Author Topic: Turtle  (Read 7463 times)

Offline jtay

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Turtle
« on: July 04, 2010, 05:27:57 PM »
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I think it's high time that I built a deck that represented my play style of choice.  And stuck with it.  I have always been drawn to the Turtle style in most games.  I want some help with developing a deck that will be 100% turtle and will annoy the crud out of people.  I'm not interested in winning any huge tournaments here, I just want to have fun doing what I've always wanted to do.

I do have one false constraint, though: I don't want my deck to fall into any archetypical category.  That means, for example, that I would be okay with using some Sadducees, but I don't want my deck to be a "Sadducee deck"; or I would be okay with using Abom, but I don't want it to be an "Abom deck" either.

That being said, here's the basic concepts that I had in mind:
- Make my opponent unable to attack.
- Make minimal attacks with my own heroes.
- Eliminate my opponent's SoG, NJ, or GoyS.
- Win by playing my own SoG/NJ (and maybe AotL) and timing out with a score of 2 or 3 to 0 or 1.

Here's some of my ideas for the actual content of the deck:
- 90-95% Evil cards.  The few good cards will assist the evil (Zaccheus and maybe some side battles).
- Probably mostly Pale Green and Black (and maybe a tiny bit of Orange).
- Confusion and High Priest's Plot are musts.
- Posterity Removed to take out characters in their hand.
- Anti-CoF and Anti-Healing cards (Cornered, The Power of Death, Incurable).
- Pale Green paralysis cards.
- High Places is a must

All suggestions are welcome.
« Last Edit: July 04, 2010, 05:30:12 PM by jtay »
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Offline The Warrior

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Re: Turtle
« Reply #1 on: July 04, 2010, 05:33:34 PM »
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magicians+Philly
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Offline Master KChief

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Re: Turtle
« Reply #2 on: July 04, 2010, 05:49:42 PM »
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cool, the guy from your link was the lead designer for street fighter hd remix.
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Re: Turtle
« Reply #3 on: July 04, 2010, 05:56:32 PM »
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Altar of Ahaz is a must.

Offline jtay

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Re: Turtle
« Reply #4 on: July 04, 2010, 05:57:04 PM »
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magicians+Philly
I don't want my deck to fall into any archetypical category.
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TheHobbit13

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Re: Turtle
« Reply #5 on: July 04, 2010, 06:05:14 PM »
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How about a Peter's Mother in-law tank deck?

Offline Prof Underwood

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Re: Turtle
« Reply #6 on: July 05, 2010, 01:24:04 AM »
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- Make my opponent unable to attack.
This screams sites

- Make minimal attacks with my own heroes.
This screams Zebulun

- Eliminate my opponent's SoG, NJ, or GoyS.
This screams Confusion, High Priest's Plot, and Desecrate the Temple

- Probably mostly Pale Green and Black (and maybe a tiny bit of Orange).
Forget orange and put in Crimson.  They have great ECs and Desecrate the Temple.

- Pale Green paralysis cards.
Let me know if you get this to work.  I tried it for a while, and never could get it to work.

Offline jtay

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Re: Turtle
« Reply #7 on: July 05, 2010, 02:24:23 AM »
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Sites won't quite do the trick, though they could help out some.  I want my opponent to be able to do ABSOLUTELY nothing, so that includes attacking (which could let them draw stuff, discard stuff, force me to defend, etc.).  Zebulun sounds interesting, so I'll definitely look into that.  High Priest's Plot and Desecrate the Temple make me a bit uneasy.  I really want to use them, but I also want to make sure that I'm not building my deck around the "Sadducees" and "Babylonians" archetypes; I want my playstyle to determine the cards I use and not vice versa.  And you're right about the paralysis stuff.  After going through the cards again, I found that only one of the paralysis cards contains the word "place," so all the others wouldn't work so well.

If I were to use Desecrate the Temple, High Priest's Plot, and Abomination of Desolation, how many Babylonians, Sadducees, and Greeks should I include in the deck to ensure a good probability of getting to use them?  Also which ones?  (Assuming a ~56 card deck.)
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Offline Prof Underwood

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Re: Turtle
« Reply #8 on: July 05, 2010, 02:27:47 AM »
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I really want to use them, but I also want to make sure that I'm not building my deck around the "Sadducees" and "Babylonians" archetypes;
I guarantee you that there is no archetype that uses Pale Green, Black, AND Crimson.  Using 3 evil brigades in a serious way (not just splash defense) is definitely out there as far as deck ideas go :)

Offline Townsend

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Re: Turtle
« Reply #9 on: July 05, 2010, 09:53:58 AM »
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I built a deck on RTS it was prabably 90% defense I used Assyrians and Philis they are realy fun when you have enough of them.(sadly then I realized Ashdod doesnt let philis play pale green)

Offline Shofarblower

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Re: Turtle
« Reply #10 on: July 05, 2010, 12:00:52 PM »
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It is more of a stall tactic, but Samaritan's Water Jar has the potential to cripple many decks for a long time.
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Offline TheKarazyvicePresidentRR

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Re: Turtle
« Reply #11 on: July 05, 2010, 12:23:08 PM »
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Have you looked into heroless?
Not quite a ghost...but not quite not.

Offline jtay

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Re: Turtle
« Reply #12 on: July 05, 2010, 02:16:01 PM »
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It is more of a stall tactic, but Samaritan's Water Jar has the potential to cripple many decks for a long time.
That seems like a good idea.  The only issue is that there will be no other benefit to having Samaritan characters in this deck.  Do you think it would be worth putting in, even if I would only get to set aside their top 3 cards?
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Offline SomeKittens

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Re: Turtle
« Reply #13 on: July 05, 2010, 02:24:18 PM »
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I think this goes beyond heroless
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Offline Red

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Re: Turtle
« Reply #14 on: July 05, 2010, 02:26:58 PM »
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It is more of a stall tactic, but Samaritan's Water Jar has the potential to cripple many decks for a long time.
That seems like a good idea.  The only issue is that there will be no other benefit to having Samaritan characters in this deck.  Do you think it would be worth putting in, even if I would only get to set aside their top 3 cards?
you put in a samtin and get the top NINE.
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Offline 777Godspeed

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Re: Turtle
« Reply #15 on: July 05, 2010, 02:34:07 PM »
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The Brown place cards that decrease heroes + Plagued with Diseases can be quite paralyzing, annoying and decreases an opponents offense. Add some sites in there for stall factor (new Disciples sites anyone?) and you have created a Turtle.


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Offline jtay

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Re: Turtle
« Reply #16 on: July 05, 2010, 03:22:38 PM »
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The Brown place cards that decrease heroes + Plagued with Diseases can be quite paralyzing, annoying and decreases an opponents offense. Add some sites in there for stall factor (new Disciples sites anyone?) and you have created a Turtle.


Godspeed,
Mike
I had actually thought of doing something just like this.  4 evil brigades sounds like a bit much, though.  Is this concept powerful enough to merit taking one of the other brigades out?
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Offline SomeKittens

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Re: Turtle
« Reply #17 on: July 05, 2010, 03:29:03 PM »
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If the vast majority of your deck is evil, you might be able to pull this off.  Might.
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Offline TheKarazyvicePresidentRR

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Re: Turtle
« Reply #18 on: July 05, 2010, 03:42:36 PM »
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I think this goes beyond heroless
Offenseless? Maybe I'm missing something but we're talking about a deck that defends all game then goes to offense for a quick win right?
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Offline jtay

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Re: Turtle
« Reply #19 on: July 05, 2010, 03:53:56 PM »
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I think this goes beyond heroless
Offenseless? Maybe I'm missing something but we're talking about a deck that defends all game then goes to offense for a quick win right?
I think Kittens is right, this does go beyond heroless.  While going on offense at the end is a possibility, it is not a goal of the deck.  I have no intentions of having any enhancements to assist my heroes in winning any battles.  Dominants are the only cards that I expect to win souls.  If Zebulun happens to get me an extra soul at the end of the game, then that'll just be a pleasant surprise.
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Offline TheKarazyvicePresidentRR

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Re: Turtle
« Reply #20 on: July 05, 2010, 04:10:23 PM »
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Ah, then you'll be wanting to ask Micheal hue if you can. He took an offense-less deck nationals (2008) designed to do nothing but defend. It would win 2-0 (or was designed to)
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Offline SomeKittens

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Re: Turtle
« Reply #21 on: July 05, 2010, 04:11:15 PM »
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There's a new type of deck for you, RR: Annoying.
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Offline 777Godspeed

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Re: Turtle
« Reply #22 on: July 05, 2010, 07:52:50 PM »
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The Brown place cards that decrease heroes + Plagued with Diseases can be quite paralyzing, annoying and decreases an opponents offense. Add some sites in there for stall factor (new Disciples sites anyone?) and you have created a Turtle.


Godspeed,
Mike
I had actually thought of doing something just like this.  4 evil brigades sounds like a bit much, though.  Is this concept powerful enough to merit taking one of the other brigades out?

I believe 4 evil brigades is a bit scattered to pull off the Brown Place/Decrease Stall style. Maybe focus with Brown and splash 2 others? Too many and your deck gets discombobulated and ponderous.



Godspeed,
Mike
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When in doubt  D3.
I support Your Turn Games.

Offline Shofarblower

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Re: Turtle
« Reply #23 on: July 05, 2010, 07:57:28 PM »
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If you are going to put more than 3 brigades in, I suggest Storehouse or Tables of the Law (or both). You will most likely get enh. from one brigade and ec's from another. These will help you not have to dc your much needed enh while waiting on the ec's that use them.
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Re: Turtle
« Reply #24 on: July 05, 2010, 08:06:03 PM »
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Go with a 50 card philistine/zeb site lock it can work.

 


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