Author Topic: Deck Ranking System  (Read 9688 times)

Offline LordZardeck

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Deck Ranking System
« on: January 09, 2012, 02:14:49 PM »
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I'm trying to come up with a NON-Biased ranking system to determine how good a deck is for a new feature coming in Redemption Connect! Unfortunately, I've never built very good decks, and usually only build based on theme. I was wondering if anyone had some good ideas, especially from those who have done well with building decks.

I guess really I just need to know what makes a good deck.
« Last Edit: January 09, 2012, 02:18:44 PM by LordZardeck »

Warrior_Monk

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Re: Deck Ranking System
« Reply #1 on: January 09, 2012, 02:56:57 PM »
+2
Sounds like it could be a fun feature, but probably not necessarily accurate. Anyway, here are things that all good decks have...basically everything, but yeah.

Speed. Cards that can get cards. Things like Search and Draw.

Heroes. You can't win games without them. The best decks have about 10+

Battle winning enhancements. Bonus if they CBN or Interrupt in them.

Interrupts or Negates. If you can't get initiative, you better have a way to stop them.

Protection. Primarily from Capture (Unholy Writ/Charms) and Discard (Christian Martyr). Banding also works well in this category, since as long as you can overwhelm them you're good.

Options. Being too concentrated is dangerous. If you're playing with all converts, what happens when demons show up? Discard and remove from the game don't really belong in this category though, there isn't too much around them.

Concentration. Being too diverse is dangerous. If you have multiple cards of 6 good brigades, you're doing something wrong. Two brigades is optimal, one and three good, and four is iffy. Anything more and you're likely to be in trouble. Really it just depends on how much speed you have.

Blocks. The best decks have a good amount of blocks, preferably reusable (like Gomer/KoT). The simpler the better.

Low amount of cards. The quicker you can get to your cards, the better.

Offline LordZardeck

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Re: Deck Ranking System
« Reply #2 on: January 09, 2012, 03:04:34 PM »
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Low amount of cards. The quicker you can get to your cards, the better.

Relatively low right? Cause don't Type 2 cards have a 100 card minimum?

Offline LordZardeck

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Re: Deck Ranking System
« Reply #3 on: January 09, 2012, 03:07:11 PM »
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Also, you can't possibly build a deck with ALL that in it, so are some more important than others? What would be an optimal balance?

Offline Red Wing

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Re: Deck Ranking System
« Reply #4 on: January 09, 2012, 03:12:55 PM »
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Low amount of cards. The quicker you can get to your cards, the better.

Relatively low right? Cause don't Type 2 cards have a 100 card minimum?
Yes, you usually want as close to the minimum as possible  (50 for T1, 100 for T2).

What would be an optimal balance?
it depends for different styles. "Speed" decks will have mostly offensive cards with usually no more than 8-10 card defenses because the goal is to win ASAP. For other styles though, like "Turtle" where the goal is to stall with your defense and then only attack towards the later stages of the game, will have mostly defense.
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Offline SomeKittens

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Re: Deck Ranking System
« Reply #5 on: January 09, 2012, 03:14:03 PM »
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The best decks will have all of the above in them.
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Warrior_Monk

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Re: Deck Ranking System
« Reply #6 on: January 09, 2012, 05:20:54 PM »
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Also, you can't possibly build a deck with ALL that in it, so are some more important than others? What would be an optimal balance?
My current deck has 7 Draw cards, 1 Search cards, 2 Exchange cards, 12 Heroes, 4 Brigades, 7 interrupts, 1 FBTN hero, 1 recursion, 7 discards, (AoTL and Ehud's Dagger included...), 2 CTB, 9 CBN (not including dominants and set asides), 1 CBI, 1 CBP, 4 banding heroes, 2 cards protecting capture, 2 protecting discard, 1 protecting lost souls, and 2 helpful cards (look at a hand, heal a hero...I'm not sure how you'd include them...)

And that's just my offense...

Which reminds me, I forgot about lost soul generation. That's important to (creating more lost souls to rescue, cards like Harvest Time, Revealer Lost Soul, Ammy Slave...etc.)

Offline LordZardeck

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Re: Deck Ranking System
« Reply #7 on: January 09, 2012, 05:53:53 PM »
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Also, you can't possibly build a deck with ALL that in it, so are some more important than others? What would be an optimal balance?
My current deck has 7 Draw cards, 1 Search cards, 2 Exchange cards, 12 Heroes, 4 Brigades, 7 interrupts, 1 FBTN hero, 1 recursion, 7 discards, (AoTL and Ehud's Dagger included...), 2 CTB, 9 CBN (not including dominants and set asides), 1 CBI, 1 CBP, 4 banding heroes, 2 cards protecting capture, 2 protecting discard, 1 protecting lost souls, and 2 helpful cards (look at a hand, heal a hero...I'm not sure how you'd include them...)

And that's just my offense...

Which reminds me, I forgot about lost soul generation. That's important to (creating more lost souls to rescue, cards like Harvest Time, Revealer Lost Soul, Ammy Slave...etc.)

How many cards in your deck?

Warrior_Monk

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Re: Deck Ranking System
« Reply #8 on: January 09, 2012, 06:04:16 PM »
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52. I'm trying to cut it down to 51...

Offline LordZardeck

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Re: Deck Ranking System
« Reply #9 on: January 09, 2012, 06:16:59 PM »
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What about Character:Enhancement ratio? What would be the recommended range?

Offline lightningninja

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Re: Deck Ranking System
« Reply #10 on: January 09, 2012, 06:26:53 PM »
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That's probably the most based on interpretation and deck style. A speed deck should have more heroes than enhancements, and that's true of most decks, but I wouldn't say all. Some of my decks will have something like 13 heroes to 7 good enhancements, while others will be about 11 to 10. So that just depends on the deck style.
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Offline LordZardeck

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Re: Deck Ranking System
« Reply #11 on: January 09, 2012, 06:53:48 PM »
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wow. Am i the only one using a 8:15 ratio? lol. How on earth do you guys ever have then enhancements you need?

Offline lp670sv

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Re: Deck Ranking System
« Reply #12 on: January 09, 2012, 06:56:17 PM »
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wow. Am i the only one using a 8:15 ratio? lol. How on earth do you guys ever have then enhancements you need?

Speed.

Offline LordZardeck

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Re: Deck Ranking System
« Reply #13 on: January 09, 2012, 06:59:24 PM »
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wow. Am i the only one using a 8:15 ratio? lol. How on earth do you guys ever have then enhancements you need?

Speed.

What happens when speed vs. turtle?

Offline lp670sv

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Re: Deck Ranking System
« Reply #14 on: January 09, 2012, 07:01:58 PM »
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wow. Am i the only one using a 8:15 ratio? lol. How on earth do you guys ever have then enhancements you need?

Speed.

What happens when speed vs. turtle?

If I get the enhancements I want, most of time the style of play of the other person doesn't matter. That's the point of speed in a way. You can only control how you build your deck and how you play. So the goal in deck building is to build a deck that you feel confident can win no matter what deck it goes up against or what style of play your opponent uses.

Offline SomeKittens

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Re: Deck Ranking System
« Reply #15 on: January 09, 2012, 07:04:42 PM »
+2
That's probably the most based on interpretation and deck style. A speed deck should have more heroes than enhancements, and that's true of most decks, but I wouldn't say all. Some of my decks will have something like 13 heroes to 7 good enhancements, while others will be about 11 to 10. So that just depends on the deck style.
If we're ranking decks, speed will be at the top.
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Offline Red

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Re: Deck Ranking System
« Reply #16 on: January 09, 2012, 07:27:52 PM »
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wow. Am i the only one using a 8:15 ratio? lol. How on earth do you guys ever have then enhancements you need?
wow... how often do you discard?
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TheHobbit13

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Re: Deck Ranking System
« Reply #17 on: January 09, 2012, 07:35:48 PM »
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What happens when speed vs. turtle?

Heavy defenses eat speed for breakfast.

Offline LordZardeck

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Re: Deck Ranking System
« Reply #18 on: January 09, 2012, 07:36:28 PM »
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depends really. if I get unlucky and don't draw any hero's or ec's for a while, pretty often. but my defense has some cards to allow me to get them back. It's my offense that has a problem. All this is only when I can't get storehouse till the end of the game

Warrior_Monk

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Re: Deck Ranking System
« Reply #19 on: January 09, 2012, 07:55:35 PM »
+1
What happens when speed vs. turtle?
Heavy defenses eat speed for breakfast.
False. They eat speed for lunch. Heavy defenses risk running late for breakfast.

That's probably the most based on interpretation and deck style. A speed deck should have more heroes than enhancements, and that's true of most decks, but I wouldn't say all. Some of my decks will have something like 13 heroes to 7 good enhancements, while others will be about 11 to 10. So that just depends on the deck style.
If we're ranking decks, speed will be at the top.
Tier list, anybody? Both S and A Tier were composed of speed decks.
« Last Edit: January 09, 2012, 08:04:34 PM by Ring Wraith »

Rawrlolsauce!

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Re: Deck Ranking System
« Reply #20 on: January 09, 2012, 08:40:13 PM »
+6
If they eat speed for lunch, then defense heavy decks are French, as they eat 6 hours later than they should and take 4 hours to do it. If defense heavy decks are French, then they will always lose.

Chronic Apathy

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Re: Deck Ranking System
« Reply #21 on: January 09, 2012, 08:49:24 PM »
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It's never been my experience that defense heavy decks beat speed. If that was true, more people would use defense heavy. The only exceptions are in heroless decks, and even then, mostly in very large ones (i.e. 100 or 154). I mean, if a speed deck gets a bad draw, it's going to be hard to recover, but if a speed deck gets a bad draw, it's probably finished regardless.

Offline Red

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Re: Deck Ranking System
« Reply #22 on: January 09, 2012, 08:53:19 PM »
-2
Chronic I must disagree 100% with you. Mainly because I've been getting screwed over by large defenses.
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Offline Prof Underwood

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Re: Deck Ranking System
« Reply #23 on: January 09, 2012, 10:16:37 PM »
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In the past, I would say that Turtle would beat Speed a majority of games, but that they would all take longer than the standard time limit.

This year, I'm not sure that even a well built Turtle is capable of completely shutting down the variety of super-powered offenses that people are running.  The meta seems much more diverse than usual this year, and that makes a LOT of different things to try to block.

Offline SomeKittens

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Re: Deck Ranking System
« Reply #24 on: January 09, 2012, 10:24:11 PM »
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In the past, I would say that Turtle would beat Speed a majority of games, but that they would all take longer than the standard time limit.

This year, I'm not sure that even a well built Turtle is capable of completely shutting down the variety of super-powered offenses that people are running.  The meta seems much more diverse than usual this year, and that makes a LOT of different things to try to block.
This year has so much more (and it's all CBN now), so turtle doesn't have any viability at all.
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