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Low amount of cards. The quicker you can get to your cards, the better.
Quote from: Ring Wraith on January 09, 2012, 02:56:57 PMLow amount of cards. The quicker you can get to your cards, the better.Relatively low right? Cause don't Type 2 cards have a 100 card minimum?
What would be an optimal balance?
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Also, you can't possibly build a deck with ALL that in it, so are some more important than others? What would be an optimal balance?
Quote from: LordZardeck on January 09, 2012, 03:07:11 PMAlso, you can't possibly build a deck with ALL that in it, so are some more important than others? What would be an optimal balance?My current deck has 7 Draw cards, 1 Search cards, 2 Exchange cards, 12 Heroes, 4 Brigades, 7 interrupts, 1 FBTN hero, 1 recursion, 7 discards, (AoTL and Ehud's Dagger included...), 2 CTB, 9 CBN (not including dominants and set asides), 1 CBI, 1 CBP, 4 banding heroes, 2 cards protecting capture, 2 protecting discard, 1 protecting lost souls, and 2 helpful cards (look at a hand, heal a hero...I'm not sure how you'd include them...)And that's just my offense...Which reminds me, I forgot about lost soul generation. That's important to (creating more lost souls to rescue, cards like Harvest Time, Revealer Lost Soul, Ammy Slave...etc.)
wow. Am i the only one using a 8:15 ratio? lol. How on earth do you guys ever have then enhancements you need?
Quote from: LordZardeck on January 09, 2012, 06:53:48 PMwow. Am i the only one using a 8:15 ratio? lol. How on earth do you guys ever have then enhancements you need?Speed.
Quote from: lp670sv on January 09, 2012, 06:56:17 PMQuote from: LordZardeck on January 09, 2012, 06:53:48 PMwow. Am i the only one using a 8:15 ratio? lol. How on earth do you guys ever have then enhancements you need?Speed.What happens when speed vs. turtle?
That's probably the most based on interpretation and deck style. A speed deck should have more heroes than enhancements, and that's true of most decks, but I wouldn't say all. Some of my decks will have something like 13 heroes to 7 good enhancements, while others will be about 11 to 10. So that just depends on the deck style.
What happens when speed vs. turtle?
Quote from: LordZardeck on January 09, 2012, 06:59:24 PMWhat happens when speed vs. turtle?Heavy defenses eat speed for breakfast.
Quote from: lightningninja on January 09, 2012, 06:26:53 PMThat's probably the most based on interpretation and deck style. A speed deck should have more heroes than enhancements, and that's true of most decks, but I wouldn't say all. Some of my decks will have something like 13 heroes to 7 good enhancements, while others will be about 11 to 10. So that just depends on the deck style.If we're ranking decks, speed will be at the top.
In the past, I would say that Turtle would beat Speed a majority of games, but that they would all take longer than the standard time limit.This year, I'm not sure that even a well built Turtle is capable of completely shutting down the variety of super-powered offenses that people are running. The meta seems much more diverse than usual this year, and that makes a LOT of different things to try to block.
This year has so much more (and it's all CBN now), so turtle doesn't have any viability at all.
I think the reason defense-heavy can no longer reliably stop speed is speed is no longer a one-off mashup. It used to be if you could weather AoCP, Zeal, AotL, Provisions, and Holy Unto the Lord (or something like that), Speed decks would run out of steam. Now, Genesis can recur its whole offense easily, not to mention having 5 CBN battle-winning plays without Asher. Samuel decks have so many win conditions it's literally impossible to plug all the holes without a massive defense (which loses without a huge luck imbalance). Isaiah decks don't even rely on battle-winners. Disciples not only don't rely on battle-winners, but often don't need them at all. Defenses are no longer able to stop speed by surviving for 5 or so turns.
You can only control how you build your deck and how you play. So the goal in deck building is to build a deck that you feel confident can win no matter what deck it goes up against or what style of play your opponent uses.
Ok, i was wondering. If having a more enhancements is such a bad idea, why do the starter decks do it?
Quote from: LordZardeck on January 14, 2012, 11:20:19 PMOk, i was wondering. If having a more enhancements is such a bad idea, why do the starter decks do it?The starter decks are not built to be good. They are built as a "sample" of the game.
In addition to what's already been said, starter decks are a teaching tool for new players to learn the game. A common "mistake" I see new players make is to "waste" enhancements. They sometimes use them in a battle when they won't help the Hero stay alive or win a Lost Soul. In Redemption, like in real life, good wins in the end. One reason the starters are enhancement heavy is to ensure players have enough enhancements to win 5 Lost Souls, even they are not all played optimally.