Author Topic: Bans vs Errata  (Read 7181 times)

Offline EmJayBee83

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Re: Bans vs Errata
« Reply #25 on: April 13, 2018, 10:45:24 AM »
+2
I would suggest leadership consider banning Haman's Plot form the game. MTG Chaos Orb was ripped BY THE PLAYER'S CHOICE to maximize effectiveness. But, to force a player to consume/destroy their product is counter to what I personally view the spirit of the game as.
Still pushing for my preferred Haman's Plot errata...

Holder may discard any three characters in play or in a set-aside area. But, then, holder must give this card to his opponent for keepsies. Cannot be interrupted, prevented or negated.

The idea being that transferring ownership of the HPlot to your opponent, permanently removes it from the current tournament (which is what the ripping was intended to do), but does it in a way that reinforces the spirit of Redemption as opposed to countering it.

Also not crazy about the "for keepsies" wording, but wanted to make sure that the "give" was an honest-to-gosh "remove it from my collection and give it to my opponent to do with as he/she pleases."

Offline Ironisaac

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Re: Bans vs Errata
« Reply #26 on: April 13, 2018, 10:47:10 AM »
0
Also not crazy about the "for keepsies" wording, but wanted to make sure that the "give" was an honest-to-gosh "remove it from my collection and give it to my opponent to do with as he/she pleases."

best wording, stick with that please. :thumbup:
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Offline Crashfach2002

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Re: Bans vs Errata
« Reply #27 on: April 13, 2018, 10:50:06 AM »
+2
The REG is already 140 pages, what is two or three more lines simply defining "for keepsies" going to hurt?  :P

*Edit*  I bet this would also have more people be willing to play it.  I have several students who don't want to use it simply because of the "cost."  If they knew that them using it could win them the game and let one of their friends use it later, they would probably be more willing to play it.  I know I wouldn't mind giving some up from my collection if this was the ability.  As of right now, when I do use them I always have a Haman's Gallows to try to keep as many as possible.
« Last Edit: April 13, 2018, 10:52:36 AM by Crashfach2002 »

Offline TheJaylor

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Re: Bans vs Errata
« Reply #28 on: April 13, 2018, 10:54:06 AM »
0
Bumping the Saint of Virtue point. I don't have time to go into it right now but I think egilkinc deserves an actual response as why that probably wouldn't happen rather than just "-1"ing the post.

I don't think Haman's Plot would ever need to be banned... I mean, they'll all be gone eventually, right? :P I do like MJB's idea though. Maybe it should just say "give" though so that your opponent can use it against you in that game.  :D

Offline goalieking87

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Re: Bans vs Errata
« Reply #29 on: April 13, 2018, 10:54:27 AM »
+1
“For Keepsies”
         +1

Legacy Rare in the next set please.   :prayer:

Offline The Guardian

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Re: Bans vs Errata
« Reply #30 on: April 13, 2018, 10:58:46 AM »
0
@bmc, quite frankly, Liner limited our design space. Every time we wanted to make a card that manipulated Lost Soul cards, we had to think about the impact Liner would have and how much more powerful it would become. We attempted to come up with an errata that would allow it to be used as intended without being such a game-changing card (and for a bit, we thought we had a good solution), but in the end the solution was much more complicated than we first envisioned.

The fact that it was fairly easy to "steal" 3 or 4 successful rescues from a player using just a handful of cards (Liner, Falling Away and something that could put Liner back in deck) was just not something that was healthy for the game (nor much fun to go against).

I have long been on the side of not banning cards and going with the errata route to fix cards as needed. However, we simply have not found an elegant solution for Liner...maybe one day we will.  8)
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Offline The Guardian

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Re: Bans vs Errata
« Reply #31 on: April 13, 2018, 11:10:02 AM »
0
I would suggest leadership consider banning Saint of Virtue from the game. I am not whining about the unfairness of me having the slightest disadvantage due to the female-only Lost Soul. Rather, I believe it opens the door to potential controversy that I brought up even when it was first released. At some point, Cactus will have to rule on its gender if and when a transgender player enters a tournament. As far as I know, it hasn't happened, but I pose the question of whether you want to enter in to that discussion and make a determination. It might be easier to ban the card.

I would suggest leadership consider banning Haman's Plot form the game. MTG Chaos Orb was ripped BY THE PLAYER'S CHOICE to maximize effectiveness. But, to force a player to consume/destroy their product is counter to what I personally view the spirit of the game as. Obviously, I'm not Cactus or on the leadership team, but I value the collectability and to ask me to destroy it just to play it turns it in to a consumable, which isn't what I feel I signed up for when I started collecting.

Thanks for the consideration!

RE: Saint of Virtue -- before we go the ban route, I think it would be fine to errata the gender identifier to say "Choose to be male or female when put in play" much like the dual-alignment characters. Different people will obviously have differing opinions on the transgender topic. While it's good to discuss those different viewpoints, and I don't think we should avoid that topic, but the middle of a Redemption game is not the time or place for that discussion IMO. Obviously it's a card that does not see much play, but I am currently working on putting together an errata list (based on the posted errata list) that will be downloadable for hosts, and I will bring up that idea for review.
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Offline Crashfach2002

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Re: Bans vs Errata
« Reply #32 on: April 13, 2018, 11:16:23 AM »
0
Could we not simply add it to the genderless list?  The verses in Matthew are obviously talking about the male slave in one of Jesus' parables (which is why it has been ruled a male).  But if you want to go with a broader sense: Everyone who is faithful to God will be called a "Good and Faithful Servant," regardless of gender.  So again, obviously it is ruled male due to the verses, but since everyone could be called this: genderless is another reasonable solution. 

Just thinking out loud

Offline The Guardian

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Re: Bans vs Errata
« Reply #33 on: April 13, 2018, 11:18:46 AM »
0
Are you thinking of Faithful Servant?

We're talking about Saint of Virtue.  :P

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adevine

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Re: Bans vs Errata
« Reply #34 on: April 13, 2018, 11:22:55 AM »
0
Could we not simply add it to the genderless list?  The verses in Matthew are obviously talking about the male slave in one of Jesus' parables (which is why it has been ruled a male).  But if you want to go with a broader sense: Everyone who is faithful to God will be called a "Good and Faithful Servant," regardless of gender.  So again, obviously it is ruled male due to the verses, but since everyone could be called this: genderless is another reasonable solution. 

Just thinking out loud

+1

Both faithful servant and saint could be listed under this. Both describe men and women biblically speaking

Offline The Guardian

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Re: Bans vs Errata
« Reply #35 on: April 13, 2018, 11:26:16 AM »
+1
Usually when we have characters like that (Faithful Servant, Saint of Virtue) we use the art and the verse to make gender classifications. However, more recently we have also done male and female versions of the same character (i.e. the two "Christian Soldier" cards from Persecuted Church). If we were to remake Faithful Servant (a definite possibility), my guess is we would do a male and female version with different but comparable abilities.   :)
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Offline Crashfach2002

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Re: Bans vs Errata
« Reply #36 on: April 13, 2018, 11:26:56 AM »
0
Could we not simply add it to the genderless list?  The verses in Matthew are obviously talking about the male slave in one of Jesus' parables (which is why it has been ruled a male).  But if you want to go with a broader sense: Everyone who is faithful to God will be called a "Good and Faithful Servant," regardless of gender.  So again, obviously it is ruled male due to the verses, but since everyone could be called this: genderless is another reasonable solution. 

Just thinking out loud

+1

Both faithful servant and saint could be listed under this. Both describe men and women biblically speaking

As was agreed with, just change the name of the character and verses and my point still stands!  :P


And I thought I had a good argument going!   :-[

Offline spacy32

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Re: Bans vs Errata
« Reply #37 on: April 13, 2018, 12:05:20 PM »
-7
I have to say that I have never been a fan of banning or changing the eratas. Let's be honest. Just because a great combo is developed doesn't mean, "Oh no! It's going to dominate the game and make it no fun! We have to change it!" The minute you ban a card you make it easier for you to ban cards again and again (we have a ban list now, just put it there and be done with it).

When you change the Eratas, you have to make sure everyone knows how the card has changed. Every Nationals I have attended, I have had to deal with Erata changes that I nor my team were aware of. This made our decks totally useless.

Now on the note of Mayhem, It did exactly what it was supposed to do, cause MAYHEM. When you shuffle it, there was no guarantee you would get the cards you wanted. You might as well change the name because if you get to keep part of your hand then there is no Mayhem. The card has been (as another player told me) neutered.

The liners have been a staple in a lot of my kids decks, (it's in three of mine). It actually hurts the deck builder 50% of the time because their deck has an extra Lost Soul. If it's buried, we have a way to get it back. I don't see what the Champions/Elders are afraid of. (And yes I stated that exactly right).

When the Heroes in the Bible were faced with a challenge, they didn't run from it which is what we are doing. They knew God was there to help them. If a card scares you, make a card that counters it. Make a Dominant that can interrupt a Dominant. That way mayhem has a buffer. Make cards to stop them, NOT RULES.
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Offline Kevinthedude

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Re: Bans vs Errata
« Reply #38 on: April 13, 2018, 12:27:42 PM »
+4
I have to say that I have never been a fan of banning or changing the eratas. Let's be honest. Just because a great combo is developed doesn't mean, "Oh no! It's going to dominate the game and make it no fun! We have to change it!"

That's true, which is why they don't ban a card from whatever happens to win Nats each year. CoL was indeed dominant enough to make competitive Redemption no fun (Unless you really like coin flips).

When you change the Eratas, you have to make sure everyone knows how the card has changed. Every Nationals I have attended, I have had to deal with Erata changes that I nor my team were aware of. This made our decks totally useless.

This I originally agreed with but the fact that they are replacing errata'd cards with updated versions hugely mitigates this issue.

Now on the note of Mayhem, It did exactly what it was supposed to do, cause MAYHEM. When you shuffle it, there was no guarantee you would get the cards you wanted. You might as well change the name because if you get to keep part of your hand then there is no Mayhem. The card has been (as another player told me) neutered.

Mayhem was not errata'd because it caused too much chaos, it was errata'd because it allowed gigantic power swings and hugely punished getting ahead.

The liners have been a staple in a lot of my kids decks, (it's in three of mine). It actually hurts the deck builder 50% of the time because their deck has an extra Lost Soul. If it's buried, we have a way to get it back. I don't see what the Champions/Elders are afraid of. (And yes I stated that exactly right).

If you don't see the problem with the Liners then I would guess you don't spend much time in the competitive scene, in which case the bans do not affect you at all because you can still play them to your heart's content outside of official tournaments.

If a card scares you, make a card that counters it. Make a Dominant that can interrupt a Dominant. That way mayhem has a buffer. Make cards to stop them, NOT RULES.

Even if sufficiently strong counters are printed and the problem cards are forced out of the meta, they still warp the game by forcing everyone to run the counters long after the original cards have left the meta. Cards like CoL and the Liners also tie the hands of the card designers by forcing them to pass up cool card designs because the resulting cards would be abused. Printing counters is not always the answer. There's a reason every successful card game has a ban list.

Offline The Guardian

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Re: Bans vs Errata
« Reply #39 on: April 13, 2018, 12:42:16 PM »
0
I have to say that I have never been a fan of banning or changing the eratas. Let's be honest. Just because a great combo is developed doesn't mean, "Oh no! It's going to dominate the game and make it no fun! We have to change it!" The minute you ban a card you make it easier for you to ban cards again and again (we have a ban list now, just put it there and be done with it).

As has been stated multiple times, banning is the last resort option, and there are no plans to ban additional cards.

Quote
When you change the Eratas, you have to make sure everyone knows how the card has changed. Every Nationals I have attended, I have had to deal with Erata changes that I nor my team were aware of. This made our decks totally useless.

Can you provide specific examples? I've been to the last five National tournaments and I don't recall any major erratas being issued/changed during that time other than minor corrections to a couple cards from TEC, PC and CoW. I am also personally working on a downloadable errata document, which shouldn't be more than a page or two, that hosts can download and keep on hand for their tournaments (and even make copies to distribute).

Quote
Now on the note of Mayhem, It did exactly what it was supposed to do, cause MAYHEM. When you shuffle it, there was no guarantee you would get the cards you wanted. You might as well change the name because if you get to keep part of your hand then there is no Mayhem. The card has been (as another player told me) neutered.

The cards you get to keep are still random so Mayhem still has the potential to disrupt an opponent's plan as well as giving its holder the opportunity to gain a few extra cards if they get their hand low enough.

Quote
The liners have been a staple in a lot of my kids decks, (it's in three of mine). It actually hurts the deck builder 50% of the time because their deck has an extra Lost Soul. If it's buried, we have a way to get it back. I don't see what the Champions/Elders are afraid of. (And yes I stated that exactly right).
I play T2 primarily so I'm not afraid of Liner one bit. However, I respect the opinions of the majority of T1 players who have told me that Liner adds an unhealthy dynamic to the game.

Quote
When the Heroes in the Bible were faced with a challenge, they didn't run from it which is what we are doing. They knew God was there to help them. If a card scares you, make a card that counters it. Make a Dominant that can interrupt a Dominant. That way mayhem has a buffer. Make cards to stop them, NOT RULES.

You mean like this one?
 
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Offline EmJayBee83

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Re: Bans vs Errata
« Reply #40 on: April 13, 2018, 12:59:06 PM »
+1
I don't think Haman's Plot would ever need to be banned... I mean, they'll all be gone eventually, right? :P I do like MJB's idea though. Maybe it should just say "give" though so that your opponent can use it against you in that game.  :D
As much as I like the idea that two players with Brown defenses could theoretically nuke each other to oblivion--to correspond with the intent of the original HP wording--I want to make sure that real world ownership changes.

I would suggest leadership consider banning Saint of Virtue from the game. I am not whining about the unfairness of me having the slightest disadvantage due to the female-only Lost Soul. Rather, I believe it opens the door to potential controversy that I brought up even when it was first released. At some point, Cactus will have to rule on its gender if and when a transgender player enters a tournament. As far as I know, it hasn't happened, but I pose the question of whether you want to enter in to that discussion and make a determination. It might be easier to ban the card.
I had never thought about this before, but sadly I think Gil is correct and getting more correct as time go on. The real problem is that in today's world it would be way too easy for a determined troublemaker to achieve his/her ends. Seriously, you see a lot of headlines that are a lot less click-baity (and with a more fragile tie to reality) than "Christian Card Game Discriminates Against Local Teen."

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Re: Bans vs Errata
« Reply #41 on: April 13, 2018, 01:37:18 PM »
-3
Errata to "birth gender" :laugh:

If Redemption got press for this, it would be nothing but free marketing.

More players for us!

Daniel

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Re: Bans vs Errata
« Reply #42 on: April 13, 2018, 01:40:38 PM »
0
It would be simple, not to mention gentle and Christlike, to allow a transgender player to have their SoV card take the gender they identify as, although this situation seems very unlikely to occur.
« Last Edit: April 13, 2018, 01:42:49 PM by Daniel »

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Re: Bans vs Errata
« Reply #43 on: April 13, 2018, 02:08:53 PM »
-1
Yeah this isn't so much a question of wow that's a tough ruling nor should a transgendered player take offense to choosing his identity as the gender he associates with (isn't that part of the point?). Why would the person think twice about the choice? It only becomes an issue if his/her opponent is a jerk and calls a judge. And technically, Saint of Virtue is actually more offensive to people who are non-binary.
« Last Edit: April 13, 2018, 02:11:50 PM by TheHobbit »

Offline The Guardian

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Re: Bans vs Errata
« Reply #44 on: April 13, 2018, 02:16:53 PM »
+3
Which is why I have proposed that we simply allow a player to choose SoV to be male or female, and not be dependent on their gender. I could also see an argument for genderless as the idea of a "Saint of Virtue" is symbolic in nature, but I'm not sure it's worth getting too involved in a discussion for a rarely used card.
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Offline EmJayBee83

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Re: Bans vs Errata
« Reply #45 on: April 13, 2018, 02:40:09 PM »
0
Which is why I have proposed that we simply allow a player to choose SoV to be male or female, and not be dependent on their gender. I could also see an argument for genderless as the idea of a "Saint of Virtue" is symbolic in nature, but I'm not sure it's worth getting too involved in a discussion for a rarely used card.
Not opposed to any of the proposed changes (Gil's ban or either of The Guardians errata). I am just agreeing with Gil that there should be *some* change.

Offline The Guardian

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Re: Bans vs Errata
« Reply #46 on: April 13, 2018, 03:07:53 PM »
+6
We have unanimous agreement from 5 Elders. Saint of Virtue has been added to the official errata list.
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Offline egilkinc

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Re: Bans vs Errata
« Reply #47 on: April 13, 2018, 07:27:59 PM »
0
Chaos Orb is not the one that gets ripped. You're thinking of Chaos Confetti, which was printed in a literal joke set and was never legal in any real format to begin with.

Legend has it a player tore up Chaos Orb in a tournament to maximize its effectiveness - and this was ruled as legal. This led to the Chaos Confetti spoof card.

I think The Guardian's errata suggestion is excellent.

EmJayBee83's errata suggestion for Haman's Plot might drudge up other (admittedly) old arguments against CCG's in regards to gambling. Early on MTG had an Ante element that they worried might be construed as gambling, and therefore their tournaments potentially subject to legal restrictions. I'm thinking we don't want to go this direction either.

Offline EmJayBee83

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Re: Bans vs Errata
« Reply #48 on: April 14, 2018, 10:26:10 AM »
+2
EmJayBee83's errata suggestion for Haman's Plot might drudge up other (admittedly) old arguments against CCG's in regards to gambling. Early on MTG had an Ante element that they worried might be construed as gambling, and therefore their tournaments potentially subject to legal restrictions. I'm thinking we don't want to go this direction either.
There really is no meaningful comparison between the proposed errata for HP and the old-timey MtG Ante system. (Link for folks to decide for themselves.)

I am not seeing how giving a card a cost that must be payed could be considered gambling; it is not gambling if there is absolutely no factor involved that is outside of the owner's control.

Anyway, it's just another idea (like the Son of Man dominant) that I think would add something to the game.



« Last Edit: April 14, 2018, 09:28:44 PM by EmJayBee83 »

Offline spacy32

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Re: Bans vs Errata
« Reply #49 on: April 14, 2018, 03:45:59 PM »
-1
The liners have been a staple in a lot of my kids decks, (it's in three of mine). It actually hurts the deck builder 50% of the time because their deck has an extra Lost Soul. If it's buried, we have a way to get it back. I don't see what the Champions/Elders are afraid of. (And yes I stated that exactly right).

If you don't see the problem with the Liners then I would guess you don't spend much time in the competitive scene, in which case the bans do not affect you at all because you can still play them to your heart's content outside of official tournaments.[/quote]

Obviously you don't know who I am. It's ok. I try to be the silent one at Nats. (Although I didn't make it to Last years and will not be at this years).
And have been hosting for a few years now including East Central Regionals. Maybe you shouldn't assume things you do not know.
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