Author Topic: Teal/Green + Herods  (Read 1822 times)

Offline DaClock

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 3196
  • TKP Lives?
Teal/Green + Herods
« on: December 16, 2009, 07:33:48 PM »
0
Premise: I haven't built a deck or played a game in over 3 months. I would like some constructive criticism on this deck. Please let me know what you think, what will work, what won't and what changes you would make.

Update:3
Cards in deck: 56
Lost Souls: 7
   Lost Soul (anti-ignore)
   Lost Soul (discarder)
   Lost Soul (revealer)
   Lost Soul (shuffler)
   Lost Soul (site guard)
   Lost Soul (site remove)
   Lost Souls (2-line)

Lamb Dominants: 5
   Angel of the Lord
   Grapes of Wrath
   Harvest Time
   New Jerusalem
   Son of God

Grim Reaper Dominants: 2
   Christian Martyr
   Destruction of Nehushtan

Fortresses: 2
   Kingdoms of the World
   Zerubbabel's Temple

White Sites: 1
   Herod's Dungeon

Artifacts: 6
   Gifts of the Magi
   Hidden Treasures
   Lampstand of the Sanctuary
   Magic Charms
   Three Nails
   Urim and Thummim

White Covenant Cards: 2
   Covenant with Levi (Teal)
   Unknown Nation (Yellow)

Multi-Color Heroes: 4
   Jeremiah (Green/Teal)
   Joshua the High Priest (Teal)
   Phinehas, son of Eleazar (Teal)
   Zechariah (green/teal)

Green Heroes: 4
   Benaiah
   Habakkuk
   Haggai
   Hur

Multi-Color Hero Enhancements: 4
   Burning Incense (Teal)
   Pentecost
   Spiritual Warfare
   Zeal for the Lord (Teal)

Green Hero Enhancements: 4
   Plague of Frogs
   Provisions
   Search
   Two Bears

Gold Evil Characters: 8
   Astrologers
   Herod Agrippa II
   Herod Antipas
   Herodias
   King of Tyrus
   Pharaoh's Magicians
   Salome
        The Amalekite's Slave

Multi-Color Evil Enhancements: 1
   Herod's Treachery

Gold Evil Enhancements: 6
   Evil Spirit
   Failed Objective
   Mask of Fear
   Rash Oath
   Swift Horses
   Wonders Forgotten
« Last Edit: December 17, 2009, 03:18:35 PM by DaClock »

Offline Red Dragon Thorn

  • Covenant Games
  • Global Moderator
  • Trade Count: (+10)
  • *****
  • Posts: 5373
    • -
    • North Central Region
    • Covenant Games
Re: Teal/Green + Herods
« Reply #1 on: December 16, 2009, 09:59:44 PM »
0
Its junk, take it all apart Ben.


;) I'm honestly not sure if 4 good battle winners is going to cut it, and I don't think you have enough D to really hold off  everything.
www.covenantgames.com

Offline DaClock

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 3196
  • TKP Lives?
Re: Teal/Green + Herods
« Reply #2 on: December 16, 2009, 10:26:05 PM »
0
You're probably right on both fronts. Are there any easy switches you would recommend?

I like the 2 Pre-Block Ignore cards on Jeremiah via Hidden Treasures. The rest of the offense is just what I thought would go well with it.

As for the defense, I think it has potential but I haven't tested it yet. Herod's Dungeon is a pretty cool card, as is Magic Charms. Herod's Dungeon makes Prison Transfer a useful card which I think is cool.

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Teal/Green + Herods
« Reply #3 on: December 16, 2009, 10:42:34 PM »
0
couple suggestions...

+don. even under a lamp net, i find this is probably the most valuable out of battle dom to use in the game. either this, or captured ark.
-dragon raid. site decks shut this down automatically. instead, priestly crown for access thats protected by lamp.
-kir. meh, you have enough sites for your special lost souls, and an included kotw makes this card counterproductive.
surprised to see no phin or joiada. at least joiada over priests...infinite drawing over limited tutoring, in my book.
-habbakuk stands watch. i rarely find it useful. instead, plague of frogs.
+salome. another card that can fuel the infinite capturing of the herods.
i agree it looks a little defense light, and you may have some problems if they have tassels/ztemple up. maybe some more good battle winners, like failed objective and mask of fear.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Teal/Green + Herods
« Reply #4 on: December 17, 2009, 12:57:48 AM »
0
In:
TAS
Failed Objective
Mask of Fear
Hur
Gifts
Plague of Frogs
Unknown Nation

Out:
Prisoner Transfer
Hormah
Kir
Dragon Raid
Promised Land
Emperor Claudius
GoyS
« Last Edit: December 17, 2009, 01:21:20 AM by Minister Polarius »
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Master KChief

  • Trade Count: (+9)
  • Hero Member
  • *****
  • Posts: 6963
  • Greatness, at any cost.
    • -
    • North Central Region
    • GameStop
Re: Teal/Green + Herods
« Reply #5 on: December 17, 2009, 01:11:54 AM »
0
wow, dunno how i missed TAS...he's usually in ever deck i make, regardless if it has gold/brown support. tas should definately be in this deck.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline DaClock

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 3196
  • TKP Lives?
Re: Teal/Green + Herods
« Reply #6 on: December 17, 2009, 02:01:39 AM »
0
Changes made. Updated version look better?

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Teal/Green + Herods
« Reply #7 on: December 17, 2009, 10:50:28 AM »
0
Much, much better.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline 3-Liner And Bags Of Chips

  • Tournament Host
  • Trade Count: (+23)
  • *****
  • Posts: 2324
  • I'm officially a tourney host now...yippie!
    • -
    • East Central Region
Re: Teal/Green + Herods
« Reply #8 on: December 17, 2009, 11:14:52 AM »
0
I dun see site access
Polar Bears Rule Teh World
Sponsered by CountFount
http://sites.google.com/site/marylandredemption

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Teal/Green + Herods
« Reply #9 on: December 17, 2009, 11:25:19 AM »
0
Covenant w/Levi.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: Teal/Green + Herods
« Reply #10 on: December 17, 2009, 11:29:08 AM »
0
It's of course up to you, but I would take out Priests of Christ for Phinehas, and Unholy Writ for Urim and Thummim. Priests of Christ will never win a battle in which he is blocked (unless you have/retrieve AotL), so his only use is really if you get him on the first turn and they block from hand. With Hur and Gifts, and Pentecost, you should be able to draw your doms fairly quickly anyway.

Urim and Thummim is just awesome from a strategic point of view. You can take a quick look to see if Jeremiah will ignore everyone in their hand as well as territory, or if you should try your luck with Hur and Gifts instead. Unholy Writ can be helpful, but you already have Magic Charms so I think it might be overkill.

Press 1 for more options.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Teal/Green + Herods
« Reply #11 on: December 17, 2009, 11:31:15 AM »
0
Dang, how did I miss that not being in there...
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Professoralstad

  • Tournament Host, Redemption Elder
  • Trade Count: (+47)
  • Hero Member
  • *****
  • Posts: 10841
  • Everything is Awesome!
    • -
    • North Central Region
Re: Teal/Green + Herods
« Reply #12 on: December 17, 2009, 11:39:05 AM »
0
Dang, how did I miss that not being in there...

I don't know...I just know that if I build a deck that includes at least one High Priest, be it Green, Blue, Good Gold, Evil Gold, Black, Gray, or Teal, Urim and Thummim goes in. It's just too good.
Press 1 for more options.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Teal/Green + Herods
« Reply #13 on: December 17, 2009, 11:43:56 AM »
0
Agreed. I probably missed its absence because I assumed it was there already.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline DaClock

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 3196
  • TKP Lives?
Re: Teal/Green + Herods
« Reply #14 on: December 17, 2009, 03:20:59 PM »
0
Made the two changes Prof suggested. However, I do worry that having 0 NT/Female characters could hurt me. Would the Wanderer LS be a good switch? Joanna and I Am Salvation are two other options to partially solve the problem.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal