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Cactus Web Site special offer: Orders over $75 will receive a free Angel of God 2023 National Promo card while supplies last.
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Redemption® Official Tournaments / Re: Redemption's 30th Anniversary (2025 National Tournament - Rogers, AR)« Last post by MrMiYoda on April 18, 2025, 12:25:00 AM »72
Redemption® Gaming on LackeyCCG / Re: Update to Lackey Plugin 03-24-2025« Last post by TheJaylor on April 11, 2025, 07:27:04 PM »Bugs:
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Redemption® Official Tournaments / 2025 Texas State Tournament (McKinney, May 2-3)« Last post by MrMiYoda on April 08, 2025, 07:09:04 PM »McKinney, TX--May 2-3, 2025
TX State Tournament Host: Terry Markoff, tcmarko70@gmail.com. Markoff Residence, 2909 Cheverny Drive, McKinney, TX, 75070 EVENTS Type: Type 1 - 2 Player - Rotation ($5.00) Type 2 - 2 Player - Rotation ($5.00) Type 1 - Teams - Rotation ($5.00) Closed Deck - 2 Player ($25.00) Booster Draft - 2 Player ($30.00) Starts 6:00pm Friday and 10:00am Saturday. ![]() 74
Redemption® Official Tournaments / South Central Regional Tournament (San Antonio TX - June 20-21 2025)« Last post by MrMiYoda on April 08, 2025, 06:56:42 PM »***FREE ALL-DAY DEMOS FOR EVERYONE***
South Central Regional Tournament (San Antonio TX - June 20-21 2025) WE SINCERELY THANK H&F GM ROB, GAMING MANAGER PETE, & JONATHAN ---FOR ALWAYS WELCOMING REDEMPTION AT THEIR STORE! Official Cactus Games Announcement: https://www.cactusgamedesign.com/redemption/tournaments/ CO-HOSTS: Terry Markoff & MrMiyoda ![]() VENUE: Heroes & Fantasies 13013 US-281 Suite 120, San Antonio, TX 78216 https://maps.app.goo.gl/bPH294G1HUafLtb48 *HUGE gaming hall is rear of the store* ![]() ****************** DETAILS: **Event sked could a change a little depending on player consensus per day** SNACK/LUNCH BREAKS: We plan to have a stricter implementation of time management similar to Nats. If we do this we could easily be done by 6 or 7pm for Saturday events and have more fellowship time after the tourney is done. My plan is no actual long lunch break. Eat when you can. DECK LISTS ARE REQUIRED for T1, T2, Teams. Print, fill in, present at the tournament. Click Here to Download and Print Sealed Deck will use “Israel’s Deliverance” (K & L decks) plus 2 card packs (1x IR + 1x II) Booster Draft will use 7 packs (2x LoC, 2x IR, 3x II) EVENTS: June 20, 2025 (Friday) Type 2 2Player - Rotation ($5.00) OR Sealed Deck 2Player ($20.00 +2pak) OR Type 1 Teams - Rotation ($5.00/player) Starts 6:00pm. (Try to arrive by 5.30pm) June 21, 2025 (Saturday) Phase01: Booster Draft 2Player ($30.00 *7pak) Phase02: Type 1 2Player – Rotation ($5.00) Starts 10:30am. (Try to arrive by 10am) *** CARD SLEEVES A MUST: All decks must be sleeved for tournament play (fully opaque [card back not visible], same color/design, fully cover cards, good identical condition.). Accessories i.e. sleeves available for sale at Heroes and Fantasies. *** Hotel options nearby: Current cheapest (just 1 mile away from.venie, as well) that we have made our 'official' hotel near the gaming venue --- https://www.google.com/travel/hotels/s/16G3irbmeqYXi73s5 ***or do your best research and share your best find!*** 75
Redemption® Gaming on LackeyCCG / Update to Lackey Plugin 03-24-2025« Last post by EmJayBee83 on March 24, 2025, 09:34:24 AM »There is a new version of the lackey plugin available. Here are the release notes...
Quote from: Jayden Alstad
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Official Rules & Errata / Re: Rotation« Last post by Sean on March 19, 2025, 06:17:03 PM »The first rotation was just a couple years ago so it probably still at least two hands worth of fingers to go in my opinion but there are 4 rotation sets that are no longer being printed. I would be comfortable investing in Fall of Man and onward for new players with GoC being the clear best in terms of strong cards. For the sake of learning, Israel's Deliverance, Israel's Rebellion, and Israel's Inheritance are definitely the way to go.
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Redemption® Gaming on LackeyCCG / Re: Update to Lackey Plugin: 2024-09-16« Last post by Reth on March 19, 2025, 04:57:58 PM »Several ImageFile names within carddata.txt have .jpg as suffix while they should not have any suffix (filtering for that suffix shows 238 entries).
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Official Rules & Errata / Rotation« Last post by happyjosiah on March 19, 2025, 10:05:09 AM »Thinking about getting back into the game (well, specifically getting some kids at church into the game) and wondering about Rotation. Is there any indication that 4th edition cards are likely to be rotated out in the near future?
5th edition has only the starters and two sets at this point, so that's not much of a card pool, but I don't want the kids to invest in something that's planned to be obsolete in just a year or so. Thanks! 79
Rules Announcements / Re: REG 10.0 and ORDIR 6.0 Change Log« Last post by RedemptionAggie on March 11, 2025, 01:48:58 PM »Major Updates List Above:
Duration Manually Triggered Effects (pg. 6) Triggered Effects (pg. 7) - Both updated to be usable while the ability persists, utilizing the updated duration rules to simplify these sections Ongoing Effects (pg. 10) - Updated a sentence about duration to refer to the duration section Duration (pg. 14) - Overhauled section to define how durations are intended to work Instead (pg. 19) - Removed a Special Conditions bullet about instead persisting similar to triggers Hold Hold (pg. 49) - Added that a hold can only target each card once each Prep Phase - Added that characters can be held from hand (for The Darkness) - Added that characters held face down from hand are not revealed, and character held face down from elsewhere are flipped face down Ignore converted to Withdraw Ignore (pg. 50) - Entry removed, and section linked to Withdraw Withdraw (pg. 87) - Added a new Special Condition to state that the various wordings for Ignore mean Withdraw now Begin a New Phase Begin a New Phase (pg. 28) - An actual definition that covers the Begin a New Battle effects in II and older sets OTHER UPDATES General: - General wording updates for consistency Conditions (pg. 9) - Updated to "if you do not" to be a broader check, rather than several specific things Targeting (pg. 11-13) - Updated modifiers to target set-aside area as well as play. No real change, just something overlooked when making that update elsewhere. - Updated character targets for Hold to include hand, as described in Hold above - Updated the section on Lost Soul targeting to include captured characters and face down cards, since all of that is similar - Added a section about requiring a choice of a valid target when presented mandatory options (i.e., King Tig requires a choice with a valid target unless none have a valid target) Ability Activation Order (pg. 15) - Updated to clarify everything that happens past the current step is delayed to the appropriate step Capture (pg. 31) and Rescue (pg. 68) - Added "Artifacts activated on" to the list of cards that get discarded Choose Opponent (pg. 33) - Adjusted wording to clarify that you can't choose an invalid target to restrict the player from blocking - Added a clarification that blocking a specific character (Snatched Spear, Jephthah's Daughter) requires that character to be in battle or the choose does nothing Convert (pg. 34) - Added a new bullet that TC characters converted in territory only remain active if they meet the criteria to activate Equip (pg. 43) - Updated when equip plays the weapon to account for Asahel equipping a weapon already in battle Search (pg. 74) - Players cannot choose to fail a search they do not control - Added a clarification that "search for X and put in play" overrides the take Battle Phase (pg. 92) - Updated to account for cards played or used outside of but during the battle (like Doms or placed Enhancements) Battle Resolution (pg. 93) - Added that Sites remaining in battle return to territory with the characters Captured Character (pg. 96) and Face Down (pg. 104) - Moved targeting rules to Targeting and linked there, as described above Lost Souls (pg. 110) - Added a sentence about targeting rules in Targeting Unity (pg. 124) - Added a line that cards that disrupt their own Unity complete their instant abilities ORDIR UPDATES - Added II and a bunch of promos (up through the State and Regional promos this year) - Added Captain of the Host (not a prophet) to the Identifier Errata List, Removed Barsabbas (is a missionary) - Fortress of Antonia removed from Roman Site or Fortress, since it doesn't meet the definition 80
Rules Announcements / REG 10.0 and ORDIR 6.0 Change Log« Last post by RedemptionAggie on March 11, 2025, 01:48:23 PM »The latest updates for the REG, ORDIR and Host Guide are live!
Host Guide - No More Checking Multiple Decks There is an update to the host guide, and players can no longer check multiple decks and are limited to 1 deck per category. These are the significant updates to rules in the REG. There is NOT an update to negate at this time. Duration Duration now has an actual definition, and the status quo is restored for the "while equipped" and similar abilities that were only intended to last one phase. There are a couple of other changes as well: 1) The "permanent" cards (Sites, Forts, Artifacts, Lost Souls) end when removed or deactivated. The simple explanation for that is "current phase" should be a default, and those card types override that default. 2) Triggers can only be used while the ability persists, so they don't usually linger on those permanent cards. This change does impact some optional "after battle" abilities on characters that have always persisted but are now easier to use. Hold There are 2 updates to hold: 1) Hold can hold characters from hand and hold cards face down from territory, so The Darkness promo works. 2) A hold effect can only target each card once in each Prep Phase, so each card can either move in or out, but not both. This hampers the Heavenly Host/Chamber of Angels and Ashkelon/Raiders' Camp combos, stopping them from working with just 1 card, but they can still work if there are multiple cards to rotate through. Ignore Ignore has been combined with Withdraw, so all ignore abilities now function as a withdraw ability. Begin a New Phase This is a new definition, so there's a reference for older cards and the II cards that use "Begin a New Battle". |