Author Topic: Destructive Sin - how far does it travel?  (Read 7391 times)

Offline Gabe

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Destructive Sin - how far does it travel?
« on: January 11, 2010, 08:30:39 PM »
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Destructive Sin has been placed on my Hero.  Does DS continue to negate my Forts and Covs if my Hero gets set-aside?  What about if my Hero is captured?

Destructive Sin
Type: Evil Enh. • Brigade: Orange • Ability: None • Class: Territory • Special Ability: Place on a Hero. While this card remains, negate special abilities on that Hero and its owner's good Fortresses and Covenants.
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Offline Master KChief

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Re: Destructive Sin - how far does it travel?
« Reply #1 on: January 11, 2010, 08:47:27 PM »
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also, can it negate a chamber of angels? i know some things default to in play, but ds says 'owner', and chamber of angels does have an owner...
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Offline lightningninja

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Re: Destructive Sin - how far does it travel?
« Reply #2 on: January 11, 2010, 08:53:08 PM »
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If you hero is captured I do not believe it stays.... I just don't know the rule lol. It might be, since you have to place it one a hero, that it not longer "remains" because the card type it was place on changed? I don't know. I know it stays if it goes to set aside but I don't think it's active since it's no longer in play, and the whole "default to play" rule. I think this would be ruled the same as the "magic charms on a magician set aside with two possessed by demons" rule, and I THINK that rule was ruled the artifact no longer stays active in set-aside, but I'm not sure.
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Offline SirNobody

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Re: Destructive Sin - how far does it travel?
« Reply #3 on: January 11, 2010, 09:19:55 PM »
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Hey,

Destructive Sin has been placed on my Hero.  Does DS continue to negate my Forts and Covs if my Hero gets set-aside?  What about if my Hero is captured?

Yes to both questions.

also, can it negate a chamber of angels? i know some things default to in play, but ds says 'owner', and chamber of angels does have an owner...

No, the "in play" default applies to Destructive Sin.

Tschow,

Tim "Sir Nobody" Maly

Offline Gabe

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Re: Destructive Sin - how far does it travel?
« Reply #4 on: January 11, 2010, 09:22:27 PM »
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Thanks, Tim.  I agree with your answer but I wanted to be sure.
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Offline EmJayBee83

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Re: Destructive Sin - how far does it travel?
« Reply #5 on: January 11, 2010, 10:44:33 PM »
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Destructive Sin has been placed on my Hero.  Does DS continue to negate my Forts and Covs if my Hero gets set-aside?  What about if my Hero is captured?

Yes to both questions.

Why? More specifically why does DS continue to work if the hero was set aside? It has been ruled that artifacts activated on characters (e.g., Priestly Breastplate) do not continue to function when the character is set aside.  Why is a placed Destructive Sin different than a placed artifact?

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Re: Destructive Sin - how far does it travel?
« Reply #6 on: January 11, 2010, 10:52:14 PM »
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also, can it negate a chamber of angels? ...

No, the "in play" default applies to Destructive Sin.

Tschow,

Tim "Sir Nobody" Maly
So am I understanding this to mean that Destructive Sin does not negate Chamber of Angels because it is set aside?
« Last Edit: January 11, 2010, 10:54:20 PM by Tracer Burnout »

Offline Cameron the Conqueror

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Re: Destructive Sin - how far does it travel?
« Reply #7 on: January 11, 2010, 11:14:14 PM »
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correct.  By default, cards only effect card that are in play.  Set aside area is out of play.

Offline Master KChief

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Re: Destructive Sin - how far does it travel?
« Reply #8 on: January 12, 2010, 12:12:40 AM »
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Destructive Sin has been placed on my Hero.  Does DS continue to negate my Forts and Covs if my Hero gets set-aside?  What about if my Hero is captured?

Yes to both questions.

Why? More specifically why does DS continue to work if the hero was set aside? It has been ruled that artifacts activated on characters (e.g., Priestly Breastplate) do not continue to function when the character is set aside.  Why is a placed Destructive Sin different than a placed artifact?


this is also the way i have understood it as well.
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Offline SirNobody

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Re: Destructive Sin - how far does it travel?
« Reply #9 on: January 12, 2010, 03:09:31 PM »
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Hey,

[W]hy does DS continue to work if the hero was set aside? It has been ruled that artifacts activated on characters (e.g., Priestly Breastplate) do not continue to function when the character is set aside.  Why is a placed Destructive Sin different than a placed artifact?

A placed enhancement remains active "while placed" or basically for the rest of the game.  An activated artifact remains active for one round.  In both cases if you set aside the hero that the card is on it completes it's "current" activation.  For the placed card that means it continues to work until the end of the game.  For the artifact it means it continues to work until the end of the round.  After the round the artifact must be activated again to remain in effect, but the hero it was on is no longer a valid target to activate it on because the hero is out of play.

Tschow,

Tim "Sir Nobody" Maly

Offline Bryon

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Re: Destructive Sin - how far does it travel?
« Reply #10 on: January 12, 2010, 05:00:23 PM »
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I agree with Tim.

Offline EmJayBee83

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Re: Destructive Sin - how far does it travel?
« Reply #11 on: January 12, 2010, 06:22:04 PM »
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[W]hy does DS continue to work if the hero was set aside? It has been ruled that artifacts activated on characters (e.g., Priestly Breastplate) do not continue to function when the character is set aside.  Why is a placed Destructive Sin different than a placed artifact?

A placed enhancement remains active "while placed" or basically for the rest of the game.  An activated artifact remains active for one round.  In both cases if you set aside the hero that the card is on it completes it's "current" activation.  For the placed card that means it continues to work until the end of the game.  For the artifact it means it continues to work until the end of the round.  After the round the artifact must be activated again to remain in effect, but the hero it was on is no longer a valid target to activate it on because the hero is out of play.

I'm sorry for being dense, but given that explanation I have new confusion about how Priestly Breastplate ever worked.

Priestly Breastplate  SA  Negate all ignore and repel abilities on Characters and Enhancements. May be placed on a good High Priest when activated.

It was ruled that you cannot activate both Priestly Breastplate and a second artifact on the artifact pile in the same turn. Specifically that Priestly Breastplate had to be activated--which took up your artifact pile activation slot--and only after activation occurred could it be placed.  (This is contradistinction with Magic Charms which says "May be activated on a Magician.")  Is this ruling correct?

It has also been ruled that in rounds subsequent to placing Priestly Breastplate on a Priest you could activate other artifacts using your artifact pile activation slot and Priestly Breastplate remained active. (Being able to activate a second artifact in addition to Priestly Breastplate was the primary reason for including the "place" part of the SA.) Is this ruling correct?

Finally it has been ruled that if the Priest on whom Priestly Breastplate is placed is set aside, that Priestly Breastplate ceases to negate ignore abilities. Is this ruling correct?

Given what was written above, I cannot see how all three of those rulings can all be correct.  Which are correct and why? 

Offline BubbleBoy

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Re: Destructive Sin - how far does it travel?
« Reply #12 on: January 12, 2010, 07:32:37 PM »
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I bring beef!
Quote
Destructive Sin
Type: Evil Enh. • Brigade: Orange • Ability: None • Class: Territory • Special Ability: Place on a Hero. While this card remains, negate special abilities on that Hero and its owner's good Fortresses and Covenants.
Based on the rule that "own" = "permanently control," if a hero were captured, other than with a card like Dungeon of Malchiah or Night Raid which would put the card in the current owner's land of bondage, wouldn't the capturer become the owner?
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Offline The Guardian

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Re: Destructive Sin - how far does it travel?
« Reply #13 on: January 12, 2010, 11:28:37 PM »
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"Owner" is always the person from whose deck the card came. Sometimes the "control" of a card changes (capture, Taking Egypts Wealth, banding to opponent's character), but the ownership always remains the same.
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Offline BubbleBoy

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Re: Destructive Sin - how far does it travel?
« Reply #14 on: January 13, 2010, 08:37:25 AM »
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Well yeah, that's what I thought it was, but I recall a certain thread which I am naturally unable to find where it was ruled that own = permanently control, like in the case of Seven Wicked Spirits.
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Offline RTSmaniac

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Re: Destructive Sin - how far does it travel?
« Reply #15 on: January 16, 2010, 03:23:39 AM »
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I dont see why a placed card remains active in a set-aside area...if that were the case it should say "while this card remains in play or set-aside" not just remains because i was under the impression that if not stated specifically that it defaults to in play?
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Offline Professoralstad

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Re: Destructive Sin - how far does it travel?
« Reply #16 on: January 17, 2010, 05:33:36 PM »
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The rule is that targets default to in play. DS has targets heroes and fortresses, not itself.
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Offline RTSmaniac

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Re: Destructive Sin - how far does it travel?
« Reply #17 on: January 17, 2010, 11:27:56 PM »
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i would understand that to be hero's and fortresses defaulted in play. Am i wrong in this line of thinking?
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Offline Professoralstad

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Re: Destructive Sin - how far does it travel?
« Reply #18 on: January 18, 2010, 12:00:54 PM »
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Right. The heroes and fortresses are targets, and the targets default to those in play. DS is not itself a target, so the default to in play rule doesn't affect it.
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Offline RTSmaniac

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Re: Destructive Sin - how far does it travel?
« Reply #19 on: January 18, 2010, 06:13:10 PM »
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it seems confusing to me as a host to explain that artifacts dont work in setaside areas and place cards do
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Offline SirNobody

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Re: Destructive Sin - how far does it travel?
« Reply #20 on: January 18, 2010, 08:39:36 PM »
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Hey,

it seems confusing to me as a host to explain that artifacts dont work in setaside areas and place cards do

Artifacts do work in set aside.

Tschow,

Tim "Sir Nobody" Maly

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Re: Destructive Sin - how far does it travel?
« Reply #21 on: January 18, 2010, 10:31:47 PM »
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Artifacts do work in set aside.

For the artifact it means it continues to work until the end of the round.  After the round the artifact must be activated again to remain in effect, but the hero it was on is no longer a valid target to activate it on because the hero is out of play.

Wat.

Offline TheKarazyvicePresidentRR

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Re: Destructive Sin - how far does it travel?
« Reply #22 on: January 18, 2010, 10:32:43 PM »
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You said after the first round they didn't though.

Quote
A placed enhancement remains active "while placed" or basically for the rest of the game.  An activated artifact remains active for one round.  In both cases if you set aside the hero that the card is on it completes it's "current" activation.  For the placed card that means it continues to work until the end of the game.  For the artifact it means it continues to work until the end of the round.  After the round the artifact must be activated again to remain in effect, but the hero it was on is no longer a valid target to activate it on because the hero is out of play.
So two things, I can deactivate an artifact on a hero? AND Artifacts regardless of placements ability only last till the end of the round? O_o; I am confused.
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Offline TheKarazyvicePresidentRR

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Re: Destructive Sin - how far does it travel?
« Reply #23 on: May 22, 2010, 02:44:24 AM »
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Yes, this is a necropost. No it isn't invalid. I came into this situation in a recent game and need understanding.
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Offline STAMP

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Re: Destructive Sin - how far does it travel?
« Reply #24 on: May 22, 2010, 12:30:25 PM »
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Yes, this is a necropost. No it isn't invalid. I came into this situation in a recent game and need understanding.

Especially since no one ever answered MJB's last post.
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