Author Topic: What happens to Doubt?  (Read 10698 times)

Offline SomeKittens

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Re: What happens to Doubt?
« Reply #25 on: May 20, 2010, 07:49:35 PM »
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Could it be used to block, and always win initiative?  Or is it just a chill buddy for all the EC's?
The real point is: Does it serve a purpose after use?

It'd make a really nice coaster.
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Offline Red

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Re: What happens to Doubt?
« Reply #26 on: May 20, 2010, 07:51:43 PM »
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Oh wonderful... We now have a card which for 4 years was discarded(Like it's suposed too)  now sit in terratory.(OMGosh) this is wonderful.(Sarcasm)
Instead of useless, spamming sarcasm, can you explain why this is a bad thing?
the end was sarcasm. and the card is Suposed to be discarded not sit uselessly in terratory. this creates table clutter.(Same with Holy grail) any limited use card sould be discarded for the tableclutter issue redemption is a big game space wise and this compounds the problem.l
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Lamborghini_diablo

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Re: What happens to Doubt?
« Reply #27 on: May 20, 2010, 07:53:58 PM »
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the end was sarcasm. and the card is Suposed to be discarded not sit uselessly in terratory. this creates table clutter.(Same with Holy grail) any limited use card sould be discarded for the tableclutter issue redemption is a big game space wise and this compounds the problem.l

Thats the thing, its not a "may be used once" card, so that ruling does not apply. It says its converted to an EC for one turn, nothing about "uses."

And its not "supposed" to be discarded, or else it would specify on the card to discard it.

Offline Professoralstad

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Re: What happens to Doubt?
« Reply #28 on: May 20, 2010, 08:18:29 PM »
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Oh wonderful... We now have a card which for 4 years was discarded(Like it's suposed too)  now sit in terratory.(OMGosh) this is wonderful.(Sarcasm)
Instead of useless, spamming sarcasm, can you explain why this is a bad thing?
the end was sarcasm. and the card is Suposed to be discarded not sit uselessly in terratory. this creates table clutter.(Same with Holy grail) any limited use card sould be discarded for the tableclutter issue redemption is a big game space wise and this compounds the problem.l

It actually makes the card usable, thanks to cards like Nathan. Doubt is chillin' in my territory after making a successful block, then I shuffle it to make you shuffle one of your cards, and then I can use it again. I honestly might actually Doubt in decks now.
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Offline Josh

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Re: What happens to Doubt?
« Reply #29 on: May 20, 2010, 09:47:28 PM »
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Oh wonderful... We now have a card which for 4 years was discarded(Like it's suposed too)  now sit in terratory.(OMGosh) this is wonderful.(Sarcasm)
Instead of useless, spamming sarcasm, can you explain why this is a bad thing?
the end was sarcasm. and the card is Suposed to be discarded not sit uselessly in terratory. this creates table clutter.(Same with Holy grail) any limited use card sould be discarded for the tableclutter issue redemption is a big game space wise and this compounds the problem.l

It actually makes the card usable, thanks to cards like Nathan. Doubt is chillin' in my territory after making a successful block, then I shuffle it to make you shuffle one of your cards, and then I can use it again. I honestly might actually Doubt in decks now.

Could also be fodder for the evil discard LS  :) But yeah, the chance to reuse a Dominant...  Pretty cool.
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Offline COUNTER_SNIPER

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Re: What happens to Doubt?
« Reply #30 on: May 20, 2010, 09:54:18 PM »
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Nice thinking!  :)

I don't know why it should be discarded.  Going strictly by the rules, it seems to me that it should stick around doing nothing, as a dominant, in your territory where surviving evil characters would normally be.

So can you reuse it, or does it just sit there...
« Last Edit: May 20, 2010, 09:59:06 PM by COUNTER_SNIPER »
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Offline Red Dragon Thorn

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Re: What happens to Doubt?
« Reply #31 on: May 20, 2010, 09:55:00 PM »
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You can't place it into battle after the first turn its in play. But you can manipulate it, use it to pay costs, shuffle it back in via any number of ways. etc.
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Offline BubbleBoy

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Re: What happens to Doubt?
« Reply #32 on: May 20, 2010, 10:57:55 PM »
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Nathan, Discarder LS, A New Beginning, fodder for Levi or Astrologers...

I'm just wondering, why didn't anyone think of this before? The card doesn't even need a play as or anything; the whole world has just been playing it wrong. :D
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Re: What happens to Doubt?
« Reply #33 on: May 24, 2010, 08:06:29 AM »
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Now I'm going to make an ANB-Doubt deck just so I can say "I used the same dominant twice this game!"

Offline Master KChief

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Re: What happens to Doubt?
« Reply #34 on: May 24, 2010, 11:58:24 AM »
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it still has to survive the battle though, which is still highly unlikely. i can see it useful in a mono-orange deck to further help get by tgt, and successfully block with it.
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Offline BubbleBoy

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Re: What happens to Doubt?
« Reply #35 on: May 24, 2010, 12:16:05 PM »
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it still has to survive the battle though, which is still highly unlikely. i can see it useful in a mono-orange deck to further help get by tgt, and successfully block with it.
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Offline Master KChief

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Re: What happens to Doubt?
« Reply #36 on: May 24, 2010, 12:19:12 PM »
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yes. orange probably has the most hard tgt-counters (doubt, madness, gates, destructive sin).
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Offline STAMP

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Re: What happens to Doubt?
« Reply #37 on: May 24, 2010, 12:22:14 PM »
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I rule that Doubt stays in play unless Son of God is played while Thomas is in battle.
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Offline SomeKittens

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Re: What happens to Doubt?
« Reply #38 on: May 24, 2010, 12:22:59 PM »
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Of course, all this is negated by the Mountain Dew card.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline DDiceRC

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Re: What happens to Doubt?
« Reply #39 on: May 24, 2010, 01:02:12 PM »
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I rule that Doubt stays in play unless Son of God is played while Thomas is in battle.
+1 :rollin:
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Offline Gabe

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Re: What happens to Doubt?
« Reply #40 on: May 24, 2010, 01:32:28 PM »
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I don't seem to find anything in the rules that tells me why we discard any of the Dominants after they're played.  Maybe I'm missing it.  Can anyone point me to where that rule is written?
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Offline SomeKittens

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Re: What happens to Doubt?
« Reply #41 on: May 24, 2010, 01:36:32 PM »
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They all go off to a dominant tea party, which is nice and civil until someone claims the Phillies should have won it all last year.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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Offline DDiceRC

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Re: What happens to Doubt?
« Reply #42 on: May 24, 2010, 02:45:12 PM »
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They all go off to a dominant tea party, which is nice and civil until someone claims the Phillies should have won it all last year.
That would be me. Maybe this year...
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Offline SomeKittens

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Re: What happens to Doubt?
« Reply #43 on: May 24, 2010, 02:57:27 PM »
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I wasn't much into sports until I found a Phillies hat this weekend.  Though my roommate is for every Philly team.
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Offline Professoralstad

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Re: What happens to Doubt?
« Reply #44 on: May 24, 2010, 05:10:48 PM »
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I don't seem to find anything in the rules that tells me why we discard any of the Dominants after they're played.  Maybe I'm missing it.  Can anyone point me to where that rule is written?

But none of the other dominants save GotL say "Place in territory". Which is why the thinking is that since Doubt says "Place in territory", it stays there indefinitely. It's not doing anything there, but it says to place it there, and there it is placed until further notice. Other dominants are never placed anywhere (except GoYS of course) so their effect is carried out, and they go to the only natural place for them. They might as well be removed from the game after they are used though, it would make zero difference in game play.
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Offline Bryon

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Re: What happens to Doubt?
« Reply #45 on: May 26, 2010, 10:39:37 AM »
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Right.  Doubt has a "place" ability, like Glory of the Lord and Guardian of Your Souls.  Place has rules that say it stays unless an ability removes it.

Doubt reverts to a dominant in your territory at the end of your turn, but that does not undo the place ability.  Doubt stays.

Offline 777Godspeed

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Re: What happens to Doubt?
« Reply #46 on: May 26, 2010, 11:19:40 AM »
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Right.  Doubt has a "place" ability, like Glory of the Lord and Guardian of Your Souls.  Place has rules that say it stays unless an ability removes it.

Doubt reverts to a dominant in your territory at the end of your turn, but that does not undo the place ability.  Doubt stays.

I agree up to this point. What I disagree with is the multiple use of a Dominant. Example - Successful block with Doubt. Doubt sits in territory as a Dominant. ANB is played and Doubt is shuffled back in to be reused. I thought the game rule was Dominants could be used once per game. Some how I'm not finding that game rule / wording in the REG. Maybe it has just been an assumption we have been making about Dominants, similar to our assumption of discarding Doubt at the end of battle. Is there a hard fast rule about how many times a dominant can be used during a game?


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Offline BubbleBoy

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Re: What happens to Doubt?
« Reply #47 on: May 26, 2010, 11:36:17 AM »
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I agree up to this point. What I disagree with is the multiple use of a Dominant. Example - Successful block with Doubt. Doubt sits in territory as a Dominant. ANB is played and Doubt is shuffled back in to be reused. I thought the game rule was Dominants could be used once per game. Some how I'm not finding that game rule / wording in the REG. Maybe it has just been an assumption we have been making about Dominants, similar to our assumption of discarding Doubt at the end of battle. Is there a hard fast rule about how many times a dominant can be used during a game?
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Re: What happens to Doubt?
« Reply #48 on: May 26, 2010, 11:43:28 AM »
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No, it's just that they were careful to make it so none of them could be recurred after use.

Besides, would being able to use doubt a few times, with some turns in between to draw him again, really be that bad?

Offline Professoralstad

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Re: What happens to Doubt?
« Reply #49 on: May 26, 2010, 11:59:02 AM »
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Right.  Doubt has a "place" ability, like Glory of the Lord and Guardian of Your Souls.  Place has rules that say it stays unless an ability removes it.

Doubt reverts to a dominant in your territory at the end of your turn, but that does not undo the place ability.  Doubt stays.

I agree up to this point. What I disagree with is the multiple use of a Dominant.

Glory of the Lord can be used twice if ANB is played. Doubt would be no different.
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