Author Topic: Zebulun Offense: 6 Cards?  (Read 20539 times)

Offline sk

  • Trade Count: (+5)
  • Hero Member
  • *****
  • Posts: 4028
  • I am a leaf on the wind.
    • -
    • Southwest Region
    • My Facebook
Re: Zebulun Offense: 6 Cards?
« Reply #25 on: January 26, 2009, 02:01:28 PM »
0
From the very first post:

How big does a Zebulun based offense need to be in order to be successful?

I think you could use Zebulun, Benjamin, I Am Redemption, Chariot of Fire, Solomon's Temple and Lampstand of the Sanctuary. If you add in Son of God, New Jerusalem and Guardian of your Souls and Destruction of Nehushtan you have 10 cards. That means outside of your 7 lost souls you could add 33 cards to a 50 card deck.
"I'm not cheating, I'm just awesome." - Luke Wolfe

Offline 777Godspeed

  • Tournament Host
  • Trade Count: (+29)
  • *****
  • Posts: 1985
  • Breathe redemption into wasted life, Breathe deep
    • -
    • Northwest Region
Re: Zebulun Offense: 6 Cards?
« Reply #26 on: January 26, 2009, 02:24:52 PM »
0
Lampstand of the Sanctuary
Type: Artifact • Brigade: None • Ability: None • Class: None • Special Ability: Protect all cards not in battle from evil Dominants (grim-reaper icon cards). • Identifiers: OT, Tabernacle Item, Temple Item • Verse: Exodus 25:31

Essentially, once LotS is activated the only evil Dominant that can be played is Christian Martyr and it can only be played in battle. Place LotS in Solomon's Temple or The Tabernacle, then activate CoF on your Artifact Pile, pull Ahimaaz out of Kerith Ravine. RA then retreat, shuffle Zeb back into your deck and draw him next round, because you are decked out to take full advantage of Zebs ignore capabilities, start RAing with Zeb again. Wash, rinse and repeat as needed.
I hope this is clearing up how this offense works. No Providing Angel needed to pull unnecessary healing enhs that would only clutter up your deck and shrink your defense. This is an End Game strategy, comparable to a Heroless deck End Game strategy of an unbeatable Paul.



Godspeed,
Mike
Divine mental biopsy reveals you need psychosurgery
When in doubt  D3.
I support Your Turn Games.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Zebulun Offense: 6 Cards?
« Reply #27 on: January 26, 2009, 03:27:07 PM »
0
Except that side-battles END Zebulin offenses so fast.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline DaClock

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 3196
  • TKP Lives?
Re: Zebulun Offense: 6 Cards?
« Reply #28 on: January 26, 2009, 03:34:21 PM »
0
Yeah, like anybody uses those...

Ok, so maybe we should add Pot of Manna in as well. However, there isn't more artifact space with the set up we have right now.

Offline Minister Polarius

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 15920
  • Grand Minister of Music and Video Games
    • -
    • East Central Region
    • Macclelland Music
Re: Zebulun Offense: 6 Cards?
« Reply #29 on: January 26, 2009, 03:40:35 PM »
0
There isn't really much you can do against side-battles. They're the wildcard that is able to defeat the undefeatable strategies. Other than a PoM with lampstands up, a well constructed side-battle Prophet/Babylonian or Prophet/Sadducee or Prophet/Egyptian or Prophet/Site deck is basically only vulnerable to bad draws.
I am not talking about T2 unless I am explicitly talking about T2. Also Mayhem is fine now somehow!

Offline Gabe

  • Global Moderator
  • Trade Count: (+68)
  • *****
  • Posts: 10674
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Zebulun Offense: 6 Cards?
« Reply #30 on: January 26, 2009, 03:56:09 PM »
0
I had a Zebulun offense that worked really well.  It consisted of these cards:

Angel of the Lord
New Jerusalem
Son of God
Blue Tassels (to get around Writ and King Zed/DoM cuz sometimes you need to attack with 1 card)
Chariot of Fire
Lampstand of the Sanctuary
Kerith Ravine (protect Zeb if you draw him early but mostly to hide Ahimaaz so Zeb works)
The Tabernacle
Ahimaaz (withdraw to trigger Chariot so unlike Ben they can't block with a 1/1 to get inish to LuG your Chariot/LoTS)
Zebulun
Have you visited the Land of Redemption today?

Offline DaClock

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 3196
  • TKP Lives?
Re: Zebulun Offense: 6 Cards?
« Reply #31 on: January 26, 2009, 06:23:13 PM »
0
Did your defense address the issue of Pharaoh's Throne Room/Golden Calf? What happened if somebody used Holy Grail to convert one of your EC's?

Offline Gabe

  • Global Moderator
  • Trade Count: (+68)
  • *****
  • Posts: 10674
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Zebulun Offense: 6 Cards?
« Reply #32 on: January 26, 2009, 06:53:27 PM »
0
Did your defense address the issue of Pharaoh's Throne Room/Golden Calf? What happened if somebody used Holy Grail to convert one of your EC's?

The deck was pre-RoA.  I didn't need to worry about he "anti-ignore" LS.  I heard that PTR would own me but nobody was playing Egyptians last year so I never faced it in over 20 games.  If I were to build it today I'd probably include Besieged, Roman's Destroy Jerusalem or Battering Ram (works with Sads or Pharisees but that's about it).

Conversion also wasn't as popular last year, partly because not as many people were using Holy Grail.  The Garden Tomb seems to have helped that card make a come back.  Besides the obvious suicide rescue I also had an Archer and Arioch to discard my converted character.

BTW, Ahimaaz let's you use U&T too if you want.
Have you visited the Land of Redemption today?

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Zebulun Offense: 6 Cards?
« Reply #33 on: January 26, 2009, 07:20:25 PM »
0
Ahhh yes... Zebulun... the start of my evil offences.

I havent used this one in a while... so I guess it wont hurt to post it.

Lamb Dominants: 4
   Angel of the Lord
   Guardian Of Your Souls
   New Jerusalem
   Son of God

Fortresses: 2
   Kerith Ravine
   Storehouse

Artifacts: 1
   Chariot of Fire

Multi-Color Heroes: 1
   Melchizedek (Teal)

Gold Heroes: 1
   Noah's Sons

Blue Heroes: 2
   Jacob
   Zebulun

Multi-Color Hero Enhancements: 1
   Melchizedek's Blessing (Teal)

Gold Hero Enhancements: 1
   Built on the Rock

Blue Hero Enhancements: 3
   Journey to Egypt
   Reuben's Torn Clothes
   The Body of Christ

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: Zebulun Offense: 6 Cards?
« Reply #34 on: January 26, 2009, 08:36:11 PM »
0
Quote
heard that PTR would own me but nobody was playing Egyptians last year so I never faced it in over 20 games.

RR, Not counting since 2007
Not quite a ghost...but not quite not.

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Zebulun Offense: 6 Cards?
« Reply #35 on: January 26, 2009, 10:40:52 PM »
0
I had a Zebulun offense that worked really well.  It consisted of these cards:

Angel of the Lord
New Jerusalem
Son of God
Blue Tassels (to get around Writ and King Zed/DoM cuz sometimes you need to attack with 1 card)
Chariot of Fire
Lampstand of the Sanctuary
Kerith Ravine (protect Zeb if you draw him early but mostly to hide Ahimaaz so Zeb works)
The Tabernacle
Ahimaaz (withdraw to trigger Chariot so unlike Ben they can't block with a 1/1 to get inish to LuG your Chariot/LoTS)
Zebulun
No site access Gabe?

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Zebulun Offense: 6 Cards?
« Reply #36 on: January 26, 2009, 10:56:41 PM »
0
Prof, check mine. I fixed the site access and egyptian problem in one card.  ;D

Offline Alex_Olijar

  • 16plus
  • Trade Count: (+15)
  • *
  • Posts: 8124
  • This guy is my mascot
    • -
    • Northeast Region
Re: Zebulun Offense: 6 Cards?
« Reply #37 on: January 26, 2009, 10:57:33 PM »
0
Agreed. I mentioned it earlier but it was ignored.

Offline YourMathTeacher

  • Tournament Host
  • Trade Count: (+80)
  • *****
  • Posts: 11089
    • -
    • Southeast Region
Re: Zebulun Offense: 6 Cards?
« Reply #38 on: January 26, 2009, 11:00:44 PM »
0
Agreed. I mentioned it earlier but it was ignored.

You were ignored while talking about a Zebulun deck. Talk about ironic.  ;)
My wife is a hottie.

Offline Prof Underwood

  • Redemption Elder
  • Trade Count: (+7)
  • Hero Member
  • *****
  • Posts: 8597
    • -
    • East Central Region
Re: Zebulun Offense: 6 Cards?
« Reply #39 on: January 26, 2009, 11:26:02 PM »
0
Prof, check mine. I fixed the site access and egyptian problem in one card.  ;D
Yeah I saw it in yours, and liked it.  I was just surprised Gabe didn't have anything and assumed that it was just left out by accident.

My only problem with yours was that Jake+RTC seemed unnecessary, and you didn't include artifact killers like DoN or Captured Ark to get rid of CoM and G-Cow (or Holy Grail giving you a non-Genesis hero).

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Zebulun Offense: 6 Cards?
« Reply #40 on: January 26, 2009, 11:31:33 PM »
0
Jake + RTC was a potential free point while waiting for zebby to get ready.

Offline Gabe

  • Global Moderator
  • Trade Count: (+68)
  • *****
  • Posts: 10674
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Zebulun Offense: 6 Cards?
« Reply #41 on: January 27, 2009, 08:50:37 AM »
0
No site access Gabe?

Yes, I overlooked that.  I used Dragon Raid and the defense had several single color Sites of different brigades including purple (to get around Pergamum).
Have you visited the Land of Redemption today?

The Schaef

  • Guest
  • Trade Count: (0)
Re: Zebulun Offense: 6 Cards?
« Reply #42 on: January 27, 2009, 12:56:37 PM »
0
Journey to Egypt is the bane of my existence.  It almost makes me want to change the answer to "if you could ban only one card..."  :D

Offline TheKarazyvicePresidentRR

  • Trade Count: (+4)
  • Hero Member
  • *****
  • Posts: 15781
  • Currently undead
    • -
    • Southeast Region
Re: Zebulun Offense: 6 Cards?
« Reply #43 on: January 27, 2009, 03:37:28 PM »
0
Journey to Egypt is the bane of my existence.  It almost makes me want to change the answer to "if you could ban only one card..."  :D
I completely agree.
Not quite a ghost...but not quite not.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal