Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: DaClock on December 16, 2009, 07:33:48 PM
-
Premise: I haven't built a deck or played a game in over 3 months. I would like some constructive criticism on this deck. Please let me know what you think, what will work, what won't and what changes you would make.
Update:3
Cards in deck: 56
Lost Souls: 7
Lost Soul (anti-ignore)
Lost Soul (discarder)
Lost Soul (revealer)
Lost Soul (shuffler)
Lost Soul (site guard)
Lost Soul (site remove)
Lost Souls (2-line)
Lamb Dominants: 5
Angel of the Lord
Grapes of Wrath
Harvest Time
New Jerusalem
Son of God
Grim Reaper Dominants: 2
Christian Martyr
Destruction of Nehushtan
Fortresses: 2
Kingdoms of the World
Zerubbabel's Temple
White Sites: 1
Herod's Dungeon
Artifacts: 6
Gifts of the Magi
Hidden Treasures
Lampstand of the Sanctuary
Magic Charms
Three Nails
Urim and Thummim
White Covenant Cards: 2
Covenant with Levi (Teal)
Unknown Nation (Yellow)
Multi-Color Heroes: 4
Jeremiah (Green/Teal)
Joshua the High Priest (Teal)
Phinehas, son of Eleazar (Teal)
Zechariah (green/teal)
Green Heroes: 4
Benaiah
Habakkuk
Haggai
Hur
Multi-Color Hero Enhancements: 4
Burning Incense (Teal)
Pentecost
Spiritual Warfare
Zeal for the Lord (Teal)
Green Hero Enhancements: 4
Plague of Frogs
Provisions
Search
Two Bears
Gold Evil Characters: 8
Astrologers
Herod Agrippa II
Herod Antipas
Herodias
King of Tyrus
Pharaoh's Magicians
Salome
The Amalekite's Slave
Multi-Color Evil Enhancements: 1
Herod's Treachery
Gold Evil Enhancements: 6
Evil Spirit
Failed Objective
Mask of Fear
Rash Oath
Swift Horses
Wonders Forgotten
-
Its junk, take it all apart Ben.
;) I'm honestly not sure if 4 good battle winners is going to cut it, and I don't think you have enough D to really hold off everything.
-
You're probably right on both fronts. Are there any easy switches you would recommend?
I like the 2 Pre-Block Ignore cards on Jeremiah via Hidden Treasures. The rest of the offense is just what I thought would go well with it.
As for the defense, I think it has potential but I haven't tested it yet. Herod's Dungeon is a pretty cool card, as is Magic Charms. Herod's Dungeon makes Prison Transfer a useful card which I think is cool.
-
couple suggestions...
+don. even under a lamp net, i find this is probably the most valuable out of battle dom to use in the game. either this, or captured ark.
-dragon raid. site decks shut this down automatically. instead, priestly crown for access thats protected by lamp.
-kir. meh, you have enough sites for your special lost souls, and an included kotw makes this card counterproductive.
surprised to see no phin or joiada. at least joiada over priests...infinite drawing over limited tutoring, in my book.
-habbakuk stands watch. i rarely find it useful. instead, plague of frogs.
+salome. another card that can fuel the infinite capturing of the herods.
i agree it looks a little defense light, and you may have some problems if they have tassels/ztemple up. maybe some more good battle winners, like failed objective and mask of fear.
-
In:
TAS
Failed Objective
Mask of Fear
Hur
Gifts
Plague of Frogs
Unknown Nation
Out:
Prisoner Transfer
Hormah
Kir
Dragon Raid
Promised Land
Emperor Claudius
GoyS
-
wow, dunno how i missed TAS...he's usually in ever deck i make, regardless if it has gold/brown support. tas should definately be in this deck.
-
Changes made. Updated version look better?
-
Much, much better.
-
I dun see site access
-
Covenant w/Levi.
-
It's of course up to you, but I would take out Priests of Christ for Phinehas, and Unholy Writ for Urim and Thummim. Priests of Christ will never win a battle in which he is blocked (unless you have/retrieve AotL), so his only use is really if you get him on the first turn and they block from hand. With Hur and Gifts, and Pentecost, you should be able to draw your doms fairly quickly anyway.
Urim and Thummim is just awesome from a strategic point of view. You can take a quick look to see if Jeremiah will ignore everyone in their hand as well as territory, or if you should try your luck with Hur and Gifts instead. Unholy Writ can be helpful, but you already have Magic Charms so I think it might be overkill.
-
Dang, how did I miss that not being in there...
-
Dang, how did I miss that not being in there...
I don't know...I just know that if I build a deck that includes at least one High Priest, be it Green, Blue, Good Gold, Evil Gold, Black, Gray, or Teal, Urim and Thummim goes in. It's just too good.
-
Agreed. I probably missed its absence because I assumed it was there already.
-
Made the two changes Prof suggested. However, I do worry that having 0 NT/Female characters could hurt me. Would the Wanderer LS be a good switch? Joanna and I Am Salvation are two other options to partially solve the problem.