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magicians+Philly
I don't want my deck to fall into any archetypical category.
- Make my opponent unable to attack.
- Make minimal attacks with my own heroes.
- Eliminate my opponent's SoG, NJ, or GoyS.
- Probably mostly Pale Green and Black (and maybe a tiny bit of Orange).
- Pale Green paralysis cards.
I really want to use them, but I also want to make sure that I'm not building my deck around the "Sadducees" and "Babylonians" archetypes;
It is more of a stall tactic, but Samaritan's Water Jar has the potential to cripple many decks for a long time.
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Quote from: Shofarblower on July 05, 2010, 12:00:52 PMIt is more of a stall tactic, but Samaritan's Water Jar has the potential to cripple many decks for a long time. That seems like a good idea. The only issue is that there will be no other benefit to having Samaritan characters in this deck. Do you think it would be worth putting in, even if I would only get to set aside their top 3 cards?
The Brown place cards that decrease heroes + Plagued with Diseases can be quite paralyzing, annoying and decreases an opponents offense. Add some sites in there for stall factor (new Disciples sites anyone?) and you have created a Turtle.Godspeed,Mike
I think this goes beyond heroless
Quote from: SomeKittens on July 05, 2010, 02:24:18 PMI think this goes beyond herolessOffenseless? Maybe I'm missing something but we're talking about a deck that defends all game then goes to offense for a quick win right?
Quote from: 777Godspeed on July 05, 2010, 02:34:07 PMThe Brown place cards that decrease heroes + Plagued with Diseases can be quite paralyzing, annoying and decreases an opponents offense. Add some sites in there for stall factor (new Disciples sites anyone?) and you have created a Turtle.Godspeed,MikeI had actually thought of doing something just like this. 4 evil brigades sounds like a bit much, though. Is this concept powerful enough to merit taking one of the other brigades out?
If you really want a deck that limits opponents to 1 or 0 redeemed souls, you're going to want at least 63 cards, maybe 70. You'll need to be able to outlast any offense. With only 56 cards, your defense won't be that much bigger than the offense in a defenseless deck and if they play their cards right you might run out of defense, especially with 3 different evil brigades.
Sites won't quite do the trick, though they could help out some. I want my opponent to be able to do ABSOLUTELY nothing, so that includes attacking (which could let them draw stuff, discard stuff, force me to defend, etc.). Zebulun sounds interesting, so I'll definitely look into that. High Priest's Plot and Desecrate the Temple make me a bit uneasy. I really want to use them, but I also want to make sure that I'm not building my deck around the "Sadducees" and "Babylonians" archetypes; I want my playstyle to determine the cards I use and not vice versa. And you're right about the paralysis stuff. After going through the cards again, I found that only one of the paralysis cards contains the word "place," so all the others wouldn't work so well.If I were to use Desecrate the Temple, High Priest's Plot, and Abomination of Desolation, how many Babylonians, Sadducees, and Greeks should I include in the deck to ensure a good probability of getting to use them? Also which ones? (Assuming a ~56 card deck.)
have you tried an egyptian discard deck?
Quote from: The M on August 20, 2010, 04:23:04 PMhave you tried an egyptian discard deck?Yes. That is all.
Quote from: SomeKittens on August 21, 2010, 02:19:49 AMQuote from: The M on August 20, 2010, 04:23:04 PMhave you tried an egyptian discard deck?Yes. That is all.
This screams Zebulun