Author Topic: Introducing New Players  (Read 298 times)

Offline Crashfach2002

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Introducing New Players
« on: May 16, 2019, 01:59:38 PM »
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I had a quick question to get a feel for what others would suggest.  I have a lot of cards that I'm giving my new playgroup members for free.  If you are a new playgroup member and were getting cards for free would you just want good cards, or would you also want those cards to have at least some value as you started building a collection and could still play them in the better decks?

So for example, if you were going to build a blue deck and start building newer and "better" decks, would you only want the old school Sons of Jacob or would you be willing to take someone like Ehud and Thomas because they will be pretty good in your "early" game experience?

Offline The Guardian

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Re: Introducing New Players
« Reply #1 on: May 16, 2019, 02:07:06 PM »
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I think many of those older "out of brigade" characters are definitely useful and have value for players just beginning. Even just recently I built a non-theme Blue deck that included Ehud, Ahimaaz and Eli the Priest (blue versions).
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Offline 777Godspeed

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Re: Introducing New Players
« Reply #2 on: May 16, 2019, 02:10:23 PM »
+1
I believe part of our responsibility may be in teaching the value of older cards.

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Offline Crashfach2002

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Re: Introducing New Players
« Reply #3 on: May 17, 2019, 02:24:40 PM »
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New question:  When displaying these cards to new players how would you do it.

There are "free" cards then there are "higher end" cards that they have to earn.  Would you separate the free and earn cards?  Would you then separate by color or set?  If you separate them by color, I feel you would have to do some of that by set so you aren't resorting every time a new set comes out.

Basically, I have 3 different ideas going through my head and I want to do what makes sense but also a system where I don't have to move cards every time new ones come out.

Offline The Guardian

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Re: Introducing New Players
« Reply #4 on: May 17, 2019, 02:47:56 PM »
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Perhaps have a binder for each set of cards ("free cards" and "higher end"), and have one of each card in the two binders. Then each binder will have a corresponding box which players can look through to find the cards they see they want when looking through the binders. The boxes would not necessarily need to be sorted as it is very difficult to maintain sorted boxes that are constantly being looked through.

As long as you kept the "free" binder/box and "high end" binder/box on separate tables, you can hopefully avoid cards being put back in the wrong box.

I would sort them by set in the binders (so you can just add pages at the end when a new set comes out) and the boxes won't be sorted anyway.
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Online goalieking87

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Re: Introducing New Players
« Reply #5 on: May 17, 2019, 02:53:44 PM »
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I like The Guardian’s suggestion. 

Instead of putting cards in the binders, you could also just use card images for the reference.

Offline Crashfach2002

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Re: Introducing New Players
« Reply #6 on: May 17, 2019, 02:54:06 PM »
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Perhaps have a binder for each set of cards ("free cards" and "higher end"), and have one of each card in the two binders. Then each binder will have a corresponding box which players can look through to find the cards they see they want when looking through the binders. The boxes would not necessarily need to be sorted as it is very difficult to maintain sorted boxes that are constantly being looked through.

As long as you kept the "free" binder/box and "high end" binder/box on separate tables, you can hopefully avoid cards being put back in the wrong box.

I would sort them by set in the binders (so you can just add pages at the end when a new set comes out) and the boxes won't be sorted anyway.

So upon thinking about it, I think I might have come up with a way to do this with minimum effort (beyond original set up).

Section 1:  Free cards split based on type/color all in one binder so new players can look at every card available

Section 2:  All non-free cards that are before EC.  Basically the "thin" cards.  This one might have stuff removed as the newer stuff gets better and makes the older stuff not needed.

Section 3:  EC and later, split by set then by type/color, because I've noticed that is easier for my younger players who want to make a certain type of deck.  They don't want to see all the stuff they don't want to use just to find the stuff that might help them.

So section 3 would look like:  EC Clay, then PC Clay, then CoW clay, etc.  That way it stays in color, but I won't ever have to sort it again.