Author Topic: Hearthstone  (Read 176604 times)

Offline Minion of Jesus

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Re: Hearthstone
« Reply #1300 on: October 20, 2015, 08:39:40 AM »
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Well, that was a little sad. Started a game against a golden mage, and my opponent accidentally Frostbolted himself. He then quit.
They were probably playing on phone or tablet and had a dragging issue. I've seen that occasionally (and had it happen once or twice to me).

*sigh* the Fireballs I creamed myself with when I was first learning to play...

Dragon priest kind of eats aggro. Wyrmrest Agents make me feel like screaming whenever I play against them.
To the Pain!

-Wesley

Offline Master KChief

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Re: Hearthstone
« Reply #1301 on: October 21, 2015, 04:34:39 PM »
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Maiden of the Lake OP.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Lamborghini_diablo

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Re: Hearthstone
« Reply #1302 on: October 22, 2015, 08:43:06 AM »
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druid OP.

Coin innervate maiden of the lake, get a big chain of harvest hero powers, opponent concedes.

Also include savage combatant, force of nature + savage roar, mukla's champion, and kvaldir raider.

Offline Minion of Jesus

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Re: Hearthstone
« Reply #1303 on: October 22, 2015, 08:53:54 AM »
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In other words, Inspire OP.
To the Pain!

-Wesley

browarod

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Re: Hearthstone
« Reply #1304 on: October 28, 2015, 04:02:54 AM »
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I could use some advice on my spell mage deck. It does decently well on the ladder, but I feel like Fallen Hero is a bit of a weak link. I rarely get to use his power more than once but I'm not sure what I'd fill the spot with. So before I crafted a golden version (trying to make the whole deck golden just for funzies, just got golden Flamestrike today!) I figured I'd see if anyone had any thoughts.


Offline Drrek

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Re: Hearthstone
« Reply #1305 on: October 28, 2015, 06:53:30 AM »
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There should be without question two mad scientists in there.   Additionally, Antonidas should be in there and probably 2 Azure drakes as well.
The user formerly known as Easty.

browarod

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Re: Hearthstone
« Reply #1306 on: October 28, 2015, 07:54:03 AM »
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There should be without question two mad scientists in there.   Additionally, Antonidas should be in there and probably 2 Azure drakes as well.
The only Secret I run currently is Mirror Entity so Mad Scientist didn't seem useful (since I'd rather play them as spells to trigger Flamewakers or Mana Wyrms anyway). I honestly haven't really ever felt like having the Spell Damage from Azure Drake is needed, and I already have double Arcane Intellect for drawing (plus Portal and Spellslinger who generate cards into my hand). Antonidas I've never really been excited about. He's just too inconsistent for me.

Offline Drrek

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Re: Hearthstone
« Reply #1307 on: October 28, 2015, 09:02:16 AM »
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I have played a lot of tempo mage.  Its the majority of the wins that I got golden mage with, and I finished top 58 in North America in June with it. 

If you are playing any secrets mad scientist is worth it.  Mirror entity isn't really worth 3 mana, not even to trigger flame waker or mana wyrm, but is certainly worth free, which it is with Mad Scientist.  Its is pretty much objectively wrong to play a mage deck with secrets without mad scientist.  There's a case to be made for secretless tempo mage, but not for tempo mage with secrets without mad scientist.  It doesn't matter that you only run 2 secrets, mad scientist is still absurd value.

Azure Drake is just absurdly good value.  A 4/4 with a thrown in cantrip and spell damage is just really good.  I know you have 2 arcane intellects (I run 2 arcane intellects as well), but one of the biggest weaknesses in tempo mage is just running out of meaningful things to do, Azure drake is a meaningful body, cycle and a bonus spell damage.  It is the least necessary of the suggestions I gave you, and you can certainly run without it, but I personally wouldn't ever run tempo mage without it.

Antonidas is a very easy win condition and gives you a lot of reach versus control decks.  He should be in a deck with many small spells like tempo mage.

Feel free to ignore my advice and experiment, I'm just giving you advice gained from a lot of experience of high level play with tempo mage.
The user formerly known as Easty.

browarod

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Re: Hearthstone
« Reply #1308 on: October 28, 2015, 11:23:54 PM »
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I don't think any of your suggestions are bad, but I already don't know what to take out, haha, so that's what I'm looking for suggestions on. (and now I have to save up a bunch of dust again to craft a golden Antonidas at some point, /sigh)

I suppose I could take out Pyroblast for Antonidas since they serve similar end-game purposes (figures I just crafted the golden Pyro, lol) but Pyroblast is a lot easier to set up than Antonidas in my experience, so I dunno.

Offline Drrek

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Re: Hearthstone
« Reply #1309 on: October 28, 2015, 11:40:32 PM »
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Tempo mage has a lot of flex positions.  Not everyone runs 2 mirror image or 2 arcane missiles.  Some people don't run secrets at all.  Most don't run spellslinger, but he's fine in the deck.  I personally wouldn't run him with secrets, because the reason I'd run him would be for a solid 3 drop since none of the other 3 drops except flamewaker have any tempo, and at the secrets can be played on 3 just not ideally.  He's still fine in the deck though.  I don't like Flamestrike because I subscribe to the mentality that if you have severely lost board on turn 7 with this deck, then your deck really isn't doing what its supposed to and you are probable to lose anyway, but people smarter than I have included, and people smarter than I have left it out, so its personal choice.  I know Westy swears by Pyroblast, but I don't like it in tempo mage.  Your fallen hero should certainly go out, he doesn't go with what the deck wants to do.  Some people cut a flamecannon, I think those people are crazy.  The tempo mage I took to 58 legend had no shredders in it, but I think that is a mistake.

Tempo mage is a lot up to personal choice, but I think you have too many of the "maybe" cards in there, and are missing important "definitely" cards.
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browarod

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Re: Hearthstone
« Reply #1310 on: October 29, 2015, 12:36:58 AM »
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So what I'm getting is take out either the secrets or Spellslingers, if Spellslingers come out then Mad Scientists in. Sub out Flamestrike (ideally for Antonidas). Shredders are a maybe but probably should stay in. Fallen Hero out for something, possibly a secret if Mad Scientists going in. Find a spot for 2x Azure Drake.

How does this overall change sound?
-Flamestrike
-2x Mirror Entity
-Fallen Hero

+Antonidas
+2x Azure Drake
+<something> not sure what to do here

Offline Minion of Jesus

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Re: Hearthstone
« Reply #1311 on: November 04, 2015, 11:28:31 AM »
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Has anyone got advice for beating heroic Sapphiron? I am trying to beat all of Naxx on heroic, and I only have him and Kel'Thuzad to go. I have tried looking up decks to kill Sapphiron, but nothing seems to work, and I cannot afford the expensive decks.

Help?

EDIT: Nevermind. Found a deck that worked, killed him.

And boy, the Tavern Brawl for this week is hilarious. I had never thought to see cooperation in Hearthstone...
« Last Edit: November 04, 2015, 04:04:21 PM by Minion of Jesus »
To the Pain!

-Wesley

browarod

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Re: Hearthstone
« Reply #1312 on: November 05, 2015, 01:42:50 AM »
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So I'm pretty sure it's impossible to win the Tavern Brawl. I got really close my first game but RNG is wicked bad when he increases +2 Attack so often and randomly deals damage. When he Overclocks on both our turn 1 he then just kills everything we run into him. And the Assassinates come at THE worst times.

Offline Drrek

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Re: Hearthstone
« Reply #1313 on: November 05, 2015, 02:00:21 AM »
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So I'm pretty sure it's impossible to win the Tavern Brawl. I got really close my first game but RNG is wicked bad when he increases +2 Attack so often and randomly deals damage. When he Overclocks on both our turn 1 he then just kills everything we run into him. And the Assassinates come at THE worst times.

I'm 2-0 in this brawl and tbh it seems really easy.  If your the pally save your burst stuff for either millhouse or a turn you can deal a lot of damage.  Heal your partner if they are low.  Don't trade in trash minions (they'll be targeted by his deal attack to 3 randoms and assassinates).

I think your biggest problem is you are just running things into him.  You want to combo him down, not throw the random trash minions into him.
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browarod

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Re: Hearthstone
« Reply #1314 on: November 05, 2015, 02:21:57 AM »
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It's not that I'm running everything into him, it's that anytime I get a combo minion out (Lightwarden, Holy Champion, Mukla, etc.) it always gets instantly Assassinated before I can even attack with it.

EDIT: Finally got a win. Got a game where he only used like 2 Assassinates the whole match so I got a Troggzor > opponent casts a bunch of spells > I hit face with all the spawned minions combo for a couple turns.

I don't know why they gave the Priest deck all the Charge minions when Paladin is the one with all the attack-oriented buffs.
« Last Edit: November 05, 2015, 02:33:33 AM by Browa »

Offline Minion of Jesus

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Re: Hearthstone
« Reply #1315 on: November 05, 2015, 08:36:45 AM »
+1
Kill the Lorewalker is my new favorite card.
To the Pain!

-Wesley

Offline Master KChief

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Re: Hearthstone
« Reply #1316 on: November 05, 2015, 08:40:10 AM »
+1
Some games are nigh-impossible to win. Consecutive turns of Double Zap with a fairly high attack power can usually result in a loss.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Lamborghini_diablo

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Re: Hearthstone
« Reply #1317 on: November 06, 2015, 10:45:17 PM »
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Offline Master KChief

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Re: Hearthstone
« Reply #1318 on: November 06, 2015, 10:47:20 PM »
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All cards with images are in Hearthstones facebook album.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Lamborghini_diablo

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« Last Edit: November 07, 2015, 12:56:16 AM by Lamborghini_diablo »

Offline BubbleBoy

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Re: Hearthstone
« Reply #1320 on: November 06, 2015, 11:45:26 PM »
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These cards look like they might actually shake things up a bit! I assume Discover is a reworking of the ability "add a random _____ to your hand." If so, there are a lot of cards in this set that replenish your hand, which is very cool.

Anubisath Sentinel looks like a pretty good card in Arena. It's a little bit of a win more card in that if you have nothing else on the board when it dies, it stinks a bit, but I expect its golden sandals to tromp a few opponents.

Anyfin Can Happen is ridiculous, but with all the Murloc cards added in this expansion, I wouldn't be surprised to see it played ... and win games. Some Murlocs have charge, you know.

Arch-Thief Rafaan is almost certainly way too slow but I am interested to see what the artifacts are. Hopefully one of them can punish a BGH.

Brann Bronzebeard looks like a LOT of fun, especially combined with a few of the cards in this set.

I have no clue what Elise Starseeker's map does, but I know that Brann can get me two of them! Holla!

I heard Djinni of Zephyrs is dating one of the Banes (or maybe both!).

Desert Camel could make the control hunter deck a thing. Or it could just spit at you.

Eerie Statue - proven twice as eerie as Ancient Watcher!

I can't wait to begin the process of Explorer's Hat mitosis with Baron Rivendare!

So, do they expect us to build a deck with Dreadsteed, Gormok, Arcane Golem, and Reliquary Seeker? Because, no thanks.

The all-legendary deck is finally complete with the addition of Reno Jackson!

Sir Finley Mrrgglton is my new favorite turn 1 control hunter play.

Summoning Stone actually gives me a reason to use Master of Disguise. Here stone, wear this top hat and monocle and no one will recognize you.

Tomb Spider into Web Weaver into Tomb Spider into Tomb Spider into Web Weaver into King's Elekk into Tomb Spider into ...
Use the Mad Bomber to rescue his Province.

Lamborghini_diablo

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Re: Hearthstone
« Reply #1321 on: November 07, 2015, 12:12:41 AM »
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Thoughts:

Animated Armor - Really good defensive card. Yes, it can be seen as a 4/4 taunt, but it also prevents the opponent from just dumping spell damage on your face.

Anubisath Sentinel - Great arena card, possibly strong enough to see play in constructed. Zoo might like this.

Ancient Shade - trash.

Anyfin Can Happen - Not going to see competitive play, but it's hilarious.

Arch-Theif Rafaam - if you get to pick from all 3 artifacts every time you play him, I think he'll be strong enough for constructed play. 17/18 (that can attack) on turn 10 is insane.

Brann Bronzebeard - I feel this will see play. Decent statline, and potentially snowbally effect.

Curse of Rafaam - I don't know what the mana cost of the "Cursed!" spell is yet. If it's at least 2 or above, this could be a really strong card.

Cursed Blade - I'm not sure what to think about this one. I'll need to see exactly how it works.

Dark Peddler - It's... okay I guess?

Dart Trap - This card is hilarious, and it takes hunters one step further to having a secret for every condition.

Entomb - YES. YES. YES. YES. THE ANSWER TO YSERA PRIESTS HAVE NEEDED FOR YEARS.

Elise Starseeker - Fun, but likely not competitive.

Djinni of Zephyrs - This is potentially REALLY strong.

Desert Camel - Solid card.

Eerie Statue - potentially strong, I'll have to see it in play.

Excavated Evil - REALLY strong against face decks.

Explorer's Hat - Interesting concept, I wonder if anyone will find a deck to abuse it.

Fierce Monkey - Solid card, GREAT for arena warriors.

Ethereal Conjurer - ehhh, 3 health is really low.

Everyfin is Awesome - I think this card has some potential.

Gorillabot A-3 - This could be decent? I'll have to try it.

Fossilized Devilsaur - Arena card.

Forgotten Torch - Interesting for slower mage decks.

Jeweled Scarab - guaranteed turn 3 play. I might try this one.

Huge Toad - rip bloodfen raptor.

Keeper of Uldaman - This thing's got some insane potential.

Murloc Tinyfin - WISP POWER CREEP.

Mounted Raptor - mini shredder!

Jungle Moonkin - pass.

Museum Curator - pass.

Raven Idol - pass. Druid is so consistent right now, it doesn't need this.

Reliquary Seeker - Win-more card. Only deck it'd see play in is Zoo.

Obsidian Destroyer - Dr Boom sorta meets Hogger. Great arena card.

Naga Sea Witch - VERY interesting card with a lot of potential.

Pit Snake - ehh.

Reno Jackson - I have NO idea what to think about this. Probably will never see play, but a full heal is really strong.

Rumbling Elemental - pretty solid card.

Sir Finley Mrrgglton - People wanted a 1 mana legend, they got one. Interesting idea. Might be good in Shaman.

Summoning Stone - This is a card that is ASKING for a deck to be built around it.

Sacred Trial - WHO AM I? GOOD LUCK GETTING ANY BOARD CONTROL!

Tomb Pillager - Great control rogue card.

Tomb Spider - Decent for beast decks I guess?

Unearthed Raptor - Probably my favorite card of the set. It's great as just a 3 mana 3/4 early, but it gains value later in the game if you play it with something like Sylvannas.

Wobbling Runts - 8/12 for 6... could see play, but it's a rather slow card.

Tunnel Trogg - YES. YES. YES. SHAMANS GET A ONE-DROP.

Lamborghini_diablo

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Re: Hearthstone
« Reply #1322 on: November 07, 2015, 12:15:42 AM »
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These cards look like they might actually shake things up a bit! I assume Discover is a reworking of the ability "add a random _____ to your hand." If so, there are a lot of cards in this set that replenish your hand, which is very cool.


"Discover. Cards with this effect generate 3 random cards specified by the effect (that are applicable to your deck, so mages can't get hunter cards), Players then select one from the 3 to add to their hand. Think Tracking."


Quote
Arch-Thief Rafaan is almost certainly way too slow but I am interested to see what the artifacts are. Hopefully one of them can punish a BGH.




Quote
I have no clue what Elise Starseeker's map does, but I know that Brann can get me two of them! Holla!

Offline Minion of Jesus

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Re: Hearthstone
« Reply #1323 on: November 07, 2015, 09:21:43 AM »
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I saw this late last night, right before I went to bed. I thought it was a dream when I got up this morning.
To the Pain!

-Wesley

Offline Minion of Jesus

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Re: Hearthstone
« Reply #1324 on: November 07, 2015, 05:48:49 PM »
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So... What happens if you play Sir Finley followed by Justicar? She says upgrade your STARTING hero power...
To the Pain!

-Wesley

 


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