Author Topic: Deck Ranking System  (Read 8394 times)

Offline LordZardeck

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Deck Ranking System
« on: January 09, 2012, 02:14:49 PM »
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I'm trying to come up with a NON-Biased ranking system to determine how good a deck is for a new feature coming in Redemption Connect! Unfortunately, I've never built very good decks, and usually only build based on theme. I was wondering if anyone had some good ideas, especially from those who have done well with building decks.

I guess really I just need to know what makes a good deck.
« Last Edit: January 09, 2012, 02:18:44 PM by LordZardeck »

Warrior_Monk

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Re: Deck Ranking System
« Reply #1 on: January 09, 2012, 02:56:57 PM »
+2
Sounds like it could be a fun feature, but probably not necessarily accurate. Anyway, here are things that all good decks have...basically everything, but yeah.

Speed. Cards that can get cards. Things like Search and Draw.

Heroes. You can't win games without them. The best decks have about 10+

Battle winning enhancements. Bonus if they CBN or Interrupt in them.

Interrupts or Negates. If you can't get initiative, you better have a way to stop them.

Protection. Primarily from Capture (Unholy Writ/Charms) and Discard (Christian Martyr). Banding also works well in this category, since as long as you can overwhelm them you're good.

Options. Being too concentrated is dangerous. If you're playing with all converts, what happens when demons show up? Discard and remove from the game don't really belong in this category though, there isn't too much around them.

Concentration. Being too diverse is dangerous. If you have multiple cards of 6 good brigades, you're doing something wrong. Two brigades is optimal, one and three good, and four is iffy. Anything more and you're likely to be in trouble. Really it just depends on how much speed you have.

Blocks. The best decks have a good amount of blocks, preferably reusable (like Gomer/KoT). The simpler the better.

Low amount of cards. The quicker you can get to your cards, the better.

Offline LordZardeck

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Re: Deck Ranking System
« Reply #2 on: January 09, 2012, 03:04:34 PM »
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Low amount of cards. The quicker you can get to your cards, the better.

Relatively low right? Cause don't Type 2 cards have a 100 card minimum?

Offline LordZardeck

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Re: Deck Ranking System
« Reply #3 on: January 09, 2012, 03:07:11 PM »
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Also, you can't possibly build a deck with ALL that in it, so are some more important than others? What would be an optimal balance?

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Re: Deck Ranking System
« Reply #4 on: January 09, 2012, 03:12:55 PM »
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Low amount of cards. The quicker you can get to your cards, the better.

Relatively low right? Cause don't Type 2 cards have a 100 card minimum?
Yes, you usually want as close to the minimum as possible  (50 for T1, 100 for T2).

What would be an optimal balance?
it depends for different styles. "Speed" decks will have mostly offensive cards with usually no more than 8-10 card defenses because the goal is to win ASAP. For other styles though, like "Turtle" where the goal is to stall with your defense and then only attack towards the later stages of the game, will have mostly defense.
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Offline SomeKittens

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Re: Deck Ranking System
« Reply #5 on: January 09, 2012, 03:14:03 PM »
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The best decks will have all of the above in them.
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Warrior_Monk

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Re: Deck Ranking System
« Reply #6 on: January 09, 2012, 05:20:54 PM »
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Also, you can't possibly build a deck with ALL that in it, so are some more important than others? What would be an optimal balance?
My current deck has 7 Draw cards, 1 Search cards, 2 Exchange cards, 12 Heroes, 4 Brigades, 7 interrupts, 1 FBTN hero, 1 recursion, 7 discards, (AoTL and Ehud's Dagger included...), 2 CTB, 9 CBN (not including dominants and set asides), 1 CBI, 1 CBP, 4 banding heroes, 2 cards protecting capture, 2 protecting discard, 1 protecting lost souls, and 2 helpful cards (look at a hand, heal a hero...I'm not sure how you'd include them...)

And that's just my offense...

Which reminds me, I forgot about lost soul generation. That's important to (creating more lost souls to rescue, cards like Harvest Time, Revealer Lost Soul, Ammy Slave...etc.)

Offline LordZardeck

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Re: Deck Ranking System
« Reply #7 on: January 09, 2012, 05:53:53 PM »
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Also, you can't possibly build a deck with ALL that in it, so are some more important than others? What would be an optimal balance?
My current deck has 7 Draw cards, 1 Search cards, 2 Exchange cards, 12 Heroes, 4 Brigades, 7 interrupts, 1 FBTN hero, 1 recursion, 7 discards, (AoTL and Ehud's Dagger included...), 2 CTB, 9 CBN (not including dominants and set asides), 1 CBI, 1 CBP, 4 banding heroes, 2 cards protecting capture, 2 protecting discard, 1 protecting lost souls, and 2 helpful cards (look at a hand, heal a hero...I'm not sure how you'd include them...)

And that's just my offense...

Which reminds me, I forgot about lost soul generation. That's important to (creating more lost souls to rescue, cards like Harvest Time, Revealer Lost Soul, Ammy Slave...etc.)

How many cards in your deck?

Warrior_Monk

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Re: Deck Ranking System
« Reply #8 on: January 09, 2012, 06:04:16 PM »
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52. I'm trying to cut it down to 51...

Offline LordZardeck

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Re: Deck Ranking System
« Reply #9 on: January 09, 2012, 06:16:59 PM »
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What about Character:Enhancement ratio? What would be the recommended range?

Offline lightningninja

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Re: Deck Ranking System
« Reply #10 on: January 09, 2012, 06:26:53 PM »
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That's probably the most based on interpretation and deck style. A speed deck should have more heroes than enhancements, and that's true of most decks, but I wouldn't say all. Some of my decks will have something like 13 heroes to 7 good enhancements, while others will be about 11 to 10. So that just depends on the deck style.
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Offline LordZardeck

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Re: Deck Ranking System
« Reply #11 on: January 09, 2012, 06:53:48 PM »
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wow. Am i the only one using a 8:15 ratio? lol. How on earth do you guys ever have then enhancements you need?

Offline lp670sv

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Re: Deck Ranking System
« Reply #12 on: January 09, 2012, 06:56:17 PM »
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wow. Am i the only one using a 8:15 ratio? lol. How on earth do you guys ever have then enhancements you need?

Speed.

Offline LordZardeck

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Re: Deck Ranking System
« Reply #13 on: January 09, 2012, 06:59:24 PM »
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wow. Am i the only one using a 8:15 ratio? lol. How on earth do you guys ever have then enhancements you need?

Speed.

What happens when speed vs. turtle?

Offline lp670sv

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Re: Deck Ranking System
« Reply #14 on: January 09, 2012, 07:01:58 PM »
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wow. Am i the only one using a 8:15 ratio? lol. How on earth do you guys ever have then enhancements you need?

Speed.

What happens when speed vs. turtle?

If I get the enhancements I want, most of time the style of play of the other person doesn't matter. That's the point of speed in a way. You can only control how you build your deck and how you play. So the goal in deck building is to build a deck that you feel confident can win no matter what deck it goes up against or what style of play your opponent uses.

Offline SomeKittens

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Re: Deck Ranking System
« Reply #15 on: January 09, 2012, 07:04:42 PM »
+2
That's probably the most based on interpretation and deck style. A speed deck should have more heroes than enhancements, and that's true of most decks, but I wouldn't say all. Some of my decks will have something like 13 heroes to 7 good enhancements, while others will be about 11 to 10. So that just depends on the deck style.
If we're ranking decks, speed will be at the top.
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Offline Red

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Re: Deck Ranking System
« Reply #16 on: January 09, 2012, 07:27:52 PM »
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wow. Am i the only one using a 8:15 ratio? lol. How on earth do you guys ever have then enhancements you need?
wow... how often do you discard?
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TheHobbit13

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Re: Deck Ranking System
« Reply #17 on: January 09, 2012, 07:35:48 PM »
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What happens when speed vs. turtle?

Heavy defenses eat speed for breakfast.

Offline LordZardeck

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Re: Deck Ranking System
« Reply #18 on: January 09, 2012, 07:36:28 PM »
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depends really. if I get unlucky and don't draw any hero's or ec's for a while, pretty often. but my defense has some cards to allow me to get them back. It's my offense that has a problem. All this is only when I can't get storehouse till the end of the game

Warrior_Monk

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Re: Deck Ranking System
« Reply #19 on: January 09, 2012, 07:55:35 PM »
+1
What happens when speed vs. turtle?
Heavy defenses eat speed for breakfast.
False. They eat speed for lunch. Heavy defenses risk running late for breakfast.

That's probably the most based on interpretation and deck style. A speed deck should have more heroes than enhancements, and that's true of most decks, but I wouldn't say all. Some of my decks will have something like 13 heroes to 7 good enhancements, while others will be about 11 to 10. So that just depends on the deck style.
If we're ranking decks, speed will be at the top.
Tier list, anybody? Both S and A Tier were composed of speed decks.
« Last Edit: January 09, 2012, 08:04:34 PM by Ring Wraith »

Rawrlolsauce!

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Re: Deck Ranking System
« Reply #20 on: January 09, 2012, 08:40:13 PM »
+6
If they eat speed for lunch, then defense heavy decks are French, as they eat 6 hours later than they should and take 4 hours to do it. If defense heavy decks are French, then they will always lose.

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Re: Deck Ranking System
« Reply #21 on: January 09, 2012, 08:49:24 PM »
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It's never been my experience that defense heavy decks beat speed. If that was true, more people would use defense heavy. The only exceptions are in heroless decks, and even then, mostly in very large ones (i.e. 100 or 154). I mean, if a speed deck gets a bad draw, it's going to be hard to recover, but if a speed deck gets a bad draw, it's probably finished regardless.

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Re: Deck Ranking System
« Reply #22 on: January 09, 2012, 08:53:19 PM »
-2
Chronic I must disagree 100% with you. Mainly because I've been getting screwed over by large defenses.
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Offline Prof Underwood

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Re: Deck Ranking System
« Reply #23 on: January 09, 2012, 10:16:37 PM »
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In the past, I would say that Turtle would beat Speed a majority of games, but that they would all take longer than the standard time limit.

This year, I'm not sure that even a well built Turtle is capable of completely shutting down the variety of super-powered offenses that people are running.  The meta seems much more diverse than usual this year, and that makes a LOT of different things to try to block.

Offline SomeKittens

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Re: Deck Ranking System
« Reply #24 on: January 09, 2012, 10:24:11 PM »
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In the past, I would say that Turtle would beat Speed a majority of games, but that they would all take longer than the standard time limit.

This year, I'm not sure that even a well built Turtle is capable of completely shutting down the variety of super-powered offenses that people are running.  The meta seems much more diverse than usual this year, and that makes a LOT of different things to try to block.
This year has so much more (and it's all CBN now), so turtle doesn't have any viability at all.
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Warrior_Monk

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Re: Deck Ranking System
« Reply #25 on: January 10, 2012, 12:19:46 AM »
+1
Defensive heavy beats speed more often than not (or at least, last year). Unfortunately, it does time out against good players, regardless of how fast you play, since they know they can take all the time in the world. Additionally, it's going to get draw screwed at some point, and it's really, really hard to play. I made two mistakes which potentially would have changed nationals this year.

This year has so much more (and it's all CBN now), so turtle doesn't have any viability at all.
People are too focused on the battle. The key to a turtle deck is extending the battle. At best, a speed deck has 6 battle winners, and that's being pretty generous. Using Unknown Nation, Magic Charms, Unholy Writ, Christian Martyr, Gates of Hell, etc. can completely nullify all of those. Also, banding (with back up enhancements, none of this Gomer/KoT stuff) can nullify things like Samuel's Edict. In addition, sneaky tactics are required. You can't expect to get initiative to play something, and you better not be relying on them to not have an interrupt. You have to focus on picking off certain heroes. Are they playing two brigades? Kill the one they've used the least, they'll run out of options. It becomes less of a battle by battle game, and more of a chess match. Lose this battle, but destroy your opponent's territory with Great Image...it'll probably pay off in the long run.

I look forward to refining my turtle and playing it in Ironman. I definitely think it's still viable.

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Re: Deck Ranking System
« Reply #26 on: January 11, 2012, 05:25:38 PM »
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I think the reason defense-heavy can no longer reliably stop speed is speed is no longer a one-off mashup. It used to be if you could weather AoCP, Zeal, AotL, Provisions, and Holy Unto the Lord (or something like that), Speed decks would run out of steam. Now, Genesis can recur its whole offense easily, not to mention having 5 CBN battle-winning plays without Asher. Samuel decks have so many win conditions it's literally impossible to plug all the holes without a massive defense (which loses without a huge luck imbalance). Isaiah decks don't even rely on battle-winners. Disciples not only don't rely on battle-winners, but often don't need them at all. Defenses are no longer able to stop speed by surviving for 5 or so turns.
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Offline LordZardeck

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Re: Deck Ranking System
« Reply #27 on: January 11, 2012, 07:31:40 PM »
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I think the reason defense-heavy can no longer reliably stop speed is speed is no longer a one-off mashup. It used to be if you could weather AoCP, Zeal, AotL, Provisions, and Holy Unto the Lord (or something like that), Speed decks would run out of steam. Now, Genesis can recur its whole offense easily, not to mention having 5 CBN battle-winning plays without Asher. Samuel decks have so many win conditions it's literally impossible to plug all the holes without a massive defense (which loses without a huge luck imbalance). Isaiah decks don't even rely on battle-winners. Disciples not only don't rely on battle-winners, but often don't need them at all. Defenses are no longer able to stop speed by surviving for 5 or so turns.

So speed has essentially become an offensive turtle?

Offline SomeKittens

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Re: Deck Ranking System
« Reply #28 on: January 11, 2012, 07:43:21 PM »
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No.  Turtle decks, by definition, have a large defense and have the goal of weathering anything that the other deck throws at them, and then walking in with a hero-lite offense (WS, Zeb, Possibly Isaiah).  Speed decks have a large offense, and intend to blow away the opponent's defense, while their small defense has just enough blocks to slow down the opposing offense.
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Offline Captain Kirk

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Re: Deck Ranking System
« Reply #29 on: January 11, 2012, 11:58:59 PM »
+2
You can only control how you build your deck and how you play. So the goal in deck building is to build a deck that you feel confident can win no matter what deck it goes up against or what style of play your opponent uses.

Aka Type 2 combo decks. I have yet to see type 1 decks be able to terrorize opponents like a good Type 2 combo deck. :)

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Offline LordZardeck

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Re: Deck Ranking System
« Reply #30 on: January 14, 2012, 11:20:19 PM »
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Ok, i was wondering. If having a more enhancements is such a bad idea, why do the starter decks do it?

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Re: Deck Ranking System
« Reply #31 on: January 15, 2012, 12:10:27 AM »
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Ok, i was wondering. If having a more enhancements is such a bad idea, why do the starter decks do it?
The starter decks are not built to be good. They are built as a "sample" of the game.
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Offline SomeKittens

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Re: Deck Ranking System
« Reply #32 on: January 15, 2012, 01:10:28 AM »
+1
Ok, i was wondering. If having a more enhancements is such a bad idea, why do the starter decks do it?
The starter decks are not built to be good. They are built as a "sample" of the game.
The starter decks have two purposes:
1.) To provide new players with a variety of abilities, so they can see different kinds in action.
2) To be a good jumping-off point for new players to build better decks.

Neither of these require the deck to be good (though a variety of abilities does sorta lend itself to being good).  If the starter decks were supposed to be a great example of a good deck, they'd be 50% speed, 90% offense, and include a coin to flip as an alternative to an actual game.
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Re: Deck Ranking System
« Reply #33 on: January 15, 2012, 01:14:06 AM »
+3
In addition to what's already been said, starter decks are a teaching tool for new players to learn the game. A common "mistake" I see new players make is to "waste" enhancements. They sometimes use them in a battle when they won't help the Hero stay alive or win a Lost Soul. In Redemption, like in real life, good wins in the end. One reason the starters are enhancement heavy is to ensure players have enough enhancements to win 5 Lost Souls, even they are not all played optimally.
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Re: Deck Ranking System
« Reply #34 on: March 12, 2012, 10:03:00 AM »
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In addition to what's already been said, starter decks are a teaching tool for new players to learn the game. A common "mistake" I see new players make is to "waste" enhancements. They sometimes use them in a battle when they won't help the Hero stay alive or win a Lost Soul. In Redemption, like in real life, good wins in the end. One reason the starters are enhancement heavy is to ensure players have enough enhancements to win 5 Lost Souls, even they are not all played optimally.

I did not know that was the reason for all of thoughs enhancements ::)
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Re: Deck Ranking System
« Reply #35 on: March 27, 2012, 06:05:30 PM »
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Another way to build a good deck is to have a strong offense with plenty of options, and your defense should only stall your opponent with cards that end the battle and protect lost souls-huzzah,gibeonite trickery and all other cards like these. Also, don't waste yourself defense and offense on cards that don't negate, end the battle(defense), or kill your opponent


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Re: Deck Ranking System
« Reply #36 on: March 27, 2012, 08:03:13 PM »
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I know that I shouldn't be inferring but if it is not possible to make an automated system you could have several High up people who have been playing for a loong time who look at it and help them maybe give opinon. Just a thought. This would be pain staking to check on the decks even once a week though! So there is an idea.

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