Author Topic: How to win in one turn – Without making a single successful rescue attempt!*  (Read 2836 times)

Offline Sean

  • Hero Member
  • *****
  • Posts: 3794
    • -
    • East Central Region
Points to song of Moses from RoJ
You might have some difficulty matching brigade/getting initiative to play it and it isn't TC.
May you prosper greatly!
Daniel 4:1b

Offline thecoolguy

  • Full Member
  • ***
  • Posts: 330
  • Pagan sailors is the best
    • -
    • East Central Region
Your not wrong but.. it might help🤷‍♂️
If I speak with human eloquence and angelic ecstasy but don't love I am nothing.

Offline sepjazzwarrior

  • Hero Member
  • *****
  • Posts: 2179
  • The best defense is a fast offense
    • -
    • Midwest Region
side-battle shenanigans!

Offline kram1138

  • Full Member
  • ***
  • Posts: 431
    • -
    • North Central Region
You can use ehud + acts is Solomon + song of Moses to pull 10 disciples then die. As long as they have a character that's big enough for initiative, that is. Or add another provisions or two and use some other small gold hero.
postCount.Add(1);

Offline Mr.Hiatus

  • Tournament Host
  • *****
  • Posts: 1667
  • Play Type 2
    • -
    • Southeast Region
So this quickly went from draw everything and get your disciples out to add every color in Redemption and get out Song of Moses, copy it, have 10 disciples out, search for the other two, side battle and or choose the blocker, play DotL and 4 BoJ because you held all 5 cards in your hand this entire time, and hope they don’t use CM soon as they see you play the first one...I don’t see what could go wrong!
Make America Play Type 2 Again.

Offline Gabe

  • Global Moderator
  • *****
  • Posts: 10533
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
So this quickly went from draw everything and get your disciples out to add every color in Redemption and get out Song of Moses, copy it, have 10 disciples out, search for the other two, side battle and or choose the blocker, play DotL and 4 BoJ because you held all 5 cards in your hand this entire time, and hope they don’t use CM soon as they see you play the first one...I don’t see what could go wrong!

 :rollin:

Werkt fine vs my gold fish.
Have you visited the Land of Redemption today?

Offline thecoolguy

  • Full Member
  • ***
  • Posts: 330
  • Pagan sailors is the best
    • -
    • East Central Region
It escalated quickly for sure
If I speak with human eloquence and angelic ecstasy but don't love I am nothing.

Offline Josh

  • Hero Member
  • *****
  • Posts: 3188
    • -
    • East Central Region
The first rule of being a combo player:  Always assume the opponent has no way to interact when you are assembling the combo or going off
If creation sings Your praises so will I
If You gave Your life to love them so will I

Offline Asahel24601

  • Sr. Member
  • ****
  • Posts: 675
  • #MakeRedGreatAgain
    • -
    • North Central Region
So this quickly went from draw everything and get your disciples out to add every color in Redemption and get out Song of Moses, copy it, have 10 disciples out, search for the other two, side battle and or choose the blocker, play DotL and 4 BoJ because you held all 5 cards in your hand this entire time, and hope they don’t use CM soon as they see you play the first one...I don’t see what could go wrong!
CM is why the deck runs Helmet of Brass for the protection

Offline Bobbert

  • Hero Member
  • *****
  • Posts: 1741
  • The player formerly known as Thomas Hunter
    • -
    • North Central Region
So this quickly went from draw everything and get your disciples out to add every color in Redemption and get out Song of Moses, copy it, have 10 disciples out, search for the other two, side battle and or choose the blocker, play DotL and 4 BoJ because you held all 5 cards in your hand this entire time, and hope they don’t use CM soon as they see you play the first one...I don’t see what could go wrong!

CM is why the deck runs Helmet of Brass for the protection


cough
ANB is good. Change my mind.

Offline Sean

  • Hero Member
  • *****
  • Posts: 3794
    • -
    • East Central Region
Does Lacking Prophesy stop Rubble and Dust?
May you prosper greatly!
Daniel 4:1b

Offline Bobbert

  • Hero Member
  • *****
  • Posts: 1741
  • The player formerly known as Thomas Hunter
    • -
    • North Central Region
I mean, it would (assuming they have more than four cards in hand), but it kinda also puts a damper on "play seven SoGs in one turn." Or even "play five SoGs in one turn."
ANB is good. Change my mind.

Offline Sean

  • Hero Member
  • *****
  • Posts: 3794
    • -
    • East Central Region
Very True
May you prosper greatly!
Daniel 4:1b

Offline Kor

  • Sr. Member
  • ****
  • Posts: 748
    • -
    • North Central Region
So this quickly went from draw everything and get your disciples out to add every color in Redemption and get out Song of Moses, copy it, have 10 disciples out, search for the other two, side battle and or choose the blocker, play DotL and 4 BoJ because you held all 5 cards in your hand this entire time, and hope they don’t use CM soon as they see you play the first one...I don’t see what could go wrong!

CM is why the deck runs Helmet of Brass for the protection


cough


Rubble and Dust is actually the reason for including Lay Down Your Life :)
Life is what you make of it.

Offline Red Dragon Thorn

  • Still the defending National Champion
  • Global Moderator
  • *****
  • Posts: 5301
    • -
    • North Central Region
So this quickly went from draw everything and get your disciples out to add every color in Redemption and get out Song of Moses, copy it, have 10 disciples out, search for the other two, side battle and or choose the blocker, play DotL and 4 BoJ because you held all 5 cards in your hand this entire time, and hope they don’t use CM soon as they see you play the first one...I don’t see what could go wrong!

CM is why the deck runs Helmet of Brass for the protection


cough


Finally somebody who gets it 😀😁😂
Covenant with Death. That is all.

Offline Mr.Hiatus

  • Tournament Host
  • *****
  • Posts: 1667
  • Play Type 2
    • -
    • Southeast Region
I love how my stance has been to simplify this combo and make it more consistent and using less cards and my response was another piece to the combo before being able to play it.  :laugh: :laugh: :laugh:
Make America Play Type 2 Again.

Offline The Guardian

  • Playtester, Redemption Elder
  • Global Moderator
  • *****
  • Posts: 12269
  • The Stars are coming out...
    • -
    • North Central Region
I love how my stance has been to simplify this combo and make it more consistent and using less cards and my response was another piece to the combo before being able to play it.  :laugh: :laugh: :laugh:

I've been debating in my mind if this is an "all or nothing" combo or if it can be incorporated into a normal Disciples T2 offense. The challenge with having it be an endgame combo in a regular offense is that if you lose even 1 Disciple that you somehow cannot get back, then you're stuck. If the opponent manages to discard some Disciples and then flips up HSR or has some discard pile banishment tricks, then you're just back to a normal Disciple deck with a couple dead cards (not the worst position to be in, but not ideal).
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline Mr.Hiatus

  • Tournament Host
  • *****
  • Posts: 1667
  • Play Type 2
    • -
    • Southeast Region
That's why I think this should be a normal disciples offense with 2x of the main disciples, 1x of the rest and the ones you have 1 of you double up on in reserve. You don't need to win in one turn but playing Disciples after a couple AoC's, Thad rescues, disciples band with My Lord My God and the regular dominants you really just need 1-2 Disciples of the Lamb to hit mid-end game. Type 2 games are also timing out a lot still, no different with this set because of the upkeep phase now being that much longer with star abilities. This deck might not ever even get the chance to get out 12 disciples so I really do think a fast purple offense that has 1-2 Jashar's would be the most consistent deck. It's kind of like Eternal Inheritance decks, great concept, and even though it is a lot easier to set up, those decks still did not do great tournament wise due to the number of cards needed for a set up but when EI was played end game, that was the end of the game.
Make America Play Type 2 Again.