Author Topic: Heaven's Gate  (Read 6843 times)

Offline Minister Polarius

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Heaven's Gate
« on: July 18, 2010, 01:41:40 AM »
+3
This is my new card game I've been working on for a while. I think it's got some super-unique, possibly very fun elements that set it apart from other card games. I'll introduce the game in stages, starting with concept and setting. Then I'll move on to card types, gameplay, etc. Please comment a lot, like, don't like, but don't just read and then move on.
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Offline Minister Polarius

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Re: Heaven's Gate
« Reply #1 on: July 18, 2010, 02:18:42 AM »
0
Heaven's Gate is a card game set in a far, far distant future. Colonists from Earth made inroads into other planets thousands of years ago, and now the people on those planets have all but forgotten Earth. The game takes place when the new civilizations are once again reaching their zenith and rediscovering the ability to traverse the stars. Only this time, they're not alone.

The goal of the game is to either defeat your opponent by capturing (or exterminating) his planet, or by achieving transcendence on your own. This is accomplished through research, devotion, space travel, and battles both on the ground and in the skies. Gameplay is specifically designed to provide Spikes, Johnny's, and Timmy's an opportunity to enjoy the game no matter who they are playing, and the turtle/control/aggro triangle is recognized and encouraged. Gameplay moves fast enough that games don't drag on, but slowly enough that it is impossible to win within 20 minutes, even if both players are running aggro.

There are three civilizations with distinct, seeded home planets which provide advantages specifically geared toward one of the T/C/A choices. There are also three focuses common to all three civilization: faith, science, and warfare. Each of these is also geared toward one of the types, but balance is necessary. A Malacan deck running nothing but military will be torn to shreds by even a balanced Paralan deck. And it can forget about ever even making landfall on a good Candran deck.

While luck-of-the-draw does play a large part in Heaven's Gate, it does so in a different way than most card games. Due to a complete and total absence of any tutoring or drawing cards, deckbuilding will determine the winner more often than Lady Luck. Do you stack your 50-card deck full of Anti-Orbital Cannons to make sure you don't get rushed, missing out on the opportunity to use some of the more devastating cards? Do you include level 3 Basilicas and level 3 Devotion cards, praying that you'll draw them at the right time? Do you attempt to overwhelm your opponent and fill your slots with Ion Thrusters and Malacandran Raiders? Do you ignore your opponent entirely and focus on unlocking the 5th dimension, relying on your remote location and permanent Anti-Orbital cannon? Do you use soldiers or viruses? If you're using viruses, do you rely on Aether-Borne illness or the more deadly pandemics that must be delivered Fed-Ex style? Do you send one scout over quickly to do some quick damage and wait for the rest of your fleet? Do you wait until you have an armada that can survive most orbital defenses, and hope your opponent hasn't drawn Solar Flare or Digital Virus?

If testing does well, once I've released Contact (the base set) and the first two expansions (Space Oddity, adding more battle mechanics; and Rebirth of the Nephilim, adding a fourth Civilization based on combos), there is also a series of novellas in the works to compliment the atmosphere of the stories, and explain how all of this could be possible without contradicting the Bible.

Like I said in my first post, thoughts, likes, dislikes, anything but apathy :)
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Offline JSB23

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Re: Heaven's Gate
« Reply #2 on: July 18, 2010, 02:30:15 AM »
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When are you going to have the online stuff up and running?
Cuz I got's to get me some of that!
(Seriously though great idea sounds like a combination of Starcraft and Race for the Galaxy in CCG form)
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Offline TheKarazyvicePresidentRR

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Re: Heaven's Gate
« Reply #3 on: July 18, 2010, 03:37:10 AM »
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Apathy is death. With that being said id like to beta this when the time comes
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Offline Red

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Re: Heaven's Gate
« Reply #4 on: July 18, 2010, 08:30:12 AM »
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 +1 And why no tutors? They ADD skilll not interduce luck.
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Re: Heaven's Gate
« Reply #5 on: July 18, 2010, 09:36:49 AM »
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Quote
and Rebirth of the Nephilim
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Offline Alex_Olijar

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Re: Heaven's Gate
« Reply #6 on: July 18, 2010, 10:10:48 AM »
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This sounds very interesting. You have hooked me.

drb1200

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Re: Heaven's Gate
« Reply #7 on: July 18, 2010, 10:12:16 AM »
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Pol, you might want to check out CardGameForge. It is a nice CCG community where you can have a page for your game and an online rulebook. And if you want to publish your game, check out YourCardGames or The Game Crafter.

Daniel

Offline Prof Underwood

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Re: Heaven's Gate
« Reply #8 on: July 19, 2010, 10:29:39 AM »
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Heaven's Gate is a card game set in a far, far distant future....Only this time, they're not alone.
This sounds like a pretty standard sci-fi opening, but I like it.

The goal of the game is to either defeat your opponent by capturing (or exterminating) his planet, or by achieving transcendence on your own
I really like the idea that you can either win by a negative goal (defeating opp) OR a positive goal (achieving trans).  This also provides the chance for more or less interaction depending on player taste.  Great idea!

This is accomplished through research, devotion, space travel, and battles both on the ground and in the skies. Gameplay is specifically designed to provide Spikes, Johnny's, and Timmy's an opportunity to enjoy the game no matter who they are playing, and the turtle/control/aggro triangle is recognized and encouraged. Gameplay moves fast enough that games don't drag on, but slowly enough that it is impossible to win within 20 minutes, even if both players are running aggro.
This sounds like a wonderful goal, but can you pull it off?  And can you maintain it as future sets come out?  Tough to manage.

There are three civilizations with distinct, seeded home planets which provide advantages specifically geared toward one of the T/C/A choices. There are also three focuses common to all three civilization: faith, science, and warfare. Each of these is also geared toward one of the types, but balance is necessary.
This is also pretty standard Starcraft type stuff, but still sounds good.

Due to a complete and total absence of any tutoring or drawing cards, deckbuilding will determine the winner more often than Lady Luck.
Actually the "luck" of a card game is based on the fact that you have no control over where the cards are in your deck and all the ones you need might be on the bottom.  The best ways to minimize this are to make sure that everyone gets through their deck so that everyone ends up getting everything they planned to get, AND to increase the amount of cards in players hands so that they can do more of whatever they built their deck to do.  Drawing cards helps both of these goals.  Eliminating drawing will therefore probably increase the amount of "luck" in your game.

If testing does well, once I've released Contact (the base set) and the first two expansions (Space Oddity, adding more battle mechanics; and Rebirth of the Nephilim, adding a fourth Civilization based on combos), there is also a series of novellas in the works to compliment the atmosphere of the stories, and explain how all of this could be possible without contradicting the Bible.
I like the names of the sets.  I really like the idea of adding in a fourth Civ later in the game's life.  I think the novellas are risky as they could easily be very cheesy, but if they were done well it could really help your marketing.

Offline ChristianSoldier

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Re: Heaven's Gate
« Reply #9 on: July 22, 2010, 12:26:29 AM »
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I like this idea, I think there need to be more sci fi CCG (I assume its a CCG) I love designing games myself, but I seem to have trouble focusing on a few things at a time and usually gets several different ideas and want to work on all of them.  But I would definitely try your game.

One thing I would suggest is get as many gamers involved in testing as you can so you get as much creative input as possible.

I don't know what you have against Draw abilities and Search abilities, I think they add a HUGE amount to a game, so long as its controlled, but then again I don't know how the game works so I can't say for sure.

Luck factor is very limited if your cards are close to the same power level on their own, the key is to make cards work together without forcing it too much, like make a card thats decent on its own but withing a specific strategy is even better.

Most importantly I would say make sure you are one of your biggest fans.  If you can continue to enjoy the game as you design, playtest and playtest some more I think you will have made a good game.
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Offline Master KChief

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Re: Heaven's Gate
« Reply #10 on: July 22, 2010, 06:13:25 AM »
-1
Gameplay is specifically designed to provide Spikes, Johnny's, and Timmy's an opportunity to enjoy the game no matter who they are playing, and the turtle/control/aggro triangle is recognized and encouraged.

its actually the turtle/aggro/boom triangle.
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Offline JSB23

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Re: Heaven's Gate
« Reply #11 on: July 29, 2010, 02:51:54 AM »
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Hey lookie what I found while cruisn' Da geek
http://boardgamegeek.com/boardgame/75765/heavens-gate
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Offline Minister Polarius

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Re: Heaven's Gate
« Reply #12 on: July 29, 2010, 03:12:17 AM »
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Woah, dang! Thanks to whoever took the time to put that up there! I've sent the cardsheet to someone who is hopefully putting it on that card game program atm, and when that gets done, testing can begin (in earnest, hopefully). There are probably a lot of things to be ironed out, but I have high hopes for this game :D
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drb1200

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Re: Heaven's Gate
« Reply #13 on: July 30, 2010, 09:27:48 PM »
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Best of luck to you!

Offline goldencomet

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Re: Heaven's Gate
« Reply #14 on: August 03, 2010, 01:28:40 AM »
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I would love to be a playtester/betatester.
Sounds cool!   ;D
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Offline fyero

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Re: Heaven's Gate
« Reply #15 on: August 03, 2010, 09:40:24 AM »
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ooh great idea. i love it. I would also love to beta test it.
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drb1200

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Re: Heaven's Gate
« Reply #16 on: September 04, 2010, 08:56:02 AM »
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How is this going?

Offline Minister Polarius

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Re: Heaven's Gate
« Reply #17 on: September 04, 2010, 04:04:49 PM »
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I sent it to someone who said he was going to program it into the card game app, but I haven't heard back from him. I really can't do anything more until I find someone who knows how to use it and actually puts it in.
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drb1200

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Re: Heaven's Gate
« Reply #18 on: January 28, 2011, 07:14:10 PM »
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Bump. How's it going so far?

Offline Sean

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Re: Heaven's Gate
« Reply #19 on: January 28, 2011, 09:08:12 PM »
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Quote
Colonists from Earth
That is where I lost interest.  I wish you well though.
May you prosper greatly!
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Offline Minister Polarius

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Re: Heaven's Gate
« Reply #20 on: January 29, 2011, 01:56:36 AM »
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You necroposted to insult the idea?
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Offline Alex_Olijar

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Re: Heaven's Gate
« Reply #21 on: January 29, 2011, 01:58:11 AM »
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Daniel posted first to bring it to the top.

Offline Minister Polarius

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Re: Heaven's Gate
« Reply #22 on: January 29, 2011, 02:10:16 AM »
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Ah, so I see.

I'm having a lot of balancing issues. It seems like if I tweak one little thing the game is unbalanced but if I fix that the games take an hour but if I tweak that they take five minutes.
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Offline Alex_Olijar

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Re: Heaven's Gate
« Reply #23 on: January 29, 2011, 02:15:02 AM »
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How have you been testing? Do you have mock cards?

Offline Minister Polarius

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Re: Heaven's Gate
« Reply #24 on: January 30, 2011, 12:14:21 AM »
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Yeah.
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Offline RTSmaniac

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Re: Heaven's Gate
« Reply #25 on: May 10, 2011, 09:49:54 PM »
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sounds like a great game. keep up the good work P
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Offline Minister Polarius

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Re: Heaven's Gate
« Reply #26 on: May 10, 2011, 11:20:54 PM »
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Ah! Thanks for reminding me about this! I had put it on hold until summer, but I would have completely forgotten about it if you hadn't necroposted it.
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Offline Isildur

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Re: Heaven's Gate
« Reply #27 on: May 11, 2011, 12:29:35 AM »
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Yeah I would be up for testing the game also ive got myself and a couple of friends that could play a couple of test games.
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Re: Heaven's Gate
« Reply #28 on: May 11, 2011, 12:51:43 AM »
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I'm sure The Card Club wouldn't mind testing it either, should it be ready by Nationals...

Offline Red

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Re: Heaven's Gate
« Reply #29 on: May 11, 2011, 07:47:36 AM »
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I'd help with testing. Just don't make it combo centric.
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