Author Topic: Heroless Site Lockout  (Read 2534 times)

Offline BubbleBoy

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Heroless Site Lockout
« on: June 24, 2009, 10:36:06 AM »
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This is an adapted version of a deck that a couple of people urged me to post. I might just use this at North Central regionals, but it always seems to time out, and I'm not sure if it's ready. At first, this deck was 63 cards, but I upped it to 70 because...I think it's more awesome. :P Should I make it 63, or even 56? I would like to get as much advice as possible on it.

70 cards...

EC's & Enhancements

Complainers
Foul Spirit
Haman
The Jeering Youths
King Jeroboam I
King Nadab
King Omri
King Zedekiah
Morgan
Unclean Spirit
Uzzah
  Broken Cisterns
  Chemosh
  Crucify Him
  Desolate Gateways
  Dungeon of Malchiah
  Face of Death
  Gibeonite Trickery
  Haman's Plot
  Korah's Rebellion
  Land Purchase
  Self-Doubt
  Stiff-necked
  Taking Naboth's Vinyard
  Weakness

  Lurking

Saul/Paul
  Healing of Naaman

  Trumpet Blast
  Walking on Water
  Built on the Rock
  Authority of Christ
  Elisha's Bones
  Reach of Desperation

Artifacts, Curses, & a Covenant

Burial Shroud
Hidden Treasures
Holy Grail

Unknown Nation
Confusion of Mind
Plagued with Diseases
Wasting Disease
Wastelands

I Am Healing

Fortresses & Sites

Kingdoms of the World
Storehouse

Jericho
Babylonian Banquet Hall
Banks of the Nile
Samaria
Babylon x2
Patmos
Pergamum
Hormah

Dominants

GoYS
NJ
SoG

Burial
CM
DoN
FA

Lost Souls

Site Doubler
Anti-Ignore
2-Liner
Female
CBP
Color Guard
Site Remover
Speed Bump
NT
Use the Mad Bomber to rescue his Province.

Offline EmJayBee83

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Re: Heroless Site Lockout
« Reply #1 on: June 24, 2009, 11:16:47 AM »
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1) 11 ECs are borderline for a heroless deck.

2) I would be wary of building a heroless deck based on a brigade that offers no protection fortress.

3) What happens if Saul/Paul gets nicked?  The ECs you have left leave little to serve as seeds for improvising a winning strategy.

4) TAS would be a good add as getting it early in the game gives you another Unknown Nation (basically), and getting it late in the game you can play your brown enhancements on it.

5) A copy of the The Bronze Laver would be a welcome addition, both for helping you get out what you need and speeding up the deck.

6) If you want the deck to draw out faster and you're not married to the word "heroless" you might want to consider adding Joiada, Z's Temple, and Pentecost. Once you get them out it's a double draw.

7) From my experience site-lock does not make a very effective base for heroless of hero-lite decks. The draw is too iffy, and there are too many ways for the offense to generate lost souls, grab sites, etc. Successful site-lock depends almost as much on offensive support as it does on defense.

Offline BubbleBoy

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Re: Heroless Site Lockout
« Reply #2 on: June 25, 2009, 09:09:11 PM »
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I get all your points, but I just don't know what to change. :-\
Use the Mad Bomber to rescue his Province.

Offline TheKarazyvicePresidentRR

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Re: Heroless Site Lockout
« Reply #3 on: June 25, 2009, 10:57:12 PM »
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If you have checked my site ;). Hm I'd add Reach, remove wasting D. I know it sounds silly but besides E.t. what do you have it in for? The deck should lock them out of sites making their ITB draw cards not work (You shouldn't be giving up Init) Also choose 2 colors to use for sites, Your sites are too spread out. Also, have you considered gates of jerusalem?
Not quite a ghost...but not quite not.

Offline EmJayBee83

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Re: Heroless Site Lockout
« Reply #4 on: June 26, 2009, 12:05:45 AM »
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I get all your points, but I just don't know what to change. :-\

I would listen to Red'Rocks. Any advice you can get from the master and all that...

Offline BubbleBoy

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Re: Heroless Site Lockout
« Reply #5 on: June 26, 2009, 07:23:37 AM »
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Hm I'd add Reach, remove wasting D.
First of all, Reach is already in there. :-\ Second, WD is in there mainly because if my opponent d/c's my PwD, I still have something to use with Face of Death.

Also choose 2 colors to use for sites, Your sites are too spread out.
...What?! This is possibly the first time I have been given this advice. I thought it was better to have multiple site colors; that way if they actually use one of the brigades you're using, you aren't completely immobilized, right? ???

Also, have you considered gates of jerusalem?
This is my regionals deck...so no, I haven't. :D
Use the Mad Bomber to rescue his Province.

Offline TheKarazyvicePresidentRR

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Re: Heroless Site Lockout
« Reply #6 on: June 26, 2009, 03:35:17 PM »
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I meant jordan i.

Thats why I use two. A good site lock can lock all their ls in half of the sites in the deck. Using two colors that are rarely used together (Green/Red Blue/White) makes it so if they use one you have the other.

Ah I see. Hm...
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Offline BubbleBoy

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Re: Heroless Site Lockout
« Reply #7 on: June 26, 2009, 04:37:12 PM »
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I don't think I need JI because I have Hidden Treasures.

Thats why I use two. A good site lock can lock all their ls in half of the sites in the deck. Using two colors that are rarely used together (Green/Red Blue/White) makes it so if they use one you have the other.
But making them all different colors makes it so that if they have one, you have...all the others. :P
Use the Mad Bomber to rescue his Province.

Rawrlolsauce!

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Re: Heroless Site Lockout
« Reply #8 on: June 26, 2009, 05:16:30 PM »
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IF I were you, I'd go with....

Hormah
Pergamum
Babylon x 6
Babylonian Banquet Hall

Offline TheKarazyvicePresidentRR

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Re: Heroless Site Lockout
« Reply #9 on: June 27, 2009, 01:52:04 PM »
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I don't think I need JI because I have Hidden Treasures.

Thats why I use two. A good site lock can lock all their ls in half of the sites in the deck. Using two colors that are rarely used together (Green/Red Blue/White) makes it so if they use one you have the other.
But making them all different colors makes it so that if they have one, you have...all the others. :P
Unless they use multiple brigades.
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Offline BubbleBoy

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Re: Heroless Site Lockout
« Reply #10 on: July 20, 2009, 01:16:07 AM »
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Update on this deck: took it to regionals...FAILURE. I don't think I'm going to play this deck anymore in real life, because I timed out (and thus lost) in just about every game I played! The problem, my friends, was not me - oh no! I took nice, short turns, just like I was supposed to; my opponents, however, simply could not get with the program! "Hm, so when you play Dungeon of Malchiah on King Zedekiah it can't be negated? ...Can I still interru-?" NO!!! Just go to your Land of Bondage already! ...

...*sigh*...
Use the Mad Bomber to rescue his Province.

Offline TheKarazyvicePresidentRR

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Re: Heroless Site Lockout
« Reply #11 on: July 21, 2009, 09:31:54 PM »
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That is the risk of running such a deck sorry. If you play someone who plays well (Me Vs. Kirk) you usually get some epic games out of heroless.
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Offline Captain Kirk

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Re: Heroless Site Lockout
« Reply #12 on: July 22, 2009, 09:07:53 AM »
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That is the risk of running such a deck sorry. If you play someone who plays well (Me Vs. Kirk) you usually get some epic games out of heroless.

And we have had a few of those games, haven't we?  :D

Kirk
Friends don't let friends play T1 multi.

Offline TheKarazyvicePresidentRR

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Re: Heroless Site Lockout
« Reply #13 on: July 23, 2009, 10:53:39 AM »
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Yes, yes we have.
Not quite a ghost...but not quite not.

 


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