Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: Watchman on March 24, 2019, 12:55:47 AM
Title: Roman Guards
Post by: Watchman on March 24, 2019, 12:55:47 AM
I always liked a Roman defense and would love to see more Roman-related cards made. I thought of this one tonight. Its TC ability is strong in that it can negate your opponents' pesky good forts, such as Throne, Noah's Ark, etc., with the exception of a couple CBN forts (Dust and Ashes and the new Tabernacle). Not overly strong against an angel offense, though, but hopefully the CBI band will leave you a blocker in battle if an angel is added to battle.
Title: Re: Roman Guards
Post by: Gabe on March 24, 2019, 07:00:23 AM
I’m always excited to see Romans get new toys. 8)
Is that a clay ever character? o_O
Title: Re: Roman Guards
Post by: Watchman on March 24, 2019, 08:24:35 AM
Ha good point. It was late and I wasn't paying attention when I chose the first thing that even remotely resembled gray.
Here's an updated version. Changed up the good fortress ability and added paralyzation to the withdraw since he's a generic character and could re-enter battle...and it's thematic since the Bible says they "shook with fear and became like dead men" once the angel appeared.
Title: Re: Roman Guards
Post by: thecoolguy on March 26, 2019, 08:37:20 AM
I wish this was a real thing
Title: Re: Roman Guards
Post by: The Guardian on March 26, 2019, 11:26:01 AM
With the change from "negate" to "reserve," I think this would be more balanced as non-TC.
Title: Re: Roman Guards
Post by: Watchman on March 26, 2019, 11:37:42 AM
With the change from "negate" to "reserve," I think this would be more balanced as non-TC.
I thought that too after looking at it later.
Title: Re: Roman Guards
Post by: TheJaylor on March 26, 2019, 06:44:12 PM
If you did that though then they would still be able to block an angel. In that case you should probably change it to "If an angel is in battle...".
Title: Re: Roman Guards
Post by: Bobbert on March 26, 2019, 06:56:14 PM
Although space is tight, you could also add an "if blocking" to the governor/emperor condition to allow the paralyze without it reserving forts as soon as it hits territory.
Title: Re: Roman Guards
Post by: Watchman on March 26, 2019, 07:01:32 PM
That’s actually a good point about adding “if blocking.” If they get converted you may not want then to reserve a good fort (thematically speaking, of course). It would be better if the ability was tied to blocking (since they were blocking/guarding TGT).