re: Hearthstone
Post by: Minion of Jesus on April 28, 2015, 04:15:25 PM
Oh, by the way, about to friend all you fine fellows.

Edit: Sorry about the double post.
Title: Re: Hearthstone
Post by: Warrior_Monk on April 28, 2015, 04:31:25 PM
So when you open Battle.net there are three servers to choose from: Americas, Europe, or Asia.  I assume you want the bulk of your collection on the America account, however if you like you can start one on EU and Asia as well, which is basically starting over. I now play all my arenas over there because it's not worth me spending the gold on, since I'm not yet infinite and I don't need Goblins vs Gnomes packs anyway.  Arena is a great way to learn by getting thrown into the fire, but if you don't want to waste your gold you can do it over there. Alternatively, it allos you to play more arenas. You do have to complete the tutorial on each server though.

Asia>Americas>EU as far as arena difficulty goes.
Title: Re: Hearthstone
Post by: Minion of Jesus on April 28, 2015, 04:35:15 PM
Okay, thanks. Maybe I will do that, since I don't want to throw away my (very, very) hard earned gold.

I'm playing mage, any advice?
Title: Re: Hearthstone
Post by: BubbleBoy on April 28, 2015, 09:10:31 PM
Here are my main pieces of newbie advice:

1. Level up your heroes: When first starting out, just spend all your time fighting the AI on easy difficulty until you get each of your heroes to level 10. This will unlock all of the basic cards, which you will need in order to play competitively. After that, try out the expert AI, then casual play, then ranked play, in that order, as you feel comfortable with them.

2. Study the arena before entering: The arena was my favorite format when I first started because everyone starts at an equal level, and it remains my favorite due to the replay factor. If you want to play a game or two in arena early on to see if you like it, go ahead. It costs 150 gold to enter, and you are guaranteed a card pack as a reward no matter what, so at very worst, you will lose 50 gold of value from playing. However, you need to be able to win at least 4 games per run on average in order for the arena to be worthwhile (not counting the entertainment factor), so I think it's best to watch a good player play an arena run or two before trying it out. (I started with Trump (https://www.youtube.com/user/TrumpSC) and continue to watch almost everything he posts to this day, because I enjoy him.) Also, picking cards can be tough, so I recommend using an arena tier list (I use Icy Veins (http://www.icy-veins.com/hearthstone/arena-tier-lists)) to make picks in the arena when you first start.

3. Complete quests efficiently: You get one new quest every day, and can have a max of 3 at a time. Most of them give 40 gold, but some give 60 (or more). You are also able to replace one quest of your choice with a random new one every day. If you want to maximize the average amount of gold you get from quests per day, avoid completing 40 gold quests at all costs unless you have 3 of them, because given enough time they will eventually end up being more rewarding quests as you cycle them out. Make sure you are able to cycle out a 40 gold quest every day by not completing them, and focus on completing the 60 gold (or more) quests only, whenever possible.

4. Plan your purchases wisely: How you want to spend your money depends mainly on whether you want to be primarily an arena player or a constructed player. If you don't like the arena or are really bad at it, you will be making most of your money on quests (which should earn you an average of about 55 gold per day if you take my above advice) plus a little more for winning games in constructed, depending on how much you play (you get 10 gold for every 3 games you win against a player, so it takes a lot of games to make a noteworthy haul, especially when you are new).

If you like arena and are able to get your average number of wins per run to 7 or more, you are able to actually make money playing the arena while getting cards, because at 7 wins you are guaranteed at least your full fee of 150 gold back, in addition to the (now essentially free) pack reward. This is the ideal place to be, but even if you can get your average wins to 4 or 5, you can at least essentially get discounts on card packs by making more than 50 gold on average plus the pack reward, making it a more efficient way of expanding your collection than playing constructed. Plus, you get the enjoyment of the arena. This is what I have always focused on.

If you do not play the arena, I would try to spend your money mostly on Classic packs, and buy them as soon as you have 100 gold, as new cards will allow you to improve your decks and thereby win more games. After you have bought 20 classic packs or so, move on to Goblins vs. Gnomes packs until you have gotten about 20 of those. After that, start saving your money for the adventures. A lot of the cards you get from the adventures are really good, and you will definitely want to complete them eventually.

If you play a lot of arena, you will be getting GvG packs automatically as rewards, which isn't as good as getting classic packs when you are new, but it shouldn't matter as much, as most of the games you play will be in arena. My advice is to save your money enough to make sure that you are always able to buy an arena entry. Slowly, you should be able to build up enough money to get a few Classic packs over time. I would say that once you have gotten about 10 or 15 Classic packs, you should start saving for the adventures.

5. Do what you enjoy, even if this conflicts with any or all of the above advice. It's a game after all!
Title: Re: Hearthstone
Post by: redemption101 on April 28, 2015, 09:30:56 PM
i just had a first.    I got had a draw, came up as a defeat but killed both portraits (Mill rouge vs mill druid)
Title: Re: Hearthstone
Post by: Master KChief on April 28, 2015, 09:51:41 PM
Do Arena's and have someone here spectate your games with you. You'll learn all of the cards while having someone experienced here able to help coach your Arena's.
Title: Re: Hearthstone
Post by: Minion of Jesus on April 30, 2015, 08:27:05 AM
Sorry ya'll, if I don"t respond to your messages while you are spectating me. My phone won"t let me reply.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on April 30, 2015, 11:47:52 AM
So, I've been having a lot of fun with this deck:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FtNZBlMf.jpg&hash=07bad87f23b3c51ddc920122a1fc165dc3a9aca6)

I'm going to replace divine favor with Solemn Vigil when that releases today. I *might* put volcanic drake in as well. I'll see.

The Redemption - Baron Rivendare - Sludge Belcher combo has already won me multiple games. Add in sword of justice and avenge for better results.
Title: Re: Hearthstone
Post by: Chris on April 30, 2015, 12:36:33 PM
Have you laddered with it at all?
Title: Re: Hearthstone
Post by: Lamborghini_diablo on April 30, 2015, 01:03:41 PM
I'll give it a go once the ladder resets. No point in tryharding a day or two before the reset.

Also, I reeeeeeeeally wish I had Sylvanas. She'd work perfectly in this deck.
Title: Re: Hearthstone
Post by: browarod on April 30, 2015, 01:21:23 PM
Played Mech Mage against Atramedes today. Had Antonidas in my opening hand, played Unstable Portal turn 2, got Alarm-o-bot, played it for 0. No other minions in hand, Antonidas out turn 3. He didn't stand a chance. Best play I've had in a long time.

Also, Nefarian 2 is actually kinda difficult. I might have to build a custom deck for him even on normal.
Title: Re: Hearthstone
Post by: Drrek on April 30, 2015, 01:55:32 PM
Also, I reeeeeeeeally wish I had Sylvanas. She'd work perfectly in this deck.

This can be said of every deck that isn't heavily aggressive.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on May 01, 2015, 05:58:40 PM
I have a terrible confession to make.

I kept losing to stupid decks like lightwell priests around ranks 19-20 after the reset. So, I did something I swore I would never do. I... I made a face hunter deck.

I'm so sorry. I don't know if you all can forgive me. A strange sensation is washing over me...

I feel... ICKY!

Oh no. It has begun. Run! PUT THIS APPLE ON YOUR HEAD! Run while you still can! I can't... control it. TASTE MY STEEL!

FLEE!!!

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FiAuW0Zc.png&hash=5dceebca373f40f5afbcc3d13d63ff5aba00cf3c)  ME HIT FACE (https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FiAuW0Zc.png&hash=5dceebca373f40f5afbcc3d13d63ff5aba00cf3c)
Title: Re: Hearthstone
Post by: Drrek on May 01, 2015, 07:11:29 PM
Face hunter is good for the game.  I am completely serious about this.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on May 01, 2015, 09:36:19 PM
Face hunter wasn't quite doing it. I think the meta has shifted to fight back now.

Going back to my deathrattle paladin, this is what I have after multiple games and some tweaks:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSiBPiDH.jpg&hash=11b82c60394c4d826c24a3ab45575aa2e2a53076)

While I am still stuck around rank 19-20, it's definitely got some potential. Obvious addition of Sylvanas aside, what would you all swap in/out to improve it?
Title: Re: Hearthstone
Post by: BubbleBoy on May 02, 2015, 08:24:02 AM
With so many Volcanic Drakes and Solemn Vigils, I am surprised not to see any Musters.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on May 02, 2015, 11:48:26 AM
I decided to add those in after losing to decks with hyper aggressive early-games, along with chows and annoy-o-trons.

The mid-to-end game in this deck is fine, but it just gets run over if it can't build an early board.


HAHAHA. I just made a face hunter ragequit with double annoy-o-trons / redemptions. It was as satisfying as it sounds.
Title: Re: Hearthstone
Post by: Minion of Jesus on May 02, 2015, 03:19:30 PM
Hey, I am almost at 700 gold. Which adventure should I start/which cards should I work toward?
Title: Re: Hearthstone
Post by: Lamborghini_diablo on May 02, 2015, 03:33:20 PM
I would either get 7 classic packs (there's a lot of useful commons that you should try to collect), or the second wing of Naxxramas, which provides you with Sludge Belcher and Loatheb.

Getting a good collection of basic cards first might help, because some of the NPC bosses can be tricky without them.
Title: Re: Hearthstone
Post by: Drrek on May 02, 2015, 03:37:21 PM
I would either get 7 classic packs (there's a lot of useful commons that you should try to collect), or the second wing of Naxxramas, which provides you with Sludge Belcher and Loatheb.

Getting a good collection of basic cards first might help, because some of the NPC bosses can be tricky without them.

You can't just choose to take the second wing of an adventure, you have to unlock them in order.

I would suggest not getting packs, adventures are more important to unlock.
Title: Re: Hearthstone
Post by: Chris on May 02, 2015, 03:59:44 PM
Buying packs at your stage is far more efficient. How long did it take you to collect that 700 gold? Now imagine that the next 2800 gold to unlock the rest of the wings are going to take much longer, because you've already finished the unique quests that you get when you start playing. Purchasing Naxx comes out to 3500 gold for 30 cards. Or you can spend that 3500 gold on 35 classic packs (or a mix of classic and GvG packs), which will net you 175 cards. Not all of these will be unique, but they'll give you a much stronger foundation on which to build. Plus, you can turn the repeats into crafting dust, which will let you create certain non-Naxx (or Blackrock) cards, which will let you put a decent deck together faster.
Title: Re: Hearthstone
Post by: yirgogo on May 02, 2015, 04:39:02 PM
On another note, did people see minecraft millionare Etho playing hearthstone earlier?

On this video: https://www.youtube.com/watch?v=7h587qytNWo (https://www.youtube.com/watch?v=7h587qytNWo)
Title: Re: Hearthstone
Post by: Minion of Jesus on May 03, 2015, 09:27:09 AM
Haha, just got Malygos in the first pack I bought! Good advice!
Title: Re: Hearthstone
Post by: Lamborghini_diablo on May 03, 2015, 01:12:00 PM
So, I made a silly deck for my 5 warlock wins quest:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FwsEQw0J.jpg&hash=594ff559af99f19e7398598e4e962d0832eac382)

Easiest 5 wins ever. This deck is absurd. My last game was the definition of value against a face hunter: http://i.imgur.com/zOrSRs6.jpg (http://i.imgur.com/zOrSRs6.jpg)
Title: Re: Hearthstone
Post by: Drrek on May 03, 2015, 01:23:41 PM
So, I made a silly zoo deck for my 5 warlock wins quest:

FTFY
Title: Re: Hearthstone
Post by: Master KChief on May 09, 2015, 12:00:18 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOgH5AQn.png&hash=a2b199144d806cef11188130340b67d20dff2b1c)

tl;dr: you should be playing patron warrior right now.
Title: Re: Hearthstone
Post by: browarod on May 09, 2015, 12:42:29 AM
I can attest that patron warrior is super effective. And it's actually pretty fun, too.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on May 09, 2015, 09:18:58 AM
༼ ºل͜º༼ ºل͜º༼ ºل͜º ༽ºل͜º ༽ºل͜º ༽ EVERYONE,GET IN HERE ༼ ºل͜º༼ ºل͜º༼ ºل͜º ༽ºل͜º ༽ºل͜º ༽
Title: Re: Hearthstone
Post by: browarod on May 10, 2015, 03:52:16 PM
I say that on Friday and then proceed to lose every Ranked game I've used my Patron Warrior deck for since then, lol.

2/5 for a Warrior quest but just can't seem to get those last 3 wins, it's super frustrating.
Title: Re: Hearthstone
Post by: Minion of Jesus on May 10, 2015, 10:12:18 PM
Played arena today, opponent had 8 health and 5 minions in play at the end of my turn, and I only had Ragnaros. Ragnaros sniped the enemy hero for the win. It was, needless to say, pretty awesome.
Title: Re: Hearthstone
Post by: Master KChief on May 10, 2015, 11:36:35 PM
Glad to see Amaz made an account here.
Title: Re: Hearthstone
Post by: Chris on May 11, 2015, 12:05:36 AM
I think Grim Patron Warriors are the best thing to ever happen to Hearthstone. They're a top-tier deck that require an immense amount of skill to use effectively. Hearthstone doesn't have nearly enough deck archetypes like that. Plus, it's relatively cheap in relation to other decks (not counting Adventures; but at this point, if you don't have Naxx and Blackrock, you're not going to be able to build any kind of competitive deck), so F2P (or other "cheap") players can use it, as opposed to other skill-based decks like Control Warrior that have an extremely high price of admission.
Title: Re: Hearthstone
Post by: Drrek on May 11, 2015, 07:40:51 AM
I think Grim Patron Warriors are the best thing to ever happen to Hearthstone. They're a top-tier deck that require an immense amount of skill to use effectively. Hearthstone doesn't have nearly enough deck archetypes like that. Plus, it's relatively cheap in relation to other decks (not counting Adventures; but at this point, if you don't have Naxx and Blackrock, you're not going to be able to build any kind of competitive deck), so F2P (or other "cheap") players can use it, as opposed to other skill-based decks like Control Warrior that have an extremely high price of admission.

All decks (yes including face hunter) take skill to play effectively.  Certain decks like like Grim Patron do have a higher skill floor, but just play at the lower ranks some time, and you'll see a lot of bad players play the decks that "don't require skill."  Honestly you can often see a noticeable difference in how people at even rank 5 play these "mindless" decks and how people at legend play them.
Title: Re: Hearthstone
Post by: Chris on May 11, 2015, 10:57:06 AM
I'm not saying other decks don't take skill, but there's a massive difference between playing Face Hunter at an optimal level and playing Patron Warrior at an optimal level. Absolute top level players admit that the math of Patron Warrior sometimes gets too complicated, causing misplays. That's never going to be an issue for anyone who's even slightly above average for most other decks.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on May 11, 2015, 11:26:03 AM
Looks like the last few pages of this thread got hit by a downvote fairy.
Title: Re: Hearthstone
Post by: browarod on May 11, 2015, 11:44:09 AM
Looks like the last few pages of this thread got hit by a downvote fairy.
I've sent a message to the user in question about that. I'm hoping to discuss their issues with the thread without any further downvotes.
Title: Re: Hearthstone
Post by: Warrior_Monk on May 11, 2015, 10:43:46 PM
Looks like the last few pages of this thread got hit by reynad.
The salt is real.
Title: Re: Hearthstone
Post by: New Raven BR on May 12, 2015, 01:41:12 AM
let's talk about redemption for a change :P
Title: Re: Hearthstone
Post by: Redoubter on May 12, 2015, 01:45:56 AM
let's talk about redemption for a change :P

The thing is, this thread is not taking away from Redemption discussion.  Look at the people in this thread, and then look at the threads on the state of the game (like the Competitiveness thread), or new card ideas, or in rulings, and so on, and you'll see the same names coming up.  Those here are the active Redemption players.

As stated multiple times tonight already, though, if people have a problem with Hearthstone, then it can certainly be approached.  It should not be approached how it has been tonight, and it should not be done in a way to derail any active threads.
Title: Re: Hearthstone
Post by: browarod on May 17, 2015, 06:25:43 PM
So I accidentally 9-3 in arena today. Second best I've ever done.

Here's my full draft. (http://www.arenavalue.com/s/PCCxWx#1)
Title: Re: Hearthstone
Post by: BubbleBoy on May 17, 2015, 06:53:57 PM
I agree with most of the picks you made except for a few, like:

#2 - It's DEFINITELY Flame Imp there, especially because 1) Warlock already has easy card draw, and 2) you don't yet have enough early game to determine whether Cult Master can be good.
#12 - Micro Machine has the potential to be so much better than Bloodfen Raptor, and you have enough early game that you don't have to rely on it early (or at least you would have if you had taken the Flame Imp on pick 2).
#19 - Salty Dog is such a horrible card. I would have chosen Dragonling Mechanic, which is still bad but slightly better.

You ended up with a pretty decent Demon deck, which is always fun with Warlock. I'm not surprised it did well.
Title: Re: Hearthstone
Post by: jbeers285 on May 17, 2015, 09:47:50 PM
This is my most recent arena draft it's currently 2-0

1 mana wyrm
2 frost bolt
2 haunted creeper
2 movie engineer
2 snow chugger
3 raging worgen
3 spot spewer
3 Tauren warrior
3 tinker town tech
4 fireball
4 polymorph
4 defender of argus
4 dragon skin sorcerer
4 goblin blast mage
4 kezan mystic
4 mechanical yeti
4 water elemental
5 azure drake
5 madder bomber
5 sludge belcher
6 arch mage
6 boulder fist ogre
6 piloted sky golem
6 volcanic drake
7 flame strike X5
8 force tank max

I could've taken a 6 Flamestrike but took the polymorph instead.  Also the first strike I took could've been a fireball but I had one fireball and no strikes when I took it.

Went to 5-0 then went loss, loss, win, loss to finish 6-3. Disappointing finish to say the least.
Title: Re: Hearthstone
Post by: Master KChief on May 17, 2015, 11:04:30 PM
5 Flamestrikes is quite a bit much. I would be hesitant to take any after the 2nd depending on the other card quality.
Title: Re: Hearthstone
Post by: Drrek on May 17, 2015, 11:13:54 PM
5 Flamestrikes is quite a bit much. I would be hesitant to take any after the 2nd depending on the other card quality.

5 flamestrikes is fine.  Yeah it can hurt you if you draw them all at once, but that's true of all late-game cards you draft.

Title: Re: Hearthstone
Post by: Lamborghini_diablo on May 17, 2015, 11:22:18 PM
But, nobody expects the 6th flamestrike.
Title: Re: Hearthstone
Post by: Master KChief on May 18, 2015, 12:19:21 AM
5 Flamestrikes is quite a bit much. I would be hesitant to take any after the 2nd depending on the other card quality.

5 flamestrikes is fine.  Yeah it can hurt you if you draw them all at once, but that's true of all late-game cards you draft.

Not saying its always a bad thing as its highly dependent on the other cards you pick. I've seen Kripp go 11 wins with a 7 Flamestrike deck. But, thats Kripp. A person should have a very good reason to pick a Flamestrike after the 2nd or 3rd and not simply be cornered into Flamestriking and pinging for the turn just to survive. This deck doesn't exactly support not doing otherwise and will almost always be reacting to the board rather than maintaining tempo.
Title: Re: Hearthstone
Post by: Chris on May 18, 2015, 09:37:19 AM
One of the big things that GvG did in the game is it made Arena way more aggro-based and way more luck-based. There are a lot more 2-3 mana aggro minions now, and many of the minions higher on the curve (5/6/7) have lower numbers in exchange for battle cries. The result is that Flamestrike is now arguably one of the best cards in Arena, and it's difficult to get to the point where you're drafting too many. I would be hesitant to draft more than 3, maybe 4, but I think 2 is limiting yourself.
Title: Re: Hearthstone
Post by: Master KChief on May 18, 2015, 10:09:45 AM
One of the big things that GvG did in the game is it made Arena way more aggro-based and way more luck-based. There are a lot more 2-3 mana aggro minions now, and many of the minions higher on the curve (5/6/7) have lower numbers in exchange for battle cries.

Almost all of the GvG minions higher on the curve survive a Flamestrike. Exactly what minions are you in reference to? There's pretty much only 1 maybe 2 higher curve minions worth playing from GvG that don't survive a Flamestrike, and they're both rare.
Title: Re: Hearthstone
Post by: browarod on May 18, 2015, 10:25:04 AM
I agree with most of the picks you made except for a few, like:

#2 - It's DEFINITELY Flame Imp there, especially because 1) Warlock already has easy card draw, and 2) you don't yet have enough early game to determine whether Cult Master can be good.
#12 - Micro Machine has the potential to be so much better than Bloodfen Raptor, and you have enough early game that you don't have to rely on it early (or at least you would have if you had taken the Flame Imp on pick 2).
#19 - Salty Dog is such a horrible card. I would have chosen Dragonling Mechanic, which is still bad but slightly better.

You ended up with a pretty decent Demon deck, which is always fun with Warlock. I'm not surprised it did well.
Thanks for the critique, I'm always happy to take suggestions on where I could have made better choices. :)

#2 - I could have sworn Cult Master was listed with a higher value at the time when I was picking otherwise I wouldn't have picked her over Imp. I'm not sure what happened there.
#12 - I ended up going with Raptor just because it was the highest listed one. I tend to agree with you there but unless I have a really good reason I generally draft the highest value one.
#19 - Having played the deck and drawn him several times I can agree with you on this now (and I will never pick Salty Dog in the future regardless of whether he's the highest valued card). I never really wanted to play him when I drew him, and the couple of times I did he was always removed by the time I could have attacked with him anyway.

Best moment by far with the deck is one game where my opponent played Ragnaros, then next turn I played Sylvanas and immediately Power Overwhelming'd her, killing her at the end of the turn and stealing their Rag.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on May 18, 2015, 10:42:16 AM
(and I will never pick Salty Dog in the future regardless of whether he's the highest valued card).

Don't get me wrong, Salty Dog is terrible, except when he's good, which is very rarely, but he can win games sometimes, when he's not an awful card, so sometime's he's the right pick, when everything else is terrible. - Kripp, "How good is Salty Dog?"
Title: Re: Hearthstone
Post by: Minion of Jesus on May 18, 2015, 12:17:23 PM
Here is my mech-paladin deck. Since I don't have very many good cards, it is rough, obviously. But I have had some good wins with it that gives me hope. I just threw it together yesterday, advice would be appreciated!

2x Blessing of Might
2x Clockwork Gnome
1x Holy Light
1x Knife Juggler
1x Mechwarper
2x Micro Machine
1x Novice Engineer
1x Scarlet Crusader
2x Spider Tank
2x Truesilver Champion
2x Blessing of Kings
1x Consecration
1x Hammer of Wrath
1x Arcane Nullifier X-21
1x Cult Master
1x Mechanical Yeti
1x Piloted Shredder
1x Cobalt Guardian
1x Frostwolf Warlord
1x Boulderfist Ogre
1x Lord of the Arena
1x Guardian of Kings
1x Stormwind Champion
1x Force-Tank MAX

I have too many 4 cost cards, but I am hesitant to remove anything blindly. Two Blessing of Kings may be a bit much.

Edit: Mages are a problem for this deck.
Title: Re: Hearthstone
Post by: browarod on May 18, 2015, 12:35:49 PM
First suggestions I can make is to acquire/craft a second copy of both Mechwarper and Piloted Shredder. They are both staples at 2 copies for any mech deck.

Cobalt Guardian has never seemed good to me because it's so easy to get rid of, but if you have success with it then more power to you.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on May 18, 2015, 01:53:51 PM
I was just deciding if I wanted to try cobalt guardian in a deck... it just seems like absolute garbage. If it came WITH a divine shield, then it might see use.
Title: Re: Hearthstone
Post by: browarod on May 18, 2015, 02:24:17 PM
His health is just so bad. If they have a minion or cheap spell they can pop the bubble with, or if you use the bubble to trade with another minion and don't have a mech to regenerate it, he dies to 1-mana damage spells. That's a horrible trade.
Title: Re: Hearthstone
Post by: Minion of Jesus on May 18, 2015, 02:53:14 PM
I have been able to generate enough mechs to keep him protected and smack a bunch of nasties. He will probably get kicked out when I get better cards, though.
Title: Re: Hearthstone
Post by: Minion of Jesus on May 18, 2015, 02:53:59 PM
Also, I can power him up with Paladin stuff so that his health is more secure.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on May 18, 2015, 08:18:06 PM
The thing in this game, if you need to add cards to a deck to make another card good... you're better off using another strategy where every card is strong in its own right. Consistency is key.

The only exception is if the combo is genuinely strong enough to win games. See: Grim Patron Warrior.
Title: Re: Hearthstone
Post by: Warrior_Monk on May 19, 2015, 03:04:00 AM
(https://scontent-atl.xx.fbcdn.net/hphotos-xta1/v/t34.0-12/11272004_10153305312192037_2019120516_n.jpg?oh=a762ce877def593172c206a52bc52b7f&oe=555D686F)

Got to legend with this tonight.
Title: Re: Hearthstone
Post by: browarod on May 19, 2015, 12:03:48 PM
Any suggestion for replacing Black Knight? He's on my list to craft next but I'm still trying to save up dust.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on May 19, 2015, 12:30:23 PM
Grats on the return to legend!

I've been running this deck for a couple days now, carried me from rank 15 to 7 so far:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fq3TLvyv.jpg&hash=eba93f997c3dbdfc68ed860c96899f6ce3613937)

Changes I've made along the way: Nefarian out for Ragnaros, Deathlord out for Sylvanas.
Title: Re: Hearthstone
Post by: jbeers285 on May 19, 2015, 01:11:01 PM
Any suggestion for replacing Black Knight? He's on my list to craft next but I'm still trying to save up dust.

Something to silence a minion with taunt, poly morph, or Harrison Jones maybe?
Title: Re: Hearthstone
Post by: Warrior_Monk on May 19, 2015, 09:56:14 PM
Yeah, pretty much anything to get around taunt. Spellbreaker or Owl would work okay, but they really don't provide the tempo swing that BK brings, but they do deal with Belcher a bit better.  I don't really like the idea of a second polymorph.  Spells in general can clog your hand if you're not careful. 
Title: Re: Hearthstone
Post by: BubbleBoy on May 19, 2015, 11:12:04 PM
How many people include Dr. Boom as their only BGH target? When I include exactly 1 BGH target, I find that 75+% of the time, it gets BGH'd, because nearly everyone runs BGH, and by the time I have enough mana to play Dr. Boom, my opponent is quite likely to have drawn BGH.

My policy is either to run both Boom and Rag (and sometimes more), or to run none of these and instead strand my opponent's BGH's. I mean, Boom is good, but not if he is just a 7 mana "summon two boom bots if your opponent plays a 3 mana 4/2," unless I am also indirectly protecting my Ragnaros from BGH if that happens.
Title: Re: Hearthstone
Post by: Warrior_Monk on May 20, 2015, 12:19:24 AM
BGH isn't played in Zoo, Hunter, or Grim Patron, which are some of the biggest decks in the game right now.
Title: Re: Hearthstone
Post by: Master KChief on May 20, 2015, 12:27:10 AM
There's also the case they run BGH but don't have it when you drop Boom. The reward far outweighs the risk in my opinion, even if it is your only BGH target. Boom is just too good on turn seven (or even six with coining Thaurissan on five).
Title: Re: Hearthstone
Post by: jbeers285 on May 20, 2015, 01:12:01 PM
Why can't I get over 13 with this deck

1 blessing of wisdom x2
1 zombie chow x2
2 annoy-o-tron x2
2 argent Protector x2
2 iron beak owl
2 shielded mini bot x2
3 cog hammer
3 aldor peacekeeper x2
3 ogre brute x2
4 truesilver champion x2
4 consecration x2
5 antique heal bot
5 dragon consort x2
5 Harrison jones
5 sludge belcher x2
6 the black knight
8 chromaggus
8 tirion Fordring
9 yersa

Btw 0 BGH targets here :-)
Title: Re: Hearthstone
Post by: Warrior_Monk on May 20, 2015, 01:22:34 PM
Blessing of Wisdom is really bad. Blackwing Corruptor is one of the best dragon oriented cards and should be in here.  Equalities are waaay better than Annoyotron.  Ogre Brute is pretty unreliable.  Piloted Shredder is much better.

Those would be the changes I would make.
Title: Re: Hearthstone
Post by: Drrek on May 20, 2015, 01:32:14 PM
Blessing of Wisdom is really bad. Blackwing Corruptor is one of the best dragon oriented cards and should be in here.  Equalities are waaay better than Annoyotron.  Ogre Brute is pretty unreliable.  Piloted Shredder is much better.

Those would be the changes I would make.

I think blessing of wisdom is pretty underrated, and certainly not "really bad," but I'd probably still not run it.  2 owls is too many. Ogre Brute isn't very good, the three slot should be muster and aldor.  Argent protector has been able to stay in any deck I've put him in, nor has annoy-o-tron in any non-mech deck.
Title: Re: Hearthstone
Post by: jbeers285 on May 20, 2015, 01:51:24 PM
Blessing of Wisdom is really bad. Blackwing Corruptor is one of the best dragon oriented cards and should be in here.  Equalities are waaay better than Annoyotron.  Ogre Brute is pretty unreliable.  Piloted Shredder is much better.

Those would be the changes I would make.

Only 4 dragons is enough for corrupter?

It's only one owl.  Annoy-o-tron and and brute are gone.

Maybe 1 blessing goes for 1 corrupter?
Title: Re: Hearthstone
Post by: Lamborghini_diablo on May 20, 2015, 02:35:13 PM
Half of that deck costs over 4 mana. Typical face hunters for example, have almost nothing that costs above 3.

I predict you're getting rushed down and end up unable to re-take control of the game. Is this what happens in your losses?
Title: Re: Hearthstone
Post by: jbeers285 on May 20, 2015, 02:47:50 PM
Half of that deck costs over 4 mana. Typical face hunters for example, have almost nothing that costs above 3.

I predict you're getting rushed down and end up unable to re-take control of the game. Is this what happens in your losses?

It's 1/3 over 4 but yes which is why I had added in annoy-o-trons and argent protestors.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on May 20, 2015, 02:51:41 PM
Sorry, i meant to say four or above.

Slow decks like this are really tough to use in this meta. Some of the most common decks you'll face are face hunters, tempo mages, mech mages, zoo warlocks. All of these rush for early control of the game, and if you can't keep up, you get run over. Until slow decks are given better tools to handle them, you basically have to play that style, or something like the priest deck I posted above. With cards like shadow madness and cabal shadow priest, I can create massive tempo swings in my favor right as they begin to run out of steam.

Paladin is in a really tough spot right now.
Title: Re: Hearthstone
Post by: Minion of Jesus on May 23, 2015, 07:47:23 PM
So. Played today, and both Piloted Shredders (in one game) gave me Ancient Watchers, and I had no cards that gave them taunt or would silence them. I lost.

On a side note, I now have played arena a number of times with varying success and gotten quite a few boosters. Now, should I start going for solo adventures? Cards from the first two wings of Naxx would be nice. And remember, I am playing the cheapskate way. No real money.
Title: Re: Hearthstone
Post by: Minion of Jesus on May 23, 2015, 08:47:23 PM
Oh, and what legendary should I craft first? It is a long time in my future, but I like to plan. It seems that Ragnaros or Dr. Boom are the best, but maybe I am wrong.
Title: Re: Hearthstone
Post by: BubbleBoy on May 24, 2015, 12:28:38 AM
My recommended legendary crafting order would be as follows:

1. Dr. Boom - Insanely overpowered and used in almost every deck
2. Sylvanas - Extremely efficient control card
3. Ragnaros - A very powerful card that always does something immediately
4. The Black Knight - A lot of people run Sludge Belcher, or at least some kind of taunt, and this is a great counter
5. Ysera - Tough to kill and gets you card advantage
6. Harrison Jones - Can thwart Warriors, Rogues, Paladins, Hunters, Shamans, and Warlocks (with Jaraxxus), all without losing you any steam (and sometimes gaining you some
7. Sneed's Old Shredder - Very slow, but has the best Deathrattle summon in the game

Of course, this is very dependent on what kind of decks you want to play, and if you have a particular class that you play most often, then after 2 or 3 of the above you could definitely go for one of the excellent class legendaries (Like Tirion, Grommash, Jaraxxus, Antonidas, Vol'Jin, Neptulon, or Cenarius).

For the most part, I agree with this list (http://www.pcgamer.com/hearthstone-the-20-best-legendary-cards/), which explains each legendary's power pretty well.
Title: Re: Hearthstone
Post by: Minion of Jesus on May 27, 2015, 12:45:22 PM
Good advice! Thank you, I shall take it into account when I actually have enough arcane dust!

So, I am feeling the deprivation of no sludge belcher and the like. However, is it more worth my while to spend gold on packs, so that I can get more dust (and some other legendaries, hopefully) and thus obtain cards such as Dr. Boom, who cannot come from adventures?
Title: Re: Hearthstone
Post by: Lamborghini_diablo on May 27, 2015, 01:15:19 PM
Just had my first 12-win arena (12-2):

http://i.imgur.com/9NiKCnK.jpg (http://i.imgur.com/9NiKCnK.jpg)

*edit* linked the image instead of embedding, my monitor resolution is too big for this forum.

The final game ended with fireball, face with crocolisk, fireblast, and a perfect topdecked fireball.
Title: Re: Hearthstone
Post by: Minion of Jesus on May 27, 2015, 02:15:33 PM
Just had my first 12-win arena (12-2):

http://i.imgur.com/9NiKCnK.jpg (http://i.imgur.com/9NiKCnK.jpg)

*edit* linked the image instead of embedding, my monitor resolution is too big for this forum.

The final game ended with fireball, face with crocolisk, fireblast, and a perfect topdecked fireball.

I watched it, because I was interested to see what deck you had that had so many wins. It was pretty awesome.
Title: Re: Hearthstone
Post by: Isildur on May 27, 2015, 09:07:01 PM
Does anyone have some thoughts on Toshley? I recently picked him up in a pack and I'm debating on whether or not to dust him for a epic I could use... (BGH, Lightbomb #2, Enhance-o_Mechano, Doomsayer ect...)
Title: Re: Hearthstone
Post by: browarod on May 27, 2015, 09:15:21 PM
I used to run Toshley and Gazlowe (I think is his name) in a spell-mech-Mage deck but found it was too slow compared to regular mech mage. :2cents:
Title: Re: Hearthstone
Post by: BubbleBoy on May 27, 2015, 11:39:19 PM
Toshley is very good, and definitely NOT worth disenchanting. I can almost guarantee you will regret it if you do.

And Lambo, that deck is very interesting - incredibly heavy on 4's, but they are good enough to justify it.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on May 28, 2015, 09:36:40 AM
I've stopped dusting any legendaries, unless they are absolute garbage.
Title: Re: Hearthstone
Post by: browarod on May 28, 2015, 10:14:31 AM
The last legendary I dusted was a golden Tirion because I already had a regular version. I don't really dust anything anymore since at this point I'm trying to finish my collection and getting rid of things doesn't help that, haha.

Oh, I dusted an Antonidas at the same time as a Tirion, again because I already had a copy of Antonidas.
Title: Re: Hearthstone
Post by: Master KChief on May 28, 2015, 10:31:41 AM
But...but...that Tirion bling... :'(
Title: Re: Hearthstone
Post by: browarod on May 28, 2015, 10:44:43 AM
But...but...that Tirion bling... :'(
I know! It did hurt a bit to do it. I contemplated keeping the golden and dusting the regular but I couldn't pass up the opportunity for turning him into a legendary I didn't have yet.

I still have a golden Ysera so she gives me some bling. ;)
Title: Re: Hearthstone
Post by: Master KChief on May 29, 2015, 12:53:57 PM
12 win Mage Arena with co-op from Lambo on the last few wins:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAOtxUrJ.png&hash=c2792d58cf01fed52076ac9cad117d9d60ce080b)
Title: Re: Hearthstone
Post by: Minion of Jesus on May 30, 2015, 09:34:10 PM
There is something pleasing about having 3 minions on the board, opponent has none, 7+ mana, and three Flamestrikes in hand. Arena, of course.
Title: Re: Hearthstone
Post by: Master KChief on June 04, 2015, 04:12:16 AM
This is great.

! No longer available (http://www.youtube.com/watch?v=I3KpSFHoBo4#)
Title: Re: Hearthstone
Post by: Lamborghini_diablo on June 04, 2015, 08:30:01 AM
They missed a HUGE opportunity with the post-game interview ad.

"I'm just here so I don't get disenchanted."
Title: Re: Hearthstone
Post by: Minion of Jesus on June 04, 2015, 09:57:24 AM
I just realized how much Hearthstone is like the old Harry Potter tcg. You are trying to damage your "opponent" (their deck), and you have creatures in play that do damage to your opponent. You also have spells that strike your opponent or their creatures.
Title: Re: Hearthstone
Post by: Master KChief on June 04, 2015, 11:23:57 AM
So, pretty much MtG.
Title: Re: Hearthstone
Post by: browarod on June 04, 2015, 02:35:09 PM
So this is apparently happening.... (http://us.battle.net/hearthstone/en/blog/19508175/heroes-emerge-new-hearthstone-heroes-are-coming-6-4-2015)

I'm excited for the prospect of alternate heroes, though if they're $10 each that's gonna get expensive.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on June 04, 2015, 02:57:35 PM
90 bucks for 9 gifs, 9 card backs, and 9 enhanced hero power animations.


Hmmmmmm....
Title: Re: Hearthstone
Post by: browarod on June 04, 2015, 03:23:13 PM
Depending on who the other ones are I think I might end up buying a couple but I don't see myself buying all of them.
Title: Re: Hearthstone
Post by: Minion of Jesus on June 05, 2015, 12:13:03 PM
I don't spend money in-game, so I will probably just get irritated whenever someone uses these new heroes against me.
Title: Re: Hearthstone
Post by: BubbleBoy on June 10, 2015, 08:06:44 AM
There is no way I am ever spending any real money on something that is purely aesthetic. If my opponent wants to use a new hero, fine - a more shiny explosion for me
Title: Re: Hearthstone
Post by: browarod on June 10, 2015, 09:23:50 AM
12 win Mage Arena with co-op from Lambo on the last few wins:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAOtxUrJ.png&hash=c2792d58cf01fed52076ac9cad117d9d60ce080b)
What website is that? I usually use arenavalue.com but your site looks different.
Title: Re: Hearthstone
Post by: Master KChief on June 10, 2015, 10:31:17 AM
Heartharena.com. Arenavalue is good if you need a quick reference. Heartharena goes really in-depth.
Title: Re: Hearthstone
Post by: Drrek on June 10, 2015, 03:14:31 PM
Finally got a 12 win arena with Hunter.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSTJENgE.jpg%3F1&hash=15ccd28616d4d92b39672391e43192e09997c292)

Only need to get 12 wins with Warlock, Druid and Rogue now.
Title: Re: Hearthstone
Post by: Minion of Jesus on June 10, 2015, 04:45:52 PM
Finally got a 12 win arena with Hunter.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSTJENgE.jpg%3F1&hash=15ccd28616d4d92b39672391e43192e09997c292)

Only need to get 12 wins with Warlock, Druid and Rogue now.

Congrats! Nice work.

Played arena, and game was going well. My opponent lays down Onyxia and fills his side. I play Flamestrike and kill Onyxia, clearing the board. My opponent then plays Onyxia. My opponent drafted two Onyxias. That was the end, needless to say.
Title: Re: Hearthstone
Post by: Master KChief on June 10, 2015, 06:49:18 PM
I once played against a guy that drafted double Jaraxxas.
Title: Re: Hearthstone
Post by: Minion of Jesus on June 10, 2015, 07:47:11 PM
I once played against a guy that drafted double Jaraxxas.

That would be irritating. In the extreme.
Title: Re: Hearthstone
Post by: BubbleBoy on June 10, 2015, 08:11:53 PM
I just played a guy that drafted double Malygos. And it was a Mage, so that ended badly.
Title: Re: Hearthstone
Post by: Minion of Jesus on June 10, 2015, 09:06:47 PM
Ouch. There must be a rash of double legendaries in arena going around...
Title: Re: Hearthstone
Post by: browarod on June 10, 2015, 09:09:31 PM
My last arena I was offered 2 legendary choices but all 6 were different.
Title: Re: Hearthstone
Post by: Minion of Jesus on June 10, 2015, 10:21:54 PM
I was just given two as well. Mogor the Ogre will be fun to play with...
Title: Re: Hearthstone
Post by: Minion of Jesus on June 10, 2015, 11:24:53 PM
I briefly considered Mimiron's Head, because I would have had three mechs. But, I decided that wouldn't be worth it.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on June 11, 2015, 12:32:24 AM
NEW GAME MODE ANNOUNCED!

Tavern Brawls!

As far as I know, this is how they work:

Each week there is a new ruleset for brawls.... be it pre-built decks, to regulations, to minion buffs, etc. Each week, you can earn one classic card pack by brawling. There will be a day or two between brawl rulesets. No cost of entry. Brawl decks that you build use cards from your collection.

GET HYPED. This is the mode this game needed. Tryharding in casual/ranked was getting boring.
Title: Re: Hearthstone
Post by: Master KChief on June 11, 2015, 12:18:42 PM
Alleria Windrunner new Huntard hero.
Title: Re: Hearthstone
Post by: browarod on June 12, 2015, 12:20:55 PM
Medivh confirmed as the new Mage Hero. I'm seriously considering unlocking him.
Title: Re: Hearthstone
Post by: Drrek on June 13, 2015, 04:16:02 AM
Finally after many seasons of try-harding, I've made it to legend

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FF23nTEh.png&hash=a64ea7d126e032db4a4c7877ee06e1c08624dbe4)

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FTkN7Yey.png&hash=28b920dacff40543065adc3592f1be298e390295)

I used Midrange hunter deck I through together today while I was middling around at rank 5.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FGiaLcJ3.png&hash=69f4a1baacfda9e61d135711c7384310f744daf9)

I don't think there's anything really special about it, but it got me to legend so it has to be my favorite deck
Title: Re: Hearthstone
Post by: browarod on June 13, 2015, 10:55:00 AM
Got the "spectate a win for a pack" quest, spectated my friend, she won her first game, I open my pack and get a Baron Geddon whom I didn't have yet. I call that a super win-win. :D
Title: Re: Hearthstone
Post by: BubbleBoy on June 14, 2015, 08:39:19 AM
Okay guys - I have enough dust to get another legendary, but I am not sure which one I want most. Halp? The contenders are:

The Dark Knight - Probably the best all-around card and the one I would use the most
Bloodmage Thalnos - For more fun spell damage combo-type decks
Harrison Jones - Not sure how many weapons are out there, but I think this card is often better replaced by Acidic Swamp Ooze anyway
Cairne Bloodhoof - I know it's slow but I have still always wanted one
Onyxia - A very decent dragon that could give me an opportunity for a cheap Volcanic Drake or Solemn Vigil
Malygos - Malylock!

Grommash - I play Warrior a good amount and this is basically an auto-include in any type of Warrior
Cenarius - I also play Druid a lot, and this guy would be pretty nice
Antonidas - Simply an excellent Mage card
Mal'Ganis - I am excited about the idea of building a Demon deck, but I would really need this card. Worth it?
Jaraxxus - Also good in Demonlock, but better in Handlock, which I am also very interested in - however, I still need 3 giants, so this is quite a long-term goal
Al'Akir - I do not play Shaman much, but hey, with Al'Akir I might
Trade Prince Gallywix - I am missing a few other cards I would need to make a Rogue control deck (like both Preps and Thalnos), but I like the idea behind this guy.
Title: Re: Hearthstone
Post by: Minion of Jesus on June 14, 2015, 08:51:30 AM
(Just from a noob perspective of not having many legendaries, ignore me if you have a good amount already) you should probably craft something neutral, because then at least you can use it in all kinds of decks. A class-specific one is still good, but you simply won't use it quite as much as a good legendary (like Black Knight) that could go in any deck.
Title: Re: Hearthstone
Post by: Minion of Jesus on June 14, 2015, 09:20:59 AM
Oh, ouch. Playing Mage, and opponent coins Deathlord on turn two. On my turn (3) I play Fireball with Sorcerer's Apprentice and then kill Deathlord. Pulls out my Malygos.

He didn't stand a chance.
Title: Re: Hearthstone
Post by: BubbleBoy on June 14, 2015, 10:08:31 AM
(Just from a noob perspective of not having many legendaries, ignore me if you have a good amount already) you should probably craft something neutral, because then at least you can use it in all kinds of decks. A class-specific one is still good, but you simply won't use it quite as much as a good legendary (like Black Knight) that could go in any deck.

Normally I would agree, but I already have a lot of neutrals (Boom, Ragnaros, Sylvanas, Ysera, Sneed's, Alexstraza, etc.) - more than I can put in most decks, and I think in the long run it might be better at this point to simply get a better card, even if it has more limited use options. Thus I am leaning more towards Grommash than the Knight.

(PS the class legendaries I have are Tirion, Vol'Jinn, Neptulon, and Iron Juggernaut.)
Title: Re: Hearthstone
Post by: Lamborghini_diablo on June 14, 2015, 11:12:35 AM
The Black Knight - The main taunts people run now are Sludge Belchers and the occasional Dread Corsair in patron decks. If those cards are often a problem for you, TBK is a good choice.
Bloodmage Thalnos - Not the flashiest legendary, but a solid card all-around.
Harrison Jones - The value of this card depends on the number of weapons you regularly face. Patron warrior is still quite strong, and this card can really hurt it by destroying death's bite before they flood the board.
Cairne Bloodhoof - Not the best choice right now. He is unable to kill most of the 5 drops people play. Piloted Sky Golem is often a better sticky minion.
Onyxia - I don't have too much experience with her, but she seems amusing. Playing her against Grim Patrons is pretty much suicide.
Malygos - Same as above. I know people are having some recent success with him.

Grommash - Fantastic card if you main Warrior.
Cenarius - Fantastic card if you main Druid.
Antonidas - Fantastic card if you main Mage.
Mal'Ganis - The voidcaller value!
Jaraxxus - As you mentioned, he can be one of the last cards you add into a handlock deck. Craft the core cards first.
Al'Akir - I personally dusted an Al'Akir a while back. He's a good card, but shaman is just in a terrible spot right now.
Trade Prince Gallywix - Kripp just released a video about TPG, and said that the downside of this card is extremely bad for rogues. I also dusted him. He would be so much better as a neutral.
Title: Re: Hearthstone
Post by: Isildur on June 14, 2015, 04:20:12 PM
Of all the neutrals you listed Black Knight and Bloodmage Thalnos are both solid picks that you can't go wrong with. Personally I find more use out of Black Knight.

You can't go wrong with any of the class cards. I agree with Lambo though Trade Prince Gally kinda stinks... looks cool on paper but I haven't been able to get him to work. IMO Antonidas is the best of the cards you listed but if Mage isn't your main class you should probably craft something else.
Title: Re: Hearthstone
Post by: Master KChief on June 14, 2015, 10:02:25 PM
Okay guys - I have enough dust to get another legendary, but I am not sure which one I want most. Halp?

Millhouse Manastorm.
Title: Re: Hearthstone
Post by: Master KChief on June 15, 2015, 02:47:33 PM
Tavern Brawl cards, credits reel cards, cheat cards, Samsung Galaxy cardback, and more: http://www.hearthpwn.com/news/921-hearthstone-patch-9166-tavern-brawls-new-heroes (http://www.hearthpwn.com/news/921-hearthstone-patch-9166-tavern-brawls-new-heroes)
Title: Re: Hearthstone
Post by: browarod on June 15, 2015, 03:09:53 PM
So the Magni card back actually looks really cool. I don't necessarily want him for a Hero, but I might buy him later just for that back (especially once the different-backs-per-deck function is added).
Title: Re: Hearthstone
Post by: Minion of Jesus on June 15, 2015, 11:21:36 PM
So the Magni card back actually looks really cool. I don't necessarily want him for a Hero, but I might buy him later just for that back (especially once the different-backs-per-deck function is added).

Whenever I see these alternate heroes, I shall cackle, for they are short $10 for almost no reason except that it looks cool. I will know that I saved $10, and they lost $10. Mwa ha ha...

(Or, it means they have enough money to spend on such crap, and will likely beat me. Oh dear)
Title: Re: Hearthstone
Post by: BubbleBoy on June 16, 2015, 07:10:12 AM
... (especially once the different-backs-per-deck function is added).

Well, great news!
Title: Re: Hearthstone
Post by: browarod on June 16, 2015, 09:14:03 AM
... (especially once the different-backs-per-deck function is added).

Well, great news!
I know! I went through last night and gave all my decks a different back, haha. I'm such a nerd.
Title: Re: Hearthstone
Post by: Minion of Jesus on June 16, 2015, 12:53:33 PM
So, I am regularly dusting 3-5 cards from my arena prize pack (about half the time, the rare as well). Should I ignore arena for a while, and go for adventures (finally)? If so, what should I go for first, Naxx or Blackrock? (My most played are Mage, Paladin, Rogue, and Warlock).
Title: Re: Hearthstone
Post by: Master KChief on June 16, 2015, 03:28:13 PM
Naxx for sure.
Title: Re: Hearthstone
Post by: Minion of Jesus on June 16, 2015, 03:44:11 PM
That is kind of what I was thinking. Haunted Creeper and Sludge Belcher come from the first two wings alone...
Title: Re: Hearthstone
Post by: BubbleBoy on June 17, 2015, 07:24:24 AM
I agree that Nax should come before Blackrock for the most part, but I think it's worth it to at least do the first wing of Blackrock after a couple of Nax wings, if only for Thaurissan.
Title: Re: Hearthstone
Post by: jbeers285 on June 17, 2015, 12:57:48 PM

1 inner fire
1 north shire cleric x2
2 shadow word pain
2 annoy-o-tro
2 Haunted creeper
2 mech warper
3 shadow word death
3 thought steal x2
3 velen's chosen x2
3 big game hunter
3 harvest golem
4 shadow madness
4 gnomish inventor
4 mech yeti
4 piloted shredder
5 holy nova
5 antique heal bot
5 Leroy Jenkins
5 sludge belcher
5 spiteful smith
5 upgraded repair bot
6 temple enforcer x3
9 ysera

Yeah this is the draft I just had
Title: Re: Hearthstone
Post by: Lamborghini_diablo on June 17, 2015, 01:25:52 PM
So, Nefarian is kinda strong in Brawl.
Title: Re: Hearthstone
Post by: browarod on June 17, 2015, 01:30:34 PM
So, Nefarian is kinda strong in Brawl.
I've gotten Ragnaros 4 out of 5 games so far, always lost.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on June 17, 2015, 01:54:25 PM
I feel it would be a bit more even if Ragnaros started with the deal 8 damage hero power.
Title: Re: Hearthstone
Post by: Master KChief on June 17, 2015, 02:02:26 PM
I've only won with Rag once.
Title: Re: Hearthstone
Post by: Minion of Jesus on June 17, 2015, 03:29:14 PM
I have one Rag win and 3 or 4 Nefarian wins. Just a teeny bit unbalanced...
Title: Re: Hearthstone
Post by: Master KChief on June 17, 2015, 03:54:21 PM
I'm up to 3 now. And apparently I'm now locked into Rag only, I've had to use him at least my past 15 runs.
Title: Re: Hearthstone
Post by: Minion of Jesus on June 17, 2015, 04:54:35 PM
I'm up to 3 now. And apparently I'm now locked into Rag only, I've had to use him at least my past 15 runs.

Ouch, maybe that is a bug.
Title: Re: Hearthstone
Post by: Minion of Jesus on June 17, 2015, 07:27:49 PM
Well, with 10 Tavern wins (3 Rag, 7 Nefarian) I shall call it a day for Hearthstone.
Title: Re: Hearthstone
Post by: Master KChief on June 17, 2015, 07:59:23 PM
Rag runs get easier and easier once you realize to start playing for the long game. 12 brawl wins so far and both split 6 wins each.
Title: Re: Hearthstone
Post by: Isildur on June 17, 2015, 08:39:26 PM
Is there any reason to play brawl games besides for funsies?
Title: Re: Hearthstone
Post by: Minion of Jesus on June 17, 2015, 08:46:24 PM
Is there any reason to play brawl games besides for funsies?

I'll take a free pack any day of the week!
Title: Re: Hearthstone
Post by: TheMarti on June 17, 2015, 09:04:48 PM
I won with Rag twice, actually thought he was OP compared to Nef until I played Nef and I was like "oh." There's a lot more luck with Rag's deck, I think.
Title: Re: Hearthstone
Post by: BubbleBoy on June 17, 2015, 09:20:45 PM
I find it really interesting to play with decks comprised of both class cards and boss cards. You have to balance when to play the regular stuff and when to make your opponent cry OP. (Example: Fire Elemental vs. Son of the Flame)
Title: Re: Hearthstone
Post by: Minion of Jesus on June 17, 2015, 09:27:06 PM
I won with Rag twice, actually thought he was OP compared to Nef until I played Nef and I was like "oh." There's a lot more luck with Rag's deck, I think.

That is very true. If Rag can survive several turns after getting the DIE, INSECT power, then you can usually do pretty well after that.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on June 18, 2015, 12:51:46 AM
Is there any reason to play brawl games besides for funsies?

Brawls where you get to craft your own decks will have a lot more replay value than this one.
Title: Re: Hearthstone
Post by: Master KChief on June 18, 2015, 01:30:52 AM
I don't know, I'm enjoying playing this over and over.

And there has to be a reason for the win counter.
Title: Re: Hearthstone
Post by: Isildur on June 18, 2015, 01:49:10 AM
And there has to be a reason for the win counter.
Right??
Title: Re: Hearthstone
Post by: BubbleBoy on June 19, 2015, 02:35:09 PM
Okay, my Rag record is like 4-1 now and my Nefarian record is 2-4. I think because Rag is more of a control/attrition deck and Nefarian is more of a rush deck, I find Rag a lot easier to play.

I also think Nefarian is FAR more luck-based than Ragnaros. Some games I get spells like Pyroblast and Starfire and others I just get a bunch of Paladin secrets.
Title: Re: Hearthstone
Post by: browarod on June 19, 2015, 02:45:58 PM
It's kind of like zoo versus control warrior but with larger numbers on the creatures. If Rag can keep board control until he can start pelting things with 8 damage he has a pretty good shot of winning. If Rag doesn't draw his early removal (like Living Bomb) and Nefarian can get some creatures out and some damage in then Rag is likely to lose. Nefarian doesn't need the random spells to win, really, he always has the swarm aspect.
Title: Re: Hearthstone
Post by: Minion of Jesus on June 19, 2015, 09:25:30 PM
It's kind of like zoo versus control warrior but with larger numbers on the creatures. If Rag can keep board control until he can start pelting things with 8 damage he has a pretty good shot of winning. If Rag doesn't draw his early removal (like Living Bomb) and Nefarian can get some creatures out and some damage in then Rag is likely to lose. Nefarian doesn't need the random spells to win, really, he always has the swarm aspect.

Although, getting Totemic Might as Nefarian can be pretty discouraging.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on June 19, 2015, 10:13:19 PM
not if you just got a flametongue totem off unstable portal! The value!
Title: Re: Hearthstone
Post by: browarod on June 24, 2015, 01:21:06 PM
So the Brawl this week is BANANAS! Every time your minion dies you get a random banana card.

I only had time to play 1 game during lunch (because it didn't open until Noon CST and my lunch is 11:30-12:30) but the deathrattle Shaman deck I built pulled out a win against a mill rogue, so that was interesting.

Bananas I've seen so far, they all cost (1):
-Bananas - Give a minion +1/+1.
-Big Banana - Give a minion +2/+2.
-Rotten Banana - Deal 1 damage.
-Deviate Banana - Swap a minion's Attach and Health.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on June 24, 2015, 01:38:24 PM
Finally we get to build decks. This one is an absolute blast to play.
Title: Re: Hearthstone
Post by: Minion of Jesus on June 24, 2015, 02:36:20 PM
So the Brawl this week is BANANAS! Every time your minion dies you get a random banana card.

I only had time to play 1 game during lunch (because it didn't open until Noon CST and my lunch is 11:30-12:30) but the deathrattle Shaman deck I built pulled out a win against a mill rogue, so that was interesting.

Bananas I've seen so far, they all cost (1):
-Bananas - Give a minion +1/+1.
-Big Banana - Give a minion +2/+2.
-Rotten Banana - Deal 1 damage.
-Deviate Banana - Swap a minion's Attach and Health.

Those are all the banana's there are. Gazlowe is kind of scary to play against, too many one-cost spells.

My foolish Warlock opponent was always tapping, and his hand was too full of bananas sometimes, and he would lose his draw. It was fun. A good mill deck would hurt, if you kept up the bananas.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on June 24, 2015, 02:47:47 PM
So far I've seen...

Swarm the board paladins, tempo mages, zoolock, and mill rogue/druid.
Title: Re: Hearthstone
Post by: browarod on June 24, 2015, 02:52:26 PM
Gazlowe is kind of scary to play against, too many one-cost spells.
Gazlowe would be crazy, I should add him into my deck.

The mill rogue I played against used Gallywix but I managed to kill him without playing any spells.
Title: Re: Hearthstone
Post by: Minion of Jesus on June 24, 2015, 03:19:17 PM
Gazlowe is kind of scary to play against, too many one-cost spells.
Gazlowe would be crazy, I should add him into my deck.

The mill rogue I played against used Gallywix but I managed to kill him without playing any spells.

Yeah, Gazlowe was frightening. Luckily, I killed him after one turn, but he still got three mechs out of it.
Title: Re: Hearthstone
Post by: BubbleBoy on June 24, 2015, 10:27:44 PM
So far, my Warlock deck is 5-0.

If I had a second Violet Teacher, I would definitely put her in, because she is just a bananastravaganza.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi666.photobucket.com%2Falbums%2Fvv28%2Fbaconsnake2%2FNannerlock.png&hash=17493486ea21b5cd0956491923d6ba2c004d8d0c)
Title: Re: Hearthstone
Post by: Master KChief on June 24, 2015, 11:09:28 PM
I've added Thaurissan to my Warlock build. Making all those banana's 0 cost is pretty good. Which is probably why Mage is the best for this challenge.
Title: Re: Hearthstone
Post by: Drrek on June 25, 2015, 12:43:06 AM
I've added Thaurissan to my Warlock build. Making all those banana's 0 cost is pretty good. Which is probably why Mage is the best for this challenge.

Mage is the best for this quest because flamewaker is already so ridiculous that tempo mages play sub-par cards like arcane missles and mirror image just to trigger it.
Title: Re: Hearthstone
Post by: Master KChief on June 25, 2015, 12:59:43 AM
I'm liking Arcane Explosion a bit better than Arcane Missiles right now.
Title: Re: Hearthstone
Post by: Minion of Jesus on June 27, 2015, 12:13:50 PM
Played three games in a row. Game 1, Piloted Sky Golem gave me Old Murk Eye. Game 2, PSG gave me Siltfin Spiritwalker. Game 3, PSG gave me Old Murk Eye again. So many murlocs...
Title: Re: Hearthstone
Post by: Drrek on July 01, 2015, 03:03:04 AM
I finished top 100 legend this past season, which makes me super excited.
Title: Re: Hearthstone
Post by: Master KChief on July 01, 2015, 05:52:42 AM
What a team player.

! No longer available (http://www.youtube.com/watch?v=7EoHdum-6cU#)
Title: Re: Hearthstone
Post by: Minion of Jesus on July 01, 2015, 02:12:35 PM
So. Spiders. 3 Webspinners in my opening hand.

'Tis a little ridiculous.
Title: Re: Hearthstone
Post by: browarod on July 01, 2015, 02:25:39 PM
I'm 2-2 using Hunter with this brawl. One game I lost my opponent managed 2 Scavenging Hyenas early in the game from his Webspinners, there was nothing I could do. The other was a humorous match with another Hunter where we both just went face the entire time, didn't kill a single spinner of either of ours until the very last turn; of course he RNGs into a Timber Wolf which gives him the extra damage he needs for lethal.
Title: Re: Hearthstone
Post by: TheMarti on July 03, 2015, 02:08:49 PM
The Webspinner brawl is absolutely hilarious, I'm having a blast with it!
Title: Re: Hearthstone
Post by: Master KChief on July 03, 2015, 02:16:51 PM
Too much RNG, don't like it at all. Even the spells in the deck are all up to RNG.
Title: Re: Hearthstone
Post by: Isildur on July 03, 2015, 03:53:42 PM
Too much RNG, don't like it at all. Even the spells in the deck are all up to RNG.
I think the spell bit is a bit of a bummer. Would have been nice to have the spells balanced out between classes.
Title: Re: Hearthstone
Post by: jbeers285 on July 03, 2015, 08:00:30 PM
I finished top 100 legend this past season, which makes me super excited.

Way to go man that's awesome
Title: Re: Hearthstone
Post by: Minister Polarius on July 05, 2015, 04:10:01 AM
Been finding Rogue to be the most consistently effective. Easiest to grab control early-game, best spells for complementing beasts late-game.
Title: Re: Hearthstone
Post by: Master KChief on July 05, 2015, 04:23:46 AM
Patron is the most consistent deck right now. Has been since the first week of Blackrock honestly.
Title: Re: Hearthstone
Post by: Master KChief on July 06, 2015, 05:35:07 AM
! No longer available (http://www.youtube.com/watch?v=jGoIa6AYx48#)
Title: Re: Hearthstone
Post by: Drrek on July 07, 2015, 05:27:29 PM
June rankings went up today, and I finished rank 58 in NA

http://us.battle.net/hearthstone/en/blog/19818382/hearthstone%C2%AE-june-2015-ranked-play-season-final-rankings-7-7-2015
Title: Re: Hearthstone
Post by: browarod on July 07, 2015, 05:35:07 PM
I'll never show up on one of those lists, but the last couple months I've been in the top 15% or so of ranked players so that's cause for celebration for me! haha
Title: Re: Hearthstone
Post by: Minion of Jesus on July 08, 2015, 01:53:16 PM
New brawl is pretty crazy. Cast Flamestrike, it summoned Archmage Antonidas, Flamestrike still triggered him so I got a Fireball.
Title: Re: Hearthstone
Post by: browarod on July 08, 2015, 01:55:15 PM
This week's brawl is about as lackluster as last week's, at least to me.

This time, when you cast a spell it summons a random minion of the same cost to your battlefield. Note: It counts the cost of the spell when cast, not its base cost, when determining cost of the minion. So if Emp Thaur or Sorc's Apprentice have modified your spell's cost, that new cost is what is used (so my free Mirror Images kept getting me Target Dummies and Wisps). Flamestrike got me Flame Leviathan.

So it was fun for a short bit to see the random things you can get, but I don't imagine I'll play this one much. Tempo Mage is still probably going to reign supreme here.

New brawl is pretty crazy. Cast Flamestrike, it summoned Archmage Antonidas, Flamestrike still triggered him so I got a Fireball.
Yeah it summons the minion before actually "casting" the spell because I had the opponent still get a minion for a spell I Counterspell'd once.
Title: Re: Hearthstone
Post by: BubbleBoy on July 08, 2015, 10:14:34 PM
Mage is average at best in this tavern brawl. Druid and Priest have proven most effective for me.
Title: Re: Hearthstone
Post by: browarod on July 08, 2015, 10:28:59 PM
Mage is average at best in this tavern brawl. Druid and Priest have proven most effective for me.
Mage is actually quite good. Flamestrike getting you a 7-drop is incredibly useful as there are several great 7's.

I can see priest being potentially good, too. I'm not sold on druid, I'd have to try it.
Title: Re: Hearthstone
Post by: Drrek on July 08, 2015, 10:45:11 PM
Mage is average at best in this tavern brawl. Druid and Priest have proven most effective for me.
Mage is actually quite good. Flamestrike getting you a 7-drop is incredibly useful as there are several great 7's.

I can see priest being potentially good, too. I'm not sold on druid, I'd have to try it.

Priest and druid are by far and away the best.  Druid's ramping is ridiculous in this format, and priest has a lot of good control, and mind control is the best card in format.
Title: Re: Hearthstone
Post by: Master KChief on July 09, 2015, 06:21:36 AM
Anyone read the Innkeeper's Tale (http://us.battle.net/hearthstone/en/blog/19822385/the-innkeeper%E2%80%99s-tale-a-rattlin%E2%80%99-rally-7-8-2015) yesterday on the Hearthstone website? Argent Tournament all but confirmed as next expansion.
Title: Re: Hearthstone
Post by: browarod on July 10, 2015, 01:19:47 PM
So I'm guessing I'm super late to the party, but I got this today:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F51okkg.png&hash=3076670681acdb3072feb28eb70aaf3935203ea5)

Made me feel good and bad at the same time, haha.
Title: Re: Hearthstone
Post by: BubbleBoy on July 15, 2015, 09:21:27 PM
I have to say I am extremely disappointed by this week's tavern brawl. This one requires about as much skill to win as Bingo.
Title: Re: Hearthstone
Post by: Drrek on July 15, 2015, 09:38:29 PM
I have to say I am extremely disappointed by this week's tavern brawl. This one requires about as much skill to win as Bingo.

It requires as much skill as an arena run where you didn't get to draft the deck.  There's definitely skill involved, just not as much as when you actually get to build your deck.

Honestly I think this one is more skillful than Rag vs Nef or Webspinners, but its still not something I really like to play.
Title: Re: Hearthstone
Post by: BubbleBoy on July 15, 2015, 11:16:37 PM
On second thought, I think the main reason this one seems so terrible is that instead of giving you random good surprises ("Surprise! A free Yeti with your Fireball"), it gives you random bad ones ("Surprise! Your deck has 5 Goldshire Footmen and a Magma Rager"). That makes it much less fun.
Title: Re: Hearthstone
Post by: browarod on July 16, 2015, 09:51:37 AM
I've had games where I had cards like Mogushan Warden and Bloodsail Corsair and my opponent got 3 Assassinates.

It's entirely RNG and while you can try to make the best of it, frequently the cards you get just aren't good enough to succeed.
Title: Re: Hearthstone
Post by: Minister Polarius on July 16, 2015, 04:17:28 PM
Just play Hunter and use the hero ability every turn.
Title: Re: Hearthstone
Post by: browarod on July 22, 2015, 07:28:32 PM
So this happened. (http://us.battle.net/hearthstone/en/expansions-adventures/the-grand-tournament/)

They have a spoiled card archive linked on that page, or here (http://us.battle.net/hearthstone/en/expansions-adventures/the-grand-tournament/cards).
Title: Re: Hearthstone
Post by: Isildur on July 22, 2015, 08:52:47 PM
I'm calling Maiden of the Lake Mage decks being a thing ;D Very similar to Echo Mage using Sorcerous Apprentice and whats his face to spam infinite Fire Balls but Maiden and Coldarra Drake is waaayyy easier to pull off.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 23, 2015, 11:55:25 AM
A lot more were revealed on a stream yesterday as well:  (EDIT: official images now)

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.blizzard.com%2Fhearthstone%2Fimages%2Fthe-grand-tournament%2Fcards%2Fthunder-bluff-valiant%2Fen-us-full.png&hash=0fc512b91d20fe4a377864f4e95141be33bf91ef)(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.blizzard.com%2Fhearthstone%2Fimages%2Fthe-grand-tournament%2Fcards%2Ffallen-hero%2Fen-us-full.png&hash=c5a1525d11001a04cd83fdea9fd3f6efff5d9941)(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.blizzard.com%2Fhearthstone%2Fimages%2Fthe-grand-tournament%2Fcards%2Fkodorider%2Fen-us-full.png&hash=47bbdbaaf36292e88dedb1ac9adab9c9f32480ec)(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.blizzard.com%2Fhearthstone%2Fimages%2Fthe-grand-tournament%2Fcards%2Fball-of-spiders%2Fen-us-full.png&hash=3920329fd609e79e71d1ca8e4c3ca8ecff310632)(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.blizzard.com%2Fhearthstone%2Fimages%2Fthe-grand-tournament%2Fcards%2Ftuskarr-totemic%2Fen-us-full.png&hash=af3dd3d71e5b3697139631ac098078977bb72f08)(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.blizzard.com%2Fhearthstone%2Fimages%2Fthe-grand-tournament%2Fcards%2Fdraenei-totemcarver%2Fen-us-full.png&hash=cbec75a82e74465888f1accec070674d3fb05f7c)(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.blizzard.com%2Fhearthstone%2Fimages%2Fthe-grand-tournament%2Fcards%2Feffigy%2Fen-us-full.png&hash=7057e4ef72522b5c88ab9cd54d17c466f42b4a59)(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.blizzard.com%2Fhearthstone%2Fimages%2Fthe-grand-tournament%2Fcards%2Ftotem-golem%2Fen-us-full.png&hash=c4274018d4f29692ae3245b5b52abc5f3c8adae6)(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.blizzard.com%2Fhearthstone%2Fimages%2Fthe-grand-tournament%2Fcards%2Fpoisoned-blade%2Fen-us-full.png&hash=b1348142e97eaee27d442c6d9e969a33bab92319)
Title: Re: Hearthstone
Post by: browarod on July 23, 2015, 12:04:28 PM
Totem shaman ftw? If Shaman gets cards that make it competitive I will be so happy. Shaman has always been my favorite class.

I suspect Hero Power Mage will be a new deck archetype once this releases. I'd try it, but we'll see how competitive it ends up being.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 23, 2015, 12:06:42 PM
Two other cards revealed in a korean stream, here are rough translations of them. THE WORDING MAY CHANGE.  Official versions posted.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.blizzard.com%2Fhearthstone%2Fimages%2Fthe-grand-tournament%2Fcards%2Fgarrison-commander%2Fen-us-full.png&hash=bf585d37b56c29d02cbc843d37592ffb9cc28646)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.blizzard.com%2Fhearthstone%2Fimages%2Fthe-grand-tournament%2Fcards%2Fsilver-hand-regent%2Fen-us-full.png&hash=158661c3f285e56d277cda75d456b2a5603f9fc2)
Title: Re: Hearthstone
Post by: browarod on July 23, 2015, 12:11:21 PM
I assume the latter will be a paladin class card. Double Recruits every Hero Power? Yes please!
Title: Re: Hearthstone
Post by: Drrek on July 23, 2015, 01:43:42 PM
I assume the latter will be a paladin class card. Double Recruits every Hero Power? Yes please!

No, it just basically gives the other hero the paladin hero power in addition to their own.
Title: Re: Hearthstone
Post by: browarod on July 23, 2015, 02:33:01 PM
I assume the latter will be a paladin class card. Double Recruits every Hero Power? Yes please!

No, it just basically gives the other hero the paladin hero power in addition to their own.
That just seems really odd to me.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 24, 2015, 12:21:02 AM
(https://bnetcmsus-a.akamaihd.net/cms/gallery/8c/8CX41J9AMONE1437609579290.jpg)
Title: Re: Hearthstone
Post by: TheMarti on July 24, 2015, 12:34:16 PM
WHOA! That last one man. As always, I'm pumped about this new set. So much fun and cool stuff on the way.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 24, 2015, 01:40:23 PM
I read that Totemic Slam can summon duplicates of the same totem.

I cannot wait to run Totemic Might in a deck.

*EDIT* Three new cards so far today:

(https://pp.vk.me/c627225/v627225171/c3af/572JzdHevHA.jpg)

Sacred Warrior - When a character is healed, gain +2 attack.


Thanks to a reddit post, I'm going to call this card Mediumwarden.



(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIw8XK9w.png&hash=e7d9caf9334e928b28551440a668b6eb38943256)

King’s Defender - Battlecry: For each friendly minion with Taunt, gain + 1 Durability.



(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F30zEIGv.png&hash=08b7316acd6e0f1fb498271b999483f231dbfef5)

Wilfred Fizzlebang - Cards you draw using your Hero Power have their Mana Cost reduced to 0.


TRIFLING GNOME. YOUR ARROGANCE WILL BE YOUR UNDOING!!
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 24, 2015, 02:42:23 PM
First vote-based reveal:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.blizzard.com%2Fhearthstone%2Fimages%2Fthe-grand-tournament%2Fcards%2Fnorth-sea-kraken%2Fen-us-full.png&hash=d853b34d818596c99e962b4de26d9566a0cf75ff)
Title: Re: Hearthstone
Post by: Isildur on July 24, 2015, 02:50:47 PM
Wilfred Fizzlebang wahhhhh :o thats awesome!!!
Title: Re: Hearthstone
Post by: browarod on July 24, 2015, 03:02:21 PM
First vote-based reveal:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.blizzard.com%2Fhearthstone%2Fimages%2Fthe-grand-tournament%2Fcards%2Fnorth-sea-kraken%2Fen-us-full.png&hash=d853b34d818596c99e962b4de26d9566a0cf75ff)
I'm surprised it's not a Beast.
Title: Re: Hearthstone
Post by: BubbleBoy on July 24, 2015, 08:10:04 PM
Wow, I think I like the kraken. I will definitely try to fit it in a deck or two. This is the most expensive common neutral card so far, and it actually does something right away - possibly even enough to justify it having low health and being a BGH target.
Title: Re: Hearthstone
Post by: Drrek on July 25, 2015, 01:14:00 AM
Wow, I think I like the kraken. I will definitely try to fit it in a deck or two. This is the most expensive common neutral card so far, and it actually does something right away - possibly even enough to justify it having low health and being a BGH target.

Its not.  The other cards of that level of mana that are good have very game changing effects.  9 mana is too expensive for this type of effect.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 25, 2015, 12:36:20 PM
He's a good "big dude" for new players to use. He might be decent in arena as well, where hard removal is less prevalent.
Title: Re: Hearthstone
Post by: BubbleBoy on July 26, 2015, 11:47:45 PM
In arena my guess is he will be spectacular.

Let me ask though: how much is 4 damage worth? 4 mana seems like a good estimate, in which case you can think of the Kraken as a 5 mana 9/7 plus your standard 4 mana for 4 damage. A 5 mana 9/7 is very similar value to what the Handlock giants provide, and although this card cannot be played as early as a turn 4 mountain giant, it is more consistent in the late game.

In a deck which in which you attempt to overwhelm your opponent with very large guys, I think this is a valid card. I am not saying it will be widespread, or even that it will be great - just occasionally good, enough so that I really want to try it in a deck (alongside Drakonid Crushers and Druids of the Fang).
Title: Re: Hearthstone
Post by: Drrek on July 26, 2015, 11:56:36 PM
In arena my guess is he will be spectacular.

Let me ask though: how much is 4 damage worth? 4 mana seems like a good estimate, in which case you can think of the Kraken as a 5 mana 9/7 plus your standard 4 mana for 4 damage. A 5 mana 9/7 is very similar value to what the Handlock giants provide, and although this card cannot be played as early as a turn 4 mountain giant, it is more consistent in the late game.

Giants are good because they can be played early or cheap (its still good to throw down a couple of taunted moltens on turn 10).  When you get to minions you actually play at that high of a mana cost, his effect is just not good enough to stack up to the ones that actually get played.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 27, 2015, 05:18:57 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.blizzard.com%2Fhearthstone%2Fimages%2Fthe-grand-tournament%2Fcards%2Fcoliseum-manager%2Fen-us-full.png&hash=abde43dd087506a722607b5f6ae28d4dd4710776)

Unstable portal nerf.
Title: Re: Hearthstone
Post by: Drrek on July 27, 2015, 05:52:43 PM
Literally the worst card I've seen since Majordomo.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 27, 2015, 06:09:45 PM
If it had taunt, it would be fantastic.
Title: Re: Hearthstone
Post by: Isildur on July 27, 2015, 06:22:37 PM
If it had taunt, it would be fantastic.
Taunt or even charge would have been a huge improvement.
Title: Re: Hearthstone
Post by: browarod on July 28, 2015, 04:13:21 PM
(https://scontent-ord1-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-9/11800319_945232618852840_6410682284275899402_n.jpg?oh=996d0938ffc412ed4c46fd1db8b49c10&oe=565284D0)
Title: Re: Hearthstone
Post by: BubbleBoy on July 28, 2015, 06:52:27 PM
If it had taunt, it would be fantastic.
Taunt or even charge would have been a huge improvement.
The manager would be hilariously overpowered with charge - just compare it to Stormwind Knight.

I am optimistic about the manager. A generic 3 mana 2/5 doesn't exist yet, but it's generally accepted that such a card would cost 3 mana. This is that card but with an additional mechanic that is sometimes good and sometimes bad, depending on how you play with it.

A return to hand ability is good on a card that has high health for its cost, especially when you can control when it occurs (which you sort of can), but the fact that you cannot use your hero ability until you want to return the manager to your hand CAN be a detriment. However, how often do you want to use your hero ability on turn 4 anyway? and even when you do use your hero ability, how often does your opponent have NOTHING for you to attack with the manager first (a move which will basically make him a reusable 3 mana deal 2 damage and will often kill whatever 2 or 3 mana minion your opponent plays)?

I can say with almost absolute certainty that the manager will be a top-tier arena card. I don't expect it to see much play in constructed, but it won't be absent there either.


As for Tournament Medic, I like that card a lot. It's a multi-purpose anti-aggro card which can also be good in an Inner Fire deck. Anything that hurts aggro decks and enables Priest combos is good in my book.
Title: Re: Hearthstone
Post by: Drrek on July 28, 2015, 07:12:06 PM
I can say with almost absolute certainty that the manager will be a top-tier arena card. I don't expect it to see much play in constructed, but it won't be absent there either.


As for Tournament Medic, I like that card a lot. It's a multi-purpose anti-aggro card which can also be good in an Inner Fire deck. Anything that hurts aggro decks and enables Priest combos is good in my book.

Both of these cards are terrible and will not see competitive constructed play.  Coliseum manager is a card I doubt would see play if it had no ability, and it certainly will not see any play with an ability that is usually a detriment.  Its ok in arena, but really its just average there, not top tier at all.

Tournament Medic is far too slow against aggro, and inner fire decks are to unreliable for competitive play. 
Title: Re: Hearthstone
Post by: browarod on July 28, 2015, 08:11:51 PM
So I accidentally this today. First 11 run ever.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F2nhdwqr.png&hash=0ee56fa2d61a444ff4d45aec5ee0617c0086e75f)

My last game was against a paladin that had 4 minions out before turn 4, 3 of which with divine shield, and I never drew my 1 Flamestrike. So close and yet so far.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 29, 2015, 12:46:07 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fj87xTts.jpg&hash=31e123326167d85d06b4c7003ad2f671edb1c602)

Flame Juggler - Battlecry: Deal 1 damage to a random enemy.

Meh. If it said random enemy minion.... it would be considerably better.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 29, 2015, 10:15:31 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FrxH7BLW.jpg&hash=8a2282edb7f6c333d2a5381b2053e90bee98d604)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fpjaejbw.jpg&hash=bf69e2921c32101c9dc221fa3cea82e7787a0cf0)

Imagine a hunter pulling Savage Combatant from a webspinner.
Title: Re: Hearthstone
Post by: Minion of Jesus on July 29, 2015, 07:16:24 PM
Haha, got Onyxia in my free pack from winning a Tavern Brawl this week, I feel lucky.
Title: Re: Hearthstone
Post by: BubbleBoy on July 29, 2015, 09:06:16 PM
Well I think the "Barista" will be good to average in arena but poor to unplayed in constructed.

Imagine a hunter pulling Savage Combatant from a webspinner.
This is too slow and weak to be very good in most games, even as a control Hunter (a type of deck I hope will see some bolstering in this expansion). It's probably on the higher end of the random beasts you could get (it's at least better than Lost Tallstrider), but there are plenty of better ones - this one is not particularly exciting.

Clockwork Knight opens up a new world of control-oriented mech decks, which I am very excited to see/try.
Title: Re: Hearthstone
Post by: Drrek on July 29, 2015, 10:39:57 PM
Savage combatant doesnt match up well enough against the other four drops druid wants to play (shredder, swipe, keeper), so I doubt it will see constructed play.

Clockwork knight doesn't do enough, priest already has a very similar in power mech card and it never sees play.

I doubt either of these will see serious constructed play.
Title: Re: Hearthstone
Post by: BubbleBoy on July 29, 2015, 10:42:05 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.blizzard.com%2Fhearthstone%2Fimages%2Fthe-grand-tournament%2Fcards%2Ffjola-lightbane%2Fen-us-full.png&hash=7a237e2274bde7bbf34af08c2dd3e1e81dc9253a)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.blizzard.com%2Fhearthstone%2Fimages%2Fthe-grand-tournament%2Fcards%2Feydis-darkbane%2Fen-us-full.png&hash=1142b95aea1c56e37a009ad71824b8955c648658)

As we learned with good old Drakonkin Sorcerer, there aren't that many commonly used minion-targeting spells. However, a 3 mana 3/4 is already good, and giving it divine shield even once could be insane (especially if the spell you target it with is a buff, which it usually will be), as could dealing 3 damage to a random enemy, so the Banes will definitely see some play, usually in the same deck (and hopefully with Dragonkin Sorcerer). I'm thinking Druid, Priest, and Paladin will all have different kinds of decks using these guys.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 30, 2015, 12:30:12 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3uILtjE.png&hash=73948c0f7af6be98e839bc11fe2c4f8fb77232b4)

Not really sure what purpose this card serves...
Title: Re: Hearthstone
Post by: Lampy 2.0 on July 30, 2015, 12:58:05 AM

Not really sure what purpose this card serves...

To be an annoying card to get rid of.
Title: Re: Hearthstone
Post by: Isildur on July 30, 2015, 04:58:19 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3uILtjE.png&hash=73948c0f7af6be98e839bc11fe2c4f8fb77232b4)

Not really sure what purpose this card serves...
Yeah for a three drop with Divine Shield I'd use Scarlet Crusader any day over this guy...
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 30, 2015, 02:22:23 PM
(https://bnetcmsus-a.akamaihd.net/cms/gallery/kj/KJV16KY3SYRZ1438215481608.jpg)

Why are they revealing all the terrible cards first?
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 31, 2015, 11:57:24 AM
(https://i.imgur.com/OcAtCr2.jpg)

Spellslinger - Battlecry: Add a random spell to each player's hand.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 31, 2015, 05:21:02 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FW04xDnn.png&hash=57a3f402d9930e9fcaf68cb28ef6b104944faf01)

It's uhh.... a worse demonfire?
Title: Re: Hearthstone
Post by: BubbleBoy on July 31, 2015, 05:26:38 PM
Silent Knight is a very tricky card to get rid of, but it's not much more than that. I hope someone will come up with a cool way to use him but I cannot.

Argent Watchman is obviously pretty poor. I mean, it can trade with a 3/2 but only if you spend turn 3 using your hero ability. Even in arena I think this card will be below average. It would be slightly more interesting if it got to attack once every time you use your hero ability, but oh well.

Spellslinger is very exciting - a portal but for spells (and for both players - even more fun). It's a symmetrical effect, so I doubt this will be played by too many competitive decks, but I am definitely trying it.

Demonfuse is very meh. No one uses Demonfire and this is usually worse.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 31, 2015, 05:29:07 PM
If argent watcher cost 1 mana, it would make more sense.

You play it turn 1, turn 2 you hero power and hit something with it.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on July 31, 2015, 08:18:46 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FyuWa4Vkl.jpg&hash=0ff46020da67af57d469f59803ac5c019f84a2f5)
Title: Re: Hearthstone
Post by: BubbleBoy on July 31, 2015, 08:55:47 PM
Half an Argent Commander for half the cost? Not as good as Argent Commander, but not the worst card. 1 health means a hero ability can take it out, but if that's the case, then the mana offset basically makes this a 1 mana deal 2 damage, which is an above average ability. Of course, it's a bit better if you can get it to deal damage twice.

In arena this will be good - better than 3 mana 3/3's most of the time, as it can kill 2 mana 3/2's (instantly) and survive. In constructed I doubt this will see play.
Title: Re: Hearthstone
Post by: Isildur on July 31, 2015, 09:14:33 PM
1 health means a hero ability can take it out, but if that's the case, then the mana offset basically makes this a 1 mana deal 2 damage, which is an above average ability.
Right? They could have made it 2 health and it would have been usable at 1 health its just junk.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 01, 2015, 01:24:16 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvEEgXU2.png&hash=4704444a298ecc5fb0cfc160680d2c729a7ddb2c)

Because mage needed more removal.
Title: Re: Hearthstone
Post by: BubbleBoy on August 01, 2015, 03:22:28 PM
Although Flame Lance looks good at first, it really isn't as good as hard removal like Big Game Hunter, Shadow Word Death, or Mage's own Polymorph. It's a good to average giant killer, which I guess can make it a Handlock check card. But other than that it's usually worse than Fireball, which is already not included (or is a one-of) in some Mage decks.

Big, slow, expensive, simple minions are what this needs to be worth playing, and most of those are better countered by BGH or other removal, so I say this is a below average card - maybe a little better in Arena in the case that you can't get your hands on a Polymorph.
Title: Re: Hearthstone
Post by: Drrek on August 02, 2015, 03:15:56 AM

Spellslinger is very exciting - a portal but for spells (and for both players - even more fun). It's a symmetrical effect, so I doubt this will be played by too many competitive decks, but I am definitely trying it.


I'm actually pretty psyched for Spellslinger as a competitive card.  Spells are simply better in tempo mage than they are in any other deck, so a symmetrical effect giving spells is an advantage for the tempo mage, and its sitting a the 3 slot, which only really has flamewaker for tempo mage.

I can definitely see this card getting competitive play.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 02, 2015, 11:13:51 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FJnXxta1.png&hash=95ede7b542de1ef6cae55d8100c4f4c7547a5963)

This is a translation. The wording may change.

Pretty interesting card. However, this is the new nightmare drop from a shredder.

*EDIT:* Saw this on reddit, just imagine playing two of these and then wailing soul.
Title: Re: Hearthstone
Post by: Drrek on August 02, 2015, 12:01:49 PM
I'm not even caring about silencing this card.  Worst case they remove it and it was just a 2/3 for 2 which is reasonably.  For any turn it survives you get a half innervate which seems good.

Of course the comparison that makes it seem not so good is that it is very similar to pint-sized summoner, but this card does have better stats and you can play spells off the extra mana instead of just minions.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 02, 2015, 12:54:57 PM
Not to mention a 2/2 body is considerably worse than 2/3.

I fully expect this card to see play. Drop it on turn 2, play a shredder on turn 3.

Ancient Watcher druid might return as well.
Title: Re: Hearthstone
Post by: BubbleBoy on August 02, 2015, 01:04:18 PM
I have been thinking of making a self-silence deck, but once this card comes out I definitely will.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 02, 2015, 02:23:25 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdZf19aB.png&hash=5d9781be44c0fa5b8a4814f5e95248765e4823a5)

Best comments about it so far:

"I can finally Shield Slam face."

"Won't be played, flame lance is perfect counter Kappa."
Title: Re: Hearthstone
Post by: BubbleBoy on August 02, 2015, 06:02:23 PM
I don't think Wrathguard's stats are good enough for that drawback. It's less predictable than Flame Imp, and you definitely need to be much more careful with it in the late game. But I'm interested to see how this card does.

Probably not a card you want to buff...
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 02, 2015, 11:49:04 PM
It's one of the few 2 drops that can trade with the influx of 3 mana 3/4 minions. That alone makes it worth considering.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 03, 2015, 01:15:58 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FC7cJywV.png&hash=0012f6dfc83bfa49c31b4bca738d0d1397a4449b)

Shado-Pan Cavalry - Combo: +3 attack
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 03, 2015, 02:56:51 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.blizzard.com%2Fhearthstone%2Fimages%2Fthe-grand-tournament%2Fcards%2Fmaster-of-ceremonies%2Fen-gb-full.png&hash=24598fd76b2cc2a4a5257be8a3f5f89008e10dad)

This is certainly a unique card, not immediately trash tier like argent watchman, but it doesn't fit into any current deck types.

I guess it's similar to getting a 3 mana volcanic drake?
Title: Re: Hearthstone
Post by: BubbleBoy on August 03, 2015, 04:51:53 PM
The Cavalry is going to be pretty good in arena. Even though combo on a 5 mana card is often hard to pull off, base stats of 3/7 are still pretty good for a 5 mana card. In the event that you get a 5 mana Boulderfist, that is excellent value.

In constructed, I hope this slow but solid card helps at least a tiny bit to make control Rouge decks viable, but I doubt he will see play.

I guess it's similar to getting a 3 mana volcanic drake?
Or a buffed Goblin Sapper.

There aren't many good cards with spell damage for Master of Ceremonies to work with. Bloodmage Thalnos, Malygos, Azure Drake, and Velen's Chosen are the only ones currently being used. Soot Spewer is potentially usable, and Shaman can sometimes get you a spell damage totem, but Priest and Mage are still the most likely classes to have a spell damage minion out.

I don't think that's enough to justify Master of Ceremonies, but if more good spell damage minions come out in this set (which I am betting they will), then this may be viable.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 04, 2015, 11:49:34 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fs2.glbimg.com%2FD5_FGBLixnuduNxVKi7oKsd-Yw4%3D%2F695x0%2Fs.glbimg.com%2Fpo%2Ftt2%2Ff%2Foriginal%2F2015%2F08%2F03%2Fhearthstone-new-card-grande-torneio.jpg&hash=3d2fbf4e2a27cbbc88d2402d27b9699b73c94e12)

Choose one: Charge or + 1/+1 and Stealth. (As usual, wording may change)

Pretty solid cards for druid so far.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 04, 2015, 01:23:16 PM
(https://bnetcmsus-a.akamaihd.net/cms/gallery/I010Z77V1C4R1438634572862.jpg)

Battlecrying adventurer?

Battletaker?
Title: Re: Hearthstone
Post by: BubbleBoy on August 04, 2015, 05:40:46 PM
The Druid of the Sword(?) looks like a pretty excellent card. That will definitely be an auto-include in most combo decks, since it's good as either another stealth to increase the combo damage or a card to buff immediately for more impact with Savage Roar. Obviously far above average in arena as well.

Crowd Favorite is unlikely to be good enough in constructed. In arena, it is not as good as a Yeti because you can't play it to the same effect on turn 4, but it will still be at least average. Not too excited about this one.
Title: Re: Hearthstone
Post by: Alex_Olijar on August 05, 2015, 01:26:16 AM
Master of ceremonies is going to be really good in Mage and rogue
Title: Re: Hearthstone
Post by: Drrek on August 05, 2015, 01:49:40 AM
Master of ceremonies is going to be really good in Mage and rogue

Its too unreliable. Those decks are going to run only a handful of spell damage cards, and really only 1 below 3 mana, and thalnos is likely to die the turn after he's played.  In most cases, this card is going to be a 3 mana 4/2 which is plain not good.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 05, 2015, 09:45:15 AM
http://us.battle.net/hearthstone/en/blog/19817948/the-grand-tournament-at-gamescom-8-5-2015 (http://us.battle.net/hearthstone/en/blog/19817948/the-grand-tournament-at-gamescom-8-5-2015)

New game mechanic! New ranked rewards! New cards!

More translated card reveals as well:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FNFiYjKU.png&hash=31e3026b55fa2b062e9c67dc7f701b54087973fc)

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2PRqsLH.png%3F1&hash=ba9f56e7e6f5cc3f290f1118c0ca4d654d0208f3)

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia-hearth.cursecdn.com%2Favatars%2F247%2F15%2F635743542999806220.png&hash=f49b5785778f58871cad396efc464d6d15319acd)

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia-hearth.cursecdn.com%2Favatars%2F247%2F17%2F635743545180846035.png&hash=0ea3a4b2dc8fcb3379a9c09b07fe3cb59e32d2f7)
Title: Re: Hearthstone
Post by: browarod on August 05, 2015, 10:22:15 AM
There are like 11 new cards in that link so let's not stretch the thread by posting them all.

But seriously Shaman so needed Ancestral Knowledge as their drawing is so inconsistent.

Regarding the Joust mechanic, isn't everyone just going to run Molten Giant x2 in their deck now to best ensure they win any jousts (either theirs or their opponent's)? Handlock and Ramp Druid seem like they'll win most/all jousts.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 05, 2015, 11:18:08 AM
It appears to be an anti-aggro mechanic. A control deck is much more likely to win a joust over a face hunter.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 05, 2015, 01:16:02 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.blizzard.com%2Fhearthstone%2Fimages%2Fthe-grand-tournament%2Fcards%2Faviana%2Fen-us-full.png&hash=44cf494ea64752144b05bb011779ea052871beaa)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.blizzard.com%2Fhearthstone%2Fimages%2Fthe-grand-tournament%2Fcards%2Fanubarak%2Fen-us-full.png&hash=0e2a9e7d024648ca491b094389edbf3410744170)

Both of these are quite powerful.
Title: Re: Hearthstone
Post by: browarod on August 05, 2015, 01:24:29 PM
Ramp Druid gets the boost of all boosts, though she dies to common mid-cost removal spells (Holy Fire, Fireball, etc.).

I'm excited to see the other class legendaries (especially Shaman).
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 05, 2015, 01:33:24 PM
Play Aviana on turn 9 or 10, innervate, play 2 or 3 more minions, innervate, play two more.
Title: Re: Hearthstone
Post by: browarod on August 05, 2015, 01:35:38 PM
Or turn 7 if you get 2x Wild Growth off. ;)
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 05, 2015, 01:38:01 PM
Alternately, you get Aviana from sneeds and empty your entire hand.
Title: Re: Hearthstone
Post by: jbeers285 on August 05, 2015, 01:41:51 PM
I've yet to see anything that would make me giggle with excitement.
Title: Re: Hearthstone
Post by: Master KChief on August 05, 2015, 06:58:48 PM
Turn 10 Aviana, Malygos, Innervate, Faceless, Faceless, Moonfire, Moonfire. GG.
Title: Re: Hearthstone
Post by: BubbleBoy on August 05, 2015, 07:26:14 PM
The fact that there will now be rewards for achieving a higher rank means I will be playing a lot more constructed. I might actually enjoy it after TGT since this set seems to be violently pushing the meta towards control decks.

Mukla's Champion has possibly the best Inspire ability I have seen, but with stats like that, you really need to buff at least 3 minions with it. This card looks solid for Shaman and Paladin (and maybe Warlock) but won't be great for anyone else most of the time. I'm not a huge fan of win-more cards like this, but I expect this to see play in all formats.

But seriously Shaman so needed Ancestral Knowledge as their drawing is so inconsistent.
Shaman could definitely use some drawing, but ... Ancestral Knowledge? How desperate for cards is Shaman really? Arcane intellect is a so-so card and this is much worse. I might put one in my Shaman deck, but certainly not two. I would rather put Azure Drakes, Loot Hoarders, and Gnomish Inventors in my deck 90% of the time, even if it leaves fewer spots free for other cards.

Bolster is another Warrior card that buffs taunt minions. It's not great with what already exists, but I will withhold judgment of this card until I see what other Warrior taunt synergy TGT provides.

Argent Lance (a Paladin card for those who can't tell) will be good in Arena, but I doubt it will take the place of Coghammer in constructed. Even a consistent 2 mana 2/3 weapon wouldn't cut it.

Armored Warhorse is a possible inclusion in only the latest of late game decks, as you really need it to have charge to be worthwhile. When it has charge, it's excellent, but when it doesn't, it's horrible. You can get it to be good more often than bad in the right deck, but the problem is that you need your fast cards to be more reliable than this. I think this will be used for a while until people realize they need something more consistent.

Burgle - like Thoughtsteal but worse? It's a fun card (as its art suggests), but I don't expect much of it.

Injured Kvaldir is interesting for Priest. You can play it on turn 1 and then heal it on turn 2, making it almost effectively a 2 mana 2/3 with charge. In constructed you can possibly throw this in with your Injured Blademaster/Circle of Healing combo for some sweet value. It's pretty specific though, and rarely worth considering in classes other than Priest.

Master Jouster has a joust ability that is slightly less swingy than that of Armored Warhorse. A simple 5/6 is worth 5 mana, and a 5/6 with divine shield and taunt is worth 7, so assuming you are playing this in a late-game deck, it will be on average better than its cost, but if you are looking for a more consistent card, Sunwalker is better, and that card is rarely used in constructed, so I doubt this one will be either.

Tuskarr Jouster has the same problem as the other Joust cards - inconsistency. If you need something to heal you when you are in dire straits, you want Antique Healbot or Guardian of Kings. Admittedly, this has much better stats per mana cost than either of those cards, but if you are just playing this casually on turn 5, it means you probably don't need the healing and might not even be damaged. If so, a 5 mana 5/5 is not very exciting. I do expect this to see play but I don't believe I will run this or any of the joust cards.
Title: Re: Hearthstone
Post by: BubbleBoy on August 05, 2015, 07:27:32 PM
Gormok the Impaler is one of the few cards in this set that doesn't specifically benefit late-game decks. Having 4 minions on the board is quite a lofty requirement, but when you meet it, this card is clearly fantastic. Paladins might be able to pull this card off after Muster for Battle, and Hunters after Unleash the Hounds, and if a Shaman ever gets enough breathing room to set up his totems, he could pull this card off, too. But I think the deck that this works best in is Zoolock, which is the most likely to have a bunch of minions out in the mid-game. I doubt this card is reliable enough to make it into many decks.

The Skeleton Knight is hardly even worth talking about. A 6 mana card with 4 health needs a really good ability to make up for its stats. The possibility of getting it back in your hand when you die is not good enough - you didn't want to play the card in the first place, so why would you want to spend 6 more mana to get it out again? Even if it returned itself consistently it would only be good in decks that are meant to drag into fatigue. Add to all that the fact that it's a BGH target and this card is nigh unplayable. I can't help but wonder what they were thinking when they made this card.

Brave Archer is not a great card - usually worse than Leper Gnome and unlikely to fit in all but the most aggressive Hunter decks. But something seems familiar about this card ... hmmm ...

Bash seems pretty good. 2 mana to deal 3 damage is the gold standard for low cost damage spells, and with this you pay 1 more mana to get 3 armor. I think this will see some play in all formats.

Eadric the Pure. Yes please. Hit just two mid- to high-attack minions with this and it has already paid for itself. A great anti-control control card for Paladin.

I am not expecting Gadgetzan Jouster to see play, even in the super-late-game decks. Zombie Chow is much more consistent and I don't think a deck would often run both cards.

Aviana is a very late-game card, but she is totally worth waiting for. Even if you just play her with Ysera or Ragnaros on turn 10 she is basically a 1 or 2 mana 5/5. And Druid is the perfect class for her to be in thanks to ramping.

Anub'arak is extremely slow, but could very well work if the meta shifts as much as I expect.

Regarding the Joust mechanic, isn't everyone just going to run Molten Giant x2 in their deck now to best ensure they win any jousts (either theirs or their opponent's)? Handlock and Ramp Druid seem like they'll win most/all jousts.
Molten Giant is simply not a good card unless you have a deck built around it, so I highly doubt people will be putting it in every deck just on the off-chance it might get revealed in a joust, when they aren't even going to be able to play it when they draw it.

Turn 10 Aviana, Malygos, Innervate, Faceless, Faceless, Moonfire, Moonfire. GG.
A turn 10 7-card 30 damage combo? Can't top that.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 06, 2015, 08:12:40 AM
I seriously wonder if the Aviana OTK decks will become a reality. A deck like that would need to focus on fishing out the combo ASAP, while surviving to that stage in the game. Decks like this CAN exist, just look at Grim Patron. I just wonder if druid is capable of pulling it off.

On the note of Anub'Arak, this card is going to be unbelievably good in arena, possibly the best card you could get. Your opponents are not guaranteed to get a silence, which is the only reliable way to handle him. Arena games typically last long enough that he will become a threat.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 06, 2015, 01:13:56 PM
(https://bnetcmsus-a.akamaihd.net/cms/gallery/4WDGYEA0JT001438801205385.jpg)

Lolwat
Title: Re: Hearthstone
Post by: Drrek on August 06, 2015, 02:06:51 PM
(https://bnetcmsus-a.akamaihd.net/cms/gallery/4WDGYEA0JT001438801205385.jpg)

Lolwat

Its not terrible.  Sorta like a mini-nef.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 06, 2015, 02:27:59 PM
Didn't say it was bad, it's just.... a very strange card. All other classes can pretend to be paladins now.
Title: Re: Hearthstone
Post by: Master KChief on August 06, 2015, 04:00:23 PM
Yesss I've always wanted more Eye for an Eye and Repentance in other classes.
Title: Re: Hearthstone
Post by: BubbleBoy on August 06, 2015, 06:00:44 PM
Grand Crusader looks pretty good. The value is close to that of Azure Drake, but the 6 slot is less heavily populated, which will make it a good card in all formats.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 06, 2015, 11:56:15 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FVgnkA0ml.png&hash=0125038fa82db6d760c5ea4f85d0c01e7f56cc10)

HYPE
Title: Re: Hearthstone
Post by: BubbleBoy on August 07, 2015, 07:51:37 AM
I'm not sure exactly what to think of Confuse. I can see people trying to combo it with a bunch of high health minions like Deathlord, Mogu'shan Warden, and Tournament Medic for OTK, but I don't see that actually working. The nice thing is that those cards already fit into Inner Fire decks, so maybe this is a card that you include in a deck like that.

Another combo that's fun to think about is playing Confuse when all your guys are damaged and following it up with Wailing Soul, bringing everyone back to full health with basic stats.

This is a really hard card to set expectations on outside of combo decks, because there is a virtually infinite number of scenarios where it can be used, and they all have very different outcomes. Bottom line: having that kind of control over the stats on the board might turn out to be really good every once in a while, which I think will make this card a one-of in quite a few Priest decks (and a two-of in Inner Fire decks).

But I will not be at all surprised if I am wrong about any or all of this, as this is such a weird card.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 07, 2015, 01:15:24 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQzSIBAV.png&hash=c617b0df07b2b857ef26ca9d84c28b789270b622)(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FdDaV503.png&hash=1e6afd61e52d150ef3011fd435db7d6844826cdd)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FU1udg1a.png&hash=f89ff611f1909814c82aea11a4ad1267cf2abc69)(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1U3I1oZ.png&hash=13d19b922fb04beed616a697be9a687184778e1d)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.blizzard.com%2Fhearthstone%2Fimages%2Fthe-grand-tournament%2Fcards%2Falexstraszas-champion%2Fen-gb-full.png&hash=6531eea8509f88845e7e250313f5b7737427194f)(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FelYXVNd.png&hash=bc940969f1d3ef93b9bdb9ce26b9fe2cf0cc784b)


Warhorse Trainer is going to be absolutely insane.
Title: Re: Hearthstone
Post by: Master KChief on August 07, 2015, 03:22:11 PM
A more restrictive Raid Leader with 2 more health is insane?
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 07, 2015, 04:32:48 PM
Yep. 2/4 for 3 is a perfectly acceptable stat-line. 2/2 for 3 is absolutely terrible.

Dudes are the best minions to give + 1 attack to, because you double their trading potential.

Turn 2 coin + Muster, Turn 3 Warhorse Trainer.
Title: Re: Hearthstone
Post by: BubbleBoy on August 07, 2015, 07:19:53 PM
Charged Hammer is a so-so weapon with a great deathrattle. This is actually a weapon that you want to be destroyed as soon as possible in order to get the deathrattle effect. But usually it will be 3 turns until you do, which makes this card a long-term investment. Still not a bad turn 4 play most of the time.

Fist of Jaraxxus is a cool idea that I don't think will work. Random discard abilities are rarely going to be predictable enough for this card to be worthwhile, as it is obviously terrible if you just play it. Even when you do get this to work, it's basically a 0 mana deal 4 random damage, which isn't amazing. I think they should have either reduced the cost of this card or increased the damage by 1.

Living Roots is a marvelous Druid card - especially in arena. A 1 mana deal 2 damage is an above average ability, but the option to summon 2 1/1's with it makes it superb. This is a really easy card to combo with Power of the Wild, Mukla's Champion, Gormok the Impaler, or any other mass buff cards. Not to mention, it is a way to gain a bit of early board presence without lowering the average minion cost of your deck, which increases the likelihood of winning jousts. I am getting more and more excited about this card the more I think about it. It is definitely going to be run in all kinds of Druid decks, and will make a lot of the questionable TGT cards better.

Flash Heal is rarely better than Light of the Naaru. It can heal you more in a pinch, and it do more damage combined with Auchenai Soulpriest, but there is little more to say about it. I would rather have a Lightwarden than heal 2 extra health (or deal 2 extra damage) most of the time, so I probably won't run this card.

EDIT: There is actually a bit more to say about Flash Heal: Auchenai combos! Priest has been given a number of very aggressive cards over time, and Flash Heal, in combination with Auchenai Soulpriest, might just be the tipping point for making an aggressive Priest deck possible. Imagine a turn of Auchenai Soulpriest, Zombie Chow x2, Circle of Healing, Flash Heal x2, Mind Blast x2 (preceded by Thaurissan of course). That's 30 damage. And it can be augmented with Shadowbomber, Light of the Naaru, and even Holy Smite, not to mention your hero ability. That is quite a bit of possible damage and all of it gets through taunts. Prepare to see this kind of deck ravaging the playing field (and don't be afraid to challenge it to a joust).

Alexstraza's Champion is definitely a great card in Warrior Dragon decks, the problem being that such decks do not exist yet. In arena this will be above average, as a 2 mana 2/3 is fine, and there is a good enough chance for you to have a dragon that this card has the potential to be great.

I agree with Lambo that Warhorse Trainer is a good card, for reasons already mentioned. I'm not as enthusiastic about it, as you need to start the turn with one or two surviving Recruits for it to be great, but I think it will be about as good for Paladin as Flamewaker is for Mage.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 07, 2015, 07:57:56 PM
Charged Hammer is a so-so weapon with a great deathrattle. This is actually a weapon that you want to be destroyed as soon as possible in order to get the deathrattle effect. But usually it will be 3 turns until you do, which makes this card a long-term investment. Still not a bad turn 4 play most of the time.

Remember that you can manually destroy your own weapon. Turn 4 charged hammer, turn 5 Blingtron hype?
Title: Re: Hearthstone
Post by: Master KChief on August 07, 2015, 08:46:10 PM
I agree with Lambo that Warhorse Trainer is a good card, for reasons already mentioned. I'm not as enthusiastic about it, as you need to start the turn with one or two surviving Recruits for it to be great, but I think it will be about as good for Paladin as Flamewaker is for Mage.

It's a decent card no doubt, but I wouldn't put it anywhere on the 'insane' level as previously prescribed. I don't think it's on Flamewaker level either. It might fit into some Pally decks, but I'm really unsure as the 3 drop slot is already contested by cards that do super great things on their own. Quartermaster is also a thing.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 08, 2015, 03:37:07 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9oVUSdT.jpg&hash=a38ae0280ccdfc03207eab9883b607a0212b0356)
(This is a druid card, a little hard to tell)

WOOOOOOOOOOOOOOOOW. This card is absolutely bonkers. The ultimate ramp card. Have a loot hoarder or acolyte of pain on the board, drop this, hope for ancient of lore or nourish to refill your hand. EZ GAME EZ LIFE.

*Edit* also of note, these are not empty mana crystals, they can be used immediately if you are able to draw cards.
Title: Re: Hearthstone
Post by: BubbleBoy on August 08, 2015, 09:19:11 PM
WOOOOOOOOOOOOOOOOW. This card is absolutely bonkers. The ultimate ramp card. Have a loot hoarder or acolyte of pain on the board, drop this, hope for ancient of lore or nourish to refill your hand. EZ GAME EZ LIFE.

*Edit* also of note, these are not empty mana crystals, they can be used immediately if you are able to draw cards.

Yes, "hope" - a time-tested strategy founded on the dependable "if."

That's a staggering amount of luck needed to pull this off. You need to have a Loot Hoarder or Acolyte of Pain surviving on the board with something else on the board for it to send itself into, AND you need to draw some very big cards and/or a lot of card draw in the next few turns.

Creating a decent hand out of nothing is no small feat, even with 10 mana per turn. It will require a lot of luck even if you have a lot of drawing in your deck, not to mention the amount of luck required to get this in your hand early. And what happens when you draw this in the late game? It's absolute trash.

I don't mean to be a dream-crusher, but while this card seems really cool and theoretically has a lot of potential, it is very impractical and inconsistent. Most of the time this will be a simple "begin a top-deck war in which you start with nothing and your opponent has a full hand." All the mana in the world means nothing if you have no cards to play with it, and there is no way to guarantee that you will get the cards you need after playing this (nor that you will even get this). I would rather take my time and work my way up to high mana cards with Wild Growths and Innervates than get a ton of mana but throw away everything I have to use it on.

This card will see some play at first, and those playing it will get a few very lucky setups like the one described above which cause them to crush the game. But more often they will fail to get what they need quickly enough after playing this and they will die horrible deaths to their opponents' tempo. Then this card will fizzle away as people realize that it just doesn't work. This is my prophecy.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 09, 2015, 11:08:10 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fh1nWX49l.jpg&hash=ab0be92947e77093d7583aac3d909ccc54be33b7)

Lance Bearer  -  Battlecry : Give +2 attack to a friendly minion.

Kinda ehh. Yes, the buff is permanent, but why run this over abusive sergeant? It might see play in hobgoblin decks, and that's about it.
Title: Re: Hearthstone
Post by: BubbleBoy on August 09, 2015, 12:32:13 PM
Almost forgot about Hobgoblin. This and Tournament Medic would definitely be good inclusions in a Hobgoblin deck. But yeah, other than that, there's not much to say about this card. Aggro Paladin might run it thanks to divine shielding allowing multiple uses.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 10, 2015, 11:59:57 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FhPrjnBZ.png&hash=62d8759e938177b6fb302344bf7b0e678ac35861)

(The art looks low-res because this was a translation)

I LOVE the effect on this. Not sure if it will see play, but getting extra coins opens up so many combo options.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 10, 2015, 01:55:00 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.blizzard.com%2Fhearthstone%2Fimages%2Fthe-grand-tournament%2Fcards%2Fdreadsteed%2Fen-us-full.png&hash=179c00877cd429efa96e4874310b29e877af3880)

This is.... interesting? I feel that at 4 mana, this card may be too little, too late. I've seen people suggest running it with Anima Golem... might work?
Title: Re: Hearthstone
Post by: BubbleBoy on August 10, 2015, 03:59:25 PM
Burglar is interesting. It's usually worth it if it gets you a coin, particularly for Rogue due to Combo possibilities. But how often will it get you even one coin? If you coin it out it probably will, but in that case it's virtually a 1 mana 2/2, which isn't super exciting. And if you play it on turn 2 there is a very good chance that your opponent has an answer, in which case it will likely do nothing. As much as I love the idea of a turn 2 Burglar followed by a turn 3 Shado-Pan Cavalry, I don't see it happening very often. But could a card like this make Master of Disguise usable? A man can dream.

Dreadsteed is a really cool idea. It's an easy Silence target a lot of the time, but the ability to deal 1 free damage per turn every turn for the rest of the game is a really cool idea. 4 mana is possibly a bit steep, but we will see.

I would love to get a Dreadsteed from my Piloted Sky Golem with Warsong Commander out.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 10, 2015, 04:35:51 PM
I would love to get a Dreadsteed from my Piloted Sky Golem with Warsong Commander out.

If you don't have a Warsong out, then dreadsteed is officially the worst 4 drop you can get from a golem.
Title: Re: Hearthstone
Post by: BubbleBoy on August 10, 2015, 05:01:50 PM
... officially ...

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_m81iz6Artd1qdbcn8.jpg&hash=2aa3e926c0efa299788d3229853c477298fad56b)
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 10, 2015, 05:13:15 PM
Name a worse 4 drop?
Title: Re: Hearthstone
Post by: browarod on August 10, 2015, 05:37:15 PM
Dreadsteed trades into Twilight Drake (from a Golem) and ends up back on the field, so Steed is a better 4-drop. ;)

Kidding aside, I don't feel qualified to state "the worst" but Dreadsteed will be one of the bad ones to get.
Title: Re: Hearthstone
Post by: BubbleBoy on August 10, 2015, 07:54:19 PM
Name a worse 4 drop?
Cult Master, Enhance-o-Mechano, Twilight Drake, etc. - I'm pretty happy to have an infinite deal 1 damage over any of those most of the time, especially against an aggressive deck with a bunch of 2/1's.

Dreadsteed is the ultimate sticky minion, and that is worth something. Its only problem is that it's slow, but if it survives for 5 or 6 turns, would you call it worthwhile then? What about 10 turns? What if you play Baron Rivendare with it? Is 4 Dreadsteeds enough? Just because you don't see it do everything all at once doesn't mean it wasn't a worthwhile investment.
Title: Re: Hearthstone
Post by: browarod on August 10, 2015, 08:41:12 PM
The vote-to-reveal thing is showing Ronan as a mage legendary and Varian as a warrior legendary so I'm interested to see both of those.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 11, 2015, 01:25:26 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F2N47Cgo.png&hash=aaeab418f59f4fbb67ebdbbe4e2cb9f05957237f)

Interesting... 9 mana 2-for-1 (on average) minion removal. You can silence it if it lives past one turn to slam the opponents face.
Title: Re: Hearthstone
Post by: BubbleBoy on August 11, 2015, 07:24:38 AM
Icehowl is obviously a good removal card, but how much it is played will depend on how late-game-heavy decks become. It's a pretty good way to deal with Dr. Boom, Ragnaros, giants, dragons, etc.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 11, 2015, 11:01:39 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia-hearth.cursecdn.com%2Favatars%2F249%2F55%2F635748699654542477.png&hash=f4b1389be17abd78df14248af3bffc34902ae374)

Because flame leviathan is played lots.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 11, 2015, 01:10:29 PM
WOW, Shaman is getting so much love.

(https://bnetcmsus-a.akamaihd.net/cms/gallery/XGY6X72JKDBV1438902749371.jpg)

Title: Re: Hearthstone
Post by: browarod on August 11, 2015, 01:19:29 PM
WOW, Shaman is getting so much love.
I'm certainly okay with that, I'd love for shaman to be competitive.
Title: Re: Hearthstone
Post by: Master KChief on August 11, 2015, 10:39:57 PM
Interesting read:

http://www.polygon.com/2015/8/11/9130779/superdata-hearthstone-pulls-in-20-million-a-month-as-it-disrupts-the (http://www.polygon.com/2015/8/11/9130779/superdata-hearthstone-pulls-in-20-million-a-month-as-it-disrupts-the)
Title: Re: Hearthstone
Post by: BubbleBoy on August 11, 2015, 11:06:34 PM
I don't think Sea Plunderer will be very good because you need to be able to control your whirlwind effects. A 6 mana 6/7 is acceptable though, unlike a 7 mana 7/7, so there might be one here or there.

I find Healing Wave pretty unexciting. Healing Touch is virtually never played, and this is on average only slightly better (maybe 10 health unless you have a very odd Shaman deck). You almost never get the full benefit from it if you are using it on a minion, so I say just use Healbot.
Title: Re: Hearthstone
Post by: browarod on August 11, 2015, 11:13:32 PM
Interesting read:

http://www.polygon.com/2015/8/11/9130779/superdata-hearthstone-pulls-in-20-million-a-month-as-it-disrupts-the (http://www.polygon.com/2015/8/11/9130779/superdata-hearthstone-pulls-in-20-million-a-month-as-it-disrupts-the)
I read that and was disappointed to find that it didn't actually say anything about how HS supposedly is disrupting the card game industry.
Title: Re: Hearthstone
Post by: Master KChief on August 11, 2015, 11:31:01 PM
I would assume other card games pull in less than $20 million a month.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 11, 2015, 11:35:06 PM
I don't think Sea Plunderer will be very good because you need to be able to control your whirlwind effects. A 6 mana 6/7 is acceptable though, unlike a 7 mana 7/7, so there might be one here or there.

I find Healing Wave pretty unexciting. Healing Touch is virtually never played, and this is on average only slightly better (maybe 10 health unless you have a very odd Shaman deck). You almost never get the full benefit from it if you are using it on a minion, so I say just use Healbot.

Healing Wave is an incredible tool for slower shaman decks to combat aggro.

Your average face hunter deck caps out at 3 mana. If your average minion in a shaman deck is 4 mana, you will win almost every single joust, and you essentially negate everything they have done in the first few turns. From there, you begin playing your bigger things and win the game.
Title: Re: Hearthstone
Post by: Master KChief on August 12, 2015, 05:43:31 AM
Except they still have a board state you have to deal with while you suffer a tempo loss from healing up. Just delaying the inevitable.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 12, 2015, 10:15:14 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F0tU6QN0.jpg&hash=e546a465c7f7e91135ad75b9cee27495b00d71ee)

Holy Knight - Battlecry: Silence a Demon.


The counter to dreadsteed everybody asked for. kappa
Title: Re: Hearthstone
Post by: Drrek on August 12, 2015, 11:33:08 AM
Except they still have a board state you have to deal with while you suffer a tempo loss from healing up. Just delaying the inevitable.

Healing touch used to be run as a one of in some druid lists.  I'm not saying healing wave is the best card ever, but for a class that struggles with staying alive often, a cheap card with a lot of heal can find its way into decks.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 12, 2015, 12:26:52 PM
It'll probably be run as a one-of in slower shaman decks, unless the meta becomes hyper aggro.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 12, 2015, 01:16:46 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.blizzard.com%2Fhearthstone%2Fimages%2Fthe-grand-tournament%2Fcards%2Fvarian-wrynn%2Fen-us-full.png&hash=1a3c289995333ce71e1cc9597acbd57ebf92c058)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia.blizzard.com%2Fhearthstone%2Fimages%2Fthe-grand-tournament%2Fcards%2Frhonin%2Fen-us-full.png&hash=1fc75bf11be711206ba3575f662834a3bb090729)

WOW, Varian is insane.

*edit* one more:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmedia-hearth.cursecdn.com%2Favatars%2F249%2F610%2F635749782385734056.png&hash=b3a0c5b4d9cc473e17f4496604291ba92a792876)
Title: Re: Hearthstone
Post by: browarod on August 12, 2015, 01:52:05 PM
Varian could be crazy and I think Rhonin is gonna go into my spell mage deck (if I get him, or if I can craft him) unless he ends up being bad.

Ram Wrangler is funny but idk how much he'll be used. Face hunter is more popular/used than beast hunter.
Title: Re: Hearthstone
Post by: Master KChief on August 12, 2015, 03:07:45 PM
Except they still have a board state you have to deal with while you suffer a tempo loss from healing up. Just delaying the inevitable.

Healing touch used to be run as a one of in some druid lists.  I'm not saying healing wave is the best card ever, but for a class that struggles with staying alive often, a cheap card with a lot of heal can find its way into decks.

The problem with this card (and Healing Touch, which is nowhere to be found in the meta) is it's usually just meant to serve as face heal and does absolutely nothing else. Heals with other abilities however are found everywhere purely because the addition of other abilities or an actual body make them perfectly playable: Earthen Ring, Healbot, Light of the Naaru, Holy Nova/Fire, Siphon Soul, Lay on Hands, Guardian of Kings, Ancient of Lore, Alex, and soon Tuskarr Jouster.

The other problem with this card is it is just one card in a class that does not have any good heals and thus does not serve the continuous healing that a control deck would need against the aggro decks. A control Shaman would have to cycle for this card aggressively just to stand a chance, not to mention win the Joust to make it a better Healing Touch. If I ever had to pick a heal card with no secondary abilities to use, it would be Flash Heal because it is far less cost prohibitive and not reliant on luck at all. But this card I see going the same route as Healing Touch: experimented with early then eventually dropped. Not even fringe playable.
Title: Re: Hearthstone
Post by: BubbleBoy on August 12, 2015, 05:52:42 PM
Another comparison I would like to make for Healing Wave is to Vitality Totem. If you want something to counter aggro, that card is usually going to be better, because it only costs 2, it has an immediate healing power of 7 (technically 4, but your opponent will almost always want to kill it, absorbing 3 more damage), and it has the potential to heal even more over time. Plus, it's a totem, which can be helpful. However, Vitality Totem, like Healing Touch, is never played.

Holy Knight is not going to be seen in many constructed decks unless Warlock decks become completely rampant. Even then, it's hard to imagine this being better than Spellbreaker, which is rarely played. But it's a solid enough Arena card.

Varian Wrynn is obviously insane. The only downside I can really think of is that if you make it to turn 10 as a Warrior, there is a fairly good chance you are going into fatigue, in which case you don't want to cycle through too many cards. Also, spending your whole turn on this card could mean you die sometimes. But that's usually a risk you are willing to take.

Rhonin is also pretty good, particularly in spell Mage decks, which have gotten a bit more love than they needed.

Ram Wrangler is pretty exciting for me. I have always wanted to make a good Hunter Beast deck, and this is a very solid card to include. I really hope Hunter Control becomes viable.
Title: Re: Hearthstone
Post by: Drrek on August 12, 2015, 05:57:07 PM
Varian is the best card I've seen out of the new set so far.  I have a hard time imagining it not being a staple in control warrior.

Its worst case is basically an souped up Ancient of Lore, and Ancient of Lore is great.
Title: Re: Hearthstone
Post by: Master KChief on August 13, 2015, 02:47:47 AM
I just want a golden one because the artwork is sick.
Title: Re: Hearthstone
Post by: browarod on August 14, 2015, 01:34:58 PM
Some new cards revealed in a live stream today. There were a couple I couldn't get screenshots of but here's some of them I grabbed from the beginning which is the only part I got to watch.
-Sorry for meh image quality.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLgAKKAc.png&hash=a566220ce8f9e10df2e6c7511786b4e2b70adcbb)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1tWNqqD.png&hash=f51cd8ee442ecd8668f3867e6fe6557948371a70)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FDxSBMKI.png&hash=47d257a35c1ed765402ff4c0b248f63a94119f37)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRGtAuGn.png&hash=8a19fa535ef9845b9f25860f526fff6669726493)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fu06EWZr.png&hash=d6530213cf0f5d0acc68f52b68bf7c59b5acd7a5)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvbQc5JH.png&hash=78cce4fb05977812d33acc6dba86960da5b93b36)

Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 14, 2015, 04:16:01 PM
https://www.facebook.com/media/set/?set=a.943363625706406.1073741875.498467596862680&type=3 (https://www.facebook.com/media/set/?set=a.943363625706406.1073741875.498467596862680&type=3)

All TGT cards revealed!

*Edit*

Thoughts:

• The Mistcaller: HSLKFDJHEWALKJAHLKJAHDASD. THIS CARD IS INSANE.
• Acane Blast: Mage shield slam. Can't hit face, might see play.
• Bear Trap, definitely will seee play in control hunter.
• Bolf Ramshield: Interesting card. Might see play in priest.
• Boneguard Lieutenant: solid.
• Buccaneer: Pirate rogue might be a thing?!
• Captured Jormungar: reverse Core Hound.
• Chillmaw: EVERYONE, GET OUT OF HERE. Taunt dragons are what dragon decks really needed.
• Competitive Spirit: The eboladin is strong with this one.
• Dalaran Aspirant: ehh.... might see play in a spell damage deck?
• Dragonhawk rider: Fun card, not sure if it will live a turn once played.
• Elemental Destruction: NOW THAT'S WHAT I CALL BOARD CLEAR! Lava burst combos really well with this on turn 5.
• King's Elekk: Solid card. Bloodfen raptor with a chance to draw a minion.
• Knight of the Wild: trash.
• Kvaldir Raider: Neutral floating watcher.
• Magnataur Alpha: Foe-Reaper 9000 that dies before you get to do anything.
• Murloc Knight: I wish this were neutral.
• Pit Fighter: 5-mana yeti.
• Recruiter: Squire, attend me! Later... sir.
• Refreshment Vendor: Not today aggro!
• Saboteur: I was hoping a card like this existed. Solid vanilla stats, solid effect.
• Seal of Champions: Should cost 2.
• Shadowfiend: Seems pretty solid.
• Shady Dealer: CRAZY strong.
• Sideshow Spelleater: Adventure mode is now EZmode.
• Sparring Partner: Fantastic card with a lot of uses. You can taunt up a key enemy minion to kill it.
• Spawn of Shadows: lololololol. Aggro priest might be a thing?
• Stablemaster: Don't we already have Bestal Wrath?
• Tournament Attendee: READY TO WATCH SOME ACTION!
• Twilight Guardian: YAY! More taunt dragons!
• Undercity Valiant: heh, disguised toast.
• Wildwalker: Ehhh... its okay?
• Convert: WOLOLOLOLOLOLOOOOO.
• Enter the Coliseum: Paladin Brawl!
• Fencing Coach: Like Saboteur, I really hoped this would exist, glad it does.
• Frigid Snobold: YOU SNOW TAKE CANDLE! Let me change your mind!
• Mogor's Champion: Not sure if this will see play.
• Mulch: Finally, druid removal that isn't awful.
• Powershot: Control hunter?
• Power Word: Glory: RIP aggro.
• Tiny Knight of Evil: Amusing, not sure if it will see play.
• Void Crusher: interesting... could backfire horribly.
• Acidmaw: Absolutely terrible on it's own, decent with his buddy.
• Beneath the Grounds: This card is bonkers.
• Confessor Paletress: AWWW YISS.
• Dark Bargain: Trash.
• Dreadscale: Quite good on his own.
• Evil Heckler: THE POWER CREEP IS REAL. RIP BOOTY BAY BODYGUARD.
• Fearsome Doomguard: Solid.
• Ice Rager: THE POWER CREEP IS REAL. RIP MAGMA RAGER.
• Mysterious Challenger: Supercharged mad scientist.
• Orgrimmar Aspirant: Decent?
• Polymorph: Boar: ALWAYS HUFFER.
• Wyrmrest Agent: Finally, a 2-drop for priest.
Title: Re: Hearthstone
Post by: browarod on August 14, 2015, 04:42:54 PM
Hopefully that means the set will release soon! I'm super excited. :D

Also something I found out today from the live stream is that the Joust mechanic, revealing a minion from each deck, reveals a random minion from each deck, so you can't just pick your biggest minion every time. Not sure if I misunderstood the mechanic or if it wasn't clear on that, but that's how it apparently will work. That makes it a bit more balanced imo.
Title: Re: Hearthstone
Post by: BubbleBoy on August 15, 2015, 09:55:29 PM
I am really bothered by Evil Heckler and Ice Rager. These cards make me wonder: WHY DON'T THEY JUST FIX THE CARDS THEY ALREADY GAVE US?! They gave us something they knew was bad, and then instead of making it better, they just sold us a new model. Screw you, Blizzard. No longer can anyone claim that this game is free of power creep.
Title: Re: Hearthstone
Post by: Drrek on August 16, 2015, 12:11:17 AM
I am really bothered by Evil Heckler and Ice Rager. These cards make me wonder: WHY DON'T THEY JUST FIX THE CARDS THEY ALREADY GAVE US?! They gave us something they knew was bad, and then instead of making it better, they just sold us a new model. Screw you, Blizzard. No longer can anyone claim that this game is free of power creep.

Ice Rager and Evil Heckler are not power creep, because Booty Bay and Magma Rager were beyond unplayable.  Making upgrades to those cards is not power creep, because you aren't actually making cards that are better than playable cards.
Title: Re: Hearthstone
Post by: Isildur on August 16, 2015, 03:22:42 AM
I am really bothered by Evil Heckler and Ice Rager. These cards make me wonder: WHY DON'T THEY JUST FIX THE CARDS THEY ALREADY GAVE US?! They gave us something they knew was bad, and then instead of making it better, they just sold us a new model. Screw you, Blizzard. No longer can anyone claim that this game is free of power creep.

Ice Rager and Evil Heckler are not power creep, because Booty Bay and Magma Rager were beyond unplayable.  Making upgrades to those cards is not power creep, because you aren't actually making cards that are better than playable cards.
Normally I'd be on your side but considering this is a digital card game I'm not sure if I can buy that.
Title: Re: Hearthstone
Post by: BubbleBoy on August 16, 2015, 11:02:16 AM
I am really bothered by Evil Heckler and Ice Rager. These cards make me wonder: WHY DON'T THEY JUST FIX THE CARDS THEY ALREADY GAVE US?! They gave us something they knew was bad, and then instead of making it better, they just sold us a new model. Screw you, Blizzard. No longer can anyone claim that this game is free of power creep.

Ice Rager and Evil Heckler are not power creep, because Booty Bay and Magma Rager were beyond unplayable.  Making upgrades to those cards is not power creep, because you aren't actually making cards that are better than playable cards.

I agree that Booty Bay Bodyguard and Magma Rager are completely unplayable. That's why they should have fixed them, instead of flooding the game with new cards just to get us to pay for what we should already have. (And Evil Heckler and Ice Rager are not "upgrades," they are completely new cards.)

As Isildur said, this is a digital game, so changing cards is super easy. And Blizzard has changed cards before: Unleash the Hounds, Soulfire, Undertaker, Bane of Doom, Warsong Commander, etc. Some of these changes were buffs and some were nerfs. Obviously they recognize that BBB and Magma Rager are terrible cards that can be fixed with simple changes, so why don't they just flip the switch, especially considering that the changed cards are still not very good?

But now BBB and MR are just wasting space. Thanks a lot Blizzard.

Of course, if it turns out that Blizzard also plans to buff the old cards when TGT comes out, then all is forgiven, but I am doubtful. I mean, BBB could be an interesting option with just one more health, and if Magma Rager cost 1 less or had 1 or 2 more attack, it might be fun to combo it with Charge (which still wouldn't be good, but would at least be different from Ice Rager rather than just flat out worse).
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 16, 2015, 11:50:53 AM
A point I've made that a lot of people seem to overlook:

BBB, Magma Rager, and War Golem (in the case of Dr Boom) are all soulbound basic cards. These are equivelant to starter deck cards, which in almost every CCG, will be replaced with stronger cards.

This is why I don't really care. As long as they don't power creep on cards people potentially spent money or dust on, I am fine with it.
Title: Re: Hearthstone
Post by: BubbleBoy on August 16, 2015, 06:47:18 PM
A point I've made that a lot of people seem to overlook:

BBB, Magma Rager, and War Golem (in the case of Dr Boom) are all soulbound basic cards. These are equivelant to starter deck cards, which in almost every CCG, will be replaced with stronger cards.

This is why I don't really care. As long as they don't power creep on cards people potentially spent money or dust on, I am fine with it.
Just because other CCG's do this doesn't mean Hearthstone should.
Title: Re: Hearthstone
Post by: Alex_Olijar on August 17, 2015, 10:17:34 AM
Guys, I just broke Priest Arena runs I think (sorry for lack of screenshots)

Power Word Shield x3
Clockwork Gnome
Northshire Cleric
Acidic Swamp Ooze
Bluegill Warrior
Micro Machine
Shrinkmeister x2
Shadow Word Death
Thoughtsteal
Flesheating Ghoul
Imp Master
Spider Tank
Gnomish Experimenter
Lightspawn x2
Mechanical Yeti x2
Ogre Magi
Piloted Shredder
Holy Nova
Bomb Lobber
Sunwalker
Temple Enforcer x3
Chromaggus
Mind Control
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 17, 2015, 10:40:28 AM
Did you just draft that, or did that run just finish?
Title: Re: Hearthstone
Post by: Alex_Olijar on August 17, 2015, 10:58:08 AM
I just drafted. I'm 4-1.
Title: Re: Hearthstone
Post by: Master KChief on August 17, 2015, 03:36:26 PM
I've had a more busted Priest Arena. Currently my highest tier score deck ever on Hearth Arena at 70 points:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3bQK8ZB.png&hash=3038b549410110c4be66c01a0614fd7e500056ca)
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 17, 2015, 03:58:44 PM
This weeks tavern brawl will be two pre-built TGT decks!

Quote
Wednesday’s Grand Tournament Match features a thrilling Brawl between two potent forces. One, led by that mysterious master of magic, Medivh, will be packed with minions eager to heed your call to battle and power up with Inspire. Standing against them will be the mistress of the hunt, Alleria, along with a full cadre of master jousters who are poised to grow mighty with each contest won.
Title: Re: Hearthstone
Post by: browarod on August 17, 2015, 05:40:23 PM
Finally one I actually want to play past the 1 win for the pack!

It'll be fun to play with the new cards. :D
Title: Re: Hearthstone
Post by: browarod on August 19, 2015, 12:52:13 PM
TGT officially launches on Monday, the 24th! So excited to finally open those packs that have been taunting me since I pre-ordered them. >_>

Also excited for the Brawl today! Postponed my lunch at work so I could spend the full hour playing brawls, haha.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 20, 2015, 10:50:16 AM
Mage deck massively outclasses the hunter deck in this brawl. If hunter loses board control, it's over.

Also, Acidmaw is just as bad as I expected him to be.
Title: Re: Hearthstone
Post by: jbeers285 on August 20, 2015, 12:26:57 PM
Mage deck massively outclasses the hunter deck in this brawl. If hunter loses board control, it's over.

Also, Acidmaw is just as bad as I expected him to be.

Not when u get to the hounds combo, cleared a 5 character advantage for my opponent and left acid Alive. I went on to win that game handily.
Title: Re: Hearthstone
Post by: browarod on August 20, 2015, 12:42:17 PM
The likelihood of drawing that combo is slim, and the deck in general just doesn't perform as well as the mage deck. Last night I won every joust I played and still lost.
Title: Re: Hearthstone
Post by: Alex_Olijar on August 20, 2015, 06:40:12 PM
This brawl stinks. Acid maw is about 2 mana too expensive.
Title: Re: Hearthstone
Post by: BubbleBoy on August 20, 2015, 10:04:16 PM
I'm not sure exactly what they were trying to do with this brawl, but it mostly just confirms that the cards we thought were bad are indeed as bad as they seem. Just let us play with the REAL cards - we know you have them!
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 21, 2015, 12:21:08 AM
One thing this brawl showed: Fallen hero is VERY strong, especially when coined out.

They could have improved the hunter deck SO MUCH by swapping out Cobra Shot for Power Shot.
Title: Re: Hearthstone
Post by: BubbleBoy on August 21, 2015, 10:55:27 PM
One thing this brawl showed: Fallen hero is VERY strong, especially when coined out.
Certainly not in my experience. Arcane Shot every time, followed by a pointless fireblast and vague memories of something called a coin.
Title: Re: Hearthstone
Post by: Master KChief on August 22, 2015, 09:39:50 PM
12-1 Pally Arena:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FLUtpSsO.png&hash=84ebffaf22abebfa40f3d0731dd9338c44e6e7af)
Title: Re: Hearthstone
Post by: BubbleBoy on August 23, 2015, 07:36:07 AM
How many games did that Cult Master win you?
Title: Re: Hearthstone
Post by: Master KChief on August 23, 2015, 01:22:12 PM
I think the plethora of divine shields won  me most games.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 24, 2015, 01:53:51 PM
Bought 22 packs with gold. Got golden paletress, golden avianna, and Fjola Lightbane.

I guess that's an okay haul.
Title: Re: Hearthstone
Post by: Master KChief on August 24, 2015, 02:27:50 PM
First TGT arena. I wonder what it will go.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FxAuNegB.png&hash=9707eff9068d0b9b1638870cfa50ec8a0a86949c)
Title: Re: Hearthstone
Post by: Alex_Olijar on August 24, 2015, 02:48:09 PM
You got two Dr. Booms? Probably well.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 24, 2015, 03:38:25 PM
http://imgur.com/a/GOPMr (http://imgur.com/a/GOPMr)

My full TGT collection from 22 packs. I dodged a lot of bad cards.

*EDIT*

having some good luck with this deck:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmnIDxII.jpg&hash=a949fca8a0fd13b858366f64d2c497c98d517c33)
Title: Re: Hearthstone
Post by: browarod on August 24, 2015, 07:41:51 PM
Need help building a murloc pally deck. Here's what I have so far, I've never built a murloc deck before so I need suggestions.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvifIzSu.png&hash=4b7c5863bb4610d24b4c90b12ff1e996c6d83e61)
Title: Re: Hearthstone
Post by: Drrek on August 24, 2015, 08:13:45 PM
Murloc knight doesn't make murloc paladin worth it. If you want to go murlocs, you should still go warlock.
Title: Re: Hearthstone
Post by: Master KChief on August 24, 2015, 10:55:55 PM
Runner runner Boom.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FD2uAgW9.png&hash=d67b0609914aa1972bb8b5406e3f5dc3a6eafd1b)
Title: Re: Hearthstone
Post by: Isildur on August 26, 2015, 02:40:43 AM
Has anyone else tried Agrro Priest? It's super wonky but awesome. Far more consistent now with Flash Heal and Spawn of Shadows. I'm short on a Bloodmage Thalmos and one Shadow Bomber but I think my Prophet Velen and Nat Pagle (Yeah I didn't dust him :P He is the Morg of Hearthstone) make up for them ;D
Title: Re: Hearthstone
Post by: browarod on August 26, 2015, 03:12:25 AM
Has anyone else tried Agrro Priest? It's super wonky but awesome. Far more consistent now with Flash Heal and Spawn of Shadows. I'm short on a Bloodmage Thalmos and one Shadow Bomber but I think my Prophet Velen and Nat Pagle (Yeah I didn't dust him :P He is the Morg of Hearthstone) make up for them ;D
I'd be interested in seeing the decklist you're using (or want to use) for that. I've thought about trying it but didn't really know where to start, I haven't played priest much outside of arena.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 26, 2015, 10:36:00 AM
I feel aggro priest is far too reliant on soulpriest. If you don't draw her, or simply lose both of them, your win condition is gone.
Title: Re: Hearthstone
Post by: Isildur on August 26, 2015, 03:41:30 PM
I feel aggro priest is far too reliant on soulpriest. If you don't draw her, or simply lose both of them, your win condition is gone.
The deck is a lot like Grim Patron Warrior in the sense that you can play it as a straight out agrro deck and probably win but that's not always the best choice. Sometimes waiting for Prophet Velen and doing a giant combo spam of all your spells around turn 8-10 is the best move. You kind of just have to decide how you want to play the deck based off of what you draw your first 3-4 turns.

I'd be interested in seeing the decklist you're using (or want to use) for that. I've thought about trying it but didn't really know where to start, I haven't played priest much outside of arena.
Broward I'll try and post my version of the deck sometime tonight when I get the chance.

In the mean time here is the deck list I based my deck off of. My deck is very similar but with a few small changes. Mainly the inclusion of Prophet Velen. Still learning how to play the deck and make it work with my playstyle haha.

http://www.gamewalkers.com/games/hearthstone-heroes-warcraft/players/noxious/noxious-aggro-priest-august-2015/
Title: Re: Hearthstone
Post by: BubbleBoy on August 26, 2015, 11:21:03 PM
In the 60 packs I have opened so far, I have gotten a golden Justicar, a golden Saraad, a Varian, and a Chillmaw. Yeah, pretty happy with that.

First 12-win run with TGT:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi666.photobucket.com%2Falbums%2Fvv28%2Fbaconsnake2%2F12-2%2520Druid.png&hash=5c64010373188fccabd021d0da24432026f3297c)

All in all, I believe TGT has improved the quality of arena. More choices always makes that format more interesting, but TGT in particular has added some very fun cards. My favorite from the above is definitely Living Roots, and North Sea Kraken has turned out to be even better than I expected. I've played 4 arenas since TGT came out and all were pretty fun.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 30, 2015, 02:01:18 PM
So, these new paladin decks are straight up cancer.
Title: Re: Hearthstone
Post by: Alex_Olijar on August 30, 2015, 11:00:14 PM
Secret paladin is so stupid
Title: Re: Hearthstone
Post by: Lamborghini_diablo on August 31, 2015, 02:48:09 AM
I present: the most entertaining deck ever:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvPL8wBb.jpg&hash=001623f619795f1784255aba1f9c952811bc6101)

(Not shown, Ysera).

Mulligan HARD for your ramp, and go to town.
Title: Re: Hearthstone
Post by: Drrek on September 05, 2015, 04:04:59 PM
This is possibly the nastiest draft I've ever had

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FW2BHkty.jpg%3F1&hash=53cd687d7e3dd3bb3fcb72edb84a8906a027e8d0)

First post-TGT 12 winner for me.
Title: Re: Hearthstone
Post by: browarod on September 06, 2015, 09:55:56 PM
So this is my current Spell/Tempo Mage deck. Wondering if there's a way I can make it better?

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F5P4bocn.png&hash=ce2d9300c8da4a2298f9ce25da92cd26cadb8e63)
Title: Re: Hearthstone
Post by: BubbleBoy on September 07, 2015, 07:24:04 AM
I would try to fit one more secret in there. Mad Scientists stink if they don't get secrets out, and this looks like the kind of deck that could use a Duplicate. I think you could safely remove one of your Flamestrikes and/or one of your Arcane Intellects.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on September 07, 2015, 11:49:59 AM
That deck is a bit heavy on the end-game for a tempo mage.

This is what I run:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FrIhpoyD.jpg&hash=dbcfbaf9d3b8d7156f02f44808c250e2866a38e5)
Title: Re: Hearthstone
Post by: Drrek on September 07, 2015, 11:51:02 AM
I would try to fit one more secret in there. Mad Scientists stink if they don't get secrets out, and this looks like the kind of deck that could use a Duplicate. I think you could safely remove one of your Flamestrikes and/or one of your Arcane Intellects.

That deck is already heavy and greedy.  It doesn't need another slow card with duplicate.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on September 07, 2015, 03:33:29 PM
It may not be super original, but here's my take on the new cancer paladin deck:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FIsT45WG.jpg&hash=23bd356ceed19b88e4f3374d0c8668286ba8c5eb)

Turn 1 redemption into any of my 2 drops is so strong for keeping control of the board. From there, I just snowball unless they have multiple board wipes.
Title: Re: Hearthstone
Post by: BubbleBoy on September 07, 2015, 11:07:47 PM
I would try to fit one more secret in there. Mad Scientists stink if they don't get secrets out, and this looks like the kind of deck that could use a Duplicate. I think you could safely remove one of your Flamestrikes and/or one of your Arcane Intellects.

That deck is already heavy and greedy.  It doesn't need another slow card with duplicate.
Heavy and slow looked like the theme of the deck. I was trying to give advice that would fit the play style of the person who uses it rather than advise to make it more like what everyone else is using.

Duplicate seems like a good replacement for Arcane Intellect but of course Mirror Entity, Counterspell, Spellbender, and even Ice Barrier are good considerations.
Title: Re: Hearthstone
Post by: Drrek on September 07, 2015, 11:10:49 PM
I would try to fit one more secret in there. Mad Scientists stink if they don't get secrets out, and this looks like the kind of deck that could use a Duplicate. I think you could safely remove one of your Flamestrikes and/or one of your Arcane Intellects.

That deck is already heavy and greedy.  It doesn't need another slow card with duplicate.
Heavy and slow looked like the theme of the deck. I was trying to give advice that would fit the play style of the person who uses it rather than advise to make it more like what everyone else is using.

Duplicate seems like a good replacement for Arcane Intellect but of course Mirror Entity, Counterspell, Spellbender, and even Ice Barrier are good considerations.

When a deck is greedy and slow, it needs some early game to contest the more aggressive decks.  There's nothing wrong with playing a slow deck, but you need to make sure you have enough early stuff to make sure you survive to play that late game.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on September 12, 2015, 01:33:16 AM
I've been tinkering around with this list, and I think it shows some promise:

Earth Shock x2
Zombie Chow x2
Ancestral Knowledge x2
Crackle x2
Explosive Sheep x1
Healing Wave x2
Hex x2
Lightning Storm x2
Blackwing Technician x2
Charged Hammer x1
Twilight Guardian x2
Azure Drake x2
Blackwing Corruptor x2
Fire Elemental x2
Sylvanas
Dr Boom
Nefarian
Ysera
Title: Re: Hearthstone
Post by: browarod on September 12, 2015, 01:50:01 AM
Never thought I'd see a deck list for dragon shaman.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on September 12, 2015, 02:48:32 AM
Dragon "anything" can potentially exist with the addition of Twilight Guardian.
Title: Re: Hearthstone
Post by: Isildur on September 12, 2015, 04:18:33 AM
I dig the deck! But is there any reason for it to be Shaman? Just looking at the list I see no reason why I would want to try Dragon Shaman over Dragon Priest... the Priest class cards (in particular the dragon oriented ones) just work better for a dragon deck than the generic Shaman spells.
Title: Re: Hearthstone
Post by: browarod on September 12, 2015, 10:02:54 AM
So I was on a roll with my mage deck this morning for a quest. Won 5 games in a row and already had a streak going before that. Hit rank 10.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FthkD5ON.png&hash=a86f1799c7d59c7ffaaa6a208e1df71a57166592)

This is officially the highest rank I've ever been. I know you guys are way better than me but I'm happy to have finally hit this point. :P
Title: Re: Hearthstone
Post by: Lamborghini_diablo on September 12, 2015, 10:29:18 AM
I dig the deck! But is there any reason for it to be Shaman? Just looking at the list I see no reason why I would want to try Dragon Shaman over Dragon Priest... the Priest class cards (in particular the dragon oriented ones) just work better for a dragon deck than the generic Shaman spells. People trashed ancestral knowledge for having too much overload, but it's a great draw card later in the game.

Having 2x blackwing corruptor and 2x fire ele just feels disgusting at times. Charged hammer is great for the slow grindy matchups. Healing wave makes hunters cry. Earth Shock and Hex are both removal options that priest does not have. Double crackle can be used to finish off the opponent.

I'm playing with dragon priest too, I think both of these are fairly equal in strength. The one card dragon shaman could use is Wyrmrest Agent.
Title: Re: Hearthstone
Post by: BubbleBoy on September 13, 2015, 10:25:56 PM
Ancestral Knowledge? Yuck. You have literally no 2 drops, so I would definitely replace those with Loot Hoarders if I were playing this. I'm also not crazy about double Healing Wave, but otherwise I really like the idea of the deck.
Title: Re: Hearthstone
Post by: browarod on September 15, 2015, 08:45:16 AM
I dunno if I'm allowed to complain since I was also playing paladin (for a quest) but holy crap I got entirely sick of playing against pallies this morning. >_>
Title: Re: Hearthstone
Post by: Alex_Olijar on September 15, 2015, 08:54:04 AM
Flare hunter guys
Title: Re: Hearthstone
Post by: Minion of Jesus on September 17, 2015, 05:28:20 PM
Okay, here is my mech paladin deck I have been tinkering with for quite a while. It is my favorite thing to play, so, advice would be appreciated! I am currently trying ranked play a little bit, and seeing how far I can get. I am currently at rank 16.

Clockwork Gnome x2
Cogmaster x1
Loot Hoarder x1
Mechwarper x2
Micro Machine x1
Shielded Minibot x2
Coghammer x1
Earthen Ring Far Seer x1
Spider Tank x2
Tinker Town Technician x2
Truesilver Champion x1
Blessing of Kings x1
Consecration x2
Hammer of Wrath x1
Piloted Sky Golem x2
Sludge Belcher x1
Boulderfist Ogre x1
Piloted Sky Golem x1
Sunwalker x1
 Dr. Boom x1
Stormwind Champion x1
Troggzor the Earthinator x1
Force-Tank MAX x1

Sunwalker is there because he is tough to remove, especially for priests. Troggzor is there because I was having issues with spells. Any advice would be welcome!
Title: Re: Hearthstone
Post by: Lamborghini_diablo on September 18, 2015, 02:10:24 PM
Mech decks tend to work best with an agressive tempo playstyle.

I would take out the slower defensive things like belcher and sunwalker, and shift to a much lower mana curve. Working on a decklist now, I'll update this post after a few games.

*edit*

Something like this:

Blessing of Might x1
Clockwork Gnome x2
Cogmaster x2
Annoy-O-Tron x2
Mechwarper x2
Shielded Minibot x2
Coghammer x2
Divine Favor x2
Spider Tank x2
Tinkertown Technician x2
Truesilver Champion x2
Blessing of Kings x2
Piloted Shredder x2
Clockwork Knight x2
Piloted Sky Golem x2
Dr Boom

Go for face when you can afford to do so. You will typically want to use coghammer and truesilver to keep the board clear, otherwise feel free to swing for face. Divine Favor is incredible for refilling your hand just as you run out of options.

Title: Re: Hearthstone
Post by: Minion of Jesus on September 18, 2015, 03:05:11 PM
Okay, thank you! I will try this out. The only problem is that I don't have Divine Favor, should I craft that? Also, I only have one copy each of Coghammer and Piloted Sky Golem.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on September 18, 2015, 03:16:45 PM
If you play a lot of pally, divine favor is a pretty useful card right now. It's great in all of the various aggro decks.
Title: Re: Hearthstone
Post by: Minion of Jesus on September 23, 2015, 04:41:38 PM
Hmm. Played Loatheb for fun today, and he copied a spore with his own Faceless Manipulator when there were other minions to copy. Bug...?
Title: Re: Hearthstone
Post by: Minion of Jesus on September 23, 2015, 09:28:54 PM
@Lambo, the deck you built brought me to level 15, but no further, thank you for the help! I definitely see that mechs play better as aggro, though I have a control oriented mind and that is what I prefer to play, and Pally is my favorite class.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on September 24, 2015, 07:56:00 AM
Control Pally is really tough to pull off right now. It lacks the amount of removal that Control Warrior has access to, and it doesn't have a reliable way to burst down the opponent , such as Grommash.
Title: Re: Hearthstone
Post by: Minion of Jesus on September 24, 2015, 08:41:11 AM
Yeah, it is kind of irritating. I didn't like warrior much, but I did just get my second shield bash, so maybe I will give it another go...
Title: Re: Hearthstone
Post by: Lamborghini_diablo on September 24, 2015, 08:58:37 AM
This is a fairly standard control warrior list:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.liquidhearth.com%2Fstaff%2Fmonk%2FPowerRank%2FSept1%2FVlps_Control_Warrior.png&hash=1fc93aa61ec6636383f9f1556c50d185fa45e23b)
Title: Re: Hearthstone
Post by: Minion of Jesus on September 25, 2015, 10:24:50 AM
Ah, thank you. That looks like a good deck, and doable, except that I don't have Harrison, Emperor, Sylvanus, Grommash, Alexstrazza, or Ysera...
Title: Re: Hearthstone
Post by: browarod on September 25, 2015, 09:42:20 PM
Control Warrior is probably the meta deck with the most legendaries currently, so it's the hardest to get all the necessary pieces for.
Title: Re: Hearthstone
Post by: Minion of Jesus on September 26, 2015, 01:49:21 PM
I see, thank you! Is it unusual that I have been playing for a while, and only gotten 7 legendarys from packs?
Title: Re: Hearthstone
Post by: Isildur on September 26, 2015, 01:55:20 PM
I see, thank you! Is it unusual that I have been playing for a while, and only gotten 7 legendarys from packs?
I've been playing since Open Beta and I've maybe opened 8 or so legendarys. Granted I don't play every day but you get the point. I have more or less complete playsets or Mage, Priest and Warrior without the expensive control warrior stuff... I still have a lot of fun!
Title: Re: Hearthstone
Post by: BubbleBoy on September 26, 2015, 07:47:22 PM
I see, thank you! Is it unusual that I have been playing for a while, and only gotten 7 legendarys from packs?
That really depends on what a while means, or more specifically, how many packs you have opened. The average legendary occurrence is about 1 per 20 packs, so if you have opened fewer than 150 packs, that's not a bad haul. Might I ask though, what are the legendaries you got?
Title: Re: Hearthstone
Post by: Minion of Jesus on September 26, 2015, 09:39:22 PM
I see, thank you! Is it unusual that I have been playing for a while, and only gotten 7 legendarys from packs?
That really depends on what a while means, or more specifically, how many packs you have opened. The average legendary occurrence is about 1 per 20 packs, so if you have opened fewer than 150 packs, that's not a bad haul. Might I ask though, what are the legendaries you got?

Ah, good point... I have probably not opened 150 packs...

I have Gaz'rilla, Mal'Ganis, Varian Wrynn, Troggzor, Onyxia, and Malygos. I have crafted Dr. Boom, and gotten Maexxna and Loatheb from adventures.
Title: Re: Hearthstone
Post by: BubbleBoy on September 26, 2015, 11:03:05 PM
Mal'Ganis, Varian, Boom, and sometimes Malygos all have good potential uses, so that's not bad at all. I feel like Troggzor could be playable but you don't see much of him around.
Title: Re: Hearthstone
Post by: Minion of Jesus on September 27, 2015, 06:47:54 PM
Should I try to go for the first wing of Blackrock to get Thaurissian, or get Voidcaller to pull out my Mal'Ganis? Or just buy more packs?
Title: Re: Hearthstone
Post by: browarod on September 27, 2015, 09:48:58 PM
The adventures have some really great cards so I'd recommend getting those before anymore packs, since you have a decent start to pack cards.
Title: Re: Hearthstone
Post by: BubbleBoy on September 28, 2015, 12:29:04 AM
Yeah it sounds like it's close to time to go for adventures. If you want Thaurissan, you can go for BM wing 1 first, but in the long run, Naxxramas has more important things, such as Voidcaller in wing 3.
Title: Re: Hearthstone
Post by: Alex_Olijar on September 28, 2015, 04:25:54 PM
I've never opened a legendary lol
Title: Re: Hearthstone
Post by: Minion of Jesus on September 28, 2015, 05:04:38 PM
I've never opened a legendary lol

Wow, that is unfortunate.

Unrelated, playing arena, played Twisting Nether, and my turn is frozen, for over an hour. What should I do?
Title: Re: Hearthstone
Post by: kariusvega on September 28, 2015, 05:50:40 PM
give up hearthstone and play redemption on lackey  ;D
Title: Re: Hearthstone
Post by: Master KChief on September 28, 2015, 10:31:18 PM
I've never opened a legendary lol

Wow, that is unfortunate.

Unrelated, playing arena, played Twisting Nether, and my turn is frozen, for over an hour. What should I do?

Glitches like that sometimes. Even though it's frozen for you, the game is still continuing as normal for your opponent, so if you wait you will inevitably lose. If anything like that happens again, you need to exit out of Hearthstone and start it up again. 99% of the time it will reconnect you back to your game with the glitch fixed.
Title: Re: Hearthstone
Post by: Minion of Jesus on September 29, 2015, 08:30:47 AM
Ah, gotcha. Didn't know the game was only frozen for me. Well, I shall rectify it next time!
Title: Re: Hearthstone
Post by: Minion of Jesus on September 30, 2015, 03:29:42 PM
Well... I got me a new favorite Tavern Brawl.
Title: Re: Hearthstone
Post by: dermo4christ on September 30, 2015, 08:24:02 PM
Hello everyone! I just started playing Hearthstone.  So, I set up a new google email just for gaming purposes.  My username for the game is the same on here.  Feel free to email me at gamer.of.gamers35@gmail.com if you have pointers or just to chat about the game.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on October 13, 2015, 02:16:46 PM
The era of Patron Warrior is coming to an end.

This will be the new Warsong Commander ability in the next patch:

"Your Charge minions have + 1 Attack."

They didn't just hit that card with the nerf bat, they straight up buried it into the catacombs of unplayability.
Title: Re: Hearthstone
Post by: Drrek on October 13, 2015, 02:27:27 PM
Patron is beyond dead now.  Math warrior will still be somewhat playable, but warson, frothing and patron are all terrible cards now.

Bring on the Christmas trees. (as a side note, everyone is complaining about tree paladin, but honestly I think its one of the worst tier 1 decks I've ever seen.  The only reason it dominates the meta is because its cheap and easy to play, its not actually that good.)
Title: Re: Hearthstone
Post by: Alex_Olijar on October 13, 2015, 11:25:03 PM
Our only goal should be to make them have to nerf Commander again for someone reason. Blizzard is the worst.
Title: Re: Hearthstone
Post by: Minion of Jesus on October 14, 2015, 09:29:20 AM
What is tree paladin? I have not heard the term before.

Speaking of paladins, I got Tirion Fordring off of a Grand Crusader in arena the other day. I felt sorry for my opponent...
Title: Re: Hearthstone
Post by: Lamborghini_diablo on October 14, 2015, 10:17:37 AM
They told me I could be anything, so I became a Christmas Tree:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2F0cb8dd5d2dc142d08f0f-eb3b436d25971e5860b39e72b0600342.r94.cf1.rackcdn.com%2Fimages%2FCuK1WuGkXC07.878x0.Z-Z96KYq.jpg&hash=b09ee00c0275853c8386401d1f4499a2dfeaf7a5)
Title: Re: Hearthstone
Post by: Alex_Olijar on October 14, 2015, 10:32:44 AM
Flare hunter guys
Title: Re: Hearthstone
Post by: Lamborghini_diablo on October 14, 2015, 10:50:59 AM
Now that patron is dead (or, will be dead soon), flare hunter might actually work.
Title: Re: Hearthstone
Post by: Drrek on October 14, 2015, 10:53:19 AM
Now that patron is dead (or, will be dead soon), flare hunter might actually work.

Flare hunter already worked.  Midrange hunter, midrange paladin and control priest all do pretty well against the tree.
Title: Re: Hearthstone
Post by: TheMarti on October 14, 2015, 01:40:44 PM
Tree = Secret Paladin, at least in the circles that I run in.
Title: Re: Hearthstone
Post by: Minion of Jesus on October 14, 2015, 01:41:50 PM
They told me I could be anything, so I became a Christmas Tree:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2F0cb8dd5d2dc142d08f0f-eb3b436d25971e5860b39e72b0600342.r94.cf1.rackcdn.com%2Fimages%2FCuK1WuGkXC07.878x0.Z-Z96KYq.jpg&hash=b09ee00c0275853c8386401d1f4499a2dfeaf7a5)

That is a very pretty tree.
Title: Re: Hearthstone
Post by: Minion of Jesus on October 14, 2015, 04:20:46 PM
So, Mech mage deck I pretty much just copied to ladder with. I am at rank 13, currently, anything to say about this deck? I have gotten to where I am without a whole lot of trouble, main thing seems to be that if I get a bad draw at the start then I have a difficult time recovering.

Clockwork Gnome x2
Cogmaster x2
Frostbold x2
Annoy-o-tron x2
Mechwarper x2
Snowchugger x2
Harvest Golem x1
Spider Tank x2
Tinkertown Technician x2
Fireball x2
Goblin Blastmage x2
Mechanical Yeti x2
Piloted Sky Golem x2
Azure Drake x2
Loatheb x1
Piloted Sky Golem x1
Dr. Boom x1
Title: Re: Hearthstone
Post by: Lamborghini_diablo on October 15, 2015, 09:14:41 AM
Ugh, this brawl is so stupid. How well you play means nothing when your opponent gets all his legendaries for 1 mana on turn 1.
Title: Re: Hearthstone
Post by: Master KChief on October 15, 2015, 05:36:20 PM
Now that patron is dead (or, will be dead soon), flare hunter might actually work.

Flare hunter already worked.  Midrange hunter, midrange paladin and control priest all do pretty well against the tree.

Secret Pally actually has a favored matchup against midrange hunter. Priest is a 50/50.
Title: Re: Hearthstone
Post by: Drrek on October 15, 2015, 06:12:48 PM
Now that patron is dead (or, will be dead soon), flare hunter might actually work.

Flare hunter already worked.  Midrange hunter, midrange paladin and control priest all do pretty well against the tree.

Secret Pally actually has a favored matchup against midrange hunter. Priest is a 50/50.

Depends on your build for midrange hunter.  Properly built priests have too much value and board clears for tree paladin to handle.
Title: Re: Hearthstone
Post by: Master KChief on October 15, 2015, 11:06:41 PM
Not exactly sure what would incline you to possibly think midrange hunter does well against Secret Pally, because it generally doesn't. Pally's early game and sticky minions pretty much invalidates all of Hunters as well as any control tools midrange hunter runs. Lack of explosive trap is a detriment. Pally also has a better late game if hit on curve with dr 6, dr 7, and tirion.

Title: Re: Hearthstone
Post by: Minion of Jesus on October 19, 2015, 09:03:18 AM
Well, that was a little sad. Started a game against a golden mage, and my opponent accidentally Frostbolted himself. He then quit.
Title: Re: Hearthstone
Post by: browarod on October 19, 2015, 09:39:21 PM
Well, that was a little sad. Started a game against a golden mage, and my opponent accidentally Frostbolted himself. He then quit.
They were probably playing on phone or tablet and had a dragging issue. I've seen that occasionally (and had it happen once or twice to me).
Title: Re: Hearthstone
Post by: Minion of Jesus on October 20, 2015, 08:39:40 AM
Well, that was a little sad. Started a game against a golden mage, and my opponent accidentally Frostbolted himself. He then quit.
They were probably playing on phone or tablet and had a dragging issue. I've seen that occasionally (and had it happen once or twice to me).

*sigh* the Fireballs I creamed myself with when I was first learning to play...

Dragon priest kind of eats aggro. Wyrmrest Agents make me feel like screaming whenever I play against them.
Title: Re: Hearthstone
Post by: Master KChief on October 21, 2015, 04:34:39 PM
Maiden of the Lake OP.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on October 22, 2015, 08:43:06 AM
druid OP.

Coin innervate maiden of the lake, get a big chain of harvest hero powers, opponent concedes.

Also include savage combatant, force of nature + savage roar, mukla's champion, and kvaldir raider.
Title: Re: Hearthstone
Post by: Minion of Jesus on October 22, 2015, 08:53:54 AM
In other words, Inspire OP.
Title: Re: Hearthstone
Post by: browarod on October 28, 2015, 04:02:54 AM
I could use some advice on my spell mage deck. It does decently well on the ladder, but I feel like Fallen Hero is a bit of a weak link. I rarely get to use his power more than once but I'm not sure what I'd fill the spot with. So before I crafted a golden version (trying to make the whole deck golden just for funzies, just got golden Flamestrike today!) I figured I'd see if anyone had any thoughts.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8OSDs1T.png&hash=3ed716d835d1da8244cd174f39502a1bb3eb7dbc)
Title: Re: Hearthstone
Post by: Drrek on October 28, 2015, 06:53:30 AM
There should be without question two mad scientists in there.   Additionally, Antonidas should be in there and probably 2 Azure drakes as well.
Title: Re: Hearthstone
Post by: browarod on October 28, 2015, 07:54:03 AM
There should be without question two mad scientists in there.   Additionally, Antonidas should be in there and probably 2 Azure drakes as well.
The only Secret I run currently is Mirror Entity so Mad Scientist didn't seem useful (since I'd rather play them as spells to trigger Flamewakers or Mana Wyrms anyway). I honestly haven't really ever felt like having the Spell Damage from Azure Drake is needed, and I already have double Arcane Intellect for drawing (plus Portal and Spellslinger who generate cards into my hand). Antonidas I've never really been excited about. He's just too inconsistent for me.
Title: Re: Hearthstone
Post by: Drrek on October 28, 2015, 09:02:16 AM
I have played a lot of tempo mage.  Its the majority of the wins that I got golden mage with, and I finished top 58 in North America in June with it. 

If you are playing any secrets mad scientist is worth it.  Mirror entity isn't really worth 3 mana, not even to trigger flame waker or mana wyrm, but is certainly worth free, which it is with Mad Scientist.  Its is pretty much objectively wrong to play a mage deck with secrets without mad scientist.  There's a case to be made for secretless tempo mage, but not for tempo mage with secrets without mad scientist.  It doesn't matter that you only run 2 secrets, mad scientist is still absurd value.

Azure Drake is just absurdly good value.  A 4/4 with a thrown in cantrip and spell damage is just really good.  I know you have 2 arcane intellects (I run 2 arcane intellects as well), but one of the biggest weaknesses in tempo mage is just running out of meaningful things to do, Azure drake is a meaningful body, cycle and a bonus spell damage.  It is the least necessary of the suggestions I gave you, and you can certainly run without it, but I personally wouldn't ever run tempo mage without it.

Antonidas is a very easy win condition and gives you a lot of reach versus control decks.  He should be in a deck with many small spells like tempo mage.

Feel free to ignore my advice and experiment, I'm just giving you advice gained from a lot of experience of high level play with tempo mage.
Title: Re: Hearthstone
Post by: browarod on October 28, 2015, 11:23:54 PM
I don't think any of your suggestions are bad, but I already don't know what to take out, haha, so that's what I'm looking for suggestions on. (and now I have to save up a bunch of dust again to craft a golden Antonidas at some point, /sigh)

I suppose I could take out Pyroblast for Antonidas since they serve similar end-game purposes (figures I just crafted the golden Pyro, lol) but Pyroblast is a lot easier to set up than Antonidas in my experience, so I dunno.
Title: Re: Hearthstone
Post by: Drrek on October 28, 2015, 11:40:32 PM
Tempo mage has a lot of flex positions.  Not everyone runs 2 mirror image or 2 arcane missiles.  Some people don't run secrets at all.  Most don't run spellslinger, but he's fine in the deck.  I personally wouldn't run him with secrets, because the reason I'd run him would be for a solid 3 drop since none of the other 3 drops except flamewaker have any tempo, and at the secrets can be played on 3 just not ideally.  He's still fine in the deck though.  I don't like Flamestrike because I subscribe to the mentality that if you have severely lost board on turn 7 with this deck, then your deck really isn't doing what its supposed to and you are probable to lose anyway, but people smarter than I have included, and people smarter than I have left it out, so its personal choice.  I know Westy swears by Pyroblast, but I don't like it in tempo mage.  Your fallen hero should certainly go out, he doesn't go with what the deck wants to do.  Some people cut a flamecannon, I think those people are crazy.  The tempo mage I took to 58 legend had no shredders in it, but I think that is a mistake.

Tempo mage is a lot up to personal choice, but I think you have too many of the "maybe" cards in there, and are missing important "definitely" cards.
Title: Re: Hearthstone
Post by: browarod on October 29, 2015, 12:36:58 AM
So what I'm getting is take out either the secrets or Spellslingers, if Spellslingers come out then Mad Scientists in. Sub out Flamestrike (ideally for Antonidas). Shredders are a maybe but probably should stay in. Fallen Hero out for something, possibly a secret if Mad Scientists going in. Find a spot for 2x Azure Drake.

How does this overall change sound?
-Flamestrike
-2x Mirror Entity
-Fallen Hero

+Antonidas
+2x Azure Drake
+<something> not sure what to do here
Title: Re: Hearthstone
Post by: Minion of Jesus on November 04, 2015, 11:28:31 AM
Has anyone got advice for beating heroic Sapphiron? I am trying to beat all of Naxx on heroic, and I only have him and Kel'Thuzad to go. I have tried looking up decks to kill Sapphiron, but nothing seems to work, and I cannot afford the expensive decks.

Help?

EDIT: Nevermind. Found a deck that worked, killed him.

And boy, the Tavern Brawl for this week is hilarious. I had never thought to see cooperation in Hearthstone...
Title: Re: Hearthstone
Post by: browarod on November 05, 2015, 01:42:50 AM
So I'm pretty sure it's impossible to win the Tavern Brawl. I got really close my first game but RNG is wicked bad when he increases +2 Attack so often and randomly deals damage. When he Overclocks on both our turn 1 he then just kills everything we run into him. And the Assassinates come at THE worst times.
Title: Re: Hearthstone
Post by: Drrek on November 05, 2015, 02:00:21 AM
So I'm pretty sure it's impossible to win the Tavern Brawl. I got really close my first game but RNG is wicked bad when he increases +2 Attack so often and randomly deals damage. When he Overclocks on both our turn 1 he then just kills everything we run into him. And the Assassinates come at THE worst times.

I'm 2-0 in this brawl and tbh it seems really easy.  If your the pally save your burst stuff for either millhouse or a turn you can deal a lot of damage.  Heal your partner if they are low.  Don't trade in trash minions (they'll be targeted by his deal attack to 3 randoms and assassinates).

I think your biggest problem is you are just running things into him.  You want to combo him down, not throw the random trash minions into him.
Title: Re: Hearthstone
Post by: browarod on November 05, 2015, 02:21:57 AM
It's not that I'm running everything into him, it's that anytime I get a combo minion out (Lightwarden, Holy Champion, Mukla, etc.) it always gets instantly Assassinated before I can even attack with it.

EDIT: Finally got a win. Got a game where he only used like 2 Assassinates the whole match so I got a Troggzor > opponent casts a bunch of spells > I hit face with all the spawned minions combo for a couple turns.

I don't know why they gave the Priest deck all the Charge minions when Paladin is the one with all the attack-oriented buffs.
Title: Re: Hearthstone
Post by: Minion of Jesus on November 05, 2015, 08:36:45 AM
Kill the Lorewalker is my new favorite card.
Title: Re: Hearthstone
Post by: Master KChief on November 05, 2015, 08:40:10 AM
Some games are nigh-impossible to win. Consecutive turns of Double Zap with a fairly high attack power can usually result in a loss.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on November 06, 2015, 10:45:17 PM
https://www.reddit.com/r/hearthstone/comments/3rsv6c/all_new_cards_listed_and_new_mechanic/ (https://www.reddit.com/r/hearthstone/comments/3rsv6c/all_new_cards_listed_and_new_mechanic/)

Some fun new stuff in here.
Title: Re: Hearthstone
Post by: Master KChief on November 06, 2015, 10:47:20 PM
All cards with images are in Hearthstones facebook album.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on November 06, 2015, 10:55:07 PM
https://www.facebook.com/media/set/?set=a.1004494409593327.1073741880.498467596862680&type=3 (https://www.facebook.com/media/set/?set=a.1004494409593327.1073741880.498467596862680&type=3)
Title: Re: Hearthstone
Post by: BubbleBoy on November 06, 2015, 11:45:26 PM
These cards look like they might actually shake things up a bit! I assume Discover is a reworking of the ability "add a random _____ to your hand." If so, there are a lot of cards in this set that replenish your hand, which is very cool.

Anubisath Sentinel looks like a pretty good card in Arena. It's a little bit of a win more card in that if you have nothing else on the board when it dies, it stinks a bit, but I expect its golden sandals to tromp a few opponents.

Anyfin Can Happen is ridiculous, but with all the Murloc cards added in this expansion, I wouldn't be surprised to see it played ... and win games. Some Murlocs have charge, you know.

Arch-Thief Rafaan is almost certainly way too slow but I am interested to see what the artifacts are. Hopefully one of them can punish a BGH.

Brann Bronzebeard looks like a LOT of fun, especially combined with a few of the cards in this set.

I have no clue what Elise Starseeker's map does, but I know that Brann can get me two of them! Holla!

I heard Djinni of Zephyrs is dating one of the Banes (or maybe both!).

Desert Camel could make the control hunter deck a thing. Or it could just spit at you.

Eerie Statue - proven twice as eerie as Ancient Watcher!

I can't wait to begin the process of Explorer's Hat mitosis with Baron Rivendare!

So, do they expect us to build a deck with Dreadsteed, Gormok, Arcane Golem, and Reliquary Seeker? Because, no thanks.

The all-legendary deck is finally complete with the addition of Reno Jackson!

Sir Finley Mrrgglton is my new favorite turn 1 control hunter play.

Summoning Stone actually gives me a reason to use Master of Disguise. Here stone, wear this top hat and monocle and no one will recognize you.

Tomb Spider into Web Weaver into Tomb Spider into Tomb Spider into Web Weaver into King's Elekk into Tomb Spider into ...
Title: Re: Hearthstone
Post by: Lamborghini_diablo on November 07, 2015, 12:12:41 AM
Thoughts:

Animated Armor - Really good defensive card. Yes, it can be seen as a 4/4 taunt, but it also prevents the opponent from just dumping spell damage on your face.

Anubisath Sentinel - Great arena card, possibly strong enough to see play in constructed. Zoo might like this.

Ancient Shade - trash.

Anyfin Can Happen - Not going to see competitive play, but it's hilarious.

Arch-Theif Rafaam - if you get to pick from all 3 artifacts every time you play him, I think he'll be strong enough for constructed play. 17/18 (that can attack) on turn 10 is insane.

Brann Bronzebeard - I feel this will see play. Decent statline, and potentially snowbally effect.

Curse of Rafaam - I don't know what the mana cost of the "Cursed!" spell is yet. If it's at least 2 or above, this could be a really strong card.

Cursed Blade - I'm not sure what to think about this one. I'll need to see exactly how it works.

Dark Peddler - It's... okay I guess?

Dart Trap - This card is hilarious, and it takes hunters one step further to having a secret for every condition.

Entomb - YES. YES. YES. YES. THE ANSWER TO YSERA PRIESTS HAVE NEEDED FOR YEARS.

Elise Starseeker - Fun, but likely not competitive.

Djinni of Zephyrs - This is potentially REALLY strong.

Desert Camel - Solid card.

Eerie Statue - potentially strong, I'll have to see it in play.

Excavated Evil - REALLY strong against face decks.

Explorer's Hat - Interesting concept, I wonder if anyone will find a deck to abuse it.

Fierce Monkey - Solid card, GREAT for arena warriors.

Ethereal Conjurer - ehhh, 3 health is really low.

Everyfin is Awesome - I think this card has some potential.

Gorillabot A-3 - This could be decent? I'll have to try it.

Fossilized Devilsaur - Arena card.

Forgotten Torch - Interesting for slower mage decks.

Jeweled Scarab - guaranteed turn 3 play. I might try this one.

Huge Toad - rip bloodfen raptor.

Keeper of Uldaman - This thing's got some insane potential.

Murloc Tinyfin - WISP POWER CREEP.

Mounted Raptor - mini shredder!

Jungle Moonkin - pass.

Museum Curator - pass.

Raven Idol - pass. Druid is so consistent right now, it doesn't need this.

Reliquary Seeker - Win-more card. Only deck it'd see play in is Zoo.

Obsidian Destroyer - Dr Boom sorta meets Hogger. Great arena card.

Naga Sea Witch - VERY interesting card with a lot of potential.

Pit Snake - ehh.

Reno Jackson - I have NO idea what to think about this. Probably will never see play, but a full heal is really strong.

Rumbling Elemental - pretty solid card.

Sir Finley Mrrgglton - People wanted a 1 mana legend, they got one. Interesting idea. Might be good in Shaman.

Summoning Stone - This is a card that is ASKING for a deck to be built around it.

Sacred Trial - WHO AM I? GOOD LUCK GETTING ANY BOARD CONTROL!

Tomb Pillager - Great control rogue card.

Tomb Spider - Decent for beast decks I guess?

Unearthed Raptor - Probably my favorite card of the set. It's great as just a 3 mana 3/4 early, but it gains value later in the game if you play it with something like Sylvannas.

Wobbling Runts - 8/12 for 6... could see play, but it's a rather slow card.

Tunnel Trogg - YES. YES. YES. SHAMANS GET A ONE-DROP.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on November 07, 2015, 12:15:42 AM
These cards look like they might actually shake things up a bit! I assume Discover is a reworking of the ability "add a random _____ to your hand." If so, there are a lot of cards in this set that replenish your hand, which is very cool.


"Discover. Cards with this effect generate 3 random cards specified by the effect (that are applicable to your deck, so mages can't get hunter cards), Players then select one from the 3 to add to their hand. Think Tracking."


Quote
Arch-Thief Rafaan is almost certainly way too slow but I am interested to see what the artifacts are. Hopefully one of them can punish a BGH.
(https://fbcdn-photos-c-a.akamaihd.net/hphotos-ak-xfa1/v/t1.0-0/p75x225/12195768_10107328761170744_1714182355931556078_n.jpg?oh=ca834a3a9134d2b78dc0a78d92d47b6e&oe=56B9E21B&__gda__=1455012496_a6ede0ae1c2e2436ed4982a03e8334de)(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-0/p75x225/12191625_10107328763860354_4872942435460051245_n.jpg?oh=e37cecdab45353c6a3172ff2fb8bc136&oe=56BB0B01)(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-0/p75x225/11139985_10107328764643784_3313233236320705874_n.jpg?oh=884820bbb6bfc54c76436e1d66413841&oe=56B4EF4B)



Quote
I have no clue what Elise Starseeker's map does, but I know that Brann can get me two of them! Holla!
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfbSZifw.png&hash=21ad78f498d35b4a106983186a9c13ddabcf9a88)(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FKGI58DH.png&hash=2a5a89f176c3c0cc909f543f64da20d39ae60bc4)
Title: Re: Hearthstone
Post by: Minion of Jesus on November 07, 2015, 09:21:43 AM
I saw this late last night, right before I went to bed. I thought it was a dream when I got up this morning.
Title: Re: Hearthstone
Post by: Minion of Jesus on November 07, 2015, 05:48:49 PM
So... What happens if you play Sir Finley followed by Justicar? She says upgrade your STARTING hero power...
Title: Re: Hearthstone
Post by: dermo4christ on November 07, 2015, 06:39:02 PM
ok so I have been playing this now for a few weeks and it seems like all i'm getting are basic cards and leveling up constantly.  I have no idea what hero I want to use, I have no idea how to craft, and, basically, um HELP!!! I've bought packs but never get anything good.  I'm hearing about legendary cards. what are they? Sorry so many questions about this game. It looks like this could be fun but I am new.
Title: Re: Hearthstone
Post by: redemption101 on November 08, 2015, 09:50:41 PM
carfting on pc
Click my collection
click crafting (bottom right next to deck lists)
click auto disenchant.  (this converts all cards you have triplicates into dust)
the number next to the setting tab is how much dust you have

While under crafting you can click any card and it will show you the amount of dust it takes to craft it.  Using this tool You can also manual disenchant cards by hitting the left side were the +dust is located.   
Cost per card
Commons 40
Rare        100
Epic         400
Legend     1600
Title: Re: Hearthstone
Post by: Minion of Jesus on November 09, 2015, 04:21:49 PM
ok so I have been playing this now for a few weeks and it seems like all i'm getting are basic cards and leveling up constantly.  I have no idea what hero I want to use, I have no idea how to craft, and, basically, um HELP!!! I've bought packs but never get anything good.  I'm hearing about legendary cards. what are they? Sorry so many questions about this game. It looks like this could be fun but I am new.

Sorry you are having trouble! The game is tough to learn, I know, so I cannot help much! I can tell you what legendarys are, though. They are the rarest cards in the game, and generally have unique and powerful effects.

Unrelated, but I have a burning question myself, now; Should I start League of Explorers when it comes out, or open wing 2 of Blackrock? Decisions, decisions... I already finished Naxx, so I don't need to worry about that, at least.
Title: Re: Hearthstone
Post by: browarod on November 09, 2015, 11:35:01 PM
I'd wait til the pack releases and find out what cards you get from wing 1, then buy whichever wing has cards that would help decks you're playing at that point.
Title: Re: Hearthstone
Post by: dermo4christ on November 10, 2015, 05:56:46 PM
ok so I have been playing this now for a few weeks and it seems like all i'm getting are basic cards and leveling up constantly.  I have no idea what hero I want to use, I have no idea how to craft, and, basically, um HELP!!! I've bought packs but never get anything good.  I'm hearing about legendary cards. what are they? Sorry so many questions about this game. It looks like this could be fun but I am new.

Sorry you are having trouble! The game is tough to learn, I know, so I cannot help much! I can tell you what legendarys are, though. They are the rarest cards in the game, and generally have unique and powerful effects.

Unrelated, but I have a burning question myself, now; Should I start League of Explorers when it comes out, or open wing 2 of Blackrock? Decisions, decisions... I already finished Naxx, so I don't need to worry about that, at least.

This is in relation to Naxx comment.....i know they are adventures but how do they work? I know it i need to save up gold for that.
Title: Re: Hearthstone
Post by: Minion of Jesus on November 11, 2015, 08:22:43 AM
ok so I have been playing this now for a few weeks and it seems like all i'm getting are basic cards and leveling up constantly.  I have no idea what hero I want to use, I have no idea how to craft, and, basically, um HELP!!! I've bought packs but never get anything good.  I'm hearing about legendary cards. what are they? Sorry so many questions about this game. It looks like this could be fun but I am new.

Sorry you are having trouble! The game is tough to learn, I know, so I cannot help much! I can tell you what legendarys are, though. They are the rarest cards in the game, and generally have unique and powerful effects.

Unrelated, but I have a burning question myself, now; Should I start League of Explorers when it comes out, or open wing 2 of Blackrock? Decisions, decisions... I already finished Naxx, so I don't need to worry about that, at least.

This is in relation to Naxx comment.....i know they are adventures but how do they work? I know it i need to save up gold for that.

Adventures are special content where you buy a wing of an adventure and then you can fight (AI controlled) bosses within each wing. After beating each one, you get 2 copies of a card, and after completing a wing, you get a legendary card representing a boss you fought. Those cards are all exclusive to Naxx, of course, and worth saving up for after getting a bunch of packs. How many packs would you say you had bought already?
Title: Re: Hearthstone
Post by: Minion of Jesus on November 11, 2015, 03:57:04 PM
Oh, had a game the other day where I was playing mech mage, and I was second. Turn 2, I coin, play double Mechwarper with double Annoy-O-Trons and double Snowchugger. Probably my favorite play ever. Opponent conceded turn 4, I believe.
Title: Re: Hearthstone
Post by: browarod on November 12, 2015, 09:03:08 PM
So League of Explorers hit today and you get Adventurer's Hat and Forgotten Torch just for buying it. Would I be crazy to sub Forgotten Torch into my tempo mage deck for the Spellslingers? I can't decide if losing those bodies would make me too light on minions. My deck list is on the previous page of this thread with a few changes (the Mirror Entities are out and Azure Drakes in, Antonidas is in and Fallen Hero out).
Title: Re: Hearthstone
Post by: BubbleBoy on November 14, 2015, 09:41:47 PM
Forgotten Torch is a terrible card. I'd say don't replace anything with it.
Title: Re: Hearthstone
Post by: browarod on November 14, 2015, 10:10:36 PM
Forgotten Torch is a terrible card. I'd say don't replace anything with it.
Clarify for me why you think it's terrible? A 3-ping that also generates another (slightly cheaper) Fireball into your deck seems really good for tempo mage. Unless I'm missing something? I mean it's a bit slow, but it doesn't seem "terrible" to me.
Title: Re: Hearthstone
Post by: BubbleBoy on November 16, 2015, 12:31:35 AM
I think people tend to overvalue putting cards into your deck. It is only a fraction as good as putting cards into your hand, because there is a chance that you will never draw them, and when you do, it means you are not drawing another card in your deck. So the card that is shuffled into your deck needs to be better than the average card in your deck in order for the shuffle effect to even be beneficial at all. If the shuffled card is worse than your average card, then the shuffle effect is actually a detriment (except in games that go into fatigue, which are rare).

That being said, the Roaring Torch is in fact better than the average card, but not by much, considering that Fireball doesn't see that much play in Mage decks anymore. So the effect of shuffling a 1 mana discounted version of Fireball into your deck is only very slightly good.

In conclusion, I would consider Forgotten Torch a more expensive Frostbolt with a similar or worse secondary effect, making it a pretty terrible card all in all.
Title: Re: Hearthstone
Post by: Drrek on November 16, 2015, 01:38:31 AM

That being said, the Roaring Torch is in fact better than the average card, but not by much, considering that Fireball doesn't see that much play in Mage decks anymore. So the effect of shuffling a 1 mana discounted version of Fireball into your deck is only very slightly good.


This is 100% not true. Tempo, mech and freeze mage all still run fireball as staples.  That doesn't make forgotten torch good enough, but don't say that fireball doesn't see much play when it really, really does.
Title: Re: Hearthstone
Post by: Isildur on November 16, 2015, 02:56:22 AM
Well what it does do in Tempo mage is give you four spells for two card slots. Sure its not "as" good as Fireball but those two extra cards slots can mean two more minions or spells in your deck you wouldn't be able to have with Fireball. You're essentiality bumping your deck size to 32 cards instead of 30.
Title: Re: Hearthstone
Post by: dermo4christ on November 16, 2015, 09:43:05 AM
ok so I have been playing this now for a few weeks and it seems like all i'm getting are basic cards and leveling up constantly.  I have no idea what hero I want to use, I have no idea how to craft, and, basically, um HELP!!! I've bought packs but never get anything good.  I'm hearing about legendary cards. what are they? Sorry so many questions about this game. It looks like this could be fun but I am new.

Sorry you are having trouble! The game is tough to learn, I know, so I cannot help much! I can tell you what legendarys are, though. They are the rarest cards in the game, and generally have unique and powerful effects.

Unrelated, but I have a burning question myself, now; Should I start League of Explorers when it comes out, or open wing 2 of Blackrock? Decisions, decisions... I already finished Naxx, so I don't need to worry about that, at least.

This is in relation to Naxx comment.....i know they are adventures but how do they work? I know it i need to save up gold for that.

Adventures are special content where you buy a wing of an adventure and then you can fight (AI controlled) bosses within each wing. After beating each one, you get 2 copies of a card, and after completing a wing, you get a legendary card representing a boss you fought. Those cards are all exclusive to Naxx, of course, and worth saving up for after getting a bunch of packs. How many packs would you say you had bought already?

Oh maybe 8 or so....I bought a bunch of classic packs and then I've purchased one goblins pack and I think 2 grand tournaments
Title: Re: Hearthstone
Post by: BubbleBoy on November 16, 2015, 05:27:35 PM

That being said, the Roaring Torch is in fact better than the average card, but not by much, considering that Fireball doesn't see that much play in Mage decks anymore. So the effect of shuffling a 1 mana discounted version of Fireball into your deck is only very slightly good.


This is 100% not true. Tempo, mech and freeze mage all still run fireball as staples.  That doesn't make forgotten torch good enough, but don't say that fireball doesn't see much play when it really, really does.
It is rarely run as a 2-of in mech mage decks, but I suppose those aren't as popular anymore with Flamewaker tempo decks outclassing a bit. I don't play much constructed so I don't really keep up with trends. The card certainly USED to be an auto-include before TGT, but certain newer decks don't use it as much (dragon mage for example), so I stand by my statement, although I admit I should have said "as much" rather than "that much."
Title: Re: Hearthstone
Post by: Drrek on November 16, 2015, 08:16:26 PM
That is still wrong.  It is a 2 of in mech mage still. There's a reason tempostorm's meta snapshot has 2 fireballs in literally every mage deck except echo (which doesn't care at all about burst.) In decks that need a versatile removal or burst card, fireball is going in.  Freeze absolutely needs it for burst.  Mech and Tempo need it for the removal and burst.  Echo doesn't use it because it just needs removal, for which polymorph is superior.

If flaming torch ends up bad, its because it is an overcosted frostbolt (a card that is also a mage staple still, but an additional mana cost is often card killing), not because its fireball, because just about any mage deck would add a third fireball.
Title: Re: Hearthstone
Post by: BubbleBoy on November 16, 2015, 09:38:22 PM
You can disagree with me all you want, but I have seen plenty of mech mage decks without two fireballs, especially when Antonidas has been involved, so my point stands.

But this is beside the main point, which is that Roaring Torch is a good card, but not good enough to justify Forgotten Torch.
Title: Re: Hearthstone
Post by: Minion of Jesus on November 17, 2015, 10:00:59 AM
ok so I have been playing this now for a few weeks and it seems like all i'm getting are basic cards and leveling up constantly.  I have no idea what hero I want to use, I have no idea how to craft, and, basically, um HELP!!! I've bought packs but never get anything good.  I'm hearing about legendary cards. what are they? Sorry so many questions about this game. It looks like this could be fun but I am new.

Sorry you are having trouble! The game is tough to learn, I know, so I cannot help much! I can tell you what legendarys are, though. They are the rarest cards in the game, and generally have unique and powerful effects.

Unrelated, but I have a burning question myself, now; Should I start League of Explorers when it comes out, or open wing 2 of Blackrock? Decisions, decisions... I already finished Naxx, so I don't need to worry about that, at least.

This is in relation to Naxx comment.....i know they are adventures but how do they work? I know it i need to save up gold for that.

Adventures are special content where you buy a wing of an adventure and then you can fight (AI controlled) bosses within each wing. After beating each one, you get 2 copies of a card, and after completing a wing, you get a legendary card representing a boss you fought. Those cards are all exclusive to Naxx, of course, and worth saving up for after getting a bunch of packs. How many packs would you say you had bought already?

Oh maybe 8 or so....I bought a bunch of classic packs and then I've purchased one goblins pack and I think 2 grand tournaments

Okay, you probably want to get more packs for now. Wait until you have gotten more packs, then start worrying about adventures. It takes a while to get good stuff from packs (you will average pulling one legendary from every 20 or so packs) but you get more cards you can build decks with, and get progressively better. Good luck!
Title: Re: Hearthstone
Post by: Minion of Jesus on November 17, 2015, 02:51:04 PM
So, figured out the most ridiculous play. Turn nine with druid, drop Naga Sea Witch. Make sure she lives until next turn. Play Aviana on turn ten, since she will cost 5. Then, by order of abilities, all minions in your hand will cost 1, not 5. Proceed to drop Ysera, Ragnaros, Ironbark Protector, Alexstrazza, and Dr. Boom.

Then, cry the next turn as opponent plays Twisting Nether.

Title: Re: Hearthstone
Post by: Drrek on November 17, 2015, 02:56:54 PM
Your better off just playing avianna and innervating out a couple of big guys.
Title: Re: Hearthstone
Post by: browarod on November 17, 2015, 10:22:36 PM
Your better off just playing avianna and innervating out a couple of big guys.
Especially since, with that strat, you'd end up not getting the Boom Bots from Dr. Boom because your board would be full. :P
Title: Re: Hearthstone
Post by: Minion of Jesus on November 18, 2015, 08:27:37 AM
Yeah, I know all those things... It was just too awesome to not mention.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on November 18, 2015, 10:20:47 AM
I had a golden Avianna from my initial pack openings... I ended up dusting her. She's the ultimate over-extending tool.
Title: Re: Hearthstone
Post by: Drrek on November 18, 2015, 12:09:07 PM
I had a golden Avianna from my initial pack openings... I ended up dusting her. She's the ultimate over-extending tool.

I mean... Westy got legend with an Avianna deck last season.  I still think she's sub-optimal, but I can't deny that he was able to do it.
Title: Re: Hearthstone
Post by: browarod on November 20, 2015, 04:52:52 AM
Now that Wing 2 is out I figured we could have a discussion on everyone's thoughts on the new cards available so far. The highest I've ever been on ladder is 9 or 8 so take my thoughts with a grain of salt, haha.

-Mounted Raptor: Not sure why they're still trying to shoehorn beasts into druid.
-Explorer's Hat: Doesn't really help smorc hunter as it's slow so I don't think it'll be used.
-Forgotten Torch: Several have said this card is terrible but I honestly don't see why it's so bad. 2-for-1 spell ftw.
-Ethereal Conjurer: The stats are really bad given it dies to any number of low cost spells, not sure getting a spell and a body is worth it.
-Sacred Trial: Will this add to the paladin tree? Really only good against rush or when you're really behind (and this isn't really going to help you come back).
-Keeper of Uldaman: Not sure what to think about this. Pally's only reliable 3-damage (that I can think of) is Hammer of Wrath and you'd need 8 mana to play both together.
-Excavated Evil: Feels like a worse Holy Nova.
-Unearthed Raptor: Rogue deathrattle theme shoehorn? A 3/4 for 3 isn't too bad.
-Tunnel Trogg: A decent 1-drop for Shaman is long-awaited, not sure if this qualifies. Overload shaman would be interesting to try now.
-Rumbling Elemental: With all the nice battlecries in the game this is like a better/hardier Knife Juggler.
-Reliquary Seeker: Feels like zoo help but not sure if even zoo can get the battlecry off consistently.
-Dark Peddler: Seems good for zoo, worth a slot?
-Fierce Monkey: More support for the taunt warrior theme, though I can't say I've ever actually seen that on ladder.
-Obsidian Destroyer: Better stats but worse ability than Hogger. Also seems like taunt warrior support.
-Jeweled Scarab seems good on paper to keep a good curve, but 1/1 stats is rather bad for a 2-drop.
-Brann: Seems like it could be crazy. Turn 10 drop him and Boom, get 4 Boom Bots. Fun times.
-Ancient Shade: Seems really bad, except maybe in Arena.
-Tomb Spider: For druid or hunter beast decks I guess, don't see it being in smorc hunter, not sure it cuts it for midrange either, depends how beast-heavy you're going.
-Anubisath Sentinel: I'm on the fence about him.
-Djinni of Zephyrs: Maybe good for priest, 4/6 isn't terrible stats.
-Summoning Stone: Random fun for tempo mage? Doubtful but a man can dream.
-Reno: Seems really good for Arena.
Title: Re: Hearthstone
Post by: jbeers285 on November 20, 2015, 09:54:24 PM
Brann in mill rouge is kinda fun all the cold light draw 4 so it gets a little ridiculous.

If I gang up Brann and then drop a cold light would it trigger for d 6 with 2 Brann in play?

Reno makes me think some really creative decks could surprise people
Title: Re: Hearthstone
Post by: browarod on November 20, 2015, 11:04:05 PM
If I gang up Brann and then drop a cold light would it trigger for d 6 with 2 Brann in play?
I would assume not. It says "twice" so a second Brann would be redundant since the battlecry is already triggering twice from the first Brann. If it said "an additional time" or "again" then I could see it stacking triggers.

Reno makes me think some really creative decks could surprise people
I lost to a handlock that fully healed from 6 with him.
Title: Re: Hearthstone
Post by: Drrek on November 20, 2015, 11:30:02 PM
Reno is really popular right now on ladder.  I still think he weakens your deck more than helps it because of card dilution, but the effect is obviously strong when it works.
Title: Re: Hearthstone
Post by: jbeers285 on November 21, 2015, 12:32:41 AM
1 avenge
1 competitive Spirit
1 noble sacrifice
1 redemption
1 repentance
2 equality
2 argent protector
2 Farie dragon
2 mad scientist
2 shielded mini-bot
3 divine favor
3 blackwing technician
3 Alford peace keeper
3 muster for battle
4 consecration
4 true silver champion
4 twilight guardian
4 Murloc Knight
4 blessing of Kings
5 blackwing corrupter
5 dragon consort
6 emperor thaurissan
6 Reno Jackson
6 mysterious Challenger
7 chillmaw
8 lay on hands
8 tirion
8 chromaggus
9 nefarian
9 ysera

Just put this together, thoughts? I'm gonna run it on ladder
Title: Re: Hearthstone
Post by: Alex_Olijar on November 21, 2015, 12:46:05 AM
I don't get it. You don't have to play singleton just because you play Reno.
Title: Re: Hearthstone
Post by: jbeers285 on November 21, 2015, 12:54:01 AM
I don't get it. You don't have to play singleton just because you play Reno.

Then why run Reno? Perhaps I've misunderstood his ability.


I just tried to combine secret paladin with dragon paladin to incorporate Reno
Title: Re: Hearthstone
Post by: Alex_Olijar on November 21, 2015, 12:58:26 AM
There's no excuse not to run multiple power cards like Consecration. As long as at least one copy is drawn prior to Reno being played, you still get the benefit of Reno without using sub-optimal cards.
Title: Re: Hearthstone
Post by: Drrek on November 21, 2015, 03:37:55 AM
You don't have to run singleton, but if you don't you have to remember exactly which cards you played because he doesn't glow.  Also it cuts into the consistency of the card further, as you don't have any control over whether he'll be able to activate when you draw him.

I wouldn't run singleton if I ran Reno, but if you run more than a few doubles, you'll probably never remember if he's activateable.
Title: Re: Hearthstone
Post by: Alex_Olijar on November 21, 2015, 10:12:59 AM
Do people not card track?
Title: Re: Hearthstone
Post by: Drrek on November 21, 2015, 11:37:47 AM
Do people not card track?

I certainly don't, because really its an unfair advantage.  Beyond that, if I ever was fortunate enough to play in a tournament, I would be not allowed to use a tracker.
Title: Re: Hearthstone
Post by: Master KChief on November 21, 2015, 02:22:16 PM
I'm with the artist Dan Scott right now (artist of various Hearthstone cards) and he is selling Hearthstone cards. The cards he has available are Earth Elemental, Piloted Shredder, Murloc Tidehunter, Ram Wrangler, Old Murkeye, Clockwork Giant, Dalaran Aspirant, Stoneclaw Golem, and Shadowboxer. They are for sale at $2apiece plus shipping. Also a mounted, framed, and varnished Piloted Shredder available for $150. If anyone wants any cards, please let me know what and how many, thanks.
Title: Re: Hearthstone
Post by: Alex_Olijar on November 21, 2015, 08:54:21 PM
Do people not card track?

I certainly don't, because really its an unfair advantage.  Beyond that, if I ever was fortunate enough to play in a tournament, I would be not allowed to use a tracker.

I didn't say anything about a tracker but if you can't remember if you played a copy of a card, this discussion is probably moot anyway.
Title: Re: Hearthstone
Post by: Drrek on November 22, 2015, 12:14:15 AM
Do people not card track?

I certainly don't, because really its an unfair advantage.  Beyond that, if I ever was fortunate enough to play in a tournament, I would be not allowed to use a tracker.

I didn't say anything about a tracker but if you can't remember if you played a copy of a card, this discussion is probably moot anyway.

Oh, I misread you, my bad. I'd still say past a few duplicates it would be hard to keep track if your are playing many ladder or tournament games.
Title: Re: Hearthstone
Post by: BubbleBoy on November 22, 2015, 01:38:24 AM
I think it's pretty risky to have any duplicates in your deck at all. If you are playing Reno Jackson on turn 6, which is fairly likely against aggro, then you will have drawn 9 or 10 cards by the time you play him, barring any card draw abilities. To be generous, and to account for card draw, playing Reno later, and mulliganing for duplicates, let's say you've drawn half your deck by the time you play Reno. Well in the case that you have even a single duplicate in your deck, your chances of activating Reno are roughly 75% (down from 100% if you have no duplicates). Is that decrease in consistency worth putting a second Consecration in your deck for?

I think that if you are going to build a deck around Reno, you should go all the way and make it a cloneless deck, or if you do have clones, make sure there are just one or two, and that they are cards that you would already be mulliganing for (Zombie Chow, Mad Scientist, Minibot, etc.), to give you a higher chance of weeding them out before drawing Reno.

The other way to go with Reno is just to put him in a fatigue deck without worrying about how many clones you have. Your chances of playing him in the late game and gaining a lot of health will be very high if you plan on drawing out your entire deck. This seems much more viable to me than building a deck around him.
Title: Re: Hearthstone
Post by: redemption101 on November 22, 2015, 10:11:47 AM
right now my reno deck has a duplicate of duplicate......  ;D

I Don't mind running a double of a secret because of mad scientist.   
Current record of reno's i've played in 1 game 4.   
Title: Re: Hearthstone
Post by: Minion of Jesus on November 22, 2015, 10:16:16 AM
So... I thought I was about due to open another legendary, and I did today. But... It was Tinkmaster Overspark. I am sorely considering dusting him, as it will get me that much closer to crafting an actually useful legendary.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on November 22, 2015, 11:11:23 AM
So... I thought I was about due to open another legendary, and I did today. But... It was Tinkmaster Overspark. I am sorely considering dusting him, as it will get me that much closer to crafting an actually useful legendary.

I dusted mine not long after I opened him. He's completely unreliable.
Title: Re: Hearthstone
Post by: jbeers285 on November 22, 2015, 07:31:47 PM
Brann plus Nep on turn 10 is pretty freaking legit
Title: Re: Hearthstone
Post by: Minion of Jesus on November 23, 2015, 04:52:56 PM
So, I built this Shaman deck that I really like. It simply destroys aggro, and can outlast other control decks with a decent draw. Call it... Totem Shaman? Not sure... Anyway, advice? I know I should probably craft a Lightning Storm or two, but I want to ask before I use dust.

2x Earth Shock
2x Rockbiter Weapon
1x Zombie Chow
1x Crackle
2x Lava Shock
1x Flametongue Totem
1x Loot Hoarder
2x Totem Golem
1x Elemental Destruction
2x Healing Wave
2x Hex
2x Tuskarr Totemic
1x Charged Hammer
1x Draenei Totemcarver
1x Earth Elemental
1x Sludge Belcher
2x Fire Elemental
1x Piloted Sky Golem
1x Dr Boom
1x Stormwind Champion
1x Troggzor the Earthinator
1x Frost Giant

Frost Giant is good because I end up using my hero power a lot. Not totally sure about Stormwind. Troggzor is a sweet turn ten drop after dropping Elemental destruction and then wiping the board, and he is pretty useful otherwise. After that, not entirely sure.

EDIT: Also, hoping to maybe ladder at some point with this.
Title: Re: Hearthstone
Post by: jbeers285 on November 23, 2015, 07:51:46 PM
1 avenge
1 competitive Spirit
1 noble sacrifice
1 redemption for zombie chow
1 repentance
2 equality
2 argent protector
2 Farie dragon
2 mad scientist
2 shielded mini-bot
3 divine favor
3 blackwing technician
3 Alford peace keeper
3 muster for battle
4 consecration
4 true silver champion
4 twilight guardian
4 Murloc Knight
4 blessing of Kings
5 blackwing corrupter
5 dragon consort
6 emperor thaurissan
6 Reno Jackson
6 mysterious Challenger
7 chillmaw
8 lay on hands for antique heal bot I never want to play this for 8 mana
8 tirion
chromaggus for 3 cog hammer
9 nefarian
9 ysera

Just put this together, thoughts? I'm gonna run it on ladder


So with those 3 edits I've gone from 19 to 12 in 2 days just playing casually,   Honestly I think it could be made better just not sure what to try.  I have very much enjoyed playing this deck and find that I catch opponents off guard a lot.  I don't want to run any duplicates. This deck hasn't lost to handlock so far and has an estimated 70% win ratio against all types of aggro.  Control warrior tends to be a tough draw unless I can drop Reno Jackson after gorrmosh hits on a burst. 

Anythoughts would be appreciated.



@minion do you like the new shaman weapon? I'd consider dropping it for another sludge or antique heal bot if you go heal bot one or both of the healing waves can easily be replaced with something to help your board. Possibly emperor and sylvanas?
Title: Re: Hearthstone
Post by: Lamborghini_diablo on November 24, 2015, 08:32:59 AM
EDIT: Also, hoping to maybe ladder at some point with this.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2F1.bp.blogspot.com%2F-tgslMIKEAz4%2FVc67tb4KXOI%2FAAAAAAAABBE%2F8RVHiDiZsiQ%2Fs400%2Fshiaspeech.gif&hash=3414be9926a6caf7832fb4048dac7bdc947b7aeb)

Seriously though, unless you've already made significant ladder progress, there's no reason to avoid trying new decks on ladder.
Title: Re: Hearthstone
Post by: Minion of Jesus on November 24, 2015, 09:21:44 AM
@jbeers, I DO like the new Shaman weapon, since if the game goes long and gets into a topdeck war, then I can be shooting damage with my hero power instead of summoning totems. Quite useful. But, I see your point about adding something else.... I don't have Sylvanas, though, but I wish I did.

@Lambo, lol. I DID actually try a little bit, yesterday. Carried me from 18 to 15, and then lost a couple games up to 16.
Title: Re: Hearthstone
Post by: Minion of Jesus on November 25, 2015, 05:37:09 PM
Well. Got the pack to replace the one I got Tinkmaster in. My free pack from winning Tavern Brawl today gave me a Gladiator's Crossbow (my first copy) a Ravenholdt Assassin (my second copy) and a golden Ragnaros. Probably my favorite single pack that I have gotten.
Title: Re: Hearthstone
Post by: Minion of Jesus on November 28, 2015, 09:15:53 AM
So, I need to decide what adventure wing to open next. I could open the first wing of League of Explorers so that I have those cards, or, open wing three of Blackrock, which has nothing that will help me immediately but will bring me closer to doing a dragon deck in the future, which I would really like to try. So, what should I do?
Title: Re: Hearthstone
Post by: BubbleBoy on November 28, 2015, 08:39:54 PM
So, I need to decide what adventure wing to open next. I could open the first wing of League of Explorers so that I have those cards, or, open wing three of Blackrock, which has nothing that will help me immediately but will bring me closer to doing a dragon deck in the future, which I would really like to try. So, what should I do?
Well, since it sounds like your long-term goal is a dragon deck, I would recommend Blackrock Mountain, especially if you plan on doing dragons in Priest. You get Thaurissan and Resurrect from the first wing, which are nice while you are waiting on the dragons.

But I wouldn't start on the adventures until you have enough dust capital to get all the non-adventure cards you need to make the deck you want. Just keep getting packs until then, and then you can start spending your gold on the adventures. :2cents:
Title: Re: Hearthstone
Post by: Minion of Jesus on November 29, 2015, 08:51:00 AM
Ah, I see what you mean... And yes, I was specifically hoping to do dragon priest... What are the staple cards for dragon priest? Wyrmrest Agent, Twilight Guardian, etc?
Title: Re: Hearthstone
Post by: Lamborghini_diablo on November 29, 2015, 10:53:17 AM
So, I've been having some success with my control priest deck:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FW56Ymp4.jpg&hash=acede3ffef34dc81968f7d54234823f84b0a5400)

With so many board wipe options, this deck just does NOT let your opponent gain a board. You play it extremely slowly and just grind your opponent down.
Title: Re: Hearthstone
Post by: Minion of Jesus on November 29, 2015, 07:39:49 PM
So, even if I disenchant my Tinkmaster, I will still be 400 dust short of crafting a new legendary (my current goal is Sylvanas.) So, a couple of questions.
(1) Would it be better for me to save up to get Sylvanas, or craft important rares and epics I do not yet possess? 
(2). How smart is it to disenchant some golden common and rare cards (that I have two copies of in regular form) so that it will bring me much closer to crafting useful cards?
Title: Re: Hearthstone
Post by: browarod on November 29, 2015, 09:08:50 PM
Golden cards are primarily for show/status so if you have 2 regular copies then I'd say feel free to DE the golden one(s) until you can get your collection more complete overall.
Title: Re: Hearthstone
Post by: Minion of Jesus on December 01, 2015, 11:10:04 AM
Okay, I like my deck, but it feels a little too heavy at times... I think I may need a Lightning Storm, which I think I will craft as soon as I am able. Any suggestions? My only board clear currently is Elemental Destruction, which also (often) wipes some of my own.

2x Earth Shock
2x Rockbiter Weapon
1x Zombie Chow
1x Crackle
2x Lava Shock
1x Flametongue Totem
1x Loot Hoarder
2x Totem Golem
1x Elemental Destruction
2x Healing Wave (yes, still necessary, as the games I play with this deck go LONG)
2x Hex
2x Tuskarr Totemic
1x Charged Hammer (Still like this card, but if a really good suggestion otherwise is made, I'll take it out. I am quite low on four drops, though)
1x Drainei Totemcarver
1x Earth Elemental
2x Sludge Belcher
2x Fire Elemental
1x Sylvanas
1x Dr Boom
1x Troggzor
1x Ragnaros

Now that this deck is full out control shaman, should I try to put in more removal, like lightning storm, a second crackle?
Title: Re: Hearthstone
Post by: Minion of Jesus on December 14, 2015, 12:27:06 PM
Ow.... Just so y'all know, if your opponent plays The Golden Monkey when he still has about half of his deck left and he has a stable board, it is practically impossible to come back from it. I got murdered by the sheer quality of characters he could put out every turn.
Title: Re: Hearthstone
Post by: browarod on December 22, 2015, 01:08:44 AM
Is Mech Mage viable again? I keep seeing it on ladder but had thought that Tempo Mage outstripped it so much that you shouldn't play anything else.

Also, Reno is such a cancer. He's even worse than tree pallies.
Title: Re: Hearthstone
Post by: Minion of Jesus on December 22, 2015, 09:44:50 AM
I don't have the cards to play tempo mage, or I would... So, I run a budget mech deck, and it did okay last month. I got to 12 or 13, I believe, but no higher.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on December 22, 2015, 10:42:42 AM
Is Mech Mage viable again? I keep seeing it on ladder but had thought that Tempo Mage outstripped it so much that you shouldn't play anything else.

Also, Reno is such a cancer. He's even worse than tree pallies.

But but but, Reno CURED the cancer known as face hunters!

He's not called Chemo Jackson for nothing!
Title: Re: Hearthstone
Post by: browarod on December 23, 2015, 08:12:36 AM
Face hunter was ever actually a problem? I mean, the highest I've been on ladder is like 8 or 7 so maybe I just see a different meta, but it's rarely a problem for me.
Title: Re: Hearthstone
Post by: Alex_Olijar on December 23, 2015, 10:06:07 AM
Reno isn't that bad. So many Reno decks are so underwhelming and inconsistent.
Title: Re: Hearthstone
Post by: Drrek on December 23, 2015, 10:43:12 AM
Reno isn't that bad. So many Reno decks are so underwhelming and inconsistent.

Indeed.  I also hate how "cancer" is short for "popular decks that I lose to."
Title: Re: Hearthstone
Post by: Alex_Olijar on December 23, 2015, 12:33:21 PM
Renolock is basically the only viable Reno deck. I beat a Reno Druid with Dragon Priest because as it turns out, putting Reno in your deck is not an automatic win if you don't do stuff turns 1-4 as some people seem to think.
Title: Re: Hearthstone
Post by: Isildur on December 26, 2015, 12:36:51 AM
Renolock is basically the only viable Reno deck. I beat a Reno Druid with Dragon Priest because as it turns out, putting Reno in your deck is not an automatic win if you don't do stuff turns 1-4 as some people seem to think.
FreezeReno also seems to work pretty well! But I agree that Renolock is by far the most reliable.
Title: Re: Hearthstone
Post by: Minion of Jesus on December 26, 2015, 06:32:46 PM
4-0 with this beautiful Druid deck I just drafted. None of my games so far have been hard.

2x Claw
1x Raven Idol
1x Clockwork Gnome
1x Wrath
1x Druid of the Saber
1x Faerie Dragon
1x Huge Toad
1x Mark of Nature
1x Argent Horserider
1x Razorfen Hunter
1x Dragonkin Sorcerer
1x Ogre Magi
1x Savage Combatant
1x Stormwind Knight
1x Wildwalker
1x Starfall
1x Azure Drake
1x Bomb Lobber
1x Madder Bomber
1x Pit Fighter
1x Silver Hand Knight
1x Stampeding Kodo
1x Force of Nature
1x Starfire
1x Argent Commander
1x Wobbling Runts
1x Fossilized Devilsaur
1x Volcanic Lumberer
Title: Re: Hearthstone
Post by: Isildur on December 27, 2015, 02:45:17 AM
Has anyone else tried playing Egg Druid? It's super fun!
Title: Re: Hearthstone
Post by: browarod on December 28, 2015, 05:29:30 AM
Has anyone else tried playing Egg Druid? It's super fun!
I've been trying to find a druid deck I like playing. What's the list like for that? I'd love to try it.
Title: Re: Hearthstone
Post by: Isildur on December 28, 2015, 01:52:11 PM
Has anyone else tried playing Egg Druid? It's super fun!
I've been trying to find a druid deck I like playing. What's the list like for that? I'd love to try it.
The one I'm running is very similar to this deck list...

http://www.hearthpwn.com/decks/383714-1st-day-legend-egg-druid-v10

It's basically a token deck where you throw down small sticky minions, flood the board, play savage roar or another boosting card, rinse and repeat. It's super fun to play and you can craft the whole deck (assuming you own all the adventures) for like 800 dust. Jeeves is the hero in this deck ;D
Title: Re: Hearthstone
Post by: Minion of Jesus on December 30, 2015, 12:36:31 PM
So... I seem to open the worst legendaries. Today, I got... NAT PAGLE! Bleah... So, should I disenchant him? I think yes...
Title: Re: Hearthstone
Post by: browarod on December 31, 2015, 03:25:51 AM
Has anyone else tried playing Egg Druid? It's super fun!
I've been trying to find a druid deck I like playing. What's the list like for that? I'd love to try it.
The one I'm running is very similar to this deck list...

http://www.hearthpwn.com/decks/383714-1st-day-legend-egg-druid-v10

It's basically a token deck where you throw down small sticky minions, flood the board, play savage roar or another boosting card, rinse and repeat. It's super fun to play and you can craft the whole deck (assuming you own all the adventures) for like 800 dust. Jeeves is the hero in this deck ;D
Maybe I'm just not playing the deck right, but it's been performing very poorly for me. I was using it in Casual to practice and I didn't win any of the half dozen or so games I played.

EDIT: So I guess I just suck at it currently because I just got creamed by an egg druid deck on the ladder.
Title: Re: Hearthstone
Post by: Alex_Olijar on December 31, 2015, 11:03:52 AM
Egg Druid is ok. It's super inconsistent imo though and if you don't win by turn 9, you don't win. When it gets a good start thiugh, it's really tough to handle with any deck.
Title: Re: Hearthstone
Post by: kariusvega on December 31, 2015, 12:23:43 PM
chokestone
Title: Re: Hearthstone
Post by: jbeers285 on December 31, 2015, 12:51:07 PM
Egg Druid is ok. It's super inconsistent imo though and if you don't win by turn 9, you don't win. When it gets a good start thiugh, it's really tough to handle with any deck.

Dead on with that analysis, I will say the 4/4 deal 4 damage legend and tinkmaster have been super fun to include with this style of deck
Title: Re: Hearthstone
Post by: Minion of Jesus on December 31, 2015, 12:52:37 PM
So, after dusting a few cards, I will have enough for a new legendary. Since I really want to try control warrior, I want to craft Grommash. However, I also want to try out dragon decks, but I don't have any Blackrock except wings 1 and 2 and no Ysera. So... Grommash for now, Ysera later? What do you think?
Title: Re: Hearthstone
Post by: Isildur on December 31, 2015, 03:45:16 PM
So, after dusting a few cards, I will have enough for a new legendary. Since I really want to try control warrior, I want to craft Grommash. However, I also want to try out dragon decks, but I don't have any Blackrock except wings 1 and 2 and no Ysera. So... Grommash for now, Ysera later? What do you think?
Ysera is an all around better card you can use in multiple decks, I'd craft that first (I still need to craft myself a copy :P).
Title: Re: Hearthstone
Post by: Drrek on December 31, 2015, 04:00:31 PM
So, after dusting a few cards, I will have enough for a new legendary. Since I really want to try control warrior, I want to craft Grommash. However, I also want to try out dragon decks, but I don't have any Blackrock except wings 1 and 2 and no Ysera. So... Grommash for now, Ysera later? What do you think?
Ysera is an all around better card you can use in multiple decks, I'd craft that first (I still need to craft myself a copy :P).

Craft for the decks you want to play.  Also, Ysera is really only useful in Control Warrior (where I'd argue there are better options, I'm actually partial to Rafaam, I think he boosts the control paladin matchup a ton) and dragon priest.  And if you're playing any kind of warrior, you basically need Grom.  If you want to play dragon priest, get BRM and craft Ysera.  If you want to play warrior, Grom is far more important.
Title: Re: Hearthstone
Post by: Isildur on December 31, 2015, 04:41:00 PM
I guess what I meant was Ysera could be used in both of the deck types he wants to explore while Grom could only be used in one... that gives Ysera more value in my head at least.
Title: Re: Hearthstone
Post by: Drrek on January 01, 2016, 12:40:04 AM
I guess what I meant was Ysera could be used in both of the deck types he wants to explore while Grom could only be used in one... that gives Ysera more value in my head at least.

The problem with that line of thinking is you really can't run control warrior without grom, but you can run it without ysera.  Crafting ysera doesn't really give you more options, because crafting it doesn't let you play control warrior.
Title: Re: Hearthstone
Post by: Drrek on January 07, 2016, 03:04:00 PM
Turns out 3 flamestrikes, along with a plethora of Mages other best cards, is really good

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FqdcMv2p.jpg%3F1&hash=b04092345ff557702b703253bded27278417f59c)

The only loss came from a shaman that got a totem golem off tuskarr totemic on both turn 3 and turn 4.

My personal favorite match of the run was turn 1 mana wyrm into

turn 2 - flamecannon
turn 3 - flamecannon
turn 4 - fireball
turn 5 - fireball
turn 6 - coin, flamestrike
turn 7 - frostbolt
Title: Re: Hearthstone
Post by: browarod on January 12, 2016, 04:37:17 AM
My latest arena offering 4-drop section. I was offered another Chillwind Yeti but I took a Sorcerer's Apprentice instead.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi67.tinypic.com%2F23h1vgh.png&hash=84fca70697296d7a5d491f91959809f99ff4eea4)

I also drafted a Mechwarper and Tinkertown Technician. No Chuggas though. :(


Results update: Went 4-3. Every loss was to another Mage and I lost every time I played a Mage. All the 4-drops meant I had to be really lucky to get anything I could play turn 1 or 2 (even with all the 2-drops) and they all had Mana Wyrm turn 1 with spells to follow up and clear my board every turn. The last loss was to a Mage that had Enraged Worgen and the 2/3 that also enrages and just kept pinging them to activate them. With no AoE I couldn't clear them fast enough. /sigh
Title: Re: Hearthstone
Post by: Minion of Jesus on January 16, 2016, 05:23:53 PM
So... Anyone wondering how Mechazod would react to two Lorewalker Chos on the board (one copied by Mirror Entity), he does, in fact, end up playing two copies of Kill the Lorewalker. It was kind of sad.
Title: Re: Hearthstone
Post by: Drrek on January 23, 2016, 10:51:02 PM
Just hit legend again.  Switched back to Midrange Hunter (I was working on the other golden heroes), so that deck has carried me to legend 3 times.  That deck might not be meta popular right now but it is my jam.
Title: Re: Hearthstone
Post by: Master KChief on February 02, 2016, 04:44:10 PM
Set rotation announced:

http://us.battle.net/hearthstone/en/blog/19995505/a-new-way-to-play-2-2-2016 (http://us.battle.net/hearthstone/en/blog/19995505/a-new-way-to-play-2-2-2016)
Title: Re: Hearthstone
Post by: kariusvega on February 02, 2016, 06:18:57 PM
Just hit legend again.  Switched back to Midrange Hunter (I was working on the other golden heroes), so that deck has carried me to legend 3 times.  That deck might not be meta popular right now but it is my jam.

grats man
Title: Re: Hearthstone
Post by: Alex_Olijar on February 02, 2016, 08:26:07 PM
Love that change
Title: Re: Hearthstone
Post by: Isildur on February 03, 2016, 01:59:38 AM
Bravo for them making Standard a thing! I'm a little irked about the whole making old expansions unavailable at the store... I mean I'm always going to be buying the adventures, but it seems really lame that new players won't be able to buy old adventures...
Title: Re: Hearthstone
Post by: browarod on February 03, 2016, 07:43:42 AM
Bravo for them making Standard a thing! I'm a little irked about the whole making old expansions unavailable at the store... I mean I'm always going to be buying the adventures, but it seems really lame that new players won't be able to buy old adventures...
That's exactly how I feel. The adventures are a nice, single-player aspect of the game and I question why they are cutting that off from new players (as well as cutting off a possible source of money for them).
Title: Re: Hearthstone
Post by: Isildur on February 04, 2016, 01:42:17 AM
That's exactly how I feel. The adventures are a nice, single-player aspect of the game and I question why they are cutting that off from new players (as well as cutting off a possible source of money for them).
I think... it's about making the game as accessible as possible. By not having the old adventures (which could only be used for Tavern Brawl or "Wild") it's impossible for a new player to get confused and buy an adventure they cannot use for "Standard" ranked play. Stupid... but hey look how long it took for us to get new deck slots ::)
Title: Re: Hearthstone
Post by: Minion of Jesus on February 21, 2016, 09:52:18 AM
Hello, all... I have just recently finished buying Blackrock Mountain, so I own all the adventures but League of Explorers, which I have yet to start on. So... Is LoE worth my time and gold, or should I just kind of ignore it?
Title: Re: Hearthstone
Post by: Drrek on February 21, 2016, 06:12:48 PM
Hello, all... I have just recently finished buying Blackrock Mountain, so I own all the adventures but League of Explorers, which I have yet to start on. So... Is LoE worth my time and gold, or should I just kind of ignore it?

League of Explorers has a lot of meta worthy cards in it. Mounted Raptor is used in a few druid decks, though there are generally better options (the card looks to be much better when standard drops, however), Forgotten torch is used in freeze mage (and occasionally tempo mage), Ethereal Conjurerer is used in some tempo mages, Keeper of Uldaman is used in basically all paladin decks, all the priest cards are used at least to some degree in fatigue priest decks,  Tomb pillager breathed new life into miracle rogue, Tunnel Trogg is a staple in aggro shaman, Dark Peddler is a staple in Zoo, Elise is used in some fatigue decks, Reno created the Renolock deck, Brann sees some zoo and some dragon priest usage, and Finley is a staple in aggro shaman.

Also keep in mind that when standard drops, many of the cards in LoE could become more playable due to the smaller cardpool.  I think League of explorers is worth it, it has many cards that are important to many decks, but if its worth it to you depends on how much you play the game, and how competitive you want to be in the game.
Title: Re: Hearthstone
Post by: Professoralstad on February 21, 2016, 06:17:47 PM
Hello, all... I have just recently finished buying Blackrock Mountain, so I own all the adventures but League of Explorers, which I have yet to start on. So... Is LoE worth my time and gold, or should I just kind of ignore it?

As a new Hearthstone player as of a week and a half ago, I had no familiarity with any of the adventures, but LoE was the first one I bought. I have since bought the other two, and I would say they are all farily similar. The bosses are pretty standard for the most part, but there are a couple where you aren't really fighting a boss, so much as you are trying to survive, which makes things somewhat interesting.

As for the legendary characters, compared to the ones in the other sets, I would probably put them on a lower tier for the most part, and from what I have seen in my limited experience they are more useful for casual play/just-for-fun decks. Reno Jackson is kind of a fun trick, and I have been using him in my Tavern Brawl deck from this past week, and he has been very helpful in that particular format. But I have found him to be rather unimpressive otherwise. In the ~10 or so games I have faced someone using Elise Starseeker, I think I only saw the Golden Monkey played once (the map was probably played in ~5 of those) but even in the one where it was played, it was too late in the game for my opponent to take advantage of the Legendaries. Sir Finley Mrrgleton is actually pretty fun, and I have used him in some competitive decks; my usual class thus far has been Mage, and it is sometimes nice to turn my fire shot into one of the better late-game powers like the Armor, Heal or Hunter shot. It's also nice because if it's late game and you don't have many cards, you can use your original Hero power, play Finley, then your new Hero power can be used right away. And his 1-cost makes him not very cost-prohibitive. Brann seems like he could be great, and I have had some successes with him, the biggest downside is that if your Battlecry targets a particular character, the second use targets the same character no matter what (I found that out when I thought I could silence 2 minions with Owl, but then it turned out he silenced the same minion twice).

Can't recall if I'm forgetting anything, I would probably say most of the class cards are pretty standard. But again, this is all coming from a relative n00b, so take that for what it is.

EDIT: See above for a more thorough analysis... ;) I have yet to understand what any of the deck construct names really mean other than the standard lingo.
Title: Re: Hearthstone
Post by: pilgrim14 on February 29, 2016, 07:29:25 PM
I just started playing hearthstone, and do not intend on spending any money on it in the near future. What decks are dust-lite? what should I focus on with my gold? thanks in advance!
Title: Re: Hearthstone
Post by: Drrek on February 29, 2016, 09:22:48 PM
I just started playing hearthstone, and do not intend on spending any money on it in the near future. What decks are dust-lite? what should I focus on with my gold? thanks in advance!

Well a professional player recently made the climb to legend in less than 2 weeks on a free to play account using aggro paladin.  Aggro paladin is a very dust-lite deck.  Zoo is also relatively dust-lite (though zoo can gain significant improvement in dust investment with imp gang boss, loatheb, doomguards, sea giants and more).  Face Hunter is also pretty cheap.  Tempo Mage can be run on a budget but you are probably missing out on some of the best cards from the deck if you do so.

Important for you is probably not to spend any gold on naxxramas or goblins vs gnomes because both of those sets will be rotating out when the next set drops.
Title: Re: Hearthstone
Post by: browarod on March 01, 2016, 12:06:53 AM
Before they announced Standard I would have said Mech Mage is pretty easy to get since a lot of the good mechs to add to mage cards are commons. However, as Drrek said, GvG will be rotating out so I would concur with his recommendations at this point.
Title: Re: Hearthstone
Post by: Lamborghini_diablo on March 01, 2016, 09:11:12 AM
Regarding formats, you can still ladder to Legend rank in Wild format. The only difference between the two reward-wise is that most tournaments (I believe) will be using Standard.

If you can build a cheap deck in Wild mode, give it a shot.
Title: Re: Hearthstone
Post by: pilgrim14 on March 01, 2016, 07:26:28 PM
I just started playing hearthstone, and do not intend on spending any money on it in the near future. What decks are dust-lite? what should I focus on with my gold? thanks in advance!

Well a professional player recently made the climb to legend in less than 2 weeks on a free to play account using aggro paladin.  Aggro paladin is a very dust-lite deck.  Zoo is also relatively dust-lite (though zoo can gain significant improvement in dust investment with imp gang boss, loatheb, doomguards, sea giants and more).  Face Hunter is also pretty cheap.  Tempo Mage can be run on a budget but you are probably missing out on some of the best cards from the deck if you do so.

Important for you is probably not to spend any gold on naxxramas or goblins vs gnomes because both of those sets will be rotating out when the next set drops.
So spending gold on the league of explorers would still be a good option?
Title: Re: Hearthstone
Post by: Minion of Jesus on March 02, 2016, 01:42:20 PM
Most hilarious finish... Today, I was playing dragon priest against a Paladin Murloc rush, and in the end game, I thoughtstealed an Anyfin Can Happen from his deck... I used it to finish him off. Oh, the irony...

EDIT: There is a downside to this excellent day, though. Got Nozdormu in a pack... Couldn't get Alex, or Ysera, no...
Title: Re: Hearthstone
Post by: Drrek on March 02, 2016, 02:05:53 PM
Most hilarious finish... Today, I was playing dragon priest against a Paladin Murloc rush, and in the end game, I thoughtstealed an Anyfin Can Happen from his deck... I used it to finish him off. Oh, the irony...

EDIT: There is a downside to this excellent day, though. Got Nozdormu in a pack... Couldn't get Alex, or Ysera, no...

I'll never understand why people are upset opening a bad legendary.  That's still 400 dust you didn't have before, and significantly over the expected value of the pack.
Title: Re: Hearthstone
Post by: Minion of Jesus on March 02, 2016, 03:28:13 PM
Ha, it's not so much that, I suppose... I just keep opening dumb ones, and it makes me wish that I would actually open ones I could use. I've gotten Tinkmaster, Nozdormu...
Title: Re: Hearthstone
Post by: Minion of Jesus on March 05, 2016, 05:41:04 PM
Hey, I've got this dragon priest deck that I like, but not sure about some stuff...

2x Power Word:Shield
2x Northshire Cleric
2x Twilight Whelp
2x Shadow Word:Pain
1x Faerie Dragon
2x Wyrmrest Agent
2x Shadow Word: Death
1x Thoughtsteal
2x Blackwing Technician
2x Dark Cultist
1x Hungry Dragon
1x Twilight Guardian
2x Holy Nova
2x Azure Drake
2x Blackwing Corrupter
2x Holy Fire
1x Dr. Boom
1x Nefarian

Obvious additions: Ysera (don't have her yet), possibly another Twilight Guardian (I only have 1). Removals: Possibly one of the Holy Fires, as well as the Faerie Dragon. Anything glaring that I am missing? As it stands, I am thinking of adding Chromaggus, so as to have a little more support in the end game.
Title: Re: Hearthstone
Post by: browarod on March 05, 2016, 10:45:59 PM
If you can get or craft a Ysera she's super swell. I would also definitely run 2 Twilight Guardians, they're so good. I would honestly replace the Holy Fires with Lightbombs if you have them. Way better for removal.
Title: Re: Hearthstone
Post by: browarod on March 11, 2016, 01:28:27 PM
-New Set: Whispers of the Old Gods
-Releasing: Late April/Early May
-134 new cards
-16 cards that interact with C'Thun + C'Thun itself
-3 free packs during promotional period just for logging in, plus free C'Thun when you open your first WotOG pack
-C'Thun Eyeball card back for pre-purchasing 50 WotOG packs, it's super creepy
-Card Previews: http://imgur.com/a/hGw6R
Title: Re: Hearthstone
Post by: Minion of Jesus on March 12, 2016, 01:36:49 PM
Sweet...

So... Now I've got a dilemma... Should I buy wing two of LoE, or start saving up to buy a ton of packs when the new set drops? I have 700 gold now... Oh, decisions, decisions...
Title: Re: Hearthstone
Post by: browarod on March 12, 2016, 02:11:03 PM
I'd say wait until closer to the set releases to decide. Past sets have been mostly to entirely spoiled before they even release so you can check if there are cards from the new pack that you'd want to put in your decks versus cards from LoE wing 2 you'd want and see which is worth it.
Title: Re: Hearthstone
Post by: Minion of Jesus on March 27, 2016, 04:44:58 PM
I'd say wait until closer to the set releases to decide. Past sets have been mostly to entirely spoiled before they even release so you can check if there are cards from the new pack that you'd want to put in your decks versus cards from LoE wing 2 you'd want and see which is worth it.

I think I will probably buy at least one wing, since I currently have 1600+ gold now.

Check out this arena deck I have right now, that I am 4-0 with.

1x Deadly Poison
1x Pit Snake
1x Zombie Chow
1x Sap
1x Shiv
1x Acidic Swamp Ooze
1x Defias Ringleader
2x Goblin Auto-Barber
1x Mechwarper
1x River Croc
1x Sunfury Protector
1x Harvest Golem
1x Jungle Panther
1x Shattered Sun Cleric
1x Silent Knight
1x Sabatoge
1x Dark Iron Dwarf
1x Lost Tallstrider
1x Senjin Shieldmasta
1x Assassinate
1x Azure Drake
1x Darkscale Healer
1x Spectral Knight
1x Stampeding Kodo
1x Argent Commander
1x Stormwind Champion
1x Northsea Kraken
1x Frost Giant

Feels quite broken, the end has never been in doubt, really, once we get into the later game.

EDIT: Finished 5-3. One loss was to a disconnect, and the other two to control warriors that I couldn't get any footing against in the early game, even with all my 2 drops. Oh well.
Title: Re: Hearthstone
Post by: browarod on March 28, 2016, 10:44:29 PM
http://media.blizzard.com/hearthstone/images/whispers-of-the-old-gods/cards/full/tentacles-for-arms-en-us.png (http://media.blizzard.com/hearthstone/images/whispers-of-the-old-gods/cards/full/tentacles-for-arms-en-us.png)

Can I just say how hilarious I find this card? I feel like it may be a bit overcosted but, seriously, tentacles......for arms..........
Title: Re: Hearthstone
Post by: Minion of Jesus on April 02, 2016, 01:07:47 PM
Ragnaros the Lightlord... Like Lay on Hands, but with an 8/8 body, random target, and no card draw. I kinda like it.
Title: Re: Hearthstone
Post by: browarod on April 02, 2016, 09:00:19 PM
Ragnaros the Lightlord... Like Lay on Hands, but with an 8/8 body, random target, and no card draw. I kinda like it.
He's one of those legendaries I might try out if I happen to get one from a pack but not good enough (at first glance) to craft via dust.
Title: Re: Hearthstone
Post by: BubbleBoy on April 03, 2016, 01:12:12 PM
I think Lightlord is a pretty darn good Paladin card that deserves to be in all control and midrange Paladin decks, especially with Antique Healbot out of the picture. It's not too often that you'll have any injured minions out when you first play this, so it's usually at very least an 8 mana 8/8 Healbot, which is good enough as is (probably better than Lay on Hands, depending largely on if and how BGH is changed). If it heals an injured minion, that's usually fine as well, depending on what you have out.

But then if it stays alive it becomes a major threat, since it can smack down most minions and then possibly heal itself back to full - every turn. Or if it heals you instead of itself, still great value - a total of 16 health gained to your face, plus however much damage it tanked before dying (typically at least 8 ), enough to make any aggro deck cry.
Title: Re: Hearthstone
Post by: Minion of Jesus on April 03, 2016, 10:14:27 PM
I think Lightlord is a pretty darn good Paladin card that deserves to be in all control and midrange Paladin decks, especially with Antique Healbot out of the picture. It's not too often that you'll have any injured minions out when you first play this, so it's usually at very least an 8 mana 8/8 Healbot, which is good enough as is (probably better than Lay on Hands, depending largely on if and how BGH is changed). If it heals an injured minion, that's usually fine as well, depending on what you have out.

But then if it stays alive it becomes a major threat, since it can smack down most minions and then possibly heal itself back to full - every turn. Or if it heals you instead of itself, still great value - a total of 16 health gained to your face, plus however much damage it tanked before dying (typically at least 8 ), enough to make any aggro deck cry.

Precisely! So... Now the question I have been wondering... Will the serious minded competitive players disenchant their Wild cards, when they become unusable in the competitive scene?
Title: Re: Hearthstone
Post by: BubbleBoy on April 12, 2016, 02:02:14 PM
Oh man, I'm super excited to see how Cho'Gall pans out. He looks like he could be an insanely good card in a Reno deck.
Title: Re: Hearthstone
Post by: browarod on April 12, 2016, 10:48:43 PM
He's great for handlock, and handlock is fairly easy to turn into a Reno deck, so I see him being played.

Also Deathwing, Dragonlord anyone?
Title: Re: Hearthstone
Post by: BubbleBoy on April 13, 2016, 11:00:56 PM
Yeah, Dragonlord seems like a pretty cool card. If it gets silenced, then it's still a 12/12, and if it gets destroyed, then it's still Ysera. Still, I fear it's too slow. If you have to spend your entire turn 10+ playing a card, it typically needs to be fast in some way to keep you from losing the game before you can use it. I don't think a 12/12 with a sweet deathrattle will cut it.
Title: Re: Hearthstone
Post by: browarod on April 15, 2016, 12:30:24 AM
So, apparently there's a new mage hero skin, Khadgar. It's $5 rather than $10 (likely because it doesn't come with a card back) but it's only available for purchase if you're in HS on an iOS device.

I get that HS is technically free-to-play, but I'm kinda frustrated with all this exclusive content being added to the game. First the Samsung card back (only for a specific, new, expensive model of phone) and now this. Not to mention the various card backs related to specific things like Tespa and such that most of us won't ever have the opportunity to even try to acquire.
Title: Re: Hearthstone
Post by: Minion of Jesus on April 24, 2016, 07:40:57 PM
So... With just about all the cards spoiled (or all of them, too lazy to find out for sure) what do you all think of WotOG? And what about the nerfs to old cards, like Ancient of Lore only drawing one card now, Ironbeak Owl costing 3 mana, etc?
Title: Re: Hearthstone
Post by: Lampy 2.0 on April 24, 2016, 09:31:09 PM
So... With just about all the cards spoiled (or all of them, too lazy to find out for sure) what do you all think of WotOG? And what about the nerfs to old cards, like Ancient of Lore only drawing one card now, Ironbeak Owl costing 3 mana, etc?

In terms of the set, I like it. A lot of the legendaries are kinda meh though.

Most of the nerfs seem fair to me. Leper Gnome and Knife Juggler are still playable with one less attack, and Ironbeak Owl is okay. However, I'm mad they ruined Arcane Golem. It's now a 4/4 for 3 with "Battlecry: Give your opponent a mana crystal." The card is now unplayable. I disenchanted that card and replaced it with two Divine Crusaders for my rush Paladin deck.
Title: Re: Hearthstone
Post by: BubbleBoy on April 24, 2016, 10:03:24 PM
I feel like Rogue is the ultimate Old God class. I'm especially excited to play a N'Zoth/Yogg-Saron Rogue deck.

There are definitely some crappy legendaries in this set (like the Boogeymonster - what the $%&@ were they thinking?), but I'd venture they are still better on average than the ones from the Grand Tournament (see Bolf Ramshield, the Skeleton Knight, and Skycap'n Kragg), especially if you consider the Old Gods themselves, which are all very powerful cards.
Title: Re: Hearthstone
Post by: Minion of Jesus on April 25, 2016, 12:02:07 AM
And, free C'thuns for everyone!

Edit: Also, what with the changes, would it be a good idea to disenchant a few of my gold cards that were modified, such as Master of Disguise (I have one gold, one regular) and my golden Molten Giant (I only have that one)?
Title: Re: Hearthstone
Post by: BubbleBoy on April 25, 2016, 03:52:58 PM
I disenchanted all the copies I owned of all of the cards that were changed. There's really no risk in doing so since if you decide you want them back you can always re-enchant them at no additional cost.
Title: Re: Hearthstone
Post by: Lampy 2.0 on April 25, 2016, 04:05:41 PM
This is a deck I'm going to build for standard format. I love the idea of the C'thun deck and I really want to try it out.
http://www.hearthpwn.com/decks/496621-cthun-ramp (http://www.hearthpwn.com/decks/496621-cthun-ramp)
Title: Re: Hearthstone
Post by: BubbleBoy on April 25, 2016, 04:10:17 PM
Why on earth is Evil Heckler in that deck and not Amber-Weaver?
Title: Re: Hearthstone
Post by: Lampy 2.0 on April 25, 2016, 09:32:25 PM
Why on earth is Evil Heckler in that deck and not Amber-Weaver?

I'll work on it. I picked Heckler first because Klaxxi doesn't appeal to me that much as a card, plus I think I needed more taunts. :P
Title: Re: Hearthstone
Post by: browarod on April 27, 2016, 04:25:16 AM
So if anyone has any doubt about just how crazy Yogg-Saron can be, this happened in my game just now: http://i.imgur.com/IJoR9nZ.png?1 (http://i.imgur.com/IJoR9nZ.png?1)

That's 30 total spells cast.
Title: Re: Hearthstone
Post by: Minion of Jesus on April 27, 2016, 09:22:56 AM
Goodness... Just played my dragon mage deck... Played Nefarian, got Mindgames out of it, against a Priest. Played Mindgames, copied out Ysera. Ysera gives me Dream (return a minion to owner's hand). My opponent plays Deathwing, Dragonlord. I Dream him to my opponent's hand. He plays him again, next turn. And I Dream him, again.

I felt kind of bad as his face exploded.
Title: Re: Hearthstone
Post by: Lampy 2.0 on April 27, 2016, 10:47:39 AM
My first game of standard was hilarious.

I was playing my control warrior deck. The only thing it was missing was Shieldmaiden, so I replaced it with Bloodhoof Brave and I threw in a Ravaging Ghoul.

My opponent was playing a C'thun warrior and he was slowly building up his C'thun. One turn, I have an Armorsmith, A Frothing Berserker, and two Grim Patrons out on the board. Opponent plays C'thun, hits my Armorsmith and my Patrons. By the end of the turn, I had a bunch of armor, 4 Patrons, and a 26-ATK Berserker. He then rage quits. :)
Title: Re: Hearthstone
Post by: BubbleBoy on April 27, 2016, 04:34:46 PM
From what I've seen of C'Thun so far, it's a fairly lackluster deck. All those bland minions seem to put you further and further behind throughout the course of the game so that by the time you get your C'Thun (if you are even alive by then), your board position is too poor for it to win the game like it should.

I imagine it would work best in Druid, with Klaxxi and Arakkoa being very well-statted minions, but I was able to handily thrash the only Druid C'Thun I've played, so I have yet to see its power.
Title: Re: Hearthstone
Post by: Minion of Jesus on April 27, 2016, 10:55:00 PM
Lackluster maybe, but boy, is it ever fun to play C'Thun warrior and play him twice with Doomcaller.
Title: Re: Hearthstone
Post by: Minion of Jesus on April 28, 2016, 10:35:43 AM
Okay, sorry for the double post, but this arena deck seems like it could be broken.

1x Forbidden Flame
1x Frostbolt
1x Bilefin Hunter
1x Faerie Dragon
1x Lance Carrier
1x Loot Hoarder
1x Mad Bomber
1x Novice Engineer
1x Puddlestomper
1x Sorcerer's Apprentice
1x Twisted Worgen
1x Harvest Golem
1x Imp Master
1x Saboteur
1x Soot Spewer
1x Fireball
1x Evil Heckler
2x Mechanical Yeti
1x Piloted Shredder
1x Water Elemental
1x Corrupted Healbot
1x Ethereal Conjurer
1x Frostwolf Warlord
1x Psych o Tron
2x Argent Commander
3x Faceless Summoner

Perhaps a bit short on removal and heavy on 2-drops, but the mid game... I have only played one game so far, but seems like it could easily go much farther, hopefully at least to 7 wins.

EDIT: Favorite combo so far, after 4 wins: Playing Faceless Summoner and getting Steward of Darkshire, who gives my Damaged Golem from Harvest Golem divine shield, then I drop Imp Master and the Imps get divine shields.

DOUBLE EDIT: Ended at 7-3. One loss was to another mage and it was really close, and the others were to two paladins who both got ridiculous value out of a Cult Master that was protected by taunts, or by stealth...
Title: Re: Hearthstone
Post by: Drrek on May 25, 2016, 11:23:09 PM
On our stream today, both Westy and I made it into the top 100 today.
Title: Re: Hearthstone
Post by: browarod on May 27, 2016, 02:05:45 PM
So C'Thun priest is actually pretty fun. Anyone else have variants of C'Thun that they enjoy?
Title: Re: Hearthstone
Post by: Minister Polarius on May 28, 2016, 04:32:31 AM
Rogue C'thun is a lot of fun, although the mill usually matters more than the C'thun.
Title: Re: Hearthstone
Post by: Professoralstad on June 06, 2016, 02:03:21 PM
So C'Thun priest is actually pretty fun. Anyone else have variants of C'Thun that they enjoy?

I've only used C'Thun Priest so far. What's really fun is using Herald Volazj to summon extra copies of Twilight Elder and Hooded Acolyte. I was once able to get 4 Twilight Elders for one turn, which was nice.
Title: Re: Hearthstone
Post by: Drrek on June 07, 2016, 06:52:22 PM
The hearthstone May final standings came out today, and I finished in the top 50!  Westy would have as well, but he tried to play for top 10, and ended up falling too far right before the season ended.
Title: Re: Hearthstone
Post by: Drrek on June 21, 2016, 08:08:29 AM
Westy and I are doing a 24 hour stream to get him to legend this season and probably to the higher legend ranks after that too at twitch.tv/dysfunctionalhs
Title: Re: Hearthstone
Post by: Minister Polarius on June 23, 2016, 12:21:06 PM
Any love for the 2/3 Shaman weapon? I've recently started using it and its quickly become so good I'm considering running two of them.
Title: Re: Hearthstone
Post by: Drrek on June 23, 2016, 12:41:06 PM
I've seen people run it from time to time, but I think the only weapon a shaman should be running generally is Doomhammer.  Its not an unreasonable add though, as it does deal with most of zoo and hunter's 1 and 2 drops, but it doesn't really deal with any other classes early stuff.  Shaman's early drops all have at least 3 hp, and the cards not going to do much of anything good against warriors, rogues or druids.
Title: Re: Hearthstone
Post by: browarod on July 29, 2016, 02:36:02 AM
New adventure: One Night in Karazhan
-First wing releases August 11th
-13 bosses over 4 wings (floors)
-45 new cards
-Free prologue encounter for everyone that awards 2 cards (druid minion, mage spell)
-Card back for purchasing the whole adventure by the end of the first week after release

Facebook album with released card images: https://www.facebook.com/Hearthstone/photos/?tab=album&album_id=1163157510393682 (https://www.facebook.com/Hearthstone/photos/?tab=album&album_id=1163157510393682)
Title: Re: Hearthstone
Post by: BubbleBoy on November 10, 2016, 11:41:21 PM
Well, Karazhan kind of flopped. It had a lot of so-so cards (Pompous Thespian), pushed a few deck types without giving them enough to actually be viable (disco Warlock, beast Druid, Zoobot), and seemed to throw Arena even further out of balance (Firelands Portal). On top of all that, the thing that ticked me off most was that they showed absolutely ZERO love for Priest, the class which used to be my favorite but has been one of the weakest, if not by far the weakest, for far too long. Very disappointing, especially after the success of the last adventure, which was, as all adventures should be, a stim pack full of a small number of very deck-defining cards. By a lot of accounts, Hearthstone is in a new low at the moment.

Now they have announced the next large expansion: The Mean Streets of Gadgetzan. Based on what I have seen so far I am cautiously optimistic that this set will help improve the state of the game. The main new “feature” which has been showcased is the crime family groupings: The Grimy Goons (Hunter-Paladin-Warrior), the Jade Lotus (Druid-Rogue-Shaman), and the Kabal (Mage-Priest-Warlock), with semi-neutral cards which can only be played in the three classes of their crime family. Some of these cards will provide us with our first chance to choose a card from another class, via discovery effects which present three cards from different classes. I think this is a cool way to enable fun cross-class combos without allowing you to build a broken deck around them.

The main theme of the Grimy Goons classes seems to be buffing cards in your hand. I like this design. It’s a future investment strategy which might help challenge the current status of “whoever plays on curve wins” by throwing your hand a bit out of balance.

There are a few efficient anti-aggro cards; Priest got some much-needed love with some powerful Dragon cards and tech spells; and in general the cards and strategies which look like they will be good also look like they will be fun and vice versa.

Sometime soon I will probably review some of the individual cards. I hope we can revive this thread.
Title: Re: Hearthstone
Post by: browarod on November 11, 2016, 01:12:57 AM
Personally, I'm super excited for MSG, although I feel like they could have put more thought into the name because that acronym is lulzy.
Title: Re: Hearthstone
Post by: Drrek on November 11, 2016, 03:23:55 PM
As a minor point to BB, 5 out of the top 8 players at blizzcon were running a discard zoo, so discolock definitely was viable.

Of things I was expecting to do today, getting 12 wins with a priest deck that had 3 total 2 and 1 drops was not one of them.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FOC7Qscg.png%3F1&hash=ec230356e36401d2130da012939d1879a3774de9)
Title: Re: Hearthstone
Post by: BubbleBoy on November 11, 2016, 08:05:59 PM
Time for a bit of card review...

Spoiler (hover to show)
Kun, the Forgotten King
I love the design of this card. It’s the kind of card that gives you a real reason to ramp. A free 7/7 but only once you are into the late game. Also gives the control deck some much needed survivability in an emergency. Very powerful and very exciting when combo’d with Aviana, which is a deck I would love to see.

Spoiler (hover to show)
Drakonid Operative and Dragonfire Potion
Yes, Dragon Priest will be a thing. What’s interesting is it might be such a big thing that Dragonfire Potion will be too unreliable to put in non-dragon decks.

Discovering from your opponent’s deck is a mechanic we have not seen before, and I would say in general it is more powerful than most discover effects, since you have a very good chance of getting a good card (or at least one which can challenge your opponent), and also get a little info on your opponent’s deck. Put that ability on a card with standard stats and you have an auto-include in every Dragon deck.

Spoiler (hover to show)
Manic Soulcaster
Doesn’t look like much, and usually isn’t. However, this card makes possible the first truly infinite combo with Brann (and probably Novice Engineer and/or Earthen Ring Farseer), which is much more practical than the Brann-Shadowcaster combo that people tested out a bit after WOTOG came out. I have a feeling we are going to see a fair amount of this card in constructed.

Spoiler (hover to show)
Kazakus
I’m very excited about this one. One of the most flexible cards I have ever seen. Currently co-inhabits Reno’s shoes, which will make the singleton deck very popular until Reno steps out of those shoes sometime next year. I think that will be good for the game, since that type of deck is one of the most fun to play.

I also can’t wait to pull off the Brann-Kazakus-Manic Soulcaster combo.
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