i would play either musician or judges i wouldn't try to play both
It looks good defenseively you might want to add...
Gates of Hell - to pull out your demons using bronze laver
Wandering SPirit texp - its awsome
Trembling Demon - Wandering spirit can band with it making it an awsome combo with Gates of Hell and holy of Holies
Holy of Holies - to prevent the negate ability on Trembling demon and finish the awsome combo.
The characters/enhancements ratio is off. You need to cut enhancements and add characters. They should be pretty close to the same number for each.
Also I was thinking of adding another evil dominant...which one would you think would be best:
- Mayhem?
- Falling Away?
- DoN/Lying unto God?
It looks good defenseively you might want to add...
Gates of Hell - to pull out your demons using bronze laver
Wandering SPirit texp - its awsome
Trembling Demon - Wandering spirit can band with it making it an awsome combo with Gates of Hell and holy of Holies
Holy of Holies - to prevent the negate ability on Trembling demon and finish the awsome combo.
I usually run a 14 hero to 12 enhancement ratio.heroes to evil AND good enhancements, right?
It looks good defenseively you might want to add...
Gates of Hell - to pull out your demons using bronze laver
Wandering SPirit texp - its awsome
Trembling Demon - Wandering spirit can band with it making it an awsome combo with Gates of Hell and holy of Holies
Holy of Holies - to prevent the negate ability on Trembling demon and finish the awsome combo.
You have HoH active. Some one makes a RA with a hero you block with Wandering Spirit banded to Trembling demon. Its your Initiative so your oponent cant play an enhancement. So that means you protect all LS from Rescue. (trembling demon has a negate clause HoH prevents that negate making trembling demons SA pretty much unstoppable) Wandering Spirit and Trembling Demon die they both go under your drawpile cause of Wandering Spirits Special ability. You use gates of Hell to take them out again starting the process all over again ;)
Wandering Spirit
Type: Evil Char. • Brigade: Orange • Ability: 3 / 4 • Class: None • Special Ability: Reveal the bottom card of deck. If it is a demon, put it in your territory. May band to a generic demon. If your demon is discarded, place it beneath deck instead. Cannot be negated. • Attributes: Generic, Demon • Identifiers: Generic NT Male Demon • Verse: Luke 11:24 • Availability: Thesaurus ex Preteritus booster packs ()
Trembling Demon
Type: Evil Char. • Brigade: Orange • Ability: 0 / 3 • Class: None • Special Ability: If no good Enhancements are played this battle, protect all Lost Souls from rescue. Opponent may discard a good Enhancement from hand to negate this. • Identifiers: Generic NT Male Demon • Verse: James 2:19 • Availability: Faith of Fathers (Set 2)
Holy of Holies
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Prevent all interrupt, prevent, and negate abilities on Characters. Cannot be negated during the battle phase. • Identifiers: OT, Tabernacle Item, Temple Item • Verse: I Kings 8:6 • Availability: Priests booster packs (Common
The Gates of Hell
Type: Fortress • Brigade: None • Ability: None • Class: None • Special Ability: At any time, you may discard the bottom card of deck. If it is an orange demon or a Lost Soul, place it in your territory instead. You may discard this card to add your demon to the battle. • Attributes: Plays to set-aside area • Identifiers: None • Verse: Matthew 16:18 • Availability: Thesaurus ex Preteritus booster packs ()
Not true at all. Mayhem is the stuff. If you draw it in your opening hand and go first, the game's just about over.
I usually run a 14 hero to 12 enhancement ratio. I know Gabe Isbell suggests 8 and 8.
I can only pick one, so what would be the best?Mayhem, without a doubt. Mayhem is the best evil dominant. I'd make an argument that it is the second best dominant period, behind only SOG. Gabe Isbell (2009 National Champ in multiple events) and John Earley (2010 NC Regionals Champ in t1 2p) both attested to Mayhem's greatness at NC Regionals.
Any advice on which enhancements to take out? I will get the heroes covered, but I am not sure which cards to replace them with in the enhancements section?I was just joking. Although, offensive heavy does tend to do better than defensive heavy.
I actually didn't look at your deck until now :p. After review, I would keep Doubt.
Your main problem is your ratio of enhancements to characters. You should have roughly the same amount of characters as enhancements. I'd take out some of your more useless enhancements and add a few more characters, in addition to adding a Mayhem.
Trash all the White, it's not good. Still need to get rid of more enhancements/add more characters.
its called the speed bump cuz it slows speeed decks downoh. how convenient.
i would say get rid of the crimson except for SSoS, and if u really want a full orange defense, then put in Demon behing the idol/worshipping demons and either Household idols or altar of ahaz(or both) and crown of thorns to get ur trembling demon/wandering spirit combo down in numbers and Solomons temple to put HoH up all the time. As for offense i hav no idea how that works as i hav never seen anything like that soooo yeahh lol
What fyero is saying he has never played or seen an offense like that...
I do agree with him that straight orange is the way to go maybe even splashing in Uzzah or Gomer (texp) (but you have to keep in Seven Sons)
Looks good take out the sites they dont realy do much except the ones for access.
you might want to add in Moses since he is a Judge.
What do you mean by anti-orange you mean like A child is born and stuff like that...
Orange works real well against most offenses and even against TGT cause there is no Holy Grail to Convert your EC's and you have Gates of Hell to get your demons out.
I would say take all the sites out except Promised Land and throw in a Dragon Raid