Author Topic: Daniel Revival  (Read 7099 times)

Offline BubbleBoy

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Daniel Revival
« on: March 03, 2012, 11:10:42 PM »
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By Master Q:


Inspired by Pol:








Pol's Idea:


Pol's Idea:


All thoughts and suggestions are welcome!
« Last Edit: March 08, 2012, 11:33:37 PM by BubbleBoy »
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Offline Redoubter

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Re: Daniel Revival
« Reply #1 on: March 03, 2012, 11:17:49 PM »
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I think that nothing better could happen to the game than to have other competitive themes.  I'm sure someone is going to post that it must draw the same as the other themes currently at the top to be competitive, but I disagree and hope that something could be made FUN and still powerful.

As far as the card you posted, I think it is actually very interesting.  Not quite sure it's OP, as you'd still have to play a separate draw ability to get the card you placed (if it goes to the top) before your opponent played any of a myriad of deck-discard abilities.  If it goes to bottom, that of course helps certain defenses (Demons with GoH or Magicians with...a lot of cards).  Have to think about it and try to break the game with it, but I think it's definitely a start :)

Offline Irish_Luck

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Re: Daniel Revival
« Reply #2 on: March 03, 2012, 11:21:04 PM »
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It seems a bit OP'd to me, in two turns you can get both SOG and NJ as well as you have the ability to bury souls beneath your deck. If this was real I would switch to Daniel offense with a demon defense since I could know if I should gates and just how much to use it. It is an interesting idea though.
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Offline lp670sv

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Re: Daniel Revival
« Reply #3 on: March 03, 2012, 11:22:41 PM »
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(take that with a grain of salt, Bret will look for ANY reason he can find to use demons  ::) )

Offline Irish_Luck

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Re: Daniel Revival
« Reply #4 on: March 03, 2012, 11:23:54 PM »
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(take that with a grain of salt, Bret will look for ANY reason he can find to use demons  ::) )
True enough
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Offline Master Q

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Re: Daniel Revival
« Reply #5 on: March 03, 2012, 11:39:15 PM »
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I also think we need reprints of Shadrach, Meshach, maybe Abednego, and Watcher, as well as some new Daniel enhancements. I'm currently researching and thinking up ideas for some of those. With just that much, I think Daniel could be well on its way to playability.

I made a Watcher not too long ago, I know it's on my thread and the Feb submissions. I was going to start a theme that plays off that, but I moved on. :P

I think the biggest problem is there are virtually no useful white enhancements for the Daniel Heroes; I really have no problems with the heroes the way they stand, but they have nothing that TGT can't do 9001% better.

As for the Foretelling Angel, I think it's a bit too much to be able to put any card you want on top or bottom, I would rather have it be like a Susanna, where you look at the top X (X = # of your Daniel Heroes) and pick one, but that's not very creative, and I'd like to see a creative Daniel theme. As an aside, I was going to do a reprint of Foretelling Angel with my Watcher reprint, but I couldn't find the original picture for it so I gave up (if they do a FA reprint, they better have the same picture, because it's awesome).  :2cents:
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Offline BubbleBoy

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Re: Daniel Revival
« Reply #6 on: March 03, 2012, 11:59:51 PM »
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The more I think about it the more I like this card. It is certainly powerful, yes. However, I don't plan on giving the Daniel dudes a lot of drawing, so I think they would need something like this to get what they need. Also, you need both him and Daniel out to successfully top-deck a card. Counters: deck d/c (needs popularity boost anyway), anything that causes you to shuffle (too long a list), kill Daniel.

Maybe an "except dominants" is needed though...

I think the biggest problem is there are virtually no useful white enhancements for the Daniel Heroes; I really have no problems with the heroes the way they stand, but they have nothing that TGT can't do 9001% better.
That's why we need some new enhancements!
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Offline Redoubter

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Re: Daniel Revival
« Reply #7 on: March 04, 2012, 08:07:17 AM »
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Maybe an "except dominants" is needed though...

Just realize that would mean you would have to reveal, since it would not just by 'a card' :)

As to the part about TGT, I think any enhancements you make should start with "If used by an OT hero..." or better yet "If all of your heroes are OT...".  That would stop the good ones from just ending up in a TGT deck, and give it a unique flair :D

Offline Minister Polarius

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Re: Daniel Revival
« Reply #8 on: March 05, 2012, 12:54:49 AM »
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"Look at a deck. If Daniel is in play, you may move one O.T. card in deck to top or bottom. Cannot be Negated."
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Red Wing

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Re: Daniel Revival
« Reply #9 on: March 05, 2012, 10:57:26 AM »
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Here's one of my Daniel ideas.

Should be Half white.
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Offline BubbleBoy

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Re: Daniel Revival
« Reply #10 on: March 05, 2012, 12:03:59 PM »
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Red Wing, that looks really OP and pretty generic. I'd give suggestions, but I'm a little burned out now since my last big update.

By the way, update.
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Offline Minister Polarius

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Re: Daniel Revival
« Reply #11 on: March 05, 2012, 01:10:49 PM »
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Those cards look straight awesome.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Alex_Olijar

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Re: Daniel Revival
« Reply #12 on: March 05, 2012, 01:12:18 PM »
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Writing on the Wall can negate itself.

Offline Red Wing

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Re: Daniel Revival
« Reply #13 on: March 05, 2012, 01:17:02 PM »
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Red Wing, that looks really OP and pretty generic. I'd give suggestions, but I'm a little burned out now since my last big update.
Daniel heroes don't have any CBN/CBI ways to win battles. Until they do, Daniel won't be a strong theme. And how is it Generic? 
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Offline Minister Polarius

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Re: Daniel Revival
« Reply #14 on: March 05, 2012, 01:17:26 PM »
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No it can't, since cards haven't fully entered battle until their SA's have resolved.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Master Q

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Re: Daniel Revival
« Reply #15 on: March 05, 2012, 09:42:47 PM »
+1
How's this?

Spoiler (hover to show)

Spoiler (hover to show)

EDIT - I changed Stone and added another one - EDIT
« Last Edit: March 06, 2012, 09:30:40 PM by Master Q »
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Offline Minister Polarius

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Re: Daniel Revival
« Reply #16 on: March 06, 2012, 01:16:47 AM »
+1
Stone Cut without Hands needs a place ability to function as intended. I'd also make it half-green and "If used by a Prophet" rather than by Daniel.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Master Q

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Re: Daniel Revival
« Reply #17 on: March 06, 2012, 02:47:43 PM »
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Stone Cut without Hands needs a place ability to function as intended. I'd also make it half-green and "If used by a Prophet" rather than by Daniel.

I was thinking of just dropping the 1st part altogether to cut down on wording (it would be 7 lines of text with the place ability). That way you can't just throw Danny + this into a TGT deck to get rid of an evil card for free. Might add a "Limit 1 per territory" identifier also...
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Offline BubbleBoy

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Re: Daniel Revival
« Reply #18 on: March 06, 2012, 03:33:09 PM »
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Stone Cut without Hands needs a place ability to function as intended. I'd also make it half-green and "If used by a Prophet" rather than by Daniel.

I was thinking of just dropping the 1st part altogether to cut down on wording (it would be 7 lines of text with the place ability). That way you can't just throw Danny + this into a TGT deck to get rid of an evil card for free. Might add a "Limit 1 per territory" identifier also...
I was thinking that myself. I don't know if I like adding green to it, since all these Daniel enhancements are half-color already, but this change would certainly save space. However, I'm a little worried about it being UP.
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Offline SomeKittens

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Re: Daniel Revival
« Reply #19 on: March 06, 2012, 03:43:43 PM »
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It's UP for T1, but I think it'll find it's niche in T2.
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Offline BubbleBoy

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Re: Daniel Revival
« Reply #20 on: March 06, 2012, 03:56:49 PM »
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I wasn't even thinking about T2. I just figured there were so many half-brigade cards in the theme it wouldn't be viable in T2.
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Offline Minister Polarius

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Re: Daniel Revival
« Reply #21 on: March 06, 2012, 05:26:13 PM »
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Yeah, a Daniel theme as suggested would be T1 only because of the bi-colored cards. I'm cool with having some T1 only themes and some T2 only themes (Heretics, I'm looking at you).
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Master Q

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Re: Daniel Revival
« Reply #22 on: March 06, 2012, 09:53:40 PM »
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It's UP for T1, but I think it'll find it's niche in T2.

I was actually thinking it was a bit OP, since it would trigger off of Watcher every time he insteads a discard, or you can have fun trying to Soul-lock your opponent with cards that exchange LSs. It is only for Daniel Heroes though, so it might be a big enough reason to use them, and a big enough drawback.

Anyways, I've removed the first part and added another card.
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Offline BubbleBoy

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Re: Daniel Revival
« Reply #23 on: March 06, 2012, 10:45:04 PM »
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Stone: On second thought, this does seem a bit powerful. I was thinking it might not get much use, but now that I think about it, it probably will, especially with Watcher as-is. I definitely don't like the soul lock part of it. I think I would reword it to say "evil card" and/or "not in battle" to limit it a bit. (Imagine blocking with Complainers.) Also, a 1 per territory limit.

Interpretation: I like the idea, but I'm not sure about the "discard it" part.
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Offline Minister Polarius

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Re: Daniel Revival
« Reply #24 on: March 06, 2012, 10:56:12 PM »
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Love Interpretation too. The way this is shaping up I may rescind my opposition to fleshing out Daniel as a theme. However, I still insist on Musicians gaining viability first.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

 


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