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Ruling Questions / Re: Set Rotation
« Last post by Sadness on Today at 12:39:33 AM »
Boy, the old 'Falling Away' card gets lots of love🤪
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Thanks! Glad you liked it. Will have to see about getting you on one episode!
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Ruling Questions / Re: Set Rotation
« Last post by TXJonathan on October 23, 2021, 04:57:29 PM »
I was originally against set rotation but realize the importance of it from a competitive and financial aspect. For awhile now I have been using mainly rotation cards with the exception of 2-3 pre-rotation cards. I see the need to eliminate certain powerful and abusive cards from the game (Goodbye Women's Falling Away) to help keep the meta healthy and fresh. Unless those cards are printed as Legacy(LR) cards which even more careful consideration will be given when deciding those cards I'm sure. I like the idea of the pre-rotation cards still being used in low-level tournaments by classic format. For newer players who have a lot of donated cards most of those surely being pre-rotation. I also have most of my rotation cards of the same size sorted together already so I'm good to go. I look forward to the new challenge of rotation format!!
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Redemption® Resources and Thinktank / Re: The Threshing Floor - A Redemption Podcast
« Last post by Gabe on October 23, 2021, 04:09:18 PM »
Thanks for putting this together! I really enjoyed episode 1! I'm looking forward to the next one already.
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Ruling Questions / Re: Set Rotation
« Last post by Gabe on October 23, 2021, 02:16:22 PM »
There are so many cards that hurt the fun of the game that rotation clears out.  It gets rid of: most all the weapons that let you play first, most of the chump blocks, most of the CBN enhancements, so many consistancy pieces that help you set up in turn 1 and never give your opponent a chance to do anything.  There was so many elements to the game that needed to be changed that it wouldnt be feasible to ban them all.

It's really cool that you recognize this. We've been planning "rotation" for years. It's the reason we haven't made many play abilities or CBN battle winners on the new card face. The ones we have made are pretty limited in their application. There area quite a few old cards that would make amazing LRs but don't meet our criteria for what we deem "healthy". We've still made some mistakes along the way and have room to improve. But we believe this new format is both healthier and more diverse.

I do feel bad for players that don't have a lot of cards on the new card face but want to be competitive. But I'm also not aware of any other card game where you can remain competitive without buying new cards. On the whole Redemption is still one of the cheaper (if not the cheapest) games to play and collect. This is part of the reason I recently went through my collection to see what I can part with and listed quite a few cards pretty cheap.
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Type 1 Deck Advice / Re: My take on rotation flood
« Last post by sepjazzwarrior on October 23, 2021, 10:14:50 AM »
Updates:
Switched rainbow to reserve and cov noah to deck since i want cov noah 1st turn

Changed hunter for distress as now i dont need it to get remnant or exile 1st turn now and most of my other souls wont work with it

Just added Majestic Heavens,  making it a 51 card deck.  I need it and just cant bear to cut anything, i feel like ive fallen to the dark side....
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Ruling Questions / Re: Set Rotation
« Last post by sepjazzwarrior on October 23, 2021, 08:33:20 AM »
As someone who lost 90% of his cards to rotation and doesnt have money to invest in newer set, i was devistated when i heard rotation was going to happen.  I thought it would spell the end of my being able to be part of the game competitivly (yes theres classic but lets just be honest: thats not for competitive players).  Now though, after thinking it through, i love the idea of rotation.  There are so many cards that hurt the fun of the game that rotation clears out.  It gets rid of: most all the weapons that let you play first, most of the chump blocks, most of the CBN enhancements, so many consistancy pieces that help you set up in turn 1 and never give your opponent a chance to do anything.  There was so many elements to the game that needed to be changed that it wouldnt be feasible to ban them all. Even though i only have a few decks left i can build with the cards i own, im still glad for it for the health of the game. 
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Ruling Questions / Re: Set Rotation
« Last post by Watchman on October 23, 2021, 08:13:36 AM »
Echoing what @The Guardian said, the deck I used at Nats this year and was able to get 2nd with it had only 3 non-rotation cards total between the deck and Reserve. And these cards don’t make or break the deck, either.  So naturally, the newer cards are going to be the competitive cards anyways.
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Ruling Questions / Re: Set Rotation
« Last post by Reth on October 23, 2021, 04:22:21 AM »
Plus I/J starters and Tin 26 if I am right.
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Ruling Questions / Re: Set Rotation
« Last post by Sadness on October 22, 2021, 11:12:03 PM »
Currently the sets are: Early Church-146 cards, Persecuted Church-93 cards, Cloud of Witnesses-129 cards, Revelation of John-129 cards, Fall of Man-147 cards, Prophecies of Christ-241 cards, Lineage of Christ-240 cards, Gospels of Christ(phase 1)-129 cards. Legacy Rares are roughly 50-55 cards and Promos are roughly 50-60 cards. That's not counting the alt border versions of Cow and RoJ.
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