Author Topic: Redemption Redesign Project (Complete Closed)  (Read 26408 times)

Offline Master KChief

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Re: Redemption Redesign Project
« Reply #200 on: November 23, 2012, 07:41:39 PM »
+3
I actually think the old/current design looks far more similar to MtG cards. Daniel's redesign is the drastic change the decades-old template needs, as well as also differentiating itself from the other mainstream CCG templates while still looking fantastic. The lack of straight borders in lieu of the torn parchment gives it a visually appealing and aesthetically pleasing ancient flair, which fits the CCG pretty well...after all, the Bible is pretty old. :P
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Lamborghini_diablo

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Re: Redemption Redesign Project
« Reply #201 on: November 23, 2012, 09:21:12 PM »
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Daniel, may I ask why you -1'd my last post, when you said you liked this design earlier in the thread? I'm curious why you disliked this version.

Offline Master KChief

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Re: Redemption Redesign Project
« Reply #202 on: November 23, 2012, 09:23:07 PM »
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You're not supposed to call people out on their plussing or negging a post.
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drb1200

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Re: Redemption Redesign Project
« Reply #203 on: November 23, 2012, 10:20:51 PM »
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Daniel, may I ask why you -1'd my last post, when you said you liked this design earlier in the thread? I'm curious why you disliked this version.
Woah, first of all, it was nothing personal. Second of all, I had suggested earlier that you decrease the border sizes and you ignored my advice...I simply didn't like the latest version because of large borders. I still love your suggestion to only move the special ability into the verse box. Must you make a post about it? If you have a problem with me, would you mind PM'ing me first?

Lamborghini_diablo

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Re: Redemption Redesign Project
« Reply #204 on: November 23, 2012, 10:23:46 PM »
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Daniel, may I ask why you -1'd my last post, when you said you liked this design earlier in the thread? I'm curious why you disliked this version.
Woah, first of all, it was nothing personal. Second of all, I had suggested earlier that you decrease the border sizes and you ignored my advice...I simply didn't like the latest version because of large borders. I still love your suggestion to only move the special ability into the verse box. Must you make a post about it? If you have a problem with me, would you mind PM'ing me first?

I took no offense, I was honestly just curious. Sorry if I sounded angry in any way.  :)

Also, I realized after the fact that I used an older file, and already fixed the borders before you posted. I also switched from CMYK colors to RGB in my template, so the borders wont look grey.

drb1200

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Re: Redemption Redesign Project
« Reply #205 on: November 23, 2012, 10:30:12 PM »
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Daniel, may I ask why you -1'd my last post, when you said you liked this design earlier in the thread? I'm curious why you disliked this version.
Woah, first of all, it was nothing personal. Second of all, I had suggested earlier that you decrease the border sizes and you ignored my advice...I simply didn't like the latest version because of large borders. I still love your suggestion to only move the special ability into the verse box. Must you make a post about it? If you have a problem with me, would you mind PM'ing me first?

I took no offense, I was honestly just curious. Sorry if I sounded angry in any way.  :)

Also, I realized after the fact that I used an older file, and already fixed the borders before you posted. I also switched from CMYK colors to RGB in my template, so the borders wont look grey.
Ooo, I'd like to see it! Sorry about that. I only thought you were ignoring my advice. No hard feelings?  :)

Lamborghini_diablo

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Re: Redemption Redesign Project
« Reply #206 on: November 23, 2012, 11:17:29 PM »
+3
Daniel, may I ask why you -1'd my last post, when you said you liked this design earlier in the thread? I'm curious why you disliked this version.
Woah, first of all, it was nothing personal. Second of all, I had suggested earlier that you decrease the border sizes and you ignored my advice...I simply didn't like the latest version because of large borders. I still love your suggestion to only move the special ability into the verse box. Must you make a post about it? If you have a problem with me, would you mind PM'ing me first?

I took no offense, I was honestly just curious. Sorry if I sounded angry in any way.  :)

Also, I realized after the fact that I used an older file, and already fixed the borders before you posted. I also switched from CMYK colors to RGB in my template, so the borders wont look grey.
Ooo, I'd like to see it! Sorry about that. I only thought you were ignoring my advice. No hard feelings?  :)

We're good. :)

Here's the cleaned up one, with the updated icons again. I don't like how my identifier icons ended up the first time, so i just used text again.

The special ability and verse are MUCH easier to read after the CMYK -> RGB change.


Offline Isildur

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Re: Redemption Redesign Project
« Reply #207 on: November 23, 2012, 11:47:29 PM »
+2
I dig lambos new redesign with the old school icons. Makes the cards slicker to read and more playable with out being overly redesigny...
3 Prophets Packs ftw

drb1200

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Re: Redemption Redesign Project
« Reply #208 on: November 24, 2012, 11:40:04 AM »
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I like this....is there a particular reason you split up the brigade box?

Lamborghini_diablo

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Re: Redemption Redesign Project
« Reply #209 on: November 24, 2012, 02:16:04 PM »
+2
When I made my template for the real card layout, I was always bothered with the way the ability numbers and card icon had to fight for space in the icon box. So, I gave each type of information it's own box. Now when a card has numerical abilities on it the numbers will always be centered in their own box with the same font size, rather than pushed around in the box based on what icon it has to share space with.

Also, by redesigning the icons for warrior class / territory class, I'm also able to keep all the icon boxes consistent in appearance.

Warrior_Monk

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Re: Redemption Redesign Project
« Reply #210 on: November 28, 2012, 02:53:50 PM »
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I would like to see Elijah reprinted with that artwork and ability. I t would help give prophets more of a boost cause they still lack the umph they need to be great
The Deck might as well be a prophets/angels deck. Moses and Simeon (and Captain and AutO) are prophets too. They have the utmost umph.

Also, the ability hasn't changed, just the brigade. It's still a pretty solid ability, depending what an Elisha reprint would look like. Pop down Caves and you will keep coming back...unless you die by numbers.

drb1200

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Re: Redemption Redesign Project (Complete Closed)
« Reply #211 on: December 05, 2012, 07:32:44 PM »
0
If anyone would like to contact me, my twitter is @danielxdke

Thank you and god bless.
« Last Edit: December 05, 2012, 07:59:54 PM by Daniel »

Offline cookie monster

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Re: Redemption Redesign Project (Complete Closed)
« Reply #212 on: December 07, 2012, 11:40:03 AM »
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If you could print these cards (with the new design) then maybe people could use these cards kind of like they use border-less cards. ::)
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Offline captainofthehost

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Re: Redemption Redesign Project (Complete Closed)
« Reply #213 on: January 15, 2013, 03:50:26 PM »
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Looks really good only saw 1 thing I would change King Asa looks crimson but, other than that I like this better then the current template

Offline blaze

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Re: Redemption Redesign Project (Complete Closed)
« Reply #214 on: January 21, 2013, 07:20:31 AM »
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Taking the special abilities out of the artwork is a must. I like these changes in design. Sometimes I have to bust out a magnifying glass to read the ability text as the cards are now.

 


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