Author Topic: Magic Charms Question  (Read 2580 times)

Offline Daniel TS RED

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Magic Charms Question
« on: October 13, 2010, 11:17:45 PM »
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Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Protect your Magicians from capture and conversion. You may discard this card from your Magician during battle to capture up to two human Heroes. • Play As: Protect your Magicians from capture and convert abilities. You may discard this card from your Magician during battle to capture up to two human Heroes. • Identifiers: None • Verse: Ezekiel 13:20 • Availability: Thesaurus ex Preteritus booster packs ()

You have Magic Charms on a Magician.  You place another Magician in your territory.  Can you switch Magic Charms to that other Magician.

Daniel

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Re: Magic Charms Question
« Reply #1 on: October 13, 2010, 11:20:24 PM »
+3
I don't believe you can just switch. But I would go as far as to say that you could de activate it and reactivate it on another one. Kind of like an artifact in z-temple or solomon's temple.
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Offline Master KChief

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Re: Magic Charms Question
« Reply #2 on: October 14, 2010, 12:15:36 AM »
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yeah, if you could, it would have to be during artifact deactivation/reactivation phase.
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Re: Magic Charms Question
« Reply #3 on: October 14, 2010, 08:53:14 AM »
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yeah, if you could, it would have to be during artifact deactivation/reactivation phase.

I know. But that's the only way i see it working.
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Offline Cpt.Jaeger

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Re: Magic Charms Question
« Reply #4 on: October 14, 2010, 01:26:03 PM »
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i concur with the above statements :)
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Re: Magic Charms Question
« Reply #5 on: October 14, 2010, 02:29:44 PM »
-1
i concur with the above statements :)

I concur with this concurrence
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browarod

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Re: Magic Charms Question
« Reply #6 on: October 14, 2010, 02:49:05 PM »
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I could have sworn there was a ruling that once it's on a Magician it's stuck there unless a card specifically deactivates it.

I could be wrong, though (and I hope I am :P).

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Re: Magic Charms Question
« Reply #7 on: October 14, 2010, 02:54:12 PM »
+1
If that is the case, then any artifact that is activated somewhere else besides the pile would stick too like the temple arts, priestly breastplate and stuff like that.
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browarod

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Re: Magic Charms Question
« Reply #8 on: October 14, 2010, 02:57:48 PM »
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If that is the case, then any artifact that is activated somewhere else besides the pile would stick too like the temple arts, priestly breastplate and stuff like that.
I would agree on Priestly Breastplate, but not the Temples. I think the ruling had to do with "May be activated on" whereas "Holds" is a completely different ability.

I may just be talking out of thin air, though >_<. lol

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Re: Magic Charms Question
« Reply #9 on: October 14, 2010, 03:01:15 PM »
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Yeah. you can deactivate it and reactivate it somewhere else during art phase xp.
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Offline Alpho

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Re: Magic Charms Question
« Reply #10 on: October 14, 2010, 05:06:38 PM »
-2
Sure hope you can activate it on another magician...wait........can you activate it on The Magi?

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Re: Magic Charms Question
« Reply #11 on: October 14, 2010, 05:18:44 PM »
+1
magicians are considered evil. If converted, they lose their identity of one i believe.
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Offline Cpt.Jaeger

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Re: Magic Charms Question
« Reply #12 on: October 14, 2010, 05:27:58 PM »
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magicians are considered evil. If converted, they lose their identity of one i believe.

i didn't think they lost their identity..... hmm, anyone want to confirm? i guess it seems right Biblically, but the game isn't always concerned with that
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Re: Magic Charms Question
« Reply #13 on: October 14, 2010, 05:28:36 PM »
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I believe it came up in another thread. but I can't find it xp
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Offline YourMathTeacher

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Re: Magic Charms Question
« Reply #15 on: October 14, 2010, 07:12:40 PM »
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thanks XD
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Offline Cpt.Jaeger

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