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i would play either musician or judges i wouldn't try to play both
It looks good defenseively you might want to add...Gates of Hell - to pull out your demons using bronze laverWandering SPirit texp - its awsomeTrembling Demon - Wandering spirit can band with it making it an awsome combo with Gates of Hell and holy of HoliesHoly of Holies - to prevent the negate ability on Trembling demon and finish the awsome combo.
The characters/enhancements ratio is off. You need to cut enhancements and add characters. They should be pretty close to the same number for each.
Also I was thinking of adding another evil dominant...which one would you think would be best:- Mayhem?- Falling Away?- DoN/Lying unto God?
I usually run a 14 hero to 12 enhancement ratio.
Quote from: mjwaree5 on August 09, 2010, 11:17:41 AMIt looks good defenseively you might want to add...Gates of Hell - to pull out your demons using bronze laverWandering SPirit texp - its awsomeTrembling Demon - Wandering spirit can band with it making it an awsome combo with Gates of Hell and holy of HoliesHoly of Holies - to prevent the negate ability on Trembling demon and finish the awsome combo.You have HoH active. Some one makes a RA with a hero you block with Wandering Spirit banded to Trembling demon. Its your Initiative so your oponent cant play an enhancement. So that means you protect all LS from Rescue. (trembling demon has a negate clause HoH prevents that negate making trembling demons SA pretty much unstoppable) Wandering Spirit and Trembling Demon die they both go under your drawpile cause of Wandering Spirits Special ability. You use gates of Hell to take them out again starting the process all over again Wandering SpiritType: Evil Char. • Brigade: Orange • Ability: 3 / 4 • Class: None • Special Ability: Reveal the bottom card of deck. If it is a demon, put it in your territory. May band to a generic demon. If your demon is discarded, place it beneath deck instead. Cannot be negated. • Attributes: Generic, Demon • Identifiers: Generic NT Male Demon • Verse: Luke 11:24 • Availability: Thesaurus ex Preteritus booster packs ()Trembling DemonType: Evil Char. • Brigade: Orange • Ability: 0 / 3 • Class: None • Special Ability: If no good Enhancements are played this battle, protect all Lost Souls from rescue. Opponent may discard a good Enhancement from hand to negate this. • Identifiers: Generic NT Male Demon • Verse: James 2:19 • Availability: Faith of Fathers (Set 2)Holy of HoliesType: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Prevent all interrupt, prevent, and negate abilities on Characters. Cannot be negated during the battle phase. • Identifiers: OT, Tabernacle Item, Temple Item • Verse: I Kings 8:6 • Availability: Priests booster packs (CommonThe Gates of HellType: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: At any time, you may discard the bottom card of deck. If it is an orange demon or a Lost Soul, place it in your territory instead. You may discard this card to add your demon to the battle. • Attributes: Plays to set-aside area • Identifiers: None • Verse: Matthew 16:18 • Availability: Thesaurus ex Preteritus booster packs ()
Not true at all. Mayhem is the stuff. If you draw it in your opening hand and go first, the game's just about over.
I usually run a 14 hero to 12 enhancement ratio. I know Gabe Isbell suggests 8 and 8.
I can only pick one, so what would be the best?
Any advice on which enhancements to take out? I will get the heroes covered, but I am not sure which cards to replace them with in the enhancements section?
I actually didn't look at your deck until now :p. After review, I would keep Doubt. Your main problem is your ratio of enhancements to characters. You should have roughly the same amount of characters as enhancements. I'd take out some of your more useless enhancements and add a few more characters, in addition to adding a Mayhem.
Trash all the White, it's not good. Still need to get rid of more enhancements/add more characters.