Cactus Game Design Message Boards
Open Forum => Off-Topic => Topic started by: hi123 on January 16, 2010, 07:26:03 PM
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Do you agree that there are to many Dominants now? And have you ever had them all in one deck?
Grapes
Mayhem
SOG
NJ
Falling Away
Glory
CM
Burial
AOTL
Doubt
And what else-
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harvest time
Grapes
Mayhem:not the most used but used none the less
SOG
NJ
Falling Away
Glory:meh never used
CM
Burial
AOTL
Doubt:ditto
*looks at list and freaks*not really.
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date=1263687963]
Do you agree that there are to many Dominants now? And have you ever had them all in one deck?
Grapes
Mayhem
SOG
NJ
Falling Away
Glory:meh never used
CM
Burial
AOTL
Doubt:ditto
And what else-
not really
[/quote]That then makes 10 dominants!
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Staples:
Son of God
New Jerusalem
Angel of the Lord
Burial
Christian Martyr
DoN
Falling Away
Cards that go in most of my decks, but there are exceptions...
Grapes
Guardian
Mayhem
and in a few of my decks...
Harvest Time
and never at all:
Doubt
Glory of the Lord.
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Staples
Sog
Nj
Aotl
Cm
Don
Grapes
;)
And it isn't too much.
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+1
burial is mostly worthless
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burial worthless i think not!!!!!!
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+1
burial is mostly worthless
a lot of times it is, but many many times it saves me. when you have a small defense, it's amazing.
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burial worthless i think not!!!!!!
I have to have Burial in my deck! Ill tell you why. I let my opponent rescue my 2-liner.Then I play falling away,then burial it,the perfect combo!If your opponent has GoYS out then let him halve half of a lost soul,then burry it!
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burial worthless i think not!!!!!!
I have to have Burial in my deck! Ill tell you why. I let my opponent rescue my 2-liner.Then I play falling away,then burial it,the perfect combo!If your opponent has GoYS out then let him halve half of a lost soul,then burry it!
Sog Nj on it. GG
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I don't use 2-liner for the reason RR just stated, lol.
I refuse to use anything that can potentially backfire and give them more points.
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I don't use 2-liner for the reason RR just stated, lol.
I refuse to use anything that can potentially backfire and give them more points.
You don't use cards? :O
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Believe it or not, yeah... I don't use some cards. :D
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I don't use 2-liner for the reason RR just stated, lol.
I refuse to use anything that can potentially backfire and give them more points.
Strictly using a cost/benefit argument, I would say the 2-liner is one of the most useful cards in the game. The ONLY way it can "backfire" is if you are somehow forced to give up the other half because your opponent doesn't have access to any other souls. I would say that in all my years of using the 2-liner, it has saved the game far more often than it has "backfired".
FWIW, the 3rd place nationals deck in 2004 had a strategy that revolved around Glory of the Lord protecting artifacts in the temple to shut down any common defensive strategy. It hasn't always been useless.
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More often then not when I use it, the shuffler, Burial, and Hormah ALL manage to hide until after they got two points off it.
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I do find that burial is a hit and miss dominant. Usually, if I bury a LS, it is because I only have one that my opponent can access. Then they invariably throw down HT and pull one out anyway. In the 2 liner/3 liner debate. I vote for 3 liner. I think it is fun to FA then Bury it just like everyone else. I also like to let them rescue it (or half) then when I hit 4 souls, throw down SoG NJ on female and 3 liner giving me 5 and them not getting that rescue. However since the new rulings about winning by 6 not being possible, and the NJ only on your own SoG, it makes this type of play less effective.
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For me...
Staples
Son of God
Aotl
Cards I use in 90% of my decks + Staples
Don
CM
Cards that I normaly never get in time but still put in my deck
NJ
Burial
FA
Guardian
Doms I never use
All the Others :p
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Staples (in 95% of top decks):
Son of God
New Jerusalem
Angel of the Lord
Grapes
Guardian
Christian Martyr
DoN
Standard (in 85% of top decks)
Harvest Time
Burial
Falling Away
Only in a few decks
Mayhem (this is in more currently because it's new, but I think it'll drop)
Doubt
Glory of the Lord
So that's probably 10 slots in a top deck filled with dominants. This is why we need the artifact suggested by someone that says, "If holder has not played any dominants this game, then discard this to remove all dominants from all players draw piles from the game." That gives people a choice of filling those slots with other cards or keeping the doms and risking losing them.
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Staples (in 95% of top decks):
Son of God
New Jerusalem
Angel of the Lord
Grapes
Guardian
Christian Martyr
DoN
Standard (in 85% of top decks)
Harvest Time
Burial
Falling Away
Only in a few decks
Mayhem (this is in more currently because it's new, but I think it'll drop)
Doubt
Glory of the Lord
So that's probably 10 slots in a top deck filled with dominants. This is why we need the artifact suggested by someone that says, "If holder has not played any dominants this game, then discard this to remove all dominants from all players draw piles from the game." That gives people a choice of filling those slots with other cards or keeping the doms and risking losing them.
Mayhem>Grapes. Mayhem is honestly an awesome dominant that should be used in all decks. need an enhancement? Mayhem. opponent's playing speed? Mayhem. Opponent attacks you and you have nothing? Mayhem. Opponent searching? Mayhem. Opponent has RBD up? Mayhem... oops.
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XD Mayhem + going first = Play down all you can, as soon as they D3, use mayhem. You get 8+ cards, go first, and they get 6.
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Mayhem>Grapes. need an enhancement? Mayhem. opponent's playing speed? Mayhem. Opponent attacks you and you have nothing? Mayhem. Opponent searching? Mayhem.
Grapes>Mayhem.
Fighting an EC you can't beat? Grapes.
Opponent's attacking with a hero you can't beat? Grapes.
Do that and still get to try again the same turn to get a LS? Grapes.
Blocking with an EC that bands to their EC, and want to stop their RA by killing their own EC? Grapes.
Blocking when you have nothing to back up your EC and still want to stop your opponent? Grapes.
Opponent killing you with the never ending combo of Wandering Spirit/Trembling Demon? Grapes.
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Opponent killing you with the never ending combo of Wandering Spirit/Trembling Demon? Grapes.
Won't help ;)
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Opponent killing you with the never ending combo of Wandering Spirit/Trembling Demon? Grapes.
Won't help ;)
It will at least buy time while they are both shuffled into the deck before they turn up together again. Unless your opponent is willing to discard his whole deck with Gates to get to them again.
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Mayhem>Grapes. need an enhancement? Mayhem. opponent's playing speed? Mayhem. Opponent attacks you and you have nothing? Mayhem. Opponent searching? Mayhem.
Grapes>Mayhem.
Fighting an EC you can't beat? Grapes.
Opponent's attacking with a hero you can't beat? Grapes.
Do that and still get to try again the same turn to get a LS? Grapes.
Blocking with an EC that bands to their EC, and want to stop their RA by killing their own EC? Grapes.
Blocking when you have nothing to back up your EC and still want to stop your opponent? Grapes.
Opponent killing you with the never ending combo of Wandering Spirit/Trembling Demon? Grapes.
need an enhancement to kill that EC you can't beat? Mayhem.
no evil character to block that hero you can't beat? Mayhem.
no LS to rescue on that same turn? Mayhem.
need to get grapes up so that you can stop their RA by killing their own EC? Mayhem.
Blocking when you have nothing to back up your EC and still want to stop your opponent? Mayhem.
and that last one doesn't work.
need a combo to make your opponent lose cuz itz pwnage wyn? Mayhem.
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I don't use 2-liner for the reason RR just stated, lol.
I refuse to use anything that can potentially backfire and give them more points.
With me, I have to. But i get grief because it isn't a 3-liner... who'da thunk it...
+1 with ring. Grapes is situational. Mayhem you can get something to defeat the hero or whatnot and not shuffle their heros on defense. Mayhem>Grapes All the way....
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Mayhem>Grapes.
Grapes>Mayhem.
pwnage wyn? Mayhem.
Here's what it all comes down to. Sure Mayhem MIGHT get you that EC or EE or whatever you need to block. Sure Mayhem MIGHT pull out that LS you need to rescue. Sure Mayhem MIGHT get you that dominant that you've really been waiting for. But it also might just get you 6 more cards that leave you in the same spot.
At least when I play Grapes, all the goodness that I wanted to happen actually happens 100% of the time. And there's no danger that I give my opponent exactly what they needed and had been waiting for.
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but what if that is your only ec that you have? Then you lose that and they only get their heros shuffled. Then you won't have any next turn and then you would just have to rely on the heart of the cards to pull one in 3 cards.
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Mayhem>Grapes.
Grapes>Mayhem.
pwnage wyn? Mayhem.
At least when I play Grapes, all the goodness that I wanted to happen actually happens 100% of the time. And there's no danger that I give my opponent exactly what they needed and had been waiting for.
100%? most of the time I'm in the lead, so Grapes really doesn't help me. I love fast decks...
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I also like to let them rescue it (or half) then when I hit 4 souls, throw down SoG NJ on female and 3 liner giving me 5 and them not getting that rescue.
You can't do that. Once half of the 3-liner is rescued by a person, nobody else can rescue the other half, even with dominants.
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At least when I play Grapes, all the goodness that I wanted to happen actually happens 100% of the time. And there's no danger that I give my opponent exactly what they needed and had been waiting for.
The Profs are in accordance on this one. Mayhem is an awesome card, and is useful in a lot of scenarios, but Grapes is far more useful. One other thing that Prof didn't mention also deserves note. On Saturday, I was playing with a Demon Defense. I had to use my Seven Sons early to have enough numbers to stalemate vs. Captain, and that left him vulnerable to a Holy Grail conversion. So what did I do? I attacked with Seven Sons, and my opponent blocked. I used Grapes to discard his EC, get SSoS back in my deck as a usable character, and then I got to RA again. It's a brilliant way to undo a convert on any of your important bad guys.
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I prefer D harp ;)
Also, Block, play confusion, slap down grapes to discard said confusion. Free block and they lose SOG/AOTL/Something big.
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let's just say it depends on the deck. because in 50% of my decks, I will only have 3-6 EC's. and they aren't meant to last. the other 50% have about 10-12. for me, I find Mayhem to be more useful.
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Mayhem is also a great way to potentially ruin a rescue attempt. They walk in with their hand ready to smash you, and you drop mayhem and completely ruin their hand.
Also, I pretty much use grapes exclusively as a defensive dominant.
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I also like to let them rescue it (or half) then when I hit 4 souls, throw down SoG NJ on female and 3 liner giving me 5 and them not getting that rescue.
You can't do that. Once half of the 3-liner is rescued by a person, nobody else can rescue the other half, even with dominants.
Unless the rulings changed (like most of them have in the last 3 years), it doesn't say may only be rescued by one player. The 3 liner says "must be rescued by the same player TO COUNT" so if they have 3 plus half of the 3 liner I can stop them by rescuing the other half of my 3 liner making neither of the rescues count. I admit it is a long shot for the win, but it has helped in the past.
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the 3liner can only be rescue by the same playr peirion you can't play sog on it when they ra it he was thinking of the 2liner.
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Unless the rulings changed (like most of them have in the last 3 years), it doesn't say may only be rescued by one player. The 3 liner says "must be rescued by the same player TO COUNT" so if they have 3 plus half of the 3 liner I can stop them by rescuing the other half of my 3 liner making neither of the rescues count. I admit it is a long shot for the win, but it has helped in the past.
There is a "Play As" in the REG:
Proverbs 22:14 (‘3-line Lost Souls’)
Type: Lost Soul • Brigade: None • Ability: None • Class: None • Special Ability: This card counts as two Lost Souls. It must be rescued twice by the same player to count. • Play As: This card counts as 2 Souls. After it is rescued once by a player, it remains in the Land of Bondage and is protected from rescue, except by the same player. On the second rescue, this card goes to the Land of Redemption. • Identifiers: None • Verse: Proverbs 22:14 • Availability: Unlimited booster packs (Rare)
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.... the "Play-As" actually makes it the 7-liner Lost Souls card. :o
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both mayhem and grapes are incredibly situational cards, but i find myself using mayhem far more than grapes. maybe thats because i play with fast decks and im usually in the lead. i wouldnt consider either one a staple for all decks, and are probably the first incredibly balanced but still useful dominants.
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.... the "Play-As" actually makes it the 7-liner Lost Souls card. :o
You are just consistently hilarious. (http://www.cactusgamedesign.com/message_boards/index.php?topic=12349.msg304034#msg304034)
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That's intriguing, because I counted six 3 seperate times (that's 18 ;) ). But no, seriously, I count 6 lines.
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That's intriguing, because I counted six 3 seperate times (that's 18 ;) ). But no, seriously, I count 6 lines.
Did you count the title line?
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There is a "Play As" in the REG:
Proverbs 22:14 (3-line Lost Souls)
Type: Lost Soul Brigade: None Ability: None Class: None Special Ability: This card counts as two Lost Souls. It must be rescued twice by the same player to count. Play As: This card counts as 2 Souls. After it is rescued once by a player, it remains in the Land of Bondage and is protected from rescue, except by the same player. On the second rescue, this card goes to the Land of Redemption. Identifiers: None Verse: Proverbs 22:14 Availability: Unlimited booster packs (Rare)
Chalk that up to slow dial up and not being able to download or read the REG. That is why these new rulings catch me off guard so many times.