Author Topic: To Many!  (Read 6712 times)

Offline Prof Underwood

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Re: To Many!
« Reply #25 on: January 18, 2010, 01:56:56 PM »
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Mayhem>Grapes.
Grapes>Mayhem.
pwnage wyn? Mayhem.
Here's what it all comes down to.  Sure Mayhem MIGHT get you that EC or EE or whatever you need to block.  Sure Mayhem MIGHT pull out that LS you need to rescue.  Sure Mayhem MIGHT get you that dominant that you've really been waiting for.  But it also might just get you 6 more cards that leave you in the same spot.

At least when I play Grapes, all the goodness that I wanted to happen actually happens 100% of the time.  And there's no danger that I give my opponent exactly what they needed and had been waiting for.

Offline 3-Liner And Bags Of Chips

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Re: To Many!
« Reply #26 on: January 18, 2010, 02:01:23 PM »
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but what if that is your only ec that you have? Then you lose that and they only get their heros shuffled. Then you won't have any next turn and then you would just have to rely on the heart of the cards to pull one in 3 cards.
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Warrior_Monk

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Re: To Many!
« Reply #27 on: January 18, 2010, 02:09:05 PM »
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Mayhem>Grapes.
Grapes>Mayhem.
pwnage wyn? Mayhem.
At least when I play Grapes, all the goodness that I wanted to happen actually happens 100% of the time.  And there's no danger that I give my opponent exactly what they needed and had been waiting for.
100%? most of the time I'm in the lead, so Grapes really doesn't help me. I love fast decks...

browarod

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Re: To Many!
« Reply #28 on: January 18, 2010, 02:19:46 PM »
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I also like to let them rescue it (or half) then when I hit 4 souls, throw down SoG NJ on female and 3 liner giving me 5 and them not getting that rescue.
You can't do that. Once half of the 3-liner is rescued by a person, nobody else can rescue the other half, even with dominants.

Offline Professoralstad

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Re: To Many!
« Reply #29 on: January 18, 2010, 02:39:31 PM »
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At least when I play Grapes, all the goodness that I wanted to happen actually happens 100% of the time.  And there's no danger that I give my opponent exactly what they needed and had been waiting for.

The Profs are in accordance on this one. Mayhem is an awesome card, and is useful in a lot of scenarios, but Grapes is far more useful. One other thing that Prof didn't mention also deserves note. On Saturday, I was playing with a Demon Defense. I had to use my Seven Sons early to have enough numbers to stalemate vs. Captain, and that left him vulnerable to a Holy Grail conversion. So what did I do? I attacked with Seven Sons, and my opponent blocked. I used Grapes to discard his EC, get SSoS back in my deck as a usable character, and then I got to RA again. It's a brilliant way to undo a convert on any of your important bad guys.
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Offline TheKarazyvicePresidentRR

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Re: To Many!
« Reply #30 on: January 18, 2010, 03:15:47 PM »
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I prefer D harp ;)

Also, Block, play confusion, slap down grapes to discard said confusion. Free block and they lose SOG/AOTL/Something big.
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Warrior_Monk

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Re: To Many!
« Reply #31 on: January 18, 2010, 03:42:04 PM »
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let's just say it depends on the deck. because in 50% of my decks, I will only have 3-6 EC's. and they aren't meant to last. the other 50% have about 10-12. for me, I find Mayhem to be more useful.

Lamborghini_diablo

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Re: To Many!
« Reply #32 on: January 18, 2010, 04:32:41 PM »
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Mayhem is also a great way to potentially ruin a rescue attempt. They walk in with their hand ready to smash you, and you drop mayhem and completely ruin their hand.

Also, I pretty much use grapes exclusively as a defensive dominant.

Offline Shofarblower

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Re: To Many!
« Reply #33 on: January 19, 2010, 08:25:08 PM »
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I also like to let them rescue it (or half) then when I hit 4 souls, throw down SoG NJ on female and 3 liner giving me 5 and them not getting that rescue.
You can't do that. Once half of the 3-liner is rescued by a person, nobody else can rescue the other half, even with dominants.

Unless the rulings changed (like most of them have in the last 3 years), it doesn't say may only be rescued by one player. The 3 liner says "must be rescued by the same player TO COUNT" so if they have 3 plus half of the 3 liner I can stop them by rescuing the other half of my 3 liner making neither of the rescues count. I admit it is a long shot for the win, but it has helped in the past.
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Offline Red

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Re: To Many!
« Reply #34 on: January 19, 2010, 08:31:09 PM »
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the 3liner can only be rescue by the same playr peirion you can't play sog on it when they ra it he was thinking of the 2liner.
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Offline YourMathTeacher

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Re: To Many!
« Reply #35 on: January 19, 2010, 08:32:35 PM »
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Unless the rulings changed (like most of them have in the last 3 years), it doesn't say may only be rescued by one player. The 3 liner says "must be rescued by the same player TO COUNT" so if they have 3 plus half of the 3 liner I can stop them by rescuing the other half of my 3 liner making neither of the rescues count. I admit it is a long shot for the win, but it has helped in the past.

There is a "Play As" in the REG:

Proverbs 22:14 (‘3-line Lost Souls’)
Type: Lost Soul • Brigade: None • Ability: None • Class: None • Special Ability: This card counts as two Lost Souls. It must be rescued twice by the same player to count. • Play As: This card counts as 2 Souls. After it is rescued once by a player, it remains in the Land of Bondage and is protected from rescue, except by the same player. On the second rescue, this card goes to the Land of Redemption. • Identifiers: None • Verse: Proverbs 22:14 • Availability: Unlimited booster packs (Rare)
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Offline YourMathTeacher

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Re: To Many!
« Reply #36 on: January 19, 2010, 09:13:10 PM »
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.... the "Play-As" actually makes it the 7-liner Lost Souls card.  :o
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Offline Master KChief

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Re: To Many!
« Reply #37 on: January 19, 2010, 09:38:29 PM »
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both mayhem and grapes are incredibly situational cards, but i find myself using mayhem far more than grapes. maybe thats because i play with fast decks and im usually in the lead. i wouldnt consider either one a staple for all decks, and are probably the first incredibly balanced but still useful dominants.
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Offline Prof Underwood

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Re: To Many!
« Reply #38 on: January 19, 2010, 11:08:45 PM »
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.... the "Play-As" actually makes it the 7-liner Lost Souls card.  :o
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Offline Alex_Olijar

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Re: To Many!
« Reply #39 on: January 19, 2010, 11:17:44 PM »
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That's intriguing, because I counted six 3 seperate times (that's 18 ;) ). But no, seriously, I count 6 lines.
« Last Edit: January 19, 2010, 11:20:31 PM by Alex_Olijar »

Ironica

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Re: To Many!
« Reply #40 on: January 19, 2010, 11:42:08 PM »
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That's intriguing, because I counted six 3 seperate times (that's 18 ;) ). But no, seriously, I count 6 lines.

Did you count the title line?

Offline Shofarblower

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Re: To Many!
« Reply #41 on: January 20, 2010, 12:11:13 AM »
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There is a "Play As" in the REG:

Proverbs 22:14 (‘3-line Lost Souls’)
Type: Lost Soul • Brigade: None • Ability: None • Class: None • Special Ability: This card counts as two Lost Souls. It must be rescued twice by the same player to count. • Play As: This card counts as 2 Souls. After it is rescued once by a player, it remains in the Land of Bondage and is protected from rescue, except by the same player. On the second rescue, this card goes to the Land of Redemption. • Identifiers: None • Verse: Proverbs 22:14 • Availability: Unlimited booster packs (Rare)


Chalk that up to slow dial up and not being able to download or read the REG. That is why these new rulings catch me off guard so many times.
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