Author Topic: Neutral Character Class  (Read 8339 times)

Offline Jmbeers

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Neutral Character Class
« on: August 27, 2011, 05:23:52 PM »
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The Idea came from my Behemoth thread. Instead of a cross or a dragon Icon neutral characters would have their own symbol and may not be the only character on one side of the battle. That requirement to enter battle would not be printed on the cards but would be a know rule on how to play it. I have a few example ideas, please feel free to post any of your own character ideas here.


Name: War Horse
Type: Neutral Character, (5/1)
Identifier: May enter battle if owner has a king in battle
Brigade None
Verse: ...
Sa: First Strike. Partner may play an enhancement with strength 3/* or greater. Protect War Horse and Kings from Capture.

Name: Merchant
Type: Neutral Character, (1/3
Identifier: May enter battle if owner has a human in battle.
Brigade: None
Verse: ...
Sa: All drawing abilities in battle are doubled for remainder of battle but owner may not draw cards at beginning of next turn or through an artifact for two turns.

Name: Stubborn Donkey
Type: Neutral Character, (2/4)
Identifier: may enter battle if owner has a non-royal, non-warrior class character in battle.
Brigade: None
Verse: ...
Sa: All Characters are protected from withdraw abilities. The 3rd (plus) enhancement(s) played by Stubborn Donkey's partner Cannot be Negated. Cannot be Negated.

Name: Behemoth
Type: Neutral, beast (11/11)
Identifier: may enter battle if owner has a Genesis character in battle.
Brigade: None
Verse: JOB 40:15 Behold now behemoth, which I made with thee; he eateth grass as an ox.
Sa: Both Behemoth and partner are Immune to all Characters except Giants and Giant Slayers. Immunity is negated if a weapon is in battle.
« Last Edit: August 27, 2011, 06:56:47 PM by Jmbeers »
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Warrior_Monk

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Re: Neutral Character Class
« Reply #1 on: August 27, 2011, 05:27:50 PM »
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I don't see why they all have banding abilities, and yet must be banded into battle.

Offline Jmbeers

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Re: Neutral Character Class
« Reply #2 on: August 27, 2011, 05:31:07 PM »
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They can't enter battle alone because of their Nutral status. There (partner,) determine whether they are good or evil for the battle.
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Offline Drrek

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Re: Neutral Character Class
« Reply #3 on: August 27, 2011, 05:49:39 PM »
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They can't enter battle alone because of their Nutral status. There (partner,) determine whether they are good or evil for the battle.

yes but they can't use their banding abilities to get into battle, as they would already have to be in battle for the special abilities to activate.
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Offline lightningninja

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Re: Neutral Character Class
« Reply #4 on: August 27, 2011, 05:50:57 PM »
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It would have to be an entirely new type of card that's ability activates in hand, and if you have the required character in battle, they can be added to battle.

LOVE the idea though, I don't see why we couldn't use another new type of card.
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Offline Jmbeers

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Re: Neutral Character Class
« Reply #5 on: August 27, 2011, 05:53:41 PM »
+1
Thanks for the support lightningninja  8)
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Warrior_Monk

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Re: Neutral Character Class
« Reply #6 on: August 27, 2011, 05:55:18 PM »
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Right, but don't give them all banding abilities... Here's how I would do it...

Neutral Class
Characters in the neutral class must withdraw from battle if they are the only character on their side of the battle, and cannot rescue a lost soul.

I'm fairly certain there aren't any characters that don't specify "evil character" or "Hero", so this way they may begin a battle and band to somebody who can rescue souls.  Thus, it makes it easier if they band to their companion, although less accurate in some ways.

:2cents:

Offline lightningninja

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Re: Neutral Character Class
« Reply #7 on: August 27, 2011, 05:56:34 PM »
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It would have to be something like this...

New Symbol type of card
Numbers (if any)
Identifer = Your King
SA: First Strike. Your king may play an enhancement with strength 3/* or greater. Protect War Horse and Kings from Capture.

Something like that.
« Last Edit: August 27, 2011, 06:02:39 PM by lightningninja »
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Offline Jmbeers

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Re: Neutral Character Class
« Reply #8 on: August 27, 2011, 06:00:35 PM »
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If the ability helped a good king more than an evil king it wouldnt be a neutral character
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Offline lightningninja

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Re: Neutral Character Class
« Reply #9 on: August 27, 2011, 06:02:26 PM »
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Woops, edited.
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Offline BubbleBoy

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Re: Neutral Character Class
« Reply #10 on: August 27, 2011, 06:17:48 PM »
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I really like this idea, but I think that instead of just giving them all band abilities, there should be some sort of identifier on them that allows them to enter battle if you have a certain other character in battle. Other than that, 8).
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Offline lightningninja

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Re: Neutral Character Class
« Reply #11 on: August 27, 2011, 06:21:09 PM »
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I really like this idea, but I think that instead of just giving them all band abilities, there should be some sort of identifier on them that allows them to enter battle if you have a certain other character in battle. Other than that, 8).
Like exactly what I put? Haha
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Offline jbeers285

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Re: Neutral Character Class
« Reply #12 on: August 27, 2011, 06:50:34 PM »
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For the behemoth I'd say not immune if a spear or a picture of a spear is in battle rather than weapon


I think the donkey could see some play
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Offline Jmbeers

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Re: Neutral Character Class
« Reply #13 on: August 27, 2011, 06:58:20 PM »
+1
Edit*

Banding abilities replaced with identifiers.
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Offline The Warrior

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Re: Neutral Character Class
« Reply #14 on: August 27, 2011, 07:55:07 PM »
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Love the idea. Pretty neutral. Doesnt help.any peticular strats cuz pretty much any hero or ec had a robin behind the batman-ness.
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Offline Minister Polarius

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Re: Neutral Character Class
« Reply #15 on: August 28, 2011, 01:31:24 AM »
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I'd do it this way:

War Horse
5/1 Neutral Character
-(King blocks or is blocked), Animal-
"Your characters have First Strike. Holder may play an Enhancement with strength 3 or greater. Protect your characters in battle from Capture."
~Same as Two Thousand Horses

Merchant
1/3 Neutral Character
-(Human), Human, Generic-
"Holder may skip his next draw phase to cause players to draw a card for every card they draw because of another ability."
~Same as Marketplace

Stubborn Donkey
2/4 Neutral Character
-(Non-Royal, Non-Warrior-class), Animal-
"Protect characters from withdraw. All enhancements holder plays this battle after the second Cannot be Negated."
~Same as Balaam

Behemoth
11/11 Neutral Character
-(Genesis), Animal-
"Your characters in battle are Immune to all Characters except Giants and Giant Slayers unless a weapon is in battle."
~Job 40:15


Some small changes, but much more concise and basically what you were saying. The parenthetical identifiers denote how the character enters battle. The rule would be that neutral characters have no access to Lost Souls and withdraw from battle if all characters on their side of battle are Neutral.
« Last Edit: August 28, 2011, 10:21:27 AM by Minister Polarius »
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Warrior_Monk

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Re: Neutral Character Class
« Reply #16 on: August 28, 2011, 01:51:13 AM »
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Being able to skip a draw phase is a bad thing. It's an easy way to have the best defense in the world--not drawing souls--and is easily broken. I'll think of a way to do it if you really need me to...

Offline Jmbeers

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Re: Neutral Character Class
« Reply #17 on: August 28, 2011, 02:27:06 AM »
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Merchant
1/3 Neutral Character
-(Human), Human, Generic-
"Holder may skip his next draw phase to draw a card for every card drawn this battle."
~Same as Marketplace


I would still keep the clause about the artifact for gifts of the magi and the one that let's you draw 4 when discarded.

Those were what I was thinking of anyways when I wrote the abilities.
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Offline Jmbeers

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Re: Neutral Character Class
« Reply #18 on: August 28, 2011, 08:20:12 AM »
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I was thinking, if only a neutral character is left in battle they shouldn't withdraw. The Block/Rescue attempt should still fail but the battle would still continue in order to give opponents of neutral characters an opportunity to discard the character. With them Widthdrawing they would be very hard to actually get ride of because most cards specify (good/evil) character to target an ability.
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Offline BubbleBoy

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Re: Neutral Character Class
« Reply #19 on: August 28, 2011, 08:50:36 AM »
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If neutral characters didn't withdraw, I don't know if I'd ever use them, since my opponent could just block with a low guy, CM or UW the main hero, and then do a bunch of nasty stuff to me, knowing I can't retaliate.

Also, I think Merchant needs a change, because as of now, if you play Mayhem during a battle with Merchant, your opponent gets to draw 6 while you draw up to 16. Also, can he draw from his own draw? Looks to me like all you'd have to do is draw one card and you could perpetuate it until you have 16.

And Behemoth should be an animal, shouldn't he?

Other than that, I love the concept and I love all the cards. I'll try to think of more card ideas.
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Offline Jmbeers

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Re: Neutral Character Class
« Reply #20 on: August 28, 2011, 09:06:34 AM »
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Merchant affects (ALL) drawing abilities, not just your own.

With merchant you can control when drawing is doubled but you then suffer a drawing penalty that your opponent doesn't.

If merchant helped a block and your opponent played reach of desperation they would be allowed to draw 6.

Mayhem would make both players draw 12.



As for the withdraw, it's just an idea, and I want to see how others feel about it
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Warrior_Monk

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Re: Neutral Character Class
« Reply #21 on: August 28, 2011, 11:04:53 AM »
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But you can skip the draw phase with Merchant. Every turn. Then drop a Death of Unrighteous and wait until your opponent has nothing left.

Offline Jmbeers

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Re: Neutral Character Class
« Reply #22 on: August 28, 2011, 12:00:44 PM »
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I'll start on donkey and Behemoth but wait on Merchant until there is a better idea for the ability.

And I know they look rough. I don’t have a photo editor and am doing it on some online program.
« Last Edit: August 28, 2011, 01:02:25 PM by Jmbeers »
The only reason people get lost in thought is because it's unfamiliar territory.

Offline Jmbeers

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Re: Neutral Character Class
« Reply #23 on: August 28, 2011, 12:54:47 PM »
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The only reason people get lost in thought is because it's unfamiliar territory.

Offline Jmbeers

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Re: Neutral Character Class
« Reply #24 on: August 28, 2011, 01:32:20 PM »
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The only reason people get lost in thought is because it's unfamiliar territory.

 


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