"trust me, this game [WoW] IS hurting your relationship with God"So that's what you thought about WoW, but how does WoW compare with Hearthstone?
"40% of WoW players are addicted"
"abstain from all appearance of evil"
"bunch of half-naked characters"
No real difference other than Hearthstone might have a slight edge on the fun-ness factor.But I've never heard of Hearthstone, maybe I should look up some images associated with it:
To be fair, of the 5 images you linked only the first 3 are actual art on cards in the Hearthstone game. The last 2 seem to be fan art.Thanks, I just did a Google Image search since I don't know anything about this game. I removed those last 2 links.
"Good or bad" is kind of relative...it's based in the world of WoW..."minions" are "summoned"...the graphics could have been a lot worse...I can totally see this as being something that different people on this forum would feel differently about. I guess what confuses me is that someone who was so adamantly opposed to WoW in the recent past would be supportive of this. And Soul Seeker and Marti are 2 of the more conservative members of our community, so I'm also confused by their support. Typically I would think that it would be a game that another very conservative member of our community (like me) would be interested in based on these three people's recommendations. But based on your description, it doesn't sound like a game that I would like at all. This contradiction is what is confusing me.
This is what confused me. I don't mind that he plays it and I think its a fine game I just didn't understand why, after going so fair as to make a YouTube video of himself burning his WoW cards, he jumped in to Hearthstone.Quote from: SiLeNcEd_MaTrIx"trust me, this game [WoW] IS hurting your relationship with God"So that's what you thought about WoW, but how does WoW compare with Hearthstone?
"40% of WoW players are addicted"
"abstain from all appearance of evil"
"bunch of half-naked characters"No real difference other than Hearthstone might have a slight edge on the fun-ness factor.But I've never heard of Hearthstone, maybe I should look up some images associated with it:
here, (http://www.davidluong.net/wp-content/uploads/2013/03/hearthstone-ps05051522fceb8c5c.jpg) here, (http://cdn.themis-media.com/media/global/images/library/deriv/454/454036.jpg) here, (http://wac.7725.edgecastcdn.net/807725/hearthnation2/wp-content/uploads/2013/10/gaming-hearthstone-heroes-of-warcraft-10.jpg)
This doesn't make sense to me. And now I see that Soul Seeker and Marti play the game too. This is very confusing. Is this game good or bad?
And Soul Seeker and Marti are 2 of the more conservative members of our community, so I'm also confused by their support.
I was just illustrating that we all have preferences that are often selective, so what I would/wouldn't play is not contingent upon the beliefs of other board members. I was using your wording just for context.That's a fair point, my apologies for being defensive. Along those lines, there are 2 classes wholly dependent on magic, the Mage and the Warlock, with the latter falling definitely in line with your dark magic definition of summoning (several of the Warlock's class-specific cards are Demon minions because that's the basis of the class: demonic magic). And while you can certainly avoid playing them yourself (except a few games as the Mage during the tutorial), and can choose not to have the computer play them, you'd be missing out on a significant portion of the game (as well as have the potential to face those classes if you ever play against other human opponents).
You are correct, though, that my issue with summoning is related to "dark magic," more specifically summoning the elemental evils from a D&D perspective. Do me, this is calling on demonic powers, so I have made it clear that my son cannot be a summoner, and that we will not use them in our adventures. That's probably why he chose to be an illusionist. ;D
I'm likely one of the most liberal (I consider myself a moderate, generally). I play World of Warcraft and other similar games without issue or concern.I apologize for mis-categorizing your leanings. It seems like your moderation style is often stricter than mine, and perhaps that explains my confusion. Perhaps you are more conservative when it comes to argumentation, but more liberal when it comes to entertainment choices. In any event I'm sure that you and I are both more complicated in our worldviews than can be simplified into a single label :)
That is the same confusion that I had with your Heroscape request. Have you even seen some of the figures for Heroscape? And if you are basing your judgment on imagesI completely understood your confusion about Heroscape, which was why I responded to it and tried to explain where the difference was for me. As for the images, that actually isn't how I personally judge games. I posted those for the sake of SM because he seemed to make a big deal in his video about the images involved in the games that he found to be negatively affecting him spiritually.
calling out soulseeker and Marti is quite another.I'm only "calling them out" in the same sense that you called me out about Heroscape. I'm not questioning their faith or anything like that. I'm just curious how they reconcile their beliefs with this particular game. Marti gave a sufficient answer in that she doesn't have any convictions about this (or other similar games), and I assume that SS also has a good answer.
Does that mean I can post a picture of a goat without being Banhammered?Perhaps you didn't see it already, but that was resolved (http://www.cactusgamedesign.com/message_boards/open-discussion/meatidolsgoats/msg506481/#msg506481) a long time ago.
I'm not going back on what I said in said video/blog, but I will however say I walked into the gifting on discernment. Ask anyone with such gifting when they first walk into it, EVERYTHING becomes evil.OK, so that clears that up as well. Basically you believe that your gift of discernment was overly sensitive when you first received it, and therefore some of the things that you thought were wrong back then no longer bother you. I think that is a fairly common experience for Christians so I can understand that.
Since that thread appears to be in Open Discussion, I cannot access it. That would also probably explain why I missed it. ;D
Why did I never think about Goats and Gifs before?
I'm embarrased tbh
Since that thread appears to be in Open Discussion, I cannot access it. That would also probably explain why I missed it. ;DOops. I forgot that you've chosen to not have access to that part of the board. In that case let me quote the post here for you:
The global moderators have discussed the issue of posting about goats here on the forum. The original thread of that type was inappropriate, and some of the reactionary threads since then have been as well. However, there is nothing innately wrong with goats. Therefore, going forward threads with pictures or references to goats will NOT be moderated unless they either link or directly connect with something else that would go against forum policy.
We thank you for your patience as we resolved this issue, and I'm confident that people will continue to contribute constructive posts to the forum and community as a whole.
They went to college together I thinkThis is also true. We've known each other since college almost 20 years ago, and thanks to Redemption our families have been able to continue seeing each other for the last 7-8 as well.
Nice!I'm ready for it to come out of beta and get rolling, a new expansion would be nice.
I played for a good bit, but have stopped. Now, I'm off and on. I got to rank 15 or 14 using a basic priest deck that had no rares in it. I really like the game and mechanic, it's just too restricted. Not enough to do to hold my attention. If there was a campaign, I'd definitely play it more, but it'll go in the vault with the games that I play really hard for about a month or so and then drop it like SOG/NJ when I have 5 LS.
Eric "still around here and there" Largent
I finally see why some have called for a cost system like "mana" something along the lines of "I'm using 8 faith to play AoCp."This is an interesting idea. If we ever wanted to do something like this (and that's a big if), then perhaps Crashfach's project of assigning power ratings to each card would be helpful.
They will not give me a key. I'm bummed because I've been signed up for it for 2 months. I check it out (play it infrequently) on a friend's account.
So far I am fairly impressed with the game! VERY much like VS (Marvel and DC) back in the early days before the game turned into a broken mess...Vs. System, man do I miss that game.
Over the last few months, we have seen hundreds of different decks do well in game depending on many different factors. Our community is incredibly creative, and we’ve seen players constantly trying out new things and coming up with new strategies to counter whatever decks they have trouble with.
At the very highest levels of play there are a lot of different decks performing well, and the decks at the top change from week to week. Since we’ve seen many cards and deck types in the current state of the game rise and fall as players adapt, so we did not want to change Unleash the Hounds immediately. However, Hunter decks have become increasingly more dominant and are doing better than we are comfortable across many levels of play.
We do like the idea of decks that have a really big turn and pull off a sweet combo, but when playing against Hunter decks, you may feel punished too much for playing minions. Playing minions is one of the key, fun pieces of the overall Hearthstone puzzle, and feeling like your options are limited by the opponent creates a play experience that may not be particularly enjoyable.
We take any balance changes very seriously, and we will continue to hold true to our stance that we plan on only making changes to cards if we feel it is completely necessary. After much consideration we have decided to increase the mana cost of Unleash the Hounds to 3. This change should make the card more fun to play against while still allowing for some big plays.
UTH updated today.
Anyone else super excited for the Nax expansion? I like that they're having a solo adventure mode aspect with it as I don't often play online (other than with friends or to get the minimum required rank for the card back reward).I am! It'll give us some fresh new stuff to play with and against! :)
Welp, the best I ever got was rank 17. :PThere is a reason she is called *The* Marti.
I like last months the best so far.Sure, rub in that I forgot to get it. ;)
I played a lot of Hearthstone yesterday and fortunately, I was able to make it to rank 18. However, I lost a few games so I'm at Rank 19 again. :P I played mostly with my hunter deck.
But you could get a Savannah Highmane or King Krush...welcome to Value Town. ;)
Just wanted to give everyone a head's up that we are currently targeting to release Curse of Naxxramas during the month of July. Unfortunately, we still have a lot of implementing and bug fixing to get through, so please stay tuned!
With that said, we are also targeting to reveal pricing details regarding Curse of Naxxramas next week on July 1st, so please keep an eye out for that.
Arena feels dull lately, so I've been playing mostly constructed. Ice Mage is stupidly strong, and it's so hard to beat unless you're control Warrior or Holy Pally.
Grats on the 9 wins, very impressive deck! Druid of the Claw is indeed one of the absolute best cards in Arena, just shy of being an auto-pick every time it pops up (those honors belonging only to Swipe and Fire Elemental). 6 may be excessive, but I can't possibly think of any other common outside of Swipe to pick over DotC in a vacuum. Speaking of which, Swipe didn't come up at all? While I've also been successful with Druid Arena's without any Swipes at all, there's just no better feeling than knowing you have a Swipe or 2 in deck to fall back on.
Deck looks super solid, especially with all the taunts...over a third of your deck! If I could change anything about it at all, it would have been to added a bit more 4 drops. Good 4's are highly regarded when constructing an Arena deck since that is the point where minions start 2-for-1'ing anything below them on the mana curve and either putting you at parity with the board and in card advantage or maintaining tempo. Having a low amount of 4 drops is understandable though because of all the DotC's. I'm curious though, were you picking DotC's over other good 4 drops? Chillwind, Dark Iron, Sen'jin, Cult Master, Swipe, etc?
MKC, what do you consider the tier list as far as arena classes go? I've always heard Paladin is the best, with Mage as a close second, and then Rogue, Hunter, Druid, and Shaman being okay, and the others being bad. This is just off some random site on the internet though (although Paladin I've heard from multiple sources as the best)
MKChief, those were just the scores reported by hearthstats users over the month of May, I have no doubt that Mage has had the higher win percentage over all time. I am surprised you rank rogue so low.Well the Mage statistics I gathered from all phases. The anomaly does makes me wonder. I also admitted I am a bit biased on my Rogue ranking. It definitely falls under Mage and Paladin for sure. Druid I believe performs better than Rogue in the long run overall (Rogue has the tendency to run out of steam if you do not maintain your early game tempo), and Shaman being higher is just personal preference. Fire Elemental and breaking the mana curve by playing things earlier than they should be is just too tasty. ;)
http://hearthstats.net/may
Heroic ModeWe should have discussions about the bosses and their decks to try and help people get ideas for beating them on Heroic. I might make a separate thread for that once the expansion actually releases.
Once you’ve defeated all of the bosses within any given wing for the first time, you’ll unlock the Heroic mode of that wing. Heroic mode bosses are significantly more difficult than their normal versions, and they will prove to be a challenge for even the most veteran Hearthstone players. Defeating all of the bosses in Naxxramas on Heroic mode will unlock a new card back for your collection.
I guess it's time for me to go infinite on the arena...
Do we know how many cards are being released?
That is a really sick draft. 2x Sword of Justice, 2x Truesilver, Consecration, Tirion, nice curve...you had it all. Grats on the 12 wins! What were your rewards?
Nice. What was your loss against?
Hunters terrify me in Arena probably more than anything in the sense you always have to play around UtH by never over-committing to the board. Playing just one big minion on curve a turn has always worked for me against Hunters.I thought I should be okay after the first UtH. Then he dropped the second one with a Scavenging Hyena. I was able to silence the Hyena, but then he had a Savannah Highmane. Not to mention 2 Chillwind Yeti's over the course of the game (one who I Peace-keepered Turn 5 or something). Had I been able to get my Mind Control Tech, I might have been okay, but all my resources were already spent.
So with personal Arena experience and after watching a decent amount of streamers, the amount of wins does not have THAT much to do with the amount of rares/epics/legendaries.
Those are the real priorities, so a lack of those will make winning nearly impossible if you try to trade card-for-card.
RIP in pieces Miracle Rogue: https://pbs.twimg.com/media/Bs13aIsCIAArMiv.png:large (https://pbs.twimg.com/media/Bs13aIsCIAArMiv.png:large)
Isn't that the basic concept of metagaming? It'll be extremely useful in tournaments.RIP in pieces Miracle Rogue: https://pbs.twimg.com/media/Bs13aIsCIAArMiv.png:large (https://pbs.twimg.com/media/Bs13aIsCIAArMiv.png:large)
It will hurt Miracle for a while while everyone has the shiny new toy in their decks, but then Miracle will be played less because of this card, and as the card finds it has less to counter because less people are playing Miracle, some will switch it out for a more meta specific card, and then some will switch back to miracle with their counter being less prevalent.
Freeze Mage, Miracle Rogue, Combo Druid, all the top decks this card hits. Huge buff to aggro decks, especially Zoo. I would not surprised to see this nerfed to 6 mana just like Sylvanas was.
It's called Spellbender. :P
I once got a Blessing of Kings on my Spellbender one time in Arena. GG.
That is an insanely good deck, I'm surprised it only went 2-3. But sometimes it happens. I watched one of the best Arena players, Hafu, go 0-3 yesterday while streaming on Twitch.
That is an insanely good deck, I'm surprised it only went 2-3. But sometimes it happens. I watched one of the best Arena players, Hafu, go 0-3 yesterday while streaming on Twitch.
I totally watched that as well, but then she got a 12 win run right after! She's so good to watch for Arena tips and tricks, but she is vulgar at times (just providing caution).
My favorite streamer to watch is Reynad who made the Zoo deck so popular. He's hilarious, and has fantastic taste in music.
Well, unlocked all of my cards with a rush priest deck. These heroic versions on the other hand... I need to stop and think for these ones. They hurt.
Was able to use my slightly modified Paladin starter to beat both Anub and Widow, had to switch to mage to beat Maexxna. Very annoyed that you can't get gold from adventure mode though....I like to be upset with AI when I lose, not other players...I know, I'm the minority, but I just can't get into Hearthstone even though I had access since this time last year...
I don't know, I still think you should have gotten gold for the first time that you have beaten it, at the very least. It's still effort that you've made.
Are we guaranteed to get all the new cards? Or do we have to play through the quests several times?
Lame...I spent all that time to beat the Heroic stages and got no cards for the effort. :-(
I thought Maxi was easy (charge and healing did the job on my first try.)
It was the Grand Widow that gave me a headache.
I beat all three on my first try with Shockadin. Heroic Mode is tough, but I gave up once I found out there's no rewards for it. Once I have an Alexstraza I'll do them with Frost Mage.
Double Edit: Y'ALL SHOULD ADD ME BECAUSE SOMETIMES I GET LONELY. Lawfuldog#1874Sent you a request, I'm Lashen#1485.
I guess I ask why you're doing it. If it's out of frustration, then I would say no, and use gold from dailies to buy cards. If it's because you wanna support what they're doing, then I say go for it. It's all about the purpose behind it. :)
Also a random note, Loatheb has 75 health on NORMAL. I don't even want to know how much he has on Heroic. >_<
Also a random note, Loatheb has 75 health on NORMAL. I don't even want to know how much he has on Heroic. >_<
99.
While Alexstraza could be nice, he provides you with a way to beat him. Read his cards and plan carefully.
For this wing of heroics, I have one word, one little hint...That seems to be the magic word for most of the wings, lol, which bugs me a bit. I wish they had balanced them better so people could reliably win with any class rather than just 1 or 2.
Priests.
That is all.
You need a PERFECT draw to beat him with priest.I went with Mage. Polymorph'd 1-2 and stall out with spells until you can kill or silence the last couple, then just cast some fireballs
What RNG are you speaking of?I was referening the Random Number Generator. I assume it randomly assigns opponents in addition to giving Random cards to draft, and Random cards in the starting hand.
I think for some people good performances can be attributed to taking breaks at occasional intervals rather than playing all games out at once.
I know what RNG is. I'm just perplexed at what it can possibly be attributed to in the situations already described. Arena opponents are assigned based on having the same record as you currently have. Arena drafting and cards in starting hand or drawn from deck are obviously RNG, but I do not know how either of those would possibly be affected by choosing to play in one sitting or at different times during the day.It just feels like the ladder resets when you leave and come back, but maybe it is just being fresh. Regardless, I'm going to be taking breaks during arena runs from now on.
One of my friends said he kept running into stupid Duplicate combo decks. I told him to run hunter with 2x flare, and he said pretty much everyone else had the same idea.
Blizzard needs to make a neutral anti-secret card.
So I pulled a Nozdormu from a pack today. Is he ever actually useful? Would I miss him if I DE'd him? He'd give me enough dust to make all the remaining cards I need for the Warlock deck I'm trying to build (for dailies, etc.).
Ugh, the Paladin challenge is stupidly hard, because this deck you're given is terrible.
I've been trying to decide whether to DE my Malygos or not. Maybe Deathwing too, but he's fun to tinker with.
I've been trying to decide whether to DE my Malygos or not. Maybe Deathwing too, but he's fun to tinker with.
I'd keep both. Malygos makes for a solid Rogue deck (with prep + spell, and Sinister Strike). Deathwing is also seeing a bit of play in low-curve control decks (i.e. Shaman, and some versions of Warrior).
I've seen Maly work pretty well in some decks...Most of Maly's decks work well, he's a multi-national champion for a reason.
http://www.liquidhearth.com/guides/arena-tier-list
There was one time when I actually used Ancient Watcher. I had the new Silence-All-Your-Minions guy, an Ironbeak Owl, and a couple Mark of the Wilds. It worked okay.
http://www.liquidhearth.com/guides/arena-tier-listThat's actually super helpful, thanks!
http://www.liquidhearth.com/guides/arena-tier-listThat's actually super helpful, thanks!
http://www.liquidhearth.com/guides/arena-tier-listThat's actually super helpful, thanks!
I would give Trump's tier lists a once over, as he gives good explanations of most of the cards and is a relatively good read, but a lot of his material is outdated and some of the tier's even contain errors contradictory to his descriptions. It also contains no Naxx cards. If you want an easy to read spreadsheet that is updated fairly quick, consult AntiGrav1ty's list (https://docs.google.com/spreadsheet/pub?key=0AifXEOqTcGcLdFVvWk1GRjVJTHJUaTVLcGViR1RRTFE&gid=20).
As for your deck, agree with most of Drrek's assertions except for Ogre Magi. Ogre Magi is a fine drop on 4, as it has decent stats and the spellpower is great in decks with tons of quality spells (Mage and Shaman most notably). It has even more value in Shaman as Shaman lacks very few if any value drops at 4, so the Magi can be a great pick to round out your curve. And yeah, never pick 2 Bloodlusts. It's a great way to steal wins out of nowhere, but its still a card that has the prerequisite of needing a fairly stacked board presence and also does very little to nothing when you are behind. Having 2 stuck in hand can be extremely awkward.
I abandoned Warrior long ago.And I just pulled a Grommash. I'm still a long way from control Warrior (still need Cairne, Ragnaros, Ysera, and Sylvanas), but right now I have enough dust to craft 1 legendary. I just hit 1000 wins, so I have plenty of arena runs ahead of me, and hopefully I can hit one of these in a pack.
Current non-Naxx Legendaries: Malygos, Deathwing, Alexstraza, The Black Knight, Leeroy, Grommash, and Tirion.
I'm with Lambo on that one - Raggy can fit into a lot of decks.
Ragnaros is nice because you get immediate value out of him, silencing him does almost nothing, and he has a solid vanilla value.
I can't really think of a downside to Ragnaros. Even if he gets big game huntered, you still dealt a minimum of 8 damage to something.
Really? I have yet to see him make as large of an impact in games as other legendaries.
But really, the Legendary you need to craft the most should always be the one you need at this exact moment. There is no rush to craft a Legendary blind now, save your dust and just wait until that need arrives.That's my idea. The only legendary I've crafted has been Leeroy, my first legendary, and it opened up the doors to play a bunch of aggro decks. I've crafted a few epics like Avenging Wrath and every now and then a rare, but for the most part, I'm saving up for when I need. Heavily considered a Thalnos though.
Isn't a rumor: Blue post. http://us.battle.net/hearthstone/en/forum/topic/14279128810#1
My thoughts? Buzzard is going to totally stink now, and Leeroy's still going to be pretty good, even with the one extra mana cost. Hopefully it will shush miracle rogues and handlocks.
Hopefully it will shush miracle rogues and handlocks.Handlock isn't great in the current meta, but I guess with Hunter out of the way it could dominate. Loatheb has done wonders to decrease Miracle Rogue's dominance already as well. I really don't think the Leeroy change was necessary. Force of Nature/Savage Roar does plenty of damage in one swing and they aren't nerfing that.
Cairne is more consistent. If you were running crusher shaman, AS would be required, but this is deathrattle shaman.I don't know nicknames in Hearthstone (aside from Miracle Rogue and Zoo Lock) so I don't know what crusher shaman is, lol.
Does anyone know the best forum? Olijar found the best Pokemon forum for me, but I don't want to mess around with a forum full of noobs if there's an elitist one out there, and keeping track of a third forum seems like a good idea.
Tempostorm isn't really a forum, though I read it frequently.
Turns out the deck I hate most is the deck I do best with. Ranking up with Zoo. Fairly certain I'm going to hit a wall with it soon--too many control decks in the higher ranks. I can get by against the slower ones like Handlock, but Priest has been tricky.
Bloodmage Thalnos would be excellent if you have him. Synergy with Undertaker, card draw, and Spell Power for your Bolts/Storms. Sylvanas would also be very good in a Deathrattle build.
If you're looking for more stuff to cut, you probably don't need the Feral Spirits anymore since you dropped the Flametongue/Egg package. I would test Kel'Thuzad as well for the time being...I've always been of the position that he just seems like a win-moar card when you're already ahead or at parity on board (since he does practically nothing if you're behind on board), so he always isn't necessary. However he seems like he could be good with all the Deathrattles...plus having 2 Kel'Thuzads at end of turn after Reincarnating one seems really fun. :)
I would probably still pick Bolts over Biters because of Air totems and better reach overall.Cool, thanks for the tips! You've been uber helpful. :D
Is it just me, or have priest decks taken over the ladder?
Can you post an updated screenshot? Curious to see what the deck looks like currently.Here you go:
Control Priest does very poorly against Miracle. Deathrattle is a bit better if it can keep tempo, but it's still a bad matchup for Priest.
Deathrattle Priest is also Zetalot's, not Kibler's.
The Hearthstone Open presents a brand new 4v4 competitive team format: Draft Knock-Out
Compete, earn rank, win prizes. Does your team have what it takes?
Create your account here:
http://HearthstoneOpen.com/[2]
The team competition page is here:
Team Competition[3]
Take yourself away from the ladder grind for an evening and recruit some friends to join you in an exciting new team format. The website will guide you step-by-step through the team match and you will gain or lose rank for team wins and losses.
Teams of 4 compete against each other in a unique knock-out style format that takes advantage of your own individual strengths and play-style along with your knowledge of the current meta by requiring you to draft and counter-draft the right classes to outplay your opponents.
The Draft!
Once your team has a match, you will enter the draft phase.
Each team will take turns drafting from the pool of Hearthstone classes. Once a class is drafted, it is removed from the pool.
Do you put your weakest player up first to get the class they are best at? Or do you draft with your most versatile player first so they can counter the other team's pick?
The class you draft is the class you will play with.
Match Play!
To start, each team will present one player. Those two players will match up and play a best-of-1 in Hearthstone.
The winner of that game will stay to play again with the same deck.
The loser is knocked-out and the losing team must present one of their remaining players to compete.
Last team standing wins.
Team scoring:
Teams start with a rating of 1000.
Winning or losing will raise or lower your team rating using a traditional chess-style ELO system.
Seasonal play will coincide with Hearthstone seasons and winning teams will receive prizes and recognition.
Anyone on here interested in forming a team?Of course.
I would try this team thing although I am not versed in the meta and really only run a good hunter deck right now.
Currently built:
Zoo (although I need to find a replacement for Leeroy, who I may keep after all, but is disenchanted for the time being)
Control Paladin (various builds)
Control Priest
Deathrattle Priest
Frost Mage
Control Mage (I don't have giants though)
Backspace Rogue (which is pretty bad without Leeroy)
Right now I have about 30k dust (after disenchanting Leeroy), so I'm trying to decide the best way to spend it. Probably going to get a Bloodmage Thalnos and a Ragnaros, but I might go with Edwin Van Cleef and go for Malygos Rogue, which is really the only replacement for Leeroy right now, and truly isn't awful. I can also build just about any Hunter deck, but I'm not sure which form the next one will come in. Control Hunter seems like an odd concept, but perhaps you can midrange without Buzzard. Unlikely. I could probably craft the cards I need for Druid, which is 1 Force of Nature, 2 Ancient of Lores, and 1 Cenarius. I've been doing really well in the arena today, going 9, 6, 8, 6, and currently 3-1 so I'm hoping with some of the new found gold I can effectively fill out the missing slots for either Druid or Warrior.
tl;dr: My classes are Warlock (Zoo only), Hunter (still useful as a Handlock counter), Priest, Mage, and Paladin, with the option to finish one of the remaining three.
Current Legendaries:
Tirion, Grommash, Old Murk Eye, Cairne, Sylvanas, The Black Knight, Alexstraza, Deathwing, Malygos
And of course Naxx Legendaries.
Notable Epics:
1x Force of Nature, 1x Ancient of War, 2x Snake Trap, 2x Ice Block, 1x Pyroblast, 2x Sword of Justice, 2x Avenging Wrath, 2x Lay on Hands, 1x Cabal Shadow Priest, 2x Doomsayer, 1x BGH, 1x Blood Knight, 1x Murloc Warleader, 1x Faceless Manipulator
Notable Missing Epics:
All Giants, Preparation, Shield Slam, Gorehowl, Brawl, Doomhammer, Ancient of Lore.
The rares I can craft in a pinch.
I've been able to do that with Kel'Thuzad before but never Thaddius. Well played, good sir, well played.
Did you eat both Feugen and Stalagg with the Void Terror? Because that would be awesome.
Released Cards (http://www.hearthpwn.com/news/675-blizzcon-2014-new-expansion-announced-goblins-vs).
I'm not sure how I feel about all the randomness of this new set, but should be a lot of fun for Arena.
most of the random cards won't get used in competitive play anyway because they aren't consistent enough.And yet there's an entire deck archetype about using the random cards in the game. ::) (Randuin Wrynn)
most of the random cards won't get used in competitive play anyway because they aren't consistent enough.And yet there's an entire deck archetype about usingthe random cards in the game. ::) (Randuin Wrynn)
Spare parts are at the top of the page.
And the 3-0 style. Go Firebat!
Still wanted the Tides versus Kolento final though...
If the voters are anything like me they're more interested in seeing more of the class cards than additional neutral ones. I really want to know what's coming for Shaman and Mage (other than the couple shown already) as those are my primary 2 classes. Also Hunter and Warlock as they're my tier 2.
Ah, I didn't actually look at the options then so I was unaware, lol. In that case I have no idea why they didn't pick the pirate goblin one. Unless maybe they wanted to see a Warrior card since we've already seen a Rogue one.If the voters are anything like me they're more interested in seeing more of the class cards than additional neutral ones. I really want to know what's coming for Shaman and Mage (other than the couple shown already) as those are my primary 2 classes. Also Hunter and Warlock as they're my tier 2.
That's all well and good but the pirate goblin was a rogue class card.
Just load your deck up with tons of 7+ mana legendaries. slap that down on turn 4, GG.TotalBiscuit could switch back to Shaman for his Legendaries deck with that card. Double the Alarm-o-bots!. :P
So you'd probably win one game out of 10 with that deck, totally worth it.
I just don't know what to think about Muster for Battle. I feel like it's OP, but at the same time I feel like Paladin needs cards like this to be more of a competitive class. I think it's gonna be insane in arena for sure.
Throw it together with a Blessing of Kings, and you've suddenly got a 5/5 on the board.
My question with Cobalt Guardian, does he gain Divine Shield from his own summoning? If yes, he's not bad.
Is coghammer a neutral card or class specific?
The new hunter dream:Fixed that for you. :P
Turn 1, play whatever.
Turn 2, play Call Pet.
Turn 3, Play the Gahzrilla you drew.
Turn 4, play 2 Bestial Wrath/Abusive Sergeant, then play two elven archers, each targeting Gahzrilla. Hit their face for 40 damage.
That Lil Exorcist - another fun card to throw into the Deathrattle gimmick decks! lol
That Lil Exorcist - another fun card to throw into the Deathrattle gimmick decks! lol
It only looks at enemy deathrattle minions, not your own.
He should be silence-able.
That said, this card is absurdly strong. Paladin already has enough silence targets, and at 5 mana, this thing will give a much needed boost to the class. We may even see a Mid-Range paladin deck arise. It's at least okay in any deck though.
He is not absurdly strong. Honestly he looks pretty bad. You basically need him in your opening hand for him to be worth it, and you almost NEVER want a 5 drop in your opening hand. And even if he is in your opening hand, unless you are playing aggro pally (which he doesn't really fit for anyway, because they will still have their strong removal since none of your cards are really gonna be worth that hex), you are going to be looking at something like a 4/7 on turn 5. You know, like Fuegen, who has un-silenceable stats that are generally going to be just as good as that card you've been holding onto for 5 turns.Any silence they use on him is another opening for Tirion/Ysera/Kelthuzad/Syvanas/Cairne/whatever other legendaries you might put in Pally.
Add into his shortcomings in the early and mid game, he's absolutely awful as a lategame top deck, and I can't really see this card being good unless there is some crazy synergy cards in GvG.
During the development of Goblins vs Gnomes, we kept an eye on the state of game balance as more Hearthstone matches were played with the new cards we introduced with Curse of Naxxramas. After careful consideration we have decided to make balance changes to the following cards: Soulfire (Warlock), Gadgetzan Auctioneer (Neutral), and Flare (Hunter)
The following balance changes will be made in an upcoming patch:
Soulfire now costs 1 (up from 0)
Soulfire, along with fast and powerful minions, allowed Warlock rush decks to get ahead on the board and stay ahead. We’ve upped Soulfire’s mana cost by 1 to slow down the Warlock rush deck just a bit and allow more players time to react and interact against the Warlock.
Gadgetzan Auctioneer now costs 6 (up from 5)
Gadgetzan Auctioneer’s ability allows for a player to potentially draw many cards for little cost. Card draw and card advantage are important to the game—overall, games are less interesting when a player draws their entire deck. This change brings Gadgetzan Auctioneer’s cost more in line with its power level.
Flare now costs 2 (up from 1)
Flare allowed the Hunter an advantage versus decks that revolve around Secrets, while also allowing the Hunter to draw a card for little cost. We want to encourage a variety of decks in Hearthstone. With this change, Flare will continue to be useful against decks playing Secrets, but will be weaker against other decks.
Is this a video game or a card game?
So a video game, right? Because people were posting about cards too.Its an online card game, played on the computer. So it is both.
I'm saving my gold for packs instead of arena.If you can average 50 gold in arena, you're getting your gold's worth (just not your time's worth). I'm fairly confident I can do that (likely a lot of 3-4 wins, a few 5-9 wins, and a 1-2 win or two). Simultaneously, I'll be learning the new cards and getting better at Arena for later on, and getting other rewards such as dust, cards, and more gold.
I'm nearing completion of competitive cards in this format (2 Ancient of Lore, Cenarius, 2 Shield Slam, 1 Brawl, Harrison, Thalnos, Jaraxxus, 1 Mountain Giant, 1 Molten Giant, and Al'Akir),Should be able to finish this list eventually. I did play a couple Arenas and got a Ragnaros out of them, so that was nice, but thankfully most of these are class specific stuff. I'll probably Craft Thalnos eventually.
Don't forget to cash in all those Flares and Gadgetzan's. Had 9 saved up here, cha-ching.
I was at one point trying to collect the entire card setI was going to do that for the 1000 gold and then realized that I really don't want Millhouse Manastorm, Nozdormu, Nat Pagle, Lorewalker Cho, etc. My dust is better spent on GvG.
I was going to do that for the 1000 gold and then realized that I really don't want Millhouse Manastorm, Nozdormu, Nat Pagle, Lorewalker Cho, etc. My dust is better spent on GvG.
I had a thought.Pretty sure they said GVG is the new reward.
Will playing arena nonstop be an efficient way to earn GvG cards? I imagine you'll have a 50/50 chance of earning a basic or GvG pack as your reward. If you just get a bunch of basic packs, that money was essentially wasted on cards you already own.
Just a random note, you can already get GvG cards outside the arena (not in your collection, but to use during matches) if you have something like Webspinner that draws from a random pool. Got Malorne in a match the other day (druid GvG legendary). Didn't get a chance to play him but just thought it was cool to even see him.BRB, playing a Hunter deck all night.
Chugga chugga, chugga chugga. (http://youtu.be/-R-AIsTrPZY?t=4s)French is the best. sounded like a dying Pikachu
My first 11 had no legends. :'(
Is this game free?Yes....IF you are patient and are not concerned about being high ranked right away.
So I opened 3 packs, got Foe Reaper and Mimron's Head...umm...what can I do with this when I have maybe 20-25 hours of game time in Hearthstone...
This game uses small decks!30 cards total, yeah. Draw one each turn, and cards that allow you to draw more generally have higher costs (at least the ones that let you draw a lot, the single draw cards are usually not as overpriced).
Wow, with 30 card deck building must be easy!The game is easy to pick up and play, but deep in strategy which could be difficult to master by some.
Sounds like Pokémon.Much more like Magic in game mechanics, but it is fairly easy to pick up. If you hover over a card, it'll tell you exactly what it does in layman's terms.
browarod how are you able to have more then 2 of some of the mechs in your deck?I don't have more than 2 of any cards in the deck (because you can't), but I do have gold versions of some of them (like Mechwarper) which are a separate listing. It may look like I have 4 Mechwarpers but I only have 2, 1 golden and 1 regular.
How long has this game been out?http://lmgtfy.com/?q=how+long+has+hearthstone+been+out%3F
Awesome. For some reason I thought there might have been a new mechanic or something I was missing...browarod how are you able to have more then 2 of some of the mechs in your deck?I don't have more than 2 of any cards in the deck (because you can't), but I do have gold versions of some of them (like Mechwarper) which are a separate listing. It may look like I have 4 Mechwarpers but I only have 2, 1 golden and 1 regular.
So, was playing my mage deck against a warrior, got both duplicates to trigger off Snowchugger for a total of 6 played throughout the match. He was frozen so much he couldn't use his weapons except maybe 3 times, haha. So fun.
I would check it out but the install seems huge so I decided not too. Anyone know how much space it takes?Yea, I don't have the beefiest computer around. lol
I would check it out but the install seems huge so I decided not too. Anyone know how much space it takes?
If anybody cares about Arena statisticsLooks like Thursdays are better for you to arena than Wednesdays. :P
Yesterday went something like this:
Priest: 4 Wins
Priest: 4 Wins
Mage: 5 Wins
Mage: 2 Wins
Warrior: 2 Wins
Warlock: 2 Wins
Some Other Class: 2 Wins
Paladin: 4 Wins
Today something like this:
Paladin: 7 Wins
Priest: 10 Wins
Mage: 3 Wins
Paladin: In Progress
Looks like Thursdays are better for you to arena than Wednesdays. :PIndeed. Additionally, I finally got a legendary today! Gahzrilla. Could be better, but I'm just happy to have one. I also got a 4th Recycle in the same pack! (and second Recombobulator, so I can't complain too much).
Flame cannon is absurdly powerful as well. It's guaranteed to kill any 2 drop minion, and most 3 drops.
Mages have so many spells to clear your minions off the table, so all they need is two or three dudes to just keep poking you in the face.
It just gives them even more to clear your board.
I really hate Unstable Portal. I'm still convinced that in the average case its pretty bad, but it has such low investment, and the good case is so absurdly good that it doesn't really matter. Card is way too swingy.
I really hate Unstable Portal. I'm still convinced that in the average case its pretty bad, but it has such low investment, and the good case is so absurdly good that it doesn't really matter. Card is way too swingy.
In an absolute worst case scenario, Unstable Portal will cost you 1 mana. That will happen in roughly 15% of cases. The odds of it being neutral or hurting you is something around 30% of cases. That gives us a 70% chance that it will help our curve. Now, knock off a couple percentage points for minions that are just truly garbage (which are really only a few, in this case), and you probably end up with roughly a 65% chance that you're going to get a very good play out of it; something that is guaranteed to give you a major tempo advantage over your opponent. I've seen no analysis for the odds of an exceptional play (e.g. turn 3 Boulderfist), but in many cases such a play will effectively guarantee you a win. If we assume an exceptional game-winning play in 10% of cases, that's still incredibly efficient overall. The highs are extremely high, and the lows are uncommon and don't actually hurt you that much.
For the love of all that is holy Blizzard, rework this card.
Let’s assume for a moment that a card existed in Hearthstone that read “2 mana: 90% chance win the game, 10% chance do nothing”. I think we’d unanimously agree that such a card would be overpowered. Now imagine a card that said “1% chance win the game, 99% chance do nothing”. We can agree that such a card would suck. That means that somewhere between 1% and 90% we have a balanced card. I think that number is somewhere around 15%. Unstable portal has about an 85% chance to hit a minion that costs 2 or more. 70% for 3 or more. In the event that you play unstable portal on turn two and get a minion costing 6+ (about a 20% chance), you will probably win the game on the spot. All you invested was one card and your second turn to have a boulderfist ogre in play on turn 3.
Will you get Grimscale oracle sometimes? Sure, but even in that scenario all you did was play a 2 mana 1/1. The vast majority of the time you’ll be breaking even or netting a huge tempo swing akin to Innervate or Wild Growth. Is it worse off the top of the deck later in the game? Sure, but still much better than Wild Growth would have been and still capable of rolling a 6 mana Onyxia. Unstable Portal will warp half of the games it’s played in around itself, and the extremely high chance for a free win makes it an auto-include in any mage deck. Hold on to your extra Portals so you can disenchant them for full dust once the nerf bat strikes. However, of all the cards on this list, Unstable Portal is the one I’m least sure about. The variance involved may very well make it unplayable. Only one way to find out, get out there and play!
I really hate Unstable Portal. I'm still convinced that in the average case its pretty bad, but it has such low investment, and the good case is so absurdly good that it doesn't really matter. Card is way too swingy.
In an absolute worst case scenario, Unstable Portal will cost you 1 mana. That will happen in roughly 15% of cases. The odds of it being neutral or hurting you is something around 30% of cases. That gives us a 70% chance that it will help our curve. Now, knock off a couple percentage points for minions that are just truly garbage (which are really only a few, in this case), and you probably end up with roughly a 65% chance that you're going to get a very good play out of it; something that is guaranteed to give you a major tempo advantage over your opponent. I've seen no analysis for the odds of an exceptional play (e.g. turn 3 Boulderfist), but in many cases such a play will effectively guarantee you a win. If we assume an exceptional game-winning play in 10% of cases, that's still incredibly efficient overall. The highs are extremely high, and the lows are uncommon and don't actually hurt you that much.
People talk all about the probability that you get a 1 drop like that's the only bad case. There's also the bad case that you just get a bad minion that you would never put in your deck, which I think is a bad case that really goes understated. The problem is that the good case is extremely good.
Off topic, incredibly funny to see how much Muster for Battle was hated on here...and then turns out to be one of the best GvG cards to come out for Pally. Absolute staple in every top ranked Pally deck.
Sometimes Westy and I strategize how to be better at Hearthstone. (http://i.imgur.com/Abe3XNi.jpg)Is that why we haven't hit rank 10 yet?
Knife Juggler and synergy with Equality still existed. And what everyone seemed to miss was the fact Muster for Battle finally shored up one of Paladins greatest weaknesses by giving it a respectable early game 3 drop as well as another answer to early game aggression.
Muster is much better than Wild Pyro. Did Pally need more ways to combo with Equality? Probably not 'need', no. But no one is going to say no to a card that fulfills more roles and has more synergy with the deck than Wild Pryo ever did. Quartermaster just happened to push the card over the top. One of the biggest strengths of the card is, again, the fact it addressed the Paladins weak early game, which is further perpetuated by top Pally's choosing to run Shielded Minibot over Wild Pyro even.
You guys are clearly missing the best combo here.Mistakes were made...
Play Pyro, and then play Muster for Battle.
REPORTING FOR AAAUUUGHHHHH!!
You guys are clearly missing the best combo here.Mistakes were made...
Play Pyro, and then play Muster for Battle.
REPORTING FOR AAAUUUGHHHHH!!
I've seen people do it with UtH before...
I'm loving this priest deck that I posted further up in the thread. It destroys the traditional control priest decks (the ones with soulpriest, circle, blademaster, etc), and seems to have a lot of options to deal with most decks.
Question: What deck category does that fall under?
I'm loving this priest deck that I posted further up in the thread. It destroys the traditional control priest decks (the ones with soulpriest, circle, blademaster, etc), and seems to have a lot of options to deal with most decks.
Question: What deck category does that fall under?
Its similar to a midrange priest Forsen was running a while ago. Like that deck, I'd probably try to find a way to squeeze pyro and PW:S in
I'd rather get a 3/4 for the 3 mana.
I've been in a lot of situations where PW:S is just kind of a useless card in my hand.
I'd rather get a 3/4 for the 3 mana.
I've been in a lot of situations where PW:S is just kind of a useless card in my hand.
What are you running that brought you that far?
Mind divulging? I'm running Xixo Zoo to decent success (December was my second best month). I'm curious what variation you're running.
The Hearthstone thread is one year old today!!!!!! :laugh: In one year this thread got 24 pages! That has to be a new record!Actually that record goes to the Redemption Official Online Tournament (http://www.cactusgamedesign.com/message_boards/redemption-online-official-tournament/redemption-online-official-tournament/2975/) thread that got 120 pages in one year.
Blake, I think I'd steer away from Zombie Chows in Zoo right now. When you're playing any kind of control decks, especially Warriors which are extremely popular right now, you're already in a raise to get them to zero as quickly as possible. Giving your opponent 10 health is effectively surrendering against a well-designed control deck with an average draw. I like the Undertaker synergy, but in practice, I don't think it's worth it.
aren't you the guy that burned your magic cards?
That's radical for Christ!aren't you the guy that burned your magic cards?
my brother and I burned our magic cards.
In all honesty I'm burned out on hearthstoneThat started to happen before GVG came out for me. For the month of November I only played to keep up on quests. I'm not quite done with GVG yet, though I'm starting to become frustrated with some of the decks on ladder.
Between Constructed and Arena, Hearthstone can never get old. Switch to the other once you get burned out on one format.Yeah, Arena keeps me going.
I'm really liking Mill Mage at the moment! It's just so different from everything else in the meta.Do you have a deck list for that? I'd love to try it out. Mech Mage is okay but I seem to have bad luck with the random summons, lol, so trying out something else would be fun.
I'm running the same deck Westy is and I've broken my record at rank 5 right now. Hopefully with two weeks to go I can be persistent enough to break through and reach it.Out of curiosity, which hero is the deck with?
If I don't have Dr. Boom but have the rest of that deck is there something I can sub in to make it still work well or does that just kill it?You could try a second Ironbeak Owl. It fulfills an entirely different roll, but could be a game saver. Better than black knight because it's cheap, still gets around a taunt, and is a beast.
I don't have the other useful legendaries like Sylvanas, Ragnaros, or Black Knight either. :(
As for a substitute for Boom, that's very hard if not impossible to do, he's just too unique and good. Sea Giant is questionable without Snake Trap, but that might be an avenue worth exploring because it also has synergy with Knife Juggler. Boom however would be one of the best Legendaries to craft right now if you have the dust, he fits in most if not all top tier decks right now.
What 4/2 does a druid deck have? Not sure if I'm misunderstanding or just forgetting a card, lol.BGH
Also, would you suggest a second Owl then or some other replacement?
So, I didn't screenshot it, but I just got the dream mech hand.Wow, that's skill!
Waited till turn 3, then dropped Mechwarper, Mechwarper, Annoy-o-Tron, Micro-Machine, and Clockwork Gnome.
Next turn, Glavezooka and metaltooth leaper.
Needless to say, that game ended by turn 5.
I also don't think it was time for Undertaker to bite the dust. Control and midrange decks have plenty of ways to deal with him, and if you're playing aggro then you really have no reason to complain about him since you're more than likely using him as well.
browarod, for the last six months the meta has been completely based on just one card: Undertaker. The absolute dominance of Hunter (and to a much lesser extent, Zoo) is due largely in part to the massive advantage a player who can push out a turn 1 or 2 Undertaker has. The prominence of Control Warrior is a direct response to Hunter and Zoo, since it's so effective against aggro, but falters (at least in my opinion) against other control decks. Because the ladder is so crowded with aggro decks since they're the ones that allow you to advance as quickly as possible, Undertaker has been a natural choice in pretty much every single aggro deck alive today aside from Mech Mage. Undertaker needs a hard nerf to put it in line with other 1 cost minions such as Mana Wyrm.
I never meant to imply Undertaker wasn't incredibly powerful, or that a nerf was unjustified. I just think the way they're choosing to balance it is incredibly boring and probably overkill. There are plenty of other ways they could have nerfed it (raise the cost to 2, change how he gains stats as I said before, etc.) without making him suddenly so vulnerable to low impact removal (assuming the player can combo him first turn out).
But who trades...
Oh goodiiieeeee!But...but...to buff it you have to use horrible cards like Haunted Creeper, Webspinner, Harvest Golem, Nerubian Egg, Savannah Highmane, Dr. Boom, Leper Gnome, and Clockwork Gnome! Surely with that many bad cards in your deck, Undertaker can't be that strong......
I feel undertaker deserved this nerf. when a 1 mana card can become a 4/5 with little effort, it's too strong.
and Hosty gets caught apparently cheating in a tournament and gets kicked off Team Archon.Who is "Hosty"?
I don't know, but context clues would say that it was a big name/professional player of Hearthstone.and Hosty gets caught apparently cheating in a tournament and gets kicked off Team Archon.Who is "Hosty"?
I don't know, but context clues would say that it was a big name/professional player of Hearthstone.and Hosty gets caught apparently cheating in a tournament and gets kicked off Team Archon.Who is "Hosty"?
Didn't show the results of the next game though. ;)Same here, but at least we can see who won.
Power of the wild usually does the trick by itself.
What would you cut to add savage roar?
reminds me of MTGThe cost similar is akin to MTG, as is the objective, but there are a number of things that make them different, such as not being able to play cards on your opponent's turn, only having 2 types of cards, etc.
aww no instants? :(reminds me of MTGThe cost similar is akin to MTG, as is the objective, but there are a number of things that make them different, such as not being able to play cards on your opponent's turn, only having 2 types of cards, etc.
aww no instants? :(reminds me of MTGThe cost similar is akin to MTG, as is the objective, but there are a number of things that make them different, such as not being able to play cards on your opponent's turn, only having 2 types of cards, etc.
That makes sense, it would be sooo bad if you wanted to play a card and then your computer crashed! :maul:aww no instants? :(reminds me of MTGThe cost similar is akin to MTG, as is the objective, but there are a number of things that make them different, such as not being able to play cards on your opponent's turn, only having 2 types of cards, etc.
Thankfully, no.
Thankfully, no.aww no instants? :(reminds me of MTGThe cost similar is akin to MTG, as is the objective, but there are a number of things that make them different, such as not being able to play cards on your opponent's turn, only having 2 types of cards, etc.
I wouldn't know, I don't play magic onlineaww no instants? :(reminds me of MTGThe cost similar is akin to MTG, as is the objective, but there are a number of things that make them different, such as not being able to play cards on your opponent's turn, only having 2 types of cards, etc.
For real. I know they work in the physical card game, but it so kills the fun waiting on that stupid timer after every move in the video game version of magic.
Thankfully, no.
Not at all.Is that a thing in redemption?
They use cards that gain bonuses or decrease in cost based on the number of cards in your hand and your current health, allowing you to play a lot of really strong minions early in the game.
No, because redemption doesn't have a cost system.Ok, that's what I thought.
There are actually 3 types of cards: minions, spells, and weapons. ;)reminds me of MTGThe cost similar is akin to MTG, as is the objective, but there are a number of things that make them different, such as not being able to play cards on your opponent's turn, only having 2 types of cards, etc.
I like to pretend Oil Rogue is not a real thing.There are actually 3 types of cards: minions, spells, and weapons. ;)reminds me of MTGThe cost similar is akin to MTG, as is the objective, but there are a number of things that make them different, such as not being able to play cards on your opponent's turn, only having 2 types of cards, etc.
So, I finally dusted a couple cards and built a Handlock deck (just need one more mountain giant, and eventually a Jaraxxus). This type of deck is so much fun to play.That's the same as hand control right?
Unfortunately I don't have a Black Knight, and I don't think I have any Pyroblasts either. I could swap out Yeti for a Poly, though. Or do you think a Drake would be better there? Not sure what composition to do based on your suggestions since I don't have the Big Two, haha.I would leave the secrets in. It's much more standard than mine, I was just explaining the reasoning behind it all. Dropping a yeti for a Poly is doable. I like at least something to get rid of huge threats.
I could take out 2x Mad Scientist and 1x Mirror Entity for 2x Drake and Poly, though then the Yeti would still be there.
I just opened a Tree of Life, and it made me quite angry.
I just opened a Tree of Life, and it made me quite angry.
That card is a game winner if you time it correctly. The opponent has thrown just about everything they have at you, you're almost dead.... nope. back to 30 hp.
I don't know much about the dust situation yet, I just could tell I would never use the card.Basically you can trade a card for one of lower rarity. This can stock pile.
I've been playing a lot of Hearthstone since I stopped playing Redemption.A RARE BUBBLEBOY SIGHTING
I've never actually seen a Tree of Life played, though. Is it more of a Mill card?
So, I pulled a Neptulon today. He's actually quite good.
You played a mage, that's why you got 12 wins.
How often did you SCIENCE!!! Duplicate? I feel like that opening could make a big difference in the game, especially if you end up duplicating one of your sweet 4 drops.
I need to craft Loathreb
Sorry for the double post but NEW EXPANSION ANNOUNCEMENTI wish I could + 1 this more than once. SO EXCITED!!!!
Blackrock Mountain adventure similar to Naxxramas coming in April.
I need to craft Loathreb
Just so you know, you can't craft Loatheb, you need to unlock his Naxxramas wing to get him.
Welp, looks like I'll just hold onto the dust until we see the new meta. Also going to start stockpiling gold. I'm glad I won't have to drop $20 this time around
But if you don't pay with money you can't get the special pre-order card back.
Until you give your opponent a dust devil, and they use oil on it to hit your face for 6, then kill the dragon.Unless they first play the Portal you gave them with their Gallywix and pull an Alexstraza, which they use to half your health and then Prep + Oil to hit your face for 16.
You won't be getting to legend with feign death. Rank 5 at best.
You need to gear it more towards Midrange. Drop the Leper Gnomes. Add Kill Commands. Add Haunted Creepers. Harvest Golem is meh.
Too slow for Hunter, gimmicky, not well suited in the meta.You won't be getting to legend with feign death. Rank 5 at best.
You need to gear it more towards Midrange. Drop the Leper Gnomes. Add Kill Commands. Add Haunted Creepers. Harvest Golem is meh.
Why does feign death have no shot to go legend?
Dragonskin seems solid. Dragon Egg less so.
Dragonskin seems solid. Dragon Egg less so.
I saw it pointed out earlier that dragonkin has the same statline as violet teacher and a more restrictive ability for similar effect. This makes me a bit wary about him.
Dragonkin is good in oil rogue :x
Dragonskin seems solid. Dragon Egg less so.
I saw it pointed out earlier that dragonkin has the same statline as violet teacher and a more restrictive ability for similar effect. This makes me a bit wary about him.
The difference is that it is generally better to have stats consolidated into a single minion than spread out among many (See Chillwind Yeti vs. Dragonling Mechanic). More importantly, this guy is a dragon, which will matter. So all in all, I bet you will see about as much of Dragonkin as of Violet Teacher (in constructed), if not more, depending on how important dragons will be.
I mean I could be wrong, but based on the fact that Flame Cannon can still kill Faerie Dragon I'm assuming this wouldn't work like you want. ;)
I think there's a place for Dragonkin Sorcerer in Mech Mage, at least budget options without Antondias.
The mage one is really really good. Warlock is eh. Hunter is bad,
I like the mage one but ugh, didn't really need another 3-drop.
Core Rager is crap. It's crap if it is played as a 4/4 and if it's played as a 7/7 it will be the only BGH target in the deck ... making it crap. The only viable strategy that uses this card is to travel to a parallel universe where this card is good.
Blackwing Corruptor is incredible for dragon decks. Auto-include for dragon decks.
Dragon's Breath is pretty meh, not worth an include in constructed but reasonable enough if you have to take it in arena.
I don't get the point of Doomsayer + Frost Nova + Dragon's Breath.... hit their face for 4 damage?Or hit their deathrattle-summoned minion for 4. Some smarty-pants plays a Nerubian Egg when you have everything frozen and Doomsayer out, it pops, you kill it for free with Dragon's Breath.
Why would I ever need to run such a conditional card over flamecannon, frostbolt, and fireball?You don't have to play it over those cards - you can play it in addition to those cards.
Why would I ever need to run such a conditional card over flamecannon, frostbolt, and fireball?You don't have to play it over those cards - you can play it in addition to those cards.
First of all, if you get Dragon's Breath to cost 2, it is significantly better than flamecannon because 1) it's aimable and 2) it can hit face.
Freeze mage decks do not run Flamecannon as far as I have ever seen because it cannot hit face, and that's the point of damage spells in that deck. However, I believe they would happily run Dragon's Breath, which will often be a free source of damage after a board clear or a way to clean up after an almost board clear.
How much does this game cost and how much space does it take on your computer?
3 gigs? Ouch...
That's what some people say about White Castle...3 gigs? Ouch...
Worth every byte. :thumbup:
Resurrect: I love this card and the fact that it only costs 2. I think the only bad situation is the one where you get your Zombie Chow (or Twilight Whelp) back. But even in the situation where you coin a 3/2 on turn one, it dies, and you Resurrect it on turn 2, this is a good card. And obviously, if you get to play it later in the game, then it becomes really sweet.
4/7 for 2 is Value Town right there.QuoteResurrect: I love this card and the fact that it only costs 2. I think the only bad situation is the one where you get your Zombie Chow (or Twilight Whelp) back. But even in the situation where you coin a 3/2 on turn one, it dies, and you Resurrect it on turn 2, this is a good card. And obviously, if you get to play it later in the game, then it becomes really sweet.
The dream opening: Coin out an injured blademaster. Keep him alive if possible and trade with your opponent. When he dies, resurrect him as a full 4/7.
Having played the deck several times now, I can say that a lot of times my minions are sitting at 1 or 2 health after I've used something to activate them, so I think the bombers would end up just killing your minions off more often than helping.
Having played the deck several times now, I can say that a lot of times my minions are sitting at 1 or 2 health after I've used something to activate them, so I think the bombers would end up just killing your minions off more often than helping.
So would you say the same logic applies for unstable ghoul?
My opponent once used Ghoul. Won me the game.My opponent used Abomination once. Same effect for me.
I've heard molten giant horror stories, but I only saw one.He got 2 off on me, but I stole one with Sylvanas and just killed the other before it could attack.
I just used face hunter. *shrug*
Majordomo is a terrible 9 cost legendary :-(
Majordomo is a terrible 9 cost legendary :-(
I'm not so sure this is true yet. The two big issues are that he's slow, and 8 health isn't really a whole lot. That said, you're getting a big body on the board, and when it does die, you get 8 random damage for 2 mana. That's nothing to sneeze at. I don't know if he has a place in Control Warrior or Handlock yet, but I won't go so far as to call him terrible.
Majordomo Executus is a plain terrible card, and no serious competitive deck will be running him.
Majordomo Executus is a plain terrible card, and no serious competitive deck will be running him.
Ohhh how this board said the same things about Webspinner and Muster...
Majordomo Executus is a plain terrible card, and no serious competitive deck will be running him.
Ohhh how this board said the same things about Webspinner and Muster...
I didn't about webspinner, and many on the board defended muster. Additionally muster was revealed before quartermaster which makes it very unfair to judge people's initial opinions on it.
Although the Ragnaros metamorphosis consumes your armor, you are still able to gain armor afterwards (ala Shield Block, Shieldmaden, and Armorsmith), meaning that Majordomo can still be okay in control warrior.
Also, Mage is able to protect the Firelord with Ice Barrier and Ice Block, and those are cards that you can play before booting your hero, so Majordomo may be even better in Mage.
https://gfycat.com/AgonizingComplexAlligatorgar (https://gfycat.com/AgonizingComplexAlligatorgar)Did the Deathlord have Velen's Chosen or something? Otherwise I'm not seeing where the 5th damage came from on the Circle of Healing.
I started watching about 2 seconds after this happened. Poor guy went on such tilt that he conceded the next turn and then took a break to "use the bathroom"
"Anybody who has played Priest 20 times can see that lethal..."
-Gaara
"Mistakes were Made"
Yes, it did. It'd have been a lot more apparent (Gaara shouting OOOOOH ZE SPELL POWER! ZE SPELL POWER! ON THE DEATHLORD! NOBODY SAW IT) if I showed the youtube video but there are a lot of omgs in it. If you like, you can look it up pretty easily.https://gfycat.com/AgonizingComplexAlligatorgar (https://gfycat.com/AgonizingComplexAlligatorgar)Did the Deathlord have Velen's Chosen or something? Otherwise I'm not seeing where the 5th damage came from on the Circle of Healing.
I started watching about 2 seconds after this happened. Poor guy went on such tilt that he conceded the next turn and then took a break to "use the bathroom"
"Anybody who has played Priest 20 times can see that lethal..."
-Gaara
"Mistakes were Made"
I imagine dragon paladin will be pretty good. We'll see when all the cards are released.
Also, Hearthstone is now on android / apple phones! It works quite well, but your battery mileage may vary.
Re: The Video - I love that they do those things (the Cairne thing with Garrosh is another example). I actually played a deck with Ragnaros against Nefarian yesterday but wasn't able to play him, I'm wondering if there's some conversation there, too, haha. I'm gonna try and get him out today to see.
That's really a shame.
Are there reactions for any of the adventure mode bosses if you play their cards against themselves? Like if you play Loatheb against itself or Kel'Thuzad against himself??
Just jumped on the Hearthstone bandwagon. Any advice for a noob who sort of knows what he is doing?Welcome! The best advice I can give is that, if you're willing to spend any money on the game, you should buy one or both of the Adventure Packs (Naxxrammas and Blackrock Mountain) as they add a TON of single-player stuff to do as well as give you a specific set of cards just for beating the bosses inside (as opposed to having to get random cards from packs).
Just jumped on the Hearthstone bandwagon. Any advice for a noob who sort of knows what he is doing?
Oh, by the way, my ID is HighKing #1953
Hey, thanks for the advice! I am unwilling to spend money on it, though. Is it worth saving 700 gold to unlock?It's pretty much necessary if you want to be competitive. It'd be like trying to play Redemption without buying any tins. Like, you can do it, but there's not a lot of options and you'll probably have to play sub-optimally. Sludge Belcher, Emperor Thaurrisan, Loatheb, Haunted Creeper...there are so many great cards from the adventure.
Those videos were helpful, thanks Lambo!
Okay, thanks. Is arena warfare worth it, or should I just save my gold for the adventures?Not initially, no. Take some time to learn the cards first, then start on arena. Otherwise you're just throwing away gold.
Arena will typically only "break even" in terms of rewards at 4-5 wins. If you can hit 7 wins on a regular basis, you earn over 150 gold and can start another arena run immediately.
If you're going to play arena for learning the cards, play on the EU server.
Also, I reeeeeeeeally wish I had Sylvanas. She'd work perfectly in this deck.
I would either get 7 classic packs (there's a lot of useful commons that you should try to collect), or the second wing of Naxxramas, which provides you with Sludge Belcher and Loatheb.
Getting a good collection of basic cards first might help, because some of the NPC bosses can be tricky without them.
So, I made asillyzoo deck for my 5 warlock wins quest:
I think Grim Patron Warriors are the best thing to ever happen to Hearthstone. They're a top-tier deck that require an immense amount of skill to use effectively. Hearthstone doesn't have nearly enough deck archetypes like that. Plus, it's relatively cheap in relation to other decks (not counting Adventures; but at this point, if you don't have Naxx and Blackrock, you're not going to be able to build any kind of competitive deck), so F2P (or other "cheap") players can use it, as opposed to other skill-based decks like Control Warrior that have an extremely high price of admission.
Looks like the last few pages of this thread got hit by a downvote fairy.I've sent a message to the user in question about that. I'm hoping to discuss their issues with the thread without any further downvotes.
Looks like the last few pages of this thread got hit by reynad.The salt is real.
let's talk about redemption for a change :P
5 Flamestrikes is quite a bit much. I would be hesitant to take any after the 2nd depending on the other card quality.
5 Flamestrikes is quite a bit much. I would be hesitant to take any after the 2nd depending on the other card quality.
5 flamestrikes is fine. Yeah it can hurt you if you draw them all at once, but that's true of all late-game cards you draft.
One of the big things that GvG did in the game is it made Arena way more aggro-based and way more luck-based. There are a lot more 2-3 mana aggro minions now, and many of the minions higher on the curve (5/6/7) have lower numbers in exchange for battle cries.
I agree with most of the picks you made except for a few, like:Thanks for the critique, I'm always happy to take suggestions on where I could have made better choices. :)
#2 - It's DEFINITELY Flame Imp there, especially because 1) Warlock already has easy card draw, and 2) you don't yet have enough early game to determine whether Cult Master can be good.
#12 - Micro Machine has the potential to be so much better than Bloodfen Raptor, and you have enough early game that you don't have to rely on it early (or at least you would have if you had taken the Flame Imp on pick 2).
#19 - Salty Dog is such a horrible card. I would have chosen Dragonling Mechanic, which is still bad but slightly better.
You ended up with a pretty decent Demon deck, which is always fun with Warlock. I'm not surprised it did well.
(and I will never pick Salty Dog in the future regardless of whether he's the highest valued card).
Any suggestion for replacing Black Knight? He's on my list to craft next but I'm still trying to save up dust.
Blessing of Wisdom is really bad. Blackwing Corruptor is one of the best dragon oriented cards and should be in here. Equalities are waaay better than Annoyotron. Ogre Brute is pretty unreliable. Piloted Shredder is much better.
Those would be the changes I would make.
Blessing of Wisdom is really bad. Blackwing Corruptor is one of the best dragon oriented cards and should be in here. Equalities are waaay better than Annoyotron. Ogre Brute is pretty unreliable. Piloted Shredder is much better.
Those would be the changes I would make.
Half of that deck costs over 4 mana. Typical face hunters for example, have almost nothing that costs above 3.
I predict you're getting rushed down and end up unable to re-take control of the game. Is this what happens in your losses?
Just had my first 12-win arena (12-2):
http://i.imgur.com/9NiKCnK.jpg (http://i.imgur.com/9NiKCnK.jpg)
*edit* linked the image instead of embedding, my monitor resolution is too big for this forum.
The final game ended with fireball, face with crocolisk, fireblast, and a perfect topdecked fireball.
But...but...that Tirion bling... :'(I know! It did hurt a bit to do it. I contemplated keeping the golden and dusting the regular but I couldn't pass up the opportunity for turning him into a legendary I didn't have yet.
12 win Mage Arena with co-op from Lambo on the last few wins:What website is that? I usually use arenavalue.com but your site looks different.
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAOtxUrJ.png&hash=c2792d58cf01fed52076ac9cad117d9d60ce080b)
Finally got a 12 win arena with Hunter.
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSTJENgE.jpg%3F1&hash=15ccd28616d4d92b39672391e43192e09997c292)
Only need to get 12 wins with Warlock, Druid and Rogue now.
I once played against a guy that drafted double Jaraxxas.
(Just from a noob perspective of not having many legendaries, ignore me if you have a good amount already) you should probably craft something neutral, because then at least you can use it in all kinds of decks. A class-specific one is still good, but you simply won't use it quite as much as a good legendary (like Black Knight) that could go in any deck.
Okay guys - I have enough dust to get another legendary, but I am not sure which one I want most. Halp?
So the Magni card back actually looks really cool. I don't necessarily want him for a Hero, but I might buy him later just for that back (especially once the different-backs-per-deck function is added).
... (especially once the different-backs-per-deck function is added).
I know! I went through last night and gave all my decks a different back, haha. I'm such a nerd.... (especially once the different-backs-per-deck function is added).
Well, great news!
So, Nefarian is kinda strong in Brawl.I've gotten Ragnaros 4 out of 5 games so far, always lost.
I'm up to 3 now. And apparently I'm now locked into Rag only, I've had to use him at least my past 15 runs.
Is there any reason to play brawl games besides for funsies?
I won with Rag twice, actually thought he was OP compared to Nef until I played Nef and I was like "oh." There's a lot more luck with Rag's deck, I think.
Is there any reason to play brawl games besides for funsies?
And there has to be a reason for the win counter.Right??
It's kind of like zoo versus control warrior but with larger numbers on the creatures. If Rag can keep board control until he can start pelting things with 8 damage he has a pretty good shot of winning. If Rag doesn't draw his early removal (like Living Bomb) and Nefarian can get some creatures out and some damage in then Rag is likely to lose. Nefarian doesn't need the random spells to win, really, he always has the swarm aspect.
So the Brawl this week is BANANAS! Every time your minion dies you get a random banana card.
I only had time to play 1 game during lunch (because it didn't open until Noon CST and my lunch is 11:30-12:30) but the deathrattle Shaman deck I built pulled out a win against a mill rogue, so that was interesting.
Bananas I've seen so far, they all cost (1):
-Bananas - Give a minion +1/+1.
-Big Banana - Give a minion +2/+2.
-Rotten Banana - Deal 1 damage.
-Deviate Banana - Swap a minion's Attach and Health.
Gazlowe is kind of scary to play against, too many one-cost spells.Gazlowe would be crazy, I should add him into my deck.
Gazlowe is kind of scary to play against, too many one-cost spells.Gazlowe would be crazy, I should add him into my deck.
The mill rogue I played against used Gallywix but I managed to kill him without playing any spells.
I've added Thaurissan to my Warlock build. Making all those banana's 0 cost is pretty good. Which is probably why Mage is the best for this challenge.
Too much RNG, don't like it at all. Even the spells in the deck are all up to RNG.I think the spell bit is a bit of a bummer. Would have been nice to have the spells balanced out between classes.
I finished top 100 legend this past season, which makes me super excited.
New brawl is pretty crazy. Cast Flamestrike, it summoned Archmage Antonidas, Flamestrike still triggered him so I got a Fireball.Yeah it summons the minion before actually "casting" the spell because I had the opponent still get a minion for a spell I Counterspell'd once.
Mage is average at best in this tavern brawl. Druid and Priest have proven most effective for me.Mage is actually quite good. Flamestrike getting you a 7-drop is incredibly useful as there are several great 7's.
Mage is average at best in this tavern brawl. Druid and Priest have proven most effective for me.Mage is actually quite good. Flamestrike getting you a 7-drop is incredibly useful as there are several great 7's.
I can see priest being potentially good, too. I'm not sold on druid, I'd have to try it.
I have to say I am extremely disappointed by this week's tavern brawl. This one requires about as much skill to win as Bingo.
I assume the latter will be a paladin class card. Double Recruits every Hero Power? Yes please!
That just seems really odd to me.I assume the latter will be a paladin class card. Double Recruits every Hero Power? Yes please!
No, it just basically gives the other hero the paladin hero power in addition to their own.
First vote-based reveal:I'm surprised it's not a Beast.
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Wow, I think I like the kraken. I will definitely try to fit it in a deck or two. This is the most expensive common neutral card so far, and it actually does something right away - possibly even enough to justify it having low health and being a BGH target.
In arena my guess is he will be spectacular.
Let me ask though: how much is 4 damage worth? 4 mana seems like a good estimate, in which case you can think of the Kraken as a 5 mana 9/7 plus your standard 4 mana for 4 damage. A 5 mana 9/7 is very similar value to what the Handlock giants provide, and although this card cannot be played as early as a turn 4 mountain giant, it is more consistent in the late game.
If it had taunt, it would be fantastic.Taunt or even charge would have been a huge improvement.
The manager would be hilariously overpowered with charge - just compare it to Stormwind Knight.If it had taunt, it would be fantastic.Taunt or even charge would have been a huge improvement.
I can say with almost absolute certainty that the manager will be a top-tier arena card. I don't expect it to see much play in constructed, but it won't be absent there either.
As for Tournament Medic, I like that card a lot. It's a multi-purpose anti-aggro card which can also be good in an Inner Fire deck. Anything that hurts aggro decks and enables Priest combos is good in my book.
Imagine a hunter pulling Savage Combatant from a webspinner.This is too slow and weak to be very good in most games, even as a control Hunter (a type of deck I hope will see some bolstering in this expansion). It's probably on the higher end of the random beasts you could get (it's at least better than Lost Tallstrider), but there are plenty of better ones - this one is not particularly exciting.
Not really sure what purpose this card serves...
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F3uILtjE.png&hash=73948c0f7af6be98e839bc11fe2c4f8fb77232b4)Yeah for a three drop with Divine Shield I'd use Scarlet Crusader any day over this guy...
Not really sure what purpose this card serves...
1 health means a hero ability can take it out, but if that's the case, then the mana offset basically makes this a 1 mana deal 2 damage, which is an above average ability.Right? They could have made it 2 health and it would have been usable at 1 health its just junk.
Spellslinger is very exciting - a portal but for spells (and for both players - even more fun). It's a symmetrical effect, so I doubt this will be played by too many competitive decks, but I am definitely trying it.
I guess it's similar to getting a 3 mana volcanic drake?Or a buffed Goblin Sapper.
Master of ceremonies is going to be really good in Mage and rogue
But seriously Shaman so needed Ancestral Knowledge as their drawing is so inconsistent.Shaman could definitely use some drawing, but ... Ancestral Knowledge? How desperate for cards is Shaman really? Arcane intellect is a so-so card and this is much worse. I might put one in my Shaman deck, but certainly not two. I would rather put Azure Drakes, Loot Hoarders, and Gnomish Inventors in my deck 90% of the time, even if it leaves fewer spots free for other cards.
Regarding the Joust mechanic, isn't everyone just going to run Molten Giant x2 in their deck now to best ensure they win any jousts (either theirs or their opponent's)? Handlock and Ramp Druid seem like they'll win most/all jousts.Molten Giant is simply not a good card unless you have a deck built around it, so I highly doubt people will be putting it in every deck just on the off-chance it might get revealed in a joust, when they aren't even going to be able to play it when they draw it.
Turn 10 Aviana, Malygos, Innervate, Faceless, Faceless, Moonfire, Moonfire. GG.A turn 10 7-card 30 damage combo? Can't top that.
(https://bnetcmsus-a.akamaihd.net/cms/gallery/4WDGYEA0JT001438801205385.jpg)
Lolwat
Charged Hammer is a so-so weapon with a great deathrattle. This is actually a weapon that you want to be destroyed as soon as possible in order to get the deathrattle effect. But usually it will be 3 turns until you do, which makes this card a long-term investment. Still not a bad turn 4 play most of the time.
I agree with Lambo that Warhorse Trainer is a good card, for reasons already mentioned. I'm not as enthusiastic about it, as you need to start the turn with one or two surviving Recruits for it to be great, but I think it will be about as good for Paladin as Flamewaker is for Mage.
WOOOOOOOOOOOOOOOOW. This card is absolutely bonkers. The ultimate ramp card. Have a loot hoarder or acolyte of pain on the board, drop this, hope for ancient of lore or nourish to refill your hand. EZ GAME EZ LIFE.
*Edit* also of note, these are not empty mana crystals, they can be used immediately if you are able to draw cards.
I would love to get a Dreadsteed from my Piloted Sky Golem with Warsong Commander out.
... officially ...
Name a worse 4 drop?Cult Master, Enhance-o-Mechano, Twilight Drake, etc. - I'm pretty happy to have an infinite deal 1 damage over any of those most of the time, especially against an aggressive deck with a bunch of 2/1's.
WOW, Shaman is getting so much love.I'm certainly okay with that, I'd love for shaman to be competitive.
Interesting read:I read that and was disappointed to find that it didn't actually say anything about how HS supposedly is disrupting the card game industry.
http://www.polygon.com/2015/8/11/9130779/superdata-hearthstone-pulls-in-20-million-a-month-as-it-disrupts-the (http://www.polygon.com/2015/8/11/9130779/superdata-hearthstone-pulls-in-20-million-a-month-as-it-disrupts-the)
I don't think Sea Plunderer will be very good because you need to be able to control your whirlwind effects. A 6 mana 6/7 is acceptable though, unlike a 7 mana 7/7, so there might be one here or there.
I find Healing Wave pretty unexciting. Healing Touch is virtually never played, and this is on average only slightly better (maybe 10 health unless you have a very odd Shaman deck). You almost never get the full benefit from it if you are using it on a minion, so I say just use Healbot.
Except they still have a board state you have to deal with while you suffer a tempo loss from healing up. Just delaying the inevitable.
Except they still have a board state you have to deal with while you suffer a tempo loss from healing up. Just delaying the inevitable.
Healing touch used to be run as a one of in some druid lists. I'm not saying healing wave is the best card ever, but for a class that struggles with staying alive often, a cheap card with a lot of heal can find its way into decks.
I am really bothered by Evil Heckler and Ice Rager. These cards make me wonder: WHY DON'T THEY JUST FIX THE CARDS THEY ALREADY GAVE US?! They gave us something they knew was bad, and then instead of making it better, they just sold us a new model. Screw you, Blizzard. No longer can anyone claim that this game is free of power creep.
Normally I'd be on your side but considering this is a digital card game I'm not sure if I can buy that.I am really bothered by Evil Heckler and Ice Rager. These cards make me wonder: WHY DON'T THEY JUST FIX THE CARDS THEY ALREADY GAVE US?! They gave us something they knew was bad, and then instead of making it better, they just sold us a new model. Screw you, Blizzard. No longer can anyone claim that this game is free of power creep.
Ice Rager and Evil Heckler are not power creep, because Booty Bay and Magma Rager were beyond unplayable. Making upgrades to those cards is not power creep, because you aren't actually making cards that are better than playable cards.
I am really bothered by Evil Heckler and Ice Rager. These cards make me wonder: WHY DON'T THEY JUST FIX THE CARDS THEY ALREADY GAVE US?! They gave us something they knew was bad, and then instead of making it better, they just sold us a new model. Screw you, Blizzard. No longer can anyone claim that this game is free of power creep.
Ice Rager and Evil Heckler are not power creep, because Booty Bay and Magma Rager were beyond unplayable. Making upgrades to those cards is not power creep, because you aren't actually making cards that are better than playable cards.
A point I've made that a lot of people seem to overlook:Just because other CCG's do this doesn't mean Hearthstone should.
BBB, Magma Rager, and War Golem (in the case of Dr Boom) are all soulbound basic cards. These are equivelant to starter deck cards, which in almost every CCG, will be replaced with stronger cards.
This is why I don't really care. As long as they don't power creep on cards people potentially spent money or dust on, I am fine with it.
Wednesday’s Grand Tournament Match features a thrilling Brawl between two potent forces. One, led by that mysterious master of magic, Medivh, will be packed with minions eager to heed your call to battle and power up with Inspire. Standing against them will be the mistress of the hunt, Alleria, along with a full cadre of master jousters who are poised to grow mighty with each contest won.
Mage deck massively outclasses the hunter deck in this brawl. If hunter loses board control, it's over.
Also, Acidmaw is just as bad as I expected him to be.
One thing this brawl showed: Fallen hero is VERY strong, especially when coined out.Certainly not in my experience. Arcane Shot every time, followed by a pointless fireblast and vague memories of something called a coin.
Has anyone else tried Agrro Priest? It's super wonky but awesome. Far more consistent now with Flash Heal and Spawn of Shadows. I'm short on a Bloodmage Thalmos and one Shadow Bomber but I think my Prophet Velen and Nat Pagle (Yeah I didn't dust him :P He is the Morg of Hearthstone) make up for them ;DI'd be interested in seeing the decklist you're using (or want to use) for that. I've thought about trying it but didn't really know where to start, I haven't played priest much outside of arena.
I feel aggro priest is far too reliant on soulpriest. If you don't draw her, or simply lose both of them, your win condition is gone.The deck is a lot like Grim Patron Warrior in the sense that you can play it as a straight out agrro deck and probably win but that's not always the best choice. Sometimes waiting for Prophet Velen and doing a giant combo spam of all your spells around turn 8-10 is the best move. You kind of just have to decide how you want to play the deck based off of what you draw your first 3-4 turns.
I'd be interested in seeing the decklist you're using (or want to use) for that. I've thought about trying it but didn't really know where to start, I haven't played priest much outside of arena.Broward I'll try and post my version of the deck sometime tonight when I get the chance.
I would try to fit one more secret in there. Mad Scientists stink if they don't get secrets out, and this looks like the kind of deck that could use a Duplicate. I think you could safely remove one of your Flamestrikes and/or one of your Arcane Intellects.
Heavy and slow looked like the theme of the deck. I was trying to give advice that would fit the play style of the person who uses it rather than advise to make it more like what everyone else is using.I would try to fit one more secret in there. Mad Scientists stink if they don't get secrets out, and this looks like the kind of deck that could use a Duplicate. I think you could safely remove one of your Flamestrikes and/or one of your Arcane Intellects.
That deck is already heavy and greedy. It doesn't need another slow card with duplicate.
Heavy and slow looked like the theme of the deck. I was trying to give advice that would fit the play style of the person who uses it rather than advise to make it more like what everyone else is using.I would try to fit one more secret in there. Mad Scientists stink if they don't get secrets out, and this looks like the kind of deck that could use a Duplicate. I think you could safely remove one of your Flamestrikes and/or one of your Arcane Intellects.
That deck is already heavy and greedy. It doesn't need another slow card with duplicate.
Duplicate seems like a good replacement for Arcane Intellect but of course Mirror Entity, Counterspell, Spellbender, and even Ice Barrier are good considerations.
I dig the deck! But is there any reason for it to be Shaman? Just looking at the list I see no reason why I would want to try Dragon Shaman over Dragon Priest... the Priest class cards (in particular the dragon oriented ones) just work better for a dragon deck than the generic Shaman spells. People trashed ancestral knowledge for having too much overload, but it's a great draw card later in the game.
I see, thank you! Is it unusual that I have been playing for a while, and only gotten 7 legendarys from packs?I've been playing since Open Beta and I've maybe opened 8 or so legendarys. Granted I don't play every day but you get the point. I have more or less complete playsets or Mage, Priest and Warrior without the expensive control warrior stuff... I still have a lot of fun!
I see, thank you! Is it unusual that I have been playing for a while, and only gotten 7 legendarys from packs?That really depends on what a while means, or more specifically, how many packs you have opened. The average legendary occurrence is about 1 per 20 packs, so if you have opened fewer than 150 packs, that's not a bad haul. Might I ask though, what are the legendaries you got?
I see, thank you! Is it unusual that I have been playing for a while, and only gotten 7 legendarys from packs?That really depends on what a while means, or more specifically, how many packs you have opened. The average legendary occurrence is about 1 per 20 packs, so if you have opened fewer than 150 packs, that's not a bad haul. Might I ask though, what are the legendaries you got?
I've never opened a legendary lol
I've never opened a legendary lol
Wow, that is unfortunate.
Unrelated, playing arena, played Twisting Nether, and my turn is frozen, for over an hour. What should I do?
Now that patron is dead (or, will be dead soon), flare hunter might actually work.
They told me I could be anything, so I became a Christmas Tree:
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2F0cb8dd5d2dc142d08f0f-eb3b436d25971e5860b39e72b0600342.r94.cf1.rackcdn.com%2Fimages%2FCuK1WuGkXC07.878x0.Z-Z96KYq.jpg&hash=b09ee00c0275853c8386401d1f4499a2dfeaf7a5)
Now that patron is dead (or, will be dead soon), flare hunter might actually work.
Flare hunter already worked. Midrange hunter, midrange paladin and control priest all do pretty well against the tree.
Now that patron is dead (or, will be dead soon), flare hunter might actually work.
Flare hunter already worked. Midrange hunter, midrange paladin and control priest all do pretty well against the tree.
Secret Pally actually has a favored matchup against midrange hunter. Priest is a 50/50.
Well, that was a little sad. Started a game against a golden mage, and my opponent accidentally Frostbolted himself. He then quit.They were probably playing on phone or tablet and had a dragging issue. I've seen that occasionally (and had it happen once or twice to me).
Well, that was a little sad. Started a game against a golden mage, and my opponent accidentally Frostbolted himself. He then quit.They were probably playing on phone or tablet and had a dragging issue. I've seen that occasionally (and had it happen once or twice to me).
There should be without question two mad scientists in there. Additionally, Antonidas should be in there and probably 2 Azure drakes as well.The only Secret I run currently is Mirror Entity so Mad Scientist didn't seem useful (since I'd rather play them as spells to trigger Flamewakers or Mana Wyrms anyway). I honestly haven't really ever felt like having the Spell Damage from Azure Drake is needed, and I already have double Arcane Intellect for drawing (plus Portal and Spellslinger who generate cards into my hand). Antonidas I've never really been excited about. He's just too inconsistent for me.
So I'm pretty sure it's impossible to win the Tavern Brawl. I got really close my first game but RNG is wicked bad when he increases +2 Attack so often and randomly deals damage. When he Overclocks on both our turn 1 he then just kills everything we run into him. And the Assassinates come at THE worst times.
These cards look like they might actually shake things up a bit! I assume Discover is a reworking of the ability "add a random _____ to your hand." If so, there are a lot of cards in this set that replenish your hand, which is very cool.
Arch-Thief Rafaan is almost certainly way too slow but I am interested to see what the artifacts are. Hopefully one of them can punish a BGH.(https://fbcdn-photos-c-a.akamaihd.net/hphotos-ak-xfa1/v/t1.0-0/p75x225/12195768_10107328761170744_1714182355931556078_n.jpg?oh=ca834a3a9134d2b78dc0a78d92d47b6e&oe=56B9E21B&__gda__=1455012496_a6ede0ae1c2e2436ed4982a03e8334de)(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xta1/v/t1.0-0/p75x225/12191625_10107328763860354_4872942435460051245_n.jpg?oh=e37cecdab45353c6a3172ff2fb8bc136&oe=56BB0B01)(https://scontent-lga3-1.xx.fbcdn.net/hphotos-xpf1/v/t1.0-0/p75x225/11139985_10107328764643784_3313233236320705874_n.jpg?oh=884820bbb6bfc54c76436e1d66413841&oe=56B4EF4B)
I have no clue what Elise Starseeker's map does, but I know that Brann can get me two of them! Holla!(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FfbSZifw.png&hash=21ad78f498d35b4a106983186a9c13ddabcf9a88)(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FKGI58DH.png&hash=2a5a89f176c3c0cc909f543f64da20d39ae60bc4)
ok so I have been playing this now for a few weeks and it seems like all i'm getting are basic cards and leveling up constantly. I have no idea what hero I want to use, I have no idea how to craft, and, basically, um HELP!!! I've bought packs but never get anything good. I'm hearing about legendary cards. what are they? Sorry so many questions about this game. It looks like this could be fun but I am new.
ok so I have been playing this now for a few weeks and it seems like all i'm getting are basic cards and leveling up constantly. I have no idea what hero I want to use, I have no idea how to craft, and, basically, um HELP!!! I've bought packs but never get anything good. I'm hearing about legendary cards. what are they? Sorry so many questions about this game. It looks like this could be fun but I am new.
Sorry you are having trouble! The game is tough to learn, I know, so I cannot help much! I can tell you what legendarys are, though. They are the rarest cards in the game, and generally have unique and powerful effects.
Unrelated, but I have a burning question myself, now; Should I start League of Explorers when it comes out, or open wing 2 of Blackrock? Decisions, decisions... I already finished Naxx, so I don't need to worry about that, at least.
ok so I have been playing this now for a few weeks and it seems like all i'm getting are basic cards and leveling up constantly. I have no idea what hero I want to use, I have no idea how to craft, and, basically, um HELP!!! I've bought packs but never get anything good. I'm hearing about legendary cards. what are they? Sorry so many questions about this game. It looks like this could be fun but I am new.
Sorry you are having trouble! The game is tough to learn, I know, so I cannot help much! I can tell you what legendarys are, though. They are the rarest cards in the game, and generally have unique and powerful effects.
Unrelated, but I have a burning question myself, now; Should I start League of Explorers when it comes out, or open wing 2 of Blackrock? Decisions, decisions... I already finished Naxx, so I don't need to worry about that, at least.
This is in relation to Naxx comment.....i know they are adventures but how do they work? I know it i need to save up gold for that.
Forgotten Torch is a terrible card. I'd say don't replace anything with it.Clarify for me why you think it's terrible? A 3-ping that also generates another (slightly cheaper) Fireball into your deck seems really good for tempo mage. Unless I'm missing something? I mean it's a bit slow, but it doesn't seem "terrible" to me.
That being said, the Roaring Torch is in fact better than the average card, but not by much, considering that Fireball doesn't see that much play in Mage decks anymore. So the effect of shuffling a 1 mana discounted version of Fireball into your deck is only very slightly good.
ok so I have been playing this now for a few weeks and it seems like all i'm getting are basic cards and leveling up constantly. I have no idea what hero I want to use, I have no idea how to craft, and, basically, um HELP!!! I've bought packs but never get anything good. I'm hearing about legendary cards. what are they? Sorry so many questions about this game. It looks like this could be fun but I am new.
Sorry you are having trouble! The game is tough to learn, I know, so I cannot help much! I can tell you what legendarys are, though. They are the rarest cards in the game, and generally have unique and powerful effects.
Unrelated, but I have a burning question myself, now; Should I start League of Explorers when it comes out, or open wing 2 of Blackrock? Decisions, decisions... I already finished Naxx, so I don't need to worry about that, at least.
This is in relation to Naxx comment.....i know they are adventures but how do they work? I know it i need to save up gold for that.
Adventures are special content where you buy a wing of an adventure and then you can fight (AI controlled) bosses within each wing. After beating each one, you get 2 copies of a card, and after completing a wing, you get a legendary card representing a boss you fought. Those cards are all exclusive to Naxx, of course, and worth saving up for after getting a bunch of packs. How many packs would you say you had bought already?
It is rarely run as a 2-of in mech mage decks, but I suppose those aren't as popular anymore with Flamewaker tempo decks outclassing a bit. I don't play much constructed so I don't really keep up with trends. The card certainly USED to be an auto-include before TGT, but certain newer decks don't use it as much (dragon mage for example), so I stand by my statement, although I admit I should have said "as much" rather than "that much."
That being said, the Roaring Torch is in fact better than the average card, but not by much, considering that Fireball doesn't see that much play in Mage decks anymore. So the effect of shuffling a 1 mana discounted version of Fireball into your deck is only very slightly good.
This is 100% not true. Tempo, mech and freeze mage all still run fireball as staples. That doesn't make forgotten torch good enough, but don't say that fireball doesn't see much play when it really, really does.
ok so I have been playing this now for a few weeks and it seems like all i'm getting are basic cards and leveling up constantly. I have no idea what hero I want to use, I have no idea how to craft, and, basically, um HELP!!! I've bought packs but never get anything good. I'm hearing about legendary cards. what are they? Sorry so many questions about this game. It looks like this could be fun but I am new.
Sorry you are having trouble! The game is tough to learn, I know, so I cannot help much! I can tell you what legendarys are, though. They are the rarest cards in the game, and generally have unique and powerful effects.
Unrelated, but I have a burning question myself, now; Should I start League of Explorers when it comes out, or open wing 2 of Blackrock? Decisions, decisions... I already finished Naxx, so I don't need to worry about that, at least.
This is in relation to Naxx comment.....i know they are adventures but how do they work? I know it i need to save up gold for that.
Adventures are special content where you buy a wing of an adventure and then you can fight (AI controlled) bosses within each wing. After beating each one, you get 2 copies of a card, and after completing a wing, you get a legendary card representing a boss you fought. Those cards are all exclusive to Naxx, of course, and worth saving up for after getting a bunch of packs. How many packs would you say you had bought already?
Oh maybe 8 or so....I bought a bunch of classic packs and then I've purchased one goblins pack and I think 2 grand tournaments
Your better off just playing avianna and innervating out a couple of big guys.Especially since, with that strat, you'd end up not getting the Boom Bots from Dr. Boom because your board would be full. :P
I had a golden Avianna from my initial pack openings... I ended up dusting her. She's the ultimate over-extending tool.
If I gang up Brann and then drop a cold light would it trigger for d 6 with 2 Brann in play?I would assume not. It says "twice" so a second Brann would be redundant since the battlecry is already triggering twice from the first Brann. If it said "an additional time" or "again" then I could see it stacking triggers.
Reno makes me think some really creative decks could surprise peopleI lost to a handlock that fully healed from 6 with him.
I don't get it. You don't have to play singleton just because you play Reno.
Do people not card track?
Do people not card track?
I certainly don't, because really its an unfair advantage. Beyond that, if I ever was fortunate enough to play in a tournament, I would be not allowed to use a tracker.
Do people not card track?
I certainly don't, because really its an unfair advantage. Beyond that, if I ever was fortunate enough to play in a tournament, I would be not allowed to use a tracker.
I didn't say anything about a tracker but if you can't remember if you played a copy of a card, this discussion is probably moot anyway.
So... I thought I was about due to open another legendary, and I did today. But... It was Tinkmaster Overspark. I am sorely considering dusting him, as it will get me that much closer to crafting an actually useful legendary.
1 avenge
1 competitive Spirit
1 noble sacrifice
1redemptionfor zombie chow
1 repentance
2 equality
2 argent protector
2 Farie dragon
2 mad scientist
2 shielded mini-bot
3 divine favor
3 blackwing technician
3 Alford peace keeper
3 muster for battle
4 consecration
4 true silver champion
4 twilight guardian
4 Murloc Knight
4 blessing of Kings
5 blackwing corrupter
5 dragon consort
6 emperor thaurissan
6 Reno Jackson
6 mysterious Challenger
7 chillmaw
8lay on handsfor antique heal bot I never want to play this for 8 mana
8 tirion
8chromaggusfor 3 cog hammer
9 nefarian
9 ysera
Just put this together, thoughts? I'm gonna run it on ladder
EDIT: Also, hoping to maybe ladder at some point with this.
So, I need to decide what adventure wing to open next. I could open the first wing of League of Explorers so that I have those cards, or, open wing three of Blackrock, which has nothing that will help me immediately but will bring me closer to doing a dragon deck in the future, which I would really like to try. So, what should I do?Well, since it sounds like your long-term goal is a dragon deck, I would recommend Blackrock Mountain, especially if you plan on doing dragons in Priest. You get Thaurissan and Resurrect from the first wing, which are nice while you are waiting on the dragons.
Is Mech Mage viable again? I keep seeing it on ladder but had thought that Tempo Mage outstripped it so much that you shouldn't play anything else.
Also, Reno is such a cancer. He's even worse than tree pallies.
Reno isn't that bad. So many Reno decks are so underwhelming and inconsistent.
Renolock is basically the only viable Reno deck. I beat a Reno Druid with Dragon Priest because as it turns out, putting Reno in your deck is not an automatic win if you don't do stuff turns 1-4 as some people seem to think.FreezeReno also seems to work pretty well! But I agree that Renolock is by far the most reliable.
Has anyone else tried playing Egg Druid? It's super fun!I've been trying to find a druid deck I like playing. What's the list like for that? I'd love to try it.
The one I'm running is very similar to this deck list...Has anyone else tried playing Egg Druid? It's super fun!I've been trying to find a druid deck I like playing. What's the list like for that? I'd love to try it.
Maybe I'm just not playing the deck right, but it's been performing very poorly for me. I was using it in Casual to practice and I didn't win any of the half dozen or so games I played.The one I'm running is very similar to this deck list...Has anyone else tried playing Egg Druid? It's super fun!I've been trying to find a druid deck I like playing. What's the list like for that? I'd love to try it.
http://www.hearthpwn.com/decks/383714-1st-day-legend-egg-druid-v10
It's basically a token deck where you throw down small sticky minions, flood the board, play savage roar or another boosting card, rinse and repeat. It's super fun to play and you can craft the whole deck (assuming you own all the adventures) for like 800 dust. Jeeves is the hero in this deck ;D
Egg Druid is ok. It's super inconsistent imo though and if you don't win by turn 9, you don't win. When it gets a good start thiugh, it's really tough to handle with any deck.
So, after dusting a few cards, I will have enough for a new legendary. Since I really want to try control warrior, I want to craft Grommash. However, I also want to try out dragon decks, but I don't have any Blackrock except wings 1 and 2 and no Ysera. So... Grommash for now, Ysera later? What do you think?Ysera is an all around better card you can use in multiple decks, I'd craft that first (I still need to craft myself a copy :P).
So, after dusting a few cards, I will have enough for a new legendary. Since I really want to try control warrior, I want to craft Grommash. However, I also want to try out dragon decks, but I don't have any Blackrock except wings 1 and 2 and no Ysera. So... Grommash for now, Ysera later? What do you think?Ysera is an all around better card you can use in multiple decks, I'd craft that first (I still need to craft myself a copy :P).
I guess what I meant was Ysera could be used in both of the deck types he wants to explore while Grom could only be used in one... that gives Ysera more value in my head at least.
Just hit legend again. Switched back to Midrange Hunter (I was working on the other golden heroes), so that deck has carried me to legend 3 times. That deck might not be meta popular right now but it is my jam.
Bravo for them making Standard a thing! I'm a little irked about the whole making old expansions unavailable at the store... I mean I'm always going to be buying the adventures, but it seems really lame that new players won't be able to buy old adventures...That's exactly how I feel. The adventures are a nice, single-player aspect of the game and I question why they are cutting that off from new players (as well as cutting off a possible source of money for them).
That's exactly how I feel. The adventures are a nice, single-player aspect of the game and I question why they are cutting that off from new players (as well as cutting off a possible source of money for them).I think... it's about making the game as accessible as possible. By not having the old adventures (which could only be used for Tavern Brawl or "Wild") it's impossible for a new player to get confused and buy an adventure they cannot use for "Standard" ranked play. Stupid... but hey look how long it took for us to get new deck slots ::)
Hello, all... I have just recently finished buying Blackrock Mountain, so I own all the adventures but League of Explorers, which I have yet to start on. So... Is LoE worth my time and gold, or should I just kind of ignore it?
Hello, all... I have just recently finished buying Blackrock Mountain, so I own all the adventures but League of Explorers, which I have yet to start on. So... Is LoE worth my time and gold, or should I just kind of ignore it?
I just started playing hearthstone, and do not intend on spending any money on it in the near future. What decks are dust-lite? what should I focus on with my gold? thanks in advance!
So spending gold on the league of explorers would still be a good option?I just started playing hearthstone, and do not intend on spending any money on it in the near future. What decks are dust-lite? what should I focus on with my gold? thanks in advance!
Well a professional player recently made the climb to legend in less than 2 weeks on a free to play account using aggro paladin. Aggro paladin is a very dust-lite deck. Zoo is also relatively dust-lite (though zoo can gain significant improvement in dust investment with imp gang boss, loatheb, doomguards, sea giants and more). Face Hunter is also pretty cheap. Tempo Mage can be run on a budget but you are probably missing out on some of the best cards from the deck if you do so.
Important for you is probably not to spend any gold on naxxramas or goblins vs gnomes because both of those sets will be rotating out when the next set drops.
Most hilarious finish... Today, I was playing dragon priest against a Paladin Murloc rush, and in the end game, I thoughtstealed an Anyfin Can Happen from his deck... I used it to finish him off. Oh, the irony...
EDIT: There is a downside to this excellent day, though. Got Nozdormu in a pack... Couldn't get Alex, or Ysera, no...
I'd say wait until closer to the set releases to decide. Past sets have been mostly to entirely spoiled before they even release so you can check if there are cards from the new pack that you'd want to put in your decks versus cards from LoE wing 2 you'd want and see which is worth it.
Ragnaros the Lightlord... Like Lay on Hands, but with an 8/8 body, random target, and no card draw. I kinda like it.He's one of those legendaries I might try out if I happen to get one from a pack but not good enough (at first glance) to craft via dust.
I think Lightlord is a pretty darn good Paladin card that deserves to be in all control and midrange Paladin decks, especially with Antique Healbot out of the picture. It's not too often that you'll have any injured minions out when you first play this, so it's usually at very least an 8 mana 8/8 Healbot, which is good enough as is (probably better than Lay on Hands, depending largely on if and how BGH is changed). If it heals an injured minion, that's usually fine as well, depending on what you have out.
But then if it stays alive it becomes a major threat, since it can smack down most minions and then possibly heal itself back to full - every turn. Or if it heals you instead of itself, still great value - a total of 16 health gained to your face, plus however much damage it tanked before dying (typically at least 8 ), enough to make any aggro deck cry.
So... With just about all the cards spoiled (or all of them, too lazy to find out for sure) what do you all think of WotOG? And what about the nerfs to old cards, like Ancient of Lore only drawing one card now, Ironbeak Owl costing 3 mana, etc?
Why on earth is Evil Heckler in that deck and not Amber-Weaver?
So C'Thun priest is actually pretty fun. Anyone else have variants of C'Thun that they enjoy?