Author Topic: REQUEST: What does your favorite theme/culture need?  (Read 48454 times)

Offline BubbleBoy

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #200 on: February 03, 2010, 02:38:09 PM »
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Oh, you know, I just thought of a fun Persian idea: "Characters may not return from set-aside next round."
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Offline TheKarazyvicePresidentRR

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #201 on: February 03, 2010, 02:47:44 PM »
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Not a bad idea, maybe a Persian art? or even

Persian fort name
Protect Persians from being set aside, removed from the game, or captured. The turn following a persian character being played cards in set aside do not gain a counter.

Bad wording I know but basic idea.

EDIT:
This is more defense in general but can we get more evil set aside cards that set aside heroes? Those are awesome.
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Warrior_Monk

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #202 on: February 03, 2010, 03:01:07 PM »
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Not a bad idea, maybe a Persian art? or even

Persian fort name
Protect Persians from being set aside, removed from the game, or captured. The turn following a persian character being played cards in set aside do not gain a counter.

Bad wording I know but basic idea.

EDIT:
This is more defense in general but can we get more evil set aside cards that set aside heroes? Those are awesome.
how about "Protect Persians from being discard, set aside, or removed from the game. All set asides must be set aside for an extra turn."
or something like that.

oh, and the IDENTIFIER would be: "HOLDS one Flying Carpet, CBN" because now CBN identifiers can exist.

Offline TheKarazyvicePresidentRR

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #203 on: February 03, 2010, 03:04:10 PM »
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XD No, not protect from d/c. I'm tired of those forts. Maybe holds one persian artifact? (DD)
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Warrior_Monk

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #204 on: February 03, 2010, 03:18:46 PM »
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XD No, not protect from d/c. I'm tired of those forts. Maybe holds one persian artifact? (DD)
DD would have been a better thought then Flying Carpet, but it was the first persian thing I could think of.
personally, I like the (other) brown protect fort. "from opponent's cards" it's so easy and it covers everything. it also covers a very limited amount (like persians would) of evil characters. so it can be everything, because it really protects very few.

Offline Mr.Hiatus

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #205 on: February 03, 2010, 03:21:27 PM »
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Instead of posting new card ideas let's stick to the original intent of the thread.

Offline STAMP

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #206 on: February 03, 2010, 04:28:51 PM »
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Instead of posting new card ideas let's stick to the original intent of the thread.

Fine.   ;)
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Offline metalpsalm

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #207 on: February 03, 2010, 04:55:24 PM »
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Instead of posting new card ideas let's stick to the original intent of the thread.

Fine.   ;)
But they are proposing cards that would fix stuff like:
Vegas
Eeeeeevil Fortress
"Set Aside Vegas. All Opponent's Heroes that are set aside go to Vegas and what gets set aside in Vegas, Stays in Vegas (tm)"
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Offline Bryon

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #208 on: February 03, 2010, 05:34:08 PM »
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Eeek!  That is way too eeeeeevil for my tastes.  Clever, though.  :)

Offline metalpsalm

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #209 on: February 03, 2010, 11:20:10 PM »
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Eeek!  That is way too eeeeeevil for my tastes.  Clever, though.  :)
Very evil, but overpowered? A good idea?
[thanx for the clever]
It could have a quote from President Obama on how we shouldn't go there. =]
Or, we could play it safe and name it after some Biblical city like.... ? What city is a trap?
« Last Edit: February 04, 2010, 12:42:33 AM by metalpsalm »
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Offline Korunks

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #210 on: February 04, 2010, 08:08:45 AM »
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Sodom or Gomorrah, or Sodom and Gomorrah which ever strike your fancy.  It was a place that was very difficult to leave, Lot's wife sure didn't want to leave, and God had to pull Lot away.
In AMERICA!!

Offline Shofarblower

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #211 on: February 04, 2010, 01:22:19 PM »
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Cities of the Plain

Set this Fortress aside. All Characters that are or would be set aside by enhancements Special Ability must remain set aside until a Human Hero Rescues a Lost Soul. If this card is discarded, negate all protect abilities and discard all Characters in holders fortresses or set aside area.

Gen 13:12  Abram dwelled in the land of Canaan, and Lot dwelled in the cities of the plain, and pitched his tent toward Sodom.
And the Lord will descend with a SHOUT, with the VOICE of the Archangel, and the TRUMPET of God.

Warrior_Monk

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #212 on: February 04, 2010, 03:40:18 PM »
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Cities of the Plain

SA: Set this Fortress aside. All Characters that are or would be set aside by enhancements Special Ability must remain set aside in this fortress until a Human Hero Rescues a Lost Soul, they then go to territory.

identifier: If this card is discarded, negate all protect abilities and discard all Characters in holders fortresses or set aside area.

Gen 13:12  Abram dwelled in the land of Canaan, and Lot dwelled in the cities of the plain, and pitched his tent toward Sodom.

I fixed what I would prefer. and the bold is fixing the wording. Goshen and Musicians Chambers don't work because of poor wording (well, they do but they don't...)

Offline metalpsalm

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #213 on: February 04, 2010, 04:04:58 PM »
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Cities of the Plain

Set this Fortress aside. All Characters that are or would be set aside by enhancements Special Ability must remain set aside until a Human Hero Rescues a Lost Soul. If this card is discarded, negate all protect abilities and discard all Characters in holders fortresses or set aside area.

Gen 13:12  Abram dwelled in the land of Canaan, and Lot dwelled in the cities of the plain, and pitched his tent toward Sodom.

Love it! Except, make it only discard Characters in "this "fortress. Maybe it should capture EC's too? And should they all be "treated as Captured Characters"?
This ability is downright snide.
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Offline Shofarblower

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #214 on: February 04, 2010, 11:54:18 PM »
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Love it! Except, make it only discard Characters in "this "fortress. Maybe it should capture EC's too? And should they all be "treated as Captured Characters"?
This ability is downright snide.

The only problem I have with this is that the card holds no characters. The reference verse was chosen because, even the proximity to the evil cities caused problems. This fortress would basically affect the whole of set asides.

I like the return to territory Idea, however that leaves us with the problem of the set aside abilities. For instance, Gather Michael, 2 turns in you rescue a ls with Jacob and RTC, Michael would be returned to territory before gathering had it's full 4 turns. Is Mike gathered or no? It could be worded to make any set asides not work at all. like this.....


Cities of the Plain

Set this Fortress aside. All Characters that are or would be set aside by enhancements Special Ability must remain set aside until a Human Hero Rescues a Lost Soul. All characters in set aside areas are then returned to territory at face value.

Gen 13:12  Abram dwelled in the land of Canaan, and Lot dwelled in the cities of the plain, and pitched his tent toward Sodom.
 
And the Lord will descend with a SHOUT, with the VOICE of the Archangel, and the TRUMPET of God.

Offline redemptioncousin

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #215 on: February 05, 2010, 11:28:40 AM »
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The only problem I have is that I see no precedent (maybe Raider's Camp...) that allows you to manipulate your opponent's characters (basically stealing them and putting them in your own fortress).  But as it is, I feel like it could only effect your characters.

But if it does... why not,

[Have a counter add-er (i.e. whenever a good dom is played, or a character is put into play, or LS in play (I like this one), or a human rescues)]
(So, for example) 

Set this Fortress aside.  Characters set-aside are placed here instead.  Counters are not added to characters while they are here.  Whenever a human hero rescues a lost soul add a counter to each character here. 
Gates of Hell is by far the best card in the game.  No questions asked.

Ironica

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #216 on: February 05, 2010, 03:29:12 PM »
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The only problem I have is that I see no precedent (maybe Raider's Camp...) that allows you to manipulate your opponent's characters (basically stealing them and putting them in your own fortress).  But as it is, I feel like it could only effect your characters.

But if it does... why not,

[Have a counter add-er (i.e. whenever a good dom is played, or a character is put into play, or LS in play (I like this one), or a human rescues)]
(So, for example) 

Set this Fortress aside.  Characters set-aside are placed here instead.  Counters are not added to characters while they are here.  Whenever a human hero rescues a lost soul add a counter to each character here. 

That would be OP and would also make evil set asides too powerful (imagine a T2 abuse of that fortress).

Offline redemptioncousin

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #217 on: February 05, 2010, 07:19:43 PM »
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On the contrary, this would slow down set-asides.  Adds a counter everytime a hero rescues a soul...
Gates of Hell is by far the best card in the game.  No questions asked.

Warrior_Monk

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #218 on: February 06, 2010, 01:24:25 AM »
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I think it should be heroes. this plus He is Risen= :-X

Offline Shofarblower

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #219 on: February 06, 2010, 11:16:28 PM »
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I moved the Cities of the Plains Idea to the New Card Ideas area. (felt it was getting a little off topic here)
And the Lord will descend with a SHOUT, with the VOICE of the Archangel, and the TRUMPET of God.

Warrior_Monk

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #220 on: February 06, 2010, 11:57:18 PM »
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I moved the Cities of the Plains Idea to the New Card Ideas area. (felt it was getting a little off topic here)
why do people keep thinking that making new cards is off topic, it's what this thread is for! giving what we need!

Offline Bryon

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #221 on: February 07, 2010, 12:07:59 AM »
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Actually, this thread is not for new cards.  It was started for a purpose.  Specific new card ideas are not as helpful as telling us what your favorite theme/culture needs.

Please complete the statement, "I wish (theme or culture) had a way to _____ "

If you'd like to propose new card ideas, there is a section for that.  :)

Offline Shofarblower

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #222 on: February 07, 2010, 12:51:33 AM »
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I wish that Angels had a noticable theme (or at least one that I could notice)

I wish that any theme or culture had a good way around Zebulun.
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Offline Master KChief

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #223 on: February 07, 2010, 03:42:08 AM »
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i agree more pre-block ignore is needed, but zeb isnt a real threat in real-life games, as those super turtle decks built around him usually time-out. however, he's pretty broken in ROOT (as there is no time limit), and should be a legitimate concern as it is an official tournament format.
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Offline YourMathTeacher

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Re: REQUEST: What does your favorite theme/culture need?
« Reply #224 on: February 07, 2010, 08:11:16 AM »
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Actually, this thread is not for new cards.  

How could this thread not be about new cards? Are we going to cut and paste our old cards, or is Cactus going to print stickers with new abilities that we place over existing cards?  ;)
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