Author Topic: T1 Sitelock  (Read 3733 times)

Offline Lawfuldog

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T1 Sitelock
« on: September 02, 2009, 06:32:03 PM »
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Cards in deck: 50
Lost Souls: 7
   Lost Soul (deck discard)
   Lost Soul (Female Only)
   Lost Soul (N.T. only)
   Lost Soul (Site Discard)
   Lost Soul (site doubler)
   Lost Soul (site remove)
   Lost Soul (Wanderer)

Lamb Dominants: 2
   New Jerusalem
   Son of God

Grim Reaper Dominants: 3
   Burial
   Christian Martyr
   Destruction of Nehushtan

Fortresses: 3
   Goshen
   Kingdoms of the World
   The Tabernacle

Red Sites: 6
   Babylon
   Babylon
   Babylon
   Babylon
   Babylon
   Babylon

Green Sites: 1
   Babylonian Banquet Hall

Artifacts: 5
   Blue Tassels
   Burial Shroud
   Chariot of Fire
   Holy of Holies
   Lampstand of the Sanctuary

White Covenant Cards: 1
   Captured Ark (Crimson)

Blue Heroes: 3
   Asher
   Zebulun
   Jacob

Blue Hero Enhancements: 3
   Jacob's Dream
   Journey to Egypt
   Well Reopened

Multi-color Hero Enhancements: 1
                     Brass Serpent

Black Evil Characters: 8
   Sisera
   Fallen Warrior
   King Jehoahaz
   Lot's Wife
   Philistine Armor Bearer
   Philistine Garrison
   Simon the Magician
   The Twelve-Fingered Giant

Black Evil Enhancements: 7
   Danites Attack
   Joseph in Prison
   Land Dispute
   Overwhelmed by Philistines
   Philistine Chariot and Horses
   Pride of Simon
   Wrath of Satan
« Last Edit: September 02, 2009, 11:21:53 PM by Lawfuldog »
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Offline Master KChief

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Re: T1 Sitelock
« Reply #1 on: September 02, 2009, 06:58:39 PM »
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you dont want mayhem in a site deck. in fact, you probably want to stop it with lampstand.
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Offline Minister Polarius

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Re: T1 Sitelock
« Reply #2 on: September 02, 2009, 08:48:35 PM »
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Well the sitelocking looks solid, but how do you plan on winning?
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Lawfuldog

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Re: T1 Sitelock
« Reply #3 on: September 02, 2009, 09:10:34 PM »
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you dont want mayhem in a site deck. in fact, you probably want to stop it with lampstand.

It's just in there temporarily until someone suggests a card to put in. It's helpful for if I don't draw sites the first or second turn.

Well the sitelocking looks solid, but how do you plan on winning?

Zebulun.
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Offline Minister Polarius

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Re: T1 Sitelock
« Reply #4 on: September 02, 2009, 09:11:45 PM »
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Um, there's no Zeb in there.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Lawfuldog

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Re: T1 Sitelock
« Reply #5 on: September 02, 2009, 09:22:03 PM »
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Hmmm, you're right.

Benjamin should be Zebulun.
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Offline Master KChief

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Re: T1 Sitelock
« Reply #6 on: September 02, 2009, 09:34:01 PM »
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im surprised to see no sisera, with your plethora of babylons.
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Offline Lawfuldog

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Re: T1 Sitelock
« Reply #7 on: September 02, 2009, 09:35:55 PM »
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I don't plan on playing any red where I am, so I didn't bother. I suppose it wouldn't hurt, considering Alexander is only in there because I couldn't decide on another character.
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Offline Master KChief

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Re: T1 Sitelock
« Reply #8 on: September 02, 2009, 09:45:52 PM »
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how come no pergamum?
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Offline BubbleBoy

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Re: T1 Sitelock
« Reply #9 on: September 02, 2009, 09:51:37 PM »
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One big issue on offense is site access. I would replace Jubilee with Journey to Egypt and Goshen with Kerith Ravine. Also, I would take out Mayhem and Alexander to put in Asherah Pole and Sisera. (You might want another space for a healing card or something, and if so, I would take out Simon the Magician and scratch A-Pole to add Carcasses.) Other than that, this all looks pretty good. :)
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Offline Master KChief

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Re: T1 Sitelock
« Reply #10 on: September 02, 2009, 10:09:31 PM »
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if zeb is your one-trick-pony, you definately need more ways to protect him. what do you do if they cm/don your cof? confusion of mind? paralyzer card with high places? ioj/ds placed on him?

you should definately think about these things and tech against them.
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Offline RedemptionAggie

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Re: T1 Sitelock
« Reply #11 on: September 02, 2009, 10:36:25 PM »
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I don't plan on playing any red where I am, so I didn't bother. I suppose it wouldn't hurt, considering Alexander is only in there because I couldn't decide on another character.

I guess I'll be playing red this fall.  ;)

Offline Lawfuldog

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Re: T1 Sitelock
« Reply #12 on: September 02, 2009, 11:20:15 PM »
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you should definately think about these things and tech against them.

Two things:

1. I really do appreciate the advice. But this is just one of my many decks, that once players in my area realize what I'm playing and how to stop it, then it will be stopped and I move on to the next.
2. I don't appreciate being talked to like a noob. I'm not going to throw statistics at you, but I've been playing this game for some time now and know what I'm doing (and I'm sure others will back that up), I'm just simply new to sitelock (and only have a type-1 deck because Texas isn't too type-2 friendly yet).

Journey to Egypt is going in for Jubilee. -- I can never remember to put that card in my genesis decks, not sure why.

Aggie, and for that reason is why I have my other deck with the same amount of cards and sleeve color, just for you and possibly Chad if he ever learns that site access is not all that reliable.  :P
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Offline lightningninja

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Re: T1 Sitelock
« Reply #13 on: September 02, 2009, 11:31:08 PM »
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The offense isn't gonna win. There are now WAY too many ways to stop zebulen to base a deck on him, imo. ONE place card and you lose the game. Resting that much on him... not sure that's gonna work too well. The element of surprise is good... but it's not gonna win it for you very consistently imo.

As for defense... looks solid. I'd take out holy of holies for the black place card, to negate hero abilites that gain access or hurt you a lot.
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Offline Lawfuldog

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Re: T1 Sitelock
« Reply #14 on: September 02, 2009, 11:37:42 PM »
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The offense isn't gonna win. There are now WAY too many ways to stop zebulen to base a deck on him, imo. ONE place card and you lose the game. Resting that much on him... not sure that's gonna work too well. The element of surprise is good... but it's not gonna win it for you very consistently imo.

I don't plan on it to win consistently, I'm not a competitive Type-1 player. But due to there not really being any serious Type-2 players here in my area, I build several different Type-1 decks to use at tournaments. They never know what to prepare for, which teaches newer players to prepare for everything. The next deck that I have (that I'll post as soon as I get everything fixed in it) is my personal favorite that can win consistently.

Black place card... hmmm... I'll have to go find it.  :P
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Offline lightningninja

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Re: T1 Sitelock
« Reply #15 on: September 02, 2009, 11:39:00 PM »
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It's from priests!  ;)
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Offline Alex_Olijar

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Re: T1 Sitelock
« Reply #16 on: September 02, 2009, 11:40:07 PM »
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Why no outpost?

Offline Lawfuldog

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Re: T1 Sitelock
« Reply #17 on: September 02, 2009, 11:40:39 PM »
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It's from priests!  ;)

Isn't everything?  ::)

Why no outpost?

Meh. I don't see that card as being too necessary in a 50 card deck.
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Offline RedemptionAggie

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Re: T1 Sitelock
« Reply #18 on: September 02, 2009, 11:41:00 PM »
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But due to there not really being any serious Type-2 players here in my area

I'm not a serious T2 player?  ;)

Offline Lawfuldog

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Re: T1 Sitelock
« Reply #19 on: September 02, 2009, 11:42:24 PM »
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But due to there not really being any serious Type-2 players here in my area

I'm not a serious T2 player?  ;)

Depends, are you going to come to all of the tournaments?  ::)
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Offline Alex_Olijar

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Re: T1 Sitelock
« Reply #20 on: September 02, 2009, 11:43:23 PM »
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Outpost gets your Armorbearer or Garrison from Discard pile as well. That's too good to miss out on.

Offline Lawfuldog

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Re: T1 Sitelock
« Reply #21 on: September 02, 2009, 11:44:35 PM »
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Outpost gets your Armorbearer or Garrison from Discard pile as well. That's too good to miss out on.

Well if the sitelockout works how it's supposed to, it shouldn't matter.  ;D
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Offline Alex_Olijar

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Re: T1 Sitelock
« Reply #22 on: September 02, 2009, 11:46:30 PM »
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PO + Garrison is still the best delay in the game. Besides,  you can essentially choose your blocker from the minute you draw it. Garrison for lones 12FG for bands or anything you have in hand/territory.

 


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