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So I don't see the point of taking Type NW and banning a fourth of the cards in the game. I feel like there's not a lot of reasoning or thought behind the idea; it seems like you just arbitrarily decided to disallow almost every support card in the game without knowing why. Why no sites? Why no fortresses? Why no covenants or curses but artifacts are apparently allowed? How might the game balance be affected by a lack of civilization protect fortresses or useful defensive curses?
Speed would rule the day in this kind of game
Type Q (for Quad) = Decks must be between 50-56 cards. Players may not use any evil cards in their deck.
Type Q (for Quad) = Decks must be between 50-56 cards. Players may not use any evil cards in their deck.Type R (for RR) = Decks must be at least 70 cards. Players may not use any Hero cards in their deck.
cool idea raven just use a little more flexabitle aND ONE ART
Why would anyone wan't to play this version of the game exactly?
fireninja, I believe one of the criteria was no dominants so there's no way to "eliminate" LS for your opponent to rescue. Eventually you will draw them all and your opponent will have the chance to rescue all 7.
No, just no