Author Topic: Working on RPG but don't understand combat.  (Read 2226 times)

Offline Red

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Working on RPG but don't understand combat.
« on: April 03, 2011, 05:14:46 PM »
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Yeah... How does combat work in RPGs?
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Offline Rawrlolsauce!

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Re: Working on RPG but don't understand combat.
« Reply #1 on: April 03, 2011, 05:20:42 PM »
+1
I put on my cape and cast a spell on you.
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Offline The M

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Re: Working on RPG but don't understand combat.
« Reply #2 on: April 03, 2011, 05:31:58 PM »
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My opinion:

Option based kinda like Pokemon.

Flee<
Roll to Run

Attack<
Your base attack + any modifiers

Item<
Special Enhancer etc...

Retired?

Offline JSB23

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Re: Working on RPG but don't understand combat.
« Reply #3 on: April 03, 2011, 05:39:37 PM »
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 :doh:
This should give a pretty good Idea of how to do it
http://www.newgrounds.com/portal/view/493714

Just a quick note:
That game uses a turn based battle system which is good if you want the fights to be more strategy based

The other system is an active time battle system (ATBs) which is where enemies will act on their own after a certain amount of time. It's used to make fights that are based on quick thinking rather then long term strategy
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The Schaef

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Re: Working on RPG but don't understand combat.
« Reply #4 on: May 10, 2011, 07:10:31 PM »
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A lot of what goes on in RPG combat has to do with chance, sometimes in percentages but most often in dice results.  How easy or hard it is to achieve something is determined by the kind of dice you roll versus the dice rolled against you, and/or the required result.

For example, if you want to measure something on a result of 10 or better out of 12, you have to figure if you want to use 1d12 (one 12-sided die) or 2d6 (two six-sided dice).  On the surface, it seems the same cause they both go to 12.  But a 1d12 has a range of 1-12 with the same percentage chance of any result.  The chance of getting a 10 or better is 3/12, or 25%.  By contrast, a 2d6 has a different spread by combining two numbers 1-6.  So the range is 2-12, and the chances of rolling a total of 10 or better is 6/36, or just 17%.  So the odds are better to roll 10 on a 12-sided die than two six-sided dice.

Building a combat system involves weighing the different odds of using different dice in different combinations, or getting different results.  And what kind of bonus does an item give, a raw +x increase or a random increase by rolling a die.  And then, based on the power of various items, they should be easier or harder to obtain, or in a more complicated system, they should wear out over time so that a strong advantage eventually goes away instead of being overpowered forever.

A different system can be found in Cutthroat Caverns, a game that advertises itself as a "diceless RPG".  The monsters in the game are a card that has information about their powers and hit points, and the players play cards that have attack values or other effects.  Each round, the players attack the monster for a certain amount, then, if he survives, the monster attacks the players in a way stated on the card.

Descent is a board game published by Fantasy Flight that can be played in RPG-like campaigns (particularly with the Road to Legend expansion).  Also, now that Wizards of the Coast owns the D&D license, they published a board gamed called Castle Ravenloft that uses a stripped-down version of the system to allow players to have a D&D-style experience in a board game in about an hour or so.

The obligatory disclaimer: pretty much all these titles are fantasy-themed, and contain elements that include magic and dragons and dwarves and trolls and such.  If this offends your sensibilities, do not consider it an endorsement of the titles.  I am only listing examples of certain game design styles for research purposes.

Offline JSB23

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Re: Working on RPG but don't understand combat.
« Reply #5 on: May 10, 2011, 07:12:54 PM »
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Descent is a board game published by Fantasy Flight that can be played in RPG-like campaigns (particularly with the Road to Legend expansion).  
Would you by any chance be interested in bringing that to nationals?  ;)
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The Schaef

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Re: Working on RPG but don't understand combat.
« Reply #6 on: May 10, 2011, 07:18:02 PM »
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Descent is one FFG coffin-box game that I do not own.  I will be happy to bring Starcraft, 1960, Cutthroat Caverns, Star Wars: Queens Gambit, Star Wars: Epic Duels, Dominion, Thunderstone and Battlestar Galactica.  Provided I can make the trip at all.

Offline Asahel24601

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Re: Working on RPG but don't understand combat.
« Reply #7 on: August 30, 2011, 05:16:47 PM »
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i used The one from Holy Lands for mine. it was the most realistic.
http://www.holylands.net/ you will have to make an account, but it's a good system. page 8 starts combat.