Author Topic: Revelation of John - Set List and Information  (Read 79953 times)

Offline The Guardian

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Re: Revelation of John - Set List and Information
« Reply #500 on: April 10, 2017, 01:27:15 PM »
+1
Rod of Moses interacts with plagues but they have to be from Exodus, so there should at least be an entry for "Exodus Plagues" beyond that, I can't think of any.

Well, well what do we have here...

Quote from: REG
Exodus Plagues
There are 10 plagues listed in the book of Exodus. The following cards refer to the plagues in
Exodus:
● Moses’ Rod (G)
The following Redemption® cards are considered plagues found in Exodus:
● Death of Firstborn (Pa), Plague of Blood (Pa), Plague of Boils (G), Plague of Flies
(P), Plague of Flies (UL), Plague of Frogs (G), Plague of Hail (G), Plague of Lice (G),
Shadow of Death (Ki), and Shadow of Death (Wa)

 ;)
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Offline Gabe

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Re: Revelation of John - Set List and Information
« Reply #501 on: April 10, 2017, 01:41:46 PM »
+3
I'm perfectly happy with TFP as he was previewed. I'll be using that version in decks. If you prefer to use the UR version over the new one then I feel like that's a win too.

As for rarity, there are a number of reasons we make cards rare. One is to make them harder to pull in a booster draft. An 8/12 blocker than can use 3 different brigades is essentially a stand alone character for booster. We don't really want him in a common slot. If he has one or two fewer brigades that would be OK.
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Offline megamanlan

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Re: Revelation of John - Set List and Information
« Reply #502 on: April 10, 2017, 03:36:32 PM »
-3
I am loving the Bowls! Shouldn't they have the identifier Plague though? (As Revelation calls them the last plagues he pours out on the Earth.)
I'm trying to find the significance of using "Plague" as an identifier. There's currently no REG entry or cards that I can find which interact with "Plagues". As a general rule we don't add identifiers or create REG entries (which we do for all identifiers) unless they serve a specific purpose (EMPTY! on TGT being an exception).

I'm asking for the main reason that Revelation clearly claims that they are "the last plagues on the Earth" and I'd think it would be better to add that now instead of later when a card comes out that includes these Plagues too.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Gabe

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Re: Revelation of John - Set List and Information
« Reply #503 on: April 10, 2017, 03:45:18 PM »
+2
I'm asking for the main reason that Revelation clearly claims that they are "the last plagues on the Earth" and I'd think it would be better to add that now instead of later when a card comes out that includes these Plagues too.

If we were going to make a card that interacted with these plagues we would have done it this year. The likelihood of anything being printed in the next several years that involves the plagues from Revelation is almost non-existent.

We have set content planned out several years in advance. That plan is fluid but we know the overall sources and themes we'll be working with. I'm sure Redemption will revisit Revelation eventually in some form or another. There's still a lot we didn't get to this year. But that won't happen soon. This year is Revelation's day in the spotlight.
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Offline megamanlan

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Re: Revelation of John - Set List and Information
« Reply #504 on: April 10, 2017, 04:30:56 PM »
0
I'm asking for the main reason that Revelation clearly claims that they are "the last plagues on the Earth" and I'd think it would be better to add that now instead of later when a card comes out that includes these Plagues too.

If we were going to make a card that interacted with these plagues we would have done it this year. The likelihood of anything being printed in the next several years that involves the plagues from Revelation is almost non-existent.

We have set content planned out several years in advance. That plan is fluid but we know the overall sources and themes we'll be working with. I'm sure Redemption will revisit Revelation eventually in some form or another. There's still a lot we didn't get to this year. But that won't happen soon. This year is Revelation's day in the spotlight.

I mean that it affects just "plagues" in general, not just Exodus plagues or Revelation Plagues.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline Ironisaac

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Re: Revelation of John - Set List and Information
« Reply #505 on: April 10, 2017, 04:38:37 PM »
0
As a general rule we don't add identifiers or create REG entries (which we do for all identifiers) unless they serve a specific purpose (EMPTY! on TGT being an exception).

And Apostles   ;)

Edit: and parable, i forgot about that one.
« Last Edit: April 10, 2017, 04:50:15 PM by Ironisaac »
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Offline The Guardian

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Re: Revelation of John - Set List and Information
« Reply #506 on: April 10, 2017, 04:55:23 PM »
+3
Those are all examples of why we don't put them on there unless they are actually needed/referenced by another card.  8)

P.S. "Evangelist" is another one.
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Offline ChristianSoldier

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Re: Revelation of John - Set List and Information
« Reply #507 on: April 10, 2017, 05:04:14 PM »
+3
I'm not going to say whether or not the Bowls should be plagues and your policies on card design may have changed over the years, but the Silver Revelation Enhancement Fire, Smoke, and Sulfur from Faith of our Fathers (Tin VII) has the plague identifier.

Also I am really happy about Disciples of the Lamb. I love the idea of cool cards that are hard to use, because it's a fun challenge to make them work. I've actually been thinking of crazy combos ever since Primary Objective, so I'm looking forward to cards like Disciples of the Lamb
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Offline Watchman

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Re: Revelation of John - Set List and Information
« Reply #508 on: April 10, 2017, 05:31:02 PM »
0
Who’s ready for a little freak out moment? You sure? You might want to sit down just in case…
Okay, here goes…

Spoiler (hover to show)

Now I know what you’re thinking, “WHY ARE EARTH ARE THEY PUTTING THIS ABILITY ON A CARD?!?!” To be honest, when I first suggested the idea during a brainstorming session, I could hardly believe I was saying it myself. Let me attempt to explain our reasoning and hopefully this will keep everyone calm. As I mentioned in the "Jesus Freaks" article about the martyr theme on Land of Redemption, one of the things we are trying to do is to give offensive themes a card that will be a “finisher” or “closer.” Something that can help give offense the final edge it needs to finish games before they time out. However, we don’t want those to be something that can simply be used as an endgame strategy in a defensive heavy deck (yes, we’re looking at you Watchful Servant).

If you think back to any game you’ve played with or against Disciples, how often do you recall the Disciples player having all 12 Disciples on the table? Probably not very often, and I’m guessing many times they weren’t even using all 12 in the deck, because a Disciples deck doesn’t need all 12—usually just enough to make Thaddeus roll over most defenses will suffice. However, this card will give people a reason to use all 12 and will make up for the inherent disadvantage of using the “weaker” Disciples like Andrew, James Son of Zebedee and Matthias (unless you’re running Holy Spirit) that don’t see much play. We’re not trying to say that Disciples have gotten weaker—in fact I think they are still one of the strongest themes—but we’ve certainly created a few more counters to their usual “closer” (Thaddeus). If someone does get all 12, then it is likely close to the end of the game anyway when we want games to finish. This card is also very preventable (unless used by John, the Apocalypstist or Thomas) and it will give the Disciple player an interesting decision: do they attack with a low numbered Hero to try and play this or do they attack with a nearly invincible Thaddeus with the whole group in play?

As always, we welcome your feedback on this card. If you feel like this card is way too strong, then I urge you to play a game or two using a Disciples deck (include a proxy card for this one), and I think you'll see just how difficult it is to not only get all 12 Disciples on the table, but also keep them there long enough to use this. If you think of it as a quasi-Alternate Win Condition, I think you'll truly appreciate the challenge. 8)

Yeah I'm not crazy about this card in regards to having all 12 disciples out in play at the same time. Extremely difficult to do. And if your opponent knows you're running this kind of offense then he's going to know (whether by looking through your deck at some point or just realizing by the offense and the way you're bringing out these disciples) you're trying to set up this card so it'll be too easy for him to pick off one or two of your disciples at a time using cards like Invoking Terror, CM, Wickedness of Delilah, etc. so you'll never be able to play it. I understand the logic in regards to IF you are lucky and have some skill to play this then the pay off is good (unless your SoG has already been Banished or HSR is active in opponent's territory). But it's extremely unlikely this card will work.

How about a modification such as "If all of your heroes are disciples (minimum of 3 in play), and you have the least amount of redeemed souls, and you haven't used a draw or search ability this turn you may search..." (the rest being the ability of the card). Or if you have Peter, James and John (the three core disciples) are the three disciples you have to have in play (or something like this). Put a few restrictions on it to make it hard to play but not nearly impossible.
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Offline The Schaefer

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Re: Revelation of John - Set List and Information
« Reply #509 on: April 10, 2017, 05:42:24 PM »
0
I'm perfectly happy with TFP as he was previewed. I'll be using that version in decks. If you prefer to use the UR version over the new one then I feel like that's a win too.

As for rarity, there are a number of reasons we make cards rare. One is to make them harder to pull in a booster draft. An 8/12 blocker than can use 3 different brigades is essentially a stand alone character for booster. We don't really want him in a common slot. If he has one or two fewer brigades that would be OK.
I think the reasoning here is sound. I think more than anything the disappointment of TFP is from him being an iconic Evil character in the bible and when translated to Redemption only being decent. It's not a bad thing and Cloud does make for high expectations out of a set, it's just a little disappointing. Its basically the same of how I feel about the EC one. (Though I still feel the EC one has more potential with its second ability if it becomes relevant) It's not going to be a rare that you're going to be excited to see as a competitive player, but otherwise yeah I see some excitement for it. ( In sealed formats it won't disappoint) So all things said it's OK.

I love the Disciples of the Lamb personally. Sure it won't see a lot of play but I love combo potential and I love supporting players who want to think outside the box. I can already see Song of Moses being used to try and make this card work in a t2 environment.

Offline Jeremystair

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Re: Revelation of John - Set List and Information
« Reply #510 on: April 10, 2017, 06:00:51 PM »
-1
Who’s ready for a little freak out moment? You sure? You might want to sit down just in case…
Okay, here goes…

Spoiler (hover to show)

Now I know what you’re thinking, “WHY ARE EARTH ARE THEY PUTTING THIS ABILITY ON A CARD?!?!” To be honest, when I first suggested the idea during a brainstorming session, I could hardly believe I was saying it myself. Let me attempt to explain our reasoning and hopefully this will keep everyone calm. As I mentioned in the "Jesus Freaks" article about the martyr theme on Land of Redemption, one of the things we are trying to do is to give offensive themes a card that will be a “finisher” or “closer.” Something that can help give offense the final edge it needs to finish games before they time out. However, we don’t want those to be something that can simply be used as an endgame strategy in a defensive heavy deck (yes, we’re looking at you Watchful Servant).

If you think back to any game you’ve played with or against Disciples, how often do you recall the Disciples player having all 12 Disciples on the table? Probably not very often, and I’m guessing many times they weren’t even using all 12 in the deck, because a Disciples deck doesn’t need all 12—usually just enough to make Thaddeus roll over most defenses will suffice. However, this card will give people a reason to use all 12 and will make up for the inherent disadvantage of using the “weaker” Disciples like Andrew, James Son of Zebedee and Matthias (unless you’re running Holy Spirit) that don’t see much play. We’re not trying to say that Disciples have gotten weaker—in fact I think they are still one of the strongest themes—but we’ve certainly created a few more counters to their usual “closer” (Thaddeus). If someone does get all 12, then it is likely close to the end of the game anyway when we want games to finish. This card is also very preventable (unless used by John, the Apocalypstist or Thomas) and it will give the Disciple player an interesting decision: do they attack with a low numbered Hero to try and play this or do they attack with a nearly invincible Thaddeus with the whole group in play?

As always, we welcome your feedback on this card. If you feel like this card is way too strong, then I urge you to play a game or two using a Disciples deck (include a proxy card for this one), and I think you'll see just how difficult it is to not only get all 12 Disciples on the table, but also keep them there long enough to use this. If you think of it as a quasi-Alternate Win Condition, I think you'll truly appreciate the challenge. 8)

Maybe you should at the least change it so that if all 12 disciples are in play not necessarily you control all 12.

Offline Gabe

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Re: Revelation of John - Set List and Information
« Reply #511 on: April 10, 2017, 07:17:47 PM »
+3
Maybe you should at the least change it so that if all 12 disciples are in play not necessarily you control all 12.

We've tested this card and are happy with the level of difficulty it takes to make it work based on the power of the effect it gives. If we make it as easy as you suggest we would need to tone down the benefit considerably, especially considering the time of testing these cards is basically behind us now.
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Offline Xonathan

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Re: Revelation of John - Set List and Information
« Reply #512 on: April 10, 2017, 07:32:30 PM »
0
if you had some heroes in potter's field, can the new covenant heal those heroes in the fort?
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Offline spacy32

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Re: Revelation of John - Set List and Information
« Reply #513 on: April 10, 2017, 08:25:08 PM »
0
I would like to note that the four horseman card says 92 on the list but the card has number 93. Which is right?
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Offline Master Q

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Re: Revelation of John - Set List and Information
« Reply #514 on: April 10, 2017, 08:36:09 PM »
+2
But, if it doesn't change, then it'll only elicit an "Oh well" from me.
I'm perfectly happy with TFP as he was previewed. I'll be using that version in decks. If you prefer to use the UR version over the new one then I feel like that's a win too.
You asked for it: ;)
Spoiler (hover to show)

As for rarity, there are a number of reasons we make cards rare. One is to make them harder to pull in a booster draft.

That's very true. I'm really hoping, for booster's sake, that a certain EC is UR. I guess we'll find out soon. But then we have this guy:

Spoiler (hover to show)

A common that doesn't even have a reference from the bible is better than the False Prophet of Revelation. Just sayin', and that's all I'll say about it. :angel:

I plan on buying a box of RoJ when it releases, and I didn't even get a box of CoW when that came out, so that should say something! I'll have the start of a collection again; I can't wait! 8)
« Last Edit: April 11, 2017, 03:28:12 PM by Master Q »
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Offline spacy32

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Re: Revelation of John - Set List and Information
« Reply #515 on: April 10, 2017, 08:42:11 PM »
0
Rod of Moses interacts with plagues but they have to be from Exodus, so there should at least be an entry for "Exodus Plagues" beyond that, I can't think of any.

I also agree that, I'm not that scared of DotL!  PLEASE, PLEASE keep all of your disciples in your Fishing Boat until you get all 12, and I'll make sure you lose every single one of them!

Can someone say "Shipwreck"
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Offline Xonathan

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Re: Revelation of John - Set List and Information
« Reply #516 on: April 10, 2017, 09:04:15 PM »
0
Can TFP's ability be slightly better? Lol
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Offline spacy32

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Re: Revelation of John - Set List and Information
« Reply #517 on: April 10, 2017, 09:08:24 PM »
+2
I really feel like the "Seventh Bowl of Wrath" should discard a Fortress in play or set aside area. As it stands, the set aside area is safe and we are talking about end times so nothing should be safe.
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Offline Gabe

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Re: Revelation of John - Set List and Information
« Reply #518 on: April 10, 2017, 09:51:57 PM »
+1
I would like to note that the four horseman card says 92 on the list but the card has number 93. Which is right?

It's number 92. I put the wrong # on the card initially. As you find out with one of the previews tomorrow and a more in depth explanation Friday, a few cards numbers changed. Even a couple of the already previewed cards were cut!
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Offline megamanlan

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Re: Revelation of John - Set List and Information
« Reply #519 on: April 10, 2017, 11:01:00 PM »
0
I really feel like the "Seventh Bowl of Wrath" should discard a Fortress in play or set aside area. As it stands, the set aside area is safe and we are talking about end times so nothing should be safe.

In fact I feel that 6th should Discard a Site to do something as it dries up the Euphrates, and I'd think that would be a Site if it was made.
They seem pretty lame as fighters maybe we should challenge them to a dance off or a redemption game

Offline spacy32

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Re: Revelation of John - Set List and Information
« Reply #520 on: April 11, 2017, 12:18:32 AM »
0
I really feel like the "Seventh Bowl of Wrath" should discard a Fortress in play or set aside area. As it stands, the set aside area is safe and we are talking about end times so nothing should be safe.

In fact I feel that 6th should Discard a Site to do something as it dries up the Euphrates, and I'd think that would be a Site if it was made.

maybe discard a site to discard all boats and ships in play and set-aside area (ie, Fishing boat, noah's ark)
Two wrongs don't make a right but three rights make a left. Either way, God will get you there.

Offline Watchman

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Re: Revelation of John - Set List and Information
« Reply #521 on: April 11, 2017, 08:24:52 AM »
0
I'm perfectly happy with TFP as he was previewed. I'll be using that version in decks. If you prefer to use the UR version over the new one then I feel like that's a win too.

As for rarity, there are a number of reasons we make cards rare. One is to make them harder to pull in a booster draft. An 8/12 blocker than can use 3 different brigades is essentially a stand alone character for booster. We don't really want him in a common slot. If he has one or two fewer brigades that would be OK.

I'm going for a Hail Mary on this one, and I know it's probably not going anywhere but I want to put it out there: how about if he can look at a hand, a deck or a Reserve? Or maybe just a hand or a reserve? The ability will have a little more versatility in battle and can give the holder some good insight on his opponent's plans.
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Offline Gabe

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Re: Revelation of John - Set List and Information
« Reply #522 on: April 11, 2017, 11:41:55 AM »
0
I'm interested to hear people's first impressions of the new Strong Angel. With the old versions already being one of the best Heroes in the game it was rather challenging for us to make a new version that might give players a choice between the 3 versions of this amazing Hero!
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Offline Xonathan

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Re: Revelation of John - Set List and Information
« Reply #523 on: April 11, 2017, 11:46:44 AM »
0
I'm interested to hear people's first impressions of the new Strong Angel. With the old versions already being one of the best Heroes in the game it was rather challenging for us to make a new version that might give players a choice between the 3 versions of this amazing Hero!


I love the ability and can wait to start using him in a real game!
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Offline The Guardian

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Re: Revelation of John - Set List and Information
« Reply #524 on: April 11, 2017, 12:08:22 PM »
+2
I'm interested to hear people's first impressions of the new Strong Angel. With the old versions already being one of the best Heroes in the game it was rather challenging for us to make a new version that might give players a choice between the 3 versions of this amazing Hero!

Indeed...though to be fair, players might not realize why the Kings version is going to be a crazy good option as well...at least not yet...  ::)
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