Author Topic: question abotu initiative  (Read 5996 times)

Offline crustpope

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Re: question abotu initiative
« Reply #25 on: April 22, 2009, 09:30:24 AM »
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IMO and this is how I have always played  you get one chance to interrupt a battle winner that is targeting you and hasa passed you inititative.  If you interrupt and play something else, then the card that is targeting you gets to do what it has done.  Initiative was passed to you, you played a card and so then the battle winner taked effect.  This nonsense about interrupting, playing an enhancement and then interrupting again seems foolish and contrary to the spirit of the game to me.


Once the first interrupt stops you're still losing by removal, so by all rights you should be able to interrupt again.

my response to this would be:

Once the first interrupt stops you're still losing by removal, so by all rights you should be removed from the game.


But believe me, now that I know that this is how it is played, I plan on abusing you all with it.  ;)
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Offline Arch Angel

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Re: question abotu initiative
« Reply #26 on: April 22, 2009, 09:44:37 AM »
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Once the first interrupt stops you're still losing by removal, so by all rights you should be removed from the game.
In that case in a defeat-by-numbers situation you should also only get the chance to play one enhancement. You're losing by numbers, and if you don't stop it after 1 enhancement then you 'wasted' your initiative.

That, of course, makes no sense, and neither does allowing only 1 interrupt/negates to be played. Chain of negate scenarios happen quite frequently up here in the northeast, and it's just a part of the game mechanics. If you're losing, you get the chance to play a card, period. After the card's been played, you check to see who's losing now and then the losing character gets to play and enhancement. If you're in a removal scenario and you play an interrupt-play-next card, it allows you to play next regardless of the next card's ability. Then when the interrupt ends, you're still losing by removal so you can still play another negate/interrupt. It's a similar concept as continuous initiative from Ignore/Repel abilities.

Offline RTSmaniac

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Re: question abotu initiative
« Reply #27 on: April 22, 2009, 09:46:16 AM »
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you can abuse it all you want- your still going to losing by removal and im going to get a lost soul
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Offline crustpope

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Re: question abotu initiative
« Reply #28 on: April 22, 2009, 09:53:42 AM »
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you can abuse it all you want- your still going to losing by removal and im going to get a lost soul

yeah, except for doms, cards that target LS ( like belshazzars feast or DoU) and, of course playing a battle winner on you during my final interrupt.  ;)
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Offline crustpope

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Re: question abotu initiative
« Reply #29 on: April 22, 2009, 09:57:25 AM »
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Once the first interrupt stops you're still losing by removal, so by all rights you should be removed from the game.
In that case in a defeat-by-numbers situation you should also only get the chance to play one enhancement. You're losing by numbers, and if you don't stop it after 1 enhancement then you 'wasted' your initiative.


Except battle winners are Instant abilities and BTN are ongoing abilitites to there is a little bit of difference between them.  What is the purpose of instant abilities if they aren't instant and can be constantly delayed?  this is what I dont really like about this near continuous interrupt loop idea.
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The Schaef

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Re: question abotu initiative
« Reply #30 on: April 22, 2009, 10:36:02 AM »
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most of the time you need two cards per interrupt: one to interrupt and play next, and another to do something nasty.  Good luck stringing together a lot of those together, or even doing such a combo more than once in a game.  I honestly think if this could be exploited to the point of abuse, it would have been done by now.

Offline RTSmaniac

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Re: question abotu initiative
« Reply #31 on: April 22, 2009, 02:34:43 PM »
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 I agree schaef
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Offline STAMP

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Re: question abotu initiative
« Reply #32 on: April 22, 2009, 07:06:16 PM »
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It can be done in T2.  However, I think the majority of players are focused on playing the ideal "winner" on the card after the interrupt.  I think some of our better players could come up with a pretty good deck design that relied entirely on a meta game of collateral damage.

Interrupt, do something unexpected, interrupt, do something unexpected,..., withdraw.
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Offline lightningninja

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Re: question abotu initiative
« Reply #33 on: April 22, 2009, 07:16:44 PM »
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That's awesome! With my orange/gray deck, I could go in with beast+galba, they play a battle winner I play chariots and horses+gray hand discard+another interrupt+heavy taxes! Woo-Hoo!
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Offline RTSmaniac

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Re: question abotu initiative
« Reply #34 on: April 22, 2009, 09:26:35 PM »
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cmon- you guys act like this is new or something. If you want to know about brand new strategies incorporated into the game of Redemption you should check out (EDITED BY THE ROSES)
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Offline lightningninja

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Re: question abotu initiative
« Reply #35 on: April 22, 2009, 09:49:05 PM »
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It's funny... cause whatever you were gonna say I'd know. But you don't actually know anything to spoil.  ;)
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Offline RTSmaniac

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Re: question abotu initiative
« Reply #36 on: April 23, 2009, 01:38:11 AM »
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or maybe if i said something i wouldnt get to see any other new sets after this one:p
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Offline lightningninja

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Re: question abotu initiative
« Reply #37 on: April 23, 2009, 05:16:44 PM »
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HAHA, that could be. And I love how "R.O.S.E.S" Changes every time someone edits themselves.  :D
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Offline YourMathTeacher

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Re: question abotu initiative
« Reply #38 on: April 23, 2009, 05:31:32 PM »
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And I love how "R.O.S.E.S" Changes every time someone edits themselves.  :D

They are not editing themselves. There happens to be several members of the secret society that edit in their own way. That is why RoSeS is plural.
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Offline lightningninja

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Re: question abotu initiative
« Reply #39 on: April 23, 2009, 05:34:16 PM »
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Oh... that makes total sense...  ::)
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Offline Captain Kirk

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Re: question abotu initiative
« Reply #40 on: May 02, 2009, 04:24:20 AM »
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YMT,
I understand your confusion as I was unaware of this rule until last year.  I have only seen it occur 2-3 times out of over a thousand of games in T1, so it does little to even affect T1 play.  In T2, it happens more frequently, but as people said, usually the player will not want to waste two interrupts on the same battle.

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