Author Topic: Clay/Green Deck - Now 2P!  (Read 6987 times)

browarod

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Clay/Green Deck - Now 2P!
« on: December 10, 2014, 03:41:25 PM »
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Had an idea to make a clay/green missionary/prophet deck to make use of Silas'/Barsabbas' synergy so I took apart my Gardenciples MP deck and built this offense instead. I'm sure there are things I could change/improve. The defense is exactly what I had paired with my Disciples in the previous incarnation of this deck so suggestions for something better would be most welcome. The artifacts are what's left after I took out the disciples-related ones (and Lampstand since I also took out The Tabernacle).


Cards in Deck: 56
Lost Souls: 8
  Exchanger
  NT only
  1st round protect
  Revealer
  Female only
  Resurrection (Psalm 30:3)
  TEC Soul (Acts 16:22)

  Hopper

Dominants: 7
  Mayhem
  SoG (I)
  NJ
  AotL
  Grapes
  Vain Philosophy
  CM

Fortresses: 3
  Herod's Temple
  Obadiah's Caves
  Missionary Ship

Artifacts: 5
  Unholy Writ
  Gifts of the Magi
  Lampstand
  Hidden Treasures
  Four-Drachma Coin

Heroes: 10
  Stephen
  Peter (clay)
  Barnabas
  Luke
  Aquila
  Priscilla
  Silas
  Barsabbas
  Anna
  Simeon (Di)

Good Enhancements: 10
  Deception Exposed
  Peter's Sermon
  Spiritual Warfare
  Bravery of Priscilla
  Baptism of Jesus
  Two Bears
  Provisions
  Elymas Struck Blind
  Preaching in the Synagogue
  Generous Giving

DAEs: 1
  Gamaliel's Speech

Evil Characters: 8
  Sabbath Breaker
  Messenger of Satan (TEC)
  Emperor Tiberius
  Emperor Vitellius
  Foreign Wives
  Uzzah
  Proud Pharisee
  Scribe

Evil Enhancements: 4
  Gold Shield
  Balaam's Disobedience
  Scattered
  Night Raid
« Last Edit: March 10, 2015, 07:45:47 PM by browarod »

Offline Red

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Re: Clay/Green MP Deck
« Reply #1 on: December 10, 2014, 03:53:31 PM »
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Herod's can hold lampstand. It deserves a spot. This deck looks slow to play T1MP...
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LukeChips

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Re: Clay/Green MP Deck
« Reply #2 on: December 10, 2014, 03:58:53 PM »
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Why do you use GoyS? It's pretty weak.

browarod

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Re: Clay/Green MP Deck
« Reply #3 on: December 10, 2014, 04:24:26 PM »
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Herod's can hold lampstand. It deserves a spot. This deck looks slow to play T1MP...
Added Lampstand back in. If it's better as a 2P deck that's fine, I'd still like suggestions for improvement. I just was replacing my MP deck so I was hoping to get something that would work in MP as well, but if not that's fine.

Why do you use GoyS? It's pretty weak.
Because in multiplayer you have up to 2 extra people that could have Falling Away (which sees more play in MP than in 2P). And you can bet that if you get an early lead you'll end up getting every Falling Away at the table if you don't have GoYS up.
« Last Edit: December 10, 2014, 04:33:02 PM by browarod »

LukeChips

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Re: Clay/Green MP Deck
« Reply #4 on: December 10, 2014, 04:29:32 PM »
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Isn't lampstand better though?

browarod

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Re: Clay/Green MP Deck
« Reply #5 on: December 10, 2014, 05:49:24 PM »
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It's really not that simple, and doubling the number of cards in my deck that protect from FA isn't a bad thing. ;)

As it stands, though, I'm already considering taking GoYS out for Shipwreck so if you have a thought on that feel free to post it, otherwise you can debate the usefulness of GoYS elsewhere. :P

Offline Redoubter

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Re: Clay/Green MP Deck
« Reply #6 on: December 10, 2014, 05:52:47 PM »
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I also agree that GoYS is superfluous though ;)  What with Lampy and only having 7 doms, it is more cost inefficient in that slot.

However, I'm not sure if I'd go for Shipwreck.  In multi, I'm not sure if that's going to make as much of a difference as, say, Mayhem.  Mayhem can open up souls, get card advantage, and flush your opponent's searched dominants.  Much better than either GoYS or Shipwreck for this deck, IMO.

browarod

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Re: Clay/Green MP Deck
« Reply #7 on: December 10, 2014, 05:57:01 PM »
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I just really dislike Mayhem. I get that it can be good, I simply don't like it.

I'll add it in for now.

LukeChips

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Re: Clay/Green MP Deck
« Reply #8 on: December 10, 2014, 06:07:45 PM »
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I love mayhem, but shipwreaked may prove to be better.... why so little EE?

browarod

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Re: Clay/Green MP Deck
« Reply #9 on: December 10, 2014, 08:34:48 PM »
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I love mayhem, but shipwreaked may prove to be better.... why so little EE?
Multiplayer is about rescuing souls more than it is about blocking. If you're the player with the most defense on the table, you won't get attacked, so you mostly use auto-blocks that can be kept in your hand.

LukeChips

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Re: Clay/Green MP Deck
« Reply #10 on: December 10, 2014, 10:37:07 PM »
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you can probabaly see that I barely ever play MP.

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Re: Clay/Green MP Deck
« Reply #11 on: December 10, 2014, 10:45:59 PM »
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4D Coin is a staple for me in any deck that uses Peter, especially a deck that needs to be fast. TGT should probably also be in there and you could add the green Joanna so that it's not just Peter. Generous Giving seems like a good option to me because ideally you'll have Gifts active close to the entire game so if everyone can benefit than you might as well benefit more. Plus it's an interrupt which is sort of a week spot for clay. Messenger of Satan would probably be better than Spirit of Temptation because drawing helps you while playing a card beneath really only hurts one person a little bit, plus, in multi cbp>cbi in my opinion. I think that either Peter's Sermon or Deception Exposed should come out for Preaching in the Synagogue. Burning of Magic Books could probably come out because if it does hurt somebody then it'll probably hurt them bad which isn't necessarily good in multi. Lastly, I see a disappointing lack of Provisions...

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Re: Clay/Green MP Deck
« Reply #12 on: December 11, 2014, 12:33:13 AM »
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I think Patience can come out. You're never really going to want to use it's ability for Soul gen since it happens at the end of your turn. While getting out Heroes is nice, it essentially just becomes a "Draw 1" ability at the end of your turn, which is not terribly useful. It also exposes your Hero for 3 opponents' turns. I would try to get down around 6 GE and add a few more Heroes if you want this to be effective in MP. My deck-building philosophy for MP has always been to make sure I always have a Hero since often times people want to give you a freebie to avoid giving it to the leader.
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browarod

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Re: Clay/Green MP Deck
« Reply #13 on: December 11, 2014, 11:02:40 AM »
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So, to recap:
-Burning of Magic Books
-Patience
-Peter's Sermon or Deception Exposed
-Spirit of Temptation
+Joanna (green)
+Provisions
+4DC (I had taken it out before I considered adding the clay Peter into the deck so I forgot about putting it back in)
+TGT
+Generous Giving
+Messenger of Satan
+Preaching in the Synagogue

Bit of an imbalance on the removed cards versus the added cards. Even taking out both Peter's Sermon and Deception Exposed that leaves me with a sum of +2, which would put the deck at 53. Any further thoughts on what I could take out for the above adds?

Thanks for the suggestions so far! :D

LukeChips

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Re: Clay/Green MP Deck
« Reply #14 on: December 11, 2014, 11:29:04 AM »
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To make it even, (almost) I would take out messenger of Satan.

Offline Master Q

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Re: Clay/Green MP Deck
« Reply #15 on: December 11, 2014, 04:51:40 PM »
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From your original deck list, I would drop:

Missionary Ship
Bereans
Burning o' Magic Books
Deception Exposed
Patience
Prayer and Fasting
Gold Shield
Plague o' Frogs
Spirit o' Temptation

And add:

Preaching in the Synagogue
Nunc Dimittis
Joanna
TGT
FDC
Feast o' Trumpets
Sorrow o' Mary
Messenger o' Satan

That would make it 50 I think?
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LukeChips

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Re: Clay/Green MP Deck
« Reply #16 on: December 11, 2014, 06:16:58 PM »
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I would keep Missionary Ship, just for site access.

Offline TheJaylor

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Re: Clay/Green MP Deck
« Reply #17 on: December 11, 2014, 06:40:09 PM »
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I would keep Missionary Ship, just for site access.
Sites are not generally an issue in multi.

LukeChips

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Re: Clay/Green MP Deck
« Reply #18 on: December 11, 2014, 06:44:18 PM »
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I would keep Missionary Ship, just for site access.
Sites are not generally an issue in multi.
Why not? More LS because of more players?

Offline Redoubter

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Re: Clay/Green MP Deck
« Reply #19 on: December 11, 2014, 10:08:45 PM »
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I would keep Missionary Ship, just for site access.
Sites are not generally an issue in multi.
Why not? More LS because of more players?

Short answer:  Yes.

But also, as mentioned before, you do NOT want to seem like the 'big bad defense' on the board.  If you do, everyone goes to eat at other buffets, and you have nothing to rescue.

My brother won a Regional T1-MP pre-I/J with exactly 2 evil cards, and they were for soul gen (EC just generated a soul, nothing else, and Mayhem because it is amazing).  He always had players to go against, because everyone tripped over themselves taking his.  He also had more speed and offense, which is essential to getting your three quickest (3, because it is a race for SoG/NJ).

LukeChips

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Re: Clay/Green MP Deck
« Reply #20 on: December 12, 2014, 11:01:11 AM »
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.

My brother won a Regional T1-MP pre-I/J with exactly 2 evil cards, and they were for soul gen (EC just generated a soul, nothing else, and Mayhem because it is amazing).  He always had players to go against, because everyone tripped over themselves taking his.  He also had more speed and offense, which is essential to getting your three quickest (3, because it is a race for SoG/NJ).
Wow, 2 cards!? In my decks I use a formant of 8 EC, 8 EE, 8 GC, 10 GE, 8 LS (hopper), about 4 sites, 2-3 arts, 7 DOMS. 
What do you recommend?

Offline Redoubter

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Re: Clay/Green MP Deck
« Reply #21 on: December 12, 2014, 11:22:11 AM »
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Wow, 2 cards!? In my decks I use a formant of 8 EC, 8 EE, 8 GC, 10 GE, 8 LS (hopper), about 4 sites, 2-3 arts, 7 DOMS. 
What do you recommend?

Cut out about half those EC, half those EE, add in a lot more GC, remove the sites (unless you need the ability).  Generally, the meta for winning T1MP decks (especially with 4 players) involves using much less defense and fast offenses that always have an available rescue.

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Re: Clay/Green MP Deck
« Reply #22 on: December 12, 2014, 11:55:22 AM »
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Wow, 2 cards!? In my decks I use a formant of 8 EC, 8 EE, 8 GC, 10 GE, 8 LS (hopper), about 4 sites, 2-3 arts, 7 DOMS. 
What do you recommend?

Just to clarify, Redoubter is making suggestions specifically for a Multi-player deck. The format you mention is a very solid format for a Two-player deck.
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LukeChips

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Re: Clay/Green MP Deck
« Reply #23 on: December 12, 2014, 12:04:26 PM »
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That would leave me with only 4 EC in T1 2p!

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Re: Clay/Green MP Deck
« Reply #24 on: December 12, 2014, 12:30:00 PM »
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Wow, 2 cards!? In my decks I use a formant of 8 EC, 8 EE, 8 GC, 10 GE, 8 LS (hopper), about 4 sites, 2-3 arts, 7 DOMS. 
What do you recommend?

Just to clarify, Redoubter is making suggestions specifically for a Multi-player deck. The format you mention is a very solid format for a Two-player deck.

Yeah, as mentioned in all my posts, this is ALL about MP only (since this deck was listed as an MP deck).  In 2P there is much more variety and more combinations of good-evil that work well.

Definitely don't apply what I'm saying about MP logic to 2P ;)

 


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