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Redemption® Collectible Trading Card Game HQ => Deck Building & Design => Type 1 Deck Advice => Topic started by: Wings of Music on August 08, 2010, 10:54:52 PM

Title: Advice Needed for Reformation...
Post by: Wings of Music on August 08, 2010, 10:54:52 PM
My type one deck really needs some advice for reformation. Can you guys help me?

Here is its structure:

Lost Souls: (Excuse the Nicknames if they are wrong, I don't know them all, lol)
(Site Doubler) Psalm 1:4
(Demon Shuffler) James 1:15
(Set-aside) Jeremiah 3:25
(Female/SoG Only) Jeremiah 7:18
(NT Only) Acts 11:18
(Color Guard) Jeremiah 13:10
(Speed Bump) Matt. 19:23
(Two-Liner) Proverbs 22:14
(Thorn) II Samuel 23:6

Sites:
Damascus
Golgotha
Jericho
Pergamum
Promised Land

Artifacts:
Blue Tassels
Darius’ Decree
David’s Harp
The Bronze Laver

Dominants:
Angel of the Lord
Harvest Time
New Jerusalem
Son of God
Burial
Christian Martyr
Doubt

Fortresses:
Judge’s Seat
Musician’s Chambers
High Places

Heroes:
Elders of Israel
Elon
Ibzan
Asaph
Chenaniah
Ethan
Heman

Evil Characters:
King of Tyrus
Prince of this World
Seven Wicked Spirits
The Thief
King Rehoboam
Red Dragon
Seven Son of Sceva

Good Enhancements:
Deborah’s Directive
Plague of Hail
Raised to Life
Samson’s Strength
Shibboleth
Thrown into the Sea
Bronze Cymbals
Burning Bush
Cymbals of the Levites
Firstfruits
Moses and the Elders
Sing with Stringed Instruments
Unbowed

Evil Enhancements:
Blindness
Deafening Spirit
Destructive Sin
Evil Armor
Lukewarm
Sinning Hand
Two Possessed by Demons
Desecration of Graves
Great Image
Imitating Evil
Large Tree
Mistakes Made
The Wages of Sin
Untested Sword
Murmuring

UPDATED on further post (pg. 2)!!!
Title: Re: Advice Needed for Reformation...
Post by: swgamble on August 09, 2010, 11:13:20 AM
i would play either musician or judges i wouldn't try to play both
Title: Re: Advice Needed for Reformation...
Post by: Townsend on August 09, 2010, 11:17:41 AM
It looks good defenseively you might want to add...

Gates of Hell - to pull out your demons using bronze laver
Wandering SPirit texp - its awsome
Trembling Demon - Wandering spirit can band with it making it an awsome combo with Gates of Hell and holy of Holies

Holy of Holies - to prevent the negate ability on Trembling demon and finish the awsome combo.
Title: Re: Advice Needed for Reformation...
Post by: The M on August 09, 2010, 11:25:30 AM
i stink at helping make decks but I do know that the "10 card block" is called the speed bump.
(for no apparent reason).
Title: Re: Advice Needed for Reformation...
Post by: swgamble on August 09, 2010, 11:30:50 AM
its called the speed bump cuz it slows speeed decks down
Title: Re: Advice Needed for Reformation...
Post by: Josh on August 09, 2010, 11:48:26 AM
The characters/enhancements ratio is off.  You need to cut enhancements and add characters.  They should be pretty close to the same number for each. 
Title: Re: Advice Needed for Reformation...
Post by: Wings of Music on August 09, 2010, 01:19:54 PM
i would play either musician or judges i wouldn't try to play both

How can that be done? Do I take out a whole brigade? or do I simply make that brigade themeless?

It looks good defenseively you might want to add...

Gates of Hell - to pull out your demons using bronze laver
Wandering SPirit texp - its awsome
Trembling Demon - Wandering spirit can band with it making it an awsome combo with Gates of Hell and holy of Holies

Holy of Holies - to prevent the negate ability on Trembling demon and finish the awsome combo.

Can you explain the combo a little bit? (Just so I an fully understand it for games) Also, which artifact would I replace to put Holy of Holies in?

The characters/enhancements ratio is off.  You need to cut enhancements and add characters.  They should be pretty close to the same number for each. 

Ok, which enhancements would you suggest taking out? I think I can pick out some more characters to add...
Title: Re: Advice Needed for Reformation...
Post by: Wings of Music on August 09, 2010, 02:08:31 PM
Also I was thinking of adding another evil dominant...which one would you think would be best:

- Mayhem?
- Falling Away?
- DoN/Lying unto God?
Title: Re: Advice Needed for Reformation...
Post by: Master_Chi on August 09, 2010, 02:56:14 PM
Also I was thinking of adding another evil dominant...which one would you think would be best:

- Mayhem?
- Falling Away?
- DoN/Lying unto God?

FA and DoN for sure..... Mayhem is really only useful if you consistently draw terrible hands.
Title: Re: Advice Needed for Reformation...
Post by: Minister Polarius on August 09, 2010, 03:04:09 PM
Not true at all. Mayhem is the stuff. If you draw it in your opening hand and go first, the game's just about over.
Title: Re: Advice Needed for Reformation...
Post by: Townsend on August 09, 2010, 03:25:09 PM
It looks good defenseively you might want to add...

Gates of Hell - to pull out your demons using bronze laver
Wandering SPirit texp - its awsome
Trembling Demon - Wandering spirit can band with it making it an awsome combo with Gates of Hell and holy of Holies

Holy of Holies - to prevent the negate ability on Trembling demon and finish the awsome combo.

You have HoH active. Some one makes a RA with a hero you block with Wandering Spirit banded to Trembling demon. Its your Initiative so your oponent cant play an enhancement. So that means you protect all LS from Rescue. (trembling demon has a negate clause HoH prevents that negate making trembling demons SA pretty much unstoppable) Wandering Spirit and Trembling Demon die they both go under your drawpile cause of Wandering Spirits Special ability. You use gates of Hell to take them out again starting the process all over again  ;)

Wandering Spirit
Type: Evil Char. • Brigade: Orange • Ability: 3 / 4 • Class: None • Special Ability: Reveal the bottom card of deck. If it is a demon, put it in your territory. May band to a generic demon. If your demon is discarded, place it beneath deck instead. Cannot be negated. • Attributes: Generic, Demon • Identifiers: Generic NT Male Demon • Verse: Luke 11:24 • Availability: Thesaurus ex Preteritus booster packs ()

Trembling Demon
Type: Evil Char. • Brigade: Orange • Ability: 0 / 3 • Class: None • Special Ability: If no good Enhancements are played this battle, protect all Lost Souls from rescue. Opponent may discard a good Enhancement from hand to negate this. • Identifiers: Generic NT Male Demon • Verse: James 2:19 • Availability: Faith of Fathers (Set 2)

Holy of Holies
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Prevent all interrupt, prevent, and negate abilities on Characters. Cannot be negated during the battle phase. • Identifiers: OT, Tabernacle Item, Temple Item • Verse: I Kings 8:6 • Availability: Priests booster packs (Common

The Gates of Hell
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: At any time, you may discard the bottom card of deck. If it is an orange demon or a Lost Soul, place it in your territory instead. You may discard this card to add your demon to the battle. • Attributes: Plays to set-aside area • Identifiers: None • Verse: Matthew 16:18 • Availability: Thesaurus ex Preteritus booster packs ()


Title: Re: Advice Needed for Reformation...
Post by: Warrior_Monk on August 09, 2010, 04:04:40 PM
cut it down to 56. the ratios between characters and enhancements are waay off. take out a few enhancements.
Title: Re: Advice Needed for Reformation...
Post by: Rawrlolsauce! on August 09, 2010, 04:07:40 PM
I usually run a 14 hero to 12 enhancement ratio. I know Gabe Isbell suggests 8 and 8.
Title: Re: Advice Needed for Reformation...
Post by: Warrior_Monk on August 09, 2010, 04:08:31 PM
I usually run a 14 hero to 12 enhancement ratio.
heroes to evil AND good enhancements, right?
Title: Re: Advice Needed for Reformation...
Post by: Rawrlolsauce! on August 09, 2010, 04:10:10 PM
No, just good enhancements. Keep in mind Pentecost/First Fruits/Feast of Trumpets/Reach of Desp/Words Encouragement/Book of Hozai/Book of Jashar/Love at first Sight/Brass Serpent/*EDITED by R.O.S.E.S.* are included, so its not that bad.
Title: Re: Advice Needed for Reformation...
Post by: Wings of Music on August 09, 2010, 05:51:21 PM
It looks good defenseively you might want to add...

Gates of Hell - to pull out your demons using bronze laver
Wandering SPirit texp - its awsome
Trembling Demon - Wandering spirit can band with it making it an awsome combo with Gates of Hell and holy of Holies

Holy of Holies - to prevent the negate ability on Trembling demon and finish the awsome combo.

You have HoH active. Some one makes a RA with a hero you block with Wandering Spirit banded to Trembling demon. Its your Initiative so your oponent cant play an enhancement. So that means you protect all LS from Rescue. (trembling demon has a negate clause HoH prevents that negate making trembling demons SA pretty much unstoppable) Wandering Spirit and Trembling Demon die they both go under your drawpile cause of Wandering Spirits Special ability. You use gates of Hell to take them out again starting the process all over again  ;)

Wandering Spirit
Type: Evil Char. • Brigade: Orange • Ability: 3 / 4 • Class: None • Special Ability: Reveal the bottom card of deck. If it is a demon, put it in your territory. May band to a generic demon. If your demon is discarded, place it beneath deck instead. Cannot be negated. • Attributes: Generic, Demon • Identifiers: Generic NT Male Demon • Verse: Luke 11:24 • Availability: Thesaurus ex Preteritus booster packs ()

Trembling Demon
Type: Evil Char. • Brigade: Orange • Ability: 0 / 3 • Class: None • Special Ability: If no good Enhancements are played this battle, protect all Lost Souls from rescue. Opponent may discard a good Enhancement from hand to negate this. • Identifiers: Generic NT Male Demon • Verse: James 2:19 • Availability: Faith of Fathers (Set 2)

Holy of Holies
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Prevent all interrupt, prevent, and negate abilities on Characters. Cannot be negated during the battle phase. • Identifiers: OT, Tabernacle Item, Temple Item • Verse: I Kings 8:6 • Availability: Priests booster packs (Common

The Gates of Hell
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: At any time, you may discard the bottom card of deck. If it is an orange demon or a Lost Soul, place it in your territory instead. You may discard this card to add your demon to the battle. • Attributes: Plays to set-aside area • Identifiers: None • Verse: Matthew 16:18 • Availability: Thesaurus ex Preteritus booster packs ()




Thank you so much mjwaree5! :)
Title: Re: Advice Needed for Reformation...
Post by: Wings of Music on August 09, 2010, 05:53:21 PM
Not true at all. Mayhem is the stuff. If you draw it in your opening hand and go first, the game's just about over.

I can only pick one, so what would be the best?

I usually run a 14 hero to 12 enhancement ratio. I know Gabe Isbell suggests 8 and 8.

Any advice on which enhancements to take out? I will get the heroes covered, but I am not sure which cards to replace them with in the enhancements section?
Title: Re: Advice Needed for Reformation...
Post by: Rawrlolsauce! on August 09, 2010, 07:46:46 PM
I can only pick one, so what would be the best?
Mayhem, without a doubt. Mayhem is the best evil dominant. I'd make an argument that it is the second best dominant period, behind only SOG. Gabe Isbell (2009 National Champ in multiple events) and John Earley (2010 NC Regionals Champ in t1 2p) both attested to Mayhem's greatness at NC Regionals.

The only evil dominant I would consider not adding would be Burial (ONLY if I'm NOT using the 2/3-liner) or Falling Away (ONLY if I'm playing a very slow deck), and of course I wouldn't use doubt.

Any advice on which enhancements to take out? I will get the heroes covered, but I am not sure which cards to replace them with in the enhancements section?
I was just joking. Although, offensive heavy does tend to do better than defensive heavy.
Title: Re: Advice Needed for Reformation...
Post by: Wings of Music on August 09, 2010, 08:05:25 PM
Ok, I am going to update the original post with my deck changes. But just to make sure I have this straight, you are saying I need to get rid of my Doubt, and add a Mayhem? (beside all the other advice given to me by all the other people)
Title: Re: Advice Needed for Reformation...
Post by: Rawrlolsauce! on August 09, 2010, 08:08:34 PM
I actually didn't look at your deck until now :p. After review, I would keep Doubt.

Your main problem is your ratio of enhancements to characters. You should have roughly the same amount of characters as enhancements. I'd take out some of your more useless enhancements and add a few more characters, in addition to adding a Mayhem.
Title: Re: Advice Needed for Reformation...
Post by: Wings of Music on August 09, 2010, 08:32:44 PM
I actually didn't look at your deck until now :p. After review, I would keep Doubt.

Your main problem is your ratio of enhancements to characters. You should have roughly the same amount of characters as enhancements. I'd take out some of your more useless enhancements and add a few more characters, in addition to adding a Mayhem.

Awesome! Once I get things straigtened out, I will update the post, and we will see where we are from there =)
Title: Re: Advice Needed for Reformation...
Post by: Wings of Music on August 10, 2010, 11:56:03 AM
Here is the dream deck now:
(Everything in Bold is cards that are not in the deck currently, but will be getting through trades whenever they occur, lol)

Lost Souls: (Excuse the Nicknames if they are wrong, I don't know them all, lol)
(Site Doubler) Psalm 1:4
(Demon Shuffler) James 1:15
(Set-aside) Jeremiah 3:25
(Female/SoG Only) Jeremiah 7:18
(NT Only) Acts 11:18
(Color Guard) Jeremiah 13:10
(Speed Bump) Matt. 19:23
(Two-Liner) Proverbs 22:14
(Thorn) II Samuel 23:6

Sites:
Hormah
Golgotha
Jericho
Pergamum
Promised Land

Artifacts:
Holy of Holies
Darius’ Decree
David’s Harp
The Bronze Laver

Dominants:
Angel of the Lord
Harvest Time
New Jerusalem
Son of God
Burial
Christian Martyr
Doubt
Mayhem

Fortresses:
Judge’s Seat
Gates of Hell

Heroes:
Deborah
Elders of Israel
Elon
Ibzan
Women of Israel
Daniel
Shadrach
Meshach
Abednego

Evil Characters:
King of Tyrus
Prince of this World
Seven Wicked Spirits
Trembling Spirit
Wandering Spirit

Archers of Kedar
King Rehoboam
Red Dragon
Seven Son of Sceva

Good Enhancements:
Deborah’s Directive
Gideon’s Call
Plague of Hail
Raised to Life
Samson’s Sacrifce
Shibboleth
Burning Bush
Firstfruits
Moses and the Elders
Unbound
Unbowed
Undefiled

Evil Enhancements:
Blindness
Deafening Spirit
Destructive Sin
Evil Armor
Sinning Hand
Two Possessed by Demons
Great Image
Imitating Evil
Large Tree
The Wages of Sin
Untested Sword
Murmuring
Title: Re: Advice Needed for Reformation...
Post by: Minister Polarius on August 10, 2010, 01:15:15 PM
Trash all the White, it's not good. Still need to get rid of more enhancements/add more characters.
Title: Re: Advice Needed for Reformation...
Post by: Wings of Music on August 10, 2010, 01:29:53 PM
Trash all the White, it's not good. Still need to get rid of more enhancements/add more characters.

Are you saying for me to drop the whole white brigade? Also, I need suggestions for what enhancements to drop and I will fill it in with more heroes =)
Title: Re: Advice Needed for Reformation...
Post by: fyero on August 10, 2010, 01:35:50 PM
i would say get rid of the crimson except for SSoS, and if u really want a full orange defense, then put in Demon behing the idol/worshipping demons and either Household idols or altar of ahaz(or both) and crown of thorns to get ur trembling demon/wandering spirit combo down in numbers and Solomons temple to put HoH up all the time. As for offense i hav no idea how that works as i hav never seen anything like that soooo yeahh lol
Title: Re: Advice Needed for Reformation...
Post by: The M on August 10, 2010, 05:41:42 PM
its called the speed bump cuz it slows speeed decks down
oh. how convenient.
:)
Title: Re: Advice Needed for Reformation...
Post by: Wings of Music on August 10, 2010, 07:40:11 PM
i would say get rid of the crimson except for SSoS, and if u really want a full orange defense, then put in Demon behing the idol/worshipping demons and either Household idols or altar of ahaz(or both) and crown of thorns to get ur trembling demon/wandering spirit combo down in numbers and Solomons temple to put HoH up all the time. As for offense i hav no idea how that works as i hav never seen anything like that soooo yeahh lol

Wow, that is big change in plans. I can see the combos there, but are you saying to be pretty much one evil brigade for defense?
Also, what do you mean by the comment on my offense? (a little confusing, lol)
Title: Re: Advice Needed for Reformation...
Post by: Townsend on August 10, 2010, 07:51:51 PM
What fyero is saying he has never played or seen an offense like that...

I do agree with him that straight orange is the way to go maybe even splashing in Uzzah or Gomer (texp) (but you have to keep in Seven Sons)
Looks good take out the sites they dont realy do much except the ones for access.
you might want to add in Moses since he is a Judge.



Title: Re: Advice Needed for Reformation...
Post by: Wings of Music on August 10, 2010, 07:56:37 PM
What fyero is saying he has never played or seen an offense like that...

I do agree with him that straight orange is the way to go maybe even splashing in Uzzah or Gomer (texp) (but you have to keep in Seven Sons)
Looks good take out the sites they dont realy do much except the ones for access.
you might want to add in Moses since he is a Judge.


Ok, I have moses, so I will see what I can do. Which sites should I keep and take out?
Also, quick q. If I go solely orange, and I go against an anti-orange deck, won't I be in trouble?
Title: Re: Advice Needed for Reformation...
Post by: Townsend on August 10, 2010, 08:00:21 PM
What do you mean by anti-orange you mean like A child is born and stuff like that...

Orange works real well against most offenses and even against TGT cause there is no Holy Grail to Convert your EC's and you have Gates of Hell to get your demons out.

I would say take all the sites out except Promised Land and throw in a Dragon Raid
Title: Re: Advice Needed for Reformation...
Post by: Wings of Music on August 10, 2010, 08:06:04 PM
What do you mean by anti-orange you mean like A child is born and stuff like that...

Orange works real well against most offenses and even against TGT cause there is no Holy Grail to Convert your EC's and you have Gates of Hell to get your demons out.

I would say take all the sites out except Promised Land and throw in a Dragon Raid

Well, I am just asking that in the case of my opponent pulling out some really awesome card that just leaves my orange useless...(seemingly that happens a lot in games but with other things, lol)

Ok, I don't have dragon raid, so that will be another "dream card" for my "dream deck", lol

Ok, so maybe I should just make my crimson very minor, and throw in Love of Money. How does that sound?

Also, any advice for my offense? I think it is actually pretty good, but hey, I am just a beginner, lol
Title: Re: Advice Needed for Reformation...
Post by: Wings of Music on August 11, 2010, 03:33:07 PM
 :bump:
Title: Re: Advice Needed for Reformation...
Post by: Wings of Music on August 15, 2010, 07:32:49 PM
     Well, if no one else has anymore comments or answers to my Qs, I just want to say thank you to all of those who did reply and help me out with this deck. :)

Blessings upon you all,
~Wings
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