Author Topic: REQUEST: What does your favorite theme/culture need?  (Read 48386 times)

Offline Crashfach2002

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #50 on: December 09, 2009, 01:31:00 PM »
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Most of this has already been mentioned, but here are my thoughts:

I like the idea of having multiple themes within each color.  Colors like Orange, Teal and Silver will be difficult to do, but hey!  I think that Green, Blue, Purple, Red and Crimson need an addition theme.

I like each of these themes I just think they need more help or cards.  N.T. Gold, Musicians/Daniel, Persians, Syrians, Greeks, Magicians, Herods.

I think that covers every color.  ;D

Offline STAMP

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #51 on: December 09, 2009, 01:39:12 PM »
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we need evil characters with innate built-in cannot be ignored.

Unfortunately, if they cannot enter battle to activate their cannot-be-ignoredness then they become useless.  A territory class enhancement that grants that ability would be nice.
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Offline soul seeker

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #52 on: December 09, 2009, 01:39:53 PM »
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I was going to comment on the Red Warriors needing multiple different things but then I saw that you wrote "Favorite" in the thread title.  Red's lameness makes it my least favorite so I chose not to comment on them.   :P

What would be nice is multiple site access women for the NT Women's theme since sitelock is becoming a headache--my arts are popped and my site access stolen.   :'(
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Offline Bryon

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #53 on: December 09, 2009, 01:41:06 PM »
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we need evil characters with innate built-in cannot be ignored.

Unfortunately, if they cannot enter battle to activate their cannot-be-ignoredness then they become useless.  A territory class enhancement that grants that ability would be nice.
You mean like Large Tree?  :)

Offline Red Dragon Thorn

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #54 on: December 09, 2009, 01:41:33 PM »
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we need evil characters with innate built-in cannot be ignored.

Unfortunately, if they cannot enter battle to activate their cannot-be-ignoredness then they become useless.  A territory class enhancement that grants that ability would be nice.

Only if it discards itself instead of placing like Large Tree, which then becomes easily targetable by I am Grace and the like.

EDIT: intraposted by bryon, but point remains.



Quote
What would be nice is multiple site access women for the NT Women's theme since sitelock is becoming a headache--my arts are popped and my site access stolen.   

Really, I haven't had any problem with siteacess in mine. What are you playing to compliment them?
« Last Edit: December 09, 2009, 01:44:15 PM by Red Dragon Thorn »
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Offline STAMP

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #55 on: December 09, 2009, 01:42:16 PM »
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we need evil characters with innate built-in cannot be ignored.

Unfortunately, if they cannot enter battle to activate their cannot-be-ignoredness then they become useless.  A territory class enhancement that grants that ability would be nice.
You mean like Large Tree?  :)

Then we'd better request a forest.   :)
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Offline Master KChief

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #56 on: December 09, 2009, 01:43:21 PM »
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or something like 'while in play, ec cannot be ignored'. something like that.
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Offline BubbleBoy

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #57 on: December 09, 2009, 01:45:16 PM »
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I believe somebody had an idea once for a territory-class enhancement that allowed an EC's ability to activate in territory. If so, I agree with them that that would be a fun idea, and would be good on "cannot be ignored while in play" characters. If not, I must have thought of it, in which case it's probably the dumbest idea ever.
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Offline Minister Polarius

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #58 on: December 09, 2009, 02:07:55 PM »
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It was in one of my card idea posts a while back. I think it was called "Battle-Ready."
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Offline lightningninja

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #59 on: December 09, 2009, 02:19:52 PM »
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I can't think of anything now... but I'm SURE that would somehow break the game.  ;D
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Offline Spud

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #60 on: December 09, 2009, 02:46:34 PM »
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I think Green prohpets need a card that can un-remove a card from play, that way wickedness removed might actually see some more play.

I'm pretty sure removal was introduced as a way to ensure that a card would never again affect anything in a particular game, after recursion from discard became possible. I don't think anything will ever un-remove a card from the game. That just seems silly.
Yeah, I know Yugioh started doing that and it was a complete fiasco.  Whoops, just said the Y-word.  :P
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Offline Spud

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #61 on: December 09, 2009, 02:50:32 PM »
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we need evil characters with innate built-in cannot be ignored.
Amen, brother, amen.   ;D
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Offline Korunks

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #62 on: December 09, 2009, 02:56:23 PM »
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Quote
Unfortunately, if they cannot enter battle to activate their cannot-be-ignoredness then they become useless.  A territory class enhancement that grants that ability would be nice.

I disagree, I do not see how a cannot be ignored character would not be able to enter battle if it was their special ability vs the SA being on TC card?  They both would need to enter battle to activate correct?  So are you implying Large Tree does not work?  They could also state on the cards that the ability activated immediately.
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Offline Korunks

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #63 on: December 09, 2009, 03:03:21 PM »
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Oh yes please do "something" with Moses, he seems to never get to do anything cool.  Not a priest, not a judge, what is he then?
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Offline Bryon

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #64 on: December 09, 2009, 03:03:27 PM »
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Quote
I do not see how a cannot be ignored character would not be able to enter battle if it was their special ability vs the SA being on TC card?  They both would need to enter battle to activate correct?
Ongoing abilities on placed cards continue to work while placed.

Identifiers work outside of battle, too.  :)
« Last Edit: December 09, 2009, 03:08:29 PM by Bryon »

Offline Bryon

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #65 on: December 09, 2009, 03:06:52 PM »
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Oh yes please do "something" with Moses, he seems to never get to do anything cool.  Not a priest, not a judge, what is he then?
He's a prophet (but he is not green yet).  And he's a judge, in my opinion, since the Bible says he "judged" israel, and he's in the reference on Judges Seat.  But on the judge label I was outvoted.  :)

Just wait until the gold/green FBTN Moses comes out and he can use ALL TEN of the plagues.  Someday, Korunks, someday.  :)

Offline Master KChief

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #66 on: December 09, 2009, 03:11:27 PM »
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that would be pretty awesome. plague of frogs + moses rod + green/gold moses = wyn.
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Ironica

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #67 on: December 09, 2009, 03:32:05 PM »
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Maybe for the ignore part, you could have a multi-brigade set-aside evil enhancement that says something like:

Set any number of evil characters in your territory aside for X turns, when they return, they cannot be ignored while they remain in play

X= number of evil characters set aside by this card

This way, if you want to go around TGT quickly, then you set aside one or two EC and risk AOTL and a convert but if you want to get around ignores with your whole army, you'll have to wait a while to get them back (and risk a DD popping up).

Ironica

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #68 on: December 09, 2009, 03:39:39 PM »
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All I can think about right now is:

Babs in territory needs more protection than just discard.

Prophets are fine as is

I'm with everyone else about Red.  What's the point of being on the 60's if a 1/1 guy can kill you all in one hit?

Better greeks

Also, Pharoh's Throne Room negates all ignore but JTE can't be negated and can easily be reaccured and reapplied (since it's only takes one turn).

Offline BubbleBoy

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #69 on: December 09, 2009, 04:10:41 PM »
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How come four people just double-posted? Did I miss something?
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Offline BubbleBoy

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #70 on: December 09, 2009, 04:11:37 PM »
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Actually, five people double-posted.
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Offline jtay

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #71 on: December 09, 2009, 04:22:03 PM »
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I know it's not quite in line with the topic, but I'd like to make a request for there to be cards that do more than hail to a particular theme.  I'm doing my best to struggle to be creative outside of Cactus-defined themes, and a set consisting of all theme-centered cards would make me sad.
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Offline Prof Underwood

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #72 on: December 09, 2009, 04:39:52 PM »
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a multi-brigade set-aside evil enhancement that says something like:

Set any number of evil characters in your territory aside for X turns, when they return, they cannot be ignored while they remain in play

X= number of evil characters set aside by this card
This is an AWESOME idea!!!

Offline Master KChief

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #73 on: December 09, 2009, 07:24:14 PM »
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i like it too. very creative idea. even make it multi-colored so all defenses could use it.
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Offline Red Dragon Thorn

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #74 on: December 09, 2009, 09:32:40 PM »
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Make a character that can search for it then, otherwise in Type 2 It will be a flimsy chance of getting it.
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