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No other card game gives every advantage to whoever goes first and none to whoever goes second.
Before we implement a 2nd player draws first mechanism, we need to implement an intro prep phase. In my opinion, that would help fix many of these quick losses, by being able to play down a crucial artifact, such as Unknown Nation, Holy of Holies, or Unholy Writ, or place your Lost Soul in a site, before the first player attacks.
Oh thats actually a pretty good idea, I just wonder if that will slow games?
Defense can get out faster, makes those early lost souls a little harder
Defense can get out faster, makes those early lost souls a little harder, in T1 that can be the difference between a 40 minute game and a 15 minute game is the rescue of a lost soul. Not saying that games taking longer is bad, just something to consider.
Quote from: Korunks on July 14, 2009, 02:40:44 PMDefense can get out faster, makes those early lost souls a little harderThats the point. If you get a bad draw with like 4 ls out, you NEED to be able to defend better or else you're hosed. This helps stop the 3 turn wins which I agree can be a problem.
I am in full support of both the intro prep phase and 2nd player draw on first turn. It's simple, and would definitely help avoid quick 5-0 games. Having been on both sides of the coin on that one, I can tell you neither winning nor losing in such a manner is fun.
Both people can