Author Topic: Roman Guards  (Read 578 times)

Offline Watchman

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Roman Guards
« on: March 24, 2019, 12:55:47 AM »
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I always liked a Roman defense and would love to see more Roman-related cards made.  I thought of this one tonight.  Its TC ability is strong in that it can negate your opponents' pesky good forts, such as Throne, Noah's Ark, etc., with the exception of a couple CBN forts (Dust and Ashes and the new Tabernacle).  Not overly strong against an angel offense, though, but hopefully the CBI band will leave you a blocker in battle if an angel is added to battle.
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Offline Gabe

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Re: Roman Guards
« Reply #1 on: March 24, 2019, 07:00:23 AM »
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I’m always excited to see Romans get new toys.  8)

Is that a clay ever character?  o_O
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Offline Watchman

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Re: Roman Guards
« Reply #2 on: March 24, 2019, 08:24:35 AM »
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Is that a clay ever character?  o_O

Ha good point.  It was late and I wasn't paying attention when I chose the first thing that even remotely resembled gray. 

Here's an updated version.  Changed up the good fortress ability and added paralyzation to the withdraw since he's a generic character and could re-enter battle...and it's thematic since the Bible says they "shook with fear and became like dead men" once the angel appeared.

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« Last Edit: March 24, 2019, 10:09:34 AM by Watchman »
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Offline thecoolguy

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Re: Roman Guards
« Reply #3 on: March 26, 2019, 08:37:20 AM »
+1
I wish this was a real thing
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Offline The Guardian

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Re: Roman Guards
« Reply #4 on: March 26, 2019, 11:26:01 AM »
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With the change from "negate" to "reserve," I think this would be more balanced as non-TC.
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Offline Watchman

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Re: Roman Guards
« Reply #5 on: March 26, 2019, 11:37:42 AM »
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With the change from "negate" to "reserve," I think this would be more balanced as non-TC.

I thought that too after looking at it later.
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Offline TheJaylor

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Re: Roman Guards
« Reply #6 on: March 26, 2019, 06:44:12 PM »
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If you did that though then they would still be able to block an angel. In that case you should probably change it to "If an angel is in battle...".
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Offline Bobbert

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Re: Roman Guards
« Reply #7 on: March 26, 2019, 06:56:14 PM »
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Although space is tight, you could also add an "if blocking" to the governor/emperor condition to allow the paralyze without it reserving forts as soon as it hits territory.
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Offline Watchman

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Re: Roman Guards
« Reply #8 on: March 26, 2019, 07:01:32 PM »
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That’s actually a good point about adding “if blocking.” If they get converted you may not want then to reserve a good fort (thematically speaking, of course). It would be better if the ability was tied to blocking (since they were blocking/guarding TGT).
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