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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Strategies and Combos => Topic started by: Bryon on December 08, 2009, 05:48:10 PM

Title: REQUEST: What does your favorite theme/culture need?
Post by: Bryon on December 08, 2009, 05:48:10 PM
The next set will include cards of every brigade, but will NOT include cards for every theme or culture.  So, we cannot guarantee that what you put here will even be considered, since your culture or theme might not even get a single new card next year.  However, in case your favorite culture or brigade IS getting some cards, is there a particular weakness that you wish would be improved?

Now is the time to make your requests.  We are not looking for full card ideas, just holes you'd like to see filled.

Finish the sentence:

I wish (this culture theme) had a way to _____________ .
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Red on December 08, 2009, 05:50:48 PM
judges need a gold jepath,barak,new deborah,and a good samson.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Spud on December 08, 2009, 06:15:20 PM
Hm....well, I'm an Egyptian freak, so I'd like to see some artifacts and fortresses based for Egyptians.  They have plenty of members, but are perhaps a little stretched for support.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Cameron the Conqueror on December 08, 2009, 06:19:17 PM
I wish Philistines had an updated Goliath.  It's past time.

I wish Priests would get a new battlewinner.  They got totally passed over in TxP (the teal TxP ehn was wimpy, please don't do it again).  Teal has become even enough to power it up again.

I wish *instert any evil brigade* had a TC ehn to recur an evil enhancement from d/c pile.

I wish red could become good.  Give it something super good (like TGT but not broken like TGT)  Something that would make someone play it competitively.

I wish Greeks had a new character with a new SA and/or lower numbers than 7 defense.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: acree3 on December 08, 2009, 06:28:58 PM
musians!!! i have played them in tournemts and people can stop them realy easaly :'(   (c marter on heman, any cards that stop forts on musaisn chamber, and any card that stpos bandine( that leaves coat of many colers to be able to use enhasments other than white, there chenaniah alwos you to band two any colred musian bot it still doesent give you alot of options.))
they need afew cards that will make them a viable option.
just my $1.53
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Gabe on December 08, 2009, 06:30:46 PM
I wish the Luke/John theme had a way to deal with demons and immunity.

I wish the royalty theme had access to more OT battle winners.

I wish the Apostles theme had a way to get initiative to play enhancements on the mostly useless Apostles.

I wish the Deacons theme had a more going for it than drawing a couple cards in a losing situation.

I wish the Judges theme had a way to force evil Characters into play where they can pick on them.

I wish the Exodus theme had the missing plagues at a power level strong enough to make people consider playing a green/gold Exodus offense.

I wish a Hero theme (maybe Apostles) had a way to perform mass conversion the way Head of Gold accomplishes mass capture.

I wish the Daniel theme had a few more cards to build an offense with.

I wish the teal tabernacle/solomon's temple themes had a way to tie them together better so that all teal offenses weren't Z's temple based.

I wish musicians had a way to search the deck for a musical enhancement.

I wish red warriors had a way to "play first" (ET, Hidden Treasures, Jacob, even Angel's Sword).

I wish Greeks, Persians, Magicians, Pharisees and Herods had more characters available.  Preferably ones with a special ability that makes me want to use them.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Shofarblower on December 08, 2009, 06:39:00 PM
I wish that Red/David's soldiers, had a way to make the older (usless) enhancements more viable in a deck.

I am not sure about this part (not real familiar with the newer cards).I wish that Red had some answers to evil Fortresses.

I wish that we had a new theme of Canaanite clans. Maybe not any one particular brigade, but several split color enhancements.

I wish that cross brigade Banding had an answer to all the cards that penalize you for doing so.

Modified to fit the requested format.  ;)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Arch Angel on December 08, 2009, 06:40:59 PM
I wish Luke/John had a (better) way to deal with demons
I wish Prophets had a way to deal with fortresses and artifacts
I wish Assyrians had another way to handle fortresses
I wish everything had a way to deal with GoH
I wish generic philistines had more characters
I wish unique demons had more characters
I wish angels had a way to get more initiative
I wish red warriors had a way to play enhancements, ever.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: redemptioncousin on December 08, 2009, 06:54:49 PM
There are plenty of unique demons out there... (Kot, PotW, The Theif, all four multi-colored ones...)
I think demons need a unique way of site lock.  For example, maybe cards that give them perks when a certain number of souls are in sites (like corrupted).
I'd like to see Persians get support in general (characters).
I wish Sadducees and Pharasees had more help and more of a way to mesh together.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: sk on December 08, 2009, 06:57:06 PM
I wish red warriors had the best BTN and banding characters in the game.  IMO, their enhancements as a whole aren't good enough to rely on (although the recent ones are becoming more useful), so I'd like some epic characters.

I wish demons had a reasonable way to stay viable after AoC promo is dropped.  I'd like there to be more A Child is Born action.

I wish demons had "possessing" characters (ie, PG Panic Demon).

I wish Babylonians had more mass capture based on X.

I wish gray's Syrians and Pharisees had characters useful in decks other than speed and heroless.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: STAMP on December 08, 2009, 07:02:05 PM
I'd really like to see a dynamic wherein a special ability causes opponents to swap hands.

Or EVEN better, A New Beginning reprint where the players swap decks prior to drawing eight and starting a new turn.

I think the "fun factor" would increase exponentially with those type of special abilities.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: TheKarazyvicePresidentRR on December 08, 2009, 07:17:47 PM
Hm....well, I'm an Egyptian freak, so I'd like to see some artifacts and fortresses based for Egyptians.  They have plenty of members, but are perhaps a little stretched for support.
I'd like to see some way to stop all the pure anti gold counters. Maybe a territory class enhancement that negates abilities that target a specific single brigade.

As for TEAL, though not my fave brigade by a long shot I'd love to see more cards based on the OT traditions. A passover reprint would be AWESOME.

I'd like judges to have more cost-effect cards. Like Samson's sac. Very powerful, but at a price.

Red needs some way of protection not only for them but for their weapons. Shamgar killed 600 philistines with an ox goad without it breaking and becoming useless.

For diseases I would like to see more than just than random decrease stuff. I loved weakness etc. Maybe some more varying effects!

(I will edit in the other brigades/themes)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: DDiceRC on December 08, 2009, 07:51:53 PM
I wish Romans had a protect fortress.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Sean on December 08, 2009, 07:52:24 PM
1) I wish to see Sites that help certain cultures that also match the color of a Site that already helps the same culture.  Example: Print a red Site that helps Philistines to go along with Ashdod.

2) I wish that you would continue to reprint evil royalty of Judah into the brown brigade.  I love where evil Judah has the possibility of going within brown.

3) I wish red had a straight up, no holds barred, full on, true to form, fight by the numbers Hero.

4) I wish deacons weren't lame.

5) I wish white females had another ignore card that had the phrase, "If an Evil Character is in battle..."

6) I wish Greeks had a card that forced drawing.

7) I wish NT gold had another way to negate protection on Evil Characters in battle.  Currently, only Blessing of Joshua can do this.  The main idea here is to be able to get around protection so that an EC can be converted.

8) I wish angels had more ways to get access to Sites.

9) I wish white NT females had more Covenant support.

10) I wish purple royalty had more territory class enhancements.  Kings tend to do stuff without going into battle by making decrees and laws and issuing orders.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on December 08, 2009, 08:20:29 PM
First of all, I would really like for Deacons and Apostles to become serious one-brigade themes: probably Deacons in blue and Apostles in purple.

I'd like all three of the priests' temple/tabernacle themes to become equally and significantly viable by giving benefits when their respective fortresses are out, making ways to bring those fortresses out and back from the d/c quickly, and making useful temple/tabernacle artifacts specialized for them.

I really want Musicians to get a battle-winner of any sort. They should also get at least one more character - maybe a David reprint.

I also wish Daniel heroes had a battle-winner and more characters, including a Daniel reprint. They should be given a really unique strategy besides crimson protection, perhaps combined with the ability to collaborate with Angels.

I don't want to make Red like every other brigade, so I think what it really needs is a way to work without necessarily having to get initiative, like a protection of some kind. A card that would give Red brigade heroes protection from CBN/CBI abilities would be awesome for it's negating theme.

Luke/John heroes need a way to combat demons.

Judges need better publicity. :P Some reprints of the judges would be much appreciated, but I think they have everything else they need.


Greeks definitely need something - anything - to make them a unified theme. Of all the themes in the game, this one is definitely the worst right now.

Syrians really need either good non-capture battle-winners or ways to get rid of capture protection.

I want to see Brown's Persian and Israelite themes pick up, and the willy-nilliness of the characters to decline.

Demons need more developments on their bottom-of-the-deck theme, hopefully in the form of cards that can affect Angels.

Magicians and Herods simply need to continue their trends set by TxP.


And put all that in the "I wish..." form. ::)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Tracer Burnout on December 08, 2009, 09:15:41 PM
I'd really like to see a dynamic wherein a special ability causes opponents to swap hands.

Or EVEN better, A New Beginning reprint where the players swap decks prior to drawing eight and starting a new turn.

I think the "fun factor" would increase exponentially with those type of special abilities.

 That is an very interesting idea.  It would definitely force someone to get use to playing other decks and styles.  I like!!!

Bryon,

Do we have a name for the new ones yet?
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Sean on December 08, 2009, 09:21:21 PM
I'd really like to see a dynamic wherein a special ability causes opponents to swap hands.

Or EVEN better, A New Beginning reprint where the players swap decks prior to drawing eight and starting a new turn.

I think the "fun factor" would increase exponentially with those type of special abilities.

 That is an very interesting idea.  It would definitely force someone to get use to playing other decks and styles.  I like!!!

Yeah, play green and gray.  Search for that card and fill the rest of your deck with junk.  Brilliant!  Better yet, play your SoG/NJ as fast as possible, then play this card.  Brilliant!
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on December 08, 2009, 09:22:57 PM
Do we have a name for the new ones yet?
If they're still working on the themes to use, they probably haven't made the cards yet. Even if they have, they surely won't release information until summer.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Tracer Burnout on December 08, 2009, 09:28:12 PM
Do we have a name for the new ones yet?
If they're still working on the themes to use, they probably haven't made the cards yet. Even if they have, they surely won't release information until summer.

I think its pretty obvious they don't have the cards made yet.  I was just curious if they were bouncing around names or if they had decided on them, I understand that they release the cards at the same time they release the rest of the info (Name, themes....yada yada yada.)

Do you have a projected date Bryon? Or still thinking? 

Just curious
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: lightningninja on December 08, 2009, 09:32:09 PM
I wish purple got just ONE more battle winner.

I wish philistines had a female, with a decent ability.

I wish Luke/John had an interrupt and play next enhancement. PLEASE!!! I know you have already been vouching for this Bryon so keep it up.  ;)

I wish Greeks had a low numbers character. Lower than 6/6.

I wish Prophets had an ANB that didn't remove itself. But in all seriousness, prophets need something that discards shuffled evil characters.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on December 08, 2009, 09:33:56 PM
I really don't think prophets need anything; they're probably the best good brigade out there.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: lightningninja on December 08, 2009, 09:34:31 PM
Forgetting red huh?  ;)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on December 08, 2009, 10:45:59 PM
I wish red actually was tournament worthy. I've NEVER found it viable. maybe a CBN character?

I wish gold had an easy why to stop all the haters like Miriam and Journey to Egypt.

I wish Garden Tomb had some more power.  ;)

Musicians should once again reign. they aren't bad, to be sure, but they certainly aren't amazing like they should be.

Herod's would be pretty legit.

King Cyrus to be printed. I've been wanting him since before Priests.

Babylonians should have site killers with their babylons. and more crimson that plays off of them, like "Discard hero with */X or less. X is equal to the number of babylonian sites in play. Cannot be Negated." things like that, but better.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Red Dragon Thorn on December 08, 2009, 10:49:19 PM
I'd really like to see a dynamic wherein a special ability causes opponents to swap hands.

Or EVEN better, A New Beginning reprint where the players swap decks prior to drawing eight and starting a new turn.

I think the "fun factor" would increase exponentially with those type of special abilities.

 That is an very interesting idea.  It would definitely force someone to get use to playing other decks and styles.  I like!!!

Yeah, play green and gray.  Search for that card and fill the rest of your deck with junk.  Brilliant!  Better yet, play your SoG/NJ as fast as possible, then play this card.  Brilliant!

I can't tell if you were being sarcastic with this or not... I think its a really good idea, Because if you do build a 'Junk' deck, you could simply lose before you get a chance to play it, since you wont have anything decent in it.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Rawrlolsauce! on December 08, 2009, 10:51:39 PM
Strengthen the bottom-drawing tactic with orange, I wouldn't mind if there were a couple more dual-brigade orange cards either :).

An Orange demon named Chaos is necessary.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on December 08, 2009, 10:52:23 PM
I'd really like to see a dynamic wherein a special ability causes opponents to swap hands.

Or EVEN better, A New Beginning reprint where the players swap decks prior to drawing eight and starting a new turn.

I think the "fun factor" would increase exponentially with those type of special abilities.

 That is an very interesting idea.  It would definitely force someone to get use to playing other decks and styles.  I like!!!

Yeah, play green and gray.  Search for that card and fill the rest of your deck with junk.  Brilliant!  Better yet, play your SoG/NJ as fast as possible, then play this card.  Brilliant!

I can't tell if you were being sarcastic with this or not... I think its a really good idea, Because if you do build a 'Junk' deck, you could simply lose before you get a chance to play it, since you wont have anything decent in it.
Something like that would just be way too much, I agree. It's a cool idea, but...no. Maybe temporarily?
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Red Dragon Thorn on December 08, 2009, 10:53:45 PM
Or a Dominant - Chaos - when played simultaneously with Mayhem you may choose to keep as many cards from your hand before shuffling and redrawing to 6 for Mayhem.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Sean on December 08, 2009, 10:55:10 PM
I'd really like to see a dynamic wherein a special ability causes opponents to swap hands.

Or EVEN better, A New Beginning reprint where the players swap decks prior to drawing eight and starting a new turn.

I think the "fun factor" would increase exponentially with those type of special abilities.

 That is an very interesting idea.  It would definitely force someone to get use to playing other decks and styles.  I like!!!

Yeah, play green and gray.  Search for that card and fill the rest of your deck with junk.  Brilliant!  Better yet, play your SoG/NJ as fast as possible, then play this card.  Brilliant!

I can't tell if you were being sarcastic with this or not... I think its a really good idea, Because if you do build a 'Junk' deck, you could simply lose before you get a chance to play it, since you wont have anything decent in it.
Something like that would just be way too much, I agree. It's a cool idea, but...no. Maybe temporarily?
100% Sarcasm.  It looks like a fun idea but it is too easily abused.  All you have to do is load your deck with drawing and searching and then WAM!  Switch decks and walk in for easy rescues.  The kicker though is how you could potentially have 4 Redeemed Souls from SoG/NJ x2.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Rawrlolsauce! on December 08, 2009, 10:56:41 PM
Or a Dominant - Chaos - when played simultaneously with Mayhem you may choose to keep as many cards from your hand before shuffling and redrawing to 6 for Mayhem.
No, it has to be an orange demon. Then, the set after that can have a new prophet, Andrew. That would just make redemption leet.

(A few years back Ring Wraith predicted an Orange Demon named Chaos would be printed)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 08, 2009, 11:01:09 PM
ORANGE. NEEDS. WARRIOR CLASS CHARACTERS/ENHANCEMENTS!!!
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Perri on December 08, 2009, 11:23:02 PM
I wish that half of the weapon class enhancements weren't TERRIBLE. Sling, Sword of Justice, etc. etc. etc.

I wish there were more Judean Royalty and cards referring to them.

I wish there were more beasts, and cards dealing with them.

I wish there were more ways and incentive to play non-themed cards.

I wish that playing without dominants (or at least some of them) was a viable way to win more games.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: crustpope on December 08, 2009, 11:47:52 PM
I like most of Perri's suggestions.  Especially the one about needing to reduce the number of dominants. (waht about THEMED DOMINANTS?!?!  If played while and Assyrian is in battle, do something really nasty!)

I think that there should be a Nativity Theme.  I think this is something that has LONG been lacking in Redemption.  There are few nativity heros, Few Nativity enahancements.  I would like to see more nativity Themed enhancements, heroes Arts/Forts/ and such


If you havent Guessed, I like themes.  I think that half the fun I have in Redemtion is to build decks with different themes and play them.  


Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Spud on December 08, 2009, 11:50:53 PM
Hm....well, I'm an Egyptian freak, so I'd like to see some artifacts and fortresses based for Egyptians.  They have plenty of members, but are perhaps a little stretched for support.
I'd like to see some way to stop all the pure anti gold counters. Maybe a territory class enhancement that negates abilities that target a specific single brigade.
Well, there is already pharoah's throne room (negates ignore abilities if you have a egyptian king, I think).
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Prof Underwood on December 09, 2009, 12:20:39 AM
Best ideas so far in my opinion:

judges need a gold jepath,...and a good samson.
I wish Philistines had an updated Goliath.
Judges theme had a way to force evil Characters into play
Apostles) had a way to perform mass conversion
teal tabernacle/solomon's temple themes had a way to tie them together better
I wish Romans had a protect fortress[or alternative like the Phillistines do].
give Red brigade heroes protection from CBN/CBI abilities would be awesome for it's negating theme.
Syrians really need...ways to get rid of capture protection.
I wish that half of the weapon class enhancements weren't TERRIBLE.
I wish that playing without dominants (or at least some of them) was a viable way to win more games.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: christiangamer25 on December 09, 2009, 12:53:41 AM
hehe wc goliath and make him truly fbtn hehe that would rock
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on December 09, 2009, 08:46:07 AM
For the people who complain about themes, here's my view: Themes, in general, are good. And all evidence points to the fact that the card makers think so, too. Absence of brigade themes in the past is what allowed the ever-hated speed archtype to become the dominant strategy for a long time, making the game no fun. I'm sure some other specific set of cards would become the only strategy seriously used if we allowed cards to made without brigade-oriented themes once again.

If you still don't like themes, I wouldn't try to get rid of them, because quite frankly it isn't going to work. However, I do believe it would be nice to make themes more easily blendable, as they have strated to do with cards like Zadok Anoints Solomon, Astrologers, Damsel with Spirit of Divination, Jeremiah, Herod Agrippa II, Pleading for the City, High Priest's Palace, etc. This allows for more options, and thus more freedom, which I assume is the real reason anyone would want to get rid of themes in the first place.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Minister Polarius on December 09, 2009, 11:15:59 AM
1. Red needs more weapons and FbtN
2. Gold needs teeth against Immunity and Demons (especially Immune Demons)
3. Demons need a way to get from territory into/beneath your deck and Warrior/Weapon Class.
4. Greeks need everything.
5. Brown needs to be less random.
6. Philistines need some way to not get pwnt by Grail.
7. Persians need Cyrus, as they have for some time.
8. Apostles need everything (in Green, since so many are Prophets anyway)
9. Deacons need everything (in Blue or Purple, since they are the only Brigades with no N.T. theme)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Professoralstad on December 09, 2009, 11:23:28 AM
7. Persians need Cyrus, as they have for some time.

Question: Would he be Good or Evil? He was a pagan king, but pretty much everything about him in the Bible was good stuff, as far as I know. I would argue that he should join the ranks of Queen of Sheba and King Hiram, foreign royalty who helped God's people.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Minister Polarius on December 09, 2009, 11:27:49 AM
I'd have him start out evil, and then self-convert through a condition regarding prophets.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: STAMP on December 09, 2009, 11:41:47 AM
7. Persians need Cyrus, as they have for some time.

Question: Would he be Good or Evil? He was a pagan king, but pretty much everything about him in the Bible was good stuff, as far as I know. I would argue that he should join the ranks of Queen of Sheba and King Hiram, foreign royalty who helped God's people.

I suggest a flip card like Saul/Paul.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Red Dragon Thorn on December 09, 2009, 11:44:21 AM
I think Green prohpets need a card that can un-remove a card from play, that way wickedness removed might actually see some more play.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 09, 2009, 11:44:51 AM
yeah, more flip cards would be way cool.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on December 09, 2009, 11:46:27 AM
And they could be fun for theme combinations.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: STAMP on December 09, 2009, 11:48:36 AM
I think Green prohpets need a card that can un-remove a card from play, that way wickedness removed might actually see some more play.

Yeah, what RDT said.  Yeah, yeah, that's the ticket!

yeah, more flip cards would be way cool.

And they could make Cyrus be more dynamic than Saul/Paul, i.e. something along the lines of "while a Babylonian or prophet is in play, Cyrus is a hero".
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: lightningninja on December 09, 2009, 12:15:50 PM
I think Green prohpets need a card that can un-remove a card from play, that way wickedness removed might actually see some more play.
Yeah... I REALLY want to get wickedness removed back...  ;D ::)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Professoralstad on December 09, 2009, 12:26:07 PM
I think Green prohpets need a card that can un-remove a card from play, that way wickedness removed might actually see some more play.

I'm pretty sure removal was introduced as a way to ensure that a card would never again affect anything in a particular game, after recursion from discard became possible. I don't think anything will ever un-remove a card from the game. That just seems silly.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: TheKarazyvicePresidentRR on December 09, 2009, 12:29:08 PM
+1 My friend plays yugioh, It always baffles me how cards "Removed from the game" can enter the game again
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 09, 2009, 12:30:50 PM
yup, there are many cards in yugioh that can fetch a card back from the rfg pile. they usually come with a steep cost though, and they're surprisingly not broken either.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Cameron the Conqueror on December 09, 2009, 12:33:50 PM
Instead of wanting cards that un-remove other cards, IMO, we need other cards like Cov w/ Eden that redirect a card being removed to the d/c pile.  That makes more sense to me.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 09, 2009, 12:35:04 PM
we need evil characters with innate built-in cannot be ignored.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Crashfach2002 on December 09, 2009, 01:31:00 PM
Most of this has already been mentioned, but here are my thoughts:

I like the idea of having multiple themes within each color.  Colors like Orange, Teal and Silver will be difficult to do, but hey!  I think that Green, Blue, Purple, Red and Crimson need an addition theme.

I like each of these themes I just think they need more help or cards.  N.T. Gold, Musicians/Daniel, Persians, Syrians, Greeks, Magicians, Herods.

I think that covers every color.  ;D
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: STAMP on December 09, 2009, 01:39:12 PM
we need evil characters with innate built-in cannot be ignored.

Unfortunately, if they cannot enter battle to activate their cannot-be-ignoredness then they become useless.  A territory class enhancement that grants that ability would be nice.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: soul seeker on December 09, 2009, 01:39:53 PM
I was going to comment on the Red Warriors needing multiple different things but then I saw that you wrote "Favorite" in the thread title.  Red's lameness makes it my least favorite so I chose not to comment on them.   :P

What would be nice is multiple site access women for the NT Women's theme since sitelock is becoming a headache--my arts are popped and my site access stolen.   :'(
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Bryon on December 09, 2009, 01:41:06 PM
we need evil characters with innate built-in cannot be ignored.

Unfortunately, if they cannot enter battle to activate their cannot-be-ignoredness then they become useless.  A territory class enhancement that grants that ability would be nice.
You mean like Large Tree?  :)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Red Dragon Thorn on December 09, 2009, 01:41:33 PM
we need evil characters with innate built-in cannot be ignored.

Unfortunately, if they cannot enter battle to activate their cannot-be-ignoredness then they become useless.  A territory class enhancement that grants that ability would be nice.

Only if it discards itself instead of placing like Large Tree, which then becomes easily targetable by I am Grace and the like.

EDIT: intraposted by bryon, but point remains.



Quote
What would be nice is multiple site access women for the NT Women's theme since sitelock is becoming a headache--my arts are popped and my site access stolen.   

Really, I haven't had any problem with siteacess in mine. What are you playing to compliment them?
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: STAMP on December 09, 2009, 01:42:16 PM
we need evil characters with innate built-in cannot be ignored.

Unfortunately, if they cannot enter battle to activate their cannot-be-ignoredness then they become useless.  A territory class enhancement that grants that ability would be nice.
You mean like Large Tree?  :)

Then we'd better request a forest.   :)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 09, 2009, 01:43:21 PM
or something like 'while in play, ec cannot be ignored'. something like that.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on December 09, 2009, 01:45:16 PM
I believe somebody had an idea once for a territory-class enhancement that allowed an EC's ability to activate in territory. If so, I agree with them that that would be a fun idea, and would be good on "cannot be ignored while in play" characters. If not, I must have thought of it, in which case it's probably the dumbest idea ever.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Minister Polarius on December 09, 2009, 02:07:55 PM
It was in one of my card idea posts a while back. I think it was called "Battle-Ready."
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: lightningninja on December 09, 2009, 02:19:52 PM
I can't think of anything now... but I'm SURE that would somehow break the game.  ;D
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Spud on December 09, 2009, 02:46:34 PM
I think Green prohpets need a card that can un-remove a card from play, that way wickedness removed might actually see some more play.

I'm pretty sure removal was introduced as a way to ensure that a card would never again affect anything in a particular game, after recursion from discard became possible. I don't think anything will ever un-remove a card from the game. That just seems silly.
Yeah, I know Yugioh started doing that and it was a complete fiasco.  Whoops, just said the Y-word.  :P
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Spud on December 09, 2009, 02:50:32 PM
we need evil characters with innate built-in cannot be ignored.
Amen, brother, amen.   ;D
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Korunks on December 09, 2009, 02:56:23 PM
Quote
Unfortunately, if they cannot enter battle to activate their cannot-be-ignoredness then they become useless.  A territory class enhancement that grants that ability would be nice.

I disagree, I do not see how a cannot be ignored character would not be able to enter battle if it was their special ability vs the SA being on TC card?  They both would need to enter battle to activate correct?  So are you implying Large Tree does not work?  They could also state on the cards that the ability activated immediately.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Korunks on December 09, 2009, 03:03:21 PM
Oh yes please do "something" with Moses, he seems to never get to do anything cool.  Not a priest, not a judge, what is he then?
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Bryon on December 09, 2009, 03:03:27 PM
Quote
I do not see how a cannot be ignored character would not be able to enter battle if it was their special ability vs the SA being on TC card?  They both would need to enter battle to activate correct?
Ongoing abilities on placed cards continue to work while placed.

Identifiers work outside of battle, too.  :)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Bryon on December 09, 2009, 03:06:52 PM
Oh yes please do "something" with Moses, he seems to never get to do anything cool.  Not a priest, not a judge, what is he then?
He's a prophet (but he is not green yet).  And he's a judge, in my opinion, since the Bible says he "judged" israel, and he's in the reference on Judges Seat.  But on the judge label I was outvoted.  :)

Just wait until the gold/green FBTN Moses comes out and he can use ALL TEN of the plagues.  Someday, Korunks, someday.  :)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 09, 2009, 03:11:27 PM
that would be pretty awesome. plague of frogs + moses rod + green/gold moses = wyn.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Ironica on December 09, 2009, 03:32:05 PM
Maybe for the ignore part, you could have a multi-brigade set-aside evil enhancement that says something like:

Set any number of evil characters in your territory aside for X turns, when they return, they cannot be ignored while they remain in play

X= number of evil characters set aside by this card

This way, if you want to go around TGT quickly, then you set aside one or two EC and risk AOTL and a convert but if you want to get around ignores with your whole army, you'll have to wait a while to get them back (and risk a DD popping up).
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Ironica on December 09, 2009, 03:39:39 PM
All I can think about right now is:

Babs in territory needs more protection than just discard.

Prophets are fine as is

I'm with everyone else about Red.  What's the point of being on the 60's if a 1/1 guy can kill you all in one hit?

Better greeks

Also, Pharoh's Throne Room negates all ignore but JTE can't be negated and can easily be reaccured and reapplied (since it's only takes one turn).
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on December 09, 2009, 04:10:41 PM
How come four people just double-posted? Did I miss something?
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on December 09, 2009, 04:11:37 PM
Actually, five people double-posted.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: jtay on December 09, 2009, 04:22:03 PM
I know it's not quite in line with the topic, but I'd like to make a request for there to be cards that do more than hail to a particular theme.  I'm doing my best to struggle to be creative outside of Cactus-defined themes, and a set consisting of all theme-centered cards would make me sad.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Prof Underwood on December 09, 2009, 04:39:52 PM
a multi-brigade set-aside evil enhancement that says something like:

Set any number of evil characters in your territory aside for X turns, when they return, they cannot be ignored while they remain in play

X= number of evil characters set aside by this card
This is an AWESOME idea!!!
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 09, 2009, 07:24:14 PM
i like it too. very creative idea. even make it multi-colored so all defenses could use it.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Red Dragon Thorn on December 09, 2009, 09:32:40 PM
Make a character that can search for it then, otherwise in Type 2 It will be a flimsy chance of getting it.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Perri on December 09, 2009, 09:39:46 PM
Don't get me wrong, I LOVE themes, and I quite enjoy making them, but once you get to a certain point, they're sort of restrictive, I've played a few different Blue Genesis decks, and the offense basically comes down to the same cards, with maybe a few differences. I'd LOVE to see some way to create your own theme, like some sort of set aside, or fortress:

Set aside 2 heroes with the same reference for 2 turns, on return they can use all enhancements with the same reference as them. Or a protect fortress that has you choose a book, as opposed to affecting a preset culture.

I think something (or multiple somethings) like that would make for some interesting new decks.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on December 09, 2009, 10:15:53 PM
I believe the not so distant future of Redemption will contain so many cards of each theme that no defense of the same theme will be exactly like the others (unless a n00b copies one of the major players' decks). At the moment, there are relatively few cards for each theme, so most of the theme decks look very similar. That's okay for now. Redemption has only recently begun to seriously develop themes, so it might take a while for them to become as I described, assuming that is the ultimate goal.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Prof Underwood on December 10, 2009, 12:45:56 PM
I also want to point out that although many people have suggested adding more stuff to the Musician theme, I don't think that would be very wise at this point.  We have just recently heard from Rob approving (http://www.cactusgamedesign.com/message_boards/index.php?topic=16370.msg294142#msg294142) a definition of musicians that adds some significant heroes to the list (probably David, Miriam, Deborah, Barak, Moses, and Solomon).  It seems like it would be a good idea to let these guys see some playtime as musicians before we make more :)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: STAMP on December 10, 2009, 12:50:26 PM
I also want to point out that although many people have suggested adding more stuff to the Musician theme, I don't think that would be very wise at this point.  We have just recently heard from Rob approving (http://www.cactusgamedesign.com/message_boards/index.php?topic=16370.msg294142#msg294142) a definition of musicians that adds some significant heroes to the list (probably David, Miriam, Deborah, Barak, Moses, and Solomon).  It seems like it would be a good idea to let these guys see some playtime as musicians before we make more :)

Bummer.  I was looking forward to a Van Haman card.   :P
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on December 10, 2009, 12:52:03 PM
Well, then whatever focus was previously directed towards Musicians should be redirected towards Daniel heroes. :)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: TimMierz on December 10, 2009, 01:03:04 PM
Bummer.  I was looking forward to a Van Haman card.

Hang 'im up!

Hang 'im up oh oh oh oh oh.

or...

How do you know when it's genocide? I can't tell you but it lasts forever...

or...

Got it bad, got it bad, got it bad, I abhor Esther.

or...
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 10, 2009, 01:33:05 PM
musicians still need more help. i have yet to see a deck competitively use them.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Prof Underwood on December 10, 2009, 02:31:27 PM
musicians still need more help. i have yet to see a deck competitively use them.
Since Rob's decision was only 10 days ago, I'm not surprised.  Give it some time :)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: crustpope on December 10, 2009, 03:37:16 PM
Bummer.  I was looking forward to a Van Haman card.

Hang 'im up!

Hang 'im up oh oh oh oh oh.

or...

How do you know when it's genocide? I can't tell you but it lasts forever...

or...

Got it bad, got it bad, got it bad, I abhor Esther.

or...

I seriously peed in my pants when I read these....
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: TheKarazyvicePresidentRR on December 10, 2009, 03:47:26 PM
musicians still need more help. i have yet to see a deck competitively use them.
Would you consider top 20 at nats competitively? combined with an unstable defense?
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 10, 2009, 04:04:33 PM
musicians still need more help. i have yet to see a deck competitively use them.
Since Rob's decision was only 10 days ago, I'm not surprised.  Give it some time :)

i dont see how it makes musicians anymore powerful than they already were.

musicians still need more help. i have yet to see a deck competitively use them.
Would you consider top 20 at nats competitively? combined with an unstable defense?

no.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: lightningninja on December 10, 2009, 04:05:51 PM
musicians still need more help. i have yet to see a deck competitively use them.
Would you consider top 20 at nats competitively? combined with an unstable defense?
I wouldn't... I think he means top 5... like does it have the possibility to win. Also, this is before Garden Tomb.  ;)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on December 10, 2009, 04:12:31 PM
A year or two ago, I made a Musician deck that did very well. I focused on drawing early all the stuff I needed to set up one combo: Chenaniah, banded to Heman to use Protection of Angels, banded to Asaph to make it CBN and Ethan to recur it so I could use it every turn. I think I only lost one game with it against at least ten players, and I think that loss was to Gabe. I don't believe anyone ever use Household Idols against me, though. That might have hurt.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Red on December 10, 2009, 04:14:22 PM
i rember that deck.Grrrrrr stupid muscans the y don't need anything else.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: lightningninja on December 10, 2009, 04:22:01 PM
Yeah they do. They're not even CLOSE to as powerful as prophets, TGT or any other top theme. Or Ehud.  ;D
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 10, 2009, 04:24:06 PM
they are pretty lame. but maybe thats how they're supposed to be. i wouldnt exactly be afraid to meet a guy with a harp down a dark alley.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: STAMP on December 10, 2009, 04:56:42 PM
In addition to the card-swapping dynamic, another game dynamic that I would LOVE to see on a new card is a special ability that requires knowledge of the scripture on the cards, a little beyond what we already have.  Maybe something like:

"Opponent places hand face down.  Randomly select one card and read scripture to opponent.  If opponent recites the scripture reference he may draw two cards, otherwise discard selected card and one other face down card."
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: lightningninja on December 10, 2009, 05:19:54 PM
I think that would get kind of lame... idk.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 10, 2009, 05:23:20 PM
totally. you would lose alot of secular gamers, including me.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on December 10, 2009, 05:26:44 PM
Yeah, something like that would just require too much work for preparation.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Red on December 10, 2009, 05:28:09 PM
you could state the refence then make him name idk just tryin to help.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on December 10, 2009, 05:29:28 PM
It might be less work to read the scripture and guess what card it is.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Red on December 10, 2009, 05:30:15 PM
say some thing like john 3:16 then guess I am salvation.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: lightningninja on December 10, 2009, 05:30:25 PM
Also, I don't want to sit there and read something to my opponent... that's kind of weird.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: STAMP on December 10, 2009, 05:32:48 PM
I think that would get kind of lame... idk.

totally. you would lose alot of secular gamers, including me.

Yeah, something like that would just require too much work for preparation.

very...epic...fail     :-\
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on December 10, 2009, 05:33:33 PM
Also, I don't want to sit there and read something to my opponent... that's kind of weird.
Yeah, I guess, and I'm not fond of timing out against RLK's.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: lightningninja on December 10, 2009, 05:34:20 PM
Yeah sorry Stamp... that was a lot of opposition VERY fast.  ;D Your other idea was good though...  ::)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Bryon on December 10, 2009, 05:53:54 PM
Actually, I really like the variation of STAMP's idea, as described by RED (name the card, rather than state the reference). 

We used to do something similar.  Whenever we drew cards, we had to read the first 7 words of the scripture on one of those cards that we had just drawn.  That gave players a hint of what you had in your hand.  Of course, this was back before second edition, so the card pool was smaller and it made it easier to guess.

I wouldn't want the card to be too time consuming, but something similar to STAMP/RED's idea would be pretty fun.  You can remember the card titles of the cards you have in hand, and the reference read to you would make it fairly obvious.  However, if you got mixed up, you'd accidentally reveal the name of another card in your hand to your opponent, plus lose the card you didn't guess.  That's pretty neat.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Arch Angel on December 10, 2009, 05:59:46 PM
I think it's definitely time to pick up on Faithraider's idea of cards that grant identifiers.

Here's some ideas (http://www.cactusgamedesign.com/message_boards/index.php?topic=18933.msg296619#msg296619) :)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Red on December 10, 2009, 06:03:27 PM
yay adknowlegded by bryon i'm on a roll.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: adamfincher on December 10, 2009, 06:05:53 PM
Well... It would be really cool if we got some starter decks with T/C enhancments, and a few new characters and enhancments and some old ones as well.
It could be
Teal/Orange and Greeks
and
Red/ Blue warriors/Gray
I just dont know if that make since to have warriors fight against demons... or we could do
Silver/Gray
And
Red,Blue Warriors/Orange and Black Demons & Greeks
Though i think that teal needs starters. Gray would definately be Syrians, and silver would be NT angels. Orange would be nt demons.
These decks would be easily expandable. SO they would be great for old and new players. Send me a Pm if my idea is accepted lol
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 10, 2009, 06:36:28 PM
Actually, I really like the variation of STAMP's idea, as described by RED (name the card, rather than state the reference).  

We used to do something similar.  Whenever we drew cards, we had to read the first 7 words of the scripture on one of those cards that we had just drawn.  That gave players a hint of what you had in your hand.  Of course, this was back before second edition, so the card pool was smaller and it made it easier to guess.

I wouldn't want the card to be too time consuming, but something similar to STAMP/RED's idea would be pretty fun.  You can remember the card titles of the cards you have in hand, and the reference read to you would make it fairly obvious.  However, if you got mixed up, you'd accidentally reveal the name of another card in your hand to your opponent, plus lose the card you didn't guess.  That's pretty neat.

what was the name of that one dead ccg that utilized a similiar mechanic? ...principality? oh. yeah.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Red on December 10, 2009, 07:14:56 PM
Actually, I really like the variation of STAMP's idea, as described by RED (name the card, rather than state the reference).  

We used to do something similar.  Whenever we drew cards, we had to read the first 7 words of the scripture on one of those cards that we had just drawn.  That gave players a hint of what you had in your hand.  Of course, this was back before second edition, so the card pool was smaller and it made it easier to guess.

I wouldn't want the card to be too time consuming, but something similar to STAMP/RED's idea would be pretty fun.  You can remember the card titles of the cards you have in hand, and the reference read to you would make it fairly obvious.  However, if you got mixed up, you'd accidentally reveal the name of another card in your hand to your opponent, plus lose the card you didn't guess.  That's pretty neat.

what was the name of that one dead ccg that utilized a similiar mechanic? ...principality? oh. yeah.
dude don't be bitter about it just cuz you don't agree with what this game is based on.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 10, 2009, 07:24:20 PM
Actually, I really like the variation of STAMP's idea, as described by RED (name the card, rather than state the reference).  

We used to do something similar.  Whenever we drew cards, we had to read the first 7 words of the scripture on one of those cards that we had just drawn.  That gave players a hint of what you had in your hand.  Of course, this was back before second edition, so the card pool was smaller and it made it easier to guess.

I wouldn't want the card to be too time consuming, but something similar to STAMP/RED's idea would be pretty fun.  You can remember the card titles of the cards you have in hand, and the reference read to you would make it fairly obvious.  However, if you got mixed up, you'd accidentally reveal the name of another card in your hand to your opponent, plus lose the card you didn't guess.  That's pretty neat.

what was the name of that one dead ccg that utilized a similiar mechanic? ...principality? oh. yeah.
dude don't be bitter about it just cuz you don't agree with what this game is based on.

did i disagree with what this game is based on? no. am i bitter about it? no. im trying to draw a parallel here, if that escaped you. reading/reciting is rarely fun for any kind of game, as the general consensus has shown.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: STAMP on December 10, 2009, 07:30:56 PM
did i disagree with what this game is based on? no. am i bitter about it? no. im trying to draw a parallel here, if that escaped you. reading/reciting is rarely fun for any kind of game, as the general consensus has shown.

Yeah, I hear Trivial Pursuit and other trivia games are going bankrupt since nobody likes reading the questions.

 ;)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 10, 2009, 07:35:36 PM
i dont see what those games have to do with reading and reciting.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: jtay on December 10, 2009, 07:49:20 PM
Despite its Biblical basis, Redemption does have some potential to attract a secular audience simply because it is a well designed CCG.  The requirement to have an understanding of scripture would probably make Redemption look like the many other "cheesy" Christian games out there.  Also you would might risk losing whatever secular audience Redemption has.

Besides, I know MTG has interesting passages on their cards, and I don't think that an understanding of them is required to play the game (please correct me if I'm wrong).  They're there to intrigue you, and if you are so intrigued, you can go and read the storyline on which the game is based.  Redemption's Biblical passages should do the same.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Bryon on December 10, 2009, 07:49:36 PM
What does reciting have to do with anything?  I just said you should guess a card title after hearing the reference of the card read to you.  Apparently I wasn't clear enough.

Just because an ability appeared in a dead game does not mean Redemption can't have ONE card with a similar ability. 

Oh noes!  Decipher's Lord of the Rings had weapons!  And that game is DEAD!  Redemption better not have weapons or it will be lame!  /sarcasm
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 10, 2009, 07:55:34 PM
Despite its Biblical basis, Redemption does have some potential to attract a secular audience simply because it is a well designed CCG.  The requirement to have an understanding of scripture would probably make Redemption look like the many other "cheesy" Christian games out there.  Also you would might risk losing whatever secular audience Redemption has.

Besides, I know MTG has interesting passages on their cards, and I don't think that an understanding of them is required to play the game (please correct me if I'm wrong).  They're there to intrigue you, and if you are so intrigued, you can go and read the storyline on which the game is based.  Redemption's Biblical passages should do the same.

^^^ what he said. quoting/guessing/reciting scripture/card names would be pretty lame/cheesy.

and no, mtg does not require any player to have knowledge of the flavor text to play or use any card in the game.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: TheKarazyvicePresidentRR on December 10, 2009, 07:56:48 PM
i dont see what those games have to do with reading and reciting.
You read the question and the person recites an answer.

I have to agree with chief on this one. Making someone recite a verse might be great among christians but not among the unsaved. Many use this as a way to show people about God without bible thumping ya know? Many condemn a game on the word being "Christian" let alone if they have to quote verses. Thats just my 3.1415.... cents though. I like the idea as a home rule though.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Red on December 10, 2009, 08:19:34 PM
you don't have to RECITE anything with the idea i came up with you name a card.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on December 10, 2009, 10:21:10 PM
But SOMEONE has to read something aloud. If it's the actual text, it will be annoying and will take too long, and if it's the verse reference, it will be too hard to guess. I will side with those who say it's a bad idea. I don't think we should go changing the game's mechanics in such a way.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: STAMP on December 10, 2009, 10:36:43 PM
FYI, I've played against players who talk way more than if I recited every card scripture in my deck.  Sheesh.

Anyway, I like Bryon's idea which is based on RED's idea.  Satisfied?
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on December 10, 2009, 10:44:48 PM
FYI, I've played against players who talk way more than if I recited every card scripture in my deck.  Sheesh.

Anyway, I like Bryon's idea which is based on RED's idea.  Satisfied?
those players are the smart ones. usually, they're crafty RLK's, and the talkative ones REALLY mess up the good players.

I don't care for it. I guess if it's only a few cards, but still... I learn enough about the game by just seeing the cards. I mean, if I didn't play redemption, there would be NO way I'd know who Sennacharib is.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Perri on December 10, 2009, 10:49:03 PM
On one hand, I think if it's only a card or two, it could be really cool/interesting. On the other hand, I'm not sure I want to feel like I have to memorize things or answer questions while playing Redemption. I think if it's done well it could be fun though.

I'm not sure who said it, but I also like the idea of more luck based cards like Angry Mob based on flipping a coin or rolling a dice or something. Or really weird stuff, like the card that I can't remember that discards a character if the opponent has an odd number of them.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: TheKarazyvicePresidentRR on December 10, 2009, 10:57:57 PM
Balance?
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Red Dragon Thorn on December 10, 2009, 10:59:16 PM
No, he's reffering to 'Angel Chariots' . (I think)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Perri on December 10, 2009, 11:21:47 PM
Found it!

The Third Seal

Type: Hero Enh. • Brigade: Silver • Ability: 3 / 3 • Class: None • Special Ability: Each player with an odd number of Evil Characters in Territory must discard one Evil Character. Owner's choice. May not be prevented or negated.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 10, 2009, 11:35:55 PM
i think we finally need to make ninjas into its own theme/culture.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Alex_Olijar on December 10, 2009, 11:54:57 PM
Magicians really need some withdraw enhancements.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 11, 2009, 12:06:01 AM
a withdraw character wasnt enough?
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Gabe on December 11, 2009, 12:19:07 AM
i think we finally need to make ninjas into its own theme/culture.

+1 Ninjas are awesome!
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Perri on December 11, 2009, 03:34:02 AM
I vote no on ninjas, because then we're going to have to have pirates, and then I'll be blocking Joshua the Priest with Captain Blackbeard, and terrible terrible things will happen.

I liked the idea of having cards that temporarily grant a character an Identifier, I think it was Archangel? that posted the idea.

Also, it might just be me, but I'd like to see more luke/john stuff. :O
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 11, 2009, 09:51:03 AM
i vote identifiers that can temporarily give characters 'ninja'.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on December 11, 2009, 10:01:05 AM
We most definitely should have ninja cards, they're in the Bible.
Jesus the Ninja
Discard 1/4 of the evil characters in a territory (rounding down). At any time this battle, you may interrupt the battle and withdraw. Cannot be Negated.
"At this, they picked up stones to stone him, but Jesus hid himself, slipping away from the temple grounds." John 8:59

Don't ask me about numbers, brigade or an illustration, because if you saw him, you'd be seconds away from dying.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 11, 2009, 10:06:23 AM
that is so epic. you, sir, have won the thread.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: 3-Liner And Bags Of Chips on December 11, 2009, 11:10:38 AM
We most definitely should have ninja cards, they're in the Bible.
Jesus the Ninja
Discard 1/4 of the evil characters in a territory (rounding down). At any time this battle, you may interrupt the battle and withdraw. Cannot be Negated.
"At this, they picked up stones to stone him, but Jesus hid himself, slipping away from the temple grounds." John 8:59

Don't ask me about numbers, brigade or an illustration, because if you saw him, you'd be seconds away from dying.

Now you know we are all waiting for an illustration now right? I know I want to see it.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 11, 2009, 12:02:40 PM
ditto, i already asked lambo to make it!

edit: after googling 'ninja jesus', this was the most prevalent image that popped up:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.thisisfreakingridiculous.com%2Fstorage%2FCyborg-Pirate-Ninja-Jesus.jpg&hash=9b09648cbf028050cfd5115059cc09e5c6078e5e)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: lightningninja on December 11, 2009, 12:27:28 PM
I vote no on ninjas, because then we're going to have to have pirates
Nope, ninjas are better. We don't need pirates.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on December 11, 2009, 05:56:56 PM
I vote no on ninjas, because then we're going to have to have pirates
Nope, ninjas are better. We don't need pirates.
Pirates are totally cooler. sure, ninjas would win in a fight, sure, but pirates don't need stealth. they announce their arrival with cannons and destroy everything. Zombie pirates are the most awesome...
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: christiangamer25 on December 11, 2009, 06:02:13 PM
totally no gotta be vampiric ninjas
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: slugfencer on December 11, 2009, 06:05:45 PM
I agree with what was previously posted that I wish red had a way to stay true to the original warrior theme by including a straight FBTN character and a FBTN/banding character like COTH to make it's banding a beast. Red needs a way to be more competitive without splashing other colors. The recent expansions are on the right track with this. It has become better, but still is not as powerful a choice as the other major offensive archetypes. I love the deck discard red has, and more with this would be fun.

I wish older 'vanilla'--(no special ability) cards had a way to see more play in constructed events. Cards like windows of narrow light are steps in the right direction for this.

I wish any reprints would be made out of vanilla cards. I prefer brand new cards, but it seems like reprints are a part of the deal. Cards reprinted like 'search' surprised me since the original card was very powerful already. The reprint for "image of jealousy" was perfect, turning a vanilla card into a powerhouse.

I wish there was more deck discard.

I wish there were more ways to destroy doms---something like wickedness removed (love that card) that only searches for 4 doms out of the deck and discards them.

I wish orange had another off-the-wall battlewinner.

I wish everyone a Merry Christmas!  :)

I do appreciate all the efforts Cactus and the playtesters have done and am very happy with how Redemption has raised the bar in the last several expansions (since priests).
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on December 11, 2009, 06:10:36 PM
totally no gotta be vampiric ninjas
Edward Cullen vs Captain Jack Sparrow. I think we know who wins.
I wish there was more deck discard.

I wish there were more ways to destroy doms---something like wickedness removed (love that card) that only searches for 4 doms out of the deck and discards them.
ONLY 4 doms?
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: STAMP on December 11, 2009, 06:18:49 PM
Edward Cullen vs Captain Jack Sparrow. I think we know who wins.

Whichever production company has the movie rights.   ;)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: lightningninja on December 11, 2009, 06:22:05 PM
I think we know that ninjas are cooler... if not, I'll let you decide yourself.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.naruto-wallpapers.us%2Fwallpaper%2Fhaku-and-zabuza.jpg&hash=f00a8d1d2f11adae4d24158ce0b85cec09ce3dc3)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fthebsreport.files.wordpress.com%2F2009%2F04%2Fblackbeard_uy1q.jpg&hash=73be10b2cc845af2bfdb6f438ee984e462ffa5ae)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 11, 2009, 06:26:05 PM
lol, that pirates beard is braided. what a girl.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 11, 2009, 07:00:18 PM
another thought that just struck me, we need a card that can add counters to cards in play/set-aside. it would be pretty versatile, i think: you could use it for yourself and your gathering, witnesses to creation, or provisions are able to come back faster, and it can also be used against the opponent on an artifact/curse that uses counters, like holy grail or captured ark.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: lightningninja on December 11, 2009, 09:02:03 PM
Oooh cool idea! And maybe an evil character that has the ability: "select one character in a set-aside area. He comes back two turns later than he is already supposed to." The wording would be different but you get the idea.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 11, 2009, 09:05:27 PM
that is a pretty good idea, i like it.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: lightningninja on December 11, 2009, 09:07:06 PM
Yeah I mean we all hate provisions and the set asides that draw... your opponent uses first fruits and then you make a side battle with that evil character so he has no heroes for 2 turns... I think this card could be used in very cool ways.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: EmJayBee83 on December 11, 2009, 10:49:47 PM
I wish that the Persians would get a bit more.  Not a ton but just enough to make them even better as an emergency auxiliary group.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 11, 2009, 11:23:23 PM
i think persians should expand on the set-aside theme, they already have a good share of cards that support that. and this counter idea would blend in beautifully with them. set-aside manipulation, i like it. :)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on December 11, 2009, 11:46:27 PM
I'm totally loving that idea with set-aside manipulation, and it would be awesome for Persians to own it as their theme, seeing as they already have a strategy in setting aside and abusing such.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on December 12, 2009, 12:06:49 AM
King Cyrus was a persian. although, I always thought he would be a good character
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: EmJayBee83 on December 12, 2009, 09:38:17 AM
i think persians should expand on the set-aside theme, they already have a good share of cards that support that. and this counter idea would blend in beautifully with them. set-aside manipulation, i like it. :)

It was actually your idea for set aside manipulating cards (which I really, really like) that made me think of Persians. I didn't mention it simply because I think Persians should get a boost even if the PtB decide against adding a new category of SA.

Speaking of set aside manipulation, what about a Persian with an SA that reads "You may exchange a hero in battle with an opponent's hero currently in set aside or band to a Persian."
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on December 12, 2009, 10:11:51 AM
There are just so many fun possibilities! :D
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 12, 2009, 11:15:04 AM
so many cool possibilities with persians now. :)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Shofarblower on December 12, 2009, 11:46:02 PM
Persian with an ability like.....

If blocking a player with more than one hero in set aside, choose one set aside hero to return to territory, discard set aside card. Hero returns at face value with no gained abilities.

Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on December 13, 2009, 12:43:03 AM
wasnt darius a persian? we dont have a card of him yet, do we? we have his artifact though. :)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: RTSmaniac on December 17, 2009, 07:33:15 PM
definite persian setaside manipulation is a splendid idea.

darius and cyrus are a must.

darius also gets to search for darius decree and punish greek characters...
Quote
A major event in Darius's life was his expedition to punish Athens and Eretria and subjugate Greece. Darius added to the empire by conquering Thrace and Macedon, invading the Saka, which were Iranian tribes who had invaded Medes and even killed Cyrus the Great.
...and it seems he should kill Cyrus the Great.
Quote
prior to seizing power Darius served as a spearman (doryphoros) in Cambyses' Egyptian campaign (528-525 BCE)
seems he would be weapon class too.

He also supressed babylonian revolts led by Nebuchadnezzar III if that would matter...

it seems also that he tried to control the greeks and they summitted voluntarily until they overthrough him at the Battle of Marathon...
Quote
In 550, at the Battle of Marathon, the Persians were defeated by a heavily armed Athenian army with 9,000 men who were supported by 600 Plataeans and 10,000 lightly armed soldiers led by Miltiades. The defeat at Marathon marked the end of the First Persian invasion of Greece.

He had funded the restoration of the Jewish temple which had originally been decreed by Cyrus the Great, presented favour towards Greek cults which can be seen in his letter to Gadatas, and supported Elamite priests. He had also observed Egyptian religious rites related to kingship and had built the temple for the Egyptian God, Amun.

Xerxes(persian)- his son

Cyrus the Great(persian) also known as Cyrus II not to be confused with Cyrus I - I think he should be a hero, maybe?with an ezra reference

artifact(or Covanent?): Cyrus's decree
something about building Z- temple?

'Thus saith Cyrus king of Persia: All the kingdoms of the earth hath the LORD, the God of heaven, given me; and He hath charged me to build Him a house in Jerusalem, which is in Judah. Whosoever there is among you of all His people--the LORD his God be with him--let him go up.' (Ezra 1:1-4)

“In the first year of King Cyrus, Cyrus the king issued a decree: ‘Concerning the house of God at Jerusalem, let the temple, the place where sacrifices are offered, be rebuilt and let its foundations be retained, its height being 60 cubits and its width 60 cubits; with three layers of huge stones and one layer of timbers. And let the cost be paid from the royal treasury. ‘Also let the gold and silver utensils of the house of God, which Nebuchadnezzar took from the temple in Jerusalem and brought to Babylon, be returned and brought to their places in the temple in Jerusalem; and you shall put them in the house of God.’ (Ezra 6:3-5)



Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: TXJonathan on December 17, 2009, 08:18:28 PM
I wish the fruits of the spirit cards(Galatians 5:22-23) were reprinted with special abilities and a theme. Maybe I will come up with special abities of my own.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Josiahrocks1 on December 17, 2009, 08:57:42 PM
The Kings and Syrians need more weapon class enhancements, and the Kings special abiltys need to be more biblical.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: 3-Liner And Bags Of Chips on December 18, 2009, 09:49:27 AM
The Assyrians need more people who are able to get inititive.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on December 18, 2009, 10:37:54 AM
The Assyrians need more people who are able to get inititive.
:amen: They have some great stuff, but no way to play it, which I think is such a shame. Magicians need initiative also.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: 3-Liner And Bags Of Chips on December 18, 2009, 10:39:25 AM
the only way to get it is with 2kh i use that on the king who captures cbn if assyria is in play and capture away XD
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on December 18, 2009, 11:03:35 AM
The Assyrians need more people who are able to get inititive.
:amen: They have some great stuff, but no way to play it, which I think is such a shame. Magicians need initiative also.
Enchanters doesn't deserve inish, and Astrologers get it...
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: STAMP on December 18, 2009, 11:03:55 AM
Also, CBN cards should focus on indirect game manipulation and NOT be more battle winners.

Battles are more fun like this:

"Ha!  I'm playing {battle winner}."
"Oh yeah?!?  I'm interrupting that and playing this {battle winner}."
"Go ahead.  I'm interrupting and preventing that."

Sort of like a high-stakes poker game with lots of raises.   ;)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Bryon on December 18, 2009, 11:09:25 AM
Also, CBN cards should focus on indirect game manipulation and NOT be more battle winners.

Battles are more fun like this:

"Ha!  I'm playing {battle winner}."
"Oh yeah?!?  I'm interrupting that and playing this {battle winner}."
"Go ahead.  I'm interrupting and preventing that."

Sort of like a high-stakes poker game with lots of raises.   ;)
I agree.  The battle winners in this set will be interrupt-able.  :)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: 3-Liner And Bags Of Chips on December 18, 2009, 11:11:50 AM
oooooooohh yeah!
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Cameron the Conqueror on December 18, 2009, 11:13:36 AM
Although I agree is CBN annoying for battle winners, I really do like the conditional CBN, like on Zeal for the Lord.  It adds strategy; do I play my awesome battle winner on a normal Priest and chance wasting it or do I wait for Phin for pwnation!?

I wouldn't mind seeing some battle winners which are good by themselves, but you could also pay a cost to make it CBN (or CBP or CBI even. don't always need CBN...)  I think that would add to the game more than just more typical battle winners (that's kinda boring.)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on December 18, 2009, 11:45:06 AM
also, please no more interrupt and discards. Striking Herod and Zeal are so annoying...
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Red Dragon Thorn on December 18, 2009, 11:47:13 AM
So awesome you mean ;) I think more EC's that are protected from things in battle (Ala Prince of Persia and Judas) would be cool.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: 3-Liner And Bags Of Chips on December 18, 2009, 11:48:24 AM
i think we need a couple more heros/ec that protect while outside of battle but go in battle for their ability to activate.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on December 18, 2009, 11:59:04 AM
So awesome you mean ;) I think more EC's that are protected from things in battle (Ala Prince of Persia and Judas) would be cool.
I think there should be EC's that have protection at the cost of giving some kind of protection to the Hero(es) he's fighting, like, "Protect all characters in play from discard abilities. Cannot be interrupted by a good card."

By the way, I have very few complaints about CBN characters. In fact, I like them to be CBN most of the time unless their ability is super powerful.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Bryon on December 18, 2009, 01:15:40 PM
The problem with enhancements that have CBN in conditions that YOU control is that you can create a deck with nothing but those combos (see Gabe's offense from a couple years ago, and Tim Maly's defense from a few years ago).  Battles almost never lasted beyond the first enhancement.

There will be some guaranteed CBN stuff, just not on battle winners.

There will be some conditional CBN battle winners, but the conditions will also depend on your opponent, not only on you.  (See Overwhelemed by Philistines for an example).

There will be some CBP stuff, since Captain bands are still annoying after 10+ years.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Prof Underwood on December 18, 2009, 01:31:03 PM
Although I agree is CBN annoying for battle winners, I really do like the conditional CBN, like on Zeal for the Lord.  It adds strategy; do I play my awesome battle winner on a normal Priest and chance wasting it or do I wait for Phin for pwnation!?
I also think that this can add strategy to the game, but I would like the conditions to be more difficult.  Instead of being CBN if played on a single character (which makes another 2-card combo for decks like Gabe's and Maly's), it could be CBN if there are 3 other Apostles in play (or something like that).  It would create a card that would be very powerful for someone who is using a particular offense or defense, but would require too many cards to be simply thrown into every deck type out there.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on December 18, 2009, 01:31:37 PM
The problem with enhancements that have CBN in conditions that YOU control is that you can create a deck with nothing but those combos (see Gabe's offense from a couple years ago, and Tim Maly's defense from a few years ago).  Battles almost never lasted beyond the first enhancement.
they are awesome for Booster Draft though.
maybe be like a Jawbone except say "If used by (insert horrid character from prophets, because all prophets cards should be banned) cannot be negated" thus going along with a Windows of Narrow Light deck, or something like that.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: hi123 on January 29, 2010, 03:53:19 PM
The next set will include cards of every brigade, but will NOT include cards for every theme or culture.  So, we cannot guarantee that what you put here will even be considered, since your culture or theme might not even get a single new card next year.  However, in case your favorite culture or brigade IS getting some cards, is there a particular weakness that you wish would be improved?

Now is the time to make your requests.  We are not looking for full card ideas, just holes you'd like to see filled.

Finish the sentence:

I wish (this culture theme) had a way to _____________ .
Well I like my Daniel Heros, and would Like more Enhancments to go with them
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Sean on January 29, 2010, 11:43:55 PM
Quote
I also think that this can add strategy to the game, but I would like the conditions to be more difficult.  Instead of being CBN if played on a single character (which makes another 2-card combo for decks like Gabe's and Maly's), it could be CBN if there are 3 other Apostles in play (or something like that).  It would create a card that would be very powerful for someone who is using a particular offense or defense, but would require too many cards to be simply thrown into every deck type out there.
Translation for playtesters:

New cards with powerful abilities should require enough support cards so that they aren't abused and simply tossed into top decks without thinking.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: TheKarazyvicePresidentRR on February 01, 2010, 01:13:31 PM
Also I'd like to see egyptians/herods(Evil gold in general) have some way to deal with silver. Enslaved by egypt works, Moses kills an egyptian works(sometimes), but outside of that there is no way to deal with them.

Edit: Oh Rizpah's sack cloth and Temptation too. Hm, I would still like at least one more card that can hit um.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on February 01, 2010, 01:28:18 PM
We should make a card based on the legend of Jannes and Jambres entering heaven. :o
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: STAMP on February 01, 2010, 01:59:17 PM
Just so long as there are no cards made based on demons entering heaven.   ;)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on February 01, 2010, 02:50:52 PM
Just so long as there are no cards made based on demons entering heaven.   ;)
amen!
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: TheKarazyvicePresidentRR on February 01, 2010, 03:40:43 PM
Just so long as there are no cards made based on demons entering heaven.   ;)
OOPS! We already have one of those. War in heaven, demons, in heaven, trying to take over!
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: STAMP on February 01, 2010, 04:18:18 PM
Just so long as there are no cards made based on demons entering heaven.   ;)
OOPS! We already have one of those. War in heaven, demons, in heaven, trying to take over!

TJ and I just went and saw War in Heaven, and btw, *Spoiler Alert*...

Michael wins!
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on February 01, 2010, 04:32:32 PM
Just so long as there are no cards made based on demons entering heaven.   ;)
OOPS! We already have one of those. War in heaven, demons, in heaven, trying to take over!

TJ and I just went and saw War in Heaven, and btw, *Spoiler Alert*...

Michael wins!
couldn't you just have used the spoiler button?
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: TimMierz on February 01, 2010, 04:35:14 PM
Scott's not gonna sit around and let The Man decide which forum formatting features he should use!
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: STAMP on February 01, 2010, 04:37:58 PM
Scott's not gonna sit around and let The Man decide which forum formatting features he should use!

Exactly!  And you're lucky I used my free will to use the font size feature.   ;)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Mr.Hiatus on February 02, 2010, 01:07:27 AM
I think Musicians need a strong battle winner.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Minister Polarius on February 02, 2010, 01:30:51 AM
Musicians need...a reason to be played. Honestly, right now there is nothing about musicians that makes me want to play them, beyond the fact that they are Musicians.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: browarod on February 02, 2010, 01:37:10 AM
Musicians need...a reason to be played. Honestly, right now there is nothing about musicians that makes me want to play them, beyond the fact that they are Musicians.
New game rules:
While playing a Musician deck-
*If you sing a Christian song, your Musicians are protected from capture, conversion, and removal from the game.
*If you sing a secular song, your opponent's enhancements are CBN.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Ironica on February 02, 2010, 01:40:52 AM
Musicians need...a reason to be played. Honestly, right now there is nothing about musicians that makes me want to play them, beyond the fact that they are Musicians.
New game rules:
While playing a Musician deck-
*If you sing a Christian song, your Musicians are protected from capture, conversion, and removal from the game.
*If you sing a secular song, your opponent's enhancements are CBN.

Sounds good to me :)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: metalpsalm on February 02, 2010, 02:48:38 AM
Don't get me wrong, I LOVE themes
I'm glad you said that, I was just about to get you wrong
Or a Dominant - Chaos - when played simultaneously with Mayhem you may choose to keep as many cards from your hand before shuffling and redrawing to 6 for Mayhem.

I like that idea very much!

I wish older 'vanilla'--(no special ability) cards had a way to see more play in constructed events. Cards like windows of narrow light are steps in the right direction for this.... The reprint for "image of jealousy" was perfect, turning a vanilla card into a powerhouse.
[/size]
"Vanilla Cards" That's a great way to say it. This is my main desire too. It would be great if the entire catalog were viable and competitive options! I think a sign of that getting closer is the deck size limits. It's only the beginning, but there it is. Maybe something that makes having all Lost Souls with no ability an option? I've said a few times that a set of just new Lost Souls and Dominants would also be great so we could make starters to give away, or make more decks from our stacks and stacks of cards! Really, wouldn't a deck that could win with few SA's be elegant?
Here's a thought: Special Abilities based on who the artist is? "Search Draw Pile for a card with art by "Artist Unknown" (my personal favorite). That would make a totally new deck theme. A "Rembrandt deck", ect.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: browarod on February 02, 2010, 02:54:53 AM
Maybe something that makes having all Lost Souls with no ability an option?
Entrap the Innocents
[X Brigade Evil Enhancement | 0/0 | Territory-class]
Place in your territory for 3 turns. While this remains, Lost Souls with no special ability in your Land of Bondage are protected from rescue.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on February 02, 2010, 08:59:17 AM
Maybe something that makes having all Lost Souls with no ability an option?
Entrap the Innocents
[X Brigade Evil Enhancement | 0/0 | Territory-class]
Place in your territory for 3 turns. While this remains, Lost Souls with no special ability in your Land of Bondage are protected from rescue.
heh. try one turn.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: browarod on February 02, 2010, 09:31:56 AM
Maybe something that makes having all Lost Souls with no ability an option?
Entrap the Innocents
[X Brigade Evil Enhancement | 0/0 | Territory-class]
Place in your territory for 3 turns. While this remains, Lost Souls with no special ability in your Land of Bondage are protected from rescue.
heh. try one turn.
Eh, I put it in my other card ideas thread, so if you have suggestions post them there :P

Let's leave this thread to its original intent.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on February 02, 2010, 02:48:10 PM
Maybe something that makes having all Lost Souls with no ability an option?
Entrap the Innocents
[X Brigade Evil Enhancement | 0/0 | Territory-class]
Place in your territory for 3 turns. While this remains, Lost Souls with no special ability in your Land of Bondage are protected from rescue.
heh. try one turn.
Eh, I put it in my other card ideas thread, so if you have suggestions post them there :P

Let's leave this thread to its original intent.
it's totally related though. I've already posted 2 new card ideas on this thread, as examples of what my themes need.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: STAMP on February 02, 2010, 04:18:46 PM
You know what this game needs?

A special ability that reads, "Reset all counters in play and set-aside to zero."


Now that should cause some fun!  ;)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on February 02, 2010, 04:42:45 PM
You know what this game needs?

A special ability that reads, "Reset all counters in play and set-aside to zero."


Now that should cause some fun!  ;)
it would, but nobody would play it
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: TheKarazyvicePresidentRR on February 02, 2010, 05:35:48 PM
I doubt sir nobody would. I would though.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: redemptioncousin on February 03, 2010, 01:25:50 PM
How about simply an artifact, site, or fortress that says characters stay set aside two turns longer.  That would also allow it to hit the hated priests set-asides.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: redemption101 on February 03, 2010, 01:52:45 PM
i would make it a multi color site,  allowing sites a slight nerf and a way to stop set asides a bit
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on February 03, 2010, 02:30:40 PM
I doubt sir nobody would. I would though.
unless it was a good ability, why? Gathering is the main set aside beside the one-turner's. unless I'm missing something.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on February 03, 2010, 02:31:41 PM
How about simply an artifact, site, or fortress that says characters stay set aside two turns longer.  That would also allow it to hit the hated priests set-asides.
yeah, and then I sameritan water jar you and use that. you just got super gimped.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: TheKarazyvicePresidentRR on February 03, 2010, 02:34:59 PM
Provisions, Gathering, Moses kills an egyptian, Pride of nebby K and a few other defensive set asides.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on February 03, 2010, 02:38:09 PM
Oh, you know, I just thought of a fun Persian idea: "Characters may not return from set-aside next round."
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: TheKarazyvicePresidentRR on February 03, 2010, 02:47:44 PM
Not a bad idea, maybe a Persian art? or even

Persian fort name
Protect Persians from being set aside, removed from the game, or captured. The turn following a persian character being played cards in set aside do not gain a counter.

Bad wording I know but basic idea.

EDIT:
This is more defense in general but can we get more evil set aside cards that set aside heroes? Those are awesome.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on February 03, 2010, 03:01:07 PM
Not a bad idea, maybe a Persian art? or even

Persian fort name
Protect Persians from being set aside, removed from the game, or captured. The turn following a persian character being played cards in set aside do not gain a counter.

Bad wording I know but basic idea.

EDIT:
This is more defense in general but can we get more evil set aside cards that set aside heroes? Those are awesome.
how about "Protect Persians from being discard, set aside, or removed from the game. All set asides must be set aside for an extra turn."
or something like that.

oh, and the IDENTIFIER would be: "HOLDS one Flying Carpet, CBN" because now CBN identifiers can exist.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: TheKarazyvicePresidentRR on February 03, 2010, 03:04:10 PM
XD No, not protect from d/c. I'm tired of those forts. Maybe holds one persian artifact? (DD)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on February 03, 2010, 03:18:46 PM
XD No, not protect from d/c. I'm tired of those forts. Maybe holds one persian artifact? (DD)
DD would have been a better thought then Flying Carpet, but it was the first persian thing I could think of.
personally, I like the (other) brown protect fort. "from opponent's cards" it's so easy and it covers everything. it also covers a very limited amount (like persians would) of evil characters. so it can be everything, because it really protects very few.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Mr.Hiatus on February 03, 2010, 03:21:27 PM
Instead of posting new card ideas let's stick to the original intent of the thread.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: STAMP on February 03, 2010, 04:28:51 PM
Instead of posting new card ideas let's stick to the original intent of the thread.

Fine.   ;)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: metalpsalm on February 03, 2010, 04:55:24 PM
Instead of posting new card ideas let's stick to the original intent of the thread.

Fine.   ;)
But they are proposing cards that would fix stuff like:
Vegas
Eeeeeevil Fortress
"Set Aside Vegas. All Opponent's Heroes that are set aside go to Vegas and what gets set aside in Vegas, Stays in Vegas (tm)"
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Bryon on February 03, 2010, 05:34:08 PM
Eeek!  That is way too eeeeeevil for my tastes.  Clever, though.  :)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: metalpsalm on February 03, 2010, 11:20:10 PM
Eeek!  That is way too eeeeeevil for my tastes.  Clever, though.  :)
Very evil, but overpowered? A good idea?
[thanx for the clever]
It could have a quote from President Obama on how we shouldn't go there. =]
Or, we could play it safe and name it after some Biblical city like.... ? What city is a trap?
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Korunks on February 04, 2010, 08:08:45 AM
Sodom or Gomorrah, or Sodom and Gomorrah which ever strike your fancy.  It was a place that was very difficult to leave, Lot's wife sure didn't want to leave, and God had to pull Lot away.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Shofarblower on February 04, 2010, 01:22:19 PM
Cities of the Plain

Set this Fortress aside. All Characters that are or would be set aside by enhancements Special Ability must remain set aside until a Human Hero Rescues a Lost Soul. If this card is discarded, negate all protect abilities and discard all Characters in holders fortresses or set aside area.

Gen 13:12  Abram dwelled in the land of Canaan, and Lot dwelled in the cities of the plain, and pitched his tent toward Sodom.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on February 04, 2010, 03:40:18 PM
Cities of the Plain

SA: Set this Fortress aside. All Characters that are or would be set aside by enhancements Special Ability must remain set aside in this fortress until a Human Hero Rescues a Lost Soul, they then go to territory.

identifier: If this card is discarded, negate all protect abilities and discard all Characters in holders fortresses or set aside area.

Gen 13:12  Abram dwelled in the land of Canaan, and Lot dwelled in the cities of the plain, and pitched his tent toward Sodom.

I fixed what I would prefer. and the bold is fixing the wording. Goshen and Musicians Chambers don't work because of poor wording (well, they do but they don't...)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: metalpsalm on February 04, 2010, 04:04:58 PM
Cities of the Plain

Set this Fortress aside. All Characters that are or would be set aside by enhancements Special Ability must remain set aside until a Human Hero Rescues a Lost Soul. If this card is discarded, negate all protect abilities and discard all Characters in holders fortresses or set aside area.

Gen 13:12  Abram dwelled in the land of Canaan, and Lot dwelled in the cities of the plain, and pitched his tent toward Sodom.

Love it! Except, make it only discard Characters in "this "fortress. Maybe it should capture EC's too? And should they all be "treated as Captured Characters"?
This ability is downright snide.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Shofarblower on February 04, 2010, 11:54:18 PM
Love it! Except, make it only discard Characters in "this "fortress. Maybe it should capture EC's too? And should they all be "treated as Captured Characters"?
This ability is downright snide.

The only problem I have with this is that the card holds no characters. The reference verse was chosen because, even the proximity to the evil cities caused problems. This fortress would basically affect the whole of set asides.

I like the return to territory Idea, however that leaves us with the problem of the set aside abilities. For instance, Gather Michael, 2 turns in you rescue a ls with Jacob and RTC, Michael would be returned to territory before gathering had it's full 4 turns. Is Mike gathered or no? It could be worded to make any set asides not work at all. like this.....


Cities of the Plain

Set this Fortress aside. All Characters that are or would be set aside by enhancements Special Ability must remain set aside until a Human Hero Rescues a Lost Soul. All characters in set aside areas are then returned to territory at face value.

Gen 13:12  Abram dwelled in the land of Canaan, and Lot dwelled in the cities of the plain, and pitched his tent toward Sodom.
 
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: redemptioncousin on February 05, 2010, 11:28:40 AM
The only problem I have is that I see no precedent (maybe Raider's Camp...) that allows you to manipulate your opponent's characters (basically stealing them and putting them in your own fortress).  But as it is, I feel like it could only effect your characters.

But if it does... why not,

[Have a counter add-er (i.e. whenever a good dom is played, or a character is put into play, or LS in play (I like this one), or a human rescues)]
(So, for example) 

Set this Fortress aside.  Characters set-aside are placed here instead.  Counters are not added to characters while they are here.  Whenever a human hero rescues a lost soul add a counter to each character here. 
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Ironica on February 05, 2010, 03:29:12 PM
The only problem I have is that I see no precedent (maybe Raider's Camp...) that allows you to manipulate your opponent's characters (basically stealing them and putting them in your own fortress).  But as it is, I feel like it could only effect your characters.

But if it does... why not,

[Have a counter add-er (i.e. whenever a good dom is played, or a character is put into play, or LS in play (I like this one), or a human rescues)]
(So, for example) 

Set this Fortress aside.  Characters set-aside are placed here instead.  Counters are not added to characters while they are here.  Whenever a human hero rescues a lost soul add a counter to each character here. 

That would be OP and would also make evil set asides too powerful (imagine a T2 abuse of that fortress).
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: redemptioncousin on February 05, 2010, 07:19:43 PM
On the contrary, this would slow down set-asides.  Adds a counter everytime a hero rescues a soul...
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on February 06, 2010, 01:24:25 AM
I think it should be heroes. this plus He is Risen= :-X
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Shofarblower on February 06, 2010, 11:16:28 PM
I moved the Cities of the Plains Idea to the New Card Ideas area. (felt it was getting a little off topic here)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on February 06, 2010, 11:57:18 PM
I moved the Cities of the Plains Idea to the New Card Ideas area. (felt it was getting a little off topic here)
why do people keep thinking that making new cards is off topic, it's what this thread is for! giving what we need!
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Bryon on February 07, 2010, 12:07:59 AM
Actually, this thread is not for new cards.  It was started for a purpose.  Specific new card ideas are not as helpful as telling us what your favorite theme/culture needs.

Please complete the statement, "I wish (theme or culture) had a way to _____ "

If you'd like to propose new card ideas, there is a section for that.  :)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Shofarblower on February 07, 2010, 12:51:33 AM
I wish that Angels had a noticable theme (or at least one that I could notice)

I wish that any theme or culture had a good way around Zebulun.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Master KChief on February 07, 2010, 03:42:08 AM
i agree more pre-block ignore is needed, but zeb isnt a real threat in real-life games, as those super turtle decks built around him usually time-out. however, he's pretty broken in ROOT (as there is no time limit), and should be a legitimate concern as it is an official tournament format.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: YourMathTeacher on February 07, 2010, 08:11:16 AM
Actually, this thread is not for new cards.  

How could this thread not be about new cards? Are we going to cut and paste our old cards, or is Cactus going to print stickers with new abilities that we place over existing cards?  ;)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Bryon on February 07, 2010, 10:38:00 AM
Actually, this thread is not for new cards. 

How could this thread not be about new cards? Are we going to cut and paste our old cards, or is Cactus going to print stickers with new abilities that we place over existing cards?  ;)
How did you find out about that?  :)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: TheKarazyvicePresidentRR on February 07, 2010, 06:14:26 PM
I wish that any theme or culture had a good way around Zebulun.
Egyptians. PTR negates ignore abilities on heroes.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on February 07, 2010, 07:59:28 PM
I wish that any theme or culture had a good way around Zebulun.
Egyptians. PTR negates ignore abilities on heroes.
now they need a way to kill Journey to Egypt... DD helps...
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: TheKarazyvicePresidentRR on February 07, 2010, 08:08:35 PM
I wish that any theme or culture had a good way around Zebulun.
Egyptians. PTR negates ignore abilities on heroes.
now they need a way to kill Journey to Egypt... DD helps...
Use herods with them. BWHAHA!
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on February 07, 2010, 11:42:10 PM
I wish that any theme or culture had a good way around Zebulun.
That's a big reason the Anti-Ignore was made. If you use multiple colors though...
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Gohanick on February 09, 2010, 03:27:15 PM
I think it would be cool to make egyptians the culture that focuses on anti ignore.

maybe something like a territory class enhancement that says:

"if used by an egyptian, put a counter on 3 evil characters in pay. Evil characters with a counter on them cannot be ignored"
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Red on February 09, 2010, 03:28:44 PM
I think it would be cool to make egyptians the culture that focuses on anti ignore.

maybe something like a territory class enhancement that says:

"if used by an egyptian, put a counter on all evil characters in pay. Evil characters with a counter on them cannot be ignored"
NO JUST NO.(caps lock was meant)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Gohanick on February 09, 2010, 03:32:16 PM
I changed it to just 3 characters now : -P
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Red on February 09, 2010, 03:54:35 PM
now its not to op'd. cuz that would hurt ignore way to much.kill TGT king david and journy to egypt? ow.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Mr.Hiatus on February 09, 2010, 04:50:04 PM
Egyptians got the whole "we don't get hurt by ignore" because of one card, Miriam. King David, RTC, and TGT, were never even thought about for Egyptians when Throne Room came out. I think it was Eric's idea, who happens to love to play evil gold, to make this card so Miriam (especially the one Clift, and myself were using at the time) would not kill his entire defense. He thought it was unfair for one hero to ignore, and I agree with him, an entire defense. So PTR was made. Kir came out in TXP just as a counter to RTC, but I have yet to see it played and it really does not work well. So everyone saying Egyptians should be anti ignore seem to be mistaken. They just needed a way to block a Miriam. Now that she is no longer played evil gold should get new things, not sites that stop ignore, but new abilities and stronger characters, or a more viable way to deck discard, etc.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: TheKarazyvicePresidentRR on February 09, 2010, 05:16:04 PM
RTC/TGT aren't even effected by PTR.

Miriam is still VERY much played... T_T; trust me. I run G cow + ptr to stop her, regardless of my OT offense.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Red on February 09, 2010, 05:28:37 PM
does't journy to egypt kill them?
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on February 09, 2010, 05:50:40 PM
PTR also stops Zebulun and Widow, both of which can hurt Egytians (or even any theme really). Pharaoh's Court stops all those characters plus RTC and the two purple ignores, as does the anti-ignore, but the latter for yourself as well.

IMO, that makes plenty of cards that stop only the less important ignore cards. However, Egyptians still do not have a way to get around Journey to Egypt.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Alex_Olijar on February 09, 2010, 06:49:46 PM
Umm. Why would Egyptians be able to get around Journey to Egypt? That seems to be really against the theme of the card.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on February 09, 2010, 06:59:56 PM
Umm. Why would Egyptians be able to get around Journey to Egypt? That seems to be really against the theme of the card.
because otherwise Egyptians are a worthless theme. add a Jacob, Captain, and a Journey to Egypt to any deck. they need a small way to stop it besides using Herods.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: TheKarazyvicePresidentRR on February 09, 2010, 07:01:06 PM
Name another card that cbn ignores a whole theme for all game and is recurable. Against the theme of the card? Maybe. Op'd? Very
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Alex_Olijar on February 09, 2010, 07:27:16 PM
CM, Writ, Charms, DD. That's 4 viable options to stop it that could concievably be in the deck anyway.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: TheKarazyvicePresidentRR on February 09, 2010, 07:43:09 PM
Cept they can recur it.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Alex_Olijar on February 09, 2010, 08:03:33 PM
Is that JtE's fault or Asher's fault?
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on February 09, 2010, 09:24:41 PM
Is that JtE's fault or Asher's fault?
Asher isn't as big a problem. JtE stops a whole theme and is CBN.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Bryon on February 09, 2010, 09:33:25 PM
Name another card that cbn ignores a whole theme for all game and is recurable. Against the theme of the card? Maybe. Op'd? Very
Don't worry.  By this time next year, Egypt users won't be fearing JtE quite so much.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Red on February 09, 2010, 09:35:06 PM
please quit nukeing good cards it hurts the game to much.if you keep this up the game will not have meta just people teching to kill well everything which we DON'T want.hit JtE and i won't like it.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: TheKarazyvicePresidentRR on February 09, 2010, 09:45:28 PM
please quit nukeing good cards it hurts the game to much.if you keep this up the game will not have meta just people teching to kill well everything which we DON'T want.hit JtE and i won't like it.
But JTE kills all gold cept demons/herods (which means 3 nails + JTE = GG for Egyptian defenses). Do you really want a single card to shut down your deck? No one is nuking anything, just asking for help.
Name another card that cbn ignores a whole theme for all game and is recurable. Against the theme of the card? Maybe. Op'd? Very
Don't worry.  By this time next year, Egypt users won't be fearing JtE quite so much.
Woot!
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Prof Underwood on February 09, 2010, 10:52:56 PM
I think it would be cool to make egyptians the culture that focuses on anti ignore.
I am of course in favor of more anti-ignore (especially pre-block), therefore, this sounds great.  Other than the fact that I don't want to be forced to play Egyptians of course.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Gohanick on February 09, 2010, 10:56:36 PM
I think it would be cool to make egyptians the culture that focuses on anti ignore.
I am of course in favor of more anti-ignore (especially pre-block), therefore, this sounds great.  Other than the fact that I don't want to be forced to play Egyptians of course.

thats why my card can target any characters it only needs to be used by an egyptian
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Gohanick on February 09, 2010, 10:58:22 PM
How about musicians getting instruments

they could be a little more unique than weapons... maybe an ability that activates each beginning of your prep phase ex increase all heores in your territory by 2/2 .... splash that with some fbn .. or what have you
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: metalpsalm on February 10, 2010, 08:42:16 AM
How about musicians getting instruments

they could be a little more unique than weapons... maybe an ability that activates each beginning of your prep phase ex increase all heores in your territory by 2/2 .... splash that with some fbn .. or what have you
I like this idea. Harps, lyres ect. that are weapon class. Maybe and Offering that is "Sacrifice of Praise"? Territory enhancements (that stick) that are stone altars?
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on February 10, 2010, 09:08:21 AM
I like the idea of instruments. We could make them TC placers, and they would be weapons in effect.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on February 10, 2010, 09:16:32 AM
musicians will need more heroes if they're going to get more enhancements...
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: metalpsalm on February 10, 2010, 11:01:24 AM
I like the idea of instruments. We could make them TC placers, and they would be weapons in effect.

I think they could actually be weapon class. Israel used to go to war instruments first. So did the Scots... bagpipes weapon class enhancements? =] Please? =]
They are in the Bible, in Daniel, I think...
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on February 10, 2010, 11:49:28 AM
I like the idea of instruments. We could make them TC placers, and they would be weapons in effect.

I think they could actually be weapon class. Israel used to go to war instruments first. So did the Scots... bagpipes weapon class enhancements? =] Please? =]
They are in the Bible, in Daniel, I think...
One enormous problem with this, besides the fact that it would be inaccurate, is that the existing Musicians are not WC, so they could not use these.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: TheKarazyvicePresidentRR on February 10, 2010, 11:55:59 AM
Maybe TC enh with the ability May be held by a musician?
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on February 10, 2010, 03:01:37 PM
Maybe TC enh with the ability May be held by a musician?
so long as it was CBN.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: RTSmaniac on February 11, 2010, 11:31:27 AM
I also want to see some crazy insane card that is the top card of the set that everyones mouth will drop without even thinking about it and be the most expensive card of the set like Grapes of Wrath (so versitile and the artwork is nice and foily)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: STAMP on February 11, 2010, 11:39:28 AM
I also want to see some crazy insane card that is the top card of the set that everyones mouth will drop without even thinking about it and be the most expensive card of the set like Grapes of Wrath (so versitile and the artwork is nice and foily)

Maybe...Gates of Heaven?!?   ;)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: D-man on February 11, 2010, 05:12:17 PM
It says "At any time, you may draw the bottom card of your deck.  If it is an angel or Lost Soul, put it in your territory."
 :)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Cameron the Conqueror on February 11, 2010, 05:21:49 PM
It says "At any time, you may draw the bottom card of your deck.  If it is an angel or Lost Soul, put it in your territory."
 :)


OP'D to the max!  Constant hand limit... :O
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Bryon on February 11, 2010, 05:42:33 PM
Armory
Fortress
At any time, you may rip the bottom card of your deck in half.  If it is a Lost Soul, put it in play instead.  If it is Buckler, add it to hand instead.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Red on February 11, 2010, 05:50:18 PM
NO just no that would be horriable.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on February 11, 2010, 06:22:42 PM
NO just no that would be horriable.
what are you kidding? it's op'd. I'd shred my deck to put a buckler in my hand, it'd be automatic wyn.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Red Dragon Thorn on February 11, 2010, 09:51:56 PM
Yeah, but you wouldn't be able to last enough games ;) 8 rounds with 3 decks that become illegal each round ;)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on February 11, 2010, 10:43:41 PM
Yeah, but you wouldn't be able to last enough games ;) 8 rounds with 3 decks that become illegal each round ;)
darn. guess I'll have to use TGT for my third...
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: metalpsalm on February 11, 2010, 10:49:47 PM
I like the idea of instruments. We could make them TC placers, and they would be weapons in effect.

I think they could actually be weapon class. Israel used to go to war instruments first. So did the Scots... bagpipes weapon class enhancements? =] Please? =]
They are in the Bible, in Daniel, I think...
One enormous problem with this, besides the fact that it would be inaccurate, is that the existing Musicians are not WC, so they could not use these.
Daniel 3:5 NASB "that at the moment you hear the sound of the horn, flute, lyre, trigon, psaltery, bagpipe..."
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Professoralstad on February 12, 2010, 12:28:50 AM
Wow, that actually IS in there...that's awesome!
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Alex_Olijar on February 12, 2010, 12:29:16 AM
I want a buckler reprint. It isn't OP'd enough yet.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Minister Polarius on February 12, 2010, 02:36:20 AM
Either that part of the Bible is strangely precise prophecy, or I just lost a lot of faith in the NASB.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: metalpsalm on February 12, 2010, 05:49:56 AM
Wow, that actually IS in there...that's awesome!
I think in the KJV it's called a "sackbutt" not a flattering name, IMO
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: metalpsalm on February 12, 2010, 06:04:44 AM
Either that part of the Bible is strangely precise prophecy, or I just lost a lot of faith in the NASB.
From: http://www.bbc.co.uk/dna/h2g2/A748208 (http://www.bbc.co.uk/dna/h2g2/A748208)
"History

Nobody knows exactly where bagpipes were invented. Hittite carvings show that they existed in some form as far back as 1000 BC. They probably originated in Asia and were brought to Europe by the Romans, but nobody is really sure. They were considered peasant instruments so nobody of any learning wrote down anything to do with them. There are passing references to them in various works of literature from the 13th and 14th centuries, but no detailed descriptions. "

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmysite.verizon.net%2Fres14bwj9%2Fsitebuildercontent%2Fsitebuilderpictures%2FMacRoy.JPG&hash=6d6b86540964cd809f17e5a16f7aa86d881a284b)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: YourMathTeacher on February 12, 2010, 03:49:12 PM
I think in the KJV it's called a "sackbutt" not a flattering name, IMO

I think you are generalizing the "sack" part of sackbut. The sackbut is like a trombone.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Ironica on February 12, 2010, 03:54:05 PM
Different translations:

Daniel 3:5 (New Living Translation)
5 When you hear the sound of the horn, flute, zither, lyre, harp, pipes, and other musical instruments,[a] bow to the ground to worship King Nebuchadnezzar’s gold statue.

Daniel 3:5 (English Standard Version)
5that when you hear the(A) sound of the horn, pipe, lyre, trigon, harp, bagpipe, and every kind of music, you(B) are to fall down and worship the golden image that King Nebuchadnezzar has set up.

Daniel 3:5 (New International Version)
5 As soon as you hear the sound of the horn, flute, zither, lyre, harp, pipes and all kinds of music, you must fall down and worship the image of gold that King Nebuchadnezzar has set up.

Daniel 3:5 (Holman Christian Standard Bible)
5 When you hear the sound of the horn, flute, zither, lyre, harp, drum, and every kind of music, you are to fall down and worship (A) the gold statue that King Nebuchadnezzar has set up.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: metalpsalm on March 09, 2010, 09:09:41 AM
greeks need the black smith of diana. found in acts.
Oh, and philistines need a king achish.

Yes and yes!
This is a good thread. I'm weeks away from school, and I'm getting re-fired up about playing.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: ACe on March 09, 2010, 09:13:27 AM
I think Egyptions need more deck discard.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on March 09, 2010, 09:28:03 AM
When it comes to deck and hand discard, we need more cards that do these things. We also then need more protection from them, as well as more ways to get around that protection, thus adding more strategy to the game without making anything too OP.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on March 09, 2010, 04:37:21 PM
When it comes to deck and hand discard, we need more cards that do these things. We also then need more protection from them, as well as more ways to get around that protection, thus adding more strategy to the game without making anything too OP.
hand discard, yes. deck, only for heroes. evil gold has PLENTY.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on March 09, 2010, 04:44:29 PM
I'm not sure about that. A lot of EG's discarding cards are able to get rid of Lost Souls, and I never use those for fear of lockage. If they made a card that increaced the security against discarding Lost Souls, that would probably be just as effective as adding more discarding, at least for me.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on March 09, 2010, 05:03:13 PM
I'm not sure about that. A lot of EG's discarding cards are able to get rid of Lost Souls, and I never use those for fear of lockage. If they made a card that increaced the security against discarding Lost Souls, that would probably be just as effective as adding more discarding, at least for me.
true, true. but Huge Egyptian doesn't. I guess Evil Spawn and Egyptian Horsemen do. Pagan Sack, Egyptian Spear, Given Over to Egypt. and Begging to Go Back, Seemingly Insignificant do not. I'm sure there are others...
also, there's an evil gold that takes care of that...
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on March 09, 2010, 05:09:43 PM
I'm not sure about that. A lot of EG's discarding cards are able to get rid of Lost Souls...
true, true. but Huge Egyptian doesn't. I guess Evil Spawn and Egyptian Horsemen do. Pagan Sack, Egyptian Spear, Given Over to Egypt. and Begging to Go Back, Seemingly Insignificant do not. I'm sure there are others...
also, there's an evil gold that takes care of that...
Seemingly insignificant actually can discard a LS, as can Begging to Go Back, but the latter is usually not a problem uless you discard two Lost Souls, because you can put a LS back on top for the second ability. Huge E, Queen T, E Spear, Pagan Sac, Given Over to Egypt, and maybe Begging and SI are pretty much the only EG discarding cards I would consider using, and since most of those are Enhs. that will take up too much space, I feel like EG is one of the least viable strategies in the game right now.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on March 09, 2010, 05:15:03 PM
I'm not sure about that. A lot of EG's discarding cards are able to get rid of Lost Souls...
true, true. but Huge Egyptian doesn't. I guess Evil Spawn and Egyptian Horsemen do. Pagan Sack, Egyptian Spear, Given Over to Egypt. and Begging to Go Back, Seemingly Insignificant do not. I'm sure there are others...
also, there's an evil gold that takes care of that...
Seemingly insignificant actually can discard a LS, as can Begging to Go Back, but the latter is usually not a problem uless you discard two Lost Souls, because you can put a LS back on top for the second ability. Huge E, Queen T, E Spear, Pagan Sac, Given Over to Egypt, and maybe Begging and SI are pretty much the only EG discarding cards I would consider using, and since most of those are Enhs. that will take up too much space, I feel like EG is one of the least viable strategies in the game right now.
I said that they do not.  I was listing why gold really doesn't need more discard. personally, Egyptians are in the top 3.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: TheKarazyvicePresidentRR on March 10, 2010, 12:35:08 AM
Eh, I think they do to make deck d/c more viable but I'm biased.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: RTSmaniac on March 12, 2010, 11:55:54 AM
maybe a words of discouragment for EG? to help the theme or something to stop them from drawing 3 a turn...
such as discard 2 cards from hand maybe...
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on March 12, 2010, 01:39:29 PM
maybe a words of discouragment for EG? to help the theme or something to stop them from drawing 3 a turn...
such as discard 2 cards from hand maybe...
besieging the city.
and if we wanted to discard from hand, we'd use gray.
and by "we" I definitely mean gold users...
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on March 12, 2010, 02:24:31 PM
and if we wanted to discard from hand, we'd use gold.
This confused me in context of the rest of your post. Did you mean, "we'd use grey"?
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on March 12, 2010, 02:54:24 PM
and if we wanted to discard from hand, we'd use gold.
This confused me in context of the rest of your post. Did you mean, "we'd use grey"?
not at all. I meant "we'd use gray"
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Mr.Hiatus on March 15, 2010, 08:25:35 PM
Maybe an evil gold place card, territory card, or curse that pulls lost souls out of an opponent's deck? Also yes a Words of Discouragement for evil gold would be nice, but maybe a another type of card that stops them from drawing three a turn.
Artifact
I am not sure of a name- some sort of Egyptian Relic used for worship.
Opponent can only draw two cards per draw phase.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: RTSmaniac on March 15, 2010, 11:47:17 PM
nice mr hiatus
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Crashfach2002 on March 15, 2010, 11:47:58 PM
nice mr hiatus

You only want it to make Speed Camp better!   ;)
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: 12tipton3 on March 16, 2010, 12:27:13 AM
Seven Sons of Sceeva needs recourance.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on March 16, 2010, 11:55:01 AM
Seven Sons of Sceeva needs recourance.
no it doesn't.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on March 16, 2010, 06:17:30 PM
Seven Sons of Sceeva needs recourance.
I will kill you in your sleep if this happens.* SSoS recurrence means extra (CBP) recurrence of all orange demons, which don't even need recurrence in the first place.

*This was a joke. I am a God-fearing human being and would never venture to take someone's life into my own hands. I do not promote murder in any form.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on March 16, 2010, 06:34:46 PM
maybe a "look at opponent's hand and place two cards back on top of the draw pile" for gold?
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: BubbleBoy on March 16, 2010, 06:36:53 PM
maybe a "look at opponent's hand and place two cards back on top of the draw pile" for gold?
Boy howdy would that be nice.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: adamfincher on March 16, 2010, 06:39:25 PM
maybe a "look at opponent's hand and place two cards back on top of the draw pile" for gold?
Territory Class!!!
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on March 16, 2010, 06:41:41 PM
maybe a "look at opponent's hand and place two cards back on top of the draw pile" for gold?
Territory Class!!!
but of course! and then you follow it with a Rash Oath.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Gohanick on March 16, 2010, 07:33:52 PM
that combo would be more like a "well-planned oath" especially if it gets sog and nj : -P
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Minister Polarius on March 16, 2010, 07:42:41 PM
Why would someone Discard those two? Get SoG and NJ becomes useless, freeing up a slot to get rid of something else.
Title: Re: REQUEST: What does your favorite theme/culture need?
Post by: Warrior_Monk on March 16, 2010, 08:04:56 PM
the only problem would be that it destroys heroless. but it'd be super helpful against some offenses.
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