Author Topic: Lost Souls in Endless Time  (Read 1923 times)

Offline The Guardian

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Re: Lost Souls in Endless Time
« Reply #25 on: January 21, 2019, 09:48:43 PM »
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The game has definitely gotten to the point where LS selection is a critical part of the deck building process. Up until Cloud of Witnesses, there were very few strategy variations of Lost Soul selection (the main ones being the inclusion of Lost Souls, and/or the inclusion of the Negate LS). 

At this point, there are legitimately 13 different Lost Souls that I pretty much always at least consider for my T1 decks.

Prosperity, Dull, Lawless, Humble, Hunter, Imitate, Forsaken, Darkness, Exiles, Wanderer, Punisher, Awake, Covet
(Vindicated is another LS I haven't used much myself, but have seen other people use effectively.)

Some are easy to cut for some decks (i.e. Imitate won't go in an OT soul line-up and Covet wouldn't be used if I have more than one NT soul), but the right LS selection is a critical aspect of competitive decks these days.

« Last Edit: January 22, 2019, 09:22:54 AM by The Guardian »
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Offline The Guardian

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Re: Lost Souls in Endless Time
« Reply #26 on: January 21, 2019, 09:54:27 PM »
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And for the record, I think the idea is intriguing, but mostly in the regard that it would fundamentally alter the way the game is played. However, I'm not of the opinion that we need that kind of change.
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Offline goalieking87

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Re: Lost Souls in Endless Time
« Reply #27 on: January 21, 2019, 11:09:12 PM »
+1
Prosperity, Dull, Lawless, Humble, Exchanger, Imitate, Forsaken, Darkness, Exiles, Wanderer, Punisher, Awake, Covet
(Vindicated is another LS I haven't used much myself, but have seen other people use effectively.)

What’s the difference between Exchanger and Wanderer?

 ::)

Offline The Guardian

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Re: Lost Souls in Endless Time
« Reply #28 on: January 22, 2019, 09:22:41 AM »
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 :rollin:

Oops... I was thinking about it though, and there's now some decks where I've started using Hunter LS, so still 13.  ;D
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Offline Josh

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Re: Lost Souls in Endless Time
« Reply #29 on: January 23, 2019, 10:05:25 AM »
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A 50 card deck with three souls has the same draw potential as a 54 card deck with seven.


By "draw potential", I assume you mean "the same number of non-LS cards" - 47, as it were.  Since LS replace themselves, I've always ignored them from a deck size standpoint.  A 50 card deck w/ Hopper is a 42 card deck.

But deck size is irrelevant.  What is extremely relevant is the variation that would be created if you could make a deck that only ran 3 LS cards.  If the 5-LS-in-1 comes up early in the game, then your opponent gets to make rescues.  If it's at the bottom of your deck, they most likely don't.  It's so swingy, and would definitely not be fun to play against. 

And if you are going to propose that this 5-LS-in-1 card start on the top of your deck by game rule...  Well, at that point you might as well just propose that all LS be in a separate deck.

Keith Bartram suggested that winning a battle challenge should create a lost soul token in the Land of Bondage of the loser of the battle challenge.  Not only would this create more strategy when it comes to accepting battle challenges, but would also potentially stop extensive soul-droughts.
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Offline EmJayBee83

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Re: Lost Souls in Endless Time
« Reply #30 on: January 23, 2019, 10:24:54 AM »
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And if you are going to propose that this 5-LS-in-1 card start on the top of your deck by game rule...  Well, at that point you might as well just propose that all LS be in a separate deck.

In fairness this (5-LS-in-1 start at top) is not really comparable to the separate LS deck proposal. In the separate LS deck proposal both players are forced to do this, which limits diversity in (viable) deck strategies. This is not directly relevant to creating a card which can optionally be included or not (which may expand the number of viable strategies).