Author Topic: Babylonian Cards  (Read 1053 times)

Offline Arrthoa

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Babylonian Cards
« on: May 08, 2013, 09:47:35 AM »
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Nebushasban
Crimson 3/3
WC, Babylonian
May band to  a II Kings Babylonian. If Opponent has 3 or more good brigades in play, you may protect all O.T. Lost Souls in your territory from rescue by male human Heroes. Cannot be Prevented.
Jeremiah 39:13

City Ablaze
Crimson
Territory, X= # of counters
Place in an opponent's territory and negate their fortresses and single colored sites. During each of their upkeep place a counter here (limit 4). When this card is discarded you may draw X.
II Kings 25:9

Throw Them In!
Crimson 2/2
X= opponent's good brigades
If a Babylonian King is in play, interrupt the battle and set aside X Heroes in battle until opponent plays Son of God. Cannot be Negated if X is 3 or more.
Daniel 3:19-20
« Last Edit: May 09, 2013, 09:46:33 AM by Arrthoa »

Offline jbeers285

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Re: Babylonian Cards
« Reply #1 on: May 08, 2013, 11:17:07 AM »
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Nebushasban
Crimson 3/3
WC, Babylonian
May band to a Babylonian (except a king) or exchange a Lost Soul in your land of bondage with one in an opponent's land of bondage. Cannot be prevented.
Jeremiah 39:13

City Ablaze
Crimson
Territory
Place in an opponent's territory. During that player's Upkeep Phase place a counter on this card. When there are 4 counters, discard it and up to 4 Fortress or Sites.
II Kings 25:9

Throw Them In!
Crimson 2/2
X= opponent's good brigades
If a Babylonian King is in play, set aside X Heroes in battle until Son of God is played. Cannot be Negated if X is 3 or more.
Daniel 3:19-20


Just smeo t2 thought

CBP soul exchange on a character is OP and can result in blocks every time. Banding is not the strong suit of Babylonians, not sure they need it though. Combining both of those is def OP.

I would still play "set fire"  instead of city ablaze. 1 the odds if it being useful getting played and then surviving 4 turns are so low. 2 set fire will do the same thing in 4 turns but it will do its damage progressively.

Setting aside 3 characters in a T2 offense can be crippling, add in holy grail and u can usually get and keep ur opponent at 4 or more most of the game.  Very tough in T2 when uniques, that you have copies of in your deck, get set aside. 



I think nebushaban and throw them in would be awesome in T1 just way to much power in the t2 game.  Limiting them 1 of each of those in t1 makes them alright am the faster game allows for SoG to be played freeing your set aside more often.
JMM is a modern day prophet

Offline Arrthoa

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Re: Babylonian Cards
« Reply #2 on: May 08, 2013, 11:48:50 AM »
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Nebush lets you recur a capture enhancement or underdeck one of your souls if you have 2 or more.

City Ablaze negates their fortress and single colored sites and when it is discard you get to draw X. So it makes your opponent think before discarding it.

Throw Them In now is a ITB and only returns when they play SoG

Offline Drrek

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Re: Babylonian Cards
« Reply #3 on: May 08, 2013, 11:59:53 AM »
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Nebushasban would be too powerful in Type II.  Don't forget Type II uses rescuer's choice, so if you can underdeck a soul at no cost (and CBP), then he's an auto-block.
The user formerly known as Easty.

 


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