Author Topic: REAL Practice Games  (Read 8749 times)

Offline New Raven BR

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REAL Practice Games
« on: August 26, 2010, 02:53:21 PM »
-8
Ok, for far too long, Redemption has gone without a variation for practicing
but good news is, i'v come up with a solution to the problem.
a variation where there CANNOT and WILL NOT be winners or losers.
which means if you get to 5, the game doesn't stop there, same goes for type 2

cause the point is to have fun and to improve your's if your less experianced, or their game if your the pro.
i would also like to mention that the souls in both players' Land of Redemption WILL NOT count, considering there won't be any winners or losers in practice games


it's time redemption gets a jump with practice games.
which is where this variation comes it

please let me know what you all think of this new variation for practicing

new rules thanks to smokey:

1. The new player should be informed of when he would have lost if it were a real game.

2. Both players should play the whole game with their hands revealed, so the newer player doesn't feel like he is at a disadvantage for being new. (optional rule)

3. If the more experienced player realizes the newer player made a mistake he should tell him after battle / next turn / next phase so that the newer player has the opportunity to make his mistakes and instantly learn from them.
« Last Edit: August 26, 2010, 05:31:06 PM by New Raven BR »
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Offline Red

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Re: REAL Practice Games
« Reply #1 on: August 26, 2010, 03:21:43 PM »
0
How do you learn from this? You learn 50X more from a loss than a win so this is ierelevant. So I don't like it...at all.
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Offline swgamble

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Re: REAL Practice Games
« Reply #2 on: August 26, 2010, 03:26:09 PM »
0
i get what he is trying to do i mean you learn alot from losing but as a new player that can be really disheartning

Offline Red

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Re: REAL Practice Games
« Reply #3 on: August 26, 2010, 03:27:52 PM »
-3
i get what he is trying to do i mean you learn alot from losing but as a new player that can be really disheartning
Yeah but your gonna lose 50 times anyway so what's the point?
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Offline New Raven BR

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Re: REAL Practice Games
« Reply #4 on: August 26, 2010, 03:28:30 PM »
-1
you learn cause pros tell you what mistakes you made
and when it comes to me, i have the tendancy to not learn from my losses cause for one, i hate losing
which is one of the reasons why i came up with this
and besides that
practicing isn't about winning or losing, it's about improvement so if you could play without losing then this would be a suitable variation for ya
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Offline swgamble

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Re: REAL Practice Games
« Reply #5 on: August 26, 2010, 03:30:25 PM »
0
i get what he is trying to do i mean you learn alot from losing but as a new player that can be really disheartning
Yeah but your gonna lose 50 times anyway so what's the point?

because alot people don't want to play a game where they lose the first 50 games they play

Offline Red

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Re: REAL Practice Games
« Reply #6 on: August 26, 2010, 03:30:57 PM »
-1
i get what he is trying to do i mean you learn alot from losing but as a new player that can be really disheartning
Yeah but your gonna lose 50 times anyway so what's the point?

because alot people don't want to play a game where they lose the first 50 games they play
Then why does chess have so many players?
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Offline New Raven BR

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Re: REAL Practice Games
« Reply #7 on: August 26, 2010, 03:32:50 PM »
-1
swgamble sees what im sayin
RED, i hate losing and when it comes to chess chat, i don't think it's a good program to use to play redemption cause it's as slow as playing redemption via aim but i think chess chat is even slower then that even.
it's more then just 50 games also
i get frustrated anyways regardless of what game i play cause i hate losing, PERIOD
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Offline Smokey

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Re: REAL Practice Games
« Reply #8 on: August 26, 2010, 03:42:48 PM »
+3
I like this idea alot, but I think a few changes should be made to the way you described the game going.

1. The new player should be informed of when he would have lost if it were a real game.

2. Both players should play the whole game with their hands revealed, so the newer player doesn't feel like he is at a disadvantage for being new. (optional rule)

3. If the more experienced player realizes the newer player made a mistake he should tell him after battle / next turn / next phase so that the newer player has the opportunity to make his mistakes and instantly learn from them.

Just some things off the top of my head.

Offline New Raven BR

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Re: REAL Practice Games
« Reply #9 on: August 26, 2010, 03:43:43 PM »
-3
smokey
that's an even better idea
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Offline Red

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Re: REAL Practice Games
« Reply #10 on: August 26, 2010, 03:48:16 PM »
0
Andy sorry. And with smokey's idea I can stomach this. And hey you were my 2nd win on rts ever that's acounts for something.
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Offline New Raven BR

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Re: REAL Practice Games
« Reply #11 on: August 26, 2010, 05:23:37 PM »
-1
anymore feedback?
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NotOfThisWorld66

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Re: REAL Practice Games
« Reply #12 on: August 26, 2010, 05:28:32 PM »
-1
I think the idea is excellent.  It certainly didn't deserve the hard criticism it got.

Offline New Raven BR

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Re: REAL Practice Games
« Reply #13 on: August 26, 2010, 05:32:18 PM »
-2
i really do think this idea could work if done right
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Offline New Raven BR

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Re: REAL Practice Games
« Reply #14 on: August 27, 2010, 01:30:14 PM »
-3
anymore feedback?
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Offline TheJaylor

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Re: REAL Practice Games
« Reply #15 on: August 29, 2010, 11:23:53 PM »
0
it looks cool but we should have a type where you play with hand revealed the whole game. that would be cool

Offline New Raven BR

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Re: REAL Practice Games
« Reply #16 on: August 29, 2010, 11:25:42 PM »
0
well, smokey came up with an idea for feedback where both players have revealed hands throughout the game
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Offline 777Godspeed

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Re: REAL Practice Games
« Reply #17 on: August 29, 2010, 11:46:45 PM »
0
I like what you and smokey have put together. It is a great way to walk new players through the mechanics of the game and get them up to speed on basic and more advanced gameplay.


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Offline Alex_Olijar

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Re: REAL Practice Games
« Reply #18 on: August 30, 2010, 03:26:17 PM »
+3
Constructive Criticism is fine.

Offline The M

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Re: REAL Practice Games
« Reply #19 on: September 16, 2010, 06:38:14 PM »
0
Also, we don't want to traumatize newer players by letting them see Nationals winners hands.  :)
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Offline New Raven BR

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Re: REAL Practice Games
« Reply #20 on: September 16, 2010, 06:39:58 PM »
0
M, do you even understand where im coming from with this idea?
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Offline Daniel TS RED

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Re: REAL Practice Games
« Reply #21 on: September 16, 2010, 07:25:38 PM »
+1
I like this idea a lot.  There should be a way to get the "newer" players setup with Hamachi/RTS, that way some more experienced guys/gals can easily connect with them and help them out. 

A "beginners sign up here to learn how to play/become better at redemption" thread should be created, so this could actually be put to action.

Daniel

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Re: REAL Practice Games
« Reply #22 on: September 16, 2010, 07:27:35 PM »
+1
I'd purposely build a 154 card almost entirely defensive deck so I can

A.) Let the game take 3 hours
B.) Lock my opponent out for the entire game, so they will never get to 5.
C.) Watch the rage quitters.

Offline New Raven BR

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Re: REAL Practice Games
« Reply #23 on: September 16, 2010, 10:39:38 PM »
0
I like this idea a lot.  There should be a way to get the "newer" players setup with Hamachi/RTS, that way some more experienced guys/gals can easily connect with them and help them out.  

A "beginners sign up here to learn how to play/become better at redemption" thread should be created, so this could actually be put to action.

Daniel

 ;D

now that sounds like an idea
i'll do that and also i'll upload my redemption tutorials on it too so beginners can get the basics of the game starting with the icons.
i call dibs on the responsibility to create a thread and manage it.
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Offline New Raven BR

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Re: REAL Practice Games
« Reply #24 on: September 19, 2010, 03:51:44 PM »
-1
with this idea there will be no winning or losing
« Last Edit: September 20, 2010, 01:28:43 PM by Prof Underwood »
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