Cactus Game Design Message Boards

Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => New Card Ideas => Topic started by: drb1200 on August 28, 2012, 05:52:59 PM

Title: Redemption Redesign Project (Complete Closed)
Post by: drb1200 on August 28, 2012, 05:52:59 PM
If you need to contact me, my twitter is @danielxdke

Every so often I work on a template update for Redemption, and this time I really wanted to distinguish this as a bible card game, with some design elements similar to that of Dominion. Here's a sneak peek.

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Title: Re: Redemption Redesign
Post by: dermo4christ on August 28, 2012, 05:56:10 PM
dude! Wow!
Title: Re: Redemption Redesign
Post by: Lamborghini_diablo on August 28, 2012, 05:58:15 PM
Not bad, but where is the brigade?

I'm *guessing* it's in the circle behind the icon, and the background itself. However, egyptians are supposed to be yellow brigade, so that's a bit confusing right now.
Title: Re: Redemption Redesign
Post by: Lampy 2.0 on August 28, 2012, 06:19:38 PM
Nice! They look really cool!


Title: Re: Redemption Redesign
Post by: dermo4christ on August 28, 2012, 06:21:22 PM
I think I almost like that design better than the current....lol.  Hmmmmmm.....
Title: Re: Redemption Redesign
Post by: Tarthan on August 28, 2012, 09:05:12 PM
Dude, that is Amazing. 
Title: Re: Redemption Redesign
Post by: Minion of Jesus on August 28, 2012, 10:18:09 PM
Pharoah has a nice six-pack. Also, they are pretty cool. But, where is Moses' ability?
Title: Re: Redemption Redesign
Post by: YourMathTeacher on August 28, 2012, 10:26:30 PM
Also, they are pretty cool. But, where is Moses' ability?

I think a tri-colored FBTN hero would be a bit much....  ;)
Title: Re: Redemption Redesign
Post by: Lamborghini_diablo on August 28, 2012, 10:32:35 PM
I will say one thing about this idea.

While you did a great job with it, and I could see this format working, I feel redemption is too far along to actually make a change this large.

One problem I do have with the current format that you fixed is the special ability placement. Putting text over images can always be problematic. Sometimes it is just impossible to make text legible on an image.

Also, I suggest you find a way to work rounded corners into your template. Redemption cards aren't perfect rectangles.
Title: Re: Redemption Redesign
Post by: I am Knot a Blonde! on August 28, 2012, 11:19:43 PM
I think that this template is 10x better than their current one. The text over image is problematic, and this one looks much more cut and clean. The artwork looks alot better too.

Unfortunately, I do not believe that Redemption will consider this change whatsoever. It's a shame really. If they did, i might actually play again.
Title: Re: Redemption Redesign
Post by: Lamborghini_diablo on August 28, 2012, 11:23:10 PM
The artwork looks alot better too.

Well, that's one problem with this game. For the most part, they have to simply acquire rights to other artwork, so the quality and style of the card art is all over the map.

If Cactus could afford dedicated artists, the quality and consistency would improve drastically.
Title: Re: Redemption Redesign
Post by: I am Knot a Blonde! on August 28, 2012, 11:31:43 PM
The artwork looks alot better too.

Well, that's one problem with this game. For the most part, they have to simply acquire rights to other artwork, so the quality and style of the card art is all over the map.

If Cactus could afford dedicated artists, the quality and consistency would improve drastically.

I agree. The artwork is unfortunately kind of boring :(. I feel that if that was improved the moral of the whole Redemption community would be increased dramatically.
Title: Re: Redemption Redesign
Post by: Lamborghini_diablo on August 28, 2012, 11:39:45 PM
Yeah, take these two for example. Both are from the same set:

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Title: Re: Redemption Redesign
Post by: Gabe on August 28, 2012, 11:41:03 PM
I really like your design. It's modern, exciting and very well put together.

My one piece of constructive criticism is this:

The brigade(s) need to be more visible so that they are more easily recognized. Part of that change probably requires that the brigade and card type icon is found at he top of he card so that it's easily seen when a player is holding a hand full of cards.
Title: Re: Redemption Redesign
Post by: I am Knot a Blonde! on August 28, 2012, 11:43:14 PM
Yeah, take these two for example. Both are from the same set:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.cactusgamedesign.com%2FREG%2FLinkedDocuments%2FMessenger%2520of%2520Satan%2520%28Ap%29.gif&hash=4b1d952772d8ef5f1ac710f16e1a99f89da87765)(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.cactusgamedesign.com%2FREG%2FLinkedDocuments%2FTitus%2520%28Ap%29.gif&hash=bdc8e1958c764ceb1a9c9070ef684769e4f48320)

Right? Seriously. Idk, i'm sure they're doing their "best" but i mean i know of local card games with less than half the recources as Redemption and they make better artwork. Not to trash talk Redemption or anything, i'm just saying out of frustation that, it seems that they did not really put much effort into the artwork as much as i would have liked them to.
Title: Re: Redemption Redesign
Post by: Lamborghini_diablo on August 28, 2012, 11:50:12 PM
I will say, they have improved since the Patriarchs set by quite a bit. However, I still think it's an issue that they are unable to create all of the card art in-house.

Back to the original topic... Would you mind if I had a go at a similar layout for cards, just with my own take on design? (I'm a big fan of sharp and clean designs.) I'm asking because I don't want you to feel like I'm "stealing your thunder" by doing the same thing.
Title: Re: Redemption Redesign
Post by: Minister Polarius on August 29, 2012, 03:13:01 AM
I don't want to rain on the parade, but I don't like the alternate style. Looks like cards from an online freemium card game, and I'm baffled that people are saying the art is better. Sure there are a few rubbish-looking Redemption cards, but I love how they look from around Kings forward, and quite a few from before then as well. If anything I'd like a more stark style, like more cards that look like Lurking, ASA and the original Son of God.
Title: Re: Redemption Redesign
Post by: EmJayBee83 on August 29, 2012, 08:04:13 AM
Nice job. One quick suggestion and one agreement.

Suggestion--the numbers need to be more distinct. Maybe use a set aside box (like MtG). There is also no reason that the numbers need to be found together like 8/8 (see L5R).

Agreement--with Gabe.  The brigade/type need to be made more distinct and more prominent.  Maybe printing the type in the brigade color (or setting the background color of the entire top text box.)
Title: Re: Redemption Redesign
Post by: drb1200 on August 29, 2012, 01:33:27 PM
@Lamborghini_diablo - I don't have any doubt that Redemption will keep the same template; these are simply for fun. And by all means create a similar template.

@Gabe - The next preview, which will have an updated template, will have much clearer brigades.

@Polarius - Pretty much any online "freemium" card game has more eye candy than Redemption.

2nd Preview coming sometime today or tomorrow.
Title: Re: Redemption Redesign
Post by: Master KChief on August 29, 2012, 02:30:34 PM
The card layout desperately needs a more modern approach. It's pretty sad really to realize this game has existed for 17 years and not a single attempt at the much-needed template update. Didn't we have a card template contest not too long ago? Really liked the ideas there. The extended art cards were pretty amazing. Maybe someone can dig up that thread for further ideas.
Title: Re: Redemption Redesign (Updated!)
Post by: drb1200 on August 29, 2012, 02:34:11 PM
Updated with 2 cards

-Fixed brigade situation. Only the brigade box indicated brigade colour.
-Updated background. Something a little more subtle.
-Updated art style (not as cartoony)
Title: Re: Redemption Redesign (Updated!)
Post by: Lamborghini_diablo on August 29, 2012, 02:46:09 PM
Here's my first go at a rework of the original card layout. I didn't change it a ton, but I feel this is much easier to read.

Graphics and all that could easily be changed, but I'm focusing on the layout of information. Yeah I know the ability / numbers are not TSA's real ones, but I wanted to find the longest SA I could for the "worst case scenario" of the design.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi189.photobucket.com%2Falbums%2Fz18%2FLambo_Diablo_Svtt%2Ftemplatetest.jpg&hash=1c5901fb57aa959eed7a1fc3eeced45aeddf5569)
Title: Re: Redemption Redesign (Updated!)
Post by: drb1200 on August 29, 2012, 02:54:09 PM
Here's the large versions of the cards.

Spoiler (hover to show)

Spoiler (hover to show)
Title: Re: Redemption Redesign (Updated!)
Post by: Master KChief on August 29, 2012, 02:54:27 PM
Updated with 2 cards

-Fixed brigade situation. Only the brigade box indicated brigade colour.
-Updated background. Something a little more subtle.
-Updated art style (not as cartoony)

Really like how the artwork has non uniform borders instead of simply a perfectly boxed window. Brings plenty of character to the art...makes it feel more free, natural, unbound.

Here's my first go at a rework of the original card layout. I didn't change it a ton, but I feel this is much easier to read.

Graphics and all that could easily be changed, but I'm focusing on the layout of information. Yeah I know the ability / numbers are not TSA's real ones, but I wanted to find the longest SA I could for the "worst case scenario" of the design.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi189.photobucket.com%2Falbums%2Fz18%2FLambo_Diablo_Svtt%2Ftemplatetest.jpg&hash=1c5901fb57aa959eed7a1fc3eeced45aeddf5569)


I think simply removing the text from the picture is a HUGE first step in the right direction towards making an updated template. Much more aesthetically pleasing and able to appreciate the artwork (well, unless its Timothy...).

To digress a bit, the artwork you chose for TSA happens to be by an artist that is regularly commissioned by MtG and Yugioh to do artwork for them. Go figure. :p

Title: Re: Redemption Redesign (Updated!)
Post by: Lamborghini_diablo on August 29, 2012, 02:57:56 PM
Daniel, I suggest you try fitting the special ability of The Darkness into the Samson card... You're gonna have space issues there.

That's one of the big issues we have to deal with on this kind of project. The special ability and verse together is a lot of text to fit into a small card, and both can vary in length greatly.

Always design a text area with the WORST case scenario in mind.
Title: Re: Redemption Redesign (Updated!)
Post by: drb1200 on August 29, 2012, 03:20:59 PM
Daniel, I suggest you try fitting the special ability of The Darkness into the Samson card... You're gonna have space issues there.

That's one of the big issues we have to deal with on this kind of project. The special ability and verse together is a lot of text to fit into a small card, and both can vary in length greatly.

Always design a text area with the WORST case scenario in mind.
That is true, although I suppose in an extreme situation like that, when decreasing the font size wouldn't help, you could make the bible verse just a reference like "~Isaiah 20:6"
Title: Re: Redemption Redesign (Updated!)
Post by: Lamborghini_diablo on August 29, 2012, 03:23:39 PM
I've considered that, but even that has it's own repercussions.

Some abilities refer to words in the scripture box. I'm not sure if you'd then have to just look up the verse, or if it legally wouldn't work with a card printed like that.

So many things to consider.

*Edit*

I also filled in my previous image a bit:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi189.photobucket.com%2Falbums%2Fz18%2FLambo_Diablo_Svtt%2Ftemplatetest2.jpg&hash=230a36ba5b4673bb843c9b938a1a6be1e98f5e3e)
Title: Re: Redemption Redesign (Updated!)
Post by: drb1200 on August 29, 2012, 03:28:12 PM
I've considered that, but even that has it's own repercussions.

Some abilities refer to words in the scripture box. I'm not sure if you'd then have to just look up the verse, or if it legally wouldn't work with a card printed like that.

So many things to consider.
Well, its nothing new. Promos are in the same situation.
Title: Re: Redemption Redesign (Updated!)
Post by: Lamborghini_diablo on August 29, 2012, 05:10:52 PM
So, I just had another thought about your template. Some identifiers aren't exactly pretty to look at. For example:

Assyria Conquers Israel: "Identifiers: OT, X = the number of Assyrians in play."

While there's no reason that can't go below the title, I think it'd look a little strange.

Also, I'm not sure that you need to write "Evil Enhancement" on Demonic Blockade when you already have the icon for evil enhancements in two other places. Seems a bit redundant.
Title: Re: Redemption Redesign (Updated!)
Post by: Minister Polarius on August 29, 2012, 05:54:02 PM
Now that is a fly-looking template. Modernizes the look without completely abandoning the classic style.

For identifiers, perhaps have icons for each? Maybe it's just me, but I've always liked visual indications of whether something is a goblin or a musician or whatever. The downside is you'd need a glossary for some of them (like Assyrians), but there aren't too many different identifiers and most would be self-explanatory. That way things that define X or whatnot wouldn't be crowding other bits of words.
Title: Re: Redemption Redesign (Updated!)
Post by: Lamborghini_diablo on August 29, 2012, 06:08:10 PM
Now that is a fly-looking template. Modernizes the look without completely abandoning the classic style.

For identifiers, perhaps have icons for each? Maybe it's just me, but I've always liked visual indications of whether something is a goblin or a musician or whatever. The downside is you'd need a glossary for some of them (like Assyrians), but there aren't too many different identifiers and most would be self-explanatory. That way things that define X or whatnot wouldn't be crowding other bits of words.

There's a pretty significant amount of identifiers in this game...

I mean, what kind of an Icon are you going to use for "Connected with David?"

However, I was thinking about reworking the icons for different types of cards, especially curses and Covenants. I dislike the way we have three different sized icon boxes just because of those two classes, when we could just use a simple grail or snake icon below the numbers.

Title: Re: Redemption Redesign (Updated!)
Post by: Minister Polarius on August 29, 2012, 06:14:03 PM
I don't think "connected with David" is written on the card as-is. Redemption has a lot of identifiers, but not if you exclude one-offs like "depicts weapons" or anything that includes "is connected with" (you know, silly abilities in the first place).
Title: Re: Redemption Redesign (Updated!)
Post by: Warrior_Monk on August 29, 2012, 06:44:38 PM
I don't really care for the square with abilities and scripture reference. It's really, well, square. Perhaps a better way to put it is bland and unoriginal. The scroll doesn't have give as much room, sure, but it's much cooler IMO.
Title: Re: Redemption Redesign (Updated!)
Post by: Lamborghini_diablo on August 29, 2012, 07:24:09 PM
I don't really care for the square with abilities and scripture reference. It's really, well, square. Perhaps a better way to put it is bland and unoriginal. The scroll doesn't have give as much room, sure, but it's much cooler IMO.

Better?

I also tried something different with the icon box.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi189.photobucket.com%2Falbums%2Fz18%2FLambo_Diablo_Svtt%2Ftemplatetest4-1.jpg&hash=40897a3496ea6047757b2b891fdaadbd17784adf)

Title: Re: Redemption Redesign (Updated!)
Post by: STAMP on August 29, 2012, 07:43:22 PM
Obviously, I would like any design that Rob can afford to continue producing expansion sets.  I love the game and don't ever want to see it go away.  :)

But if I had my druthers, I really like the designs posted above by Daniel.  I like the textured papyrus for the text box and frayed borders of the artwork.

I do have one thing to say about identifiers.  I really would prefer to put the onus on the players to determine if a character is an angel or Babylonian, or if a card depicts a weapon, rather than filling up a card.  Obviously, some will have to remain, like what determines "X".  But like Scrabble, you go to the official book, the dictionary, to validate words.  I'd really like to see Bibles cracked at playgroups and tournaments.  :thumbup:
Title: Re: Redemption Redesign (Updated!)
Post by: lp670sv on August 29, 2012, 09:37:55 PM
Obviously, I would like any design that Rob can afford to continue producing expansion sets.  I love the game and don't ever want to see it go away.  :)

But if I had my druthers, I really like the designs posted above by Daniel.  I like the textured papyrus for the text box and frayed borders of the artwork.

I do have one thing to say about identifiers.  I really would prefer to put the onus on the players to determine if a character is an angel or Babylonian, or if a card depicts a weapon, rather than filling up a card.  Obviously, some will have to remain, like what determines "X".  But like Scrabble, you go to the official book, the dictionary, to validate words.  I'd really like to see Bibles cracked at playgroups and tournaments.  :thumbup:

Unlike scrabble there's not always a quick way to find that information though, you may have to skim whole chapters to find something and just because you didn't find it doesn't mean it might not be in another chapter, unlike in scrabble where if the word doesn't fit in right in alphabetical order it's not going to be there. This would add hours to games for anyone who doesn't have every detail of the bible memorizes.
Title: Re: Redemption Redesign (Updated!)
Post by: Warrior_Monk on August 29, 2012, 09:56:53 PM
I don't really care for the square with abilities and scripture reference. It's really, well, square. Perhaps a better way to put it is bland and unoriginal. The scroll doesn't have give as much room, sure, but it's much cooler IMO.

Better?

I also tried something different with the icon box.

(quoted image removed)
Better, though I don't like the numbers being in their own box. Seems like wasted space.
Title: Re: Redemption Redesign (Updated!)
Post by: YourMathTeacher on August 29, 2012, 10:57:18 PM
Westy, do you like your current math teacher?
Title: Re: Redemption Redesign (Updated! Again!)
Post by: drb1200 on September 03, 2012, 04:43:35 PM
Added 2 more cards.
Title: Re: Redemption Redesign (Updated! Again!)
Post by: Master KChief on September 03, 2012, 06:57:57 PM
Your cards have an Anachronism feel to it.
Title: Re: Redemption Redesign (Updated! Again!)
Post by: drb1200 on September 03, 2012, 09:43:05 PM
Your cards have an Anachronism feel to it.
Yeah Anachronism, A Game of Thrones and Dominion were design inspiration.
Title: Re: Redemption Redesign (Updated! Again!)
Post by: Master KChief on September 03, 2012, 10:40:56 PM
Nice, I knew something about it seemed familiar. Great looking templates.
Title: Re: Redemption Redesign (Updated! Again!)
Post by: Lamborghini_diablo on September 03, 2012, 11:32:57 PM
I want to ask something because it relates to my previous point:

How would the cards look if you had to use inferior artwork? I ask this because, well, there's quite a few cards that simply do not have this level of art depicting them. For example,

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.cactusgamedesign.com%2FREG%2FLinkedDocuments%2FTruthfulness%2520of%2520Nathan%2520%28UL%29.gif&hash=2406574ba5512b73cd566f6014f06cbe20565732)

Make this as your next card.
Title: Re: Redemption Redesign (Updated! Again!)
Post by: drb1200 on September 04, 2012, 03:34:12 PM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8179%2F7931903342_0f2eaac2f2_z.jpg&hash=ace1cf85b2cae9d771e08b68331de75d8899e154)

A little campy, not too bad tho.
Title: Re: Redemption Redesign (Updated! Again!)
Post by: Master KChief on September 04, 2012, 03:53:28 PM
Should have had him do Timothy, Lambo. ;)
Title: Re: Redemption Redesign (Updated! Again!)
Post by: Lamborghini_diablo on September 04, 2012, 04:14:31 PM
One thing I've noticed is that your brigade colors are a bit off. Here is the guide I use, which I created from scans/REG images. I've also provided the correct text color to use on each brigade.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi189.photobucket.com%2Falbums%2Fz18%2FLambo_Diablo_Svtt%2Fcolorguide4.jpg&hash=554839ca8e623fb6a8aab0dc660d6415343333b7)

*EDIT* I goofed. Fixed some of the text colors.
Title: Re: Redemption Redesign (Updated! Again!)
Post by: drb1200 on September 04, 2012, 05:58:07 PM
One thing I've noticed is that your brigade colors are a bit off. Here is the guide I use, which I created from scans/REG images. I've also provided the correct text color to use on each brigade.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi189.photobucket.com%2Falbums%2Fz18%2FLambo_Diablo_Svtt%2Fcolorguide4.jpg&hash=554839ca8e623fb6a8aab0dc660d6415343333b7)

*EDIT* I goofed. Fixed some of the text colors.
I use a similar guide but I just forgot to utilize it for this new template.
Title: Re: Redemption Redesign (Updated! Again!)
Post by: Lamborghini_diablo on September 04, 2012, 06:16:00 PM
One thing I've noticed is that your brigade colors are a bit off. Here is the guide I use, which I created from scans/REG images. I've also provided the correct text color to use on each brigade.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi189.photobucket.com%2Falbums%2Fz18%2FLambo_Diablo_Svtt%2Fcolorguide4.jpg&hash=554839ca8e623fb6a8aab0dc660d6415343333b7)

*EDIT* I goofed. Fixed some of the text colors.
I use a similar guide but I just forgot to utilize it for this new template.

Feel free to download and use this one, I posted it for others to use.  :)
Title: Re: Redemption Redesign (Updated! Again!)
Post by: drb1200 on September 05, 2012, 06:20:02 PM
Updated with 2 dominants.
Title: Re: Redemption Redesign (Updated! Again!)
Post by: Minister Polarius on September 05, 2012, 08:24:15 PM
I think you went the other direction on the newest two.

Something I'd love to see is a complete removal of "card formats" and have "card type" formats. Make Fortresses sideways, Artifacts more parchment-y, Dominants an explosion of furious win, etc. If you're going to go, may as well go big!
Title: Re: Redemption Redesign (Updated! Again!)
Post by: Master KChief on September 05, 2012, 08:56:16 PM
Yes, because I want to drop my Doubt like a boss.
Title: Re: Redemption Redesign (Updated! Again!)
Post by: Bobbert on September 05, 2012, 10:06:24 PM
Not sure I like the good dom logo. Plus, might be hard to tell the difference from a tri-colored card and that multi-color.


Love Martyr.
Title: Re: Redemption Redesign (Updated! Again!)
Post by: Master KChief on September 05, 2012, 10:35:29 PM
Yeah, it looks a bit underwhelming compared to the awesome art everywhere else. Isn't there a hardcore looking lamb somewhere?
Title: Re: Redemption Redesign (Updated! Again!)
Post by: Lamborghini_diablo on September 05, 2012, 11:04:30 PM
Dominants an explosion of furious win, etc. If you're going to go, may as well go big!

Yes, because I want to drop my Doubt like a boss.

Challenge Accepted.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi189.photobucket.com%2Falbums%2Fz18%2FLambo_Diablo_Svtt%2FDoubt.jpg&hash=156443ceb63229d53fe554028856c14f237c5ab5)
Title: Re: Redemption Redesign (Updated! Again!)
Post by: Master KChief on September 05, 2012, 11:14:19 PM
Yeeeeeeah buddy.
Title: Re: Redemption Redesign (Updated! Again!)
Post by: Minister Polarius on September 06, 2012, 03:15:31 AM
I bet you could make a slightly-stale Cheese Flan look totally ludicrous. Seriously, Lambo for art director.
Title: Re: Redemption Redesign (Updated! Again!)
Post by: STAMP on September 06, 2012, 11:07:50 AM
Although Stacy and Clinton could probably dress it up a little better, I second the motion for Lambo as art director.
Title: Re: Redemption Redesign (Updated! Again!)
Post by: drb1200 on September 06, 2012, 01:29:10 PM
Hmm...let me try this again.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8306%2F7944538124_1cdf763d7b_b.jpg&hash=b7bd3b915ea2cb677e8b4dd5c20c9f377c42b743)
Title: Re: Redemption Redesign (Updated! Again!)
Post by: Lamborghini_diablo on September 06, 2012, 02:57:22 PM
My friend, the contest for the most epic card has only just begun.

This time, there was no holding back on the lens flare.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi189.photobucket.com%2Falbums%2Fz18%2FLambo_Diablo_Svtt%2FTitusTheAmazing.jpg&hash=df33937a8c24c0feef07d40ba88bf32592c93b2c)
Title: Re: Redemption Redesign (Updated! Again!)
Post by: drb1200 on September 06, 2012, 07:13:49 PM
Hahaha lambo that was awesome!!

Here's an example of an evil dominant (ps. lambo i wasn't trying to copy you with the grim reaper but that was by far the best of the options for a small space)

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8322%2F7946320808_2130749bd6_b.jpg&hash=ea546f9051774143f5b0a8c01145fc98ec3caf1f)
Title: Re: Redemption Redesign (Updated! Again!)
Post by: Master KChief on September 06, 2012, 07:35:46 PM
I noticed you're still missing the icon for the good Dominant. I think I may have found the solution to your problem:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.crossfithoboken.com%2Fwp-content%2Fuploads%2F2010%2F09%2Fc_documents_and_settings_notandi_my_documents_my_pictures_killer_sheep.jpg&hash=319381030a04124e95cc0c6f2d1d55403e054dda)
Title: Re: Redemption Redesign (Updated! Again!)
Post by: drb1200 on September 06, 2012, 07:39:26 PM
I noticed you're still missing the icon for the good Dominant. I think I may have found the solution to your problem:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.crossfithoboken.com%2Fwp-content%2Fuploads%2F2010%2F09%2Fc_documents_and_settings_notandi_my_documents_my_pictures_killer_sheep.jpg&hash=319381030a04124e95cc0c6f2d1d55403e054dda)
+1'ed. Actually I decided on a lion since finding a cool lamb picture has been stressful.
Title: Re: Redemption Redesign (Updated! Again!)
Post by: Master KChief on September 06, 2012, 07:45:19 PM
That's actually a really great idea, a lion would be excellent for a good Dominant icon redesign.
Title: Re: Redemption Redesign (Updated! Again!)
Post by: Isildur on September 06, 2012, 08:41:49 PM
O: I have printed that Titus picture as of this moment and put it in a card sleeve to shock my opponents.
Title: Re: Redemption Redesign (Updated! Again!)
Post by: Lamborghini_diablo on September 06, 2012, 10:03:03 PM
Next up, a reprint of The Darkness.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi189.photobucket.com%2Falbums%2Fz18%2FLambo_Diablo_Svtt%2FTheDarkness2.jpg&hash=cb5dd198c895b078aa75c965707380ed6b01c932)
Title: Re: Redemption Redesign (Updated! Again!)
Post by: Minister Polarius on September 07, 2012, 01:15:49 AM
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fphotos%2Fimages%2Foriginal%2F000%2F131%2F399%2Ffry.PNG%3F1307468855&hash=91fa0379e9055205b4faa20a3f5e54b4899af9b5)
Title: Re: Redemption Redesign (Updated! Again!)
Post by: Master KChief on September 07, 2012, 03:21:46 AM
Aaaaand the long-awaited reprint of Invisible Beings:


























Title: Re: Redemption Redesign (Updated! Again!)
Post by: Lampy 2.0 on September 07, 2012, 06:43:19 AM
That's some incredible art, KChief! :)
Title: Re: Redemption Redesign (Updated! Again!)
Post by: STAMP on September 07, 2012, 11:20:55 AM
Brilliant, Lambo!
Title: Re: Redemption Redesign (Updated! Again!)
Post by: drb1200 on September 07, 2012, 06:04:40 PM
The next preview will include about 8 updated cards. There will be at least:

-1 Artifact
-1 Good Fortress
-1 Evil Fortress
-1 Lost Soul
-1 Site

....

Any suggestions for other cards you'd like to see reprinted in this style?
Title: Re: Redemption Redesign (Updated! Again!)
Post by: Drrek on September 07, 2012, 06:19:39 PM
The next preview will include about 8 updated cards. There will be at least:

-1 Artifact
-1 Good Fortress
-1 Evil Fortress
-1 Lost Soul
-1 Site

....

Any suggestions for other cards you'd like to see reprinted in this style?

How are you including negative cards?  ;)
Title: Re: Redemption Redesign (Updated! Again!)
Post by: Lamborghini_diablo on September 07, 2012, 10:31:03 PM
Hahaha lambo that was awesome!!

Here's an example of an evil dominant (ps. lambo i wasn't trying to copy you with the grim reaper but that was by far the best of the options for a small space)

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8322%2F7946320808_2130749bd6_b.jpg&hash=ea546f9051774143f5b0a8c01145fc98ec3caf1f)

On a serious note, watch your kerning on the title. There's a mighty large gap between the A an Y in Mayhem.
Title: Re: Redemption Redesign (Updated with Fortresses, Artifacts, and Lost Souls)
Post by: drb1200 on September 07, 2012, 11:36:40 PM
I went ahead and created 2 Fortresses, an Artifact and a Lost Soul.

The next 4 cards will be posted either tomorrow (Saturday) or the day after.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8033%2F7953197596_6e43f5587b_b.jpg&hash=2fc30e367959eecc2121c50e95655fed56ec3daa)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8459%2F7953200058_399c1c82c3_b.jpg&hash=c17b1127bac97e96112e8476ed5eb3890bbda845)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8458%2F7953101248_5c9f32b7b0_b.jpg&hash=fb3fdcba597c10a9d981a6f9bf2bd515445feab2)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8441%2F7952994066_bdac6651a3_b.jpg&hash=d05fc3caf6db810e7e8062edf48cdab8affdd566)
Title: Re: Redemption Redesign (Updated with Fortresses, Artifacts, and Lost Souls)
Post by: Lamborghini_diablo on September 08, 2012, 12:37:51 AM
I went ahead and created 2 Fortresses, an Artifact and a Lost Soul.

The next 4 cards will be posted either tomorrow (Saturday) or the day after.

Gates of Hell isn't an evil dominant.  :P

Also, you left the watermark on the image for Gates of Hell, may wanna clonestamp that out.

*EDIT*

Also, watch your line spacing on TGT's special ability. Letters are colliding vertically. It might be best if you keep the special abilities the same font size on all the horizontal cards.

I would move the artifact icon on Book of the Law to the left side of the title for consistency.
Title: Re: Redemption Redesign (Updated with Fortresses, Artifacts, and Lost Souls)
Post by: Master KChief on September 08, 2012, 01:04:21 AM
Amazing work. You can't deny these cards couldn't be passed off as a mainstream CCG. Book of the Law also looks LotR-esque. Pretty nice.
Title: Re: Redemption Redesign (Updated with Fortresses, Artifacts, and Lost Souls)
Post by: galadgawyn on September 08, 2012, 02:07:20 AM
I actually like a lot of the Redemption art.  Admittedly some cards aren't great but overall its good.  I'd even say that when it came out the art was superior to games like Magic (I don't think a lot of the old art in Magic is good quality).   I also like the variety of art styles in Redemption.  I love seeing classical artwork alongside modern or comic book style.

However it does seem that other games have improved their art while Redemption is about the same or less (due to so much of it being reprints).  From my understanding, getting new custom art is very expensive and so Cactus hasn't been able to afford much of that.  Where did you guys get that art from?  How would you make that work with actually publishing the cards?  I'd just like to throw out an idea and see if anyone thinks it could work. 

What if Cactus had an art scholarship program where students could submit their work and win X amount of dollars for college?  I've seen plenty of great quality art from college and high school students.  Couldn't this be a win/win?  The legal/financial details would have to be worked out but basically Cactus gets permission to use any art that is submitted in the competition and the students have a chance to earn money for college and get their work used professionally which I think would be good for their portfolio.  I think you might be able to get a fair amount of entries because the range of subject matter is large and almost any art style is possible.  Cactus could also benefit by not just using art for Redemption but for their other board games, rulebooks, website, etc.  This could also help broaden their exposure to new students and even colleges/high schools if they partner with them. 


I mentioned this idea to Rob and he didn't seem opposed but just inclined to think it would take a lot of time he didn't have to set up.  He may have been joking but I think he even said that I was welcome to do it.  Thoughts?
Title: Re: Redemption Redesign (Updated with Fortresses, Artifacts, and Lost Souls)
Post by: Warrior_Monk on September 08, 2012, 02:13:14 AM
Oh snap! Let's see if Lambo can counter.
Title: Re: Redemption Redesign (Updated with Fortresses, Artifacts, and Lost Souls)
Post by: Master KChief on September 08, 2012, 02:35:37 AM
IT JUST GOT REAL IN HERE.
Title: Re: Redemption Redesign (Updated with Fortresses, Artifacts, and Lost Souls)
Post by: drb1200 on September 08, 2012, 11:05:26 AM
Here's the next batch

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8311%2F7955645798_39770c4058_b.jpg&hash=c020df4faae0b8a5464bc678e65bf05034e6924b)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8030%2F7955647534_407ed29bbb_b.jpg&hash=dab7fbb399c7825ec7bdd4e69264fc62c296c14a)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8174%2F7955649398_e8ce84ce6d_b.jpg&hash=9a2ea6e22b4b528c213fa5f6d4ee3b9696dbf45d)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8174%2F7955650910_2b4b1d4e43_b.jpg&hash=8272c13b3554b2d6bb4b77851231a68c1991baa6)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8171%2F7955707854_136065c269_b.jpg&hash=b39a5e37445945df96a77591d2e4c38c0680bb8e)

*Babylon card idea by stefferweffer
Title: Re: Redemption Redesign (Updated with Fortresses, Artifacts, and Lost Souls)
Post by: Lamborghini_diablo on September 08, 2012, 12:33:33 PM
Where did you guys get that art from?  How would you make that work with actually publishing the cards?

Regarding the card art I post, I made my own template for redemption cards by scanning in several cards, and essentially reverse engineered it. The various images that I use within the cards are all pulled from Google Images. Because of this, publishing them would run into a LOT of legal issues.

Quote
What if Cactus had an art scholarship program where students could submit their work and win X amount of dollars for college?  I've seen plenty of great quality art from college and high school students.  Couldn't this be a win/win?  The legal/financial details would have to be worked out but basically Cactus gets permission to use any art that is submitted in the competition and the students have a chance to earn money for college and get their work used professionally which I think would be good for their portfolio.  I think you might be able to get a fair amount of entries because the range of subject matter is large and almost any art style is possible.  Cactus could also benefit by not just using art for Redemption but for their other board games, rulebooks, website, etc.  This could also help broaden their exposure to new students and even colleges/high schools if they partner with them. 


I mentioned this idea to Rob and he didn't seem opposed but just inclined to think it would take a lot of time he didn't have to set up.  He may have been joking but I think he even said that I was welcome to do it.  Thoughts?

Keep in mind, there is a difference between graphic design (which I received my bachelors degree in this May) and painting / illustration.

Illustrators and painters are the ones who create the fantastic art that I use in my cards. Graphic Designers focus on the text, placement of images, logo design, and general structure of information. Sometimes people are capable of doing both, but I know I fall under graphic designer almost exclusively.

Regarding Cactus, If Rob is looking for a graphic designer... I'm currently available (Although I do not live near Cactus  :( )
Title: Re: Redemption Redesign Project
Post by: drb1200 on September 13, 2012, 04:48:30 PM
I made some changes to the Artifact template. The large circle with the Artifact symbol is now a wax seal, and it has been moved to the left side.

Before:
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8458%2F7953101248_5c9f32b7b0_z.jpg&hash=7febf826add7305216ddc5769658df8b211f5e46)

After:
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8037%2F7983226344_3d42567b21_z.jpg&hash=71a9b74caecb6a05774b9c46f2d587026b50331a)
Title: Re: Redemption Redesign Project
Post by: Lamborghini_diablo on September 13, 2012, 05:05:54 PM
To be honest, I prefer it with the outline. Just move the icon to the left side.

If you want to go the wax seal route, actually rework the graphic so the chalice icon looks like it's pressed into wax.
Title: Re: Redemption Redesign Project
Post by: STAMP on September 13, 2012, 07:07:32 PM
Agreed, especially since it looks like a ring.
Title: Re: Redemption Redesign Project
Post by: Master KChief on September 13, 2012, 07:16:56 PM
Old art icon looks better.
Title: Re: Redemption Redesign Project
Post by: drb1200 on September 15, 2012, 12:20:02 PM
I found some old card creations and wanted to redo them in this style. If I'm not mistaken, Abaddon and Red Dragon are Pol's ideas.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8298%2F7988783080_a44109f041_c.jpg&hash=24dc9fd04288820f64be1926a8163369161b9659)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8315%2F7988775213_60c1e7bb45_c.jpg&hash=b686b6c75ae62ab2489bf209aebfd000a80aad9a)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8440%2F7988780718_385179a997_c.jpg&hash=a43e69f5da9c5fa8b4af3dec96fa9f376e7b07fd)
Title: Re: Redemption Redesign Project
Post by: Minister Polarius on September 15, 2012, 01:23:21 PM
Massively cool! Although I do find it a bit humorous there's a black dragon on the Red Dragon picture XD
Title: Re: Redemption Redesign Project
Post by: dermo4christ on September 15, 2012, 04:46:03 PM
Your Joe, on page one, looks great!!! Of course they all do!!!
Title: Re: Redemption Redesign Project
Post by: lightningninja on September 15, 2012, 07:24:11 PM
If these were how Redemption cards looked, I think Redemption would have the best looking cards in the business... I like this redesign way more than yugioh or magic. The yugioh layout is boring, they just have better art.
Title: Re: Redemption Redesign Project
Post by: New Raven BR on September 15, 2012, 11:42:52 PM
how in the world did i miss this?!! in myh honest opinion, i love the new redesign, i don't care what anyone says, i think you should go to rob anderson with this new redesign idea but one problem i have with it is some of the cards are sideways that shouldn't be mainly dominants
Title: Re: Redemption Redesign Project
Post by: Master KChief on September 16, 2012, 05:11:48 AM
I agree on the redesign, this is great not only to a redesign to the ages old template, but also a redesign that could easily be passed off as a mass marketed CCG product.
Title: Re: Redemption Redesign Project
Post by: Lamborghini_diablo on September 16, 2012, 11:11:23 AM
I have an honest question for people who are saying this would look better than the current layout.

Are these statements based entirely on the template alone, or does the selected artwork influence your opinion?

Here is a fair comparison of the two templates, which do you feel looks better, and why?

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8440%2F7988780718_385179a997_c.jpg&hash=a43e69f5da9c5fa8b4af3dec96fa9f376e7b07fd)(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi189.photobucket.com%2Falbums%2Fz18%2FLambo_Diablo_Svtt%2FRedemption%2FAbaddontheDestroyer.jpg&hash=75d81cc02eb17aa29cf2aaa95aa9b9cfb5c05194)
Title: Re: Redemption Redesign Project
Post by: Alex_Olijar on September 16, 2012, 11:18:37 AM
The template itself isn't substantially better or worse imo, it just looks more modern.
Title: Re: Redemption Redesign Project
Post by: Master KChief on September 16, 2012, 01:50:43 PM
Daniels template is better. Old template is far too simple.
Title: Re: Redemption Redesign Project
Post by: KingLeo on September 16, 2012, 01:56:48 PM
I like the old templete with the halfy borders.....

KingLeo 8)
Title: Re: Redemption Redesign Project
Post by: Warrior_Monk on September 16, 2012, 02:41:53 PM
I like the boarder complimenting the art, but that doesn't do much good if the art acts as a drink coaster for words.
Title: Re: Redemption Redesign Project
Post by: Minister Polarius on September 16, 2012, 02:45:36 PM
For characters and enhancements, it's just comparable (assuming border busters in the current template), but for Dominants, Fortresses, and (the way I see it in my head) Curses/Covenants/Artifacts, the new template is way better.
Title: Re: Redemption Redesign Project
Post by: Lamborghini_diablo on September 16, 2012, 06:02:56 PM
For characters and enhancements, it's just comparable (assuming border busters in the current template), but for Dominants, Fortresses, and (the way I see it in my head) Curses/Covenants/Artifacts, the new template is way better.

I actually prefer Daniel's vertical cards to his horizontal ones.

The horizontal cards are simply text on the image, which is the primary problem I have with the real template.
Title: Re: Redemption Redesign Project
Post by: Bobbert on September 16, 2012, 09:58:53 PM
I like the new style, mainly for the same reason as Lambo: No text on art.
Title: Re: Redemption Redesign Project
Post by: EmJayBee83 on September 16, 2012, 10:05:11 PM
Too bad we don't have a new set of starter decks coming out soon that haven't already been sent to the printer. A starter set which is trying to reboot the game slightly (say with new actions and a simplified rulebook) would provide a unique opportunity to modernize the card design.
Title: Re: Redemption Redesign Project
Post by: Master KChief on September 16, 2012, 10:18:27 PM
Has it already been sent to the printer? Last I heard they were still ironing out some details for some of the cards. I agree new starter decks with the new redesign would be the best spot to implement it. Maybe someone should contact Rob about this.
Title: Re: Redemption Redesign Project
Post by: Red on September 16, 2012, 10:21:34 PM
If you guys want to I can write up a form letter and we could mass Email it to Rob?
Title: Re: Redemption Redesign Project
Post by: TheJaylor on September 16, 2012, 10:48:48 PM
I agree, we should try to get Rob's approval to do this. It would be great and I really like the layout, however, although I do like the sideways card idea, I don't think we should do that unless we were reprinting every card (which seems very unlikely) because we already have reasons for which a card would be turned sideways and having some sideways fortresses and some vertical fortresses would look a bit weird. Otherwise, great idea.

P.S. Did anyone else think of something of Lady Gaga when they saw Jezebel's picture?
Title: Re: Redemption Redesign Project
Post by: Rawrlolsauce! on September 16, 2012, 11:28:33 PM
I think having drastically different border styles for some cards would look weird, but less weird than txp vs every other card, so I guess it's not that big of a deal.

Also, I wouldn't mass email it. That seems like it'd be really annoying. One person emailing it should be fine. Just include a link to this thread so he can see the discussion.
Title: Re: Redemption Redesign Project
Post by: Isildur on September 16, 2012, 11:28:50 PM
Imo too many people are being wooed by the art and not the actual card design its self. Many of you need to remember as a game Redemption is slowing down because of production costs and with no ACTUAL booster pack (booster pack as in a 10 card pack of cards in a foil wrapper) being printed in the foreseeable future because of extra production costs is this whole redesign the best idea for the game? The redesign might be an idea for the future but by no means should it be done to the next set of starters.

Imo if the game doesnt get a FULL 256 card or more set ASAP the game will die due to lack of keeping older and newer players due to interest. There really hasnt been alot of new material since Priests, I mean adding sub themes every set can really only get you so far in a game. Any one who played a long time ago remembers the LEAPS AND BOUNDS the game would progress from set to set vs these new 100 card sets that really just add a handful of cards to certain decks.

Also note DC VS tcg tried to do change their template with their last set and look at where it got them? No where! The game died the set afterwords.

Food for the thought  ;D
Title: Re: Redemption Redesign Project
Post by: New Raven BR on September 17, 2012, 12:35:23 AM


Imo if the game doesnt get a FULL 256 card or more set ASAP the game will die due to lack of keeping older and newer players due to interest.
i disagree with this statement, cause my love for the game is keeping me from quitting and therefore tells me the game won't die. for Redemption to die is very unlikely considering the unique style of the game and just the game as a whole is just original. and all i have to say is; eat your heart out yugioh pokemon, and magic; the gathering. what redemption has what others dont is redemption is much more then JUST a card game for people to play, it's a bible study in within itself cause of the references on almost every card and it is my firm belief that as long as all of us as players in the game who love the game for what it is which is God's game then Redemption will never die.
Title: Re: Redemption Redesign Project
Post by: EmJayBee83 on September 17, 2012, 12:36:44 AM
I'm just going to focus on the re-design bits...

Imo too many people are being wooed by the art and not the actual card design its self.
For myself personally, I am being wooed by the card design. The best thing to point to here is to look at cards like Enchanter and King Asa that have the existing art in the new design, and Lambo's side-by-side Abaddons. In all of those cases, I strongly prefer Daniel's redesign--it has a much more modern look and moving text outside the art is wonderful.

Quote
The redesign might be an idea for the future but by no means should it be done to the next set of starters.
Are you making a general claim that a starter set would not be the best time to introduce a redesign or are you just saying the upcoming starter specifically would not be the best time?

Quote
Also note DC VS tcg tried to do change their template with their last set and look at where it got them? No where! The game died the set afterwords.
Saving the game is a big chunk to bite off. I don't think anyone is claiming that a redesign will save the game. My personal belief that having a card design that matches up style-wise with the best of what is out there would be a selling point, however.
Title: Re: Redemption Redesign Project
Post by: Isildur on September 17, 2012, 01:35:19 AM
Quote
Are you making a general claim that a starter set would not be the best time to introduce a redesign or are you just saying the upcoming starter specifically would not be the best time?

I was thinking the latter in specific to the 2012 starters.
Title: Re: Redemption Redesign Project
Post by: drb1200 on September 25, 2012, 08:19:34 PM
For characters and enhancements, it's just comparable (assuming border busters in the current template), but for Dominants, Fortresses, and (the way I see it in my head) Curses/Covenants/Artifacts, the new template is way better.

I actually prefer Daniel's vertical cards to his horizontal ones.

The horizontal cards are simply text on the image, which is the primary problem I have with the real template.
The text over the horizontal cards is actually saving artwork not covering it up. Either you have boxes behind the text and cover up art or you simply write the text over the art and get a much more appealing image.
Title: Re: Redemption Redesign Project
Post by: drb1200 on October 08, 2012, 12:30:54 PM
I made some subtle changes to the template. I moved the bottom scroll up a bit to fit the Cactus info and the artist on the bottom of the card. Example:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8315%2F8067224734_4e2ba0e196_c.jpg&hash=0ea916a6fc672c7711293a17f5547a0989b73777)

I also took people's advice and changed the artifact icon. Example:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8460%2F8065038447_498f13a373_c.jpg&hash=634ee50ee8f0048dd2f67ef607c23008866b437b)
Title: Re: Redemption Redesign Project
Post by: New Raven BR on October 08, 2012, 12:55:27 PM
gorgeous
Title: Re: Redemption Redesign Project
Post by: Arrthoa on October 08, 2012, 01:35:06 PM
About saving the game, in my area SW Florida very few to none know about the game. When I was in the 5th grade (2002-2003 school year) it was the biggest due to my teacher introducing the game the us. Everyone in the class stopped yugioh and played the game. The christian bookstore had alot of buisness from us playing it. the thing is after the year was over a majority stopped the game ans now the only place we can order in  TLG or the Forum. When my friend and I played in bookstores people would ask us what game and once they heard about about it the answer was always "never heard of it"

We tried getting a play group together but we never were able to last more than a month. Since then we have only played each other and this year met with the Delarosa Brothers ob the SE coast of Florida.

So basicly what I am saying is that  redesign may not be needed just a way to get the word out better to people, cause on the member map I see that the majority of people are North Central or North East Region and only a few as you get further away from those areas.
Title: Re: Redemption Redesign Project
Post by: YourMathTeacher on October 08, 2012, 09:07:02 PM
Hey Arrthoa, come join us here in Orlando. Four new players added this month, so we have over 15 committed players. I will be scheduling tournaments soon, especially with the newly announced promo reshuffle. Let me know what dates will work for you to come up this way.
Title: Re: Redemption Redesign Project
Post by: Arrthoa on October 08, 2012, 09:49:46 PM
Hey Arrthoa, come join us here in Orlando. Four new players added this month, so we have over 15 committed players. I will be scheduling tournaments soon, especially with the newly announced promo reshuffle. Let me know what dates will work for you to come up this way.
I would like to but I am in the Cape Coral/Ft. Myers area so it is quite a hike to Orlando for me. But I would like to join a tournament sometime. I am a on-call worker so let me know the dates you are planing on and I can mark them down.
Title: Re: Redemption Redesign Project
Post by: drb1200 on October 12, 2012, 10:47:26 PM
@Lambo, I've been thinking a lot about this post (http://www.cactusgamedesign.com/message_boards/new-card-ideas/redemption-redesign/msg491136/#msg491136), and I worked up a very modernized version of a redemption card similar to yours. There's quite a bit of things I changed up, and I wanted to get everyone's opinion on the design. <3

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8334%2F8081543373_e9c90de930_b.jpg&hash=5dfc4580774207db440c0a746e3660ee3abe7af6)
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8043%2F8081537580_9a954ffa20_b.jpg&hash=ee9ecb19d8e2af8ec40f083f31a45bcaae60a22e)
Title: Re: Redemption Redesign Project
Post by: Lamborghini_diablo on October 12, 2012, 11:12:54 PM
I still think I prefer this type of layout to your other one. That may just be my design preference, as I tend to prefer sharp and clean design over more grungy / rough styles.

I don't think you need to take up so much space describing card rarity. Also, make sure the ability/verse box is the same size as the image box (it looks slightly smaller to me, just check and make sure its the same).

Other than that, it isn't too far off from my idea. Same general placement of information, different colors / backgrounds. I may take another shot at that template I was working on, as there were some Ideas I never got around to doing.
Title: Re: Redemption Redesign Project
Post by: Gabe on October 13, 2012, 12:44:21 AM
I really like the template you've designed for Trumpeting Angel and Evil Spawn. The outline on the typeface really makes it pop. Putting the SA and scripture in the same box is a huge improvement over the current design. I also like the inclusion of the Redemption "R" at the bottom left.

The only thing I'd add are some of Lambo's blended borders. Those are beautiful.

Oh, and the ability "place them under opponent's deck" can now be shorted with one keyword - "underdeck them". :)
Title: Re: Redemption Redesign Project
Post by: drb1200 on October 13, 2012, 10:19:33 AM
I don't think you need to take up so much space describing card rarity. Also, make sure the ability/verse box is the same size as the image box (it looks slightly smaller to me, just check and make sure its the same).
It is the same. It probably looks a little bit smaller because the image box has a soft shadow. I also think I prefer this style to the grungy scrolls design.

I really like the template you've designed for Trumpeting Angel and Evil Spawn. The outline on the typeface really makes it pop. Putting the SA and scripture in the same box is a huge improvement over the current design. I also like the inclusion of the Redemption "R" at the bottom left.

The only thing I'd add are some of Lambo's blended borders. Those are beautiful.

Oh, and the ability "place them under opponent's deck" can now be shorted with one keyword - "underdeck them". :)

Thanks! I plan on using blended borders only for split brigade cards.
Title: Re: Redemption Redesign Project
Post by: drb1200 on October 13, 2012, 01:38:14 PM
Here's an updated PoTW.  :)

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8187%2F8083334001_5fc614413e_b.jpg&hash=12611a5f2015afd379a826cd37df1c29601b5d28)
Title: Re: Redemption Redesign Project
Post by: Master KChief on October 13, 2012, 03:04:22 PM
I think the reason Cactus used a non-uniform scroll design and split ability/verse boxes is because now with Daniels re-redesign, they look a lot like MtG cards. :P

Also, to solve the rarity depiction issue, you could simply make some aspect of the card reflective of its rarity by color. Generally Commons can be black, Uncommons white, Rares silver, and Ultra Rares gold. Maybe you could make the card set number that color depiction.
Title: Re: Redemption Redesign Project
Post by: Minister Polarius on October 13, 2012, 04:10:57 PM
Wow, that PotW is the best-looking card I've seen on here!
Title: Re: Redemption Redesign Project
Post by: drb1200 on October 13, 2012, 06:38:10 PM
Thanks!

Here is PoTW in the original redesign style. Which does everyone like better?

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8466%2F8084171969_e8029e5d8a_z.jpg&hash=21c21363445e183e66e25b83de09e827df11b726)

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8187%2F8083334001_5fc614413e_z.jpg&hash=55079a57e62f6b305976bbdd40dec96c195284c3)
Title: Re: Redemption Redesign Project
Post by: Minister Polarius on October 13, 2012, 08:11:45 PM
Definitely the second. I think for me, art with cool and subdued colors looks better with the scroll, and warm, vibrant colors with the sleek.
Title: Re: Redemption Redesign Project
Post by: dermo4christ on October 13, 2012, 11:17:26 PM
Sorry but I like the first.  It's different.
Title: Re: Redemption Redesign Project
Post by: Warrior_Monk on October 13, 2012, 11:26:40 PM
For the most part I like the second, but as I mentioned before, I really like the parchment style scripture verse.
Title: Re: Redemption Redesign Project
Post by: Master KChief on October 13, 2012, 11:29:35 PM
First.
Title: Re: Redemption Redesign Project
Post by: Red on October 14, 2012, 08:55:24 AM
I am by no means a fan of the sleek. First.
Title: Re: Redemption Redesign Project
Post by: New Raven BR on October 14, 2012, 01:14:20 PM
daniel the illustrastion for your version of prince of this world is SWEEEET!! Im just loving how his staff is just hanging right out of the picture and being in front of the scroll below, it gives the card some character. just saying and one question that bothers me, what does the ##/100 mean anyway? i don't really get that, could somebody help me understand? and i just love the idea of the Redemption R symbol being at the bottom left corner of the card
Title: Re: Redemption Redesign Project
Post by: drb1200 on October 14, 2012, 01:22:41 PM
daniel the illustrastion for your version of prince of this world is SWEEEET!! Im just loving how his staff is just hanging right out of the picture and being in front of the scroll below, it gives the card some character. just saying and one question that bothers me, what does the ##/100 mean anyway? i don't really get that, could somebody help me understand? and i just love the idea of the Redemption R symbol being at the bottom left corner of the card

The #/100 just indicates the card's number. Say there is a starter deck of 50 cards, it would be 34/50 or 02/50.
Title: Re: Redemption Redesign Project
Post by: New Raven BR on October 14, 2012, 01:37:06 PM
daniel the illustrastion for your version of prince of this world is SWEEEET!! Im just loving how his staff is just hanging right out of the picture and being in front of the scroll below, it gives the card some character. just saying and one question that bothers me, what does the ##/100 mean anyway? i don't really get that, could somebody help me understand? and i just love the idea of the Redemption R symbol being at the bottom left corner of the card

The #/100 just indicates the card's number. Say there is a starter deck of 50 cards, it would be 34/50 or 02/50.
that's a neat concept :) but you do know there are over 2000 cards in the game but i can understand you would use that number as an example of a card's number which is very useful for collectors
Title: Re: Redemption Redesign Project
Post by: Lamborghini_diablo on October 14, 2012, 02:28:16 PM
He means # of cards in a set.

So take the first set of FooF cards for example. That was 100 cards, and they actually are numbered 1-100 if you look at the bottom of the tins.
Title: Re: Redemption Redesign Project
Post by: New Raven BR on October 14, 2012, 02:42:07 PM
all this redemption redesign project makes me wanna get in on it.
i've custom made a design for the back of the new cards. idk how you all would feel about this but here's my hands at it.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi85.photobucket.com%2Falbums%2Fk41%2Ftheraven878%2Fredemptioncardbackconcept.jpg&hash=209f2ce8df70b4a950fabb12e57d45bbd7b656d9)

tell me what you think. i know it's a bit out of place but this is just an example of how it could look like
Title: Re: Redemption Redesign Project
Post by: Lamborghini_diablo on October 14, 2012, 08:34:55 PM
Daniel, Took another look at my template that you liked. Here's an updated version of it.

One of the things I wanted to do was remake the card type icons as black and white vector graphics. Also, on TSA, I decided to represent silver as a gradient, to help people quickly differentiate it from gray brigade.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi189.photobucket.com%2Falbums%2Fz18%2FLambo_Diablo_Svtt%2FWrath.jpg&hash=6e7659cd68e9ecc265b8d574bf74e714d73492a5)(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi189.photobucket.com%2Falbums%2Fz18%2FLambo_Diablo_Svtt%2FTSA.jpg&hash=094ff2f9c9eb7be07bc6054bf41b6ce677fdb955)
Title: Re: Redemption Redesign Project
Post by: Minister Polarius on October 14, 2012, 09:30:12 PM
That TSA is the best-looking I've seen yet, and I don't even like the art. The identifier line draws too much attention to itself, but otherwise the card looks simply amazing. I still suggest the signpost icons for identifiers are the final pieces of the puzzle.
Title: Re: Redemption Redesign Project
Post by: Lamborghini_diablo on October 14, 2012, 09:34:36 PM
To clarify my changes to the icon box:

I wanted to split the numbers and card type apart so that they did not have to fight for space in one box. Evil characters are the biggest offender, as you can see in Daniel's last PotW card.

Some people think it may be a waste of space, but it's actually not. The card identifier box is now a square, so if you were to add the number box onto the right of it, the resulting rectangle would be about the same size as the current one. However I can now fill the icon box, and keep my ability numbers the same size regardless of what card it is.
Title: Re: Redemption Redesign Project
Post by: drb1200 on October 14, 2012, 09:42:54 PM
A lot of the edges and corners of your design looks very thick; I think they would look better if they were about 50% thinner. Otherwise, I like your cards, particularly TSA.

@Raven, I like your idea a lot. The only problem I see is that a CCG should never change the card back. Once you design the card back, you can't ever revisit it. But I really do like your idea.  :)
Title: Re: Redemption Redesign Project
Post by: lightningninja on October 14, 2012, 09:43:33 PM
Love the new cross on Lambo's design.
Title: Re: Redemption Redesign Project
Post by: Lamborghini_diablo on October 14, 2012, 09:47:35 PM
A lot of the edges and corners of your design looks very thick; I think they would look better if they were about 50% thinner. Otherwise, I like your cards, particularly TSA.

The only ones I see that might be too thick are the main black outline around the card, and the ability/verse box outline.
Title: Re: Redemption Redesign Project
Post by: drb1200 on October 14, 2012, 09:48:45 PM
A lot of the edges and corners of your design looks very thick; I think they would look better if they were about 50% thinner. Otherwise, I like your cards, particularly TSA.

The only ones I see that might be too thick are the main black outline around the card, and the ability/verse box outline.
Yeah, that's what I had in mind.
Title: Re: Redemption Redesign Project
Post by: Lamborghini_diablo on October 14, 2012, 09:55:02 PM
I still suggest the signpost icons for identifiers are the final pieces of the puzzle.

I had mentioned before that there are a LOT of identifiers that would need icons. I was able to copy and paste the glossary out of the REG and just delete anything that wasn't an identifier.

Roll over to see all of them. This would be a lot of symbols to memorize.

Spoiler (hover to show)
Title: Re: Redemption Redesign Project
Post by: New Raven BR on October 14, 2012, 10:00:09 PM
@Raven, I like your idea a lot. The only problem I see is that a CCG should never change the card back. Once you design the card back, you can't ever revisit it. But I really do like your idea.  :)
might not work for redemption seeing as redemption already has a reverse side of the card but it would work if it was for a different card game. and im pleased that at least ONE of my ideas was actually a good idea for once  :) :) :) :)
Title: Re: Redemption Redesign Project
Post by: Minister Polarius on October 14, 2012, 11:08:03 PM
Here's the list edited for "identifiers" that are too specific, redundant, or no longer used anymore.

Angel (Defined as being printed a Silver Hero)
Animal
Assyrian
Babylonian
Based on Prophecy
Beast (Borderline, and I struck it through because every Beast has Beast in the title)
Canaanite
Chief Priests (Same as High Priest)
Connected with David
Connected with Demons
Connected with Paul

Deacon
Demon
Disciple
Disease (Diseases are defined by what they do and/or have Disease right in the name)
Egyptian
Emperor
Evil Altar (Too Specific)
False Religious Practice (Archaic and Specifc)
Feast (Too specific and most have Feast right in the name)
Found in Solomon's Temple (Redundant with Temple Artifact)
Generic (All characters that are not unique are generic, redundant)
Giant
Greek
Heretic
Herod's Temple Artifact (Redundant with Temple Artifact and a clarified exception for Ark, Pot and Tables, 3 never-used cards)
High Priest
House of Eleazar
House of Ithamar (Too specific)
Human
Involving Music (Borderline)
Israelite
Judge
King
King of Israel (Redundant with an Israelite ID and a King ID)
Kings and Queens of Judah (Same for Judah)
Magicians
Medo-Persians
Musician
Offering (Specific)
Patriarch (Archaic and Specific)
Persian (Redundant with Medo-Persian or vice-versa)
Pharaoh
Pharisees
Philistine
Plague (All come from the same passage in the Bible, easily identifiable, most have "plague" in the name)
Poison (Defined by what they do and/or have Poison in the name)
Priest
Prophet
Roman
Royal Family (Redundant with whatever other identifiers are modifying the card, but does require "royalty" added)
Sadducees
Samaritan
Sin (This has already been eliminated from the REG)
Solomon's Temple Priests
Son of Jacob (All come from the same passage and are readily identifiable, borderline)
Sorcerers (???)
Spiritual Gift (Too specific, all come from the same passage)
Syrian
Tabernacle Artifacts (Redundant with Temple Artifact)
Tabernacle Priests
Temple Artifact
Zerubbabel's Temple Artifact (Redundant with Temple Artifact with the same clarifiers as Herod's Temple)
Zerubbabel's Temple Priest
Zerubbabel's Temple High Priests (Redundant with High Priest and Zerubbabel's Temple Priest)

That leaves about 35 icons. That really isn't a whole lot, and most of them are very obvious and easy to memorize through association (All Assyrians are Pale Green, all Babylonians are Crimson, all Egyptians are Gold, etc.) The only ones that may not be super-obvious are the different temples a given Priest served during (as all Priests are Teal), but other than that I see no problem with the system.
Title: Re: Redemption Redesign Project
Post by: Lamborghini_diablo on October 15, 2012, 12:50:07 AM
New EC icon, and I tried out the identifier icon system. Also, note to self, backround colors shift when going from illustrator and photoshop... (that red is a lot darker than it was supposed to be, still looks cool though)

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi189.photobucket.com%2Falbums%2Fz18%2FLambo_Diablo_Svtt%2FKingAsnappar.jpg&hash=373288e423e4ea25885f89ea04e321b9999b392b)

Title: Re: Redemption Redesign Project
Post by: New Raven BR on October 15, 2012, 12:57:53 AM
nice dragon head
Title: Re: Redemption Redesign Project
Post by: Minister Polarius on October 15, 2012, 01:20:56 AM
Another potential problem I could see is that there are some old people that already have a hard time reading the cards. While it's much better to have the SA's printed the way you have them, there'd be a inordinate amount of squinting at cards from far away going on.
Title: Re: Redemption Redesign Project
Post by: New Raven BR on October 15, 2012, 02:21:59 AM
Another potential problem I could see is that there are some old people that already have a hard time reading the cards.
watch who your callin old young feller  ;)
Title: Re: Redemption Redesign Project
Post by: Lamborghini_diablo on October 15, 2012, 09:39:50 AM
Another potential problem I could see is that there are some old people that already have a hard time reading the cards. While it's much better to have the SA's printed the way you have them, there'd be a inordinate amount of squinting at cards from far away going on.

Well, that text is sized so that an ability as long as The Darkness will fit. The problem is that I have to make room for both long abilities AND long scripture verses.

I do think that moving the text off of the image will make cards easier to read, even if the font size has to be smaller.

Try to read this upside down and across the table:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.cactusgamedesign.com%2FREG%2FLinkedDocuments%2FThe%2520Gates%2520of%2520Hell%2520%28TP%29.gif&hash=373047ac9caf22b39217c7446e7919d0901ce543)
Title: Re: Redemption Redesign Project
Post by: Minister Polarius on October 15, 2012, 11:29:31 AM
I'm a big fan of reference only, but I understand why that may not be doable. Perhaps size the font appropriately for each card? In other words, The Darkness would need that tiny font, but there's no reason "Discard Merlin" would have to be the size of an ant's calligraphy.
Title: Re: Redemption Redesign Project
Post by: Professoralstad on October 15, 2012, 11:52:53 AM
Beast (Borderline, and I struck it through because every Beast has Beast in the title)

Actually, that's not true. A beast is defined as any demon in the form of an animal. Thus, Bear, Red Dragon, Locust from the Pit, etc. are all beasts. Even so, the identifier is really only important for Cross Beams of the Cross, so it could still probably be crossed out.
Title: Re: Redemption Redesign Project
Post by: drb1200 on October 15, 2012, 12:26:15 PM
Here's my take on an identifier symbol system.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8051%2F8090710318_5638eabe7c_b.jpg&hash=7ebd83bf13fd7dbf5ef3d6a77dc7d911ef83d9a9)
Title: Re: Redemption Redesign Project
Post by: Rawrlolsauce! on October 15, 2012, 12:31:37 PM
Hey Lambo, when you were picking out the new EE/EC/Hero icons did you just google "Prison tattoos"? 'Cuz that's what they make me think of :P
Title: Re: Redemption Redesign Project
Post by: Minister Polarius on October 15, 2012, 01:29:18 PM
Wow! That Astrologers is mad cool! These are just getting better and better by degrees!
Title: Re: Redemption Redesign Project
Post by: Arrthoa on October 15, 2012, 03:07:47 PM
While I like the redesign and art, we need to remember that this is a christian card game. The art seems to be like that of Magic and Yugioh which Mr. Rob saw as dark if you have read the background of the game. Yet, I do agree that some cards need a major art improvement we need to stay away from the dark arts.

No pun intended on that last sentence.
Title: Re: Redemption Redesign Project
Post by: New Raven BR on October 15, 2012, 03:11:10 PM
Yet, I do agree that some cards need a major art improvement we need to stay away from the dark arts.

That last part was not a pun, if anyone thought it was.
in this case you should say "no pun intended"  ;)
Title: Re: Redemption Redesign Project
Post by: Lamborghini_diablo on October 15, 2012, 03:51:10 PM
Here's my take on an identifier symbol system.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8051%2F8090710318_5638eabe7c_b.jpg&hash=7ebd83bf13fd7dbf5ef3d6a77dc7d911ef83d9a9)

So we have...

a pair of binoculars and a star? I'm guessing the star means magician, but I have no idea what the other icon means.

This is why I feel written identifiers are probably better for the game.

Hey Lambo, when you were picking out the new EE/EC/Hero icons did you just google "Prison tattoos"? 'Cuz that's what they make me think of :P

No, lol. I searched for black and white images that would translate well into line art.
Title: Re: Redemption Redesign Project
Post by: Master KChief on October 15, 2012, 04:26:07 PM
I'm guessing those are pillars or something to denote Babylonian. It honestly doesn't matter what they are if they're just for memory and reference.

Daniel, I would be curious to see a Moses redesign with all of his identifiers.
Title: Re: Redemption Redesign Project
Post by: dermo4christ on October 15, 2012, 04:36:43 PM
While I like the redesign and art, we need to remember that this is a christian card game. The art seems to be like that of Magic and Yugioh which Mr. Rob saw as dark if you have read the background of the game. Yet, I do agree that some cards need a major art improvement we need to stay away from the dark arts.

No pun intended on that last sentence.

I agree.  Although, the art on the new Astrologer design represents the type of person they were and what they practiced.  But I do understand what you are saying as a former magic player myself. 
Title: Re: Redemption Redesign Project
Post by: Lamborghini_diablo on October 15, 2012, 04:41:00 PM
While I like the redesign and art, we need to remember that this is a christian card game. The art seems to be like that of Magic and Yugioh which Mr. Rob saw as dark if you have read the background of the game. Yet, I do agree that some cards need a major art improvement we need to stay away from the dark arts.

No pun intended on that last sentence.

I agree.  Although, the art on the new Astrologer design represents the type of person they were and what they practiced.  But I do understand what you are saying as a former magic player myself.

I'm pretty sure astrologers back then didn't have claws on their hands.   ;)
Title: Re: Redemption Redesign Project
Post by: dermo4christ on October 15, 2012, 04:56:20 PM
While I like the redesign and art, we need to remember that this is a christian card game. The art seems to be like that of Magic and Yugioh which Mr. Rob saw as dark if you have read the background of the game. Yet, I do agree that some cards need a major art improvement we need to stay away from the dark arts.

No pun intended on that last sentence.

I agree.  Although, the art on the new Astrologer design represents the type of person they were and what they practiced.  But I do understand what you are saying as a former magic player myself.

I'm pretty sure astrologers back then didn't have claws on their hands.   ;)

LOL! *sigh* I meant the evil behind their practice....
Title: Re: Redemption Redesign Project
Post by: Warrior_Monk on October 15, 2012, 05:16:19 PM
The astrologer's art is too dark, but Doeg's Slaughter, Put to Flight, King of Tyrus, Woman in the Ephah, Whore of Babylon, Jezebel, Abijah, son of Samuel, and all the other cards in Sauce's offensive deck is just fine?
Title: Re: Redemption Redesign Project
Post by: Master KChief on October 15, 2012, 05:26:48 PM
While I like the redesign and art, we need to remember that this is a christian card game. The art seems to be like that of Magic and Yugioh which Mr. Rob saw as dark if you have read the background of the game. Yet, I do agree that some cards need a major art improvement we need to stay away from the dark arts.

No pun intended on that last sentence.

I agree.  Although, the art on the new Astrologer design represents the type of person they were and what they practiced.  But I do understand what you are saying as a former magic player myself.

I'm pretty sure astrologers back then didn't have claws on their hands.   ;)

Because claws are a modern discovery? ::)
Title: Re: Redemption Redesign Project
Post by: dermo4christ on October 15, 2012, 05:55:58 PM
While I like the redesign and art, we need to remember that this is a christian card game. The art seems to be like that of Magic and Yugioh which Mr. Rob saw as dark if you have read the background of the game. Yet, I do agree that some cards need a major art improvement we need to stay away from the dark arts.

No pun intended on that last sentence.


I agree.  Although, the art on the new Astrologer design represents the type of person they were and what they practiced.  But I do understand what you are saying as a former magic player myself.

I'm pretty sure astrologers back then didn't have claws on their hands.   ;)

Because claws are a modern discovery? ::)

heh, heh!
Title: Re: Redemption Redesign Project
Post by: SignoftheStar on November 13, 2012, 09:43:35 PM
For the record, this card design is quite honestly one of the single most amazing things I have ever seen in my entire life.
Title: Re: Redemption Redesign Project
Post by: NormireX on November 17, 2012, 04:26:43 AM
@Daniel Love the redesigns! I think if the cards actually looked like that more non-believers might take a chance and try the game. Honestly the current design is not all that pleasing on the eyes. If you laid a MTG card and a Redemption card out and asked someone which game they would rather play, MTG would win every single time. Lay Daniel's redesign out and there is a better chance more people would gravitate towards Redemption.

I understand some like the old design, but this game shouldn't just be for Christians, it should also be used as a tool to reach the lost. Fancier looking cards are one way to do this. I'm tired of Christian products(excluding some movies and music) being sub-par.  The gaming market is one that Christianity has just not been able to break in to very well. The movies are doing better now than 10 years ago and so is the music scene. Heck Haste the Day and The Devil Wears Prada are extremely popular (RIP HTD). I'm happy to say that the Christian metal scene is doing well in both Christian and secular crowds.

Anyway if Redemption wants to remain relevant and reach out to the lost we need the product to look visually pleasing. The gameplay is pretty good, though I would just make it so Lost Souls always start in the land of bondage rather than being drawn from the deck. This would put both players on equal footing right at the start of the game where as the current rules favor the player that doesn't happen to draw Lost Souls all that much where as the other play could have several out before the other player gets 1 put out. Could also speed the game up as well.  But I digress........

Awesome job Daniel! And Lambo your redesigns are pretty good as well, but lets be honest Daniel's are flashier and would be best for marketing and getting secular crowds into the game. If we were to just think of ourselves(the Christian gaming community) then Lambo's would be just fine with me, but I think we need to look at the bigger picture here.

Also those complaining about the "darker" images on Danie's redesigns, the world is a dark place. Evil cards should look......Evil. Christianity isn't all Lolipops and Candy Canes. Lets be real, and not blind ourselves with what people think Christianity should be.

Also we need a new Redemption video game. Victory at Hebron was fun, but again we need something with good graphics and again I look to Daniel's redesigns, they might work really well for a new Redemption F2P online CCG.
Title: Re: Redemption Redesign Project
Post by: drb1200 on November 17, 2012, 11:14:00 AM
@Luxumbra - Wow! That's quite a compliment. I really appreciate it  :)

@NormireX - Thanks for the kind words! I've always thought MTG had a very well designed card and Redemption's design was not even as attractive as the old MTG style. I also agree with you on tweaking the game's rules, like having Lost Souls start out in the territory. As for dark artwork, I COMPLETELY agree that people don't realize how dark the bible can be at times, and this fact has been covered up by the whole bible being billed as "inspirational" and "bright." Granted, much of the bible is both inspirational and bright, but we mustn't forget some of the other aspects of the holy book.
Title: Re: Redemption Redesign Project
Post by: Minister Polarius on November 17, 2012, 11:52:08 AM
Agree with above except LS's starting in territory. There is way too much of the game tied up in them being decked like normal, and speeding it up is a bad thing (the #1 complaint about the game is that it's too speedy).
Title: Re: Redemption Redesign Project
Post by: Master KChief on November 17, 2012, 06:11:02 PM
Soul drought is also one of the biggest things wrong with this game. The only win condition contingent upon your opponent drawing it is pretty asinine. -_-
Title: Re: Redemption Redesign Project
Post by: Minister Polarius on November 17, 2012, 11:43:53 PM
That argument stopped holding water a little while ago. If you're not able to generate 4+ souls yourself, your'e doin' it wrong.
Title: Re: Redemption Redesign Project
Post by: Master KChief on November 18, 2012, 04:55:14 AM
So not only is a person apparently required to add in additional cards to even 'generate' a win condition (lulz), there is also the dependency of drawing into those answers in the first place.

Yes, clearly impeccable game design.
Title: Re: Redemption Redesign Project
Post by: NormireX on November 18, 2012, 06:25:10 AM
That argument stopped holding water a little while ago. If you're not able to generate 4+ souls yourself, your'e doin' it wrong.

Because your deck is always perfectly shuffled???

I understand there may be some cards that have an effect when a LS is drawn or possibly some that have some search deck feature for LS's. Perhaps we need some gameplay re-design as well.

I honestly don't think the game would be too quick if all LS's were on the table to begin with.

My point was more about the game being fair to each player and more balanced. Again, there is more chance of one person drawing more LS's than the other early  in the game and thus giving the other player an advantage of winning.

Perhaps to balance things we need an additional way to win the game other than collecting lost souls. Maybe we need a new card type, like some character type card or something that can be attacked. Something with high HP and maybe make it a good character and give Evil cards more action other than blocking. Doing so would allow Good and Evil cards the ability to "attack" and "block". Killing the "super character" could win you the game or collecting lost souls could win you the game. Or maybe allow evil characters to directly attack good characters that are in play. Then obviously if one player ran out of good characters they would have no way of winning the game. So that might be a better idea.

Also the whole "battle challenge" thing should just be dropped completley. There is no point to it at all. No strategic advantage to it at all really. Why waste a good or evil char that you could use for a block or rescue attempt? I guess if Battle Challenges could not be turned down then that would also address the suggestion I posted in the paragraph above this one.

Anywho, just throwing idea's out there.....
Title: Re: Redemption Redesign Project
Post by: Master KChief on November 18, 2012, 07:32:49 AM
An extra win condition would make things interesting, although I was thinking more in line with an actual card effect rather than a game mechanic. Something stupid crazy like collecting pieces of something or accumulating counters of some sort to win the game. Probably not Tier 1 material, but it would make games interesting nonetheless.
Title: Re: Redemption Redesign Project
Post by: Red on November 18, 2012, 09:29:22 AM
NomireX if you haven't figured out any reasons to battle challenge then i've no clue what to say. A battle challenge is actually quite strategic.
Title: Re: Redemption Redesign Project
Post by: Warrior_Monk on November 18, 2012, 02:12:27 PM
Haste the Day was mentioned in this thread. I am so totally joining this conversation even though it has nothing to do with HTD.

An alternate win strategy would be great, but I this point I really don't think soul drought is an issue except in Sealed and Booster, mostly because the vast majority of the meta plays speed with at least 3* ways to generate souls (which they will get fairly quickly), and on top of that their opponent is probably drawing enough to continually supply them. A soul drought defense is one of the most common defenses though (Hormah, Burial, and DoU, with N.T., Female, etc.), and I think that's perfectly fine and we shouldn't punish the defense to help out offenses. I really don't think we should help offenses at all right now.

*Mayhem, Hopper, Ammy Slave, Assyrian Survivor, Cupbearer, King Jehoahaz, not to mention Samaritan Water Jar...you get the point.
NomireX if you haven't figured out any reasons to battle challenge then i've no clue what to say. A battle challenge is actually quite strategic.
Eh. Most of the time it's not strategic, but it certainly can be. A lot of times it's just whether you want to draw cards and potentially get souls or not. It's a coin flip, not strategic. Although, I entirely disagree that they should be dropped. They have won and lost me many games (like when Gabe battle challenged me with Susanna and grabbed the 2 Liner at 2010 Nats so I couldn't get to 5. Most frustrating game ever...).
Title: Re: Redemption Redesign Project
Post by: NormireX on November 18, 2012, 03:26:02 PM
NomireX if you haven't figured out any reasons to battle challenge then i've no clue what to say. A battle challenge is actually quite strategic.

Please explain the advantage of a battle challenge....... just from reading the rules about it I see no advantage or use for it as the opponent does not have to accept it. The only possible thing it might be used for is activating abilities on a card, if that is indeed how it works.

And if I read the rules correctly it seems a good character is the only one that can initiate the challenge.....is that correct?

Perhaps I read things incorrectly?

@Master KChief, Yeah collecting stuff might be one way to do it. I just think we need a way to use Evil cards in an offensive way. I still like the idea of using evil characters to directly attack good characters and maybe win the game by defeating so many good characters in that fashion. It is like a Battle Challenge in a way I guess except the opponent can't turn it down.
Title: Re: Redemption Redesign Project
Post by: Westok Kiok on November 18, 2012, 03:32:39 PM
   
NomireX if you haven't figured out any reasons to battle challenge then i've no clue what to say. A battle challenge is actually quite strategic.

I also do not see much use in battle challenges. Sure, you can activate an ability. But my point is that typically, when a battle challenge would benefit you, your opponent would not accept. I have never accepted a battle challenge. It doesn't have advantages defensively. I have not played any good competition, but I haven't seen anyone take advantage of a battle challenge.

   This coming from my little knowledge and experience...  ;). Weston
Title: Re: Redemption Redesign Project
Post by: NormireX on November 18, 2012, 03:40:43 PM
   
NomireX if you haven't figured out any reasons to battle challenge then i've no clue what to say. A battle challenge is actually quite strategic.

I also do not see much use in battle challenges. Sure, you can activate an ability. But my point is that typically, when a battle challenge would benefit you, your opponent would not accept. I have never accepted a battle challenge. It doesn't have advantages defensively. I have not played any good competition, but I haven't seen anyone take advantage of a battle challenge.

   This coming from my little knowledge and experience...  ;). Weston

This is what I was thinking as well Weston.

So back on topic, I think we need to get petition going for the redesigns to become reality. Does the creator of the game ever read these boards?

It would be beneficial to the game and the community if the redesign was implemented asap.

And since the back of the card is not changing all redesigns would be compatible with old cards as well, so no one can complain about that.

I'm not sure they should redesign all of the old cards, but maybe they should start with a new starter deck set and maybe start making Unlimited V.2 boosters with the redesign on them.

Also I think they should put this up on  Kickstarter to help get funding to start the redesign project if needed.
Title: Re: Redemption Redesign Project
Post by: Westok Kiok on November 18, 2012, 03:46:34 PM
I read on here that Cactus is planning on putting out the next starter decks by next spring.
Title: Re: Redemption Redesign Project
Post by: Red on November 18, 2012, 04:13:28 PM
   
NomireX if you haven't figured out any reasons to battle challenge then i've no clue what to say. A battle challenge is actually quite strategic.

I also do not see much use in battle challenges. Sure, you can activate an ability. But my point is that typically, when a battle challenge would benefit you, your opponent would not accept. I have never accepted a battle challenge. It doesn't have advantages defensively. I have not played any good competition, but I haven't seen anyone take advantage of a battle challenge.

   This coming from my little knowledge and experience...  ;). Weston

This is what I was thinking as well Weston.

So back on topic, I think we need to get petition going for the redesigns to become reality. Does the creator of the game ever read these boards?

It would be beneficial to the game and the community if the redesign was implemented asap.

And since the back of the card is not changing all redesigns would be compatible with old cards as well, so no one can complain about that.

I'm not sure they should redesign all of the old cards, but maybe they should start with a new starter deck set and maybe start making Unlimited V.2 boosters with the redesign on them.

Also I think they should put this up on  Kickstarter to help get funding to start the redesign project if needed.
But activating the ability is the advantage. Drawing cards/discarding cards/searching is so powerful just using the SA is worth it. I absolutely would quit competitive play if battle challenges were removed.
Title: Re: Redemption Redesign Project
Post by: drb1200 on November 18, 2012, 04:31:21 PM
So back on topic, I think we need to get petition going for the redesigns to become reality. Does the creator of the game ever read these boards?
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8490%2F8196863305_70caa57e65_b.jpg&hash=ea8e05f9bd62f880074e3c960f2b8aa99bb4604f)
Title: Re: Redemption Redesign Project
Post by: Westok Kiok on November 18, 2012, 05:22:55 PM
I do not think we should remove battle challenges, but I haven't seem one factor into a battle.
Title: Re: Redemption Redesign Project
Post by: NormireX on November 18, 2012, 06:15:54 PM
So back on topic, I think we need to get petition going for the redesigns to become reality. Does the creator of the game ever read these boards?
(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8490%2F8196863305_70caa57e65_b.jpg&hash=ea8e05f9bd62f880074e3c960f2b8aa99bb4604f)

Thanks for that Daniel, though it seems he hasn't viewed a topic since October 9th. Hopefully he will see all the chatter here though. I just really think the redesign will help revitalize  the game and I want to see it succeed and stay around for as long as possible. We really don't have any other games like this in  the Christian community. We had Timestream, The Mission, and Principality, but all of those fell by the wayside and did not last past the first sets I don't beleive. I think part of the problem was there was little to no advertising for those games in the mainstream market. Honestly Timestream would have done well in the mainstream I think since it wasn't too preachy and all that stuff. And the game mechanics were interesting. But at least we still have Redemption!

And I am really hoping we can get a new Redemption video game to compete with MTG Planeswalker series and the other online card games out there. It has to be done right though with good marketing and good graphics and all the bells and whistles if it is going to compete. Of course the biggest problem is the Christian video game industry is pretty much dead at this point and the dev's that were around back in the day could not compete with the mainstream games. Left Behind did suprisingly well though as an RTS game though. We need a Christian version of Diablo, that is what I would like to see.heh Angel character classes(archer, bladesman, duelist, etc) fighting in different randomly generated realms against demons and stuff.

Anywho, sorry for going off on othe things. Just got a lot of idea's floating around in thee ol' noggin' now.heh
Title: Re: Redemption Redesign Project
Post by: NormireX on November 18, 2012, 06:19:17 PM
I read on here that Cactus is planning on putting out the next starter decks by next spring.

Could you link me please? I would very much like to read up on that.  Thanks!
Title: Re: Redemption Redesign Project
Post by: drb1200 on November 18, 2012, 07:06:44 PM
I don't think it would cost any extra money to redesign the template, but I would be very interested in raising money so that Cactus can hire some artists like the good ol days.
Title: Re: Redemption Redesign Project
Post by: NormireX on November 18, 2012, 10:01:38 PM
I don't think it would cost any extra money to redesign the template, but I would be very interested in raising money so that Cactus can hire some artists like the good ol days.

Yeah I guess changing tghe template wouldn't really cost anything, other than maybe pay more for better inking or something.

I just remembered I meant to ask if you could try doing a character (good or evil) using the little drop down box like you did with the Artifacts. So basically take the description out from under the card Title and then center the Title of the card at the top and put the description in that grayish looking drop down box like you did for artifacts, I'm just curious how character cards would look that way.
Title: Re: Redemption Redesign Project
Post by: Lamborghini_diablo on November 18, 2012, 10:12:05 PM
To those who do not understand why you would initiate a battle challenge, let me introduce you to a good friend of mine.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.cactusgamedesign.com%2FREG%2FLinkedDocuments%2FGabriel%2520%28Wa%29.gif&hash=be5b92635885b6f6afe80dc0d5d85425c7b23ee4)

Constantly Battle Challenging with this guy can easily force the opponent to burn Christian Martyr.
Title: Re: Redemption Redesign Project
Post by: Westok Kiok on November 18, 2012, 10:53:51 PM
To those who do not understand why you would initiate a battle challenge, let me introduce you to a good friend of mine.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fwww.cactusgamedesign.com%2FREG%2FLinkedDocuments%2FGabriel%2520%28Wa%29.gif&hash=be5b92635885b6f6afe80dc0d5d85425c7b23ee4)

Constantly Battle Challenging with this guy can easily force the opponent to burn Christian Martyr.
 

If you declare a battle challenge and your opponent doesn't choose to defend, does the s.a. become active?
Title: Re: Redemption Redesign Project
Post by: Master KChief on November 18, 2012, 11:25:32 PM
The SA becomes active as soon as the Hero makes the battle challenge, before the opponent even chooses whether to block or not.
Title: Re: Redemption Redesign Project
Post by: Westok Kiok on November 18, 2012, 11:43:50 PM
That is a rule I did not know... That definitely gives them a purpose. Gabriel and Amasai could really do damage...
Title: Re: Redemption Redesign Project
Post by: NormireX on November 19, 2012, 01:39:09 AM
That is a rule I did not know... That definitely gives them a purpose. Gabriel and Amasai could really do damage...

Indeed. Good way to build a sap deck I guess. Thanks Lambo and KChief for clarifying that.  I thought for the S.A.'s to become active the opponent would have had to accepted the challenge. But yeah I see where battle challenges would be beneficial to some players.

I do think perhaps the rule should be expanded so evil char's can initiate a battle challenge as well.
Title: Re: Redemption Redesign Project
Post by: Master KChief on November 19, 2012, 01:57:46 AM
One can (Goliath promo), it's just worded as Taunt.
Title: Re: Redemption Redesign Project
Post by: Bobbert on November 19, 2012, 08:26:00 AM
Gabe's fun. I have another friend that is really nasty for battle challenges, especially if your opponent likes to keep his hand at max.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fcactusgamedesign.com%2FREG%2FLinkedDocuments%2FHur%2520%28Pa%29.gif&hash=87e1f1c69362af2745587f216709e7340a5106e7)

Even more fun with...

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fcactusgamedesign.com%2FREG%2FLinkedDocuments%2FGifts%2520of%2520the%2520Magi%2520%28F%29.gif&hash=c3cd8cf7e14f2ccc06fc6e9c0fa15a88ff743af0)
Title: Re: Redemption Redesign Project
Post by: NormireX on November 23, 2012, 12:46:02 AM
So I played a game of Redemption with my cousin today. It was the first time we had played since the game first came out (back then the rules were far too confusing for our young minds at the time, we were too used to Magic I guess.heh) and he did note that the one thing he didn't like most about the cards were the special ability text on the picture which made the text hard to read. This of course got me thinking how much we need this redesign.

My cousin, last I knew, was an athiest. I do feel kinda bad that I havn't talked with him much about religion and faith much since a long time ago. Anyway, the point I'm getting at is he liked playing the game but obviously the layout of the cards did not interest him. It would be awesome if I could get him into playing the game regularly and that would be a great way to talk about the cards and religion and junk without him getting all defensive or feel like I was trying to force religion down his throat.

Point being, a redesign could help in these efforts, not just with my cousin, but with other non-beleivers that may have interest in the game because of it's mechanics and other things.

I am praying the redesign will take place if not with Daniel's design then some other design that looks cool and does not have text over the top of the card image.

I really think Daniel's design is the way to go though. It looks sharp, it's simple, and it's easy to read the abilites and so forth.
Title: Re: Redemption Redesign Project
Post by: Master KChief on November 23, 2012, 01:31:49 AM
Just revisited the original post of this thread...the cards still look absolutely amazing. Giving a redux to every single card from TexP was a huge feat to accomplish, and they all turned out spectacular. I really hope Cactus is giving this thread some heavy consideration.
Title: Re: Redemption Redesign Project
Post by: NormireX on November 23, 2012, 02:33:39 AM
Just revisited the original post of this thread...the cards still look absolutely amazing. Giving a redux to every single card from TexP was a huge feat to accomplish, and they all turned out spectacular. I really hope Cactus is giving this thread some heavy consideration.

I hope they do as well.

One thing I forgot to mention before, I am  partially color blind and so matching brigade colors with enhancements and so on is a little tough at times. I think it would help if we had Brigade icons or some other way to identify brigades for color vision impared folk like myself.heh Kinda stinks asking your opponent if the enhancement color matches the character color.heh
Title: Re: Redemption Redesign Project
Post by: Warrior_Monk on November 23, 2012, 03:13:28 AM
The one thing I'm concerned about with the redesign is people not knowing the difference between special abilities and abilifiers. Is there another place we could put them then right below the ability?
Title: Re: Redemption Redesign Project
Post by: wyatt_marcum on November 23, 2012, 08:01:19 AM
I like the design, but it looks alot like MtG to me.
Title: Re: Redemption Redesign Project
Post by: drb1200 on November 23, 2012, 12:53:05 PM
I like the design, but it looks alot like MtG to me.
I honestly think it looks NOTHING like MTG.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fmagiccards.info%2Fscans%2Fen%2Favr%2F126.jpg&hash=5e86777d834319e43e1f668cd13a03b810081dd9)(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Ffarm9.staticflickr.com%2F8315%2F7888996540_ce9128beb6.jpg&hash=c252e67645295839685b249f1f216875ad15a429)
Title: Re: Redemption Redesign Project
Post by: Westok Kiok on November 23, 2012, 03:29:59 PM
Would we still be able to use the current varsion of cards? If not, that would be a deal breaker for quite a sum of people.
In my opinion, this newer version does make Redemption look like a lot of other tcg's. I don't have serious issues with the current cards.
Title: Re: Redemption Redesign Project
Post by: Warrior_Monk on November 23, 2012, 04:13:36 PM
The layout is basically the same in MTG, Redemption, and Redesign, with the exception of abilities (*/*). The main thing that's changing is moving the special ability down into a box so it doesn't cover the cool artwork.

As far as style goes, I can see how you could see them being similar, but the parchment really makes a big difference IMO
Title: Re: Redemption Redesign Project
Post by: Lamborghini_diablo on November 23, 2012, 04:27:28 PM
Would we still be able to use the current varsion of cards? If not, that would be a deal breaker for quite a sum of people.
In my opinion, this newer version does make Redemption look like a lot of other tcg's. I don't have serious issues with the current cards.

That's why I proposed a redesign that's closer to the original version, yet moves the ability text off the images. I had experimented with the icon boxes on the top left a bit, but you could still use the original icon boxes with my redesign.

Here's my design with the standard icon boxes:

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi189.photobucket.com%2Falbums%2Fz18%2FLambo_Diablo_Svtt%2FRedemption%2FTSA.jpg&hash=73d0790d074f4fb2af4f2424f1fe3177384fcea6)
Title: Re: Redemption Redesign Project
Post by: NormireX on November 23, 2012, 07:31:37 PM
Either Lambo or Daniels redesigns would be an improvement. I personally prefer Daniel's though.

Anyone have suggestions on what to do for color blind people on brigades? As I said before some sort of symbol or icon might help. Or even color abbreviations would be nice as well.
Title: Re: Redemption Redesign Project
Post by: Master KChief on November 23, 2012, 07:41:39 PM
I actually think the old/current design looks far more similar to MtG cards. Daniel's redesign is the drastic change the decades-old template needs, as well as also differentiating itself from the other mainstream CCG templates while still looking fantastic. The lack of straight borders in lieu of the torn parchment gives it a visually appealing and aesthetically pleasing ancient flair, which fits the CCG pretty well...after all, the Bible is pretty old. :P
Title: Re: Redemption Redesign Project
Post by: Lamborghini_diablo on November 23, 2012, 09:21:12 PM
Daniel, may I ask why you -1'd my last post, when you said you liked this design earlier in the thread? I'm curious why you disliked this version.
Title: Re: Redemption Redesign Project
Post by: Master KChief on November 23, 2012, 09:23:07 PM
You're not supposed to call people out on their plussing or negging a post.
Title: Re: Redemption Redesign Project
Post by: drb1200 on November 23, 2012, 10:20:51 PM
Daniel, may I ask why you -1'd my last post, when you said you liked this design earlier in the thread? I'm curious why you disliked this version.
Woah, first of all, it was nothing personal. Second of all, I had suggested earlier that you decrease the border sizes and you ignored my advice...I simply didn't like the latest version because of large borders. I still love your suggestion to only move the special ability into the verse box. Must you make a post about it? If you have a problem with me, would you mind PM'ing me first?
Title: Re: Redemption Redesign Project
Post by: Lamborghini_diablo on November 23, 2012, 10:23:46 PM
Daniel, may I ask why you -1'd my last post, when you said you liked this design earlier in the thread? I'm curious why you disliked this version.
Woah, first of all, it was nothing personal. Second of all, I had suggested earlier that you decrease the border sizes and you ignored my advice...I simply didn't like the latest version because of large borders. I still love your suggestion to only move the special ability into the verse box. Must you make a post about it? If you have a problem with me, would you mind PM'ing me first?

I took no offense, I was honestly just curious. Sorry if I sounded angry in any way.  :)

Also, I realized after the fact that I used an older file, and already fixed the borders before you posted. I also switched from CMYK colors to RGB in my template, so the borders wont look grey.
Title: Re: Redemption Redesign Project
Post by: drb1200 on November 23, 2012, 10:30:12 PM
Daniel, may I ask why you -1'd my last post, when you said you liked this design earlier in the thread? I'm curious why you disliked this version.
Woah, first of all, it was nothing personal. Second of all, I had suggested earlier that you decrease the border sizes and you ignored my advice...I simply didn't like the latest version because of large borders. I still love your suggestion to only move the special ability into the verse box. Must you make a post about it? If you have a problem with me, would you mind PM'ing me first?

I took no offense, I was honestly just curious. Sorry if I sounded angry in any way.  :)

Also, I realized after the fact that I used an older file, and already fixed the borders before you posted. I also switched from CMYK colors to RGB in my template, so the borders wont look grey.
Ooo, I'd like to see it! Sorry about that. I only thought you were ignoring my advice. No hard feelings?  :)
Title: Re: Redemption Redesign Project
Post by: Lamborghini_diablo on November 23, 2012, 11:17:29 PM
Daniel, may I ask why you -1'd my last post, when you said you liked this design earlier in the thread? I'm curious why you disliked this version.
Woah, first of all, it was nothing personal. Second of all, I had suggested earlier that you decrease the border sizes and you ignored my advice...I simply didn't like the latest version because of large borders. I still love your suggestion to only move the special ability into the verse box. Must you make a post about it? If you have a problem with me, would you mind PM'ing me first?

I took no offense, I was honestly just curious. Sorry if I sounded angry in any way.  :)

Also, I realized after the fact that I used an older file, and already fixed the borders before you posted. I also switched from CMYK colors to RGB in my template, so the borders wont look grey.
Ooo, I'd like to see it! Sorry about that. I only thought you were ignoring my advice. No hard feelings?  :)

We're good. :)

Here's the cleaned up one, with the updated icons again. I don't like how my identifier icons ended up the first time, so i just used text again.

The special ability and verse are MUCH easier to read after the CMYK -> RGB change.

(https://www.cactusforums.com/proxy.php?request=http%3A%2F%2Fi189.photobucket.com%2Falbums%2Fz18%2FLambo_Diablo_Svtt%2FElijah-01.jpg&hash=b2d0f642bff17ec6dd341770a62305f270ea23e7)
Title: Re: Redemption Redesign Project
Post by: Isildur on November 23, 2012, 11:47:29 PM
I dig lambos new redesign with the old school icons. Makes the cards slicker to read and more playable with out being overly redesigny...
Title: Re: Redemption Redesign Project
Post by: drb1200 on November 24, 2012, 11:40:04 AM
I like this....is there a particular reason you split up the brigade box?
Title: Re: Redemption Redesign Project
Post by: Lamborghini_diablo on November 24, 2012, 02:16:04 PM
When I made my template for the real card layout, I was always bothered with the way the ability numbers and card icon had to fight for space in the icon box. So, I gave each type of information it's own box. Now when a card has numerical abilities on it the numbers will always be centered in their own box with the same font size, rather than pushed around in the box based on what icon it has to share space with.

Also, by redesigning the icons for warrior class / territory class, I'm also able to keep all the icon boxes consistent in appearance.
Title: Re: Redemption Redesign Project
Post by: Warrior_Monk on November 28, 2012, 02:53:50 PM
I would like to see Elijah reprinted with that artwork and ability. I t would help give prophets more of a boost cause they still lack the umph they need to be great
The Deck might as well be a prophets/angels deck. Moses and Simeon (and Captain and AutO) are prophets too. They have the utmost umph.

Also, the ability hasn't changed, just the brigade. It's still a pretty solid ability, depending what an Elisha reprint would look like. Pop down Caves and you will keep coming back...unless you die by numbers.
Title: Re: Redemption Redesign Project (Complete Closed)
Post by: drb1200 on December 05, 2012, 07:32:44 PM
If anyone would like to contact me, my twitter is @danielxdke

Thank you and god bless.
Title: Re: Redemption Redesign Project (Complete Closed)
Post by: cookie monster on December 07, 2012, 11:40:03 AM
If you could print these cards (with the new design) then maybe people could use these cards kind of like they use border-less cards. ::)
Title: Re: Redemption Redesign Project (Complete Closed)
Post by: captainofthehost on January 15, 2013, 03:50:26 PM
Looks really good only saw 1 thing I would change King Asa looks crimson but, other than that I like this better then the current template
Title: Re: Redemption Redesign Project (Complete Closed)
Post by: blaze on January 21, 2013, 07:20:31 AM
Taking the special abilities out of the artwork is a must. I like these changes in design. Sometimes I have to bust out a magnifying glass to read the ability text as the cards are now.
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