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Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Topic started by: Daniel TS RED on October 13, 2010, 11:17:45 PM

Title: Magic Charms Question
Post by: Daniel TS RED on October 13, 2010, 11:17:45 PM
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Protect your Magicians from capture and conversion. You may discard this card from your Magician during battle to capture up to two human Heroes. • Play As: Protect your Magicians from capture and convert abilities. You may discard this card from your Magician during battle to capture up to two human Heroes. • Identifiers: None • Verse: Ezekiel 13:20 • Availability: Thesaurus ex Preteritus booster packs ()

You have Magic Charms on a Magician.  You place another Magician in your territory.  Can you switch Magic Charms to that other Magician.

Daniel

 ;D
Title: Re: Magic Charms Question
Post by: 3-Liner And Bags Of Chips on October 13, 2010, 11:20:24 PM
I don't believe you can just switch. But I would go as far as to say that you could de activate it and reactivate it on another one. Kind of like an artifact in z-temple or solomon's temple.
Title: Re: Magic Charms Question
Post by: Master KChief on October 14, 2010, 12:15:36 AM
yeah, if you could, it would have to be during artifact deactivation/reactivation phase.
Title: Re: Magic Charms Question
Post by: 3-Liner And Bags Of Chips on October 14, 2010, 08:53:14 AM
yeah, if you could, it would have to be during artifact deactivation/reactivation phase.

I know. But that's the only way i see it working.
Title: Re: Magic Charms Question
Post by: Cpt.Jaeger on October 14, 2010, 01:26:03 PM
i concur with the above statements :)
Title: Re: Magic Charms Question
Post by: 3-Liner And Bags Of Chips on October 14, 2010, 02:29:44 PM
i concur with the above statements :)

I concur with this concurrence
Title: Re: Magic Charms Question
Post by: browarod on October 14, 2010, 02:49:05 PM
I could have sworn there was a ruling that once it's on a Magician it's stuck there unless a card specifically deactivates it.

I could be wrong, though (and I hope I am :P).
Title: Re: Magic Charms Question
Post by: 3-Liner And Bags Of Chips on October 14, 2010, 02:54:12 PM
If that is the case, then any artifact that is activated somewhere else besides the pile would stick too like the temple arts, priestly breastplate and stuff like that.
Title: Re: Magic Charms Question
Post by: browarod on October 14, 2010, 02:57:48 PM
If that is the case, then any artifact that is activated somewhere else besides the pile would stick too like the temple arts, priestly breastplate and stuff like that.
I would agree on Priestly Breastplate, but not the Temples. I think the ruling had to do with "May be activated on" whereas "Holds" is a completely different ability.

I may just be talking out of thin air, though >_<. lol
Title: Re: Magic Charms Question
Post by: 3-Liner And Bags Of Chips on October 14, 2010, 03:01:15 PM
Yeah. you can deactivate it and reactivate it somewhere else during art phase xp.
Title: Re: Magic Charms Question
Post by: Alpho on October 14, 2010, 05:06:38 PM
Sure hope you can activate it on another magician...wait........can you activate it on The Magi?
Title: Re: Magic Charms Question
Post by: 3-Liner And Bags Of Chips on October 14, 2010, 05:18:44 PM
magicians are considered evil. If converted, they lose their identity of one i believe.
Title: Re: Magic Charms Question
Post by: Cpt.Jaeger on October 14, 2010, 05:27:58 PM
magicians are considered evil. If converted, they lose their identity of one i believe.

i didn't think they lost their identity..... hmm, anyone want to confirm? i guess it seems right Biblically, but the game isn't always concerned with that
Title: Re: Magic Charms Question
Post by: 3-Liner And Bags Of Chips on October 14, 2010, 05:28:36 PM
I believe it came up in another thread. but I can't find it xp
Title: Re: Magic Charms Question
Post by: YourMathTeacher on October 14, 2010, 06:50:20 PM
http://www.cactusgamedesign.com/message_boards/index.php?topic=17571.0 (http://www.cactusgamedesign.com/message_boards/index.php?topic=17571.0)
Title: Re: Magic Charms Question
Post by: 3-Liner And Bags Of Chips on October 14, 2010, 07:12:40 PM
thanks XD
Title: Re: Magic Charms Question
Post by: Cpt.Jaeger on October 14, 2010, 08:01:13 PM
http://www.cactusgamedesign.com/message_boards/index.php?topic=17571.0 (http://www.cactusgamedesign.com/message_boards/index.php?topic=17571.0)

thanks, that helps!
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