Author Topic: Redemption Online Web  (Read 4772 times)

Offline YourMathTeacher

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Re: Redemption Online Web
« Reply #25 on: May 11, 2018, 08:53:31 PM »
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I can say with confidence that not every single active player has been attending Nationals.

As long as I am alive, this will always be true.  ;)

What constitutes as active?

I think this is where there will be discrepancies. However, since we are talking about apps, an active player is simply someone who plays the game, even by themselves. In fact, people who are alone are more likely to pay for an app that they can play solo.

Can a case be made for much more then 100?

I can say definitively that there are still 10 players from my Florida playgroup that still play Redemption, even though I no longer host tournaments. To say that there are not 100 active players would say that there are not at least 2 people playing in every state, and that doesn't even include other countries. I think that is extremely far-fetched.  ;)

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Offline Deck Metrics

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Re: Redemption Online Web
« Reply #26 on: May 11, 2018, 09:24:56 PM »
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I can say with confidence that not every single active player has been attending Nationals.

As long as I am alive, this will always be true.  ;)

What constitutes as active?

I think this is where there will be discrepancies. However, since we are talking about apps, an active player is simply someone who plays the game, even by themselves. In fact, people who are alone are more likely to pay for an app that they can play solo.

Can a case be made for much more then 100?

I can say definitively that there are still 10 players from my Florida playgroup that still play Redemption, even though I no longer host tournaments. To say that there are not 100 active players would say that there are not at least 2 people playing in every state, and that doesn't even include other countries. I think that is extremely far-fetched.  ;)

Hi Tim!! Where's your team, lol. I'd love to see them again, especially since I'm local now almost 3 yrs.


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Re: Redemption Online Web
« Reply #27 on: May 12, 2018, 12:11:49 AM »
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Sorry I was talking about board members, not players total; I was talking about the ratio of active players on the boards to ruling questions.

Offline The Guardian

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Re: Redemption Online Web
« Reply #28 on: May 12, 2018, 01:14:25 AM »
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Sorry I was talking about board members, not players total; I was talking about the ratio of active players on the boards to ruling questions.

Gotcha, in that case I agree 100 is a reasonable number of people who frequent the boards. Obviously no one has time to go through and catalog all those threads and posts, but if one did, my guess is that the general principles behind the questions boil down to a few dozen topics.
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Offline Isildur

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Re: Redemption Online Web
« Reply #29 on: May 12, 2018, 04:24:15 AM »
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For what it's worth...

I think reasonable guesses can be made as to what the print on demand set print runs are. Remember that while the normal print runs are not published we do know the number of boxes printed for the past few Nationals. We also have the numbers for the additional print Rob made for the AB set back earlier this year.

I feel it's safe to assume that the Nationals Alternate Border print runs are either equal to or below average that of normal print runs. Though we don't know how many times each of these new sets have been reprinted...

While those print numbers aren't huge it is a fairly reasonable number and if these sets are printed multiple times it does show the game isn't dead by any stretch of the means. Not the numbers it once had but it is definitely making sales.
« Last Edit: May 12, 2018, 04:28:53 AM by Isildur »
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Offline Deck Metrics

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Re: Redemption Online Web
« Reply #30 on: February 28, 2019, 04:05:53 PM »
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How's this project been coming along?

Offline thejambi

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Re: Redemption Online Web
« Reply #31 on: March 01, 2019, 03:56:02 PM »
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Sort of related... I'd really like to start up a Redemption rules processor project. Is there anyone who's forever answering ruling questions very knowledgeable of how the rules interact that would like to help me out when I have questions? Let me know and send me a message so we can figure out how to work together and chat about things.
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Offline EmJayBee83

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Re: Redemption Online Web
« Reply #32 on: March 01, 2019, 04:06:54 PM »
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I'd really like to start up a Redemption rules processor project.
What do you mean by "Redemption rules processor?"

Offline thejambi

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Re: Redemption Online Web
« Reply #33 on: March 01, 2019, 06:43:25 PM »
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I'd really like to start up a Redemption rules processor project.
What do you mean by "Redemption rules processor?"
The rules logic and everything, I guess!
-Zach
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Offline Reth

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Re: Redemption Online Web
« Reply #34 on: April 28, 2019, 05:14:19 PM »
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But is there really any chance to get the rules and interactive possibilities reflected in some logic or algorithms? One possibility I could think about would be defining some kind of categories/characteristics for all qualifiers, identifiers, modifiers etc. and maybe marking interacting possibilities of these in some kind of matrix or multidimensional array or so. Afterwards each card gets all relevant categories/characteristics assigned and algorithms/logic could evaluate them.

But this is just an idea without further thinking nor investigation. IMHO such kind of problems already have been solved for other games, problems etc.

Offline KellyKimble

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Redemption Online Web - status update
« Reply #35 on: June 01, 2019, 01:08:35 AM »
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Status update on the game: 
It is playable! But not complete.  I am looking for a couple testers now.  It also wouldn't hurt to have help on the web front end if anyone is skilled. 

I see there have been a few messages posted here that I never saw even though I have notifications turned on.  Sorry if anyone expected a response from me and never got one. 

By the way, previously a move would take 10 seconds (give or take) on my 8 year old laptop.  I thought when I went to Azure, on a real server, it would speed  it way up.  Wow, was it ever slower!  So I had to redesign the game under C#, rather than SQL.  When I was testing the game (I did finally buy a new laptop by the way) I set computer against computer and clocked it at thousands of moves within 30 seconds.  I figure that's fast enough!

FYI: I started a second topic called Redemption Online Web II.

Offline Reth

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Re: Redemption Online Web
« Reply #36 on: June 01, 2019, 01:47:13 PM »
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