Author Topic: Type SE *thoughts?*  (Read 9972 times)

Offline New Raven BR

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Type SE *thoughts?*
« on: January 06, 2009, 04:54:36 PM »
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for type SE

deck rules:

no dominants

no sites

no covenants or curses

no forts

t1 deck building rules with the good cards and evil cards rule in t2

deck limit: 63

ls score to win:7

what does everyone think?
i didn't wanna copy type NW  cept the no doms rule.
the type looks intresting and if there can be a northwest type,
then there can be other "compass types" as what i'm calling these types
« Last Edit: January 06, 2009, 06:37:00 PM by New Raven (trying to change) BR »
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Offline New Raven BR

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Re: Type SE *thoughts?*
« Reply #1 on: January 06, 2009, 07:22:56 PM »
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well?
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Offline JSB23

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Re: Type SE *thoughts?*
« Reply #2 on: January 06, 2009, 07:45:05 PM »
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umm......not to be mean but coughlamecough

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Offline New Raven BR

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Re: Type SE *thoughts?*
« Reply #3 on: January 06, 2009, 07:58:11 PM »
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if you don't like it and post negative about it like that then don't bother posting!
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MehMan

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Re: Type SE *thoughts?*
« Reply #4 on: January 06, 2009, 08:05:35 PM »
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rav when you say "thoughts" people will give their thoughts if you not ready for it then don't post.

Offline New Raven BR

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Re: Type SE *thoughts?*
« Reply #5 on: January 06, 2009, 08:08:15 PM »
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well if they don't like it they could just say it plainly "i don't like te sound of this type" and i would have posted to ask "why"
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Offline JSB23

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Re: Type SE *thoughts?*
« Reply #6 on: January 06, 2009, 08:09:22 PM »
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I think I plainly said so
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MehMan

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Re: Type SE *thoughts?*
« Reply #7 on: January 06, 2009, 09:33:00 PM »
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everyone has their own way to say "I don't like that idea"

and not to sound mean but isn't this kinda like the same thing you did to dudesters topic aobut his friends video?

Offline Tsavong Lah

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Re: Type SE *thoughts?*
« Reply #8 on: January 06, 2009, 10:04:33 PM »
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This is just a heavily restricted Type NW as far as I can tell.
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Offline New Raven BR

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Re: Type SE *thoughts?*
« Reply #9 on: January 06, 2009, 10:06:10 PM »
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and?
i'm just thinking of new ways to play the game
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Offline Tsavong Lah

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Re: Type SE *thoughts?*
« Reply #10 on: January 06, 2009, 10:23:00 PM »
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So I don't see the point of taking Type NW and banning a fourth of the cards in the game. I feel like there's not a lot of reasoning or thought behind the idea; it seems like you just arbitrarily decided to disallow almost every support card in the game without knowing why. Why no sites? Why no fortresses? Why no covenants or curses but artifacts are apparently allowed? How might the game balance be affected by a lack of civilization protect fortresses or useful defensive curses?
Χριστὸς ἀνέστη ἐκ νεκρῶν, θανάτῳ θάνατον πατήσας, καὶ τοῖς ἐν τοῖς μνήμασι ζωὴν χαρισάμενος!

Offline New Raven BR

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Re: Type SE *thoughts?*
« Reply #11 on: January 06, 2009, 11:23:44 PM »
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So I don't see the point of taking Type NW and banning a fourth of the cards in the game. I feel like there's not a lot of reasoning or thought behind the idea; it seems like you just arbitrarily decided to disallow almost every support card in the game without knowing why. Why no sites? Why no fortresses? Why no covenants or curses but artifacts are apparently allowed? How might the game balance be affected by a lack of civilization protect fortresses or useful defensive curses?
someone suggested no forts to me.

reasons why no:
sites: for the ls limit to win which is 7 and sitelock decks will be a pain in the butt to this type if there were sites in the type which is why i take em out.
doms: just to spice things up and to take out any of the most strategies people use with like don,glory of the lord, fa,burial,cm, and aotl. and to make sure the game runs longer: no sog or nj
covs and curses: cause some offense and defenses involve covenants and curses
forts: is so , some of the other decks won't have a place to run or hide such as:
speed,ect.
and why allow arts is to give the players a some form of advantage in their offense and defenses

ya get it now?
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Offline lightningninja

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Re: Type SE *thoughts?*
« Reply #12 on: January 06, 2009, 11:44:07 PM »
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So I play a 56 card deck. I play sog and nj. Then I play burial. If I can play HT on their hopper(if they have one) and they don't have slaves, then they CAN'T win. Seems like a loophole. Maybe still play to 5 ls? Not sure why you have 7...?
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Offline JSB23

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Re: Type SE *thoughts?*
« Reply #13 on: January 06, 2009, 11:48:32 PM »
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Speed would rule the day in this kind of game  :P
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Offline lightningninja

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Re: Type SE *thoughts?*
« Reply #14 on: January 06, 2009, 11:50:13 PM »
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Speed would rule the day in this kind of game  :P
probably not since good cards = bad cards. But you could still probably pull it off. I'd expect a lot of balance pale green and genesis decks and stuff.
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Offline JSB23

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Re: Type SE *thoughts?*
« Reply #15 on: January 06, 2009, 11:52:20 PM »
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Ah didn't see that part in the rules, now my opinions on it have changed from "lame" to "I hate it" that rule ruins so many good strategies   
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Offline New Raven BR

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Re: Type SE *thoughts?*
« Reply #16 on: January 06, 2009, 11:53:04 PM »
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you haven't even tried it out
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Offline JSB23

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Re: Type SE *thoughts?*
« Reply #17 on: January 06, 2009, 11:56:41 PM »
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I've played T2; this is basically T2 with a smaller deck, no duplicates (the best part of T2), and banned cards
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Offline TheKarazyvicePresidentRR

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Re: Type SE *thoughts?*
« Reply #18 on: January 07, 2009, 03:02:49 AM »
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Uhm, t2 has ALOT of forts and doms etc :-p

Andy you have nothing NEW here. It is type NW ripped off. I don't wanna sound mean but it is true. Originality is what makes things more enjoyable. I played teams cuz it was an idea done a new way, I enjoyed it. I tried type nw cuz it not only was a new way it was out of the box thinking. I enjoyed it. I played t1 multi...Nothing new, just new players. I don't enjoy it. I play booster draft, new idea (back in the day) and enjoyed it. You need a new idea to get people in. Not just an old idea with less fun. If you can do a new spin on an old idea that's great! If not don't be upset when people tell you they think the idea fails.

Btw: A fbtn offense would dominate this type.
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Offline New Raven BR

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Re: Type SE *thoughts?*
« Reply #19 on: January 07, 2009, 09:28:24 AM »
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*ignores rr's reply*
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Offline TheKarazyvicePresidentRR

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Re: Type SE *thoughts?*
« Reply #20 on: January 07, 2009, 12:29:36 PM »
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And you wonder why people don't want to help you. Instead of a nice reply, I'm just gonna say this is completely horrible, and is the worst thing I've ever seen instead of my previous post with suggestions and helpfulness.
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Offline New Raven BR

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Re: Type SE *thoughts?*
« Reply #21 on: January 07, 2009, 12:47:40 PM »
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just because you haven't tried it doesn't make it a bad type
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Offline TheKarazyvicePresidentRR

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Re: Type SE *thoughts?*
« Reply #22 on: January 07, 2009, 12:53:59 PM »
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No, the fact it lacks any originality, new ideas, or anything that makes anyone want to play it makes it a bad type.
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Offline Gabe

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Re: Type SE *thoughts?*
« Reply #23 on: January 07, 2009, 01:04:35 PM »
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Type Q (for Quad) = Decks must be between 50-56 cards.  Players may not use any evil cards in their deck.

Type R (for RR) = Decks must be at least 70 cards.  Players may not use any Hero cards in their deck.

 :D
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michael/michaelssword

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Re: Type SE *thoughts?*
« Reply #24 on: January 07, 2009, 02:17:54 PM »
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Type Q (for Quad) = Decks must be between 50-56 cards.  Players may not use any evil cards in their deck.


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