Author Topic: Isaiah/Judges/Assyrians/Babylonians  (Read 3358 times)

Offline DJWeb

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Isaiah/Judges/Assyrians/Babylonians
« on: February 04, 2014, 06:55:52 PM »
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I played this deck at the MN district tournament last weekend. It took third, but had it not been for two misplays on my part it probably would have taken first. If I play with this in the future, I would like to work in Foreign Wives, but still keep it at 50 cards. Other suggestions are welcome. It's the first tournament I have placed in since taking second place once in the pre-Priest days, so I would like to thank Mr. Voigt for his generosity in helping me get back into the game this last year or so.

Cards:50

Lost Souls:
*/4 or greater
N. T. only
Female only
Fool
Resurrection
Discarder
Thorns
Hopper

Dominants:
Son of God
New Jerusalem
Angel of the Lord
Mayhem
Christian Martyr
Vain Philosophy
Falling Away

Fortresses:
Obidiah's Caves

Artifacts:
Holy Grail
Iron Pan
Covenant with Death
I am Holy

Heroes:
Captain of the Host
Seraph
Seraph with a Live Coal
Angel under the Oak
Isaiah
Samuel
Gideon
Moses
Simeon
David (Green)
King Hezekiah

Hero Enhancements:
Wheel within a Wheel
Isaiah's Call
Live Coal
Angelic Guidance
Samuel's Edict

Dual Enhancements:
Razor
Siegeworks

Evil Characters:
Assyrian Survivor
Assyrian Archer
Assyrian Siege Army
The Rabshakeh
Nebuchadnezzar
Chaldeans
Astrologers
King Saul

Evil Enhancements:
Scattered
Dream
Invoking Terror
Two Thousand Horses

Offline jbeers285

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Re: Isaiah/Judges/Assyrians/Babylonians
« Reply #1 on: February 04, 2014, 07:19:46 PM »
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things I would drop
King Saul
Chaldeans
Dream
Siege Works
Captain of the Hosts

things I would add
King Belshazzar (recurs Banquet and temple arts)
Swift horses (weapon can be used on bel of Neb if not still is a d2)
Bel's Banquet
Forest Fire (this is a must have card in decks running babs at all)
Ezekiel (can hold Iron Pan without using art slot, pulls wheel or Forest fire back and makes FF CBN)
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Offline DJWeb

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Re: Isaiah/Judges/Assyrians/Babylonians
« Reply #2 on: February 05, 2014, 04:24:22 PM »
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Thanks for the suggestions, I had not thought of using Forest Fire. I will keep them in mind if/when I use this deck again.

Offline Nameless

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Re: Isaiah/Judges/Assyrians/Babylonians
« Reply #3 on: February 05, 2014, 05:12:34 PM »
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You have a lot of Evil Characters, and few enhancements.  I would try and balance them a little more.

Offline DJWeb

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Re: Isaiah/Judges/Assyrians/Babylonians
« Reply #4 on: February 05, 2014, 06:04:49 PM »
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You have a lot of Evil Characters, and few enhancements.  I would try and balance them a little more.

I found the balance worked well. I have 8 ECs, and 6 EE, counting the recurable Razor and Siegeworks. I might add one more crimson battle winner though for Neb. I don't need many blocks because the offense is fast.

Offline The Guardian

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Re: Isaiah/Judges/Assyrians/Babylonians
« Reply #5 on: February 05, 2014, 11:07:55 PM »
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With the Hopper being your only LS generator card, how often were you unable to attack due to lack of LS?
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline Nameless

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Re: Isaiah/Judges/Assyrians/Babylonians
« Reply #6 on: February 06, 2014, 06:03:03 PM »
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I find the lack of battle winners disturbing. You have 3 on offense and 3 on defense, 2 of which are both good and evil.

Offline DJWeb

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Re: Isaiah/Judges/Assyrians/Babylonians
« Reply #7 on: February 06, 2014, 07:10:27 PM »
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With the Hopper being your only LS generator card, how often were you unable to attack due to lack of LS?

Not very often. Isaiah's Call and Pan meant I could get every soul they had down. I had no problems with the female or NT only.

I find the lack of battle winners disturbing. You have 3 on offense and 3 on defense, 2 of which are both good and evil.

Again, I didn't find this as a problem. It took third instead of first because of my inexperienced player mistakes. The offense rarely needed any battle winners, and when I used Razor or Siegeworks on defense, I could get them right back with Isaiah.

Offline Knoxyouthpastor

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Re: Isaiah/Judges/Assyrians/Babylonians
« Reply #8 on: February 07, 2014, 01:12:53 PM »
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First off, Congrats on 3rd. Second, I like this deck. Third, I would consider the changes jbeers suggested. It would make the deck even more powerful. Nicely done!
All we have to decide is what to do with the time that is given to us- Gandalf in LOTR

Offline RTSmaniac

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Re: Isaiah/Judges/Assyrians/Babylonians
« Reply #9 on: February 14, 2014, 12:57:18 AM »
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mayhem also soul gens.

I feel like a darius decree would be good in here. I would also want to add a Grapes in here if I could, but i dont know what dom to switch it with. no goys means you might be behind which makes grapes better maybe...
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Offline ConMagraw

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Re: Isaiah/Judges/Assyrians/Babylonians
« Reply #10 on: March 26, 2014, 12:15:37 PM »
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Congrats on third!
How did your deck do against Nazareth?
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Offline DJWeb

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Re: Isaiah/Judges/Assyrians/Babylonians
« Reply #11 on: March 30, 2014, 03:06:30 PM »
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Congrats on third!
How did your deck do against Nazareth?

It was a few months ago, so I don't remember exactly. I think I had a big problem with Darius' Decree one game. Most of the searching is done in the first turn or two. I also had ASA to take out Naz if it was a problem. I think I did that once.

Offline jbeers285

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Re: Isaiah/Judges/Assyrians/Babylonians
« Reply #12 on: March 30, 2014, 03:26:09 PM »
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Congrats on third!
How did your deck do against Nazareth?

It was a few months ago, so I don't remember exactly. I think I had a big problem with Darius' Decree one game. Most of the searching is done in the first turn or two. I also had ASA to take out Naz if it was a problem. I think I did that once.

Iron Pan lets u search with naz  out still as well and if u put forest fire in then it also allows you to blow up naz
« Last Edit: March 30, 2014, 03:35:57 PM by jbeers285 »
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